CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 15086

_id caadria2013_161
id caadria2013_161
authors Manferdini, Elena and Anna Maria Manferdini
year 2013
title Tempera
doi https://doi.org/10.52842/conf.caadria.2013.883
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 883-892
summary This paper explores the characteristics of painting developed during the Nineteenth century, and specifically updates the use of matter and brushing techniques invented by a group of painters called “Impressionists”. In that period, impressionist artists began to brush “tempera” on a canvas as a malleable matter able to emphasize an accurate depiction of light in its changing qualities.  Thick brush strokes left on the painted surface revealed the master’ gesture and completely changed the way to represent reality. Stimulated by the recent advancements in digital technologies, this paper looks for methodologies able to transfer impressionistic painterly innovation into a contemporary digital 3D environment and investigates how paint behaves when morphing from a photorealistic depiction of Nature to a disfigured one. In particular, reality-based 3D information, first frozen by a laser scanner into a digital geometry, slowly melts into liquid paint on a colour palette. While colours mix, the geometrical matter that constitutes the photorealistic scanned reality and its details disappear into primitive paint clog that are mixed and brushed into new colours and shapes able to create novel atmospheric and chromatic effects.  
wos WOS:000351496100091
keywords Tempera, Laser scanner, 3D painting effects, Design creativity 
series CAADRIA
email
last changed 2022/06/07 07:59

_id ijac201917205
id ijac201917205
authors Mangrich, Camila Poeta; Luis Henrique Pavan, Fernanda Gomes, Lucas Oliveira, Jose Kos and Jean Everson Martina
year 2019
title Campus regenerative design supported by university Wi-Fi connections
source International Journal of Architectural Computing vol. 17 - no. 2, 206-219
summary A 60-year-old Brazilian university campus reflects its development actions throughout history. The degradation of its water streams and automobiles prioritization has significantly impacted the ecosystems’ resilience and the university’s activities. This article explores data analytics and visualization of Wi-Fi authentication processes, whose data have been stored in the last 10 years. This noteworthy connections database is a powerful tool, still overlooked due to the remarkable risks for users’ privacy. Brazil has followed 2018 European regulations to protect data privacy, when working with personal data. Therefore, we present an anonymization process that prevents one to identify and distinguish a subject within a set of subjects of the database. Three studies illustrate our examination of data potential to understand the university’s dynamics. These inquiries present relevant contributions to the process of planning and implementing campus green areas at the rivers’ edges, pedestrian and cycle paths, and places to facilitate interdisciplinary encounters.
keywords University campus planning, regenerative design, data visualization, data analytics, data anonymization
series journal
email
last changed 2019/08/07 14:04

_id sigradi2014_244
id sigradi2014_244
authors Manica, Carlo Rossano; Fábio Gonçalves Teixeira, Underléa Miotto Bruscato, Leonardo Barili Brandi, Osorio Schaeffer, Renan Willian Leite Pereira
year 2014
title Processo de Fabricação Digital de Artefato para Transporte de Maças [Digital Process for Manufacturing Artifact for Apples Transport]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 324-327
summary This article presents the result of the activities carried out for the discipline of the program Master in Design and Technology (UFRGS), Digital Manufacturing Process as a Tool for Project. It aimed to develop a product based on digital manufacturing process. With this purpose, was designed a package for the transport of apples. In order to achieve the goal the generation of alternatives was conducted through a game and Sketch Creative Brainstorming, followed by research on the product life cycle. Subsequently, was used parametric modeling software for the package design. The use of three-dimensional modeling software Rhinoceros together with the plug-in Grasshopper allowed the construction of three-dimensional parametric models. As a result, we obtained the creation of a product that can be adapted to other fruits, avoiding rework, and run through rapid prototyping, this being a consequence of the facilities of adoption of digital fabrication.
keywords Digital fabrication; Parametric modeling; grasshoper; Packaging; Apple
series SIGRADI
email
last changed 2016/03/10 09:55

