CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 16346

_id ijac202119408
id ijac202119408
authors Herrmann, Erik W.; Bigham, Ashley
year 2021
title Drawing Fields: Prototyping public space with semi-autonomous robots
source International Journal of Architectural Computing 2021, Vol. 19 - no. 4, 612–617
summary This paper is a concise report of Drawing Fields, a temporary performance venue on the campus of Ragdale, a nonprofit artists’community just north of Chicago. Drawing Fields utilizes GPS-controlledfield marking robots to draw site-specific, building-scale drawings on the Ragdale campus. Each drawing in the seriesexplores a different theme with Drawing Fields 1 probing robotic kinetics, Drawing Fields 2 delineating socially-distanced zones for a scattered audience, and Drawing Fields 3 saturating the campus with colorful patterns. The report discusses the project implementation and includes a brief discussion of the project’s cultural, ecological and technological resonances.
keywords Context, culture, ecology, ethics, places, awareness
series journal
email
last changed 2024/04/17 14:29

_id cdc2008_301
id cdc2008_301
authors Herron, Jock
year 2008
title Shaping the Global City: The Digital Culture of Markets, Norbert Wiener and the Musings of Archigram
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 301-308
summary The contemporary “built environment” as conceived by designers – be it actual or virtual; be it architecture, landscape, industrial products or, more purely, art – is increasingly generated using powerful computational tools that are shaping the culture of the design professions, so much so that the phrase “digital culture” aptly applies. Designers are rightly inclined to believe that the emerging contemporary landscape – especially in thriving global cities like New York, London and Tokyo – has recently been and will continue to be shaped in important ways by digital design. That will surely be the case. However, design does not exist in a material vacuum. Someone pays for it. This essay argues that the primary shaper of global cities today is another “digital culture”, one defined by the confluence of professions and institutions that constitute our global financial markets. The essay explores the common origins of these two cultures – design and finance; the prescient insights of Archigram into the cybernetic future of cities; the spatial implications of nomadic “digitized” capital and the hazards of desensitizing – in many ways, dematerializing – the professional practices of design and finance. The purpose of the essay is not to establish primacy of one over the other. Especially in the case of urban design, they are interdependent. The purpose is to explore the connection.
email
last changed 2009/01/07 08:05

_id caadria2020_100
id caadria2020_100
authors Hershcovich, Cheli, van Hout, RENÉ, Rinsky, Vladislav, Laufer, Michael and Grobman, Yasha J.
year 2020
title Insulating with Geometry - Employing Cellular Geometry to Increase the Thermal Performance of Building Facades
doi https://doi.org/10.52842/conf.caadria.2020.1.507
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 507-516
summary This paper presents the current stage of a study examining the potential of complex geometry concrete tiles to improve thermal performance in building envelopes. This stage focused on developing tile geometries and testing them using physical and digital CFD (Computational Fluid Dynamics) simulations. Tiles were developed taking two approaches: (i) developing variation from basic geometries (triangle, square, circle and trapezoid) and (ii) learning from natural envelopes. Following successful validation of experimental and numerical data, the designed tiles were tested using a digital simulation (Star-CCM+). The results show that for the examined configuration (flow perpendicular to the surface), a significant reduction of heat transfer rate occurs in most of the tested tiles. Furthermore, geometries that achieved the same thermal performance as the base-line flat tile saved up to 38 percent of the material.
keywords Complex Geometry; Microclimate; CFD
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2017_169
id ecaade2017_169
authors Zupancic, Tadeja, Verbeke, Johan, Herneoja, Aulikki and Achten, Henri
year 2017
title Competences for Digital Leadership in Architecture
doi https://doi.org/10.52842/conf.ecaade.2017.1.289
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 289-296
summary The use of "digital technology" - computer software, new material application, rapid prototyping, Computer Aided Manufacturing, Virtual Reality, collaborative design - is no longer a novel and innovative aspect of architectural design. In fact, many offices and architects use a varied mix of these technologies in their daily practice. We can observe that digital technology has become a mature part of architectural practice. In this paper, we want to outline an outstanding level of excellence in the use of digital technologies that enable certain widely acknowledged offices (for example Foster and Partners, UN Studio, BIG, and so on) to take their design work to high degree of quality and performance. We call this level and phenomenon "digital leadership." Digital leadership goes beyond technical digital skills. It is an integrated and holistic approach that makes no distinction between "architectural design" and "digital technology" and in fact creates a new blend of both. We propose that digital leadership has six key areas: Technological Ecologies; Creativity, Knowledge Processes, and Experimentation; Design and Research; Human Resources and Leadership; Collaborative and Explorative Environments and Impact of Digital Leadership. These are discussed in more detail in this paper.
keywords architecture; digital leadership competences; research by design; creative practice; design research; impact
series eCAADe
email
last changed 2022/06/07 07:57

