CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 1234

_id 0f0e
authors Andrzejewski, H. and Rostanski, K.
year 1996
title Landscape Design Tool of Wide Ecological Aspect
source CAD Creativeness [Conference Proceedings / ISBN 83-905377-0-2] Bialystock (Poland), 25-27 April 1996 pp. 7-12
summary The article shows new tool prepared in two Technical Universities in Poland. The packet as a whole, of its current condition, is mainly elaborated by Henryk Andrzejewski at Faculty of Architecture of Wroclaw Technical University. Plant and vegetation units specifier is so far prepared by Krzysztof M. Rostahski and Mirostaw Rogula at Faculty of Architecture of Silesian Technical University. The packet allows to create the new text database of plants and to add the external data to the existing database, to change, to view and to search the data of the existing database of plants in accordance with the selection based on nongraphic search criteria. The packet finally will have 4 modules. One of them is .plant end vegetation units specifier', some details of that are shown here. New aspect is in contents of database which helps to estimate ecological influence of designed group of plants on our body and mind.
series plCAD
last changed 2003/05/17 10:01

_id a04a
authors Bhavnani, S.K. and John, B.E.
year 1996
title Exploring the Unrealized Potential of Computer-Aided Drafting
source Proceedings of CHI'96 (1996), 332-339
summary Despite huge investments by vendors and users, CAD productivity remains disappointing. Our analysis of real- world CAD usage shows that even after many years of experience, users tend to use suboptimal strategies to perform complex CAD tasks. Additionally, some of these strategies have a marked resemblance to manual drafting techniques. Although this phenomenon has been previously reported, this paper explores explanations for its causes and persistence. We argue that the strategic knowledge to use CAD effectively is neither defined nor explicitly taught. In the absence of a well-formed strategy, users often develop a synthetic mental model of CAD containing a mixture of manual and CAD methods. As these suboptimal strategies do not necessarily prevent users from producing clean, accurate drawings, the inefficiencies tend to remain unrecognized and users have little motivation to develop better strategies. To reverse this situation we recommend that the strategic knowledge to use CAD effectively should be made explicit and provided early in training. We use our analysis to begin the process of making this strategic knowledge explicit. We conclude by discussing the ramifications of this research in training as well as in the development of future computer aids for drawing and design.
keywords Task Decomposition; Learning
series other
email
last changed 2003/11/21 15:16

_id 82ff
authors Bhavnani, S.K., Flemming, U., Forsythe, D.E., Garrett, J.H., Shaw, D.S. and Tsai, A.
year 1996
title CAD usage in an architectural office: from observations to active assistance
source Automation in Construction 5 (3) (1996) pp. 243-255
summary The functionality and resources provided by CAD systems have been increasing rapidly, but productivity growth expected from their use has been difficult to achieve. Although many surveys describe this productivity puzzle, few studies have been conducted on actual CAD users to understand its causes. In an effort to arrive at such an understanding, the first author visited a federal architectural office and observed CAD users in their natural setting. This paper describes preliminary results obtained from the study, which used ethnographic techniques developed by cultural anthropologists. The study revealed that users had leveled-off in their learning and experimentation and were using the CAD system in suboptimal ways. By asking why users were not using many resources available to them to improve performance, the observer uncovered issues of communication and management that needed to be addressed. Based on this understanding, the authors provide explicit recommendations to CAD users and vendors. In addition, they hypothesize that users might benefit from a system that provides active assistance, that is, intervenes spontaneously with advice, assistance, and relevant information while the user interacts with the CAD system. They conclude with some issues revealed by the study that should be considered when developing such active assistance.
series journal paper
email
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id eb87
authors Bhavnani, S.K.
year 1996
title How Architects Draw with Computers: A Cognitive Analysis of Real-World CAD Interactions
source Carnegie Mellon University, School of Architecture and School of Computer Science
summary New media throughout history have passed through a period of transition during which users and technologists took many years to understand and exploit the medium's potential. CAD appears to be passing through a similar period of transition; despite huge investments by vendors and users, CAD productivity remains difficult to achieve. To investigate if history can provide any insights into this problem, this thesis begins with an examination of well-known examples from history. The analysis revealed that, over time, users had developed efficient strategies which were based on powers and limitations of tools; delegation strategies exploited powers provided by tools, and circumvention strategies attempted to overcome their limitations. These insights on efficient strategies were used to investigate the CAD productivity problem based on four research questions:

