CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id e336
authors Achten, H., Roelen, W., Boekholt, J.-Th., Turksma, A. and Jessurun, J.
year 1999
title Virtual Reality in the Design Studio: The Eindhoven Perspective
doi https://doi.org/10.52842/conf.ecaade.1999.169
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 169-177
summary Since 1991 Virtual Reality has been used in student projects in the Building Information Technology group. It started as an experimental tool to assess the impact of VR technology in design, using the environment of the associated Calibre Institute. The technology was further developed in Calibre to become an important presentation tool for assessing design variants and final design solutions. However, it was only sporadically used in student projects. A major shift occurred in 1997 with a number of student projects in which various computer technologies including VR were used in the whole of the design process. In 1998, the new Design Systems group started a design studio with the explicit aim to integrate VR in the whole design process. The teaching effort was combined with the research program that investigates VR as a design support environment. This has lead to increasing number of innovative student projects. The paper describes the context and history of VR in Eindhoven and presents the current set-UP of the studio. It discusses the impact of the technology on the design process and outlines pedagogical issues in the studio work.
keywords Virtual Reality, Design Studio, Student Projects
series eCAADe
email
last changed 2022/06/07 07:54

_id ce11
authors Bradford, J., Wong, W.S. and Tang, H.F.
year 1997
title Bridging Virtual Reality to Internet for Architecture
doi https://doi.org/10.52842/conf.ecaade.1997.x.m9r
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
summary This paper presents a virtual reality interface tool which allows a user to perform the following action :

1.Import design from other CAD tools.

2.Assemble an architecture structure from a library of pre-built blocks and geometry primitives dynamically created by user.

3.Export the design interactively in VRML format back to the library for Internet browsing.

The geometry primitives include polygon, sphere, cone, cylinder and cube. The pre-built blocks consist of fundamental architecture models which have been categorized with architectural related style, physical properties and environmental attributes. Upon a user’s request, the tool or the composer, has the ability to communicate with the library which indeed is a back-end distributed client-server database engine. The user may specify any combination of properties and attributes in the composer which will instantly bring up all matching 3-dimensional objects through the database engine. The database is designed in relational model and comes from the work of another research group.

keywords Virtual Reality, Architecture Models, Relational Database, Client-Server
series eCAADe
email
more http://info.tuwien.ac.at/ecaade/proc/bradford/bradford.htm
last changed 2022/06/07 07:50

_id c5a0
authors Bradford, J., Wong, W.S., Tang, A.H.F. and Yeung, C.S.K.
year 1997
title A Virtual Reality Building Block Composer for Architecture
doi https://doi.org/10.52842/conf.caadria.1997.051
source CAADRIA ‘97 [Proceedings of the Second Conference on Computer Aided Architectural Design Research in Asia / ISBN 957-575-057-8] Taiwan 17-19 April 1997, pp. 51-59
summary Design is a complex and time consuming process. One way to simplify the design process is to use pre-build blocks for commonly known parts instead of creating them again with CAD. To give the designer an immediate 3D view of the design, designing in virtual reality is a good choice. This paper presents a virtual reality interface tool which allows a user to assemble an architecture structure from a library of pre-built blocks. The library is a distributed client-server database.
series CAADRIA
email
last changed 2022/06/07 07:54

_id 0024
authors Breen, J. and Dijk, T. van
year 1997
title Modelling for eye level composition; design media experiments in an educational setting.
source Architectural and Urban Simulation Techniques in Research and Education [Proceedings of the 3rd European Architectural Endoscopy Association Conference / ISBN 90-407-1669-2]
summary In order to simulate the visual effects of designs at eye level, it is necessary to construct models from which (sequences of) images can be taken. This holds true for both Optical Endoscopy and Computer Aided Visualisation techniques. In what ways can an eye level approach stimulate spatial awareness and create insights into the workings of a design concept? Can Endoscopic methods be used effectively as a creative environment for design decision-making and teamwork and even to stimulate the generation of new design ideas? How should modelmaking be considered if it is to be of use in an ‘impatient’ design process, and how can students be made aware of the opportunities of both direct eye level observations from design models and of the more sophisticated endoscopic imaging techniques? This paper explores the theme of eye level modelling by focusing on a number of formal exercises and educational experiments carried out by the Delft Media group in recent years. An attempt is made to describe and evaluate these experiences, in order to draw conclusions and to signal possible new opportunities for eye level composition for the benefit of both design education and practice...
keywords Architectural Endoscopy, Endoscopy, Simulation, Visualisation, Visualization, Real Environments
series EAEA
email
more http://www.bk.tudelft.nl/media/eaea/eaea97.html
last changed 2005/09/09 10:43

