CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 1948

_id acadia23_v1_136
id acadia23_v1_136
authors Alima, Natalia
year 2023
title InterspeciesForms
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 136-143.
summary The hybridization of architectural, biological and robotic agencies Situated in the field of architectural biodesign, InterspeciesForms explores a closer relationship between the fungus Pleurotus ostreatus and the designer in the creation of form. The intention of hybridizing mycelia’s agency of growth with architectural design intention is to generate novel, non-indexical crossbred designed outcomes that evolve preconceived notions of architectural form. Mycelium are threadlike fibrous root systems made up of hyphae, that form the vegetative part of a fungus (Jones 2020). Known as the hackers of the wood wide web (Simard 1997) mycelia form complex symbiotic relationships with other species that inhabit our earth. Michael Lim states “Fungi redefine resourcefulness, collaboration, resilience and symbiosis” (Lim 2022, p. 14). When wandering around the forest to connect with other species or searching for food, fungi form elaborate and entangled networks by spreading their hyphal tips. Shown in Figure 1, this living labyrinth results in the aesthetic formation of an intricate web. Due to the organisms ability to determine the most effective direction of growth, communicate with its surrounding ecosystem, and connect with other species, fungi are indeed an intelligent species with a unique aesthetic that must not be ignored. In drawing on these concepts, I refer to the organism’s ability to search for, tangle, and digest its surroundings as ‘mycelia agency of growth’. It is this specific behavioral characteristic that is the focus of this research, with which I, as the architect, set out to co-create and hybridize with.
series ACADIA
type project
email
last changed 2024/04/17 13:58

_id c531
authors Becker, R.
year 1997
title Performance evaluation of an intelligent hybrid floor-collector system
source Automation in Construction 6 (5-6) (1997) pp. 427-436
summary The paper presents the intelligent features of a hybrid floor-slab/wall-air-collector system, that is being developed at the Fraunhofer Institut für Bauphysik, and was analyzed by the author. The system can be identified as an intelligent system for "truly intelligent" buildings, namely, a sub-system that integrates the building fabric and the interior temperature control system to produce an automatically controlled environment, that improves comfort while saving energy.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id 0992
authors Belibani, R. and Gadola, A.
year 1997
title On Digital Architecture
doi https://doi.org/10.52842/conf.ecaade.1997.x.r1n
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
summary One of the main aims of this research was to highlight the influence of computer as a designing tool. Their wide acceptance as drawing tools might occult the importance of their role in architectural design. We will try to apprehend, with the help of synthetic images, that computers mark a historic step forward in drawing and representation, as well as a major progress in the understanding of creative processes.

Together these features offer a broader horizon to architectural design. New source of inspiration can be found in virtual reality that makes visible what does not really exist, permitting design to suggest itself with its primordial image. We mean a kind of architectural imprint, where the first three-dimensional lines suggest in some way the designer with their shape, and encourage the definition process.

Through the visualisation of some images, it is possible to show the modifications of language and style, to examine the transformation modalities of the design process and to propose an essay of the new methods to communicate architecture.

series eCAADe
email
more http://info.tuwien.ac.at/ecaade/proc/belibani/belibani.htm
last changed 2022/06/07 07:50

_id 2b38
authors Bradford, J., Wong, R. and Yeung, C.S.K.
year 1997
title Hierarchical Decomposition of Architectural Computer Models
doi https://doi.org/10.52842/conf.caadria.1997.197
source CAADRIA ‘97 [Proceedings of the Second Conference on Computer Aided Architectural Design Research in Asia / ISBN 957-575-057-8] Taiwan 17-19 April 1997, pp. 197-203
summary Architectural models can be represented in a hierarchy of complexity. Higher level or more complex architecture structures are then designed by repetitively instantiating libraries of building blocks. The advantages are that the object can be achieved in modular fashion and any modification to the definition of a building block can be easily propagated to all higher level objects using the block. Unfortunately, many existing representations of architectural models are monolithic instead of hierarchical and modular, thus, making the reuse of models very difficult and inefficient. This paper describes a research project on developing a tool to decompose a monolithic architectural model into elementary building blocks and then create a hierarchy in the model representation. The tool provides a graphical interface for the visualization of a model and a cutting plane. An associated algorithm will then automatically detach parts of the model into building blocks depending on where the user is applying the cutting plane. Studies will also be made on dividing more complex models employing spherical and NURBS surfaces.
series CAADRIA
email
last changed 2022/06/07 07:54