1. How do architects currently use CAD systems to produce drawings?

2. What are the effects of current CAD usage on product and performance?

3. What are the possible causes of current CAD usage?

4. What are the capabilities of the CAD medium and how can they be used efficiently?

The above four questions were addressed through the qualitative, quantitative, and cognitive analysis of data collected during an ethnographic study of architects working in their natural environment. The qualitative and quantitative analysis revealed that users missed many opportunities to use strategies that delegated iteration to the computer. The cognitive analysis revealed that missed opportunities to use such delegation strategies caused an increase in execution time, and an increase in errors many of which went undetected leading to the production of inaccurate drawings. These analyses pointed to plausible cognitive and contextual explanations for the inefficient use of CAD systems, and to a framework to identify and teach efficient CAD strategies. The above results were found to be neither unique to the CAD domain, nor to the office where the data were collected. The generality of these results motivated the identification of seven claims towards a general theory to explain and identify efficient strategies for a wide range of devices. This thesis contributes to the field of architecture by providing a detailed analysis of real-world CAD usage, and an approach to improve the performance of CAD users. The thesis also contributes to the field of human-computer interaction by demonstrating the generality of these results and by laying the framework for a general theory of efficient strategies which could be used to improve the performance of users of current and future computer applications.

series thesis:PhD
email
last changed 2003/04/15 13:36

_id caadria2020_093
id caadria2020_093
authors Cerovsek, Tomo and Martens, Bob
year 2020
title The Evolution of CAADRIA Conferences - A Bibliometric Approach
doi https://doi.org/10.52842/conf.caadria.2020.1.325
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 325-334
summary This paper presents an analysis of the output, impact, use and content of 1,860 papers that were published in the CAADRIA conference proceedings over the last 20+ years (from 1996 to 2019). The applied methodology is a blend of bibliometrics, webometrics and clustering with text mining. The bibliometric analysis leads to quantitative and qualitative results on three levels: (1) author, (2) article and (3) association. The most productive authors authored over 50 papers, and the top 20% authors have over 80 % of all citations generated by CAADRIA proceedings. The overall impact of CAADRIA may be characterised by nearly 2,000 known citations and by the h-index that is 17. The webometrics based on CumInCAD.org reveals that the CAADRIA papers served over 200 k users, which is a considerable visibility for scientific CAAD output. The keywords most frequently used by authors were digital fabrication, BIM and parametric, generative, computational design. Notably, 90% of the papers' descriptors are 2-grams. This study may be useful to researchers, educators and publishers interested in CAAD.
keywords bibliometrics; open source; text clustering; n-gram
series CAADRIA
email
last changed 2022/06/07 07:55

_id 8bd9
authors Coomans, M.K.D. and Oxman, R.M.
year 1996
title Prototyping of Designs in Virtual Reality
source H.J.P. Timmermans (ed.), 3rd Design and Decision Support Systems in Architecture and Urban Planning Conference, Vol I: Architecture Proceedings, pp. 13-25
summary Conventional CAD systems have not yet proven their ability to provide support for activities which characterise the early conceptual phase of design. We propose to refer to this set of capabilities of the human designer in conventional design as, design prototyping. We define the theoretical limitations of current CAD systems for supporting design prototyping, and postulate the potential of functionally dedicated, task related, CAD modules in Virtual Reality as a means to provide a unique form of a knowledgebased, visual design support environment for design prototyping support. We are currently engaged in a research program in which we explore CAD as a medium to support early conceptual design through rapid prototyping of architectural form. Furthermore we are exploring Virtual Reality as a potential design prototyping environment in which prototypes of designs can be constructed, communicated and visually evaluated at a high level of verisimilitude. In the first phase we have built the prototype system VIDE. This system has been used for extensive internal evaluation. In the ongoing second phase we are constructing an empirical research to observe designers at work on design prototyping in the Virtual Reality environment.
series other
last changed 2003/04/23 15:50

