CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 16779

_id 4d8d
authors Kvan, Thomas
year 2000
title Teaching Architecture, Learning Architecture. Technology in Support of Design Learning
source CAADRIA 2000 [Proceedings of the Fifth Conference on Computer Aided Architectural Design Research in Asia / ISBN 981-04-2491-4] Singapore 18-19 May 2000, pp. 181-190
doi https://doi.org/10.52842/conf.caadria.2000.181
summary In the many years of conferences on the teaching of computer skills or application of computers in design studios, we see discussions about the needs, methods and benefits of teaching the use of computer tools. A few of the papers review how students learn but none report how computer tools can be directly beneficial to the student's learning of design. This paper reviews design learning and illustrates how computer tools have been used to support learning.
series CAADRIA
email
last changed 2022/06/07 07:52

_id 59e6
authors Kvan, Thomas
year 2002
title Revelation in representation
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 429
doi https://doi.org/10.52842/conf.ecaade.2002.x.m0v
summary Design proceeds through representations. We work with poetic analogy, evocation or functional analysis. As a taste of food may transport us through time to another space, so may a designer seek to evoke particular responses from an occupant of a space. Tabulations and spreadsheets set out a version of a future reality that will be a physical form that transports the occupant to higher perceptions of reality. Space therefor3e is understood through many representations and such multiple representations are needed in the design process as well as in the consumption or use of space.
series eCAADe
email
last changed 2022/06/07 07:50

_id f9c4
authors Kvan, Thomas and Candy, Linda
year 1999
title Designing Collaborative Environments for Strategic Knowledge in Design
source 2nd International Workshop on Strategic Knowledge and Concept Formation, Iwate Prefectural University, 20-22 October 1999, pp. 85-94
summary This paper considers aspects of strategic knowledge in design and some implications for designing in collaborative environments. Two key questions underline the concerns. First; how can strategic knowledge for collaborative design be taught and second; what kind of computer-based collaborative designing might best support the learning of strategic knowledge? We argue that the support of learning of strategic knowledge in collaborative design by computer-mediated means must be based upon empirical evidence about the nature of learning and design practice in the real world. Examples of research by the authors that seeks to provide that evidence are described and an approach to computer system design and evaluation proposed.
keywords Collaborative Design; Strategic Knowledge; Empirical Studies; Computer Support
series other
email
last changed 2002/11/15 18:29

_id c97f
authors Kvan, Thomas and Candy, Linda
year 2000
title Designing Collaborative Environments for Strategic Knowledge in Design
source Knowledge-Based Systems, 13:6, November 2000, pp. 429-438
summary This paper considers aspects of strategic knowledge in design and some implications for designing in collaborative environments. Two key questions underline the concerns. First; how can strategic knowledge for collaborative design be taught and second; what kind of computer-based collaborative designing might best support the learning of strategic knowledge? We argue that the support of learning of strategic knowledge in collaborative design by computer-mediated means must be based upon empirical evidence about the nature of learning and design practice in the real world. This evidence suggests different ways of using computer-support for design learning and acquistion of strategic design knowledge. Examples of research by the authors that seeks to provide that evidence are described and an approach to computer system design and evaluation proposed.
keywords Collaborative Design; Strategic Knowledge; Empirical Studies; Computer Support
series journal paper
email
last changed 2002/11/15 18:29

_id 2004_410
id 2004_410
authors Kvan, Thomas and Gao, Song
year 2004
title Frames, Knowledge and Media - An investigative Study of Frame Systems within Computer and Paper Supported Collaborative Design Process
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 410-417
doi https://doi.org/10.52842/conf.ecaade.2004.410
summary Can media foster better performance of problem framing? Problem framing contributes to successful design learning. Minsky classified this activity into four types of frames. In collaborative design, media as external representation assist designers to converse their ideas with others and themselves. This paper explores the effects of rich and lean media on the context of frame systems within computer supported and paper supported collaborative design environments. Through conducting laboratory experiment we find that different media indeed can influence the distribution of frames along the whole design sessions. To investigate this phenomenon some possible reasons related to theory are explored, shedding light on our future study on design education.
keywords Collaborative Design; Design Media; Design Cognition; Design Knowledge; Frame Systems
series eCAADe
email
last changed 2022/06/07 07:52