_id ccc0
authors Braithwaite, G., Radford, A., Huang, E. , Chang, T.W., Jones, D., Woodbury, R. and Sweeting, R.
year 1997
title The Computer Modeling of Development Proposals: A Routine Part of Development Control
doi https://doi.org/10.52842/conf.caadria.1997.123
source CAADRIA ‘97 [Proceedings of the Second Conference on Computer Aided Architectural Design Research in Asia / ISBN 957-575-057-8] Taiwan 17-19 April 1997, pp. 123-132
summary This paper describes and discusses the aims and practicalities involved in the computer modeling of contentious development applications becoming accepted as a routine part of the processes of development control. It uses three case studies drawn from the University of Adelaide’s work with the City of Adelaide in Australia to delineate the role of 3D computer models of proposed new buildings and their immediate surroundings in the public understanding of the streetscape, neighbourhood context, overshadowing and overlooking implications of the proposals.
keywords 3D City Modeling
series CAADRIA
last changed 2022/06/07 07:54

_id 629a
authors Brunetta, Vincent
year 1997
title EXPLORER A Procedural Modeler Based on Architectural Knowledge
source AVOCAAD First International Conference [AVOCAAD Conference Proceedings / ISBN 90-76101-01-09] Brussels (Belgium) 10-12 April 1997, pp. 125-133
summary Cet article est consacré à la modélisation procédurale de configurations architecturales. Les outils de CAO actuels reproduisent et figent la pratique traditionelle du projet architectural, leurs modèles de représentation sous-jacents sont considérablement éloignés de la représentation usuelle de l'objet architectural. Il nous apparaît que les modes d'accès et de constitution "alternatifs" du modèle informatique (description textuelle et modélisation procédurale) représentent un champ d'expérimentation privilégié susceptible de questionner ces problèmes de représentation du savoir architectural. Nous commencerons par l'examen de modélisations par description textuelle (notamment de façades néoclassiques et de l'architecture palladienne) pour ensuite nous intéresser à une série de modélisations procédurales à base de connaissances architecturales. Nous verrons enfin comment cette réflexion, dans un cadre pédagogique, confronte nos étudiants à la fois à l'analyse architecturale, à une approche de la programmation structurée ou orientée-objet ainsi qu'à une utilisation "critique" des outils de conception assistée.
series AVOCAAD
last changed 2005/09/09 10:48

_id 35a1
authors Caneparo, L.
year 1997
title Shared Information System for Urban and Architectural Design
source Coyne, R. Ramscar, M. Lee, J. and Zreik, K. (eds.) Design and the net. Proceedings of the Sixth International EuropIA Conference, Europia Productions, Paris, pp. 39-52
summary This paper briefly describes the implementation of an Internet-intranet information system applied to a large-scale project. The large-scale project is centered on the urban area around the Porta Susa railway station in Turin, Italy. The information system integrates the communicative tools used to facilitate and improve the collaboration between the different actors working on the project and the distributed environment used to elaborate the information across a wide area network. The main factors considered are those which exploit the potentialities of computers and networks for interaction and communication. One result is the possibility of interacting dynamically with the information, re-elaborating and distributing it in progress. The information systems opens different ways of collaboration between the project employees, and extends the participation in the project to the citizens.
series other
email
last changed 2003/04/23 15:14

_id d869
authors Chu, C.-C., Dani, T.H. and Gadh, R.
year 1997
title Multi-sensory user interface for a virtual-reality-based computer-aided design system
source Computer-Aided Design, Vol. 29 (10) (1997) pp. 709-725
summary The generation of geometric shapes called `geometric concept designs' via the multi-sensory user interface of a virtual reality (VR) based system motivates the currentresearch. In this new VR-based system, geometric designs can be more effectively inputted into the computer in a physically intuitive way. The interaction mechanism issimilar to the way in which industrial designers sit and discuss concept design shapes across a table from each other, prior to making a final decision about the productdetails. By using different sensory modalities, such as voice, hand motions and gestures, product designers can convey design ideas through the VR-basedcomputer-aided design (CAD) system. In this scenario, the multi-sensory interface between human and computer plays a central role with respect to usability, usefulnessand accuracy. The current paper focuses on determining the requirements for the multi-sensory user interface and assessing the applications of different input and outputmechanisms in the virtual environment (VE). In order to evaluate this multi-sensory user interface, this paper formulates the typical activities in product shape design intoa set of requirements for the VR-CAD system. On the basis of these requirements, we interviewed typical CAD users about the effectiveness of using different sensoryinput and output interaction mechanisms such as visual, auditory and tactile. According to the results of these investigations, a nodal network of design activity thatdefines the multi-sensory user interface of the VR-CAD system is determined in the current research. The VR-CAD system is still being developed. However, voicecommand input, hand motion input, three-dimensional visual output and auditory output have been successfully integrated into the current system. Moreover, severalmechanical parts have been successfully created through the VR interface. Once designers use the VR-CAD system that we are currently developing, the interfacerequirements determined in the current paper may be verified or refined. The objectives of the current research are to expand the frontiers of product design and establisha new paradigm for the VR-based conceptual shape design system.
keywords Virtual Reality, Multi-Sensory User Interface, Conceptual Shape Design, Sensory Interaction Mechanism
series journal paper
last changed 2003/05/15 21:33