_id ddssar9602
id ddssar9602
authors Coomans, M.K.D. and Oxman, R.M.
year 1996
title Prototyping of Designs in Virtual Reality
source Timmermans, Harry (Ed.), Third Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings (Spa, Belgium), August 18-21, 1996
summary Conventional CAD systems have not yet proven their ability to provide support for activities which characterise the early conceptual phase of design. We propose to refer to this set of capabilities of the human designer in conventional design as, design prototyping. We define the theoretical limitations of current CAD systems for supporting design prototyping, and postulate the potential of functionally dedicated, task related, CAD modules in Virtual Reality as a means to provide a unique form of a knowledge-based, visual design support environment for design prototyping support. We are currently engaged in a research program in which we explore CAD as a medium to support early conceptual design through rapid prototyping of architectural form. Furthermore we are exploring Virtual Reality as a potential design prototyping environment in which prototypes of designs can be constructed, communicated and visually evaluated at a high level of verisimilitude. In the first phase we have built the prototype system VIDE. This system has been used for extensive internal evaluation. In the ongoing second phase we are constructing an empirical research to observe designers at work on design prototyping in the Virtual Reality environment.
series DDSS
last changed 2003/08/07 16:36

_id ecaade2024_230
id ecaade2024_230
authors Fekar, Hugo; Novák, Jan; Míča, Jakub; Žigmundová, Viktória; Suleimanova, Diana; Tsikoliya, Shota; Vasko, Imrich
year 2024
title Fabrication with Residual Wood through Scanning Optimization and Robotic Milling
doi https://doi.org/10.52842/conf.ecaade.2024.1.025
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 1, pp. 25–34
summary The project deals with the use of residual wood of tree stumps and roots through scanning, optimization and robotic milling. Wood logging residue makes up to 50 percent of the trees harvested biomass. (Hakkila and Parikka 2002). Among prevailing strategies is leaving residue on site, and recovering residue for bioenergy. (Perlack and others 2005). The project explores the third strategy, using parts of the logging residue for fabrication, which may reduce the overall amount of wood logging volume. Furthermore approach aims for applying residue in its natural form and taking advantage of specific local characteristics of wood (Desch and Dinwoodie 1996). The project applies the strategy on working with stump and roots of an oak tree. Due to considerations of scale, available milling technics and available resources, chosen goal of the approach is to create a functioning chair prototype. Among the problems of the approach is the complex shape of the residue, uneven quality of wood, varying humidity and contamination with soil. After cleaning and drying, the stump is scanned and a 3D model is created. The 3D model od a stump is confronted with a 3D modelled limits of the goal typology (height, width, length, sitting surface area and overal volume of a chair) and topological optimization algorithm is used to iteratively reach the desired geometry. Unlike in established topological optimization proces, which aims for a minimal volume, the project attempts to achieve required qualities with removing minimal amount of wood. Due to geometric complexity of both stump and goal object, milling with an 6axis industrial robotic arm and a rotary table was chosen as a fabrication method. The object was clamped to the board (then connected to a rotary table) in order to provide precise location and orientation in 3D space. The milling of the object was divided in two parts, with the seating area milled in higher detail. Overall process of working with a residual wood that has potential to be both effective and present aesthetic quality based on individual characteristics of wood. Further development can integrate a generative tool which would streamline the design and fabrication proces further.
keywords Robotic arm milling, Scanning, Residual wood
series eCAADe
email
last changed 2024/11/17 22:05

_id ddssup9608
id ddssup9608
authors Gupta, M.K., Groves M. and Moran, J.D.
year 1996
title An EMIC approach to design: Methodology for creating supportive environments for young children
source Timmermans, Harry (Ed.), Third Design and Decision Support Systems in Architecture and Urban Planning - Part two: Urban Planning Proceedings (Spa, Belgium), August 18-21, 1996
summary The responsibility of the designer is to understand the unique perspective of the users, in order to create functional and efficient environments. The task of creating supportive environments often becomes more difficult when there is discrepancy between the perspective of the designer and that of the user, which is the case when designing spaces for children. The interaction of children with their environment has been identified as the basis of their development Most of the previous research has focused on the perspectives that adults have of spaces for children (etic), rather than an understanding of the child's view as the primary user of the playspace (emic). Children's perceptions are influenced by their physical and cognitive perspectives thus posing a unique challenge for designers. The objective of this study was to learn about the perception and perspective of four-and five-year-olds of their favorite playspaces. The children needed to identify their favorite spaces and also be able to verbalize the activities and meanings associated with these spaces. To avoid adult bias at the onset, the idea of utilizing a Polaroid Captiva camera was formulated, facilitating an extremely short latency period between the child taking the pictures and the opportunity to talk about their favorite playspace. The process was extremely successful, and provides first hand insight into children's perception of their built environment Photographs taken by the young children include many spaces not designed for play. The emerging themes are a source of invaluable information for designers and planners for making informed design decisions and for creating supportive environments.
series DDSS
email
last changed 2003/08/07 16:36