_id 056c
authors Herzen, Michel
year 1986
title Computer Science within the Department of Architecture
doi https://doi.org/10.52842/conf.ecaade.1986.049
source Teaching and Research Experience with CAAD [4th eCAADe Conference Proceedings] Rome (Italy) 11-13 September 1986, pp. 49-51
summary The purpose of this short talk is to reveal the didactic option taken by DA-SFIT in the face of the rise of computer science and CAAD.
series eCAADe
last changed 2022/06/07 07:50

_id 4684
authors Herzog, Marcus and Kühn, Christian
year 1995
title Technological Issues in Multimedia Applications for Architectural Design Education
doi https://doi.org/10.52842/conf.ecaade.1995.095
source Multimedia and Architectural Disciplines [Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4] Palermo (Italy) 16-18 November 1995, pp. 95-104
summary Teaching architecture is not primarily an instructional process but rather a process of interaction and experience. In this context multimedia material can be used to provide an active educational environment where students learn by doing. To yield an effective learning system expertise from various fields have to be combined. This paper emphasizes the technological challenges of multimedia applications in architectural design education. We discuss two research prototype systems and analyze the influence of the underpinning technology on the performance of the overall system design. Finally we give technical requirements that are demanded for next generation systems and propose a framework for concerted research action.
series eCAADe
email
more http://dpce.ing.unipa.it/Webshare/Wwwroot/ecaade95/Pag_13.htm
last changed 2022/06/07 07:50

_id e962
authors Hesina, Gerd and Tobler, Robert F.
year 2003
title Secure and Fast Urban Visualization
source CORP 2003, Vienna University of Technology, 25.2.-28.2.2003 [Proceedings on CD-Rom]
summary Due to the rising interest in urban visualization, a number of issues have emerged that need to be solved for practical application. The most prominent of these issues are: visualization performance and security. Visualization speed concerns the usability of urban visualization. In order to make urban visualization practical, it is necessary to completely hide all latency of loading data. Here we will demonstrate techniques like multi-threading, different rendering methods and level-of-detail that our platform uses to maintain interactive frame-rates in the face of the large amounts of data that are common in urban visualization environments. The secondissue, securing the geometry and image information contained in an urban model is of eminent importance for the owner of the data. We will point out a number of techniques that have been incorporated in our viewing platform in order to maintain a high level of data security: data compression and encryption, obfuscation of access keys, compression and encryption of executables. While perfect security is an unattainable goal, the multi-staged approach of security in our system significantly raises the cost of illegally obtaining access to the geometry or image data. By demonstrating solutions for both issues our framework serves as a viable platform for urban visualization.
series other
email
last changed 2003/03/11 20:39

_id 6b87
authors Hess, Georg
year 1987
title Electronic Messaging - Message-Handling: The Key to Worldwide Electronic Communication
doi https://doi.org/10.52842/conf.ecaade.1987.x.k0w
source Architectural Education and the Information Explosion [eCAADe Conference Proceedings] Zurich (Switzerland) 5-7 September 1987.
summary The working performance of computers and of numerous online-services today are being decentralized and used in networks. The interpersonal exchange of messages and hence electronic mailflow from one computer to another is gaining an increasing significance with the growth of the numbers of PCs being used. At the same time, new low-cost forms of organization and communications are being created. Message Handling as the term for the exchange of locally independent messages and news goes, is being introduced to the individual working place on a worldwide scale with the powerful PTT-Data Packet Switching Networks and the new communications protocols like the X.400 as well as the public electronic mail servers, which are available via telephone.