_id d7b0
authors Kvan, Thomas and Kolarevic, Branko
year 2002
title Rapid prototyping and its application in architectural design
source Automation in Construction 11 (3) (2002) pp. 277-278
summary At the beginning of the 20th century, the clarion call of the Modern Movement was sounded to awaken architects to the purity and clarity of engineered and manufactured goods. In this aesthetic, the house was to be considered a manufactured item, drawing upon scientific and engineering logic for the design to be clarified and reduced to the essential. Mass production of the house would bring the best to a wide market and design would not cater to the elite. At the start of the 21st century, the goal remains, although reinterpreted, with the process inverted. No longer does factory production mean mass production of a standard item to fit all purposes, i.e., one size fits all. Instead, we now strive for mass customization, bringing the benefits of factory production to the creation of a unique component or series of similar elements differentiated through digitally controlled variation.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id 2e3b
authors Kvan, Thomas and Kvan, Erik
year 1997
title Is Design Really Social
source Creative Collaboration in Virtual Communities 1997, ed. A. Cicognani. VC'97. Sydney: Key Centre of Design Computing, Department of Architectural and Design Science, University of Sydney, 8 p.
summary There are many who will readily agree with Mitchell’s assertion that “the most interesting new directions (for computer-aided design) are suggested by the growing convergence of computation and telecommunication. This allows us to treat designing not just as a technical process... but also as a social process.” [Mitchell 1995]. The assumption is that design was a social process until users of computer-aided design systems were distracted into treating it as a merely technical process. Most readers will assume that this convergence must and will lead to increased communication between design participants; that better social interaction leads to be better design. The unspoken assumption appears to be that putting the participants into an environment with maximal communication channels will result in design collaboration. The tools provided; therefore; must permit the best communication and the best social interaction. We think it essential to examine the foundations and assumptions on which software and environments are designed to support collaborative design communication. Of particular interest to us in this paper is the assumption about the “social” nature of design. Early research in computer-assisted design collaborations has jumped immediately into conclusions about communicative models which lead to high-bandwidth video connections as the preferred channel of collaboration. The unstated assumption is that computer-supported design environments are not adequate until they replicate in full the sensation of being physically present in the same space as the other participants (you are not there until you are really there). It is assumed that the real social process of design must include all the signals used to establish and facilitate face-to-face communication; including gestures; body language and all outputs of drawing (e.g. Tang [1991]). In our specification of systems for virtual design communities; are we about to fall into the same traps as drafting systems did?
keywords CSCW; Virtual Community; Architectural Design; Computer-Aided Design
series other
email
last changed 2002/11/15 18:29

_id ab9c
authors Kvan, Thomas and Kvan, Erik
year 1999
title Is Design Really Social
source International Journal of Virtual Reality, 4:1
summary There are many who will readily agree with Mitchell's assertion that "the most interesting new directions (for computer-aided design) are suggested by the growing convergence of computation and telecommunication. This allows us to treat designing not just as a technical process... but also as a social process." [Mitchell 1995]. The assumption is that design was a social process until users of computer-aided design systems were distracted into treating it as a merely technical process. Most readers will assume that this convergence must and will lead to increased communication between design participants, that better social interaction leads to be better design. The unspoken assumption appears to be that putting the participants into an environment with maximal communication channels will result in design collaboration. The tools provided, therefore, must permit the best communication and the best social interaction. We see a danger here, a pattern being repeated which may lead us into less than useful activities. As with several (popular) architectural design or modelling systems already available, however, computer system implementations all too often are poor imitations manual systems. For example, few in the field will argue with the statement that the storage of data in layers in a computer-aided drafting system is an dispensable approach. Layers derive from manual overlay drafting technology [Stitt 1984] which was regarded as an advanced (manual) production concept at the time many software engineers were specifying CAD software designs. Early implementations of CAD systems (such as RUCAPS, GDS, Computervision) avoided such data organisation, the software engineers recognising that object-based structures are more flexible, permitting greater control of data editing and display. Layer-based systems, however, are easier to implement in software, more familiar to the user and hence easier to explain, initially easier to use but more limiting for an experienced and thoughtful user, leading in the end to a lesser quality in resultant drawings and significant problems in output control (see Richens [1990], pp. 31-40 for a detailed analysis of such features and constraints). Here then we see the design for architectural software faithfully but inappropriately following manual methods. So too is there a danger of assuming that the best social interaction is that done face-to-face, therefore all collaborative design communications environments must mimic face-to-face.
series journal paper
email
last changed 2003/05/15 10:29

