CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 1938

_id 0adc
authors Glanville, R.
year 1996
title Communication without Coding: Cybernetics, Meaning and Language (How Language, becoming a System, Betrays itself)
source Modern Language Notes, Vol 111, no 3 (ad Wellbery, D)
summary In this essay communication is considered as a cybernetic system in which two participants (the representer and the representee) share a representation (made up of a representing and a represented), each constructing his own meaning from the identity of the representing and the represented in the representation in the form of a conversation. Meaning, in this context, is not seen as lying in any part of the representation. This system is modified so as to incorporate a meta- and a subconversation which allow the participants in the conversation to negociate agreement more effectively, and to better handle error. Types of agreement are examined, as is the conversation as a source of novelty. Further pragmatic considerations are introduced such that a series of agreements may allow it to appear that there is, after all, meaning in the act of representation, although this is always a matter of "as if". Certain consequences of this cybernetic system are developed and some of the prerequisites for such a system to exist are explored. Possible tests (and the value of such testing) are considered.
series other
email
last changed 2003/04/23 15:50

_id ddssar9601
id ddssar9601
authors Achten, H.H., Bax, M.F.Th. and Oxman, R.M.
year 1996
title Generic Representations and the Generic Grid: Knowledge Interface, Organisation and Support of the (early) Design Process
source Timmermans, Harry (Ed.), Third Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings (Spa, Belgium), August 18-21, 1996
summary Computer Aided Design requires the implementation of architectural issues in order to support the architectural design process. These issues consist of elements, knowledge structures, and design processes that are typical for architectural design. The paper introduces two concepts that aim to define and model some of such architectural issues: building types and design processes. The first concept, the Generic grid, will be shown to structure the description of designs, provide a form-based hierarchical decomposition of design elements, and to provide conditions to accommodate concurrent design processes. The second concept, the Generic representation, models generic and typological knowledge of building types through the use of graphic representations with specific knowledge contents. The paper discusses both concepts and will show the potential of implementing Generic representations on the basis of the Generic grid in CAAD systems.
series DDSS
last changed 2003/11/21 15:15

_id 4aaa
authors Cheng-Che, L., Oloufa, A.A. and Thomas, H.R.
year 1996
title A GIS-based system for tracking pavement compaction
source Automation in Construction 5 (1) (1996) pp. 51-59
summary Compaction is an important operation for improving construction material stability in construction operations such as soils and asphalt pavement. Through the process of compaction, soil strength and stability can be increased to the magnitude required by the design. Quality control is an extremely important concern of State Highway Agencies and contractors. For asphalt pavements, performance and quality are affected by three primary factors: a properly designed mix, drainage, and adequate compaction. These three factors must be performed together to assure quality. For this reason, compaction is considered to be very important in the performance of asphalt pavements. This paper reports on research to develop a system to map the moving compaction equipment, transform this result into a geometrical representation, and to investigate the use of Geographic Information System (GIS) technology to develop a graphical representation depicting the number of coverages. Results are stored in a permanent record that can serve as a historical document.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id 3ac1
authors Claridge, R.
year 1996
title Rendering: Then and Now
source CADENCE 11(8), pp. 28-30
summary Contributed by Susan Pietsch (spietsch@arch.adelaide.edu.au)
keywords 3D City Modeling, Development Control, Design Control
series other
last changed 2001/06/04 20:27