series eCAADe
last changed 2022/06/07 07:50

_id 84c2
authors Hetem, V.
year 2000
title Communication: computer aided engineering in the next millennium
source Computer-Aided Design, Vol. 32 (5-6) (2000) pp. 389-394
summary The next generation of computer aided tools should address the traditional role of engineering within a manufacturing organization, i.e. accurate communication ofmanufacturing specifications. Communication is the business of manufacturing engineering: translating design specifications into process plans and information such asestimating time and cost, process geometry creation and tolerance charting, determining tooling, and the recording of best practices. The integration of the product andprocess geometry with manufacturing knowledge is evolving through the use of computer aided process modeling and best practice sharing, to better serve production,which in turn delivers quality product at the right cost and tempo. These computer aided systems will have easy accessibility, inherent configuration control, and a"manufacturing language."
keywords Process Modeling, Variant Planning, Manufacturing Engineering
series journal paper
last changed 2003/05/15 21:33

_id caadria2023_132
id caadria2023_132
authors Hetherington, Ella, Perutxet Olesti, Guillem, Lee, Ben and Devadass, Pradeep
year 2023
title Variable Aggregate Impact Printing of Cob
doi https://doi.org/10.52842/conf.caadria.2023.2.613
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 613–622
summary In this article, we present Variable Aggregate Impact Printing (VAIP), a novel additive manufacturing methodology for the automated assembly of traditional cob using a six-axis robotic arm and custom tool. This methodology enables the aggregation of discrete particles composed of soft heterogeneous material containing aggregates of multiple sizes. Single-particle experiments were conducted to optimize particle geometry and study the behaviour of individual soft particles under compression. Multiple particle prototypes were produced to understand the behaviour of soft particle aggregation under sequential compression. Variation in individual block size and aggregate content are accommodated due to the tolerances afforded by the malleability of the blocks. A model for the tolerance of soft particle aggregations is developed for particle positioning and orientation in relation to particle deformation. Finally, a large-scale installation was fabricated as a proof-of-concept prototype for the scalability of natural earth-based materials using computational design and robotic manufacturing technologies.
keywords Variable Aggregate Impact Printing, Earth-based materials, Impact Printing, Automation, Robotic Fabrication
series CAADRIA
email
last changed 2023/06/15 23:14

_id ddss2008-31
id ddss2008-31
authors Heurkens, Erwin W.T.M.
year 2008
title The Urban Decision RoomApplication and Evaluation of an Urban Management Instrument
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary The Urban Decision Room (UDR) should be placed in the tradition of urban design and planning discipline that is taught, and into which research is carried out, at the Faculty of Architecture at the Delft University of Technology. The UDR was developed at the faculty as one of the new design and planning methods with its own specific features. The UDR is specifically aimed at decision-making processes in the practice of urban planning, and particularly at complex urban area development projects. The background to the design enables the UDR to support planning decisions that are made at urban planning element level. The participants in the interactive UDR sessions are asked to provide concrete solutions for urban planning design problems (in terms of preferences for particular functions, number of plots, etc.) and to enter them in a simulation model. A computer network is then used to calculate the common solution space of all the proposals, which is then projected onto a central screen. This outcome generally provides the basis for further discussions and negotiations, after which another round as described above can be held. The paper first focuses on the background and the main features of the UDR system. Secondly, the decision-making issue and a description of a specific Urban Decision Room model, the UDR Heijsehaven will be explained. Thirdly the structure of, and the experiences from, the experimental sessions with the Urban Decision Room Heijsehaven are described. After that the results of the evaluation of the UDR system by participants is presented and finally the follow-up assignment for the UDR system is carried out.
keywords Urban Decision Room, UDR Heijsehaven, Urban Renewal Project, Urban Planning, Urban Management Instrument, Common Solution Space, Decision Support System
series DDSS
last changed 2008/09/01 17:06

_id f8e3
authors Hew, K.-P., Fisher, N. and Awbi, H.B.
year 2001
title Towards an integrated set of design tools based on a common data format for building and services design
source Automation in Construction 10 (4) (2001) pp. 459-476
summary The emerging technology in building product design using knowledge-based engineering (KBE), is currently exciting practitioners in the building construction industry. This paper investigates the use of KBE techniques and assesses the contribution this approach can make to the traditional design process. To do this, the investigation has developed an integrated set of design tools based on a common data format, for integrating 3D electronic prototypes with building services information for use in building design. This approach has been developed on the basis of an open framework and has been applied to the design of an airport terminal building and its plant room. Within the framework, the design process and the information needed, are divided into modules and represented in the form of 3D digital mock-up models (or electronic prototypes). Within the integrated system, an interface has been developed to facilitate the sharing of information with a thermal analysis software application, which contributes to the design process. In this paper, the methodology is discussed and its working system is illustrated and evaluated.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id caadria2010_013
id caadria2010_013
authors Hewett, B. and A. Burke
year 2010
title Open tower: developing design research practice
doi https://doi.org/10.52842/conf.caadria.2010.137
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 137-146
summary This paper critically reflects on computational methods of design in relation to social and environmental sustainability design research within contemporary and future tall building typology. It develops the author’s experience in large-scale building design practice into academic design research. The analysis of tall building typology is presented initially in the context of practice, followed by its development in an architectural master’s studio. The authors discuss their design research within a practice context that determined the question: what opportunities do computational processes offer to the conception of the tall building typology? Its transference to an educational research context allowed for the deeper exploration and development of a position on algorithmic and parametric methods, their relevance to the typology of the contemporary tall building and complex architectural scenarios.
keywords Computational; tower; practice; research; typology; teaching
series CAADRIA
email
last changed 2022/06/07 07:50

