CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 11325

_id 8816
authors Penn, Michael A. and Patterson, Richard R.
year 1986
title Projective Geometry and its Application to Computer Graphics
source xi, 403 p. Englewood Cliffs, New Jersey: Prentice Hall, 1986. includes bibliography: p. 394-395
summary The goal of the book is to support the design of solutions to computer graphic problems through an understanding of the underlying elements of projective geometry. Some of the topics discussed are: How to view the structure of two and three dimensional graphic libraries, how to create two dimensional perspective and parallel images of a three dimensional object, how to draw the graph of a function of two real variables, and more
keywords computer graphics, projective geometry
series CADline
last changed 2003/06/02 13:58

_id ijac20097308
id ijac20097308
authors Penttila, Hannu
year 2009
title Services in Digital Design: new visions for AEC-field collaboration
source International Journal of Architectural Computing vol. 7 - no. 3, 459-478
summary The objective of this paper is to describe contemporary digital building design from a service provider aspect. The constrained framework of this work is digital architectural design practice. When design is seen in the context of the AEC field, a process oriented approach is commonly used in describing collaboration and evolutionary progress of the design work as a project. Design projects are scheduled chains of activities which result in design delivery or actual physical buildings as the end products of the project. Recently developments in building information modelling (BIM) have presented fundamentally new ways for collecting, exploring, and sharing design information. This study develops the novel digital approach: BIM as design services. The key finding of the study is that parts of the design domain can be described as services in the changing digital environment. The scientific contribution of this paper is in describing contemporary digital design practice with an alternative service approach. A framework for such services is also presented. This work will expand the authors' contribution to research on preliminary architectural design using building information models.
series journal
last changed 2009/10/20 08:02

_id avocaad_2003_07
id avocaad_2003_07
authors Penttilä, Hannu
year 2003
title Think Globally – Act Locally in Architectural Information Management
source LOCAL VALUES in a NETWORKED DESIGN WORLD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Stellingwerff, Martijn and Verbeke, Johan (Eds.), (2004) DUP Science - Delft University Press, ISBN 90-407-2507-1.
summary This paper tries to describe the conceptual connection between the larger-scale, somewhat idealistic global visions and trends in the architectural-ICT-education, and on the other hand the smaller-scale real-life activities that are carried out in the local educational institutions.The local activities are demonstrated with a handful of case-study experiences from HUT/architecture.A proposal for the future, is to establish a continuous web-forum for architectural schools• To submit and maintain their organizational and educational data• To benchmark their education content with other schools• An early version is already available in:
keywords Architecture, Local values, Globalisation, Computer Aided Architectural Design
series AVOCAAD
type normal paper
email
last changed 2009/06/04 07:04

_id caadria2008_10_session1b_081
id caadria2008_10_session1b_081
authors Penttilä, Hannu; Markus Peter, Dietrich Elger
year 2008
title Evaluating VBE AND BIM-frameworkS A Cost Estimation Case Study and Reflections to Environmental Issues
doi https://doi.org/10.52842/conf.caadria.2008.081
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 81-88
summary This paper describes and evaluates two recently emerged concepts, Virtual Building Environment VBE and Building Information Modelling BIM, fitting them into the context of contemporary design and construction. Both are elementary concepts in modern digitally “reinforced” design and construction. A case study of cost estimation is presented to illustrate how discipline related issues are currently managed within VBE and BIM. An environmental aspect is presented as a corresponding domain to evaluate the other use cases of building related information. Other similar domains to be evaluated perhaps in further case studies could be the functional user aspect, the project management aspect and the regulating aspect by the society and authorities. A hypothetical assumption is, that methods and technologies which are currently used within VBE and BIM, mainly by designers, can well support various data extractions from BIM-models, but they may not serve all construction process participants in the most beneficial way. Also wider scale building portfolios are requested as conceptual extensions to VBE and BIM. This study is based on ongoing PhD studies on building information modelling and environmental life cycle assessment.
keywords VBE; virtual building environment; BIM; building information model; CAD; cost estimation; life cycle assessment; LCA
series CAADRIA
email
last changed 2022/06/07 08:00