_id 56de
authors Handa, M., Hasegawa, Y., Matsuda, H., Tamaki, K., Kojima, S., Matsueda, K., Takakuwa, T. and Onoda, T.
year 1996
title Development of interior finishing unit assembly system with robot: WASCOR IV research project report
source Automation in Construction 5 (1) (1996) pp. 31-38
summary The WASCOR (WASeda Construction Robot) research project was organized in 1982 by Waseda University, Tokyo, Japan, aiming at automatizing building construction with a robot. This project is collaborated by nine general contractors and a construction machinery manufacturer. The WASCOR research project has been divided into four phases with the development of the study and called WASCOR I, II, III, and IV respectively. WASCOR I, II, and III finished during the time from 1982 to 1992 in a row with having 3-4 years for each phase, and WASCOR IV has been continued since 1993. WASCOR IV has been working on a automatized building interior finishing system. This system consists of following three parts. (1) Development of building system and construction method for automated interior finishing system. (2) Design of hardware system applied to automated interior finishing system. (3) Design of information management system in automated construction. As the research project has been developing, this paper describes the interim report of (1) Development of building system and construction method for automated interior finishing system, and (2) Design of hardware system applied to automated interior finishing system.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id c8c8
authors Hendricx, A., Neuckermans, H., Vandevyvere, H. and Nuyts, K.
year 1996
title CAAD in Pedagogical Practice
doi https://doi.org/10.52842/conf.ecaade.1996.199
source Education for Practice [14th eCAADe Conference Proceedings / ISBN 0-9523687-2-2] Lund (Sweden) 12-14 September 1996, pp. 199-210
summary The course on CAAD at the KU Leuven is part of the course on design methodology and theory from which it is the most recent and natural extension. Attached to this course a series of assignments has been developed which bring the students in 45 hours to a non-trivial level of acquaintance with CAAD. Our assignments are primarily directed towards practice. They are built on top of AutoCAD to which we have added in-house developments in order to focus on specific pedagogical goals within a very limited time. After a general introduction on Windows (file management) and AutoCAD (basics) students make the following assignments (main pedagogical goals in between brackets). colophon (working with blocks), detail (2D-drawing, hatching, editing), facade design using a built-in system of proportion (slides, scriptfile), extraction (linking alphanumerical and graphical entities), container (level of detail, icon menus, viewports), surface modelling (modelling 3D-objects with surfaces), fractal tree (recursion in Autolisp), solid modelling (Leicester engineering building), lighting (integration of drawing and computation of illumination levels), pressure lines in an arc (interactive design of an arc), demos. The paper presents and comments these assignments and shows results from the last 2 years.