_id 77bc
authors Cohen, S., Elber, G. and Bar-Yehuda, R.
year 1997
title Matching of freeform curves
source Computer-Aided Design, Vol. 29 (5) (1997) pp. 369-378
summary Freeform parametric curves are extensively employed in various fields such as computer graphics, computer vision, robotics, and geometric modeling. While manyapplications exploit and combine univariate freeform entities into more complex forms such as sculptured surfaces, the problem of a fair or even optimal relativeparameterization of freeforms, under some norm, has been rarely considered. In this work, we present a scheme that closely approximates the optimal relativematching between two or even n given freeform curves, under a user's prescribed norm that is based on differential properties of the curves. This matching iscomputed as a reparameterization of n - 1 of the curves that can be applied explicitly using composition. The proposed matching algorithm is completely automaticand has been successfully employed in different applications with several demonstrated herein: metamorphosis of freeform curves with feature preservations, keyframe interpolation for animation, self-intersection free ruled surface construction, and automatic matching of rail curves of blending surfaces.
keywords Dynamic Programming, Tangent/Gauss Map, Feature Recognition, Fairness
series journal paper
last changed 2003/05/15 21:33

_id 666e
authors Compagnon, R.
year 1997
title The Radiance simulation software in the architecture teaching context
source Proceedings of the 2nd Florence International conference for Teachers of Architecture. Firenze
summary Two methods of introducing the radiance lighting and daylighting simulation software to architecture students in a relatively short time are presented. The production of visual teaching materialusing the same software is also discussed.
series other
last changed 2003/04/23 15:50

_id 751d
authors Cubero, R., Caldera, N., Indriago, J.A., Camacaro, L., Nixon, M. and Cestary, J.
year 2001
title Georeferenciando revicios y recursos turisticos para la plaificacion territorial: El Sigtur-Zulia [Georeferential Services and Touristic Resources for Territorial Planning: The Sigtur-Zulia]
source 2da Conferencia Venezolana sobre Aplicación de Computadores en Arquitectura, Maracaibo (Venezuela) december 2001, pp. 146-155
summary In 1997, the Research Institute of Faculty of Architecture and Design, University of Zulia, started the R&D project of a decision making support system for tourism planning. For this, GIS technologies have been used for geocodification and spatial analysis of all the tourism facilities and resources existing in Zulia State, studying this kind of socioeconomic development according to critical poverty problems that are typical of their population. This paper describes this geographic information system, with the application of accessibility analysis, areas of influence, and threedimensional studies through network analysisó three-dimensional analysis with ArcView GIS clients, ArcExplorer clients, and MapObjects clients, on an MS Windows NT client/server environment.
keywords GIS; Tourism Planning; Internet; Desktop Mapping
series other
email
last changed 2003/02/14 08:29

_id 4864
authors Daru, R. and Venemans, P.
year 1997
title Goal compliant visual simulation; towards effective and selective methods and techniques of visualisation and simulation.
source Architectural and Urban Simulation Techniques in Research and Education [Proceedings of the 3rd European Architectural Endoscopy Association Conference / ISBN 90-407-1669-2]
summary Visualisation, simulation and communication were always intimately interconnected. Visualisations and simulations impersonate existing or virtual realities. Without those tools it is arduous to communicate mental depictions about virtual objects and events. A communication model is presented to contribute to a better theoretical foundation of the meaning and relevance of simulations of different types.
keywords Architectural Endoscopy, Endoscopy, Simulation, Visualisation, Visualization, Real Environments
series EAEA
email
more http://www.bk.tudelft.nl/media/eaea/eaea97.html
last changed 2005/09/09 10:43

