CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id cf2019_022
id cf2019_022
authors Koh, Immanuel and Jeffrey Huang
year 2019
title Citizen Visual Search Engine:Detection and Curation of Urban Objects
source Ji-Hyun Lee (Eds.) "Hello, Culture!"  [18th International Conference, CAAD Futures 2019, Proceedings / ISBN 978-89-89453-05-5] Daejeon, Korea, p. 170
summary Increasingly, the ubiquity of satellite imagery has made the data analysis and machine learning of large geographical datasets one of the building blocks of visuospatial intelligence. It is the key to discover current (and predict future) cultural, social, financial and political realities. How can we, as designers and researchers, empower citizens to understand and participate in the design of our cities amid this technological shift? As an initial step towards this broader ambition, a series of creative web applications, in the form of visual search engines, has been developed and implemented to data mine large datasets. Using open sourced deep learning and computer vision libraries, these applications facilitate the searching, detecting and curating of urban objects. In turn, the paper proposes and formulates a framework to design truly citizen-centric creative visual search engines -- a contribution to citizen science and citizen journalism in spatial terms.
keywords Deep Learning, Computer Vision, Satellite Imagery, Citizen Science, Artificial Intelligence
series CAAD Futures
email
last changed 2019/07/29 14:08

_id caadria2019_462
id caadria2019_462
authors Koh, Immanuel, Amorim, Pedro and Huang, Jeffrey
year 2019
title Machinic Design Inference: from Pokémon to Architecture - A Probabilistic Machine Learning Model for Generative Design using Game Levels Abstractions
doi https://doi.org/10.52842/conf.caadria.2019.2.421
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 421-430
summary In this paper, we use a probabilistic machine learning model, trained with a corpus of existing game levels tile-maps, to study the potential of an inference design system for architectural design. Our system is able to extract implicit spatial patterns and generate new spatial configurations with similar semantics of perception and navigation.
keywords Machine Learning; Artificial Intelligence; Generative Design
series CAADRIA
email
last changed 2022/06/07 07:51

_id caadria2017_086
id caadria2017_086
authors Koh, Immanuel, Keel, Paul and Huang, Jeffrey
year 2017
title Decoding Parametric Design Data - Towards a Heterogeneous Design Search Space Remix
doi https://doi.org/10.52842/conf.caadria.2017.117
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 117-126
summary Designers or Non-Designers are not able to effectively access, view, search, discover, collect, reuse, remix and share parametric design data (PDD) for either professional or educational purposes. PDD here refers to the meta-data of 3D models generated by visual dataflow modelling software packages used in CAD/CAM industry. This ineffectiveness is a direct consequence of the deliberately proprietary nature of most PDD file formats and the restricted use within their respective desktop-based software environments. This paper presents an initial software prototype capable of automating the process of decoding a commonly used PDD file format and then re-encoding it with new set of metrics to facilitate multiple PDD searchability, comparability and interoperability, via an integrated web interface querying a design data repository. All PDDs are conceptualized as genealogies of numerical or geometric transformations and explicitly encoded with a graph-based data structure. The goal is to eventually learn from its own big data and begin to artificially generate novel PDDs heterogeneously.
keywords Design Decoder; Design Space Exploration; Parametric Design; Visual Analytics; Design Data
series CAADRIA
email
last changed 2022/06/07 07:51

_id caadria2018_158
id caadria2018_158
authors Koh, Immanuel
year 2018
title Learning Design Trends from Social Networks - Data Mining, Analysis & Visualization of Grasshopper® Online User Community
doi https://doi.org/10.52842/conf.caadria.2018.2.277
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 277-286
summary The paper has demonstrated that the increasingly online relationship between designers and their digital tools can be quantitatively represented, described and analyzed through the data-mining of design-domain specific and tool-based social network (i.e. Grasshopper3D). It explores design trends' correlations based on network user groups' size, users' demographics, nodes' degree centrality and discussion threads' popularity.
keywords Social Networks; Design Trends; Big Data; Parametric Design Tools; Data Visualization
series CAADRIA
email
last changed 2022/06/07 07:51

