CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id acadia23_v2_92
id acadia23_v2_92
authors Pinochet, Diego
year 2023
title A Computational Gestural Making Framework: A Multi-modal Approach to Digital Fabrication Mapping Human Gestures to Machine Actions
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 2: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-0-3]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 92-103.
summary This research project implements a multimodal body-centric approach to interactive fabrication aimed to test the conversational aspects of a design framework (Figure 1). It focuses on the development of a gesture language as the primary mode of commu- nication, as well as the means to generate effective communication with a machine for design endeavors. To do so, we first developed a gesture recognition system that aims to establish fluid communication with a machine based on three types of gestures: symbolic, exploratory, and sequential. Second, we developed a system for machine vision to detect, recognize, and calculate physical objects in space. Third, we developed a system for robotic motion using path-planning algorithms and reinforcement learning for colli- sion-free machine movement. Finally, those three modules were integrated into a system for human-robot interaction in real time based on gestures. The ultimate goal of this imple- mentation is to establish a multimodal framework for interactive design that is based on human-robotic interaction through the use of gestures as a communication mechanism for exploring computational design potential toward unique and original creations.
series ACADIA
type paper
email
last changed 2024/12/20 09:12

_id acadia16_402
id acadia16_402
authors Pinochet, Diego
year 2016
title Antithetical Colloquy: From operation to interaction in digital fabrication
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 402-411
doi https://doi.org/10.52842/conf.acadia.2016.402
summary This paper, introduces a cybernetic approach to digital design and fabrication by embracing aspects of embodied interaction, behavior and communication between designers and machines. To do so, it proposes the use of body gestures, digital/tangible interfaces and Artificial Intelligence to create a more reciprocal way of making. The goal is to present a model of designing and making as a ‘conversation’ instead a mere dialog from creator to executor of a predefined plan to represent an idea. In other words, this paper proposes a platform for interaction between two antithetical worlds—one binary/deterministic and the other perceptual/ambiguous—by focusing in the exploratory aspects of design and embracing aspects of improvisation, ambiguity, imprecision and discovery in the development of an idea.
keywords compuatational making, computational design, interactive fabrication, digital fabrication
series ACADIA
type paper
email
last changed 2022/06/07 08:00

_id ijac202321409
id ijac202321409
authors Pinto de Oliveira e Sousa, Marcela Noronha and Fabiano Rogerio Correa
year 2023
title Towards digital twins for heritage buildings: A workflow proposal
source International Journal of Architectural Computing 2023, Vol. 21 - no. 4, 712-729
summary There has been a recent interest in the field of digital heritage to advance historic building information modeling (HBIM) towards digital twins (DT). This paper investigates the potential and limitations of HBIM use as DTs through a systematic mapping of literature (SML). The conclusions were applied in an incremental and low-code workflow to model historic buildings aiming at achieving a trade-off between a high degree of parametrization and a high degree of geometric accuracy. The proposed workflow is illustrated through a parametric script developed with visual programming in Grasshopper for Rhino 3D to model historic columns from profiles. VisualARQ for Rhino 3D is used to convert the script into a BIM object that uses profiles, automatically extracted from a point cloud acquired with 3D laser scanning, as an initial shape. This results in a simpler workflow to achieve more accurate HBIM models that could be leveraged in DT simulations.
keywords HBIM, Digital Twin, systematic mapping of literature, parametric modeling, NURBS
series journal
last changed 2024/04/17 14:30

_id sigradi2015_11.392
id sigradi2015_11.392
authors Pinto, Yuri Assis; Pupo, Regiane
year 2015
title Exploring algorithmic design: A study about Grasshopper
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 2 - ISBN: 978-85-8039-133-6] Florianópolis, SC, Brasil 23-27 November 2015, pp. 686-690.
summary The current research explores the experience of introduction of algorithmic design associated with digital fabrication, for an audience of architecture and design students without any previous knwoledge in the field. Aiming the discussion and aplicabillity of the algoritghmic design it was created a workshop titled “Introduction to parametric design”, for graduate and pos graduate students at the Federal University of Santa Catarina. In this workshop was explored the aplicabilities of the parametric design in the field of academic research, ending with the use of digital fabrication methods.
keywords Parametric Design, Grasshopper, Generative Systems, Digital Technology
series SIGRADI
email
last changed 2016/03/10 09:57

