CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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References

Hits 1 to 20 of 17656

_id a426
authors Barsky, Brian A. and Greenberg, Donald P.
year 1982
title Interactive Surface Representation System Using a B-spline Formulation with Interpolation Capability
source computer Aided Design. July, 1982. vol. 14: pp. 187-194 : col.ill. includes bibliography
summary An interactive surface representation system is described which uses a parametric uniform bicubic B-spline formulation which can describe a surface initially defined to interpolate a specified network of points
keywords CAD, curved surfaces, computational geometry, interpolation, B-splines
series CADline
last changed 2003/06/02 13:58

_id a1f8
authors Bijl, Aart
year 1987
title Making Drawings Talk : Pictures in Minds and Machines
source Eurographics '87. August, 1987. 16 p. : ill. includes bibliography
summary Interactions between human minds and machine systems is discussed, drawing on experience of CAD and focusing on modes of expression. Free forms of text and drawings pose deep questions when interpretations have to be 'meaningful' to different knowledge representations - especially in loosely defined application fields
keywords What should we expect from technology? CAD, knowledge, representation, architecture, natural languages, semantic networks, user interface
series CADline
last changed 1999/02/12 15:07

_id a537
authors Bijl, Aart
year 1987
title Strategies for CAD
source Eurographics '87. 1987. (16) p. : ill. includes bibliography
summary Assumptions for CAD are discussed, pointing to a distinction between human knowledge and machine representations of knowledge. Implications for future useful CAD systems are considered. A strategy for 'mechanistic' symbol processors is presented, employing 'mechanisms' of formal logic to manipulate written and drawn expressions of designers' knowledge
keywords CAD, representation, knowledge, engineering, data structures, intelligence, logic, semantic networks, symbols, drawings, design
series CADline
last changed 1999/02/12 15:07

_id df56
authors Brath, Richard
year 1991
title Information Architecture
doi https://doi.org/10.52842/conf.acadia.1991.063
source Reality and Virtual Reality [ACADIA Conference Proceedings / ISBN 1-880250-00-4] Los Angeles (California - USA) October 1991, pp. 63-69
summary There now exists an identical realm situated in an entirely new context: computer simulation. Information architecture is a meaningful spatial environment. It is created by transforming existing social, cultural and technological computer data through theoretical and technical skills.
series ACADIA
last changed 2022/06/07 07:54

_id ecaade03_067_10_chiu
id ecaade03_067_10_chiu
authors Chiu, Mao-Lin and Lan, Ju-Hung
year 2003
title Information and IN-formation -Information mining for supporting collaborative design
doi https://doi.org/10.52842/conf.ecaade.2003.067
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 67-74
summary Collaborative design has become a research paradigm in design studies. To make effective collaborative design, an information service mechanism for helping collaborators to access related information of specific design situation is getting important. This paper presents an approach of applying data mining techniques to reveal information patterns for managing collaborative design information. A visual interface of linking design information based on revealed patterns are presented and issues are discussed.
keywords Information, data mining, collaborative design, web-based system
series eCAADe
email
more http://www.arch.ncku.edu.tw/
last changed 2022/06/07 07:56

_id 35bc
authors Woodward, C. and Howes, J.
year 1997
title Computing in Architectural Practice
source E & FN Spon, London
summary This practical book provides a concise introduction for small and medium sized architectural practices considering introducing computers or using them more widely, and it will be invaluable for students who wish to learn how computers are used in practice. Jargon is avoided so far as possible, necessary technical terms are explained, and key ideas illustrated with figures and diagrams.
series other
last changed 2003/04/23 15:14

_id ecaade2010_188
id ecaade2010_188
authors Colakoglu, Birgül; Keskin, Gökhan
year 2010
title Form Generator: A CAD tool for conceptual design development
doi https://doi.org/10.52842/conf.ecaade.2010.411
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.411-417
summary This paper presents a new computer-aided design tool named Form Gnerator (FG). It is developed within a visualization software as a scripted utility. It aims to assist designers and students in creating and exploring absract form compositions.
wos WOS:000340629400044
keywords Generative design; Shape grammars; Rule based design
series eCAADe
email
last changed 2022/06/07 07:56

