CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ijac201310201
id ijac201310201
authors Verovsek, Spela; Matevz Juvancic, Tadeja Zupancic
year 2013
title Understanding and interpreting urban space (in)formation
source International Journal of Architectural Computing vol. 11 - no. 2, 135-156
summary This paper introduces a novel approach to understanding the complex information and logics of urban spaces by the non-professional public. A model for Interpretation of Qualities in Urban Space (aMIQUS) is proposed. The objectives are threefold: first, to form common, valid and applicable measures to assess features of space design; second, to indicate the developmental trait that considerably affect users' spatial experience which - taken as a consequence - derives from either sustainable/prudent or poor design decisions; and third, to generically recreate and visually represent urban spaces for communicative purposes. The model represents an identification method, not a problem-solving mechanism and is intended as a pragmatic instrument for recognizing crucial information, narrative, embedded in spatial scene. Model is followed by the initial idea to extend it in terms of an educational digital interface for the general public, participating in the process of urban decision-making. The paper concisely summarizes both theoretical and applicative efforts.
keywords Spatial information, interpretation model, public participation, sustainable design, spatial qualities
series journal
last changed 2019/05/24 09:55

_id ecaade2017_052
id ecaade2017_052
authors Vesna, Stojakovic, Budak, Igor, Obradovic, Ratko, Korolija-Crkvenjakov, Daniela and Santosi, Zeljko
year 2017
title Parametric modeling applied to the virtual reconstruction of the damaged sculpture of St John Nepomuk in Petrovaradin
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 389-398
doi https://doi.org/10.52842/conf.ecaade.2017.2.389
summary Valuable cultural heritage may be permanently damaged as a consequence of different man-made influences, as well as natural erosion. In cases where no documentation is available about the original shape, an analysis of the typological group of similar objects is commonly used as a base for reconstruction. The interpretation of typology can be based on explicit method relied on relevant shape data.The aim of this paper is to propose a method which may be used in the virtual reconstruction of the damaged sculpture of St John Nepomuk in Petrovaradin, Serbia. Virtual reconstruction presented in this paper was based on parametric analysis of the typological group. The spatial characteristics of the sculptures were transformed into measurable parameters which were further used to determine the missing shape such that the reconstruction has the highest probability of representing the true shape of the damaged sculpture based on attributes the same typographical group. We propose three different ways based on how the most likely shape of the missing part may be computed: i) the reconstruction in which average values for each parameter are used; ii) the reconstruction in which average values are used for numerical parameters while spatial parameters were selected from the sculpture with the highest probability for these parameters; iii) the reconstruction in which all of the characteristics are inherited from one real sculpture, closest to the average shape.
keywords virtual reconstruction; parametric modeling; image-based modeling; cultural heritage
series eCAADe
email vesna100@uns.ac.rs
last changed 2022/06/07 07:58

_id ecaade2011_043
id ecaade2011_043
authors Vettoretti, Ana Claudia; Resende, Pablo; Gonzaga, Mário Guidoux; Turkienicz, Benamy
year 2011
title Anthropometric and behavior data applied to a generative design system: A study of public benches
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.469-476
doi https://doi.org/10.52842/conf.ecaade.2011.469
wos WOS:000335665500054
summary This paper discusses ergonomic human body support in regard to people reading and talking on public benches. An applied experiment has been developed where design parameters are structured and associated to anthropometric dimensions relating to observed ergonomic postures. These are incorporated to a procedural design strategy using a geometric model with combination rules. The procedure has been tested, allowing a generation of alternative designs to emerge from ergonomic fitness parameters. The experiment helped to formulate a design methodology for optimizing the information during the product design and manufacturing processes.
keywords Bench; urban furniture; generative design; anthropometric data, behavior data
series eCAADe
email anavettoretti@gmail.com
last changed 2022/05/01 23:21

_id sigradi2003_073
id sigradi2003_073
authors Viarengo, P.G., Viarengo, J.J. and Stoddart, G.
year 2003
title Seguimiento de procesos de proyectos de arquitectura (Follow-up of the processes of architecture projects)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary Involved in what has been called IT Revolution, the area of Architecture Projects and the field of production, we are Professors interested in the potential of digital media in teaching-learning and production of the Architecture design process.
keywords Architecture; Project Status; Digital; Teaching
series SIGRADI
email pgviarengo@hotmail.com
last changed 2016/03/10 10:02