_id 8bd9
authors Coomans, M.K.D. and Oxman, R.M.
year 1996
title Prototyping of Designs in Virtual Reality
source H.J.P. Timmermans (ed.), 3rd Design and Decision Support Systems in Architecture and Urban Planning Conference, Vol I: Architecture Proceedings, pp. 13-25
summary Conventional CAD systems have not yet proven their ability to provide support for activities which characterise the early conceptual phase of design. We propose to refer to this set of capabilities of the human designer in conventional design as, design prototyping. We define the theoretical limitations of current CAD systems for supporting design prototyping, and postulate the potential of functionally dedicated, task related, CAD modules in Virtual Reality as a means to provide a unique form of a knowledgebased, visual design support environment for design prototyping support. We are currently engaged in a research program in which we explore CAD as a medium to support early conceptual design through rapid prototyping of architectural form. Furthermore we are exploring Virtual Reality as a potential design prototyping environment in which prototypes of designs can be constructed, communicated and visually evaluated at a high level of verisimilitude. In the first phase we have built the prototype system VIDE. This system has been used for extensive internal evaluation. In the ongoing second phase we are constructing an empirical research to observe designers at work on design prototyping in the Virtual Reality environment.
series other
last changed 2003/04/23 15:50

_id ddssar9602
id ddssar9602
authors Coomans, M.K.D. and Oxman, R.M.
year 1996
title Prototyping of Designs in Virtual Reality
source Timmermans, Harry (Ed.), Third Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings (Spa, Belgium), August 18-21, 1996
summary Conventional CAD systems have not yet proven their ability to provide support for activities which characterise the early conceptual phase of design. We propose to refer to this set of capabilities of the human designer in conventional design as, design prototyping. We define the theoretical limitations of current CAD systems for supporting design prototyping, and postulate the potential of functionally dedicated, task related, CAD modules in Virtual Reality as a means to provide a unique form of a knowledge-based, visual design support environment for design prototyping support. We are currently engaged in a research program in which we explore CAD as a medium to support early conceptual design through rapid prototyping of architectural form. Furthermore we are exploring Virtual Reality as a potential design prototyping environment in which prototypes of designs can be constructed, communicated and visually evaluated at a high level of verisimilitude. In the first phase we have built the prototype system VIDE. This system has been used for extensive internal evaluation. In the ongoing second phase we are constructing an empirical research to observe designers at work on design prototyping in the Virtual Reality environment.
series DDSS
last changed 2003/08/07 16:36

_id ab1e
authors Coyne, R., McLaughlin, S., Newton, S., Sudweeks, F., Haynes, D. and Jumani, A.
year 1996
title Report on Computers in Practice: A survey of computers in architectural practice
source UK: University of Edinburgh
summary This is a report on the dynamic relationship between information technology (IT) and architectural practice. The report summarises the attitudes and opinions of practitioners gathered through extensive recorded interviews, and compares these attitudes and opinions with the findings of other studies. The report is compiled from the point of view of an understanding of appropriating as preceding as the model for understanding. We thereby connect what is going on in IT with concepts currently under discussion in postmodern thought and in the tradition of philosophical pragmatism. We identify several of the major options identified by practitioners in their use of IT, including practicing without computers, substituting computers for traditional tasks, delivering traditional services in an innovative way through IT, and developing new services with IT. We also demonstrate how firms are changing and are being shaped by the market for architectural services. One of the major areas of change is in how IT and related resources are managed. We also consider how the role of the practitioner as an individual in a firm is changing along with changes in IT, and how different prognoses about the future of IT in practice are influenced by certain dominant metaphors. Our conclusion is that IT is best understood and appropriated when it is seen as fitting into a dynamic field or constellation of technologies and practices. Such an orientation enables the reflective practitioner to confront what is really going on as IT interacts with practice. praxis- practice theory
series report
last changed 2003/04/23 15:50

_id ddssar9603
id ddssar9603
authors Daru, R. and Snijder, H.P.S.
year 1996
title Morphogenetic Designing in Architecture resolving controversies in and between design, research and development
source Timmermans, Harry (Ed.), Third Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings (Spa, Belgium), August 18-21, 1996
summary There is a dearth of software able to support the working styles of all types of designers and design scholars, spanning the whole spectrum of hermeneutical and empirical traditions. The development of morphogenetic designing in architecture opens new possibilities to bridge the gap between the different traditions. It can support the birth of forms evolving one from the other with the help of local and global rules in genetic algorithms and neural networks which translate the wishes of the designer. It can also support the communication about these forms and the testing of their adequacy. On the other hand the design process which is reflected in the sequence of form generating acts can be studied by design researchers better than by protocols alone.
series DDSS
last changed 2003/08/07 16:36