_id caadria2020_163
id caadria2020_163
authors Koh, Immanuel
year 2020
title The Augmented Museum - A Machinic Experience with Deep Learning
doi https://doi.org/10.52842/conf.caadria.2020.2.639
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 639-648
summary Today we witness a shift in the role with which museum used to play -- from one that was simply a spatial container filled with physical artworks on display, to one that is now layered with the digital/online version of the artworks themselves. Deep learning algorithms have become an important means to process such large datasets of digital artworks in providing an alternative curatorial practice (biased/unbiased), and consequentially, augmenting the navigation of the museum's physical spaces. In collaboration with a selection of museums, a series of web/mobile applications have been made to investigate the potential of such machinic inference, as well as interference of the physical experience.
keywords Machine Learning; Deep Learning; Experience Design; Artificial Intelligence
series CAADRIA
email
last changed 2022/06/07 07:51

_id sigradi2022_168
id sigradi2022_168
authors Koh, Immanuel
year 2022
title Palette2Interior Architecture: From Syntactic and Semantic Colour Palettes to Generative Interiors with Deep Learning
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 187–198
summary Colour palettes have long played a significant role in not only capturing design ambience (e.g., as mood boards), but more significantly, in translating an abstract intuition into an explicit ordering mechanism for design representation and synthesis, whether it is in the discipline of graphic design, interior design or architectural design. Might this difficult process of design synthesis from a low-dimensional colour input domain to a high-dimensional spatial design output domain be computationally mapped? Using today’s generative adversarial networks (GANs), the paper aims to investigate this plausibility, and in doing so, hoping to envision an AI-augmented design workflow and tooling. Newly-created datasets are made procedurally and used to train three different types of deep learning models in the specific context of generating living room interior layouts. The results suggest that a combination of syntactic and semantic generative processes is necessary for a critical appropriation of such AI models
keywords Machine Learning, Artificial Intelligence, Deep Neural Networks, Colour Palette, Interior Design
series SIGraDi
email
last changed 2023/05/16 16:55

_id caadria2023_1
id caadria2023_1
authors Koh, Immanuel
year 2023
title AI-Bewitched Architecture of Hansel and Gretel: Food-to-Architecture in 2D & 3D with GANs and Diffusion Models
doi https://doi.org/10.52842/conf.caadria.2023.1.009
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 9–18
summary Architects such as Le Corbusier, Frank Gehry, Aldo Rossi, and Greg Lynn have implicitly turned culinary formalism into architectural formalism during their careers. How might AI assist in a similar act of bisociation (or conceptual blending)? The paper is the first to explore this food2architecture bisociation explicitly, and specifically with generative adversarial networks (GANs) such as CycleGAN and VQGAN-CLIP, and diffusion models such as OpenAI’s DALL-E 2, Midjourney and DreamFusion (using Stable Diffusion). Instead of using textual input prompts to generate images of architecture only with the discipline’s own vocabulary, the research merges them with the vocabulary of food, thus exploiting their potential in blending their respective conceptual and formal characteristics. While these diffusion models have recently been used by the general public to generate 2D imagery posts on various social media platforms, no existing work has conducted a detailed and systematic analysis on their exclusive capacity in bisociating food and architecture. Imagery outputs generated during two workshops involving 150 designers and non-designers are included here as illustrations. Beginning and ending the paper with the all-familiar fairy tale of the gingerbread house, the research explores the creative design bisociative affordance of today's text-to-image and text-to-3D models by turning culinary inputs into architectural outputs -- envisioning an explicitly computational version of the implicit 'food2architecture' mental models plausibly used by some of the most creative architects.
keywords Deep Learning, Midjourney, DALL-E 2, DreamFusion, Stable Diffusion, GANs
series CAADRIA
email
last changed 2023/06/15 23:14