_id ecaade2013_296
id ecaade2013_296
authors Vidmar, Jernej
year 2013
title Parametric Maps for Performance-Based Urban Design
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 311-316
doi https://doi.org/10.52842/conf.ecaade.2013.1.311
wos WOS:000340635300032
summary Urban design is a complex process which deals with multitude of aspects to shape quality urban space. On one hand, we have quantitative aspects such as land use, building heights or floor space index which are tackled on top-down approach. On the other hand, we need to take into consideration more subjective, qualitative aspects such as building shapes and space between them based on bottom-up principle.In order to connect both principles, a new, performance-based parametric urban design method is proposed. It is based on a concept of parametric maps, which represent spatial distribution of key building parameters (quantitative criteria, top-down) throughout the area and are preliminary loaded into the virtual urban development area. Once parametric maps are loaded, we begin designing a development by placing the buildings (qualitative criteria, bottom-up), which adapt their parameters while changing their locations. Parametric maps thus represent a link between a set of spatial parameters and the actual shape of each building in a way, which connects both, top-down and bottom-up principles of urban design into a single conceptual framework.In order to evaluate this new method, an interactive prototype application has been developed in Maya (3D modeling software) and the following results were obtained: 1.) a significant speedup is possible in the creation of different design alternatives in early stage of urban design process; 2.) use of parametric maps is most suitable for mid- to large-scale projects (+15 buildings), while they can be redundant for small-scale areas; 3.) possibility of inconsistency with site regulations is diminished.
keywords Parametric; map; performance-based; urban design; urbanism.
series eCAADe
type normal paper
email jernej.vidmar@modelur.com
last changed 2022/06/07 07:58

_id ddss2008-01
id ddss2008-01
authors Viejo García, Pablo; Christian Keim
year 2008
title Simulation model of heat and power demand in aGerman region until 2030Stuttgart Metropolitan Region as case study
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary Energy demand is a major concern for the future of European Cities. Resource availability and costs, climate change, and their consequences are directly related with the energy consumption in our cities. In 2007 already more than half of the world population live in cities, and cities are the main consumers of energy. The model presented in this paper explores the possibility of estimate the demand of end energy (heat and power) by simulating with a cellular automaton land use changes in a German region, in this case, Stuttgart Metropolitan Region. Several approaches deal with problems due to data availability, non-spatial information sources, aggregation levels, quality and consistence of data, among others. This case study shows that a non-deterministic simulation model of energy demand related to urban growth is already feasible, with several constraints. Otherwise, the energy demand calculations differ in great manner depending on consumption sectors (residential, commercial, industrial, transport) and all these calculation models should be further improved. Software and hardware constraints have been as well identified, and stressed in the conclusions.
keywords Complex systems, Self-organisation, Cellular automata, Geographical information systems, land-use change, end energy demand, energy planning systems
series DDSS
last changed 2008/09/01 17:06

_id caadria2009_071
id caadria2009_071
authors Viet, Toan Phan; Choo Seung Yeon, Woo Seung Hak and Choi Ahrina
year 2009
title AR: An Application for Interior Design
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 115-124
doi https://doi.org/10.52842/conf.caadria.2009.115
summary This paper presents an AR application (Augmented Reality) for interior design. Using AR for interior design, virtual furniture can be integrated into the real world for improved designer-client collaboration and visualization. In our experiment, an user can see several virtual furniture are overlaid on and they can communicate with 3D virtual furniture data on user interface dynamically and flexibly, furthermore properties of virtual furniture could be adjusted through Occlusion based interaction methods for Tangible AR, etc.
keywords Augmented reality: ARToolKit; interactive augmented reality; tangible augmented reality; interior design
series CAADRIA
email toanpv_xdcn@yahoo.com
last changed 2022/06/07 07:58

_id sigradi2003_052
id sigradi2003_052
authors Vilas Boas, Naylor
year 2003
title Reconstruindo o Urbanismo Moderno no Rio de Janeiro (Reconstructing the Modern Urbanism in Rio De Janeiro)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary In this work are presented the initials results in digital analysis of the first urban propose by Affonso Eduardo Reidy in city of Rio de Janeiro - the urbanization of Castelo Esplanade, developed from the use of city's digital models that represents the central area in many moments of its history. It's possible to establish new readings about this project and its theorical influences from the conjuction of this results with others digital tools, showing its possibilities in history of architecture and urbanism studies.
keywords Digital modeling, Cities, Reidy, Modernism, Rio de Janeiro
series SIGRADI
email naylor@domain.com.br
last changed 2016/03/10 10:02

