CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 16577

_id cdrf2021_211
id cdrf2021_211
authors Marcus Farr, Andrea Macruz, and Alexandre Ulson
year 2021
title Material Response: Technology, Material Systems and Responsive Design
source Proceedings of the 2021 DigitalFUTURES The 3rd International Conference on Computational Design and Robotic Fabrication (CDRF 2021)

doi https://doi.org/https://doi.org/10.1007/978-981-16-5983-6_20
summary This paper investigates the role technology and materials play in making meaningful connections between people, architectural space and the workplace. It indicates that design can synergize with responsive technology and material systems to leverage new power for future workplace interaction design. We have created a spatial prototype paired with a series of simulations that act as a proposal to stimulate workplace interaction. The project employs a responsive ceiling that combines a fluid computational pattern with temperature-responsive bi-material laminates with thermochromic coatings and electrically programmed micro-controllers. The project is then connected to a computer code that computes readings based upon ongoing interactions with humans wearing body sensors. The methodology categorizes the simulation results into aroused states and calm states. As the computational patterns and colors change, we are made aware of the relationships between space, technology, and the human sensorium. This conversation brings insight into how we can design more effectively for workplace interactions.
series cdrf
email
last changed 2022/09/29 07:53

_id cdrf2022_408
id cdrf2022_408
authors Marcus Farr
year 2022
title Bio-digital Sand Logics: Dune Sand Material and Computational Design
source Proceedings of the 2022 DigitalFUTURES The 4st International Conference on Computational Design and Robotic Fabrication (CDRF 2022)
doi https://doi.org/https://doi.org/10.1007/978-981-19-8637-6_35
summary This paper discusses the creation of a new sand-based material, performative testing, and the computational logic involved in the design of a prototypical architectural system. Dune sand is known to be an unstable material compared to river or marine sand and as a result it is not normally used for construction. Because of this, desert regions have grown a reliance upon imported materials creating massive sustainability issues due to large scale global shipping, importation and resource extraction. This research indicates there is a viable opportunity to leverage dune sand as an ongoing line of inquiry for material science and design in local desert regions. It establishes that there is very little architectural research being done in this particular area. The methodology begins with experiments in bio-material using dune sand as a compound, and then establishes a construction system based upon a manifold of experiments. Along with material investigations, the process uses a Scientific Testing Method (STM) and Hypothesis in Action (HIA) as part of the testing methodology.
series cdrf
email
last changed 2024/05/29 14:03

_id acadia14_167
id acadia14_167
authors Marcus, Adam
year 2014
title Centennial Chromagraph: Data Spatialization and Computational Craft
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 167-176
doi https://doi.org/10.52842/conf.acadia.2014.167
summary This paper describes the design, fabrication, and assembly process of Centennial Chromagraph, a large-scale installation recently constructed for the centennial anniversary of the University of Minnesota School of Architecture. The project is an exercise in data spatialization: using computational design tools to generate formal and spatial constructions with large quantities of information.
keywords Category: Generative Design / Big Data; Keywords: data spatialization, big data, computational design, digital fabrication, digital craft, information aesthetics
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:59

_id acadia14projects_19
id acadia14projects_19
authors Marcus, Adam
year 2014
title Modular Variations
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 19-22
doi https://doi.org/10.52842/conf.acadia.2014.019
summary Modular Variations is a design research project that investigates the notion of variation as it relates to contemporary techniques of computational design. The project explores this question by developing reconfigurable molds constructed from a set of finite, simple components and capable of producing a large range of variable cast plaster modules that can be stacked into a wall assembly.
keywords Category: Computational Design Research; Keywords: digital fabrication, computational design, variation, mass customization, reconfigurable molds
series ACADIA
type Research Projects
email
last changed 2022/06/07 07:59

_id acadia21_204
id acadia21_204
authors Marcus, Adam
year 2021
title Arbor: Tectonic Contingencies and Ecological Engagement
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 204-209.
doi https://doi.org/10.52842/conf.acadia.2021.204
summary Arbor is a data spatialization of the urban forest of Palo Alto, California. The sculptural installation consists of 120 ribs arranged radially within King Plaza fronting Palo Alto City Hall. It uses the database of over 45,000 public trees in the city’s Open Data Portal (City of Palo Alto, n.d.) as the basis for a collective, three-dimensional map of one aspect of the city’s ecology. The installation performs like a compass, with each rib corresponding directionally to a respective “pie slice” of territory raiding outwards from City Hall. The trees are represented by bumps on the outer edge of each rib, so the zones with more trees result in ribs with more relief. The ribs are arranged in a circle, gradually changing in height, profile, and color to create a dynamic form that is different from each side
series ACADIA
type project
email
last changed 2023/10/22 12:06