_id ecaade2024_242
id ecaade2024_242
authors Koh, Immanuel; Saw, Man Lin
year 2024
title Architectural Dramaturgy: A total and endless theatre with multimodal artificial intelligence
doi https://doi.org/10.52842/conf.ecaade.2024.1.559
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 1, pp. 559–564
summary Close to a century ago, Walter Gropius proposed the highly influential but unrealised project ‘Total Theatre’ (1927). The project captured Gropius’ adapted formulation of ‘Gesamtkunstwerk’(‘total work of art’) as ‘Total Design’ within the Bauhaus, and more specifically, in relation to ‘The Theatre of the Bauhaus’ (1924). The ‘Total Theatre’ was Gropius’ attempt to dynamically reconfigure the previously static relationship between actors and audience into one that is participatory and filmic in spatial layout. Around the same time in history, shortly after designing the set for Eugene O’Neill’s ‘The Emperor Jones’ in 1924, Frederick Kiesler began to conceptualise his ‘Endless Theatre’ (1926). In the former, Kiesler created a constructivist stage space with moving walls/floors/ceilings animating in-sync with the play’s narrative and producing cinematographic effects similar to those found in films. For both Gropius and Kiesler, the theatre is a fertile ground for incorporating the latest technologies to prototype a ‘totally’ multimodal and ‘endlessly’ generative form of architecture. Against the backdrop of such past intellectual efforts in architecture, and that of today’s rapidly foregrounding of Large Language Models (LLMs) and Large Multimodal Models (LMMs) in artificial intelligence (AI) within the architecture discipline, the paper posits that it is timely to revisit this conceptual cross-fertilisation of theatre and architecture – architectural dramaturgy. In doing so, the research aims to extend Gropius’s and Kiesler’s concept of the ‘total’ and the ‘endless’ respectively through the lens of the ‘computational’. The first experiment uses different datasets from existing established theatre creators to train and prompt-engineer relevant AI models, namely a text-to-text model for playwright Arthur Miller, a text-to-image model for director Ivo van Hove, and a text-to-audio model for composer Stephen Sondheim. In improving the coherence of the results, the second experiment replaces unimodality with multimodality leveraging a single source of video data (the poignant “To be or not to be” soliloquy from Shakespeare’s Hamlet) to formulate a human-in-the-loop interpretative framework by utilising a combination of text-image-to-image model and text-image-to-video model, and further postprocessed with image inpainting model and image-to-3D model. With the deliberate bracketing of site, programmes and other specificities typical of an architecture project, the research demonstrates how concepts borrowed from theatre when layered with multimodal AI could extend the discipline’s longstanding conception of a total and endless architecture.
keywords Theatre, Deep Learning, Large Multimodal Models, Kiesler, Gropius
series eCAADe
email
last changed 2024/11/17 22:05

_id caadria2021_448
id caadria2021_448
authors Koh, Seow Jin, Mok, Chiew Kai, Tan, Rachel and Chen, Edmund
year 2021
title Optimising Harbour Typology in the Form Finding Process using Computational Design: A case study of a Greenfield port facility
doi https://doi.org/10.52842/conf.caadria.2021.2.619
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 619-628
summary The bulk of computational design strategies and research have been focused on issues related to architectural form and building systems. This is done by employing computational tools to optimise architectural forms, building performance and generally, improve quality of living. Many of these methodologies are based on the concept of form finding - varying geometric elements to generate and evaluate options to derive optimised solutions. However, beyond building designs, the concept of form finding can find its relevance in other design applications too such as engineering, landscape, and in our case, the design of ports, or more specifically harbour typology. In most building scenarios, the plot of land earmarked for development is typically selected beforehand, hence little exploration have been done to optimise land topology, when in fact the profile of land is the governing feature in most designs. For performance driven facilities like ports with high economic and political impact, there is value in optimizing topology to maximise throughput. Through the multi-disciplinary and collaborative effort of stakeholders and specialists, our project explored optimizing harbour topology via performance-based approach using computational design. The phenomenon, including impact and effects of trade-offs, are discussed and presented in this paper through a case study of a Greenfield port facility.
keywords form finding; form optimisation; port masterplanning; harbour typology; computational design
series CAADRIA
email
last changed 2022/06/07 07:51

_id acadia19_522
id acadia19_522
authors Kohler, Daniel; Galika, Anna; Pu, Qiuru; Bai, Junyi
year 2019
title Blockerties
doi https://doi.org/10.52842/conf.acadia.2019.522
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 522-531
summary The paper aims for new urban forms of property enabled by computation models of distributed ledgers as they are currently being deployed with technologies like Blockchain. Distributed ledgers promise to constitute whole environments by chaining and sharing blocks of data. Upscaling this prospective, the paper describes objects with unique and strong compositional characteristics that act as closed black boxes and are able through distribution to create large scale effects. The final result of the nesting is the Interchain, a chain of chains that initiate with the characteristics of the contributing chains, and due to the distribution, unprecedented patterns arise. The resulting Interchain, observed with spatial and architectural characteristics, can project a new building form and a new urban model based on blockchain theory.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:51