_id sigradi2017_047
id sigradi2017_047
authors Pizzetti Mariano, Pedro Oscar; Alice Theresinha Cybis Pereira
year 2017
title Desenvolvimento de partidos geométricos para construções verticais utilizando de geometrias complexas, ferramentas paramétricas e generativas [Development of geometric parties for vertical constructions using complex geometries, parametric and generative tools]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.322-327
summary In order to provide a range of complex forms, justifiable to be selected in different aspects, the present work developed and evaluated a parametric and generative algorithm that allows to create diversified geometric options. The development of this work occurred in four stages, initially with the collection of information in the areas of architecture, parametric design and tools. Then the algorithm was developed with the aid of visual programming software. After, the geometric result was recreated in a physical model. Finally, we verified the potentialities of the use of the algorithm, and the use of a generative method.
keywords Generative Architecture; Parameterization; Complex Geometry; Grasshopper.
series SIGRADI
email
last changed 2021/03/28 19:59

_id cf2011_p152
id cf2011_p152
authors Plume, Jim; Mitchell John
year 2011
title An Urban Information Framework to support Planning, Decision-Making & Urban Design
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 653-668.
summary This paper reports on a 2-year research project undertaken in collaboration with a state planning authority, a major city municipal council and a government-owned development organisation. The project has involved the design of an urban information model framework with the aim of supporting more informed urban planning by addressing the intersection where an individual building interfaces with its urban context. This adopted approach enables new techniques that better model the city and its processes in a transparent and accessible manner. The primary driver for this project was the challenge provided by the essential incompatibility between legacy GIS (geographic information system) datasets and BIM (building information model) representations of the built form. When dealing with urban scale information, GIS technologies use an overlay mapping metaphor linked to traditional relational database technologies to identify features or regions in the urban landscape and attach attribute data to those in order to permit analysis and informed assessment of the urban form. On the other hand, BIM technologies adopt an object-oriented approach to model the full three-dimensional characteristics of built forms in a way that captures both the geometric and physical attributes of the parts that make up a building, as well as the relationships between those parts and the spaces defined by the building fabric. The latter provides a far richer semantic structure to the data, while the former provides robust tools for a wide range of urban analyses. Both approaches are widely recognised as serving well the needs of their respective domains, but there is a widespread belief that we need to reconcile the two disparate approaches to modelling the real world. This project has sought to address that disjunction between modelling approaches. The UrbanIT project concentrated on two aspects of this issue: the development of a framework for managing information at the precinct and building level through the adoption of an object-oriented database technology that provides a platform for information management; and an exploration of ontology tools and how they can be adopted to facilitate semantic information queries across diverse data sources based on a common urban ontology. This paper is focussed on the first of those two agendas, examining the context of the work, the challenges addressed by the framework and the structure of our solution. A prototype implementation of the framework is illustrated through an urban precinct currently undergoing renewal and redevelopment, finishing with a discussion of future work that comes out of this project. Our approach to the implementation of the urban information model has been to propose extensions to ISO/PAS 16739, the international standard for modelling building information that is commonly known as IFC (Industry Foundation Classes). Our reason for adopting that approach is primarily our deep commitment to the adoption of open standards to facilitate the exchange of information across the built environment professions, but also because IFC is based on a robust object schema that can be used to construct a internet-accessible database able, theoretically, to handle the vast quantity of data needed to model urban-scale information. The database solution comes with well-established protocols for handling data security, integrity, versioning and transaction processing or querying. A central issue addressed through this work is concerned with level of detail. An urban information model permits a very precise and detailed representation of an urban precinct, while many planning analyses rely on simplified object representations. We will show that a key benefit of our approach is the ability to simultaneously maintain multiple representations of objects, making use of the concept of model view definitions to manage diverse analysis needs.
keywords urban information modelling, geographic information systems, city models, interoperability, urban planning, open standards
series CAAD Futures
email
last changed 2012/02/11 19:21