_id acadia14projects_75
id acadia14projects_75
authors Marcus, Adam; Ikeda, Margaret; Jones, Evan
year 2014
title Architecture In The Making: Performance, Prototyping, and Pedagogy at Full Scale
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp.75-78
doi https://doi.org/10.52842/conf.acadia.2014.075.2
summary This research documents the output of an Integrated Building Design studio taught at California College of the Arts in spring, 2014. The studio partnered with the Autodesk / Instructables Pier 9 Workshop to produce a series of full-scale metal facade prototypes that demonstrate comprehensive understanding of performance, detail, and assembly.
keywords Category: Digital fabrication and construction; Keywords: fabrication, prototyping, pedagogy, performance-driven design, collaboration, computational design
series ACADIA
type Research Projects
email
last changed 2022/06/07 07:59

_id acadia18_414
id acadia18_414
authors Marcus, Adam; Ikeda, Margaret; Jones, Evan; Metcalf, Taylor; Oliver, John; Hammerstrom, Kamille; Gossard, Daniel
year 2018
title Buoyant Ecologies Float Lab. Optimized upside-down benthos for sea level rise adaptation
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 414-423
doi https://doi.org/10.52842/conf.acadia.2018.414
summary This paper describes the Buoyant Ecologies project, an ongoing research collaboration between architects, marine ecologists, and manufacturers focused on developing integrated architectural, ecological, and material responses to climate change and sea level rise. The research employs techniques of design computation and robotic fabrication to develop an approach to coastal resilience that is rooted in material performance as it relates to marine habitats. The project explores the design and production of highly performative fiber-reinforced polymer substrates that interact productively with the underwater ecosystem to promote multi-scalar habitats for invertebrate animals, encouraging ecological diversity and serving as wave-attenuating structures that mitigate coastal erosion. In this regard, the research leverages computational workflows of modeling, simulation, and fabrication to interface between human and nonhuman species in a way that benefits the broader ecosystem. The paper discusses an iterative prototyping process that has led to the design and construction of the Float Lab, a larger-scale prototype of a floating breakwater.
keywords full paper, materials & adaptive systems, performance + simulation, digital fabrication, collaboration
series ACADIA
type paper
email
last changed 2022/06/07 07:59

_id acadia18_46
id acadia18_46
authors Marcus, Adam; Kudless, Andrew
year 2018
title Drawing Codes. Experimental protocols of architectural representation
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 46-55
doi https://doi.org/10.52842/conf.acadia.2018.046
summary Emerging technologies of design and production have largely changed the role of drawings within the contemporary design process from that of design generators to design products. As architectural design has shifted from an analog drawing-based paradigm to that of a computational model-based paradigm, the agency of the drawing as a critical and important form of design representation has greatly diminished. As our design tools have increasingly become computational and the production of our drawings have become predominantly automated, this paper examines the effects on the architectural discipline and attempts to catalog examples of how artists, designers, architects, and programmers have used rule-based techniques in the process of drawing as a critical act in their process. Furthermore, the paper presents the Drawing Codes project, an ongoing research and exhibition platform that critically investigates the intersection of code and drawing: how rules and constraints inform the ways architects document, analyze, represent, and design the built environment. The project features commissioned drawings by a range of contemporary architects and designers as a means of gathering a diverse set of perspectives on how computational techniques, but more importantly, computational thinking, can reexamine the role of architectural drawing as a creative and critical act.
keywords full paper, design theory & history, representation + perception, procedural design, art and technology
series ACADIA
type paper
email
last changed 2022/06/07 07:59