_id 4e85
authors Datta, S., Chang, T.W. and Woodbury, R.F.
year 1997
title Describing Temple Cellas Using Seed-Config
doi https://doi.org/10.52842/conf.caadria.1997.367
source CAADRIA ‘97 [Proceedings of the Second Conference on Computer Aided Architectural Design Research in Asia / ISBN 957-575-057-8] Taiwan 17-19 April 1997, pp. 367-376
summary We focus on portions of the constructive geometry of early Hindu temple cellas from western India, the use of massing technologies in SEED-Config, a rule based generative modeller and the spaces of cella designs engendered by such descriptions. We introduce the basic cella form and present two technology sets in detail, Anga and Sikhara, based on canonical geometric relations in two dimensions and demonstrate the use of these relations in three dimensions. Finally, we propose research directions and draw lessons from our experience in the writing of domain specific descriptions.
series CAADRIA
email
last changed 2022/06/07 07:55

_id 27
authors De Gregorio, R., Carmena, S., Morelli, R.D., AvendaÒo, C. and Lioi, C.
year 1998
title La Construccion del Espacio del Poder. Museo de la Casa Rosada (The Construction of the Space of Power. Museum of the "Casa Rosada" (Argentinean Presidential House))
source II Seminario Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings / ISBN 978-97190-0-X] Mar del Plata (Argentina) 9-11 september 1998, pp. 212-217
summary The present work is part of the exposition "Francesco Tamburini, La ConstrucciÛn del Espacio del Poder I", exhibited in Rivadavia Cultural Center ( Rosario city), and in Casa Rosada Museum during 1997. The Exposition is based on an investigation program of the space that involves Casa Rosada, determining this space as the first piece of its collection. In 1995, when a group of argentines where visiting the picture gallery Pianetti (Jesi, Italy) there have been found some watercolours of Francesco Tamburini (1846-1890), planner of the main faÁades of the Government and author of many works. These watercolours have great value for architecture, and unknown by public, they have been the starting point of the Exposition. Among these argentines was Roberto De Gregorio architect, historian teacher of this school of architecture, and in charge of the historical investigation. C.I.A.D.'s specific work consists in converting in digital data Casa Rosada's faÁades. The two first stages, already completed, finished on the digital data conversion of facades, in front of Plaza de Mayo and Rivadavia street, with presidential access esplanade. Actually the work is centred on the two facades left and on the elaboration of an electronic model for the edition of a CD-ROM containing the information of the exposition.
series SIGRADI
email
last changed 2016/03/10 09:50

_id 4edc
authors Eastman, C., Jeng, T.S., Chowdbury, R. and Jacobsen, K.
year 1997
title Integration of Design Applications with Building Models
source CAAD Futures 1997 [Conference Proceedings / ISBN 0-7923-4726-9] München (Germany), 4-6 August 1997, pp. 45-59
summary This paper reviews various issues in the integration of applications with a building model. First, we present three different architectures for interfacing applications to a building model, with three different structures for applying maps between datasets. The limitations and advantages of these alternatives are reviewed. Then we review the mechanisms for interfacing an application to a building data model, allowing iteration execution and the recognition of instance additions, modifications and deletions.
series CAAD Futures
email
last changed 1999/04/06 09:19

_id 2070
authors Forgber, U., Kohler, N., Koch, N., Schmidt, F. and Haller. R.
year 1997
title Integration of Sustainable Approaches in the Building Design Process
source Firenze International Conference for Teachers of Architecture, 16.-18. October 1997, Firenze, Italy
summary Sustainable approaches in the choice of building components require attentive control of the building design and complex analyses of the behavior of chosen components and their ecological balance. One strategy to support sustainable approaches is the technique of integrated planing. Integrated planing comprises both, horizontal (interdisciplinary teams) and vertical (building life cycle oriented) integration. Its realization requires the ability to view a building under different aspects (e.g. views of domain experts) and at different stages over time (preliminary design, design, construction, operation, demolition). These different views can only be considered at once, if different approaches in various areas such as computer aided design (CAD), modeling (PDM), and cooperation (CORBA) are integrated into one working environment. Over the last decade, the Institut für Industrielle Bauproduktion (ifib), University of Karlsruhe, Germany and the Institut für Kernenergetik und Energiesysteme (IKE), University of Stuttgart (Germany), have investigated various tools and techniques, supporting the implementation of these approaches. Several research projects were subject to experiments in this context.
series other
email
last changed 2003/02/26 18:58

