CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id caadria2020_257
id caadria2020_257
authors Lu, Yao, Birol, Eda Begum, Johnson, Colby, Hernandez, Christopher and Sabin, Jenny
year 2020
title A Method for Load-responsive Inhomogeneity and Anisotropy in 3D Lattice Generation Based on Ellipsoid Packing
doi https://doi.org/10.52842/conf.caadria.2020.1.395
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 395-404
summary 3D lattice structures are gaining widespread application in multiple design fields. While the number of projects that utilize load-responsive inhomogeneous and anisotropic 3D lattices in design applications increase, accessible and effective algorithmic generation methodologies remain lacking. This paper addresses this gap by introducing a novel computational method for controlled load-responsive inhomogeneity and anisotropy in 3D lattice generation. The presented methods employ a responsive Ellipsoid Packing algorithm informed by the global tensor field of the packing geometry, followed by a Kissing Ellipsoids algorithm to generate the lattice. Load specific anisotropy and inhomogeneity in the ellipsoid packing process is achieved in response to the magnitude and directionality values of the global tensor field and specialized responsive lattices are easily generated. The proposed Ellipsoid Packing workflow is compared to various common lattice generation algorithms. Results show improvement in mechanical performance.
keywords 3D lattice; ellipsoid packing; bio-inspired; algorithmic design; ceramic brick
series CAADRIA
email
last changed 2022/06/07 07:59

_id acadia22pr_166
id acadia22pr_166
authors Lu, Yao; Seyedahmadian, Alireza; Chhadeh, Philipp Amir; Cregan, Matthew; Bolhassani, Mohammad; Schneider, Jens; Yost, Joseph Robert; Brennan, Gareth; Akbarzadeh, Masoud
year 2022
title Tortuca: An Ultra-Thin Funicular Hollow Glass Bridge
source ACADIA 2022: Hybrids and Haecceities [Projects Catalog of the 42nd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-7-4]. University of Pennsylvania Stuart Weitzman School of Design. 27-29 October 2022. edited by M. Akbarzadeh, D. Aviv, H. Jamelle, and R. Stuart-Smith. 166-171.
summary Designed with Polyhedral Graphic Statics (PGS), a geometry-based structural form-finding method, Tortuca presents an efficient and innovative structural system constructed by the dry assembly of thirteen hollow glass units (HGU). It also proposes a new language for glass that is carefully treated, structurally informed, fabrication-aware, and environmentally responsible. 
series ACADIA
type project
email
last changed 2024/02/06 14:06

_id caadria2020_164
id caadria2020_164
authors Lu, Yi-Heng, Wang, Shih-Yuan, Sheng, Yu-Ting, Lin, Che-Wei, Pang, Yu-Hsuan and Hung, Wei-Tse
year 2020
title Transient Materialization – Robotic Metal Curving
doi https://doi.org/10.52842/conf.caadria.2020.2.423
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 423-432
summary This paper introduces the notion of transient materialization to investigate a novel approach of robotic fabrication. Transient materialization explores a new logic of materialization that takes the advantage of differentiated material states to generate form at a particular moment through computation and fabrication technologies. Specifically, this design research explains a unique design and fabrication process, opening up a new method of materializing architectural form that emerges from the interweaving of data, the material capacity (plastic deformation), timing, and machine capacity. Hence, to examine this research direction, this paper conducts an experimental project, Robotic Metal Curving, through hands-on material experiments, as well as the development of algorithms, robot motion, and prototyping machines. This experiment utilizes an induction heating technique in cooperation with a six-axis industrial robotic arm and fabrication equipment used to shape each metal rod into a three-dimensional curve at a transient moment. In addition, the project focuses not only on developing a robotic metal curving system but also apply this technique in large scale by fabricating a wire-frame structure.
keywords Robotic Fabrication; Digital Fabrication; Metal Bending
series CAADRIA
email
last changed 2022/06/07 07:59

