CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 15249

_id ascaad2016_008
id ascaad2016_008
authors Armstrong, Logan; Guy Gardner and Christina James
year 2016
title Evolutionary Solar Architecture - Generative Solar Design Through Soft Forms and Rigid Logics
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 55-64
summary This paper describes the development of a workflow for the production of a net zero off-grid research cabin.  The workflow deploys a number of affiliated parametric software packages as a form finding tool for the exterior envelope of this structure, with a focus on passive solar design as a generative formal driver. The design was required to incorporate the spatial and programmatic needs of the users in a compact, barrier free, net zero building. Simultaneously, the research question asked the designers to harness the potential of digital design in the consideration of future fabrication techniques, in order to optimize the building’s performance and the speed and quality of assembly once the project moves into construction. Parameters considered include solar exposure, external surface area, cost, fabrication, functionality, and aesthetic criteria. This project was developed by a multidisciplinary team of graduate students at the University of Calgary.
series ASCAAD
email
last changed 2017/05/25 13:13

_id edf5
authors Arnold, J.A., Teicholz, P. and Kunz, J.
year 1999
title An approach for the interoperation of web-distributed applications with a design model
source Automation in Construction 8 (3) (1999) pp. 291-303
summary This paper defines the data and inference requirements for the integration of analysis applications with a product model described by a CAD/CAE application. Application input conditions often require sets of complex data that may be considered views of a product model database. We introduce a method that is compatible with the STEP and PLIB product description standards to define an intermediate model that selects, extracts, and validates views of information from a product model to serve as input for an engineering CAD/CAE application. The intermediate model framework was built and tested in a software prototype, the Internet Broker for Engineering Services (IBES). The first research case for IBES integrates applications that specify certain components, for example pumps and valves, with a CAD/CAE application. This paper therefore explores a sub-set of the general problem of integrating product data semantics between various engineering applications. The IBES integration method provides support for a general set of services that effectively assist interpretation and validate information from a product model for an engineering purpose. Such methods can enable application interoperation for the automation of typical engineering tasks, such as component specification and procurement.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id acadia17_110
id acadia17_110
authors Arnowitz, Ethan; Morse, Christopher; Greenberg, Donald P.
year 2017
title vSpline: Physical Design and the Perception of Scale in Virtual Reality
doi https://doi.org/10.52842/conf.acadia.2017.110
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 110-117
summary Virtual reality provides a heightened sense of immersion and spatial awareness that provides a unique opportunity for designers to perceive and evaluate scale and space. At the same time, traditional sketches and small-size physical models provide tactile feedback that allow designers to create, comprehend, and explore complex geometric relationships. Through the development of vSpline, a modeling application for virtual reality, we explore the potential for design within a virtual spatial environment to blur the boundaries between digital and physical stages of design, and seek to combine the best of both virtual and analog worlds. By using spline-based closed meshes created directly in three-dimensional space, our software provides the capabilities to design, modify, and save the information in the virtual world and seamlessly convert the data to evaluate the printing of 3D physical models. We identify and discuss important questions that arise regarding relationships of perception of scale, digital-to-physical domains, and new methods of input and manipulation within a 3D immersive space.
keywords design methods; information processing; hci; vr; ar; mixed reality; digital craft; manual craft
series ACADIA
email
last changed 2022/06/07 07:54

_id sigradi2022_24
id sigradi2022_24
authors Aroca Vega, Cristian; Rozas Valenzuela, Sebastián
year 2022
title Soft Architecture: Application of Soft Robotics in the Design of Responsive-Interactive Architecture
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 373–384
summary The main objective of this research is to develop a method that can integrate responsive and interactive architecture through the application of soft robotics on a façade. To achieve this objective, a review of the main concepts, adaptive architecture (responsive-interactive) and soft robotics was first carried out. Secondly, recent studies and research that speak of the application of soft robotics in architecture are analyzed. With the knowledge acquired in the analyzes and reference studies, together with the help of programming and computational design tools, a scalable physical prototype was developed that manages to integrate both types of adaptive behaviors (responsive-interactive) in a single hybrid robotic system (soft-rigid), demonstrating the potential of soft robotics in architecture, in this case being applied to be sensitive and act on changes in temperature produced by solar radiation.
keywords Robotics, Generative Design, Adaptive architecture, Sustainable Design, Soft
series SIGraDi
email
last changed 2023/05/16 16:55

_id sigradi2003_071
id sigradi2003_071
authors Arroyo, Julio and Chiarella, Mauro
year 2003
title Laboratorio proyectual (Design Laboratory)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary The concern about public space, digital graphic and a non-habitual theoretical background are the elements of an on-process research this paper relates to. The premise of the research is the current uncertain experience of both socio-cultural and physical-spatial public space in an Argentinean intermediate city. The focus is a workshop carried out to explore how forms for the public space may be designed when urban conditions are unstable, such the case of vacant areas, lost places or terrain-vague. Digital liquid shapes and post-structural concepts are alternative resources applied to this exploration that assumes the cultural and material complexity of our urban life.
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade2007_010
id ecaade2007_010
authors Artopoulos, Giorgos; Kourtis, Lampros
year 2007
title The House of Affects Project
doi https://doi.org/10.52842/conf.ecaade.2007.777
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 777-784
summary The House of Affects is an experimental installation to be part of the PerFormaSpace project pursued at the University of Cambridge, UK (DIGIS) and Goldsmiths College London, U.C.L. (Digital Studios), currently partially funded by Arts&Business East 2006, in collaboration with Econavate, UK who will provide their technical expertise in fabrication using recycled materials. This paper presents project-specific information and theoretical discussion on the design process and the computational methods used to develop advanced adaptive structural components in relationship to behavioral goals, criteria and constraints.
keywords Optimization, computational architecture, architectonics, adaptability
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2004_302
id sigradi2004_302
authors Artur Matuck
year 2004
title The interpresence project ñ design in progress
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary The Interpresence Project exercises the language of communication design and mediatecture to propose planetary coalescence through complex and innovative informational flows through cyberspace allowing for human teleactive encounters.
keywords Mediatecture, interpresence, media design, teleactivity, interactive television
series SIGRADI
email
last changed 2016/03/10 09:47