_id acadia23_v1_160
id acadia23_v1_160
authors Marcus, Adam; Rossi-Mastracci, Jessica
year 2023
title Earthen Tectonics: Digitally Fabricated Form Liners for Modular Rammed Earth Fabrication
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 160-165.
summary This project melds digital and analog workflows to test methods for integrating digital fabrication into traditional practices of rammed earth construction. Developed in two separate workshops with students at the University of Minnesota and California College of the Arts, the research experiments with the use of digitally-fabricated form liners in the production of rammed earth modules that can accommodate a variety of variable and performative textures (Figure 1). The work includes material experimentation to test optimal mixtures, compositions, tamping techniques, and the possibilities of including bio-based, recycled, or harvested materials. Custom fabricated liners are integrated into conventional formworks to produce highly variable earthen modules, conceived as an alternative to concrete and other more carbon-intensive materials.
series ACADIA
type project
email
last changed 2024/04/17 13:58

_id 53c6
authors Mardaljevic, John
year 2000
title Daylight Simulation: Validation, Sky Models and Daylight Coefficients
source De Montfort University, Leicester, UK
summary The application of lighting simulation techniques for daylight illuminance modelling in architectural spaces is described in this thesis. The prediction tool used for all the work described here is the Radiance lighting simulation system. An overview of the features and capabilities of the Radiance system is presented. Daylight simulation using the Radiance system is described in some detail. The relation between physical quantities and the lighting simulation parameters is made clear in a series of progressively more complex examples. Effective use of the inter-reflection calculation is described. The illuminance calculation is validated under real sky conditions for a full-size office space. The simulation model used sky luminance patterns that were based directly on measurements. Internal illuminance predictions are compared with measurements for 754 skies that cover a wide range of naturally occurring conditions. The processing of the sky luminance measurements for the lighting simulation is described. The accuracy of the illuminance predictions is shown to be, in the main, comparable with the accuracy of the model input data. There were a number of predictions with low accuracy. Evidence is presented to show that these result from imprecision in the model specification - such as, uncertainty of the circumsolar luminance - rather than the prediction algorithms themselves. Procedures to visualise and reduce illuminance and lighting-related data are presented. The ability of sky models to reproduce measured sky luminance patterns for the purpose of predicting internal illuminance is investigated. Four sky models and two sky models blends are assessed. Predictions of internal illuminance using sky models/blends are compared against those using measured sky luminance patterns. The sky model blends and the Perez All-weather model are shown to perform comparably well. Illuminance predictions using measured skies however were invariably better than those using sky models/blends. Several formulations of the daylight coefficient approach for predicting time varying illuminances are presented. Radiance is used to predict the daylight coefficients from which internal illuminances are derived. The form and magnitude of the daylight coefficients are related to the scene geometry and the discretisation scheme. Internal illuminances are derived for four daylight coefficient formulations based on the measured luminance patterns for the 754 skies. For the best of the formulations, the accuracy of the daylight coefficient derived illuminances is shown to be comparable to that using the standard Radiance calculation method. The use of the daylight coefficient approach to both accurately and efficiently predict hourly internal daylight illuminance levels for an entire year is described. Daylight coefficients are invariant to building orientation for a fixed building configuration. This property of daylight coefficients is exploited to yield hourly internal illuminances for a full year as a function of building orientation. Visual data analysis techniques are used to display and process the massive number of derived illuminances.
series thesis:PhD
email
more http://www.iesd.dmu.ac.uk/~jm/thesis/
last changed 2003/02/12 22:37

_id ddssar0020
id ddssar0020
authors Mardjono, Fitri
year 2000
title Development of a decision support system for bamboo building design
source Timmermans, Harry (Ed.), Fifth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings (Nijkerk, the Netherlands)
summary Bamboo, the fastest growing woody plant, is used as a common building material in bamboo-growing countries and recently also in non-bamboo-growing countries. In spite of this fact, building designers or users of a building have problems using bamboo as a building material since they lack information and guidance in how to use bamboo. This paper proposes a decision support system (DSS) that might be useful for designers when they design a bamboo building. It presents an early-stage design process of bamboo building and the development of a DSS. The architecture of this system is based on the theory of DSS and knowledge of bamboo that should be integrated in the design process of bamboo building. So there are three components: a DSS, design process, and knowledge of bamboo. The process starts with determination of the building system, database construction of bamboo building parts, and the rule for using bamboo in each building part. The process focuses on systematisation of each design stage and integration of the building parts to construct a monolith bamboo building. The purpose of systematisation is to offer designers a means of categorising problem solving during the design process in terms of, for example, assumption, criteria, alternatives, and acceptable solutions.
series DDSS
last changed 2003/08/07 16:36