_id caadria2014_258
id caadria2014_258
authors Polancic, Allyn E.
year 2014
title Oblique-Atory
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 33–42
doi https://doi.org/10.52842/conf.caadria.2014.033
summary Typical horizontal building types, open spaces, and human activities have yet to competently overcome or adapt to the constraints of vertically-oriented dense urban environments. Designing the built environment to the oblique, or more than two axes at once, is a required strategy for the future of city planning, the advancement of body-space interaction in architecture, and to reinforce the interconnectedness of the natural environment with human activities. With the development and increasing use of 3D modeling software, parametric and generative design processes, and the progressive investigation of complex geometry, it is likely that the oblique will be envisioned more and more as a functional architectural device. This research investigates the tessellation of minimal surface geometry to achieve a folded, multi-use surface capable of connecting disparate urban program and which can enable a city to offer amenities that are typically available in horizontally-oriented suburbs. The geometric family of the helicoid is found as the optimal formal generator because of its ability to create a continuous surface while allowing for both horizontal and vertical circulation.
keywords Oblique; helicoid; tessellation; surface; urban
series CAADRIA
email
last changed 2022/06/07 08:00

_id 57a1
authors Polevoi, Rob
year 1999
title 3D Studio Max R3 in Depth
source Coriolis Group Books
summary Kinetix's manuals and competitors' "bible" books for 3D Studio MAX are notoriously difficult to understand. 3D Studio MAX X In Depth guides readers through comprehensible lessons that build their special-effects skills for moviemaking. 3D Studio MAX X In Depth is easy to use and understand, and includes a stellar 32-page Color Studio that showcases the results of the sophisticated models and characters readers can create through the projects in the book, unlike competitors' books that are complex and offer no color. 3D Studio MAX is a highly professional tool that has been used to create special effects in movies (Lost in Space and Deep Impact), TV (Ally McBeal), and games (Tomb Raider I and II), and 3D Studio MAX X In Depth teaches the motivated reader to think and work like a professional.
series other
last changed 2003/02/26 18:58

_id ddss9475
id ddss9475
authors Pollalis, Spiro N.
year 1994
title Visual Databases as Documentation and On-Line Information Systems
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary After the wide-spread use of computers as task processors, either for algorithmic operations, or for advanced interfaces, the emphasis has shifted on computers as communicators. Beyond basic serial communications, computers serve as providers of information, linking organizations and expanding the bounded rational of professionals. Based on the use of computers as communica-tors, a multiplicity of visual databases for architecture have emerged in the recent years. Building on a maturing technology, those databases address different domains of design, either aiming to provide the designers with information for making informed decisions, or aiming to document prior designs. However, a common characteristic of those visual databases is a separation between the design of the database, versus the entering of the critical amount of data that can make the databases useful. While the research has progressed in the designs, and technological problems of data presentation and data transfer have reached workable solutions, most of the efforts have not succeeded yet in providing the critical mass of information that is required to make the use of the databases desirable. Furthermore, this effort seems as having less research interest, while the necessary amounts of data, and especially the updating of those data, makes the task impossible for academic institutions, and requires interorganizational efforts. This paper focuses on the duality of the databases, either as a form of documentation, or as on-line interactive information systems. Based on that distinction, it examines the required technology and the critical success factors of each type, and proposes that these databases add value to design and they have considerable market effects, which will drive their development and diffusion.
series DDSS
email
last changed 2003/08/07 16:36

_id sigradi2004_203
id sigradi2004_203
authors Pollyana Notargiacomo Mustaro
year 2004
title Aroposta de quadro referencial para análise de páginas web: Um estudo das desfigurações realizadas por hackers brasileiros [A Referential Picture for the Analysis of Webpages: A study of the Disfigurements Carried out by Brazilian Hackers]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary The present study tries to investigate the Brazilian hackers´ artistic and communicational manifestations. We tried to understand how they use the digital technology for expression of their identities and transmission of messages in defaced homepages. The integration of different chains of thinking made it possible to build a schematic diagram and the establishment of conceptual categories for a graphic analysis and for the analysis of the messages present in the defacements by the Brazilian hackers. From these analyses we could see that the Brazilian hackers express their identities through their nicknames and defaced pages. These pages have a common underlying structure marked by the linearity, the identification of the one(s) responsible for the defacement, the message left for the administrator of the defaced page, the personal statements and the exhibition of the elements for contact with the defacer(s).
keywords Internet, hackers, website defacement, graphic design, identity
series SIGRADI
email
last changed 2016/03/10 09:57