_id a4ae
authors Breen, J.L.H. and Stellingwerff, M.C.
year 1997
title IMAGING IMAGINATION WORKSHOP
source Architectural and Urban Simulation Techniques in Research and Education [Proceedings of the 3rd European Architectural Endoscopy Association Conference / ISBN 90-407-1669-2]
summary The workshop Imaging Imagination attempted to bring experts from different institutes together within the framework of a creative exercise, which might stimulate comparison of different results and lead to an exchange of ideas. Results: 7 endoscope presentations and 7 computer presentations, result of the Questionnaire, a Discussion and Conclusions. Presented in the conference proceedings and on website: http://www.bk.tudelft.nl/media/eaea/imim/index.html
keywords Architectural Endoscopy, Endoscopy, Simulation, Visualisation, Visualization, Real Environments
series EAEA
type normal paper
email
more http://www.bk.tudelft.nl/media/eaea/imim/index.html
last changed 2005/09/09 10:43

_id 123c
authors Coomans, M.K.D. and Timmermans, H.J.P.
year 1997
title Towards a Taxonomy of Virtual Reality User Interfaces
source Proceedings of the International Conference on Information Visualisation (IV97), pp. 17-29
summary Virtual reality based user interfaces (VRUIs) are expected to bring about a revolution in computing. VR can potentially communicate large amounts of data in an easily understandable format. VR looks very promising, but it is still a very new interface technology for which very little application oriented knowledge is available. As a basis for such a future VRUI design theory, a taxonomy of VRUIs is required. A general model of human computer communication is formulated. This model constitutes a frame for the integration of partial taxonomies of human computer interaction that are found in the literature. The whole model constitutes a general user interface taxonomy. The field of VRUIs is described and delimited with respect to this taxonomy.
series other
last changed 2003/04/23 15:50

_id 0627
authors Dijkstra, J. and Timmermans, H.J.P.
year 1997
title Exploring the Possibilities of Conjoint Measurement as a Decision-Making Tool for Virtual Wayfinding Environments
doi https://doi.org/10.52842/conf.caadria.1997.061
source CAADRIA ‘97 [Proceedings of the Second Conference on Computer Aided Architectural Design Research in Asia / ISBN 957-575-057-8] Taiwan 17-19 April 1997, pp. 61-71
summary Virtual reality systems may have a lot to offer in architecture and urban planning when visual and active environments may have a dramatic impact on individual preferences and choice behaviour. Conjoint analysis involves the use of designed hypothetical choice situations to measure individuals’ preferences and predict their choice in new situations. Conjoint experiments involve the design and analysis of hypothetical decision tasks. Alternatives are described by their main features, called attributes. Multiple hypothetical alternatives, called product profiles, are generated and presented to respondents, who are requested to express their degree of preference for these profiles or choose between these profiles. Conjoint experiments have become a popular tool to model individual preferences and decision-making in a variety of research areas. Most studies of conjoint analysis have involved a verbal description of product profiles, although some studies have used a pictorial presentation of production profiles. Virtual reality systems offer the potential of moving the response format beyond these traditional response modes. This paper describes a particular aspect of an ongoing research project which aims to develop a virtual reality based system for conjoint analysis. The principles underlying the system will be illustrated by a simple example of wayfinding in a virtual environment.
series CAADRIA
last changed 2022/06/07 07:55