series eCAADe
email
last changed 2022/06/07 07:49

_id b6a7
authors Jensen, K.
year 1996
title Coloured Petri Nets: Basic Concepts
source 2nd ed., Springer Verlag, Berlin
summary This book presents a coherent description of the theoretical and practical aspects of Coloured Petri Nets (CP-nets or CPN). It shows how CP-nets have been developed - from being a promising theoretical model to being a full-fledged language for the design, specification, simulation, validation and implementation of large software systems (and other systems in which human beings and/or computers communicate by means of some more or less formal rules). The book contains the formal definition of CP-nets and the mathematical theory behind their analysis methods. However, it has been the intention to write the book in such a way that it also becomes attractive to readers who are more interested in applications than the underlying mathematics. This means that a large part of the book is written in a style which is closer to an engineering textbook (or a users' manual) than it is to a typical textbook in theoretical computer science. The book consists of three separate volumes. The first volume defines the net model (i.e., hierarchical CP-nets) and the basic concepts (e.g., the different behavioural properties such as deadlocks, fairness and home markings). It gives a detailed presentation of many small examples and a brief overview of some industrial applications. It introduces the formal analysis methods. Finally, it contains a description of a set of CPN tools which support the practical use of CP-nets. Most of the material in this volume is application oriented. The purpose of the volume is to teach the reader how to construct CPN models and how to analyse these by means of simulation. The second volume contains a detailed presentation of the theory behind the formal analysis methods - in particular occurrence graphs with equivalence classes and place/transition invariants. It also describes how these analysis methods are supported by computer tools. Parts of this volume are rather theoretical while other parts are application oriented. The purpose of the volume is to teach the reader how to use the formal analysis methods. This will not necessarily require a deep understanding of the underlying mathematical theory (although such knowledge will of course be a help). The third volume contains a detailed description of a selection of industrial applications. The purpose is to document the most important ideas and experiences from the projects - in a way which is useful for readers who do not yet have personal experience with the construction and analysis of large CPN diagrams. Another purpose is to demonstrate the feasibility of using CP-nets and the CPN tools for such projects. Together the three volumes present the theory behind CP-nets, the supporting CPN tools and some of the practical experiences with CP-nets and the tools. In our opinion it is extremely important that these three research areas have been developed simultaneously. The three areas influence each other and none of them could be adequately developed without the other two. As an example, we think it would have been totally impossible to develop the hierarchy concepts of CP-nets without simultaneously having a solid background in the theory of CP-nets, a good idea for a tool to support the hierarchy concepts, and a thorough knowledge of the typical application areas.
series other
last changed 2003/04/23 15:14

_id 5a8d
authors Kensek, K., Noble, D., Schiler, M. and Setiadarma, E.
year 1996
title Shading Mask: a teaching tool for sun shading devices
source Automation in Construction 5 (3) (1996) pp. 219-231
summary Sun shading devices provide an opportunity for the designer to control natural lighting, ventilation, and solar gain, all of which provide a benefit to the overall building performance. Through sun path diagrams and shading masks, some of the effects of these solar controls can be demonstrated graphically. This paper describes , a computer program written to help designers understand the basic theory of solar control; generate sun path diagrams; design overhead, side, and eggcrate shading devices; calculate solar angles and shading masks; and provide case studies of actual buildings.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id ddssup9613
id ddssup9613
authors Kulkarni, R.G., Stought, R.R. and Haynes, K.E.
year 1996
title Traffic Flow Landscapes
source Timmermans, Harry (Ed.), Third Design and Decision Support Systems in Architecture and Urban Planning - Part two: Urban Planning Proceedings (Spa, Belgium), August 18-21, 1996
summary Major metropolitan areas and constituent independent jurisdictions face the problem of providing efficient transportation for their residents and in-and out commuters. A typical trip taker spends considerable time on the road to reach the workplace and other destinations. Though it may seem counter-intuitive, adding more links to existing road networks and/or increasing traffic capacity by adding lanes does not necessarily decrease travel times (eg. Braess' paradox). But it is certain that a dense redundant network of roads would provide a trip taker with alternate routes when traffic incidents occur. These types of questions raise the question of, how to evaluate the flow characteristics of the entire road network of a jurisdiction and its larger region in keeping the traffic moving? Further, how may the impact of adding more links/ lanes or the blocking of existing links! lanes be best measured? To answer these and related questions, we propose a methodology to evaluate a fitness criteria for road networks based on Kauffman's biological NK model (1993). We specify a transportation road traffic flow landscape analogous to the fitness landscape of the NK model. Using the transportation road traffic flow landscape we derive a road fitness index that can be used to evaluate either the entire road network's traffic flows or subparts of such network's traffic flows. We explore the possibility of investigating traffic flow landscapes to search for optimal routes to clear traffic. Finally we describe an approach for applying the theoretical framework developed in the paper to the traffic conditions on the road network of the city of Fairfax, Virginia.
keywords Fitness Landscapes, NK Model, Genotype, Gene, Self-Organization, ITS Technology
series DDSS
last changed 2003/08/07 16:36