_id caadria2021_196
id caadria2021_196
authors Lu, Yueheng, Tian, Runjia, Li, Ao, Wang, Xiaoshi and Jose Luis, Garcia del Castillo Lopez
year 2021
title CubiGraph5K - Organizational Graph Generation for Structured Architectural Floor Plan Dataset
doi https://doi.org/10.52842/conf.caadria.2021.1.081
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 81-90
summary In this paper, a novel synthetic workflow is presented for procedural generation of room relation graphs of floor plans from structured architectural datasets. Different from classical floor plan generation models, which are based on strong heuristics or low-level pixel operations, our method relies on parsing vectorized floor plans to generate their intended organizational graph for further graph-based deep learning. This research work presents the schema for the organizational graphs, describes the generation algorithms, and analyzes its time/space complexity. As a demonstration, a new dataset called CubiGraph5K is presented. This dataset is a collection of graph representations generated by the proposed algorithms, using the floor plans in the popular CubiCasa5K dataset as inputs. The aim of this contribution is to provide a matching dataset that could be used to train neural networks on enhanced floor plan parsing, analysis and generation in future research.
keywords Graph Theory; Algorithm; Architecture Design Dataset; Organizational Graph
series CAADRIA
email
last changed 2022/06/07 07:59

_id caadria2016_539
id caadria2016_539
authors Lublasser, E.; J. Braumann, D. Goldbach and S. Brell-Cokcan
year 2016
title Robotic Forming: Rapidly Generating 3D Forms and Structures through Incremental Forming
doi https://doi.org/10.52842/conf.caadria.2016.539
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 539-548
summary The past years have seen significant developments in the area of robotic design interfaces. Building upon visual programming environments, these interfaces now allow the creative industry to de- fine even complex fabrication processes in an easy, accessible way, while providing instant, production-immanent feedback. However, while these software tools greatly speed up the programming of robot- ic arms, many processes are still inherently slow: Subtractive process- es need to remove a large amount of material with comparably small tools, while additive processes are limited by the speed of the extruder and the properties of the extruded material. In this research we present a new method for incrementally shaping transparent polymer materi- als with a robotic arm, without requiring heat or dies for deep- drawing, thus allowing us to rapidly fabricate individual panels within a minimum of time.
keywords Incremental forming; robotic fabrication; visual programming
series CAADRIA
email
last changed 2022/06/07 07:59

_id ddss2006-pb-235
id DDSS2006-PB-235
authors Luca Caneparo, Francesco Guerra, and Elena Masala
year 2006
title UrbanLab - Generative platform for urban and regional design
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Progress in Design & Decision Support Systems in Architecture and Urban Planning, Eindhoven: Eindhoven University of Technology, ISBN-10: 90-386-1756-9, ISBN-13: 978-90-386-1756-5, p. 235-251
summary UrbanLab is a computer system supporting urban and regional design. The papers outlines two leading aspects of this large research project, aimed respectively to make explicit the dynamic of the design in its time and geographic dimensions, and to interactively represent the interplay of some, explicitly, recognised factors, for instance the role of a multitude of different (local) actors in the design process. UrbanLab has been applied to several projects at different scales. We consider the applications to dynamically and interactively generating models of an Alpine valley. The modelling in the spatial and temporal dimensions provided us with the elements to study the evolution over the next twenty years.
keywords Generative modelling, Participatory design, DSS, GIS, Software agent, Urban design, Regional design
series DDSS
last changed 2006/08/29 12:55