_id 7e3d
authors Davidson, R. and Harel, D.
year 1996
title Drawing Graphs nicely Using Simulated Annealing
source ACM Transactions on Graphics, 15(4), pp. 301-331
summary This article we address the general problem of drawing nice-looking undirected straight-line graphs. Any proposed solution to this problem requires setting general criteria for the "quality" of the picture. Defining such criteria so that they apply to different types of graphs, but at the same time are combined into a meaningful cost function that can then be subjected to general optimization methods, was one of the main objectives of our work. Another was to introduce flexibility, so that the user may change the relative weights of the criteria to obtain varying solutions that reflect his or her preferences
series journal paper
last changed 2003/04/23 15:14

_id ga0024
id ga0024
authors Ferrara, Paolo and Foglia, Gabriele
year 2000
title TEAnO or the computer assisted generation of manufactured aesthetic goods seen as a constrained flux of technological unconsciousness
source International Conference on Generative Art
summary TEAnO (Telematica, Elettronica, Analisi nell'Opificio) was born in Florence, in 1991, at the age of 8, being the direct consequence of years of attempts by a group of computer science professionals to use the digital computers technology to find a sustainable match among creation, generation (or re-creation) and recreation, the three basic keywords underlying the concept of “Littérature potentielle” deployed by Oulipo in France and Oplepo in Italy (see “La Littérature potentielle (Créations Re-créations Récréations) published in France by Gallimard in 1973). During the last decade, TEAnO has been involving in the generation of “artistic goods” in aesthetic domains such as literature, music, theatre and painting. In all those artefacts in the computer plays a twofold role: it is often a tool to generate the good (e.g. an editor to compose palindrome sonnets of to generate antonymic music) and, sometimes it is the medium that makes the fruition of the good possible (e.g. the generator of passages of definition literature). In that sense such artefacts can actually be considered as “manufactured” goods. A great part of such creation and re-creation work has been based upon a rather small number of generation constraints borrowed from Oulipo, deeply stressed by the use of the digital computer massive combinatory power: S+n, edge extraction, phonetic manipulation, re-writing of well known masterpieces, random generation of plots, etc. Regardless this apparently simple underlying generation mechanisms, the systematic use of computer based tools, as weel the analysis of the produced results, has been the way to highlight two findings which can significantly affect the practice of computer based generation of aesthetic goods: ? the deep structure of an aesthetic work persists even through the more “desctructive” manipulations, (such as the antonymic transformation of the melody and lyrics of a music work) and become evident as a sort of profound, earliest and distinctive constraint; ? the intensive flux of computer generated “raw” material seems to confirm and to bring to our attention the existence of what Walter Benjamin indicated as the different way in which the nature talk to a camera and to our eye, and Franco Vaccari called “technological unconsciousness”. Essential references R. Campagnoli, Y. Hersant, “Oulipo La letteratura potenziale (Creazioni Ri-creazioni Ricreazioni)”, 1985 R. Campagnoli “Oupiliana”, 1995 TEAnO, “Quaderno n. 2 Antologia di letteratura potenziale”, 1996 W. Benjiamin, “Das Kunstwerk im Zeitalter seiner technischen Reprodizierbarkeit”, 1936 F. Vaccari, “Fotografia e inconscio tecnologico”, 1994
series other
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id 1d05
authors Finch, E.F., Flanagan, R. and Marsh, L.E.
year 1996
title Electronic document management in construction using auto-ID
source Automation in Construction 5 (4) (1996) pp. 313-321
summary The construction process relies upon the effective management of a variety of project information including drawings; specifications; bills of quantities; and other technical data. The method of information transfer determines the ease with which information can be assimilated and used in the construction process. Despite the widespread use of computers for the generation of project information, hard copy documentation remains the primary method of information transfer within the construction industry. Electronic Document Management (EDM) systems offer a level of control over information flow within the construction process, whether documents are in hard copy or in electronic format. However, many of the existing methods of information transfer undermine the performance of EDM systems in two respects; (1) they require the user to re-enter information to register incoming documents into a data base; (2) they cannot interpret and manipulate information contained in or supporting the document. This paper describes a method of bar coding hard copy drawings in order to electronically transfer document information from designer to contractor. This approach is designed to improve the functionality of EDM systems where hard copy documents predominate. The paper also considers the requirements for bar code application standards which would further improve the data exchange process concerning documents.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id 5fc4
authors Fruchter, R.
year 1996
title Conceptual Collaborative Building Design Through Shared Graphics
source IEEE Expert special issue on Al in Civil Engineering, June vol. 33-41
summary The Interdisciplinary Communication Medium computer environment integrates a shared graphic modeling environment with network-based services to accommodate many perspectives in an architecture/engineering/construction team. Communication is critical for achieving better cooperation and coordination among professionals in a multidisciplinary building team. The complexity of large construction projects, the specialization of the project participants, and the different forms of synchronous and asynchronous collaborative work increase the need for intensive information sharing and exchange. Architecture/engineering/construction (A/E/C) professionals use computers to perform a specific discipline's tasks, but they still exchange design decisions and data using paper drawings and documents. Each project participant investigates and communicates alternative solutions through representational idioms that are private to that member's profession. Other project participants must then interpret, extract, and reenter the relevant information using the conventional idioms of their disciplines and in the format required by their tools. The resulting communication difficulties often affect the quality of the final building and the time required to achieve design consensus. This article describes a computer environment, the Interdisciplinary Communication Medium (ICM), that supports conceptual, collaborative building design. The objective is to help improve communication among professionals in a multidisciplinary team. Collaborative teamwork is an iterative process of reaching a shared understanding of the design and construction domains, the requirements, the building to be built, and the necessary commitments. The understanding emerges over time, as team members begin to grasp their own part of the project, and as they provide information that lets others progress. The fundamental concepts incorporated in ICM include A communication cycle for collaborative teamwork that comprises propose-interpret-critique-explain-change notifications. An open system-integration architecture. A shared graphic modeling environment for design exploration and communication. A Semantic Modeling Extension (SME), which introduces a structured way to capture design intent. A change-notification mechanism that documents notes on design changes linked to the graphic models, and routes change notifications. Thus, the process involves communication, negotiation, and team learning.
series journal paper
last changed 2003/04/23 15:14