_id af28
authors Dijkstra, J. and Timmermans, H.J.P.
year 1997
title The Application of Conjoint Measurement as a Dynamic Decision Making Tool in a Virtual Reality Environment
source CAAD Futures 1997 [Conference Proceedings / ISBN 0-7923-4726-9] München (Germany), 4-6 August 1997, pp. 757-770
summary This paper describes an innovative aspect of an ongoing research project to develop a virtual reality based conjoint analysis system. Conjoint analysis involves the use of designed hypothetical choice situations to measure subjects' preferences and predict their choice in new situations. Conjoint experiments involve the design and analysis of hypothetical decision tasks. Hypothetical alternatives, called product profiles, are generated and presented to subjects. A virtual reality presentation format has been used to represent these profiles. A profile consists of a virtual environment model and dynamic virtual objects representing the attributes with their respective levels. Conventional conjoint choice models are traditionally based on preference or choice data, not on dynamic decision making aspects. The status of this new approach will be described.
series CAAD Futures
email
last changed 1999/04/06 09:19

_id 2a5e
authors Does, J. van der and Giró, H.
year 1997
title Design communication and image processing
source Architectural and Urban Simulation Techniques in Research and Education [Proceedings of the 3rd European Architectural Endoscopy Association Conference / ISBN 90-407-1669-2]
summary In the proceedings of the first EAEA conference, 1993, I mentioned our first study focused on refining endoscopic video images of a detailed architectural model and drawings. The study was based on work with 900 subjects, of which 200 were professional architects. It has led to a number of technical improvements. In the second study we compared computer-aided design techniques with two techniques from the first study, endoscopic video recordings and coloured and black and white elevations and perspective drawings. Four different groups of 50 subjects took part in this research. We found that computer images are invariably judged to be of moderate value, while drawings yielded consistently high scores. Endoscopic video recordings of the scale model received high scores as far as emotional response is concerned, and moderate scores when the participants were questioned on the actual content of the recordings.
keywords Architectural Endoscopy, Endoscopy, Simulation, Visualisation, Visualization, Real Environments
series EAEA
email
more http://www.bk.tudelft.nl/media/eaea/eaea97.html
last changed 2005/09/09 10:43

_id f5ee
authors Erhorn, H., De Boer, J. and Dirksmueller, M.
year 1997
title ADELINE, an Integrated Approach to Lighting Simulation
source Proceedings of Right Light 4, 4th European Conference on Energy-Efficient Lighting, pp.99-103
summary The use of daylighting and artificial lighting simulation programs to calculate complex systems and models in the design practice often is impeded by the fact that the operation of these programs, especially the model input, is extremely complicated and time-consuming. Programs that are easier to use generally do not show the calculation capabilities required in practice. A second obstacle arises as the lighting calculations often do not allow any statements regarding the interactions with the energetic and thermal building performance. Both problems are mainly due to a lacking integration of the design tools of other building design practitioners as well as due to insufficient user interfaces. The program package ADELINE (Advanced Daylight and Electric Lighting Integrated New Environment) being available since May 1996 as completely revised version 2.0 presents a promising approach to solve these problems. This contribution describes the approaches and methods used within the international project IEA Task 21 for a further development of the ADELINE system. Aim of this work is a further improvement of user interfaces based on the inclusion of new dialogs and on a portation of the program system from MS-DOS to the Windows NT platform. Additional focus is laid on the use of recent developments in the field of information technology and experiences gained in other projects on integrated building design systems, like for example EU-COMBINE, in a pragmatical way. An integrated building design system with open standardized interfaces is to be achieved inter alia by using ISOSTEP formats, database technologies and a consequent, object-oriented design.
series other
last changed 2003/04/23 15:50