_id ddss9450
id ddss9450
authors Kohsaka, Hiroyuki
year 1994
title Spatial Decision Support System for Retail Activity
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary This presentation proposes an architecture of Spatial Support System (SDSS) for retail activity. This SDSS is made up of four key modules: data, monitoring, spatial analysis/modelling, and map and report generators. In the data module, spatial shopping data are gathered from Point of Sales (POS) Systems as well as trade area surveys. Two examples will be presented to collect spatial shopping data. One is from an ordinal trade area survey and the other is from point IC cards. The monitoring module can represent retail trade areas as three-dimensional surfaces as well as contour maps by using a colour graphics display after a cartographic analysis which consists of gridding and interpolation of these data. As an application example of monitoring module, retail trade area for a store or a shopping street will be shown as a three-dimensional surface. In addition, themonitoring module can describe a retail structure consisting of the trade area of several retail stores to analyze the spatial competition of them. In the spatial analysis/modelling module, optimization methods search for an optimal location of a new store and an impact analysis assesses the locational impacts of the store upon the existing stores. An optimal location of new supermarket will be solved as an example for this module.
series DDSS
email
last changed 2003/08/07 16:36

_id ijac20119405
id ijac20119405
authors Koi Khoo, Chin; Flora Salim and Jane Burry
year 2011
title Designing Architectural Morphing Skins with Elastic Modular Systems
source International Journal of Architectural Computing vol. 9 - no. 4, 379-419
summary This paper discusses the issues of designing architectural skins that can be physically morphed to adapt to changing needs.To achieve this architectural vision, designers have focused on developing mechanical joints, components, and systems for actuation and kinetic transformation. However, the unexplored approach of using lightweight elastic form-changing materials provides an opportunity for designing responsive architectural skins and skeletons with fewer mechanical operations. This research aims to develop elastic modular systems that can be applied as a second skin or brise-soleil to existing buildings.The use of the second skin has the potential to allow existing buildings to perform better in various climatic conditions and to provide a visually compelling skin.This approach is evaluated through three design experiments with prototypes, namely Tent, Curtain and Blind, to serve two fundamental purposes: Comfort and Communication.These experimental prototypes explore the use of digital and physical computation embedded in form-changing materials to design architectural morphing skins that manipulate sunlight and act as responsive shading devices.
series journal
last changed 2019/07/30 10:55

_id ed08
authors Koile, Kimberle
year 1997
title Design Conversations with Your Computer: Evaluating Experiential Qualities of Physical Form
source CAAD Futures 1997 [Conference Proceedings / ISBN 0-7923-4726-9] München (Germany), 4-6 August 1997, pp. 203-218
summary This paper describes a prototype system that evaluates an architectural design using the designer's theories about how to manifest experiential qualities in physical form. The system uses Al methods in conjunction with geometric and non-geometric knowledge to represent experiential qualities, e.g. privacy, in terms of concrete details of a design, e.g. wall dimensions and locations. This paper describes the organization and implementation of the system, and reports the results of an experiment in which the system was used to evaluate Frank Lloyd Wright Prairie houses.
series CAAD Futures
email
last changed 1999/04/06 09:19

_id 67ac
authors Koivunen, Marja-Riitta and Mantyla, Martti
year 1988
title Hut Windows : An Improved Architecture for a User Interface Management System
source IEEE Computer Graphics and Applications. January, 1988. vol. 8: pp. 43-52 : ill. includes bibliography
summary The design of Hut Windows, a user interface management system intended for applications in mechanical CAD, is the subject of this article. Hut Windows features a three-layered internal architecture, where the presentation, dialogue- control, and application processing layers are clearly separated from each other. This leads to increased simplicity and flexibility in user interface design over the more traditional situation where all of these layers are closely coupled
keywords user interface, CAD, windowing, mechanical engineering
series CADline
last changed 2003/06/02 13:58