_id 021b
authors Glanville, Ranulph
year 1996
title Computers, Education and Architecture for the Lost Profession
doi https://doi.org/10.52842/conf.ecaade.1996.171
source Education for Practice [14th eCAADe Conference Proceedings / ISBN 0-9523687-2-2] Lund (Sweden) 12-14 September 1996, pp. 171-180
summary Those who build are gradually, at the moment, subverting the traditional role of the architect. Architecture needs new ways of expressing itself. Architects need new ways of being architects. There are less and less jobs, and those there are are less and less to do with Architecture. In this essay, I am concerned to confront the question of what computers mean for education and professionalism (especially in architecture), and, thus, for us as architects and teachers of computing. The argument is centred in architecture, but its conclusions are, I believe, also more generally tenable.

series eCAADe
last changed 2022/06/07 07:51

_id 6262
authors Glanville, Ranulph
year 1996
title Creativity and HyperMedia, MultiMedia, the InterNET an Virtuality
source CAD Creativeness [Conference Proceedings / ISBN 83-905377-0-2] Bialystock (Poland), 25-27 April 1996 pp. 99-115
summary Creativity is defined in an operational manner as being associated with the new, and hence with surprise and variety. Certain qualities of various computer media (HyperMedia, Multimedia, InterNET and Virtuality) are considered in the light of this definition in order to determine how they might be shaped and used to enhance (the likelihood of) creativity, particularly in architectural design. A more thorough examination of the qualities of computational media is suggested. together with a method for carrying this out. A major consideration of CAD has been excluded since the author has, elsewhere, recently covered this aspect of computing in some depth.
series plCAD
email
last changed 2003/05/17 10:01