_id ascaad2021_051
id ascaad2021_051
authors Marey, Ahmed; Ahmed Barakat
year 2021
title The Customized Habitat: An Exploration of Personality-Induced Mass Customization through Shape Grammars
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 450-464
summary Despite its economic efficiency, mass production fails to appeal to the very people it is meant to accommodate. Mass customization, on the other hand, allows for the consideration of personal differences. Nonetheless, it is a process that requires more time, effort, and resources, hence the reliance upon mass production. Previous research showed a potential impact of personality on perceptions of the architectural space. The research investigates the applicability of mass customization in the architectural domain using MBTI (Myers–Briggs Type Indicator). Using MBTI, we surveyed 187 individuals to investigate the correlations between personal traits (mind, energy, nature, tactics, and identity) and preferences of architectural aspects (exposure, circulation, view, plan layout, and interior colors). The survey draws on how multiple fields have successfully applied MBTI to increase the value they provide. The findings present a novel contribution to architectural research as they demonstrate an actual connection between MBTI personality patterns and architectural preferences. In addition to several interaction patterns, our results strongly support an effect of the mind aspect on view preferences as well as an effect of energy on three architectural aspects: view, plan layout and interior colors. Shape grammars were then created, based upon these correlations, in order to provide a basis for optimized mass customization. The optimization/automation of this process will result in a more habitable space in which neither personality differences nor valuable resources are sacrificed.
series ASCAAD
email
last changed 2021/08/09 13:11

_id ascaad2022_104
id ascaad2022_104
authors Marey, Ahmed; AlSabbagh, Nihal
year 2022
title Simulating Human Senses to Improve Thermal Comfort
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 689-702
summary Between the synergies of environmental perception and technological advancement evolves the parallel world of the metaverse. Evolutionary virtuality intends to aid humanity in envisioning the threatened future of cities under environmental risks through tailored features. Traditionally, the sense of sight – which is the focus of virtual reality – has dominated the architectural practice. However, architects and urban designers have begun incorporating other senses into their work over the recent decade. The expanding understanding of the multimodal nature of the human mind that has evolved from cognitive neuroscience research has received little attention so far in the architecture field. This paper investigates the role of synthesized sensory experiences – such as visual, auditory, olfactory, gustatory, and thermal sensations – in designing revolutionary settings that aim to improve people’s interactions with their surrounding environments. A 15-minute experiment of an immersive experience in an office setting using virtual reality headsets is utilized to explore the role of multimodal sensory integration towards tolerance to the thermal environment. The findings revealed significant potential in using multiple senses – especially gustatory – to design thermally comfortable spaces. It is hoped that architectural design practice would progressively include our developing understanding of human senses and how they interact. This holistic approach ought to lead to the development of multisensory-inclusive workspaces that promote rather than hinder our social, cognitive, and emotional development.
series ASCAAD
email
last changed 2024/02/16 13:38

_id ascaad2022_022
id ascaad2022_022
authors Marey, Ahmed; Goubran, Sherif
year 2022
title Low-cost Portable Wireless Electroencephalography to Detect Emotional Responses to Visual Cues: Validation and Potential Applications
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 139-154
summary This paper validates the using a low-cost EEG headset – Emotiv Insight 2.0 – for detecting emotional responses to visual stimuli. The researchers detected, based on brainwave activity, the viewer’s emotional states in reference to a series of visuals and mapped them on valance and arousal axes. Valence in this research is defined as the viewer’s positive or negative state, and arousal is defined as the intensity of the emotion or how calm or excited the viewer is. A set of thirty images – divided into two categories: Objects and Scenes – was collected from the Open Affective Standard Image Set (OASIS) and used as a reference for validation. We collected a total of 720 data points for six different emotional states: Engagement, Excitement, Focus, Interest, Relaxation, and Stress. To validate the emotional state score generated by the EEG headset, we created a regression model using those six parameters to estimate the valence and arousal level, and compare them to values reported by OASIS. The results show the significance of the Engagement parameter in predicting the valence level in the Objects category and the significance of the Excitement parameter in the Scenes category. With the emergence of personal EEG headsets, understanding the emotional reaction in different contexts will help in various fields such as urban design, digital art, and neuromarketing. In architecture, the findings can enable designers to generate more dynamic and responsive design solutions informed by users’ emotions.
series ASCAAD
email
last changed 2024/02/16 13:24