_id acadia12_177
id acadia12_177
authors Mankouche, Steven ; Bard, Joshua ; Schulte, Matthew
year 2012
title Morphfaux: Probing the Proto-Synthetic Nature of Plaster Through Robotic Tooling
doi https://doi.org/10.52842/conf.acadia.2012.177
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 177-186
summary Morphfaux is an applied research project that revisits the virtually lost craft of plaster to explore its potential for producing thickened architectural environments through the use of contemporary digital technology. The research challenges the flatness of modern, standardized dry wall construction and explores plaster’s malleability as a material that can be applied thick and thin, finished to appear smooth or textured, and tooled while liquid or cured. If the invention of industrialized modern building products such as drywall led to the demise of the plasterer as a tradesperson, our research seeks alliances between the abilities of the human hand and those of automation. By transforming historic methods using new robotic tools, Morphfaux has broadened the possibilities of architectural plaster. While our research has produced forms not possible by human skill alone, it also clearly illustrates a symbiotic relationship between the human body and robotic machines where human dexterity and robotic precision are choreographed in the production of innovative plastering techniques.
keywords Digital Practice , Robotic Fabrication , Digital Craft , Tacit Knowledge , Material Resistance , Synthetic Material , Plaster , Variable Tools
series ACADIA
type normal paper
email
last changed 2022/06/07 07:59

_id acadia12_117
id acadia12_117
authors Mankouche, Steven ; Bard, Joshua ; Schulte, Matthew
year 2012
title Digital Steam Bending: Re-Casting Thonet Through Digital Techniques
doi https://doi.org/10.52842/conf.acadia.2012.117
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 117-126
summary Digital Steam Bending is a design and fabrication research project that investigates the historically significant, regional technique of steam bending wood through the lens of digital technology.
keywords Thonet , steambending , parametric
series ACADIA
type normal paper
email
last changed 2022/06/07 07:59

_id 3fb6
authors Mann, Darrell L. and Ó Catháin, Conall
year 2001
title Computer-based TRIZ - Systematic Innovation Methods for Architecture
source Proceedings of the Ninth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-7023-6] Eindhoven, 8-11 July 2001, pp. 561-575
summary The Russian Theory of Inventive Problem Solving, TRIZ, is the most comprehensive systematic innovation and creativity methodology available. Essentially the method consists of restating a specific design task in a more general way and then selecting generic solutions from databases of patents and solutions from a wide range of technologies. The development of computer databases greatly facilitates this task. Since the arrival of TRIZ in the West at the end of the Cold War, it has begun to be used with great success across a wide variety of different industries. Application of the method to the field of architecture has so far been very limited. The paper outlines how TRIZ methods may be applied to a number of architectural problems.
keywords Architectural Design, Concept Design, Creativity, Innovation, Knowledgemanagement, Complexity-Management, TRIZ
series CAAD Futures
email
last changed 2006/11/07 07:22

_id 8dce
authors Manna, Zohare and Waldinger, Richard
year 1984
title The Logical Basis for Computer Programming : Deductive Reasoning
source 2 v. : ill Reading, Mass.: Addison-Wesley Pub. Co., 1984. vol.1: includes bibliography v.1 p.: [579]-581 and index. -- CADLINE has vol. 1 only. (Addison-Wesley Series in Computer Science)
summary An introduction to the basic notions of propositional and predicate logic and special theories including integers, strings, trees, lists, sets, and tuples (arrays). Algorithms are expressed not as explicit programs but as the definitions of functions and relations within these theories
keywords logic, programming, AI, reasoning
series CADline
last changed 2003/06/02 13:58

_id caadria2007_171
id caadria2007_171
authors Mannan, Ashik Vaskor; M.Saleh Uddin
year 2007
title Natural Behavior and Computational Logic for Optimization of Architectural Design
doi https://doi.org/10.52842/conf.caadria.2007.x.t3j
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary In recent years much avant-garde architectural work has been dominated by a process based theoretical paradigm, inspired largely by various thinkers, critics, and philosophers. This particular ‘process practice’ attempts to address the paradox at the heart of contemporary production, by looking dialectically at the relationship between structure and ornament in nature with brainstorming and use of computer simulation.
series CAADRIA
email
last changed 2022/06/07 07:50