_id f7e8
authors Frazer, J.H. and Stephenson, P.
year 1997
title The Groningen Experiment
source Architectural Association Publications, publ. pend.
summary In its first five years, the Architectural Association's Diploma unit II developed the theoretical framework of an alternative generative process, using computer models to compress evolutionary space and time. This led to a prototype that could be demonstrated interactively and the launch on the Internet of an experimental evolutionary environment which attracted global participation, established a dematerialised model. The new phase of the programme has begun to externalise this conceptual model into constructed form, focusing on urban-scale evolution and other historical and natural examples of co-operative and ecologically i integrated development. The approach has been to consider metabolic processes as a way of understanding both the formal development of urban symbiosis and the specific problem of materialization. The city planning department of Groningen commissioned a small working prototype demonstration of a predictive urban computer model. The unit produced an evolving model which explains the transition from the past to the present, and projects future trajectories a "what if" model for generating, exploring and evaluating alternatives. The model mediates in scale, space and time: ; in scale between the urban context and the fine grain of the housing typologies ; in space between the existing fabric of Groningen and specific dwelling units ; in time between the lifestyle within the medieval core and the desires of the citizens of tile next century
series other
last changed 2003/04/23 15:14

_id 07d8
authors Garza, J.M. de la and Howitt, I.
year 1998
title Wireless communication and computing at the construction jobsite
source Automation in Construction 7 (4) (1998) pp. 327-347
summary For many years, the walkie-talkie has been synonymous with the construction industry. During jobsite project execution, there are three variables which can either hinder or facilitate successful results, namely, quality, quantity, and timing of information. Wireless data communications technology is capable of delivering just-in-time information within the `last mile' between the trailer and a desired location on the jobsite. This paper reports on a study which surveyed information needs at the jobsite, emerging wireless data communications technology, and assessed the extent to which wireless data technology can fulfill the information needs of the jobsite [J.M. de la Garza, I. Howitt, Wireless communication and computing at the jobsite, Research Report 136-11, Construction Industry Institute, Austin, TX, 1997]. We have organized jobsite information needs into the following ten categories: (a) requests for information, (b) materials management, (c) equipment management, (d) cost management, (e) schedule and means and methods, (f) jobsite record keeping, (g) submittals, (h) safety, (i) QC/QA, and (k) future trends. Each category was analyzed in terms of its appropriateness to take advantage of wireless technology. The four formats considered to transmit information wirelessly were: (a) live voice, (b) live video, (c) batched data, and (d) live data. Current wireless communication technology has been classified into the following five classes: (a) circuit-switched wireless data systems, (b) packet-switched wireless data systems––this class was further subdivided into specialized mobile radio systems and cellular digital packet data systems, (c) wireless local area networks, (d) paging systems, and (e) satellite-based data communications. A primer for wireless communications covering both fundamental and advanced communications concepts has also been included to enable a better understanding of the issues involved in making trade-offs while configuring a wireless jobsite communication system. The example presented in this paper shows how a contractor can define a subset of information needs by choosing from those already articulated herein and determine if a given wireless technology should even be considered as a viable way of meeting the information needs that such company has.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id 454c
authors Jun, H. and Gero, J.S.
year 1997
title Representation, re-representation and emergence in collaborative computer-aided design
source Maher, M.L., Gero, J.S. and Sudweeks, F. (eds), Preprints Formal Aspects of Collaborative Computer-Aided Design, Key Centre of Design Computing, University of Sydney, Sydney, pp. 303-320
summary Representation of drawings in CAD systems can cause problems during design collaboration. The notion of re-representation is proposed as one way of addressing these problems. Furthermore, re-representation is one way of allowing emergence to occur; emergence is an important aspect of collaborative computer-mediated design. Based on the concept of re-representation a model for collaborative CAD supporting emergence is presented and an example is demonstrated.
keywords Representation, Emergence, Collaborative CAD
series journal paper
email
last changed 2003/05/15 21:33

_id 3cb8
authors Jun, H.J.
year 1997
title Emergence of shape semantics of architectural drawings in CAAD systems
source University of Sydney, Department of Architectural and Design Science
series thesis:PhD
last changed 2003/02/12 22:37