_id ecaade2007_124
id ecaade2007_124
authors Penttilä, Hannu; Rajala, Marko; Freese, Simo
year 2007
title Building Information Modelling of Modern Historic Buildings
doi https://doi.org/10.52842/conf.ecaade.2007.607
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 607-613
summary This paper reports a research study which evaluated the possibilities of building information modelling (BIM) within renovation of buildings of significant architectural, historic or cultural values. Renovation or restoration projects of historic buildings can be more demanding, challenging and complex than traditional renovation of for instance within housing. Objective of this research has been to transfer ICT (information and communication technology) and BIM research findings to historic design practice and true renovation project environments. The concept of building information modelling BIM is a proposed integrative framework for all design and construction project information in digital form. BIM can currently be seen to be in a phase of pragmatic pilot projects in several countries. Nevertheless, BIM has not been tested that much in renovation projects yet, although the importance of renovation and restoration is remarkable within the total volume of western construction sectors. One essential conclusion of this study is, that renovation design work should be started earlier in model-based design projects than in traditional renovation projects. More resources have also to be assigned to earlier design phases, if BIM is intended to be used extensively throughout the project. Another finding is the new concept of an inventory model, which is proposed to be the container for all building inventory, survey and measurement data. Even more so, when significant historic, hence more demanding building renovation is concerned, because there are more needs for various kinds of surveys, accurate data gathering and analyzing queries concerning the project.
keywords BIM, building information modelling, design process, design methods, reconstruction, renovation
series eCAADe
email
last changed 2022/06/07 08:00

_id ecaade2017_122
id ecaade2017_122
authors Peralta, Mercedes and Loyola, Mauricio
year 2017
title Performative Materiality - A DrawBot for Materializing Kinetic Human-Machine Interaction in Architectural Space
doi https://doi.org/10.52842/conf.ecaade.2017.1.611
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 611-618
summary This paper presents an exploration of movement as a design material to evidence human-machine interaction in an architectural space. An autonomous robotic vehicle with environmental sensory capabilities interacts kinetically with people by recognizing their emotional states from their body postures. A drawing device installed in the vehicle leaves a trace on the floor as a material testimony to the mutual dynamics. The complex yet surprisingly intuitive choreographic interaction of the machine and its social and physical environment blurs the boundaries between drawing, machine, and performance. In general, the project conceptualizes movement as a design material, drawing as a performative action, and social interaction as a physical force, all of which can be enhanced or mediated by digital technologies to produce results with aesthetic value.
keywords Human-Machine Interaction; Drawing Machine; Performance Design
series eCAADe
email
last changed 2022/06/07 08:00

_id ecaade2023_113
id ecaade2023_113
authors Pereira da Silva, Nuno, Eloy, Sara and Resende, Ricardo
year 2023
title Drone Robotic Construction: A methodology for simulating the construction performed by drones using virtual and augmented reality
doi https://doi.org/10.52842/conf.ecaade.2023.2.781
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 781–790
summary The economic and social impacts of robotic construction in Architecture, Engineering, and construction (AEC) are hard to assess and quantify without physical in situ testing, which is expensive and time-consuming This paper presents a methodology for the simulation of robotic construction technologies, namely drones, in a human-machine cooperation (HMC) using virtual (VR) and augmented (AR) reality environments. The developed methodology for robotic construction has the potential to be applied before the start of construction and to use real, virtual and augmented environments for robotic construction simulations. The application of such simulation methodology allows to test HMC scenarios and has the potential to increase construction precision while predicting both construction duration and cost. We present a review of the literature on drone and hybrid automatic construction solutions, as well as VR and AR construction simulations. Then a HMC simulation methodology is proposed and detailed. Three cases of application of the methodology are presented testing different approaches and cooperation scenarios in robotic construction. These cases are: (i) a drone construction in a real environment, (ii) a VR robotic construction simulation and (iii) an AR HMC. The application cases assess how the developed methodology is applicable to a set of different types of simulations that include different criteria.
keywords Robotic construction, drones, VR/AR, simulation, Human-Machine Cooperation
series eCAADe
email
last changed 2023/12/10 10:49