_id architectural_intelligence2022_8
id architectural_intelligence2022_8
authors Manning He, Huiwang Pen, Meixiang Li, Yu Huang, Da Yan, Siwei Lou & Liwei Wen
year 2022
title Investigation on typical occupant behavior in air-conditioned office buildings for South China’s Pearl River Delta
doi https://doi.org/https://doi.org/10.1007/s44223-022-00005-w
source Architectural Intelligence Journal
summary The excessive simplification of occupant behavior is considered as the most important factor that affects the uncertainty of building performance simulation, thus affects the reliability and generalizability of simulation-based design and forecast. In this paper, occupant behavior in air-conditioned office buildings of the Pearl River Delta (PRD) region was investigated and defined. Copies of 873 questionnaires about the occupant behavior in air-conditioned office buildings in the PRD region were collected to study the relationship between indoor environment quality and adaptive behaviors. Eight typical office occupant schedules were defined via K-means clustering method. A probability prediction model of cooling temperature set-point was established by using the Ordinal Logistic Regression method. According to the different control modes of air conditioning, window, blind and lighting equipment, four types of typical behavior patterns were proposed using the K-prototype clustering method, which could be developed into 20 typical occupant behavior styles of office buildings in the PRD region.
series Architectural Intelligence
email
last changed 2025/01/09 15:00

_id 8b12
authors Manning, Peter and Mattar, Samir
year 1992
title A Preliminary to Development of Expert Systems for Total Design of Entire Buildings
source New York: John Wiley & Sons, 1992. pp. 215-237 : tables. includes bibliography
summary This paper has two primary objectives. The first is to represent the practicability of making the design of entire buildings a conscious, craftsman-like, activity conducted in the clear, without the mystery that tends, because of designers' usual 'black box' methods, to surround it. To this end, a design strategy and some tactics for resolving decisions at critical stages in the design process, which the authors have described elsewhere, are recapitulated to show how total design of buildings can be pursued in a generic manner. This done, the way is opened for the second objective: to make the large and important field of work that is building design amenable to computerization. The form that pursuit of this second objective is taking is being influenced greatly by growing interest in expert systems, which for everyday professional building design appears a more useful development than previous CAD emphases on drafting and graphics. Application of the authors' design methods to a series of expert systems for the total design of entire buildings is therefore indicated. For such a vast project--the formulation of bases for design assistance and expert systems that can be integrated and used as a generic method for the total design of entire buildings, so that the results are more certain and successful than the outcome of the generality of present-day building design--the most that can be attempted within the limits of a single paper is a set of examples of some of the stages in the process. Nevertheless, since the design method described begins at the 'large end' of the process, where the most consequential decisions are made, it is hoped that the major thrusts and the essential CAD activities will be evident. All design is substantially iterative, and provided that the major iterations are intelligible, there should be no need for this demonstration to labor over the lesser ones
keywords evaluation, integration, architecture, building, expert systems, design methods, design process
series CADline
last changed 2003/06/02 13:58

_id ecaadesigradi2019_557
id ecaadesigradi2019_557
authors Manríquez, Carla and Sills, Pablo
year 2019
title Evaluation of the energy performance of stilt houses (palafitos) of the Chiloé Island. The role of dynamic thermal simulation on heritage architecture.
doi https://doi.org/10.52842/conf.ecaade.2019.3.159
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 159-168
summary The stilt houses on Chiloé Island, Chile, traditionally built in local timber, are currently in poor conditions and lack of maintenance that contributes on a very poor thermal performance.To carry out interventions and inform decision making to intervene on such unique pieces of cultural heritage in fragile conditions, a computerized dynamic thermal simulation tool (software DesignBuilder®) is used to understand and assess the energy performance of these typology of houses, identifying their annual energy losses, and determining their current annual heating demand of ten case studies.The current annual heating demand of the stilt houses is high, due to the thermal transmittance values of the building envelopes. They exceed in five times the value recommended by Chilean Building Code for the climatic zone under study. Especially critical are heat losses through the ventilated floor (external floor under DesignBuilder® template) and air infiltration, which on average contributed to 30.5% and 28.85% of all energy loss, respectively. According to simulations for ventilated floor, walls, and roofs, the obtained performance could be improved to 65% with thermal reconditioning and measures to enhance airtightness, although the feasibility of such interventions without damaging the heritage houses needs to be carefully considered.
keywords Vernacular Dwellings; Stilt Houses; Energy Simulation; Thermal Envelope
series eCAADeSIGraDi
email
last changed 2022/06/07 07:59