_id a12b
authors Kokosalakis, J., Farrow, J. and Spalton, N.
year 1993
title Introducing 2D Draughting and 3D CAD Modelling into the Information and Library Studies Curriculum in Response to Increasingly Complex Design Requirements of Information Resources
doi https://doi.org/10.52842/conf.ecaade.1993.x.q0e
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
summary This paper describes enhancements to the Information and Library Studies curriculum at the Liverpool John Moores University. In the design process for buildings and space utilised for learning resources informed client involvement is seen as important by the information professional. A new module has been introduced with the aim of providing students with the knowledge and skills to communicate effectively with building design professionals. It is apparent that CAD has a place in this teaching. The programme of study is outlined, including a discussion of significant, relevant examples produced by the CAAD staff of the School of the Built Environment. The teaching methods were drawn from experience in the well established curricula and delivery of CAAD to the architecture and environmental planning students using School of the Built Environment Macintosh hardware and software. From the Aldham Robarts Learning Resource Centre, (presently nearing completion) examples will be shown of animated models, design, organisational and staffing solutions to new technological demands. These include transfer of the Austin - Smith: Lord Intergraph/MicroStation 3D model to Zoom, animation with Electric Image and Theseus and assisting library staff to use ArchiCAD to design and consider shelf planning arrangements for negotiation with the architects. There are interesting lessons to be learned about the advantages of CAD for future client control.

keywords Information Professional, CAAD, Learning Resource Centre, Open Learning, Information and Library Studies, Curriculum.
series eCAADe
email
last changed 2022/06/07 07:50

_id 4ae8
authors Kokosalakis, Jen, Hohmann, L.M. and Pamplin, I.
year 1999
title Benefits of Data Integration in Building Modelling: 3D Object Oriented Professional Collaboration
source AVOCAAD Second International Conference [AVOCAAD Conference Proceedings / ISBN 90-76101-02-07] Brussels (Belgium) 8-10 April 1999, pp. 103-130
summary This paper will review current progress across the building construction industry in meeting demands for use of data integration with the 3D building model as the coordinating device in building design and development. Decades of national initiatives from NEDO (1990) to Egan (1998) have striven to encourage collaboration in first the building design team and later targetting in programmas the means to accomplish this. In its 14th year 'The User Group' has intensified efforts to persuade the industry of the benefits of associating all data involved from the first briefing and conception of design needs and ideas, through the development of the design, testing for structures, costs, heating, lighting, urban and rural environmental impact, facilities management, adaptation and even the eventual controlled demolition of the building. Examples in this paper will be reported from 'The User Group' conference, "Profit from Data Integration: An industry update", (NEC, Birmingham, Nov. 1998), to indicate how various organisations are now profiting from data integration in 3D object orientated modelling.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 010d
authors Kokosalakis, Jen
year 1996
title The Role and Status of Computing and Participation of Design Clients in the Curriculum
doi https://doi.org/10.52842/conf.ecaade.1996.227
source Education for Practice [14th eCAADe Conference Proceedings / ISBN 0-9523687-2-2] Lund (Sweden) 12-14 September 1996, pp. 227-238
summary This paper is not intended as a fully researched exploration into architecture course coverage, but an attempt to introduce debate regarding some concerns on the role and status of Computing and consumer participation in the hope that CAAD peers will discuss and reflect with other specialists. A number of commentaries on serious deficiencies in the education of architects point to poor take-up of computing into the curriculum and an almost disassociation of the eventual designed building user from decisions on the design. By comparison it seems easier to find architects today who involve clients almost throughout the design process and increasing competency and continuity of CAAD usage in practices. The few brief references to Schools’ curricula are not formalised random studies. Certainly many excellent features will have been omitted. The intention is to start the debate. Finally a few directions are noted and some conclusions proffered. An argument is made for 3D CAAD models as the backbone and direct negotiating focus for design arbitration between consumer, designer [or students] and other professional collaborators in tesigning buildings, particularly where complex forms and spatial relationships are involved.