_id ddss9208
id ddss9208
authors Lucardie, G.L.
year 1993
title A functional approach to realizing decision support systems in technical regulation management for design and construction
source Timmermans, Harry (Ed.), Design and Decision Support Systems in Architecture (Proceedings of a conference held in Mierlo, the Netherlands in July 1992), ISBN 0-7923-2444-7
summary Technical building standards defining the quality of buildings, building products, building materials and building processes aim to provide acceptable levels of safety, health, usefulness and energy consumption. However, the logical consistency between these goals and the set of regulations produced to achieve them is often hard to identify. Not only the large quantities of highly complex and frequently changing building regulations to be met, but also the variety of user demands and the steadily increasing technical information on (new) materials, products and buildings have produced a very complex set of knowledge and data that should be taken into account when handling technical building regulations. Integrating knowledge technology and database technology is an important step towards managing the complexity of technical regulations. Generally, two strategies can be followed to integrate knowledge and database technology. The main emphasis of the first strategy is on transferring data structures and processing techniques from one field of research to another. The second approach is concerned exclusively with the semantic structure of what is contained in the data-based or knowledge-based system. The aim of this paper is to show that the second or knowledge-level approach, in particular the theory of functional classifications, is more fundamental and more fruitful. It permits a goal-directed rationalized strategy towards analysis, use and application of regulations. Therefore, it enables the reconstruction of (deep) models of regulations, objects and of users accounting for the flexibility and dynamics that are responsible for the complexity of technical regulations. Finally, at the systems level, the theory supports an effective development of a new class of rational Decision Support Systems (DSS), which should reduce the complexity of technical regulations and restore the logical consistency between the goals of technical regulations and the technical regulations themselves.
series DDSS
last changed 2003/08/07 16:36

_id 8573
authors Lucardie, L., De Gelder, J. and Huijsing, A.
year 1995
title The Advanced Knowledge Transfer System
source Sixth International Conference on Computer-Aided Architectural Design Futures [ISBN 9971-62-423-0] Singapore, 24-26 September 1995, pp. 163-171
summary The joint application of decision tables and Prolog seems to meet all the necessary requirements to be met by a language or modelling knowledge. Despite the high complementarity of decision tables and Prolog, it appears that they still yield a language with certain drawbacks. The Advanced Knowledge Transfer System (AKTS) has been developed to take advantage of this complementarity and simultaneously eliminate these drawbacks. To show the capabilities of AKT three knowledge-based systems in the building and construction sector are described which recently have been developed using AKTS.
keywords Knowledge-Based Systems, Modelling Language, Decision Tables, Prolog
series CAAD Futures
last changed 1999/08/03 17:16

_id ddss9463
id ddss9463
authors Lucardie, Larry
year 1994
title A Functional Framework For Conceptual Modelling
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary A conceptual model is not only indispensable for the design and implementation of knowledge based systems, but also for their validation, modification, maintenance and enhancement. Experience indicates, however, that in many cases reality is not well reflected in a full-fledged conceptual model. What is systematically lacking in the prevailing conceptualization methods is a well-developed theory of knowledge that underlies conceptualization methods: a theory that precedes the process of forming meaningful classifications and that precedes the specification of a conceptual model. To date, conceptualization methods are based on the probabilistic assumption that, in essence, all conditions necessary for creating a classification, are provided initially and can easily be revealed by utilizing mathematical measures of similarity. Another frequently occurring prototypical assumption is that for creating a classification, necessary conditions are sufficient. Furthermore, it is assumed that the categories of conditions are a priori fixed and unconditional. That conceptualizing takes place without any explicit background knowledge about goals of classifications and without contextual influences and that categorizations have an unconditional status are not viewed as problems. In contrast to these approaches, the functional view states that relevant descriptive attributes are not necessarily a priori given but should be acquired through knowledge about goals of classifications and about contexts. It is also asserted that an explicit concern for necessary conditions will not suffice for capturing the dynamics of reality. Furthermore, the functional view puts forward that a goal- and context-oriented strategy leads to the reconstruction of new attributes and categorizations with a dynamic status. The aim of this paper is to discuss the theoretic and practical merits of the functional view compared to the probabilistic and prototype approaches. Conceptual models developed in the Computer Integrated Manufacturing-Project will serve as illustrations for the main ideas.
series DDSS
email
last changed 2003/08/07 16:36