_id c085
authors Goldman, Glenn and Zdepski, M. Stephen
year 1988
title Abstraction and Representation: Computer Graphics and Architectural Design
doi https://doi.org/10.52842/conf.acadia.1988.205
source Computing in Design Education [ACADIA Conference Proceedings] Ann Arbor (Michigan / USA) 28-30 October 1988, pp. 205-215
summary While there is evidence to support that many important aspects of architectural design are not graphically based, but analytical in nature, there remains a long history of design exploration dependent on representation. Furthermore, methods of imager 3While there is evidence to support that many important aspects of architectural design are not graphically based, but analytical in nature, there remains a long history of design exploration dependent on representation. Furthermore, methods of imager 3While there is evidence to support that many important aspects of architectural design are not graphically based, but analytical in nature, there remains a long history of design exploration dependent on representation. Furthermore, methods of imager 3While there is evidence to support that many important aspects of architectural design are not graphically based, but analytical in nature, there remains a long history of design exploration dependent on representation. Furthermore, methods of imager 3While there is evidence to support that many important aspects of architectural design are not graphically based, but analytical in nature, there remains a long history of design exploration dependent on representation. Furthermore, methods of imager 3While there is evidence to support that many important aspects of architectural design are not graphically based, but analytical in nature, there remains a long history of design exploration dependent on representation. Furthermore, methods of imager 3While there is evidence to support that many important aspects of architectural design are not graphically based, but analytical in nature, there remains a long history of design exploration dependent on representation. Furthermore, methods of imager 3While there is evidence to support that many important aspects of architectural design are not graphically based, but analytical in nature, there remains a long history of design exploration dependent on representation. Furthermore, methods of imager 3While there is evidence to support that many important aspects of architectural design are not graphically based, but analytical in nature, there remains a long history of design exploration dependent on representation. Furthermore, methods of imager 3While there is evidence to support that many important aspects of architectural design are not graphically based, but analytical in nat
series ACADIA
email
last changed 2022/06/07 07:51

_id 08af
authors Gross, M.D. and Do, E.
year 1996
title Ambiguous Intentions: a Paper-like Interface for Creative Design
source Proceedings UIST ’96 Seattle Washington, pp. 183-192
summary Interfaces for conceptual and creative design should recognize and interpret drawings. They should also capture users' intended ambiguity, vagueness, and imprecision and convey these qualities visually and through interactive behavior. Freehand drawing can provide this information and it is a natural input mode for design. We describe a pen-based interface that acquires information about ambiguity and precision from freehand input, represents it internally, and echoes it to users visually and through constraint based edit behavior.
series other
email
last changed 2003/04/23 15:50

_id ascaad2016_005
id ascaad2016_005
authors Khabazi, Zubin; Michael Budig
year 2016
title Materiality in Its Minimum - Minimum Material Consumption through Design with Mathematics
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 29-38
summary Contemporary practice of architecture has extensively utilized computation in its processes, which has brought lots of potentials like explicit integration of mathematics with design. This helped designers in different ways, ranging from modeling complex forms to simulating material behavior. Through presenting two experimental projects, this paper discusses how mathematical form-finding and math-driven form generation techniques could help to achieve not only complex designs, but also products which are optimized in their material use. This is a study to use mathematical functions in favor of mass reduction, as a sustainable design approach.
series ASCAAD
email
last changed 2017/05/25 13:13

_id lasg_whitepapers_2019_157
id lasg_whitepapers_2019_157
authors Kretzer, Manuel
year 2019
title Tomorrowland
source Living Architecture Systems Group White Papers 2019 [ISBN 978-1-988366-18-0] Riverside Architectural Press: Toronto, Canada 2019. pp.157 - 172
summary This essay is a transcript of a series of lectures I presented entitled ‘Tomorrowland’ and is partially based on material which has been previously published in ‘Information Materials – Smart Materials for Adaptive Architecture, Manuel Kretzer. Bern: Springer International Publishing, 2017’ as well as an unpublished paper co-written with Adil Bokhari on our common design studio ‘Synthetic Ecologies.’
keywords living architecture systems group, organicism, intelligent systems, design methods, engineering and art, new media art, interactive art, dissipative systems, technology, cognition, responsiveness, biomaterials, artificial natures, 4DSOUND, materials, virtual projections,
email
last changed 2019/07/29 14:02

_id a7b7
authors Lopuck, Lisa
year 1996
title Designing Multimedia A Visual Guide to Multimedia and Online Graphic Design
source Berkeley, California, Peachpit Press
summary A lavishly illustrated volume is primarily devoted to full-color photos of multimedia screen shots and artwork, offering explanations of title structure, user interface, and software dynamics.
series other
last changed 2003/04/23 15:14

_id eae1
authors Mitchell, William J.
year 1991
title Functional Grammars: An Introduction
doi https://doi.org/10.52842/conf.acadia.1991.167
source Reality and Virtual Reality [ACADIA Conference Proceedings / ISBN 1-880250-00-4] Los Angeles (California - USA) October 1991, pp. 167-176
summary A practical design must be realizable using available materials and fabrication processes, and it must meet specified functional requirements; these are necessary (though not always sufficient) conditions for solution of a design problem. It is possible to write shape grammars that produce designs which satisfy these two conditions.
series ACADIA
email
last changed 2022/06/07 07:58