_id 673a
authors Fukuda, T., Nagahama, R. and Sasada, T.
year 1997
title Networked Interactive 3-D design System for Collaboration
doi https://doi.org/10.52842/conf.caadria.1997.429
source CAADRIA ‘97 [Proceedings of the Second Conference on Computer Aided Architectural Design Research in Asia / ISBN 957-575-057-8] Taiwan 17-19 April 1997, pp. 429-437
summary The concept of ODE (Open Design Environment) and corresponding system were presented in 1991. Then the new concept of NODE. which is networked version of ODE. was generated to make wide area collaboration in 1994. The aim of our research is to facilitate the collaboration among the various people involved in the design process of an urban or architectural project. This includes various designers and engineers, the client and the citizens who may be affected by such a project. With the new technologies of hyper medium, network, and component architecture, we have developed NODE system and applied in practical use of the collaboration among the various people. This study emphasizes the interactive 3-D design tool of NODE which is able to make realistic and realtime presentation with interactive interface. In recent years, ProjectFolder of NODE system, which is a case including documents, plans, and tools to proceed project., is created in the World Wide Web (WWW) and makes hyper links between a 3-D object and a text, an image. and other digital data.
series CAADRIA
email
last changed 2022/06/07 07:50

_id 452a
id 452a
authors Fukuda, T., Nagahama, R., Nomura, J.
year 1997
title Networked VR System: Kitchen Layout Design for Customers
source Proceedings of the second symposium on Virtual reality modeling language, Monterey, California, United States, pp.93-100
summary In this paper, we present our Virtual Reality (VR) technology application, a networked VR-supported design system of a kitchen layout. This networked VR system was developed on personal computers to allow customers to design at home. With the VR system, customers can have a pseudo-experience of their “virtual kitchen”, modify the design of the kitchen, and make decisions by being provided with a good idea of their potential purchase. The VR system will also play an important role in user interface in the House Design Advisory System. This system, which we are currently developing, will give advice on house design, as well as on kitchen layout design, according tothe customers’ diversified lifestyles.
keywords Kitchen Layout Design, Virtual Reality, VRML, VRML Browser, script, RDB, EUC
series other
type symposium
email
last changed 2006/08/24 07:28

_id acadia18_226
id acadia18_226
authors Glynn, Ruairi; Abramovic, Vasilija; Overvelde, Johannes T. B.
year 2018
title Edge of Chaos. Towards intelligent architecture through distributed control systems based on Cellular Automata.
doi https://doi.org/10.52842/conf.acadia.2018.226
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 226-231
summary From the “Edge of Chaos”, a mathematical space discovered by computer scientist Christopher Langton (1997), compelling behaviors originate that exhibit both degrees of organization and instability creating a continuous dance between order and chaos. This paper presents a project intended to make this complex theory tangible through an interactive installation based on metamaterial research which demonstrates emergent behavior using Cellular Automata (CA) techniques, illustrated through sound, light and motion. We present a multi-sensory narrative approach that encourages playful exploration and contemplation on perhaps the biggest questions of how life could emerge from the disorder of the universe.

We argue a way of creating intelligent architecture, not through classical Artificial Intelligence (AI), but rather through Artificial Life (ALife), embracing the aesthetic emergent possibilities that can spontaneously arise from this approach. In order to make these ideas of emergent life more tangible we present this paper in four integrated parts, namely: narrative, material, hardware and computation. The Edge of Chaos installation is an explicit realization of creating emergent systems and translating them into an architectural design. Our results demonstrate the effectiveness of a custom CA for maximizing aesthetic impact while minimizing the live time of architectural kinetic elements.

keywords work in progress, complexity, responsive architecture, distributed computing, emergence, installation, interactive architecture, cellular automata
series ACADIA
type paper
email
last changed 2022/06/07 07:51

_id sigradi2007_af13
id sigradi2007_af13
authors Granero, Adriana Edith; Alicia Barrón; María Teresa Urruti
year 2007
title Transformations in the educational system, Influence of the Digital Graph [Transformaciones en el sistema educacional, influencia de la Gráfica Digital]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 182-186
summary The educative proposal was based on the summary attained through experiences piled up during the 2 last semester courses, 2/2006-1/2007. This proposal corresponds to a mix of methodology (by personal attendance / by internet). Founding on the Theory of the Game (Eric Berne 1960) and on different theories such as: Multiple intelligences (Haward Gardner 1983), Emotional Intelligence (Peter Salowey and John Mayer 1990, Goleman 1998), Social Intelligence (Goleman 2006), the Triarchy of Intelligence (Stemberg, R.J. 1985, 1997), “the hand of the human power”, it´s established that the power of the voice, that of the imagination, the reward, the commitment and association produce a significant increase of the productivity (Rosabeth Moss Kanter 2000), aside from the constructive processes of the knowledge (new pedagogical concepts constructivista of Ormrod J.E. 2003 and Tim O´Reilly 2004).
series SIGRADI
email
last changed 2016/03/10 09:52

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 97HOMELOGIN (you are user _anon_93823 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002