_id 3f0e
authors Ponomarieva, E., Litwinova, A. and Kozakova, R.
year 1995
title Computer Graphics for the Study of Colour Science
source CAD Space [Proceedings of the III International Conference Computer in Architectural Design] Bialystock 27-29 April 1995, pp. 267-273
summary There is an absolute dependence between the professional colour culture and the sphere of professional architectural tasks. From the skill to know how to handle brush up to the skill to convey one's own conception to the customer. Colour sketch, polychrom model, means of computer aided design, colour schemes and diagrams, are the means, which modern architect must wield. Actually an architect must think "by colours" from the very beginning of designing and must use colour as a compositional expedient. Architectural colour theory gives the students of the architectural department fundamental rules of colour science and methods of their practical utilization. But today the real designing demands the wider utilization computer of the graphic. There are a lot of remarkable graphic packages, which help architects to wield vector-mode graphic display and roster- mode graphic display, to work with colour and shape. That is why it is necessary to teach students to use the possibility of computer designing in the field of architectural colour science. This task determines the general matter and direction of teaching programme, defines the character and the way of its composition, The teaching programme is adapted for using the graphic package "Corel DRAW-5.0". Students work with a simple set of software tools "Corel DRAW" and at the same time acquire habit of working with the graphic package and decide problems of plane and volume colour simulation. The main practical tasks - colour on perception, psychological influence of colour people, colour harmonies, are performed by the way of "colour modelator". With the help of uncomplicated transformations it helps to receive a necessary set of simple figures for colour exercises.
series plCAD
last changed 2000/01/24 10:08

_id sigradi2023_42
id sigradi2023_42
authors Pontes, Carlos Filipe and Avalone Neto, Olavo
year 2023
title Evaluation of Public Spaces Using Environmental Simulation and Virtual Scenes
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1561–1572
summary Seeking to investigate the environmental variables that most influenced people's perceptions of urban public space, this study evaluates the effects of four variables through virtual urban scenarios and statistical analysis. The variables investigated were a) building setback, b) building usage and facade treatment, c) visual permeability of the barrier and, d) conservation of the façade. Nine different scenarios were presented to 42 students of architecture and urbanism, and four professionals that evaluated each of them through semantic differential questionnaires. The data was analyzed using a Friedman test and showed and effect for all four variables. Facade conservation was the variable that had an effect on the largest number of attributes studied, followed by building setback. Type of use and visual permeability affected fewer attributes. The results of the study can be useful to guide the planning and design of public spaces that are more attractive and satisfying for users, in addition to promoting related research.
keywords Interdisciplinary Design, Visual Permeability, Amplitude, Uses, Conservation
series SIGraDi
email
last changed 2024/03/08 14:09

_id eb7a
authors Porada, Mikhael
year 1999
title Virtual Analogy and Architecture
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 69-73
doi https://doi.org/10.52842/conf.ecaade.1999.069
summary Our fashion of thought is dialogic in its way to use simultaneously logic- mathematics and analogical approaches (Morin, 1986). The analogy works as well at the level of the unconscious by the construction of an analogon that permits us to recognise a face between thousand of others, despite changes intervened in time; as consciously where by an effort of constructive analogy, we establish bridges between different events or domains giving to the design a new lighting that puts it on the way to a solution. For this reason visual approach acquires a great importance in the establishment of similitude in conception. Many testimonies of scientists, philosophers, artists confirm this observation about their creative work, while underlining the danger of no founded analogies. In current life, analogy brings a support of likeness to the daily conversations, and the possibility to advance in the dialogue by a chaining of analogies having for objective to strengthen the speech.
series eCAADe
email
last changed 2022/06/07 08:00