_id 2005_449
id 2005_449
authors Kvan, Thomas and Li, Siu-Pan
year 2005
title Architectural Presentation with Laser Pointers on a Projection Screen
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 449-456
doi https://doi.org/10.52842/conf.ecaade.2005.449
summary In a conventional group meeting environment with digital content presented on screen, the discussion may be dominated by a presenter who has the control of the computer. Being widely used in meetings, laser pointer is a potential tool that can tackle this problem. This paper describes a novel use of laser pointers in architectural presentations. A laser pointing system designed for a projector- and-screen environment was developed. The performance and usability of the system were tested. A controlled user experiment was carried out to compare the laser pointer with other interacting devices, including a mouse, a stylus, a trackpoint and a TabletPC. The usability was tested by using the system in a real application. Details of the laser pointing system, the experiments and the results are reported in this paper.
keywords Laser Pointing System, Group Meeting Environment, Laser Pointer
series eCAADe
email
last changed 2022/06/07 07:52

_id caadria2005_a_8c_d
id caadria2005_a_8c_d
authors Kvan, Thomas, Gao, Song
year 2005
title Examining the distribution of framing in design communication
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 1, pp. 458-464
doi https://doi.org/10.52842/conf.caadria.2005.458
summary Previous studies have employed statistical methods to identify correlations and significant differences in design activities among different design environments by means of protocal analysis. In our recent papers using the same methods, we identified the occurrences of frames in different design collaboration settings and calculated the proportion of frames occurring. The results have confirmed that problem framing in design activities is not at a disadvantage in digital settings. In this paper, a graphical technique, linkograph, is used to investigate the distribution of different types of frames among different design settings based on the structure of framing activities.
series CAADRIA
email
last changed 2022/06/07 07:52

_id caadria2005_a_2a_d
id caadria2005_a_2a_d
authors Kvan, Thomas, Li, Weidong
year 2005
title A Computer-Supported Participative Design Jury
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 1, pp. 154-164
doi https://doi.org/10.52842/conf.caadria.2005.154
summary As the design jury changed from closed to open format, it inevitably becomes a learning environment in architectural education. But its educational goal has not been best achieved. A significant problem reported in the literature is that students are not able to participate effectively along the review process. In this research, we conducted a survey to study the local design juries and intend to interpret the survey result by examining the group process losses in conventional design juries. We also discussed the possibility to improve the effectiveness of design juries in terms of increasing students’ active participation and learning experience by integrating groupware to support a structured review process.
series CAADRIA
email
last changed 2022/06/07 07:52

_id e3ac
authors Kvan, Thomas
year 1994
title Reflections on Computer Mediated Architectural Design
source IEEE Transactions on Professional Communication, Vol 37 number 4, December 1994, pp. 226-230
summary The application of computer tools to mediating and promoting collaborative design efforts between mutually distant parties has become feasible. Technology is again ahead of practice and problems of assimilation have only begun to be explored. This paper postulates some requirements of environments for computer mediated collaborative design in architectural practice; drawing upon experiences of design collaboration between schools of architecture in three continents; supplementing these with enquiries into design excellence in practice
keywords CSCW; Professional Practice; Architectural Design; Computer-Aided Design
series other
email
last changed 2002/11/15 18:29