_id 0e79
authors Oxman, Rivka
year 1999
title Visual Emergence in Creative Collaboration
doi https://doi.org/10.52842/conf.ecaade.1999.357
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 357-363
summary A conceptual framework to support creative collaboration in a Web-based design environment is proposed and discussed. We demonstrated this approach in our work on visual emergence. First, our model of visual emergence of design schema is presented. Following, a conceptual framework to support this model in CAAD environment is developed and introduced. Finally, a web-based computational environment is presented. One that may support visual emergence as part of a creative collaboration process.
keywords Web Design, Collaborative Design, Visual Design, Design Thinking, Visual Emergence
series eCAADe
email
last changed 2022/06/07 08:00

_id 4229
authors Pfeilsticker, A.
year 1997
title Further developments on light simulation.
source Architectural and Urban Simulation Techniques in Research and Education [3rd EAEA-Conference Proceedings]
summary Endoscopy or computer simulation? A light simulation was conducted by students on a building at night-time in Stuttgart using an endoscope as well as a computer. Findings are presented and true-to-life distribution of light in models is evaluated.
keywords Architectural Endoscopy, Endoscopy, Simulation, Visualisation, Visualization, Real Environments
series EAEA
email
more http://www.bk.tudelft.nl/media/eaea/eaea97.html
last changed 2005/09/09 10:43

_id ab06
authors Pinet, Céline
year 2000
title As a Matter of Fact…
doi https://doi.org/10.52842/conf.acadia.2000.028
source ACADIA Quarterly, vol. 19, no. 4, pp. 28-29
summary Most of us (CAD loving architects) are thrill seekers. Though we ground ourselves in history, traditions and legacy, we also embrace novelties, high tech elixirs and liquid crystal. We love forward thinking juxtaposition and contrasts of ideas. As a matter of fact, we get bored when everything is understood and predictable. It is all about brain chemistry.
series ACADIA
email
last changed 2022/06/07 08:00

_id 1f66
authors Porter, T. and Duff, T.
year 1984
title Compositing digital images
source Computer Graphics (USA), vol. 18, pp. 253-259, July 1984
summary This class is designed to provide digital imaging instruction covering normalization and other basics of digital image compositing.
series journal paper
last changed 2003/04/23 15:50

_id e9e7
authors Schoen, D.
year 1988
title Designing: Rules, types and worlds
source Design Studies, Volume 9, Number 3, 1988, pp. 24-38
summary Protocols of seven practised designers, all undertaking a common design exercise, have been analysed for patterns of reasoning and use of design rules. Patterns of reasoning were found to be shared among designers and not significantly different from reasoning in everyday life. Rules were largely implicit, overlapping, diverse, variously applied, contextually dependent, subject to exceptions and to critical modification. It is argued that rules are derived from underlying types - functional building types, references, spatial gestalts and experiential archetypes - that serve as `holding environments' for design knowledge.
series journal paper
last changed 2003/04/23 15:14

_id 8beb
authors Tomkinson, James H.
year 1983
title UCAD : Building Design Automation with General Purpose Software Tools on UNIX
source ACM IEEE Design Automation Conference proceedings (20th : 1983 : Miami Beach, Florida). pp. 774-787 : ill. includes bibliography: p. 778
summary This paper describes a unique approach to a successful Design Automation System. It is an evolutionary approach, building on flexible, general purpose UNIX software tools. It is useful in such areas of design as circuit schematics, custom IC, backplanes, software code generation, building space management, music composition and many others. Examples from two year design automation effort known as UCAD are included
keywords design, automation, software, UNIX, CAD, applications
series CADline
last changed 2003/06/02 13:58

_id cf2009_poster_19
id cf2009_poster_19
authors Wang, Wie; Xiangyu Wang and (Irene) Rui Chen
year 2009
title Spatial Faithful Display Groupware For Remote Design Collaboration
source T. Tidafi and T. Dorta (eds) Joining Languages Cultures and Visions: CAADFutures 2009 CD-Rom
summary Traditional remote collaboration technologies and platforms are found restrained and cumbersome for supporting geographically dispersed design activities. Based on Single Display Groupware (SDG) (Stewart, Bederson, and Druin, 1999) and Mixed Presence Groupware (MPG) (Tang, Boyle, Greenberg, 2004), a Spatial Faithful Groupware is presented in this paper to address some issues in remote collaboration. This paper discusses some of these limitations and argues how these limitations could possibly impair efficient communication among designers.
keywords Groupware, remote collaboration, spatial faithfulness
series CAAD Futures
type poster
last changed 2009/07/08 22:12

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