_id sigradi2021_135
id sigradi2021_135
authors Portella, Grazielle, Linhares, Mário and Passarinho, Hugo
year 2021
title 5 Minutes of Drawing: Instagram for Scientific, Pedagogical and Artistic Communications in the Covid-19 Era
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 365–376
summary In this article, we present the international event - 5 Minutes of Drawing. Created by a researchers group at the Fine Arts Faculty of the University of Lisbon, the event transforms the model of conferences established within the scientific environment by using a massive social network combined with video, thus providing opportunities to communicate theoretical content about drawing developed not only by academics but also from artists outside the mainstream. This project emerges as a response to the Covid-19 context. The methods chosen make use of Instagram IGTV and Live tools. The event is programmed with a curatorial approach. In this article we highlight and reflect on four case studies selected from the 59 participants. We then conclude the paper with the outcomes (exponential impacts outside the university) and statistics after one successful year, completing 12 series with 117 videos published about drawing, totaling 75.200 views.
keywords Drawing, Video, Online event, Instagram, Covid-19
series SIGraDi
email
last changed 2022/05/23 12:10

_id sigradi2023_161
id sigradi2023_161
authors Portillo, Juan Pablo and Flores, Luis
year 2023
title Heritage parametric modeling
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 277–288
summary The study focuses on the digital documentation and geometric modeling of the Susana Soca Chapel, an architectural masterpiece designed by Antonio Bonet in Uruguay. The chapel is known for its unique geometric form composed of equilateral triangles, and it holds significant historical and cultural value. The research utilizes advanced digital technologies such as laser scanning and photogrammetry to capture the three-dimensional data of the chapel. The model is then analyzed to establish compositional rules and generate a new model using Dynamo Revit and parametric design techniques. The results include a high-quality point cloud model, facilitating the exploration of generative design principles. The discussion highlights the use of non-explicit modeling tools in architecture, emphasizing the need to understand the underlying geometric principles that govern the creation of complex spatial compositions. The research aims to establish guidelines and protocols for the digital documentation and algorithmic design of architectural landmarks, presenting a challenging yet promising proposition in the field.
keywords Digital heritage, Dynamo, Point cloud, Parametric design, 3D scanning
series SIGraDi
email
last changed 2024/03/08 14:06

_id sigradi2023_276
id sigradi2023_276
authors Porto, Henrique, Marajó, Marcela, Ferrreira, Carolina, Rena, Natacha, Maia, Marcelo, Brito, Michele and Carmo e Silva, Beatriz
year 2023
title Indatlas Platform: Technopolitics and Trans-Scale Urban Investigations
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1679–1688
summary This paper is dedicated to presenting the construction of the IndAtlas platform - an open source digital platform, aimed at producing interactive visualizations for urban investigations. The work focuses on the methodological and philosophical conception of the platform, based on the proposals of Cartography and Actor-Network Theory (ANT). In addition, a specific focus is presented on the idea of trans-scalarity, recently incorporated into the development of the platform as an approach to scales. Finally, the use of the platform and its potential contributions to the production of dynamic and complex urban readings are demonstrated through images and description.
keywords IndAtlas platform, Open source, Cartography of Controversies, Actor-Network Theory (ANT), trans-scalarity
series SIGraDi
email
last changed 2024/03/08 14:09

_id 2005_407
id 2005_407
authors Post, Jelle and Koutamanis, Alexander
year 2005
title Simulation for Daylighting in the Real World
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 407-414
doi https://doi.org/10.52842/conf.ecaade.2005.407
summary Technology has been an obvious solution to the increasing complexity of the built environment. As the number and specificity of use requirements increases, designers, clients and managers tend to segment the overall problem to manageable aspects only tentatively linked to each other. As a result, aspects such as ventilation and lighting tend to rely more on mechanical means than on the affordances of the overall design. Ironically this increases the complexity and opacity of the built environment probably to a greater extent than rules, regulations and requirements. The paper presents a review of available computational methods and techniques that aim at a more coherent approach by supporting integration of (day)lighting into architectural designing. It proposes that the two main courses of further action are the improvement and updating building regulations, and the combination of quantitative knowledge of good, existing daylight designs with advanced simulation-based analyses of early design proposals. Improvements in daylighting design and the integration of daylighting in design solutions depend primarily on design guidance based on the coordinated development and thorough understanding of usable measures such as the Daylight Factor, the Daylight Performance Index and function factors. A major prerequisite to both simulation and design guidance are robust and detailed geometrical 3D models that accommodate both the input and the output of design actions and transactions.
keywords Simulation; Daylight; Integration
series eCAADe
email
last changed 2022/06/07 08:00