_id sigradi2005_371
id sigradi2005_371
authors Vilas Boas, Naylor
year 2005
title Beyond the static image: the digital graphic representation of spatial experience in architecture
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 371-376
summary This work presents some theoretical reflections about the potentialities of digital tools in the graphic representation of architectonical space. Considering de sub-utilization of these tools in mimetic applications of manual graphic methods, it’ll be taken in Theory of Architecture the argumentations needed to justify the importance of 3D videogames technologies in the architectural graphic representation field. Inserting these reflections in the though line of Bruno Zevi, whom already alerted for the limitations of graphic representation in translating the architectonical space nature, it’s perceived that those technologies are capable to overcome them, offering the biggest qualitative gain in the field since the discover of perspective laws in the Renascence. So, it’ll be presented some digital models of projects used as didactic tools, that are capable to give a deeper understanding of built space from the graphic representation of the spatial experience virtually lived there, by allowing the user’s free movement. [Full paper in Portuguese]
series SIGRADI
email naylor.vilasboas@ufrj.br
last changed 2016/03/10 10:02

_id ascaad2007_027
id ascaad2007_027
authors Villalon, R. and J. Lobel
year 2007
title Materializing Design: contemporary issues in the use of cad/cam technology in the architectural design and fabrication process
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 317-326
summary While the ability to produce and quantify design and fabrication information has been greatly enhanced by advances in CAD/CAM technology over the last several decades, a practical link between what can be modelled virtually and what can be built physically has yet to be realized. The process of parsing complex design information and translating it into a format that can be utilized by those responsible for its fabrication is a many-stepped process, in some cases made increasingly difficult by the same technology intended to simplify the process. The use of CAD/CAM technology in the architectural design process requires ongoing consideration as its use becomes increasingly pervasive in the design process. Within the context of contemporary architectural practice and discourse, what is the degree of fidelity between design information and fabrication information? How are advances in accessibility to, and the capability of CAD/CAM technologies affecting the role of the architect in the overall building process? Does CAD/CAM offer unique and undiscovered possibilities to re-associate the designer with the builder, or simply a process of more efficiently automating the design and construction process? Our work builds upon issues of the fundamental differences that CAD/CAM technologies introduce to design practices; issues that were raised at the very outset of CAD/CAM’s introduction to architectural design. Employing parametric design software, we design and construct a speculative façade system for a high-rise tower which is then fabricated at a reduced-scale with various two-axis CAM technology. We use relational and constraint-based logics in order to create models of parametric assemblies of discrete components which are translated into machine-ready formats, fabricated and re-assembled, in a process modelled on that typically followed in the construction of a real building project.
series ASCAAD
email rvill@mit.edu
last changed 2008/01/21 22:00

_id caadria2007_345
id caadria2007_345
authors Villalon, Rachelle
year 2007
title Dynamic Changes in DNA to Dynamic Architecture (with NiTi Shape Memory Alloy)
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
doi https://doi.org/10.52842/conf.caadria.2007.x.i2i
summary This research presents a design process that implements digital methodologies from design concept to the fabrication of smallscale prototypes. The prototypes themselves are user interactive objects employing Nickel Titanium Shape Memory Alloy. At a larger context, this research not only responds to material and fabrication constraints, but addresses the user-to-building interaction; instead of users interacting with a building, the building can now interact with its user by way of transforming its spatial configuration.
series CAADRIA
email rvill@mit.edu
last changed 2022/06/07 07:50

_id sigradi2007_af47
id sigradi2007_af47
authors Vinageras, Alberto
year 2007
title In the Circus: Construction of Image and City [En el circo: Construcción de imagen y ciudad]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 439-443
summary The circus has a format that is repeated in the city. The city is a spectacle, it is the result of a carnival. All we perceive and see is held by a set of segments that allow this scheme to work. The tent that covers the circus is everyday life. Manipulation starts in a showcase. Images are juggled. There is a script that supports contents. Image is a very ancient sacrifice. An enchantment takes place in memory. The crowd is a filter. Its arrival is disappearance.
series SIGRADI
email doctorbeter@yahoo.com
last changed 2016/03/10 10:02