_id c7e0
id c7e0
authors Maria Gabriela Caffarena Celani
year 2002
title BEYOND ANALYSIS AND REPRESENTATION IN CAD: A NEW COMPUTATIONAL APPROACH TO DESIGN EDUCATION
source Submitted to the Department of Architecture in partial fulfillment of the requirements for the degree of Doctor of Philosophy in the field of Architecture: Design & Computation at the Massachusetts Institute of Technology
summary This thesis aims at changing students' attitude towards the use of computer-aided design (CAD) in architecture. It starts from the premise that CAD is used mostly for analysis and representation, and not as a real design aide, and that architecture students have a bias against learning computer programming. For this purpose, a prototypical instruction system that mixes computer-aided design and computational design theory was developed, based on a series of fundamental concepts that are common to both fields. This system was influenced by Mitchell's (1987) The Art of Computer Graphics Programming and Stiny's (1976) shape grammars. Despite being based on solid theoretical foundations, CAD has progressively become an exclusively practical tool, since its origins in the 50's and 60's, while computational design theories have been mostly restricted to the academic circles. This thesis proposes an inversion in the present situation: the study of CAD theory, and the application of computational design into practice. The system proposed provides a conceptual framework that can be adapted to different circumstances, including course formats and resources, as well as students' background and technical training. It is based on seven fundamental concepts from computational design theories that are also important to the study of shape grammars: symmetry, recursion, rule-based compositions, parameterization of shapes, generative systems, algorithmization of design procedures, and shape emergence. These concepts are introduced within a CAD context, where their practical implementation and experimentation are possible, focusing the understanding of the computational nature of design. During this research, the proposed system was tested in two case studies with students from schools that had contrary orientations in terms of the importance of CAD in the architectural curriculum. In these experimental courses, students' activities evolved from using a commercial CAD tool in an innovative way, to the use of programming techniques for creating meaningful tools. Despite not having a statistical reach, the fieldwork allowed drawing preliminary conclusions about the proposed system's efficacy, since virtually all the students reported changing their understanding of the role of CAD in architecture, while some also acknowledged a conceptual influence in other subjects and in the way they see architecture.
keywords Symmetry
series thesis:PhD
type normal paper
email
more http://www.fec.unicamp.br/~celani/
last changed 2004/11/17 20:51

_id ecaade2014_186
id ecaade2014_186
authors Maria Kerkidou, Anastasia Pechlivanidou-Liakata, Adam Doulgerakis and Alexandros Sagias
year 2014
title Agents' movement_towards the reformation of public space - Step 1: select | implement | observe crowd rules
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 53-62
doi https://doi.org/10.52842/conf.ecaade.2014.1.053
wos WOS:000361384700004
summary In order to enable designers to envision the behaviour of pedestrians with reference to specific environments, computational models of crowds and their movement become indispensable tools of evaluation as well as tools of creativity. In this paper, the model under development constitutes a generic model which incorporates ideas about agent-based systems. The simulation program comprises a support system for the designer to place virtual users in a context that bears analogous environmental traits of the area under study. The design problem which is addressed by the implementation deals with public squares for which the programmatic demands involve a broad spectrum of users of diverse idiosyncrasies. Our study attempts to elucidate how the variation in preferences of pedestrian movement which depend on various personal, situational and environmental factors, may influence the current use of a selected public space and underpin qualitative alterations compared to its initial design. The intent of the methodology is not to create a predictive tool of naturalistic human movement but to explore how spatial configuration can be assessed and developed through a simulation model of pedestrian behaviour.
keywords Crowd simulation; spatial behaviour; pedestrian movement; public space
series eCAADe
email
last changed 2022/06/07 07:59