_id ascaad2021_132
id ascaad2021_132
authors Mansour, Hussein; Sherif Sheta, Medhat Samra
year 2021
title Towards New Design Patterns for Museum Exhibition Halls using Integrated Algorithmic Generative Techniques
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 686-698
summary This paper aims to define the concepts, methods and techniques needed to establish a multifaceted, yet comprehensive description of complex problems facing conventional architectural design, and how to decode the problems knots through integration between techniques and technologies in generative algorithmic and its impact of the quality of design solution. To attain these aims, the study explores the ability of integrated algorithmic techniques in developing dealing with complicated problems in the design of museums exhibition halls. It discusses, analyzes, and evaluates several conventional architectural design methods and reviews the challenges that limit their ability to produce creative solutions. This will help close the gap between the design quality and duration of design process; conforming that engineering programs help designers, not marginalize them. And hence developing architectural considerations in the design process to parametric paradigms that are suitable for scientific curriculum. So, the research problem is how such methodology can implement the integration between generative design techniques.
series ASCAAD
email
last changed 2021/08/09 13:13

_id ecaade2018_201
id ecaade2018_201
authors Mansourimajoumerd, Parinaz and Mahdavinejad, Mohammadjavad
year 2018
title Kinetic Architecture - Reinterpreting Persian Mathematics and Astronomy
doi https://doi.org/10.52842/conf.ecaade.2018.1.605
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 605-612
summary The world where humans live in, is constantly changing. In order to interact with these conditions, it is necessary for the architects to create an environment with sufficient dynamics based on the needs and behavior of its users. Kinetic architecture allows occupants to experience new environments which could cause raising the efficiency of the buildings. Therefore, constructions with kinetic elements could serve better utilitarian purposes in different fields.In the following essay, studies are about using kinetic design and fabrication method in one project despite ordinary ways regard to the two main points; 1. The impact of Khayyam's mathematics and astronomy on the proposed kinetic architecture and 2. Creating interaction Between Indigenous ideas and Contemporary Architecture in Khayyam Memorial Pavilion. As a result, a model is designed and several prototypes have been built.This essay illustrates that with making a connection among architecture and other fields of study could lead designers to be more creative according to the existing limitation in each project.
keywords Kinetic architecture; Interactive architecture; Hyperboloid modules; Omar Khayyam
series eCAADe
email
last changed 2022/06/07 07:59

_id ascaad2023_007
id ascaad2023_007
authors Mansuri, Ahmad; Agkathidis, Asterios; Lombardi, Davide; Chen, Hanmei
year 2023
title Rethinking Traditional Indonesian Roof Bamboo Frame Structures by Utilizing Parametric Tools and Automated Fabrication Techniques: A Systematic Review
source C+++: Computation, Culture, and Context – Proceedings of the 11th International Conference of the Arab Society for Computation in Architecture, Art and Design (ASCAAD), University of Petra, Amman, Jordan [Hybrid Conference] 7-9 November 2023, pp. 110-133.
summary In traditional Indonesian architecture, bamboo and timber-frame structures are essential elements, with roofs being a prominent feature. This is due to the tropical climate conditions that demand such a design. However, the traditional Indonesian hyperbolic-paraboloid roof is at risk of extinction due to modern construction demands, and traditional craftsmanship is gradually being lost. To address this issue, our research investigates which existing parametric design tools and fabrication techniques are suitable for a digital workflow and assembly production of Indonesian traditional roof structures. Through a systematic review and analysis of 19 selected articles, we have categorized the various workflows, tools, and techniques and their suitability to propose and be integrated into a novel Indonesian bamboo-based roof structure fabrication workflow, making it accessible to contemporary architecture.
series ASCAAD
email
last changed 2024/02/13 14:34