_id 6f13
authors Morozumi, M., Hamada, T., Shimokawa, Y. and Iki, K.
year 1996
title On the Development of 3-D Schematic Design System Utilities for Planning Sketches and 3-D Modeling
doi https://doi.org/10.52842/conf.caadria.1996.063
source CAADRIA ‘96 [Proceedings of The First Conference on Computer Aided Architectural Design Research in Asia / ISBN 9627-75-703-9] Hong Kong (Hong Kong) 25-27 April 1996, pp. 63-73
summary Though it is the basic tasks of designers in a schematic design stage both to program design requirements and, then, to develop spatial images of a building following those programs, most CAD systems have lacked convenient utilities to interpret a program for some forms of spatial designs, or to assess developed designs referring to the prepared programs. This paper, in the first part, reviews design procedures of designers and the internal limits of the existing CAD system, and in the second part, discusses a schematic design system that the authors have developed. Presenting the case study with the system, the authors show that the system provides a convenient environment of schematic design.
series CAADRIA
email
last changed 2022/06/07 07:59

_id 2423
authors Morozumi, M., Takahasi, M., Naka, R., Kawasumi, N., Homma, R., Mitchell. W.J., Yamaguchi, S. and Iki, K.
year 1997
title The Levels of Communications Achieved Through Network in an International Collaborative Design Project: An Analysis of VDS ’96 Project Carried Out By Kumamoto University, MIT and Kyoto Institute of Technology
doi https://doi.org/10.52842/conf.caadria.1997.143
source CAADRIA ‘97 [Proceedings of the Second Conference on Computer Aided Architectural Design Research in Asia / ISBN 957-575-057-8] Taiwan 17-19 April 1997, pp. 143-152
summary This paper reviewed the process and the achievements of a five-week-long virtual design studio project the authors carried out with three universities in Japan and the United States in the summer of 1996, in which there was no communication among team members other than network media. After analyzing the use of communication tools in different situations of design communication, and the level of communications achieved in this project, the authors concluded that the present network technology could provide sufficient levels of communication, if only participants could put forth some amount of extra effort for communication among team members.
series CAADRIA
email
last changed 2022/06/07 07:59

_id acadia16_140
id acadia16_140
authors Nejur, Andrei; Steinfeld, Kyle
year 2016
title Ivy: Bringing a Weighted-Mesh Representations to Bear on Generative Architectural Design Applications
doi https://doi.org/10.52842/conf.acadia.2016.140
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 140-151
summary Mesh segmentation has become an important and well-researched topic in computational geometry in recent years (Agathos et al. 2008). As a result, a number of new approaches have been developed that have led to innovations in a diverse set of problems in computer graphics (CG) (Sharmir 2008). Specifically, a range of effective methods for the division of a mesh have recently been proposed, including by K-means (Shlafman et al. 2002), graph cuts (Golovinskiy and Funkhouser 2008; Katz and Tal 2003), hierarchical clustering (Garland et al. 2001; Gelfand and Guibas 2004; Golovinskiy and Funkhouser 2008), primitive fitting (Athene et al. 2004), random walks (Lai et al.), core extraction (Katz et al.) tubular multi-scale analysis (Mortara et al. 2004), spectral clustering (Liu and Zhang 2004), and critical point analysis (Lin et al. 20070, all of which depend upon a weighted graph representation, typically the dual of a given mesh (Sharmir 2008). While these approaches have been proven effective within the narrowly defined domains of application for which they have been developed (Chen 2009), they have not been brought to bear on wider classes of problems in fields outside of CG, specifically on problems relevant to generative architectural design. Given the widespread use of meshes and the utility of segmentation in GAD, by surveying the relevant and recently matured approaches to mesh segmentation in CG that share a common representation of the mesh dual, this paper identifies and takes steps to address a heretofore unrealized transfer of technology that would resolve a missed opportunity for both subject areas. Meshes are often employed by architectural designers for purposes that are distinct from and present a unique set of requirements in relation to similar applications that have enjoyed more focused study in computer science. This paper presents a survey of similar applications, including thin-sheet fabrication (Mitani and Suzuki 2004), rendering optimization (Garland et al. 2001), 3D mesh compression (Taubin et al. 1998), morphin (Shapira et al. 2008) and mesh simplification (Kalvin and Taylor 1996), and distinguish the requirements of these applications from those presented by GAD, including non-refinement in advance of the constraining of mesh geometry to planar-quad faces, and the ability to address a diversity of mesh features that may or may not be preserved. Following this survey of existing approaches and unmet needs, the authors assert that if a generalized framework for working with graph representations of meshes is developed, allowing for the interactive adjustment of edge weights, then the recent developments in mesh segmentation may be better brought to bear on GAD problems. This paper presents work toward the development of just such a framework, implemented as a plug-in for the visual programming environment Grasshopper.
keywords tool-building, design simulation, fabrication, computation, megalith
series ACADIA
type paper
email
last changed 2022/06/07 07:58