_id 6d59
authors Papamichael, K., LaPorta, J. and Chauvet, H.
year 1997
title Building Design Advisor: automated integration of multiple simulation tools
source Automation in Construction 6 (4) (1997) pp. 341-352
summary The Building Design Advisor (BDA) is a software environment that supports the integrated use of multiple analysis and visualization tools throughout the building design process, from the initial, conceptual and schematic phases to the detailed specification of building components and systems. Based on a comprehensive design theory, the BDA uses an object-oriented representation of the building and its context, and acts as a data manager and process controller to allow building designers to benefit from the capabilities of multiple tools. The BDA provides a graphical user interface that consists of two main elements: the Building Browser and the Decision Desktop. The Browser allows building designers to quickly navigate through the multitude of descriptive and performance parameters addressed by the analysis and visualization tools linked to the BDA. Through the Browser the user can edit the values of input parameters and select any number of input and/or output parameters for display in the Decision Desktop. The Desktop allows building designers to compare multiple design alternatives with respect to multiple descriptive and performance parameters addressed by the tools linked to the BDA. The BDA is implemented as a Windows®-based application for personal computers. Its initial version is linked to a Schematic Graphic Editor (SGE), which allows designers to quickly and easily specify the geometric characteristics of building components and systems. For every object created in the SGE, the BDA activates a Default Value Selector (DVS) mechanism that selects `smart' default values from a Prototypes Database for all non-geometric parameters required as input to the analysis and visualization tools linked to the BDA. In addition to the SGE that is an integral part of its user interface, the initial version of the BDA is linked to a daylight analysis tool, an energy analysis tool, and a multimedia, Web-based Case Studies Database (CSD). The next version of the BDA will be linked to additional analysis tools, such as the DOE-2 (thermal, energy and energy cost) and RADIANCE (day/lighting and rendering) computer programs. Plans for the future include the development of links to cost estimating and environmental impact modules, building rating systems, CAD software and electronic product catalogs.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:23

_id 9e13
authors Seward, D.W., Scott, J.N., Dixon, R., Findlay, J.D. and Kinniburgh, H.
year 1997
title The automation of piling rig positioning using satellite GPS
source Automation in Construction 6 (3) (1997) pp. 229-240
summary The paper is divided in two parts. Part one describes the Stent Automatic Pile Positioning and Recording system (SAPPAR) which was launched in November 1994. The system utilises a Trimble satellite global positioning system (GPS) to assist rig drivers in accurately positioning the rig over a pile position without the need for setting out. Advantages of the system include: cost savings by removing the need for site survey staff; faster set-up times over pile positions; increased accuracy - the system can reliably position the rig to within ± 25 mm; removal of problems resulting from damage to setting out pins; constant monitoring of pile position; and Links to CAD for data input and as-built drawings. Part two describes a further development of the system in collaboration with Lancaster University and Casagrande, the Italian rig manufacturer. The aim of the research is to fully automate the final positioning process. This represents one of the first uses of GPS for real-time automation. The system hardware components include: ultra-compact PC104 processor cards for a compact and robust embedded system; minimum sensing on the rig to minimise cost and maximise robustness; and limit sensors to facilitate on-board safety. The control algorithms were developed on a fifth-scale model in the laboratory using an innovative and new approach to the design of model based control systems. The importance of careful consideration of safety issues is stressed and conclusions are drawn based on the early findings from preliminary field trials.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:23