_id ddss2006-pb-117
id DDSS2006-PB-117
authors Vincent Tabak, Bauke de Vries, Jan Dijkstra, and Joran Jessurun
year 2006
title User Simulation Model: Overview & Validation - Capturing human behaviour in the built environment using RFID
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Progress in Design & Decision Support Systems in Architecture and Urban Planning, Eindhoven: Eindhoven University of Technology, ISBN-10: 90-386-1756-9, ISBN-13: 978-90-386-1756-5, p. 117-132
summary This paper presents the validation setup for the user simulation model as part of the ongoing research project called 'User Simulation of Space Utilisation (USSU)'. The aim of this research project is to develop an overall model for the simulation of human movement and utilization of space capacity in office buildings. In this model, two aspects are essential: the interaction between the building occupants while performing their activities and the way to model these activities in space.
keywords Organizational behaviour, Building performance simulation, Activity based modelling, Workflow modelling
series DDSS
last changed 2006/08/29 12:55

_id ecaade2015_332
id ecaade2015_332
authors Vinšová, Ivana; Achten, Henri and Matejovská, Dana
year 2015
title Integrating BIM in Education: Lessons Learned
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 127-131
doi https://doi.org/10.52842/conf.ecaade.2015.2.127
wos WOS:000372316000016
summary Although we teach BIM since 2006 at the Faculty of architecture at Czech Technical University in Prague, the education has never been fully integrated into the curriculum of the school. In 2013/2014 this changed, and three tracks were initialized to integrate BIM: (1) teaching BIM in the first year; (2) applying BIM in a selected first year design studio; and (3) applying BIM in a selected third year Bachelor graduation design studio. The implementation of the work is described, results are presented, and we draw conclusions for future work.
series eCAADe
type normal paper
email achten@fa.cvut.cz
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=ed86b00e-6f80-11e5-bc5a-63b53b0dc061
last changed 2022/06/07 07:58

_id sigradi2022_160
id sigradi2022_160
authors Viran, Francisca; Loyola, Mauricio
year 2022
title Evaluating spatial perception in virtual reality environments
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 739–748
summary This work compares empirically the dimensional perception of architectural spaces in virtual reality. Thirty volunteers estimated dimensions in virtual reality scenarios built with different 3D modeling methods and with 360 photography. The results show that dimensions are clearly underestimated in scenarios built with 3D modeling, which is consistent with the literature. However, the errors were significantly lower in the scenario built with 360 photography. The study suggests that using 360 photography for building virtual reality experiences could represent an interesting alternative to reduce perceptual dimensional distortions..
keywords Virtual Reality, Spatial Perception, 360 Photography
series SIGraDi
email francisca.viran@ug.uchile.cl
last changed 2023/05/16 16:56

_id ga0209
id ga0209
authors Viscardi, Anthony
year 2002
title Arms, Wings, & Mechanical Things analogue…assimilation…appropriation
source International Conference on Generative Art
summary Using analogy in the form of design assimilation, one is positioned to rely on his or her creative ability to associate and fabricate objects that engage materials into relationships that convey parallel meanings. These constructions can, in turn, establish formal orders that become the basis for an architectural grammar of details. Their meaning is gained through their ability to conform or transform to the context in which they are placed. These construction details can also be employed as a point of departure in the development of a design process. Through an analogical study of the joints in the body, the invention of a joint detail can form the basis of an architectural vocabulary that can lead to several forms of design development.
series other
email av03@lehigh.edu
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id viswa
id viswa
authors Viswanadha,Kameshwari
year 2001
title Digital Charrette: A Web Based Tool to Supplement the Admission Procedure to Graduate Architectural Degree Programs
source Texas A&M University
summary The NAAB (National Architectural Accrediting Board Inc.), as an evaluator of architectural education in the United States has established both graduate architectural curriculum criteria and student performance criteria expected to be fulfilled by the student at the time of graduation. To fulfill these standards set by the NAAB, the graduate selection committees of architecture schools require the ability to predict graduate design studio performance of the applicants. The high percentage of international applicants suggests the necessity of a standardized evaluation tool.

This research presents a standardized web based testing environment titled Digital Charrete‚ that would contribute towards the fair evaluation of applicants to graduate architectural degree programs. Spatial ability is related to Design and Visualization skills‚, a part of the NAAB criteria, and also associated with design studio performance of architecture students. The Digital Charrette is a VRML environment within which spatial exercises are administered. It is designed to supplement the current admission procedure, and would enable the selection of students with greater potential to perform well in graduate architectural design studios. This research is also an attempt to understand the implications of using virtual three-dimensional environments for such testing purposes. The ability of this web based tool to predict student performance in architectural design studios is investigated. Finally, the user reactions to testing in a virtual three-dimensional environment and timed tasks are included in this study.