_id lasg_whitepapers_2016_050
id lasg_whitepapers_2016_050
authors Lucinda Presley, Becky Carrol, Rob Gorbet
year 2016
title Promoting Creative and Innovative Thinking in the Classroom: The Role of Living Architecture Systems
source Living Architecture Systems Group White Papers 2016 [ISBN 978-1-988366-10-4 (EPUB)] Riverside Architectural Press 2016: Toronto, Canada pp. 050 - 061
summary Living Architecture Systems Group "White Papers 2016" is a dossier produced for the occasion of the Living Architecture Systems Group launch event and symposium hosted on November 4 and 5 at the Sterling Road Studio in Toronto and the University of Waterloo School of Architecture at Cambridge. The "White Papers 2016" presents research contributions from the LASG partners, forming an overview of the partnership and highlighting oppportunities for future collaborations.
keywords design, dissipative methods, design methods, synthetic cognition, neuroscience, metabolism, STEAM, organicism, field work, responsive systems, space, visualizations, sensors, actuators, signal flows, art and technology, new media art, digital art, emerging technologies, citizen building, bioinspiration, performance, paradigms, artificial nature, virtual design, regenerative design, 4DSOUND, spatial sound, biomanufacturing, eskin, delueze, bees, robotics
email
last changed 2019/07/29 14:00

_id eee5
authors Luczak, H., Beitz, W., Springer, J. and Langner, T.
year 1991
title Frictions and Frustrations in Creative-Informatory Work with Computer Aided Design -- CAD-Systems -- Congress I: Work with Terminals: HEALTH ASPECTS: WORKLOAD, STRESS AND STRAIN AND IRREGULAR WORKING HOURS; Causes and Measures of Stress
source Proceedings of the Fourth International Conference on Human-Computer Interaction 1991 v.1 pp. 175-179
summary The effects of computer aided design work on the design process are analysed by field experiments. The study focuses on the influence of 3 different design tasks (standard tasks) and 11 CAD-systems (2D and 3D), taking into account the performance and strain measurements of 43 subjects (15 design engineers, 8 technicians, 17 draughtsmen, 3 trainees). The 3 standard tasks differ in performance measurements, especially in time spent on task, quantity of generated elements, not in the quality of the solution. The kind of CAD-system influences the time spent on task as well as the design performance, with significant differences of up to 100%. The same tendency can be diagnosed in a comparison of 2D and 3D systems. During the use of different functions of the CAD-system, strain effects are identified by cross-correlation with continuously measured physiological parameters, even with CAD-functions which should reduce stresses of routine work. Deficits and complications in the handling of CAD-systems increase with the complexity of the system and thus cause an antinome effect on performance and strain of its operators: creativity is reduced by frictions and frustrations in system handling even if operators are highly trained.
keywords Stressor Analysis; Performance Measurement; Field-Experiment; Design Process
series other
last changed 2002/07/07 16:01

_id ascaad2006_paper3
id ascaad2006_paper3
authors Luesche, Andreas and Salim Elwazani
year 2006
title Adapting Digital Technologies to Architectural Education Need
source Computing in Architecture / Re-Thinking the Discourse: The Second International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2006), 25-27 April 2006, Sharjah, United Arab Emirates
summary Adapting digital technologies to architecture school settings is a topic of universal interest. Properly construed, adapting digital technologies to architectural education emanates from philosophical underpinnings. For architectural programs, the scientific-artistic attribute notion can be a powerful reference for mapping program mission, goals, and curriculum. A program plan developed with scientific-artistic attributes of performance in mind can tap on the use of digital media from the perspective that the media has scientific-artistic characteristics itself. Implementation of digital technologies adaptation can be challenged, among other things, by scarcity in resources. This paper focuses on the role of digital equipment resources in adaptation. A case in point is the use of digital technologies at the Architecture and Environmental Design Studies (Arch/EDS) Program of Bowling Green State University. The study considered the utilization by the third and fourth year design studio students of the digital resources at the Center for Applied Technology, a College based, but University wide serving unit. The objective of the study was to build up a theoretical understanding of the adaptation problem and come up with strategy guidelines for adapting digital media resources to architectural education. A survey of students and interviews with the Center’s personnel were methods used to collect data. The study has placed the adaptation problem in a philosophical context, turned out a set of theoretical generalizations about digital utilization, and suggested strategy adaptive guidelines. Beyond facilitating adaptation specific to the Arch/EDS Program, the results of the study are bound to affect digital adaptation in a general sense.
series ASCAAD
email
last changed 2007/04/08 19:47