_id 75a8
authors Achten, Henri H.
year 1997
title Generic representations : an approach for modelling procedural and declarative knowledge of building types in architectural design
source Eindhoven University of Technology
summary The building type is a knowledge structure that is recognised as an important element in the architectural design process. For an architect, the type provides information about norms, layout, appearance, etc. of the kind of building that is being designed. Questions that seem unresolved about (computational) approaches to building types are the relationship between the many kinds of instances that are generally recognised as belonging to a particular building type, the way a type can deal with varying briefs (or with mixed use), and how a type can accommodate different sites. Approaches that aim to model building types as data structures of interrelated variables (so-called ‘prototypes’) face problems clarifying these questions. The research work at hand proposes to investigate the role of knowledge associated with building types in the design process. Knowledge of the building type must be represented during the design process. Therefore, it is necessary to find a representation which supports design decisions, supports the changes and transformations of the design during the design process, encompasses knowledge of the design task, and which relates to the way architects design. It is proposed in the research work that graphic representations can be used as a medium to encode knowledge of the building type. This is possible if they consistently encode the things they represent; if their knowledge content can be derived, and if they are versatile enough to support a design process of a building belonging to a type. A graphic representation consists of graphic entities such as vertices, lines, planes, shapes, symbols, etc. Establishing a graphic representation implies making design decisions with respect to these entities. Therefore it is necessary to identify the elements of the graphic representation that play a role in decision making. An approach based on the concept of ‘graphic units’ is developed. A graphic unit is a particular set of graphic entities that has some constant meaning. Examples are: zone, circulation scheme, axial system, and contour. Each graphic unit implies a particular kind of design decision (e.g. functional areas, system of circulation, spatial organisation, and layout of the building). By differentiating between appearance and meaning, it is possible to define the graphic unit relatively shape-independent. If a number of graphic representations have the same graphic units, they deal with the same kind of design decisions. Graphic representations that have such a specifically defined knowledge content are called ‘generic representations.’ An analysis of over 220 graphic representations in the literature on architecture results in 24 graphic units and 50 generic representations. For each generic representation the design decisions are identified. These decisions are informed by the nature of the design task at hand. If the design task is a building belonging to a building type, then knowledge of the building type is required. In a single generic representation knowledge of norms, rules, and principles associated with the building type are used. Therefore, a single generic representation encodes declarative knowledge of the building type. A sequence of generic representations encodes a series of design decisions which are informed by the design task. If the design task is a building type, then procedural knowledge of the building type is used. By means of the graphic unit and generic representation, it is possible to identify a number of relations that determine sequences of generic representations. These relations are: additional graphic units, themes of generic representations, and successive graphic units. Additional graphic units defines subsequent generic representations by adding a new graphic unit. Themes of generic representations defines groups of generic representations that deal with the same kind of design decisions. Successive graphic units defines preconditions for subsequent or previous generic representations. On the basis of themes it is possible to define six general sequences of generic representations. On the basis of additional and successive graphic units it is possible to define sequences of generic representations in themes. On the basis of these sequences, one particular sequence of 23 generic representations is defined. The particular sequence of generic representations structures the decision process of a building type. In order to test this assertion, the particular sequence is applied to the office building type. For each generic representation, it is possible to establish a graphic representation that follows the definition of the graphic units and to apply the required statements from the office building knowledge base. The application results in a sequence of graphic representations that particularises an office building design. Implementation of seven generic representations in a computer aided design system demonstrates the use of generic representations for design support. The set is large enough to provide additional weight to the conclusion that generic representations map declarative and procedural knowledge of the building type.
series thesis:PhD
email
more http://alexandria.tue.nl/extra2/9703788.pdf
last changed 2003/11/21 15:15

_id eea1
authors Achten, Henri
year 1997
title Generic Representations - Typical Design without the Use of Types
source CAAD Futures 1997 [Conference Proceedings / ISBN 0-7923-4726-9] München (Germany), 4-6 August 1997, pp. 117-133
summary The building type is a (knowledge) structure that is both recognised as a constitutive cognitive element of human thought and as a constitutive computational element in CAAD systems. Questions that seem unresolved up to now about computational approaches to building types are the relationship between the various instances that are generally recognised as belonging to a particular building type, the way a type can deal with varying briefs (or with mixed functional use), and how a type can accommodate different sites. Approaches that aim to model building types as data structures of interrelated variables (so-called 'prototypes') face problems clarifying these questions. It is proposed in this research not to focus on a definition of 'type,' but rather to investigate the role of knowledge connected to building types in the design process. The basic proposition is that the graphic representations used to represent the state of the design object throughout the design process can be used as a medium to encode knowledge of the building type. This proposition claims that graphic representations consistently encode the things they represent, that it is possible to derive the knowledge content of graphic representations, and that there is enough diversity within graphic representations to support a design process of a building belonging to a type. In order to substantiate these claims, it is necessary to analyse graphic representations. In the research work, an approach based on the notion of 'graphic units' is developed. The graphic unit is defined and the analysis of graphic representations on the basis of the graphic unit is demonstrated. This analysis brings forward the knowledge content of single graphic representations. Such knowledge content is declarative knowledge. The graphic unit also provides the means to articulate the transition from one graphic representation to another graphic representation. Such transitions encode procedural knowledge. The principles of a sequence of generic representations are discussed and it is demonstrated how a particular type - the office building type - is implemented in the theoretical work. Computational work on implementation part of a sequence of generic representations of the office building type is discussed. The paper ends with a summary and future work.
series CAAD Futures
email
last changed 2003/11/21 15:15