Analysis of the results showed that the test takers thought the Digital Charrette was a good evaluator of their spatial ability. The study population showed a preference for paper-based media in the pre-task analysis. A huge percentage of the study population found the Digital Charrette Œfun to do‚ and Œchallenging‚. The major drawback of this study was that the VRML environment was unable to render itself for testing purposes in a way that the medium would not hinder the test takers‚ performance. This may also be considered a cause for a relatively smaller percentage of success amongst test takers. The study population however unanimously considered the concept of the Digital Charrette, i.e. testing in virtual environments, significant to evaluation of architecture students.

keywords Architectural Education
series thesis:MSc
email vkameshwari@hotmail.com
last changed 2003/12/06 08:18

_id acadia19_288
id acadia19_288
authors Vivaldi, Jordi
year 2019
title Surrealist Aesthetics in Second-Order, Cybernetic Architecture
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 288-297
doi https://doi.org/10.52842/conf.acadia.2019.288
summary In experimental architecture and during the last decade, second-order cybernetic systems (SOCA) have been broadly explored. Under this umbrella, the implementation of robotics and machine learning in recent experimental projects has impacted academia through new fabrication strategies, new design methods, and new adaptive devices. This paper presents a theoretical approach to the aesthetic side of this impact. In particular, it argues that SOCA rearticulates Benjamin’s concept of “distracted perception” through three structural principles of Surrealism: the emphasis of presentation over representation; the centrality of the notion of automatism; and the simultaneous management of closeness and distance. Each alignment is doubly articulated. First it establishes a comparison between Surrealist artwork from the first half of the 20th century and three SOCA projects in which the notion of autonomy and ubiquity are crucial. Second, it evaluates the impact on Benjamin’s notion of “distracted perception.” The paper concludes that the Surrealist aesthetic structures analysed in SOCA differ from traditional Surrealism in the replacement of an inner and unconscious other by an outer and algorithmic other. Its presence simultaneously expands and contracts Benjamin’s architectural understanding of “distracted perception,” a double movement whose perception paradoxically occurs under the single framework of Benjamin’s haptic vision.
series ACADIA
type normal paper
email jordivivaldipiera@gmail.com
last changed 2022/06/07 07:58

_id caadria2021_253
id caadria2021_253
authors Vivanco Larrain, Tomas, Valencia, Antonia and Yuan, Philip F.
year 2021
title Spatial Findings on Chilean Architecture StyleGAN AI Graphics
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 251-260
doi https://doi.org/10.52842/conf.caadria.2021.1.251
summary The use of StyleGAN algorithms proposes a novel approach in the investigation of architectural images. Even though graphical outcomes produced by StyleGAN algorithms are far from being architectural spaces, they might become a starting point in the creative process of architectural projects. By creating a database of specific categories of architectural images located in certain contexts, significant findings might emerge regarding their categorization in accordance to the style of a culture. This research analyzes the architectural images that result from implementing StyleGAN algorithms in a database of images of Chilean houses built between the years 2010 and 2020 and selected as finalist of the ´Project of the Year´ from international viewers and curators of the most viewed architectural website of the world. Our findings suggest that Chilean houses have two distinctive elements strongly influenced by human bias: the proportion of voids in the architectural-like generative volume and the integration of vegetation or landscape.
keywords StyleGAN; Chilean architecture; artificial intelligence; spatial findings
series CAADRIA
email tvivancol@uc.cl
last changed 2022/06/07 07:58

_id sigradi2021_140
id sigradi2021_140
authors Vivanco, Tomas and Yuan, Philip
year 2021
title Robotic Weaving Manufacturing of Optimized Glass Fibres Panels
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 1235–1244
summary This article presents the development of robotically fabricated and topological optimized fibreglass weaved panels. The process was led under the material intelligence workflow composed of the digital simulation of mechanical behaviour of the component, programming and optimization of the toolpath, and digital manufacturing with a common CNC machine. Through this process, the panels are optimized to minimize the use of material, decreasing the production time, to achieve its maximum mechanical and functional performance within its own design space.
keywords machine learning, material computation, robotic fabrication
series SIGraDi
email tvivancol@uc.cl
last changed 2022/05/23 12:11

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