_id 728a
authors Mantere, Markku
year 2001
title Visualization of Flow Data in Photo-realistic Virtual Environment
source Helsinki University of Technology, Espoo, Finland
summary Virtual reality technology has been adopted in many different fields and new application areas are searched continuously. At the moment virtual reality has been applied separately for instance to scientific visualization and illustration of architectural spaces. In this work, a photo-realistic room model and a visualization of an air flow inside the room has been combined. The integrated illustrative three-dimensional model is presented within an immersive virtual environment. The first part of the work covers scientific visualization and virtual reality implementation techniques. The visualization review begins with a discussion about human percepion of visual information and proceeds with an introduction to three-dimensional visualization. The focus is on illustration of a flow data produced as a result of a computational simulation. The flow visualization techniques utilizing all three dimensions are discussed and many examples of different graphical elements are presented. Virtual reality is examined from technical solutions point of view. The features having effect on the quality of a virtual experience are discussed and three different commonly used display techniques are introduced. The hardware of Experimental Virtual Environment -facility at Helsinki University of Technology is given as a detailed example. The implementation of a visualization software is described in the applied part of this thesis. Discussion covers the evaluation of different software tools, the tool selection process, and a detailed description of the design principles and implementation of the software. The different visualization solutions are also justified in this part. In the implementation, the real-time system requirements and utilization of all three dimensions have been taken into account. Finally, the results and their meaning are discussed and the performance of the implementation is evaluated. The applied part successfully integrated the room model and the flow visualization in an interactive virtual environment.
keywords Virtual Environments, Virtual Reality, Flow Visualization, CFD, 3D, Computer Graphics
series thesis:MSc
last changed 2003/02/12 22:37

_id lasg_whitepapers_2016_188
id lasg_whitepapers_2016_188
authors Manuel Kretzer
year 2016
title Approaching a Smart Materials Literacy
source Living Architecture Systems Group White Papers 2016 [ISBN 978-1-988366-10-4 (EPUB)] Riverside Architectural Press 2016: Toronto, Canada pp. 188 - 195
summary Living Architecture Systems Group "White Papers 2016" is a dossier produced for the occasion of the Living Architecture Systems Group launch event and symposium hosted on November 4 and 5 at the Sterling Road Studio in Toronto and the University of Waterloo School of Architecture at Cambridge. The "White Papers 2016" presents research contributions from the LASG partners, forming an overview of the partnership and highlighting oppportunities for future collaborations.
keywords design, dissipative methods, design methods, synthetic cognition, neuroscience, metabolism, STEAM, organicism, field work, responsive systems, space, visualizations, sensors, actuators, signal flows, art and technology, new media art, digital art, emerging technologies, citizen building, bioinspiration, performance, paradigms, artificial nature, virtual design, regenerative design, 4DSOUND, spatial sound, biomanufacturing, eskin, delueze, bees, robotics
email
last changed 2019/07/29 14:00

_id ga0216
id ga0216
authors Manzolli, J. and Lindner, F. and Carrilho ,F.
year 2002
title Constructing Distributed Fretted Instruments for the Web
source International Conference on Generative Art
summary In this article, we present a new computer based music instrument for distributed performance on the Web. It was named “Cordas Virtuais” and we took advantage of the recent Java2 implementation to create a general model for fretted-string instruments using class abstractions. There is a heavy usage of JAVA Objected Oriented inheritance to encapsulate gestures derived from fretted string instruments using parameters such as string tuning, group of strings, hand gestures, rhythmic patterns, fingering and alike, that carry each a set of attributes and properties. We call this kind of new musical application as Distributed Musical Instrument (DMI). As an applet, Cordas runs in any browser supporting the current Java Virtual Machine (JVM) across the Web. We describe the concept of PlayStyle that was created to define styles of fingering on the strings. In the implementation we have two class-groups: the left hand and the right hand gestures. The left-hand classes control pitch changes or chords, and a right hand control the rhythm, dynamics, micro-rhythms and rhythmic patterns. A Co-ordination Matrix controls real time changes on left-hand movements. This matrix generates chord orbits that are equivalent to the traditional chord cadences. Finally, to show the potential of Cordas, we presented four musical examples in which a set of fretted instruments varying from the Classical Guitar to the Chinese Pipa were simulated.
keywords MIDI, Java2, interactive music, fretted instruments, real time
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id ecaade2024_331
id ecaade2024_331
authors Mao, Mengdi; Colletti, Marjan; Lee, Guan
year 2024
title Towards New Materiality and Structures: Generating 3D topological interlocking assemblies from 2D Penrose tiling using interactive geometric software
doi https://doi.org/10.52842/conf.ecaade.2024.1.255
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 1, pp. 255–264
summary The term Topological Interlocking Assembly (TIA), proposed by A.V. Dyskin et al., refers to an assembly system whose internal elements are both translationally and rotationally locked. Such systems allow masonry construction to form stable assemblies more sustainably, relying not on mortar or special connectors but by the geometric arrangement of bespoke blocks. Prior studies in TIA focused mainly on platonic geometries, and a few have considered curved structures, derived primarily from regular 2D tessellations. In contrast to existing methods, this paper explored nonplatonic mortarless vaults with TIA generated from aperiodic Penrose tiling for both structural function and aperiodic aesthetic in architecture. The patterns formed by Penrose tiles, invented by Sir Roger Penrose in the 1970s, are aperiodic, i.e. they do not repeat regularly. This research used Rhino Grasshopper to enable real-time control and visualization of design parameters and variations in 2D tiles and 3D aggregation methods. Using geometric software as an interface enables architectural form-finding through material behavior and structural principles. The TIA approach considered is shown to offer ample design space for nonplatonic geometries and breaks masonry architecture’s dependence on conventional construction methods. This computer-aided design outcome allows us to formulate new understandings of materiality and structures.
keywords Masonry Architecture, Topological Interlocking Assembly, Penrose Tiling, Mortarless Structure, Aperiodic Tiling, Double-curved Surface
series eCAADe
email
last changed 2024/11/17 22:05