_id sigradi2023_457
id sigradi2023_457
authors Pereira de Oliveira, Brunna, Olmedo da Silveira, Thanize, Bandeira Ávila, Renata, Holz Ribak, Raischa and Dalla Vecchia, Luisa
year 2023
title Tactile Models and Digital Fabrication to Support the Understanding of the Architectural Design of a Renovation in a School for the Visually Impaired
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1219–1228
summary This study shows the results from an outreach activity developed in the school of Architecture at the Universidade Federal de Pelotas. A special education school for visually disabled people expressed difficulty in guiding and helping students and staff to understand the school’s space. Furthermore, the school will be renovated expanding the second floor; materials for the blind members to understand the design were also needed. Thus, tactile models were developed and produced through digital fabrication. The process started with a bibliographic review about tactile models, focusing mainly on similar studies of tactile models for understanding architectural designs. Tests were carried out with members of the school, with the aim of identifying problems and gathering insights on possible ways to improve the models. The final tactile models remained at the school. We expect that the models will allow school members to understand the proposed renovations and contribute to orienting people in the existing school space, especially new students.
keywords Tactile models, Digital fabrication, University outreach, Space orientation, Architectural design
series SIGraDi
email
last changed 2024/03/08 14:08

_id sigradi2016_625
id sigradi2016_625
authors Pereira Junior, Clorisval; Holanda, Giodana; Spitz, Rejane
year 2016
title Crowdmapping e mapeamento colaborativo em iniciativas de inovaç?o social no Brasil [Crowdmapping and Collaborative Mapping in Digital Social Innovation Initiatives in Brazil]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.969-974
summary This work presents an analysis of recent Crowdmapping and Collaborative Mapping initiatives in Brazil. In our discussion, we argue that Crowdmapping and Collaborative Mapping technologies can contribute to the development of better representations of issues that affect communities, as well as to the development of more stable forms of civic engagement and social innovation. In addition, we discuss we discuss how design can contribute to Crowdmapping and Collaborative Mapping initiatives in order to support the development of more appropriate public policies for these communities.
keywords Crowdmapping; Mapeamento Colaborativo; Cartografia Social; Design Participativo; Inovaç?o Social Digital
series SIGRADI
email
last changed 2021/03/28 19:59

_id sigradi2021_34
id sigradi2021_34
authors Pereira Silva, Lídia, Miguel Gomes Januário, Pedro and Manuel dos Santos Pereira de Almeida, Paulo
year 2021
title Digital Tools to Analyze Sunlight Availability for Vertical Farming in Buildings Facades
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 277–289
summary This article aims to present the development of a tool to analyze sunlight availability for vertical farming in buildings facades. For the elaboration of this support system, a resource-based visual programming language was used, where indicators of solar radiation, Photosynthetic Photon Flux Density (PPFD) and Daily Light Integral (DLI) make up the inputs and outputs. To validate the developed system, an analysis of a residential area, located in the city of Joao Pessoa - Paraíba, was proposed. After the simulation, it was possible to observe the usability and effectiveness of the tool for analyzing of sunlight availability in urban contexts. Moreover, the achieving results can be used to provide planners with guidelines that encourage the development of public policies and legislative instruments aimed at vertical agriculture in facades.
keywords Vertical farming, Facades, Solar radiation, Photosynthetic Photon Flux Density, Daily Light Integral
series SIGraDi
email
last changed 2022/05/23 12:10

_id sigradi2018_1659
id sigradi2018_1659
authors Pereira Steffen Muniz, Júlia; Trevisan Pupo, Regiane
year 2018
title Learning Math and Digital Prototyping with Mobile Digital Fabrication Lab
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 1078-1083
summary It is well known that Math learning processes common used within elementary school phases are not necessarily competent. Students are rarely capable of relating acquired knowledge with day by day activities and memorizing practices are encouraged by teachers. On the other hand, the use of games during learning development is an important alternative that brings interest, playful and real knowledge of content assimilation. This paper describes how digital fabrication tools were used by students to develop and build game prototypes as an option on Math learning. The experience was accomplished through a Mobile Digital Fabrication Lab as an instrument that brought these technologies to students.
keywords Digital Prototyping; Educational Games; Mathematics Teaching; Laser Cutting; FabLab
series SIGRADI
email
last changed 2021/03/28 19:59

_id sigradi2018_1322
id sigradi2018_1322
authors Pereira Stehling, Miguel; Coeli Ruschel, Regina
year 2018
title Proposal of a Process of Mass Customization of Kitchen Cabinetry
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 397-407
summary Digital Fabrication has been widely used for the production of standardized building components, but not so in the engineered-to-order fabrication strategy, a system in which the customer’s needs are fulfilled in the design stage. Mass Customization meets the demands of a customer at a cost near that of Mass Production. This study presents the current stage of an Action Research dealing with Mass Customization, design and BIM adoption challenges, proposing the adoption of BIM aiming Mass Customization at engineered-to-order systems for Small and Medium Enterprises. It uses Web-based User Interface and Revit and Dynamo models exported to Computer Numerical Control machines.
keywords Mass customization; Engineered-to-order; Digital fabrication; Prefabrication; BIM
series SIGRADI
email
last changed 2021/03/28 19:59