_id ecaade2007_146
id ecaade2007_146
authors Post, Jelle; Koutamanis, Alexander
year 2007
title Linking Measurement, Simulation and Prediction
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 515-522
doi https://doi.org/10.52842/conf.ecaade.2007.515
summary In the last decade Computational Building Performance Simulation (CBPS) has acquired the reputation of a solid analytical method. However, this reputation relies mostly on the admittedly advanced and robust theoretical and algorithmic basis of performance simulation techniques. On the practical side, building simulation has yet to live up to expectation. The main reason is that simulation use is not as widespread as it should. Applications are mostly academic, mainly validation studies. This has led us to the assumption that the applicability and usability of performance simulations require additional components that link them more closely to design processes and facilitate their integration in everyday design activities. In this paper we present the results of research into a working method for location-specific daylight simulation. Our method is based on the satisfication of a number of requirements common to many types of CBPS: validated simulation algorithms, flexible, fast calibration by means of real-world measurement, multiyear, location-specific environmental data, and support of both measured and mathematical environmental data models.
keywords Simulation, daylight, integration
series eCAADe
email
last changed 2022/06/07 08:00

_id 25e6
authors Potamianos, I., Turner, J. and Jabi, W.
year 1995
title Exploring the Proportions of Middle-Byzantine Churches: A Parametric Approach
source Sixth International Conference on Computer-Aided Architectural Design Futures [ISBN 9971-62-423-0] Singapore, 24-26 September 1995, pp. 483-493
summary This paper examines two theories regarding the design principles of Byzantine churches through the use of 3D computer models produced by a programming language that allows the manipulation of the models parametrically to derive several instantiations by varying key dimensions. This geometry-based programming language, which is part of a larger solids modeling program, proved to be an excellent tool for determining the scope and the limiting cases of each of the two theories and the degree of their interrelationship.
keywords Parametric Solids Modeling, CSG, Byzantine Churches
series CAAD Futures
email
last changed 2002/02/20 22:02

_id caadria2024_223
id caadria2024_223
authors Pouliou, Panagiota, Palamas, George and Horvath, Anca-Simona
year 2024
title Decisions we Should put in the Algorithm: Mapping Architects’ Attitudes Towards Computational and AI-Powered Tools for Practice
source Nicole Gardner, Christiane M. Herr, Likai Wang, Hirano Toshiki, Sumbul Ahmad Khan (eds.), ACCELERATED DESIGN - Proceedings of the 29th CAADRIA Conference, Singapore, 20-26 April 2024, Volume 3, pp. 49–58
doi https://doi.org/10.52842/conf.caadria.2024.3.049
summary Artificial intelligence has gained widespread popularity both inside the profession and outside of it. Much work has gone into creating new tools for AI-powered workflows which can go into architectural design, yet the field of architectural computing has focused less on attitudes that practising architects have towards these tools. In this article, we present a qualitative analysis of interviews with eight practising architects on their understanding, use of and attitudes towards AI for architectural practice. We structure our findings in three categories: matters of fact (how architects use technology now, and their use and understanding of AI tools), matters of concern (what participants view as problematic in terms of AI-powered tools for design) and matters of time (how the future of the profession is seen and imagined). Participants believe their work has gained vastly from digitalization in terms of speed, precision, communication across disciplines and with clients, and simply designing things that were impossible before. There are however also perceived limitations on creative expression imposed by technological tools, a sense of anxiety about keeping up to date in a constantly shifting technological landscape, and a serious lack of trust, expressed by all participants, in AI-powered systems.
keywords Artificial Intelligence, Machine Learning, Architectural design, Architectural Practice, Digital Construction
series CAADRIA
email
last changed 2024/11/17 22:05

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