_id caadria2024_300
id caadria2024_300
authors Mao, Yujun, Peng, Wenzhe and Nagakura, Takehiko
year 2024
title Pseudo-cross-modal Translation: Bridging Architectural Plan and Perspective through a pix2pix Network
doi https://doi.org/10.52842/conf.caadria.2024.1.179
source Nicole Gardner, Christiane M. Herr, Likai Wang, Hirano Toshiki, Sumbul Ahmad Khan (eds.), ACCELERATED DESIGN - Proceedings of the 29th CAADRIA Conference, Singapore, 20-26 April 2024, Volume 1, pp. 179–188
summary Architectural pedagogy often segments designs into diverse representation forms like plans and renderings. With AI's growing influence on early design through GANs, Midjourney, and Stable Diffusion, there remains a gap in translating between diverse architectural representations, a phenomenon we term 'Pseudo-cross-modal Translation', indicating the indirect transformation between non-analogous architectural representations. Addressing this, our research hypotheses a practical need and actionable possibility to translate architectural plans into perspective renderings via neural networks, exploiting the information differences between them. We navigate this intricate translation utilising a pix2pix network of which the dataset encompasses plans with designated view cones and corresponding rendered perspectives. The training data are sampled from the model of Mies van der Rohe’s Barcelona Pavilion and its variations. Evaluations through perceptual surveys, which incorporate modifications in information complexity of plans, illuminate the neural networks' nuanced capability to bridge plans and perspectives under various conditions. Our results not only validate this translation but also spotlight the computational statistics' latent potential in deciphering unseen spatial features from the variance between plans and perspectives. This work unveils a novel method for generating architectural imagery, promoting a holistic spatial understanding. center8641080
keywords Plan, Perspective, pix2pix, Architectural Representation
series CAADRIA
email
last changed 2024/11/17 22:05

_id caadria2006_313
id caadria2006_313
authors MAO-LIN CHIU, BINSU CHIANG, GUAN-CHENG LEE, HANYUN TSENG
year 2006
title HOUSE SENSE: Designing smart houses with intelligent interface design
doi https://doi.org/10.52842/conf.caadria.2006.x.s1v
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 313-322
summary The research and development of smart houses are emergent because of the information and communication technological development and the search for better living quality from occupants. This paper therefore explores how smart technologies are applied into smart houses within the living context. Through a pilot study of cases and technological innovations to address the new living context by technology-interface-design strategies, a development framework of smart house is formed by three major elements, i.e. smart materials, technologies, and design. In order to actualize house senses, the prototype for smart houses is evolved. When space and wireless smart components are integrated, the living environment becomes more flexible and adaptable to accommodate or support activities digitally, and users can interact with space via context aware computing for acquiring and assimilating information in order to enhance their living experience.
series CAADRIA
email
last changed 2022/06/07 07:50

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