_id 6dbd
authors Pereira, Gilberto Corso
year 2000
title Hipermídia e Visualização de Informações Urbanas (Hypermedia and Visualization of Urban Information)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 224-226
summary Digital data are the key for the plain utilization of potential already available with geoprocessing technologies. Information that interest urban planners came from several sources and information technologies beside integration and manipulation permit visual investigation of spatial data in diverse aspects, from witch the most evident but not less effective is a map, tool that let us correlate a great variety of qualitative and quantitative data, for organization, interpretation, evaluation, presentation and communication. The work intend to build a urban digital database from Salvador and provide architects, geographers and urban planners a tool to visualize urban information in an easy way. It is structured like a hypermedia atlas using concepts from cartographic modeling. Information is organized in general and specific themes - physical environment, socioeconomic, land use, habitation, infra-structure, etc - that can be visualized alone or coexistent with others themes. Scale of visualization can be various.
series SIGRADI
email
last changed 2016/03/10 09:57

_id ecaadesigradi2019_456
id ecaadesigradi2019_456
authors Pereira, In?s, Belém, Catarina and Leit?o, António
year 2019
title Optimizing Exhibition Spaces - A Multi-Objective Approach
doi https://doi.org/10.52842/conf.ecaade.2019.3.053
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 53-62
summary Nowadays, there is a widespread awareness towards environmental issues. This is already visible in architecture by the increasing number of analysis tools that evaluate different performance criteria. However, the application of these tools is usually restricted to the final design stages, conditioning the implementation of design changes. Performance-Based Design (PBD) is an approach that addresses this limitation. Through PBD, architects integrate analysis tools since early design stages to make informed decisions regarding the performance of their designs. Since the success of PBD highly depends on the number of evaluations that can be performed, these approaches usually end up benefiting from Parametric Models (PMs), which facilitate the generation of a wide range of design variations, by simply changing the values of the parameters. Furthermore, in order to more efficiently achieve a PBD approach, architects can take advantage of the combination between PMs, analysis tools, and optimization processes. In this paper, we explore this combination to optimize an exhibition space regarding its daylight performance and the material cost of the new elements intended for that space.
keywords Environmental Design; Algorithmic Design and Analysis; Performance-Based Design; Multi-Objective Optimization; Daylight Optimization
series eCAADeSIGraDi
email
last changed 2022/06/07 08:00

_id caadria2020_035
id caadria2020_035
authors Pereira, Inês, Belém, Catarina and Leitão, António
year 2020
title Escaping Evolution - A Study on Multi-Objective Optimization
doi https://doi.org/10.52842/conf.caadria.2020.1.295
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 295-304
summary The architectural field is currently experiencing a paradigm shift towards a more environmentally-aware design process. In this new paradigm, known as Performance-Based Design (PBD), building performance emerges as a guiding principle. Unfortunately, PBD entails several problems, for instance, building design is often associated with the simultaneous assessment of multiple performance criteria, which dramatically increases the complexity of the problem. In this vein, recent works claim that coupling optimization tools with PBD approaches allows for more efficient and optima-oriented strategies. This approach, known as Algorithmic Optimization, is based on the use of an optimization tool combined with a parametric model of a design to iteratively generate more efficient design alternatives. This paper focus on evaluating and comparing different classes of Multi-Objective Optimization (MOO) algorithms, namely, metaheuristics and model-based ones. In addition, in order to try to better understand the algorithms' suitability to different optimization problems, this research analyses two different MOO design problems.
keywords Performance-Based Design; Algorithmic Optimization; Multi-Objective Optimization
series CAADRIA
email
last changed 2022/06/07 08:00