_id a162
authors Hewitt, Carl
year 1971
title The Description and Theoretical Analysis (using schemas) of PLANNER: A Language for Proving Theorems and Manipulating Models in a Robot
source Massachusetts Institute of Technology
summary PLANNER is a language for proving theorems and manipulating models in a robot. The language is built out of a number of problem solving primitives together with a hierarchical control structure. Statements can be asserted and perhaps later withdrawn as the state of the world changes. Conclusions can be drawn from these various changes in state. Goals can be established and dismissed when they are satisfied. The deductive system of PLANNER is subordinate to the hierarchical control structure in order to make the language efficient. The use of a general purpose matching language makes the deductive system more powerful.
series thesis:PhD
last changed 2003/02/12 22:37

_id ascaad2021_039
id ascaad2021_039
authors Heydari, Maziar; Mohammadjavad Mahdavinejad, Khosro Daneshjoo
year 2021
title Utilizing Behavioral Agent-Based Modeling in an Automated Integrative Design Process
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 32-42
summary Developing shift in architectural practice from previously exercised to late computational methods struggles to harmonize the concentration and consolidation between physical and humane aspects of a project or even the very thinking mechanism itself. Integrating Design workflow with the emerging simulation environment of agent-based modeling (ABM) in the complex architectural process can help us formulate a non-linear method. In this method, various complex design aspects such as humans' socio-behavioral attributes and structural complexities can be utilized to render an evolving design profile. Employing ABM in the design process enables us to evaluate complex problems using node-based tools to generate complicated simulation and exercise an adequate approach.
series ASCAAD
email
last changed 2021/08/09 13:11

_id ijac202322204
id ijac202322204
authors Heyik, Muhammet Ali, Derya Gulec Ozer, Francisco Javier Abarca-Alvarez and José María Romero-Martínez
year 2024
title Reclaiming site analysis from co-sensing to co-ideation: A collective cartography strategy and tactical trajectories
source International Journal of Architectural Computing 2024, Vol. 22 - no. 2, 1-19
summary This study introduces a collective cartography strategy for analyzing complex urban spaces. It was applied during a 7-day Erasmus + workshop with 46 participants from universities in Spain, Turkey, Portugal, and Poland, representing various backgrounds such as urban planning, architecture, heritage, information technologies, and tourism. The workshop’s objective was to identify critical urban issues and generate sustainable and multisensory urban space concepts. The impact of this strategy, from co-sensing to coideation, was evaluated by its influence on collaboration and the development of self-generated tactics during the process. Within this context, we explored various group tactics, including multisensor data collection, multi-criteria-based analysis, crowdsourcing for site diagnosis, and distributed collaboration to enhance diverse perspectives and narratives. The findings, outputs, and reflections from participants indicate highly interactive, productive, and inclusive co-creation settings. These were facilitated through a web-based virtual collective space (Doyoucity) and a crowdsourcing mobile app for on-site data collection and analysis (Fulcrum).
keywords Crowdsourcing, collective cartography, co-sensing, co-ideation, urban space
series journal
last changed 2024/07/18 13:03