_id 2103
authors Kvan, Thomas
year 1995
title Multimedia Tools to Support Multilingual Learning: A Multilingual Architectural Lexicon
source Multimedia and Architectural Disciplines [Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4] Palermo (Italy) 16-18 November 1995, pp. 307-314
doi https://doi.org/10.52842/conf.ecaade.1995.307
summary We have been exploiting the capabilities of multimedia tools to combine visual and audio images to create a multilingual reference tool for architecture students. 0ur students work in both Cantonese and English, learning incomplete architectural vocabularies in both languages. We set out to create a tool which can be used by student’s as a reference tool as well as a teaching tool. In response to this need, we have created a multimedia lexicon using three-dimensional models of buildings with which the user can interact, identify elements and hear and see the correct term for the elements identified in the language of their choice. The system can handle any number of language combinations or building models. This paper describes a system currently under development which has gone through two iterations to explore the issues involved.

series eCAADe
email
more http://dpce.ing.unipa.it/Webshare/Wwwroot/ecaade95/Pag_37.htm
last changed 2022/06/07 07:52

_id 19b3
authors Kvan, Thomas
year 1995
title Fruitful Exchanges: Professional Implications for Computer-mediated Design
source Sixth International Conference on Computer-Aided Architectural Design Futures [ISBN 9971-62-423-0] Singapore, 24-26 September 1995, pp. 771-776
summary The paper reviews experiences in using computer tools for collaborative design projects in the light of the lessons learned from implementing CAD systems in practice.
keywords Computer-Aided Design, Professional Practice, Computer-Mediated Design
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 210b
authors Kvan, Thomas
year 1997
title But is it Collaboration?
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
doi https://doi.org/10.52842/conf.ecaade.1997.x.a6r
summary Collaborative activities are an important application of computer technology now that telecommunications infrastructure has been established to support it. There are many students in schools of architecture who are undertaking collaborative projects using the Internet and many practices who work together exchanging files and interacting on shared digital models. Software vendors are developing tools to support such collaboration. But what are we doing? What is the nature of collaboration and what are the implications for tools that support this work?
keywords Collaboration
series eCAADe
email
more http://info.tuwien.ac.at/ecaade/proc/kvan/kvan.htm
last changed 2022/06/07 07:50

_id 7e15
authors Kvan, Thomas
year 1997
title Chips, chunks and sauces
source International Journal of Design Computing, 1, 1997 (Editorial)
summary I am sure there is an art in balancing the chunks to use with your chips. Then there is the sauce that envelops them both. I like my chips chunky and not too saucy. Not that I am obsessed with food but I don't think you can consider design computing without chunks. It's the sauce I'm not sure about. The chunks of which I write are not of course those in your salsa picante but those postulated by Chase and Simon (1973) reflecting on good chess players; the chunks of knowledge with which an expert tackles a problem in their domain of expertise. The more knowledge an expert has of complex and large configurations of typical problem situations (configurations of chess pieces), the greater range of solutions the expert can bring a wider to a particular problem. Those with more chunks have more options and arrive at better solutions. In other words, good designs come from having plenty of big chunks available. There has been a wealth of research in the field of computer-supported collaborative work in the contexts of writing, office management, software design and policy bodies. It is typically divided between systems which support decision making (GDSS: group decision support systems) and those which facilitate joint work (CSCW: computer-based systems for co-operative work) (see Dennis et al. (1988) for a discussion of the distinctions and their likely convergence). Most implementations in the world of design have been on CSCW systems, few have looked at trying to make a group design decision support system (GDDSS?). Most of the work in CSCD has been grounded in the heritage of situated cognition - the assumption that collaborative design is an act that is intrinsically grounded in the context within which it is carried out, that is, the sauce in which we find ourselves swimming daily. By sauce, therefore, I am referring to anything that is not knowledge in the domain of expertise, such as modes of interaction, gestures, social behaviours.
series journal paper
email
last changed 2003/05/15 10:29