series eCAADe
email
last changed 2022/06/07 07:51

_id c59c
authors Kokosalakis, Jen
year 1997
title C AD VANTAGE for Communities, Professionals and Students
source AVOCAAD First International Conference [AVOCAAD Conference Proceedings / ISBN 90-76101-01-09] Brussels (Belgium) 10-12 April 1997, pp. 235-254
summary I propose to consider how added value for professionals, and the consumers of their buildings and students of these processes might be attained. Through the vehicle of new technologies including the humble 'CAD' system a fuller collaboration in design decision- making is aided through representation of 3 dimensional design ideas and their comprehension from different 'vantage' points. Thus computing may enhance opportunity for more informed dialogue involving verbal and visual responses between the intentions of the architect and client and promise to open up more of the architectural design process to participation by the building consumers, bringing advantage' to all actors in the design process. More liberated sketching at the system is becoming evident as programmers, and users' skills adapt to the search for more enabling, creative and easier tools, procedures and interfaces freeing responsiveness to consumer wishes. Reflection from clients and practitioners brings hope that a more informed dialogue is enabled through computer supported designing. The beginnings of CAAD support to community groups acts as a facilitator. Contacting and working with community groups follows effective 'Community Development' precedents established in the Liverpool of the sixties; to contact, activate, enable and provide necessary skill supports for community-driven striving for resolution of housing problems. Results of this, ploughed back into CAD teaching for Environmental Planners, brings increased awareness and visualisation of environmental, architectural and human issues and promises to begin a new cycle of more informed participation for citizens, architects, planners and consultants.
series AVOCAAD
last changed 2005/09/09 10:48

_id 0272
authors Kokosalakis, Jen
year 1998
title Remote File Sharing for Community-led Local Agenda 21 Sustainability with Internet, Intranets and VideoConferencing
doi https://doi.org/10.52842/conf.ecaade.1998.116
source Computerised Craftsmanship [eCAADe Conference Proceedings] Paris (France) 24-26 September 1998, pp. 116-122
summary This paper considers new opportunities for ease of remote file sharing through the Internet, Intranets and VideoConferencing, as facilitating opportunities for informed consumer intervention and greater accountability of the design. A remote file sharing experiment, [through a VideoConference link], of a 3D CAD estate model, collaboratively developed with a local resident?s association, is discussed. A different example looks at use of the Internet route by a small practice in the North West, developing QuickTime and QuickTimeVirtual Reality files for remote distribution and collaboration. The value of the full building object-orientated, data based model, [incorporating all related data and decisions from conception, client participation, project and facilities and life time management], is seen to offer an excellent vehicle for illustrating, negotiating and recording decisions. New international CAD standards for remote transfer and file sharing bring ease of use into the arena. Associated peripherals for remote file sharing through both Internet and video/teleconferencing, point to a transformation in the way we collaborate in the future. Signs from a broad band of businesses indicate that there is a clear understanding [in some circles] of the potential and the specific orientation of Web targeting, people-networking and dialogue. The key change is that those who understand this, build on the particular opportunity to contact and relate with any community of interest and to develop dialogue in a deeper, closer manner. So, we can see a strange phenomenon that the remoteness can actually bring a closeness of a new kind, as communities explore common interests. The paper considers how this may be the key to involving thousands of residents in a well-recorded dialogue, so bringing improved opportunities for meeting European standards in public accountability and community involvement in the development of Local Agenda 21 sustainability strategies.
series eCAADe
email
more http://www.paris-valdemarne.archi.fr/archive/ecaade98/html/39kokosalakis/index.htm
last changed 2022/06/07 07:51

_id ac16
authors Kokosalakis, Jen
year 2000
title Researching Local Architect Preferences of Mode of CPD Learning
doi https://doi.org/10.52842/conf.ecaade.2000.073
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 73-76
summary Curriculum development of a new learning/training package to encourage greater use of computers to architects in NorthWest England will be founded on research to identify what is needed and the most effective way to deliver and disseminate the learning material. Employing the research technique of "Focus Groups" local architects (the consumers) will identify the way they prefer to learn. This approach, emergent background to local CAAD usage and attitudes and early indications of learning mode preference is presented here.
series eCAADe
email
more http://www.uni-weimar.de/ecaade/
last changed 2022/06/07 07:51

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