_id b04c
authors Goerger, S., Darken, R., Boyd, M., Gagnon, T., Liles, S., Sullivan, J. and Lawson, J.
year 1996
title Spatial Knowledge Acquisition from Maps and Virtual Environments in Complex Architectural Space
source Proc. 16 th Applied Behavioral Sciences Symposium, 22-23 April, U.S. Airforce Academy, Colorado Springs, CO., 1996, 6-10
summary It has often been suggested that due to its inherent spatial nature, a virtual environment (VE) might be a powerful tool for spatial knowledge acquisition of a real environment, as opposed to the use of maps or some other two-dimensional, symbolic medium. While interesting from a psychological point of view, a study of the use of a VE in lieu of a map seems nonsensical from a practical point of view. Why would the use of a VE preclude the use of a map? The more interesting investigation would be of the value added of the VE when used with a map. If the VE could be shown to substantially improve navigation performance, then there might be a case for its use as a training tool. If not, then we have to assume that maps continue to be the best spatial knowledge acquisition tool available. An experiment was conducted at the Naval Postgraduate School to determine if the use of an interactive, three-dimensional virtual environment would enhance spatial knowledge acquisition of a complex architectural space when used in conjunction with floor plan diagrams. There has been significant interest in this research area of late. Witmer, Bailey, and Knerr (1995) showed that a VE was useful in acquiring route knowledge of a complex building. Route knowledge is defined as the procedural knowledge required to successfully traverse paths between distant locations (Golledge, 1991). Configurational (or survey) knowledge is the highest level of spatial knowledge and represents a map-like internal encoding of the environment (Thorndyke, 1980). The Witmer study could not confirm if configurational knowledge was being acquired. Also, no comparison was made to a map-only condition, which we felt is the most obvious alternative. Comparisons were made only to a real world condition and a symbolic condition where the route is presented verbally.
series other
last changed 2003/04/23 15:50

_id 5273
authors Gortib, Sreenivasa R. and Srirama, Ram D.
year 1996
title From symbol to form: a framework for conceptual design
source Computer-Aided Design, Vol. 28 (11) (1996) pp. 853-870
summary This paper presents the design of a software framework for conceptual design. It develops an approach to mapping an evolving symbolic description of design into a geometric description. The distinct elements ofthe symbol-form mapping are: (a) deriving spatial relationships between objects as a consequence of the functional relationship; (b) instantiating alternative feasible solutions subject to these relationships; and (c)presenting the evolving descriptions of geometry. Computational support for each of these elements is provided within a conceptual design framework. The paper presents components of the framework, explicitlyidentifies interactions between these components, and explains how these interactions are developed into an integrated framework. It presents the rationale for the design decisions made in the framework. Anexample is presented to clarify the approach adopted. The applicability of the approach is then discussed.
keywords Conceptual Design, Symbol-Form Mapping, Knowledge-Based Systems, Knowledge Representation, Constraint Satisfaction
series journal paper
last changed 2003/05/15 21:33

_id af6a
authors Grabowski, R.
year 1996
title CAD Presentations get real
source Architectural Record 184(1), pp. 36-39
summary Contributed by Susan Pietsch (spietsch@arch.adelaide.edu.au)
keywords 3D City Modeling, Development Control, Design Control
series other
last changed 2001/06/04 20:27