_id 060b
authors Af Klercker, J.
year 1997
title A National Strategy for CAAD and IT-Implementation in the Construction Industry the Construction Industry
doi https://doi.org/10.52842/conf.ecaade.1997.x.o8u
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
summary The objective of this paper is to present a strategy for implementation of CAD and IT in the construction and building management#1 industry in Sweden. The interest is in how to make the best use of the limited resources in a small country or region, cooperating internationally and at the same time avoiding to be totally dominated by the great international actors in the market of information technology.

In Sweden representatives from the construction and building management industry have put forward a research and development program called: "IT-Bygg#2 2002 - Implementation". It aims at making IT the vehicle for decreasing the building costs and at the same time getting better quality and efficiency out of the industry.

The presented strategy is based on a seminar with some of the most experienced researchers, developers and practitioners of CAD in Sweden. The activities were recorded and annotated, analyzed and put together afterwards.

The proposal in brief is that object oriented distributed CAD is to be used in the long perspective. It will need to be based on international standards such as STEP and it will take at least another 5 years to get established.

Meanwhile something temporary has to be used. Pragmatically a "de facto standard" on formats has to be accepted and implemented. To support new users of IT all software in use in the country will be analyzed, described and published for a national platform for IT-communication within the construction industry.

Finally the question is discussed "How can architect schools then contribute to IT being implemented within the housing sector at a regional or national level?" Some ideas are presented: Creating the good example, better support for the customer, sharing the holistic concept of the project with all actors, taking part in an integrated education process and international collaboration like AVOCAAD and ECAADE.

 

keywords CAAD, IT, Implementation, Education, Collaboration
series eCAADe
type normal paper
email
more http://info.tuwien.ac.at/ecaade/proc/afklerck/afklerck.htm
last changed 2022/06/07 07:50

_id acadia23_v1_136
id acadia23_v1_136
authors Alima, Natalia
year 2023
title InterspeciesForms
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 136-143.
summary The hybridization of architectural, biological and robotic agencies Situated in the field of architectural biodesign, InterspeciesForms explores a closer relationship between the fungus Pleurotus ostreatus and the designer in the creation of form. The intention of hybridizing mycelia’s agency of growth with architectural design intention is to generate novel, non-indexical crossbred designed outcomes that evolve preconceived notions of architectural form. Mycelium are threadlike fibrous root systems made up of hyphae, that form the vegetative part of a fungus (Jones 2020). Known as the hackers of the wood wide web (Simard 1997) mycelia form complex symbiotic relationships with other species that inhabit our earth. Michael Lim states “Fungi redefine resourcefulness, collaboration, resilience and symbiosis” (Lim 2022, p. 14). When wandering around the forest to connect with other species or searching for food, fungi form elaborate and entangled networks by spreading their hyphal tips. Shown in Figure 1, this living labyrinth results in the aesthetic formation of an intricate web. Due to the organisms ability to determine the most effective direction of growth, communicate with its surrounding ecosystem, and connect with other species, fungi are indeed an intelligent species with a unique aesthetic that must not be ignored. In drawing on these concepts, I refer to the organism’s ability to search for, tangle, and digest its surroundings as ‘mycelia agency of growth’. It is this specific behavioral characteristic that is the focus of this research, with which I, as the architect, set out to co-create and hybridize with.
series ACADIA
type project
email
last changed 2024/04/17 13:58

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