_id 01e7
authors Kvan, Thomas
year 1997
title Studio Teaching Without Meeting: Pedagogical Aspects of a Virtual Design Studio
source CAADRIA ‘97 [Proceedings of the Second Conference on Computer Aided Architectural Design Research in Asia / ISBN 957-575-057-8] Taiwan 17-19 April 1997, pp. 163-177
doi https://doi.org/10.52842/conf.caadria.1997.163
summary Virtual Design Studios are proliferating. Schools of architecture are eagerly experimenting with the technology of the Internet. Discussions about Virtual Design Studios typically focus on technological issues – which hardware, what software – or environments – MOOs, ftp. Recently, some papers have been written on the perceptual issues and the social aspects of remote design collaborations, thus contributing to some of the contextual issues within which virtual studios are conducted. This paper contributes another perspective, presenting a review of the pedagogical issues raised in a VDS. It examines the difficulties and opportunities which present themselves in teaching a Virtual Design Studio. Based on reviews of problem-based learning and examinations of architectural studio learning, including several experiences in conducting virtual studios, the author considers the particularities of conducting a studio in the virtual world, the motivations for these studios, the experiences of students and the results obtained. From this background, the author identifies benefits and drawbacks of teaching in this manner, leading then to guidelines for framing and conducting effective and successful Virtual Design Studios and raises issues for further discussion.
series CAADRIA
email
last changed 2022/06/07 07:52

_id f816
id f816
authors Kvan, Thomas
year 1998
title THE SASADA LAB
source ACADIA Quarterly
summary Interview with Tsuyoshi Tee Sasada, Osaka University. In common with several other universities in Japan, Osaka University is organized in research and teaching units, rather than classes or courses. The Sasada Lab is one of these units. The paper describes how they work, a little of the history to explain this somewhat unusual academic entity and some of results of their efforts.
series other
type normal paper
email
last changed 2005/10/05 08:27

_id b57c
authors Kvan, Thomas
year 1999
title Designing Together Apart
source Open University, Milton Keynes
summary The design of computer tools to assist in work has often attempted to replicate manual methods. This replication has been proven to fail in a diversity of fields such as business management, Computer-Aided Design (CAD) and Computer- Supported Collaborative Work (CSCW). To avoid such a failure being repeated in the field of Computer-Supported Collaborative Design (CSCD), this thesis explores the postulation that CSCD does not have to be supported by tools which replicate the face-to-face design context to support distal architectural design. The thesis closely examines the prevailing position that collaborative design is a social and situated act which must therefore be supported by high bandwidth tools. This formulation of architectural collaboration is rejected in favour of the formulation of a collaborative expert act. This proposal is tested experimentally, the results of which are presented. Supporting expert behaviour requires different tools than the support of situated acts. Surveying research in computer-supported collaborative work (CSCW), the thesis identifies tools that support expert work. The results of the research is transferred to two contexts: teaching and practice. The applications in these two contexts illustrate how CSCD can be applied in a variety of bandwidth and technological conditions. The conclusion is that supporting collaborative design as an expert and knowledge-based act can be beneficially implemented in the teaching and practice of architecture.
series thesis:PhD
email
last changed 2003/02/12 22:37

_id fa3a
authors Kvan, Thomas
year 2000
title Technology in Support of Design Learning
source Computing in Civil and Building Engineering, Renate Fruchter, Feniosky Pena-Mora and W. M. Kim Roddis, ASCE, pp. 1148-1155
summary In the many years of conferences on the teaching of computer skills or application of computers in design studios; we see discussions about the needs; methods and benefits of teaching the use of computer tools. A few of the papers review how students learn but none report how computer tools can be directly beneficial to the student’s learning of design. This paper reviews design learning and illustrates how computer tools have been used to support learning.
keywords Pedagogy; Learning; Virtual Studio
series journal paper
email
last changed 2002/11/15 18:29

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 838HOMELOGIN (you are user _anon_566812 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002