_id a115
authors Hanna, R.
year 1996
title A Computer-based Approach for Teaching Daylighting at the Early Design Stage
doi https://doi.org/10.52842/conf.ecaade.1996.181
source Education for Practice [14th eCAADe Conference Proceedings / ISBN 0-9523687-2-2] Lund (Sweden) 12-14 September 1996, pp. 181-190
summary This paper has reviewed the literature on the teaching of daylight systems design in architectural education, and found that traditionally such teaching has evolved around the prediction of the Daylight Factor (DF%), i.e. illuminance, via two methods one studio-based and another laboratory based. The former relies on graphical and/or mathematical techniques, e.g. the BRE Protractors, the BRE Tables, Waldram Diagrams, the Pepper-pot diagrams and the BRE formula. The latter tests scale models of buildings under artificial sky conditions (CIE sky). The paper lists the advantages and disadvantages of both methods in terms of compatibility with the design process, time required, accuracy, energy-consumption facts, and visual information.

This paper outlines a proposal for an alternative method for teaching daylight and artificial lighting design for both architectural students and practitioners. It is based on photorealistic images as well as numbers, and employs the Lumen Micro 6.0 programme. This software package is a complete indoor lighting design and analysis programme which generates perspective renderings and animated walk-throughs of the space lighted naturally and artificially.

The paper also presents the findings of an empirical case study to validate Lumen Micro 6.0 by comparing simulated output with field monitoring of horizontal and vertical illuminance and luminance inside the highly acclaimed GSA building in Glasgow. The monitoring station was masterminded by the author and uses the Megatron lighting sensors, Luscar dataloggers and the Easylog analysis software. In addition photographs of a selected design studio inside the GSA building were contrasted with computer generated perspective images of the same space.

series eCAADe
email
last changed 2022/06/07 07:50

_id maver_088
id maver_088
authors Henriques, P., Maver, T. and Retik, A.
year 1996
title Integration of Cost Planning in the Architectural Design of Housing - "CP/CAD Model"
source Application of the Performance Concept in Building (Ed: R Becker), vol 1, 2: 105-114
summary Cost estimation in the initial phases of a project is of great interest to the construction industry. This paper proposes a new way of the integration of an architectural project and its cost estimate so as to optimise the design solutions, according to technical and economic criteria. This work explores the capacity of an elemental cost estimation method for residential buildings, when integrated with Computer Aided Design systems, to increase cost estimate precision during the early stages of design. A Cost Planning and CAD model (CP/CAD) is developed by the integration of a database and a CAD system which provides for the automatic exchange of information relative to the geometric layout of the building, the construction element build-up and the construction costs of the same. Finally the CP/CAD model is tested through the estimation of costs for some theoretical cases and also for a group of one-family houses with similar architectural characteristics. The results show the increased precision and the advantages of the model for cost estimation in the early design stages.
series other
type normal paper
email
last changed 2015/02/20 11:37

_id 1aa5
authors Huangb, X., Gub, P. and Zernickea, R.
year 1996
title Localization and comparison of two free-form surfaces
source Computer-Aided Design, Vol. 28 (12) (1996) pp. 1017-1022
summary Comparison of two free-form surfaces based on discrete data points is of paramount importance for reverse engineering. It can be used to assess the accuracy of the reconstructed surfaces and to quantify thedifference between two such surfaces. The entire process involves three main steps: data acquisition, 3D feature localization and quantitative comparison. This paper presents models and algorithms for 3D featurelocalization and quantitative comparison. Complex free-form surfaces are represented by bicubic parametric spline surfaces using discrete points. A simple yet effective pseudoinverse algorithm was developed andimplemented for localization. It consists of two iterative operations, namely, constructing a pseudo transformation matrix and point matching. A computing algorithm was developed to compare two such surfacesusing optimization techniques. Since this approach does not involve solving non-linear equations for the parameters of positions and orientations, it is fast and robust. The algorithm was implemented and testedwith several examples. It is effective and can be used in industry for sculptured surface comparison.
keywords Free-Form Sculptured Surface, Localization, Point Matching, Surface Comparison
series journal paper
last changed 2003/05/15 21:33

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