_id a447
authors Ng, E., Lam, K.P., Wu., W. and Nagakura, T
year 1996
title Advanced lighting Visualisation in Architectural Design
source Research Report RP960019, National University of Singapore, Singapore
summary To visually simulate a building interior before it is built has always been the wishes of the designer and his client. The visualised image serves to help the designer in interacting with the client on improving the design. Recently, advanced lighting simulation techniques are becoming available thanks to the advancements in software design and hardware speed. This paper reports how these advanced techniques could be harness to serve the local design professionals. The author argues that to serve the professonals well, it is important to look beyond technology and to synerise technology with design method and work-flow in a typical architectural design office.
series report
last changed 2003/04/23 15:14

_id ddssar9624
id ddssar9624
authors Nguyen, T.H., Ha, K.H. and Bddard, C.
year 1996
title Architectural and structural design with code compliance checking
source Timmermans, Harry (Ed.), Third Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings (Spa, Belgium), August 18-21, 1996
summary This paper focuses on the development of an integrated information model suitable for a knowledge-based system to automate the building design process including code compliance checking. The development of such a data model is based on object-oriented knowledge representation techniques in which building entities and relationships are represented by objects and attributes through appropriate frame-based forms, whereas rule-based representations are used to describe the knowledge contained in building regulations. The proposed approach integrates all relevant information among different disciplines such as architecture, engineering, and building regulations in an object-oriented model capable of exchanging all the information by means of a common database. The implementation of a prototype system is also described.
series DDSS
last changed 2003/08/07 16:36

_id 096e
authors Papamichael, K., Porta, J.L., Chauvet, H., Collins, D., Trzcinski, T. , Thorpe, J. and Selkowitz, S.
year 1996
title The Building Design Advisor
doi https://doi.org/10.52842/conf.acadia.1996.085
source Design Computation: Collaboration, Reasoning, Pedagogy [ACADIA Conference Proceedings / ISBN 1-880250-05-5] Tucson (Arizona / USA) October 31 - November 2, 1996, pp. 85-97
summary The Building Design Advisor (BDA) is a software environment that supports the integrated use of multiple analysis and visualization tools throughout the building design process, from the initial, schematic design phases to the detailed specification of building components and systems. Based on a comprehensive design theory, the BDA uses an object-oriented representation of the building and its context, and acts as a data manager and process controller to allow building designers to benefit from the capabilities of multiple tools.

The BDA provides a graphical user interface that consists of two main elements: the Building Browser and the Decision Desktop. The Browser allows building designers to quickly navigate through the multitude of descriptive and performance parameters addressed by the analysis and visualization tools linked to the BDA. Through the Browser the user can edit the values of input parameters and select any number of input and/or output parameters for display in the Decision Desktop. The Desktop allows building designers to compare multiple design alternatives with respect to any number of parameters addressed by the tools linked to the BDA.

The BDA is implemented as a Windows-based application for personal computers. Its initial version is linked to a Schematic Graphic Editor (SGE), which allows designers to quickly and easily specify the geometric characteristics of building components and systems. For every object created in the SGE, the BDA supplies “smart” default values from a Prototypical Values Database (PVD) for all non-geometric parameters required as input to the analysis and visualization tools linked to the BDA. In addition to the SGE and the PVD, the initial version of the BDA is linked to a daylight analysis tool, an energy analysis tool, and a multimedia Case Studies Database (CSD). The next version of the BDA will be linked to additional tools, such as a photo-accurate rendering program and a cost analysis program. Future versions will address the whole building life-cycle and will be linked to construction, commissioning and building monitoring tools.

series ACADIA
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last changed 2022/06/07 08:00

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