_id acadia03_034
id acadia03_034
authors Luhan, G.A., Bhavsar, S. and Walcott, B.L.
year 2003
title Deep-Time ProbeInvestigations in Light Architecture
doi https://doi.org/10.52842/conf.acadia.2003.258
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 258-266
summary This paper presentation presents an interdisciplinary research project conducted by a design team comprised of faculty from the Colleges of Architecture, Engineering, and Astrophysics. The title of the project, Deep-Time Probe, Investigations in Light-Architecture, explores the use of an optically active-SETI experiment that centers on the thematic of time, vision, and movement through space. The realm of architecture was the digital glue that united the varied disciplines. The core of the project is broken down into three intrinsically linked components—data representation—collection, storage, and modulation; the Project Mission Wall; and the resultant Light Architecture or Deep-Time Probe. A small team of architecture students under the direction of one architecture faculty member designed the Mission Wall while the Robotics Department provided CNC machinery to digitally mill and fabricate its components. This same team assembled the 40’x60’x15’ structure in one day. The site of the launch created an adequate interface for the public art structure at the scale of an urban park. The scale of the Mission Wall addressed a variety of places, paces, and scales that mediated between the laser, the context of the surrounding plaza, and pedestrian and vehicular circulation, all while concealing the laser from direct view. The Mission Wall served three functions. It provided a housing for the Deep-Time Probe laser. It created windows and scaffolding for lighting. Moreover, it established a series of “View Corridors” that provided the onlooker with multiple vantage points and thus multiple-readings of information as architecture. Nearly fifty “Time Probe Reporters” gathered information through oral interviews. In addition to messages linked to the interviews, the Deep-Time Probe contained verbal and graphic information, images depicting the design and fabrication processes. At the time of the launch, the design team digitized, specially formatted, converted, and modulated the data into a special high-powered laser that was “launched” into space. An advanced civilization in the universe could theoretically receive and decode this information. The Deep-Time Probe project visualized the strengths of each profession, fostered the creative aspects of each team member, and resulted in a unique and dynamic experience. The deep time probe is right now passing through the Oort Cloud, the debris left over from the formation of our Sun and planets, present as a halo surrounding our solar system . . . a distance of nearly 1.5 trillion miles.
keywords Interdisciplinary Design Research, Information Visualization, and Fabrication
series ACADIA
email
last changed 2022/06/07 07:59

_id acadia03_060
id acadia03_060
authors Luhan, Greg A. (et al.)
year 2003
title Virtual Raves in Synthetic LandscapesHybrid Rave Space
doi https://doi.org/10.52842/conf.acadia.2003.x.f5t
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, p. 432
summary Project Description: The typology of public event spaces has transformed substantially over centuries. Ranges of spatial configurations have been developed with numerous instances and adaptations; many have occurred in our own century as the information needs of the modern society evolved. Bernard Tschumi denotes these phenomena as architectural urbanism where city-generators, functions, and programs combine and intersect in spaces of endless cross programming. Today, derelict industrial spaces [terrain vagues] have become social places that accommodate public activities. New technologies, particularly those associated with electronic media have radically influenced the program and typology of these event-spaces. Yet, in spite of social, technological, and material changes, the essence of the event-structure has not changed, it remains a place of interaction.
series ACADIA
email
last changed 2022/06/07 07:49