_id avocaad_2001_01
id avocaad_2001_01
authors Maria Musat
year 2001
title 3D Intelligent Representations for the Facility Management Practice
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary New field, growing very fast since the nineteen eighties, facility management takes care of our built environment. As owners and users together become more and more aware of the importance that healthy built environment has for their lives, the need for high quality tools to help them manage their buildings, throughout their transformations, are growing in demand. The market is overflowed with 2D applications assembled in different information systems that have no links one to another. Intranets, that offer direct links between alphanumerical and 2D graphical databases, are considered nowadays the top tools for facility management experts. Nevertheless the sophistication of this information systems, we should not forget the fact that built environment is always 3D. Therefore, the representations not only should be 3D as well, but also they should include some of the intelligence that builders and managers have, in order to ease their tasks during the life cycle of the buildings. Health and life of our built environment bases on the quality of the management process. However their importance was pointed in the first paragraph, there are yet no norms to intelligently describe our buildings as to take the most profit of their 3D representations. Both owners and managers seem to be impressed by accurate renderings of the building models. They seem to forget that behind these models, the useful information for the facility management is the appearance of the built environment. No intelligent applications have yet been developed based on this information. Our goal is to examine the facility management specific needs in information and to research and define a coherent norm that could intelligently describe 3D representations of complex buildings for this practice.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id lasg_whitepapers_2016_142
id lasg_whitepapers_2016_142
authors Maria Paz Gutierrez
year 2016
title Lab in the Building/Building in the Lab?: Pluripotent Matter & Bioinspiration
source Living Architecture Systems Group White Papers 2016 [ISBN 978-1-988366-10-4 (EPUB)] Riverside Architectural Press 2016: Toronto, Canada pp. 142 - 153
summary Living Architecture Systems Group "White Papers 2016" is a dossier produced for the occasion of the Living Architecture Systems Group launch event and symposium hosted on November 4 and 5 at the Sterling Road Studio in Toronto and the University of Waterloo School of Architecture at Cambridge. The "White Papers 2016" presents research contributions from the LASG partners, forming an overview of the partnership and highlighting oppportunities for future collaborations.
keywords design, dissipative methods, design methods, synthetic cognition, neuroscience, metabolism, STEAM, organicism, field work, responsive systems, space, visualizations, sensors, actuators, signal flows, art and technology, new media art, digital art, emerging technologies, citizen building, bioinspiration, performance, paradigms, artificial nature, virtual design, regenerative design, 4DSOUND, spatial sound, biomanufacturing, eskin, delueze, bees, robotics
email
last changed 2019/07/29 14:00

_id sigradi2023_74
id sigradi2023_74
authors Mariano, Pedro Oscar Pizzetti and Vaz, Carlos Eduardo Verzola
year 2023
title Generation Model Based on Multicriteria Performance: Applicability in Single-Family Residences of Social Interest
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1071–1083
summary This research aims to develop a prototype of a generation model based on the performance of multiple criteria that can autonomously create single-family projects of social interest. The use of this model aims to help choose the best results, balance performance indices, and identify the most appropriate solution to a design problem. This research is driven by the introduction of new computational techniques to the design process and the need for more theoretical research to better understand these new practices. The proposed model was executed in visual programming software in three stages of creation and testing, each with a specific objective. The model makes it possible to generate and analyze housing of social interest through multiple criteria and to produce discussions about the use of the tool. Demonstrating that its use allows helping explain the design decisions by bringing models and data previously not considered or visualized.
keywords Performance Model, Multicriteria, Architectural Design, Social Interest Housing.
series SIGraDi
email
last changed 2024/03/08 14:08

_id sigradi2021_185
id sigradi2021_185
authors Mariano, Pedro Oscar Pizzetti, Maia, Mirian Aparecida, Campos, Bruna Pacheco and Vaz, Carlos Eduardo Verzola
year 2021
title Automated Generation of Layouts and Budgets: Development and Application from Written Programming and Parametric Modeling
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 759–770
summary The article aims to demonstrate the applicability of the use of programming in the formation of floor plans in the initial design of the architectural layouts of houses of social interest and to evaluate the possible cost of building these proposals. The development of the algorithm follows known programming rules and structures written in a visual modeling and programming software, in addition to using the methods of stochastic search, shape grammar, CUG (geometric unit cost) and CUB (basic unit cost). As a result, it was possible to develop space layouts that resemble the rooms of a single-family home and calculate their possible construction cost. The use of the complete process also brings the discussion of the use of technologies and automated processes within current design practices, demonstrating how the use of these technologies can enhance the imagination and present compositions and quantitative results not envisioned by the designers.
keywords Layouts, Script, Parametric modeling, Budget, CUG.
series SIGraDi
email
last changed 2022/05/23 12:11

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