_id ecaade2023_15
id ecaade2023_15
authors Heyik, Muhammet Ali, Karataº, Emre and Erdogan, Meral
year 2023
title Leveraging Collective Intelligence from Crowdsourcing to Co-creation in Field Studies
doi https://doi.org/10.52842/conf.ecaade.2023.1.129
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 129–138
summary The paper explores the advantages and forms of harnessing collective intelligence (CI) that can support cognition, coordination, and collaboration in architectural education. These forms focus on various design tasks by enhancing groups’ performance, bringing together diverse actors within a distributed network, and strengthening the process through informed and inclusive decisions. Specifically, we propose a co-creation strategy to comprehensively map place values and rapidly scan the field. By incorporating the technical requirements and contextual constraints of various fields, we conducted iterative workshops within the action research circle. The results show that the CI approach yields significantly positive impacts, justifying its application through a functional triple structure that replaces individually challenging and frustrating fieldwork. This structure involves: (1) definition of parameters and tasks for groups based on objectives, (2) the collection and extraction of values from the field, and (3) the creation of collective cartographies. Additionally, our research makes a valuable contribution by providing a theoretical framework for diverse forms of CI, highlighting the advantages of crowdsourcing-based platforms in both urban and rural contexts, and evaluating the usability of tested mobile apps. We conclude the paper by discussing the limitations, adaptabilities, and potentials for the broader use of CI in the field studies of students.
keywords Collective Intelligence, Co-creation, Field Study
series eCAADe
email
last changed 2023/12/10 10:49

_id heylighen__arcc2003
id Heylighen _ARCC2003
authors Heylighen , Ann and Seger, Nicole
year 2002
title An architectural Shift+F7 - Supporting concept development through design cases
source Lucie Fontein (ed) ARCC/EAAE Conference on Architectural Research Proceedings, School of Architecture, McGill University, Montreal (Canada), May 22-25, 2002, 10 p. (CD Rom)
summary This paper describes the linking of Idea Space/E3dAD, a system that captures and interprets the architect’s ideas with DYNAMO, a dynamic memory of design cases, to support concept development in architectural design. So far, a major obstacle for the breakthrough of digital case bases like DYNAMO has been the separateness of these tools from the architect’s working environment. Having to leave this environment to consult a case base inconveniently interrupts the design process. The remedy proposed in this paper was inspired by the Shift+F7 shortcut in Ms Word. Just like this shortcut allows authors to look up synonyms in a thesaurus without having to leave the text, linking Idea Space to DYNAMO enables architects to trigger case retrieval ‘en passant’, that is during the very act of designing.
series other
email
last changed 2004/03/25 17:59

_id sigradi2023_287
id sigradi2023_287
authors ªEN BAYRAM, Asena Kumsal and ÖZGÜVEN, Yekta
year 2023
title Unexpected Discoveries in Transition: An Online Informal Learning Experience
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 973–984
summary The dynamic nature of the design process brings about unexpectedness, uncertainty, and adaptability, which can be advantageous in evoking situated creativity within design contexts. The dynamic design context also facilitates unexpected discoveries that emerge from introducing new variables, which may sometimes be based on revisiting past instances and enables creativity to be revealed. Similarly, the new concepts brought into daily life, as well as architectural design and architectural education with the COVID-19 pandemic, created an exceptional opportunity to explore creativity and unexpected discoveries within the new variables. In this context, an online design workshop was organized to address the necessity of creating new architectural spaces catering to the pandemic's changing requirements. The outcomes were analyzed with summative content analysis and relation maps for in-depth readings that provide essential benefits to create new design methodologies for a more comprehensive educational environment and creativity in architectural design.
keywords Online Informal Learning, Unexpected Discoveries, Architectural Design, Pandemic, Creativity
series SIGraDi
email
last changed 2024/03/08 14:08

_id heylighen_ds2003
id Heylighen DS2003
authors Heylighen , Ann and Verstijnen, Ilse M.
year 2003
title Close encounters of the architectural kind
source Design Studies, Volume 24, Issue 4, 2003, pp. 313-326
summary Throughout their career architects collect an extensive record of architectural cases, which they use as a source of inspiration and knowledge during design. Being novices, student architects do not yet have such a record. In order to compensate for this lack of knowledge, teachers in architecture engage their students into realistic yet simulated projects and introduce them to relevant architectural precedents for these projects. Within the realm of AI, case-based reasoning (CBR) stresses the importance of cases too. So far, however, applications that flow from CBR research have rarely found their way into architecture. The experiment that is reported in this article examines the conditions under which CBR technology can be useful in architectural education. The results show that in order for students to benefit from this technology, it should supply cases that are closely related to the project at hand. These results are consistent with psychological theories of knowledge representation in novices.
keywords case-based reasoning; design education; analogical reasoning
series journal paper
email
last changed 2004/03/25 17:57

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