_id acadia03_016
id acadia03_016
authors Luhan, Gregory A.
year 2003
title Digital Curricula: Effective Integration of Digital Courses. Stitched-spaces and Digital Permutations
doi https://doi.org/10.52842/conf.acadia.2003.128
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 128-129
summary If, “the purpose of art is to awaken reality” as Paul Klee writes, what then, is the generative purpose of the digital as it relates to architecture? By uniting the traditional ways of knowing with the more contemporary and technologically advanced ways of knowing, the architect then would be able to develop the capacity to visualize and to understand unseen spatial relationships and exploit their latent characteristics. The computer consequently allows a direct synthesis to occur between the original idea and its formal application, in a sense providing new questions to old answers.
series ACADIA
email
last changed 2022/06/07 07:59

_id acadia06_000
id acadia06_000
authors Luhan, Gregory A., Anzalone, P., Cabrinha, M., Clarke, C. (eds.)
year 2006
title Synthetic Landscapes
doi https://doi.org/10.52842/conf.acadia.2006
source Proceedings of the 25th Annual Conference of the Association for Computer-Aided Design in Architecture, Louisville, KY USA, 12-15 October 2006/ ISBN 0-9789463-0-8, Library of Congress Control Number 2006934211
series ACADIA
email
last changed 2022/06/07 07:49

_id acadia05_212
id acadia05_212
authors Luhan, Gregory A.
year 2005
title Modern Translations, Contemporary Methods: DL-1_Resonance House®
doi https://doi.org/10.52842/conf.acadia.2005.212
source Smart Architecture: Integration of Digital and Building Technologies [Proceedings of the 2005 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 0-9772832-0-8] Savannah (Georgia) 13-16 October 2005, pp. 212-225
summary As the first design-build-fabricate-assemble experiment at our school, the intent of the studio was to design a framework from which to examine a “lived space” through digital-to-digital processes. Moving from digital models and physical stereo lithographic models to hand-fabrication and digital assembly allowed the students to move from creation to completion. As part of our holistic design process, the studio fabricated almost all components for the project. These elements include the wood flooring, the copper and wood skins, the building’s structural panels, and the two-story light vortex. This single-family, in-fill house is located within an historic downtown neighborhood and is subject to historic district zoning regulations, design guidelines, and Board of Architecture Review approvals. The project is analogous to design challenges presenting themselves in historic districts throughout the United States including the Savannah, Georgia site for the 2005 ACADIA Conference. The scale of the project relates well to the horizontal nature of this context and after a formal, televised review process with the local Board of Architecture Review, the project represents a dynamic, yet sympathetic architectural dialogue with the surrounding buildings. The project develops simultaneously from the exterior and interior resulting in two courtyards that mediate the urban “front door” and the private “terrace.” The students designed these areas through a series of two-dimensional axonometric drawings, three-dimensional physical and digital models, and four-dimensional time-based animations. The building massing separates into two core elements: gabled copper volume and wood screen volume. These elements maintain their conceptual purity by using the same types of modulations on their skins. The copper form with its deep-cut reveals and proportionally placed light scoring patterns reflects the horizontal datum lines of the floor, sill, threshold, and ceiling. In contrast, the wood volume reflects these same lines as applied “shadow screens” which create depths that seamlessly tie together the side, rear, and front facades.The hinge point of the house is the light vortex. Designed in Rhino, translated in Catia, fabricated out of aluminum, and clad in stainless steel, this two-story sculptural element will literally wrap light around its surfaces. Like a sunflower, the light vortex, with its angel hair stainless steel finish, responds to the incremental differentiation of light throughout the day. Photosensitive floor-mounted lights designed to augment the volume of natural light will provide a continuous light rendition on the sculpture. The project, scheduled for completion at the end of the 2005 summer session, is at the time of this submission about 60% complete.
series ACADIA
email
last changed 2022/06/07 07:59