_id sigradi2017_090
id sigradi2017_090
authors Perelli S., Bruno; Pedro Soza R.
year 2017
title Soporte Visual Asistivo para la Detección de Formas Matemáticas en el entorno [Visual assistance support for the detection of mathematical forms in the environment]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.627-632
summary Nature exhibits forms of Vision without need for an eyeball. Brain adaptive abilities generates mental images allow to compensate for the visual stimulus captured through other senses such as touch and hearing. Technological extensions capable of mediating between the environment and the generation of sensory compensations, develop new forms of vision for the human being. This project proposes functional approaches capable of detecting visual elements in the environment that favor the construction of mathematical forms. The capture and processing of images mediated by the support, generate haptic sensory stimuli that performs the act of seeing without the need of eyes.
series SIGRADI
email
last changed 2021/03/28 19:59

_id ecaadesigradi2019_462
id ecaadesigradi2019_462
authors Perelli Soto, Bruno and Soza Ruiz, Pedro
year 2019
title CoDesign Spaces - Experiences of EBD research at an industrial design makerspace
doi https://doi.org/10.52842/conf.ecaade.2019.1.417
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 417-422
summary During the last years, insertion of technology accelerates its incursion both in the design process and in the teaching-learning process. Design education has gone through different visions: Some hold the vision of education in design with a look at professional training. Others, have chosen to study the roots and problems of the training process, the ultimate goal is to generate experts in future designers. An element that - consistently - is often absent from such discussions is the role played by prototypes in the teaching-learning process. This research reviews the role that the prototype has played, as a central element, in the process of collecting evidence, with a view to informing the decision making during the development of Project Design. The paper discusses the role that prototypes - from the standpoint of CoDesign, Evidence Design, and evolutionary design - have played in the teaching experiences of the last four semesters within a Computer Lab for students of Industrial Design. The systematization of information extracted from the research experiences has evolved from the Lab model to the Maker-space experience.
keywords Prototype; FSB Framework; Makerspace; Industrial Design
series eCAADeSIGraDi
email
last changed 2022/06/07 08:00

_id sigradi2020_586
id sigradi2020_586
authors Perelli Soto, Bruno; Soza Ruiz, Pedro; Tapia Zarricueta, Ricardo
year 2020
title Towards the development of Smart Buildings: A Lowcost IoT Healthcare Management Proposal in Times of a World Pandemic
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 586-593
summary This research addresses the impact that technologies, particularly the Internet of Things, have when facing - directly or indirectly - the current panorama of a pandemic due to COVID-19. First, we review the literature and propose a context that allows for efficient clarification regarding two concerns: where should we insert this project? What are the implications and scope of such a decision? Secondly, we present experiences of implementation of IoT prototypes, which – in context - consider the education of the population of an apartment building, the mitigation and detection of COVID-19 symptoms, and the ability to obtain data from these experiences.
keywords COVID-19, IoT, Design, Smart buildings, Lockdown
series SIGraDi
email
last changed 2021/07/16 11:52

_id sigradi2018_1758
id sigradi2018_1758
authors Peres Ricca, Diego Enéas; de Toledo Sanjar Mazzilli, Clice
year 2018
title Use of digital technology in museums: the knowledge construction about art mediated by artificial intelligence
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 923-931
summary This paper aims to identify usability aspects arising from the interaction of museum visitors - with content mediation artifacts that use digital technology - in order to perceive design guidelines aimed at enhancing the visitor’s construction of knowledge. This was analyzed by the observation – in an audio and video survey - of fifteen users interacting with artificial intelligence as a guide to the museum experience on the project A Voz da Arte in the Pinacoteca de São Paulo museum.
keywords Museum; Technology; Artificial Intelligence; Human-Computer Interaction; Activity Theory
series SIGRADI
email
last changed 2021/03/28 19:59

_id sigradi2013_29
id sigradi2013_29
authors Pereyra Bonifacio, Paulo; Fernando García Amen
year 2013
title Pieles Responsivas en Arquitectura y Sistemas de Integración Info-Ambiental a través de Tecnología Arduino [Responsive Skins in Architecture and Info-Environmental Systems through Arduino Technology]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 430 - 434
summary This paper presents a case study consisting in proposing and building a responsive skin that reacts to different environmental impulses using Arduino technology. Thus, we aim to obtain an intelligent, integrated and economic achievement, through digital manufacturing processes and low cost technologies integrated in an architectural project.
keywords Responsive skins; Info-environmental integration; Digital manufacturing; Constructive processes
series SIGRADI
email
last changed 2016/03/10 09:57

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 566HOMELOGIN (you are user _anon_999001 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002