_id sigradi2005_097
id sigradi2005_097
authors Luhan, Gregory A.
year 2005
title At Full-Scale | From Installation to Inhabitation
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 97-102
summary In 1999, the University of Kentucky (then the College of Architecture, now the College of Design-School of Architecture) established a Digital Design Studio to combine the strong tradition of handcrafting in the existing design program with those technologically sophisticated tools shaping the profession for the 21st century. Over a six-year period, this all-digital design studio has developed from a pedagogical model for developing new different ways of seeing and making architecture to a proof-of-concept real-world experience to coalesce state-of-the-art visualization techniques with current expectations of practice. Creating dynamic links between students, industry, and the profession has enabled the School of Architecture to provide leadership for practicing architects, to create an effective dialogue between industrial and design professionals, and to incorporate successfully leading-edge design pedagogy with the more technological applications that will shape the future of architecture practice. The materials presented here reflect a sequence of comprehensive digital projects produced under my direction from 1999 through 2005.
series SIGRADI
email
last changed 2016/03/10 09:55

_id sigradi2005_133
id sigradi2005_133
authors Luhan, Gregory A.
year 2005
title From art to part | DL-1_Resonance house®
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 133-138
summary Moving from digital models and physical stereo lithographic models to hand-fabrication and digital assembly allowed the students to move from creation to completion. As part of our holistic design process, the studio fabricated almost all components for the project. These elements include the wood flooring and cantilevered staircase, the copper and wood skins, the building’s structural panels, and the two-story light vortex. This project—a single-family, in-fill house located within an historic downtown neighborhood—is subject to historic district zoning regulations, design guidelines, and Board of Architecture Review approvals. The students designed these areas through a series of two-dimensional plans and axonometric drawings, three-dimensional physical and digital models, and four-dimensional time-based animations. The building massing separates into two core elements: a gabled copper volume and a wood screen volume. The hinge point of the house is the light vortex. Photosensitive floor-mounted lights designed to augment the volume of natural light will provide a continuous light rendition on the sculpture. The project is scheduled for completion in October 2005.
series SIGRADI
email
last changed 2016/03/10 09:55

_id acadia06_064
id acadia06_064
authors Luhan, Gregory A.
year 2006
title Synthetic Making
doi https://doi.org/10.52842/conf.acadia.2006.064
source Synthetic Landscapes [Proceedings of the 25th Annual Conference of the Association for Computer-Aided Design in Architecture] pp. 64-67
summary Various approaches of virtual and physical modeling have led to a synthetic form of making that is plastic and scalable in nature. This shift from traditional forms of representing and generating architecture now offers a better possibility of full-scale construction and fabrication processes and links transparently to industry. Architects are beginning to dynamically inform the visioning processes of assemblies and design through a range of precise subassemblies. Further to this end, the synthetic techniques and materials are opening up avenues for designers to investigate a range of fibers and fabrics that radically transform light and color renditions, and texture. Investigations in the realm of traditional materials such as stone, wood, and concrete continue to evolve, as do their associated methods of making. As a result of synthetic technologies, architects today have the possibility to work along side industry engineers and professionals to design castings, moldings, patterns, and tools that challenge not only the architectural work of art, but industrial and product design as well. This cultural shift from physical space to virtual space back to physical space and the combination of hand-, digital-, and robotic-making offers a unique juxtaposition of the built artifact to its manufacturing that challenges both spatial conventions and also the levels of precision and tolerance by which buildings are assembled. Traditional forms of documentation for example result typically in discrepancies between the drawn and the actualized which are now challenged by the level of precision and tolerance at the virtual level. It is within this context that leading-edge architects and designers operate today. Yet, how the profession and the academy respond to these opportunities remains an open line of inquiry and addressing these concerns opens up the rich potential enabled through synthetic making.
series ACADIA
email
last changed 2022/06/07 07:59

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