_id ddssar0204
id ddssar0204
authors Asanowicz, A.
year 2002
title Evolution of Media for Early Design Stages
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings Avegoor, the Netherlands), 2002
summary In this paper the evolution of media used at early design stages will be considered. In traditional methods of searching and presenting the design idea, the basic tool used was the graphic representation. Implementation of new digital techniques in 60s - 70s focused on the mathematical way ofrepresentation. These methods were “not architect friendly” (lack of graphic representation traditionally used by architects). As a result, the development of methods for digital support of form searching was terminated. The computer was used as a tool for drafting. Creative usage of computers for form searching through sketching on the display was extremely difficult. The computer could be described as an “incompatible pencil”. Only in recent years can we see new efforts in this area ofdesign methodology. Thanks to new technical possibilities we have a new chance for changing the process of designing. New kinds of software and hardware let us use the computer not as a pen, but as a medium. In this paper different new ways of form searching will be considered (from very simple method as the scansketches to very complicated ones, such as the generic algorithms). At the end, the influence of new media on the process of design will be presented.
series DDSS
last changed 2003/11/21 15:16

_id 0293
authors Asanowicz, A., Jakimowicz, A., Koperski, A. And Sawicki, B.
year 1992
title Education Center of Computer Aided Design: Technical University of Bialystok, Poland - Hopes, Possibilities, Limitations.
doi https://doi.org/10.52842/conf.ecaade.1992.267
source CAAD Instruction: The New Teaching of an Architect? [eCAADe Conference Proceedings] Barcelona (Spain) 12-14 November 1992, pp. 267-272
summary This paper describes a Project of Professional Computer Aided Design Education in Bialystock (Poland).

series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2011_021
id ecaade2011_021
authors Asanowicz, Aleksander
year 2011
title Digital “serial vision” - new approach in urban composition teaching
doi https://doi.org/10.52842/conf.ecaade.2011.716
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.716-724
summary The paper discusses the following problem: How can digital technology are integrated with urban composition teaching to provide a better understanding of the aesthetical and emotional aspects of the city? It argues for the current need for an integration of computer modelling and the approaches developed form the work of K. Lynch, G. Cullen, R. Krier, F. Ching. The paper is based on the experience in design studio teaching and an experiment completed with students. The exercise shows the students that different spatial organization may cause different emotions according to the treatment of space-defining elements. The paper presents the background and context as well as describes the experimental environment and the student work.
wos WOS:000335665500083
keywords Urban composition; serial vision; computer animation
series eCAADe
email
last changed 2022/05/01 23:21

_id ecaade2012_39
id ecaade2012_39
authors Asanowicz, Aleksander
year 2012
title Design: Analogue, Digital, and Somewhere in Between
doi https://doi.org/10.52842/conf.ecaade.2012.2.273
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 273-280
summary The problem considered in this paper is: “In what way do we design?” This paper concentrates on the early creative stages of the design process during which the designer gradually gathers the information about the problem, applying appropriate rules, tools and media. If the tools are chosen as a starting point of consideration, designing may be analysed as manual or digital. If we chose the medium - design may be considered as physical or virtual. The main thesis of this paper is that designing proceeds somewhere in between. “Somewhere in between” means the space where manual, digital, virtual are mixing, overlapping, and transforming one into the other. As a case study the process of designing of blurred function object is presented. In this experimental design studio we paid particular attention to the design process and we searched for the answer to the following questions: how to find an idea (what tools/media are helpful), how to express, fi x and transform that idea? In the paper the examples of students’ work will be presented and discussed.
wos WOS:000330320600027
keywords Creativity; digital design methods; mixed methods of design
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2008_025
id ecaade2008_025
authors Asanowicz, Aleksander
year 2008
title How to Find an Idea? - Computer Aided Creativity
doi https://doi.org/10.52842/conf.ecaade.2008.735
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 735-742
summary In this paper the possibilities of using computer software in creative searching of design ideas is analysed. At the basis of such psychological theories as Incubation, Synectics, Geneplore, Bisociation, Conceptual Blending, Visual Synectics the implementation of digital technologies in the idea searching – the main stage of design process – is presented. In all computer ‘metaphorisation’ methods presented in this paper pictures are treated as idea triggers. Designer generate the ideas of the form by use the pictures as triggers for free association or for metaphorisation. The two cases of implementation of these methods, which based on graphic transformations, will be presented.
keywords Creativity, design methods, form searching
series eCAADe
email
last changed 2022/06/07 07:54

_id a620
authors Asanowicz, Alexander
year 1991
title Unde et Quo
doi https://doi.org/10.52842/conf.ecaade.1991.x.t1s
source Experiences with CAAD in Education and Practice [eCAADe Conference Proceedings] Munich (Germany) 17-19 October 1991
summary To begin with, I would like to say a few words about the problem of alienation of modern technologies which we also inevitably faced while starting teaching CAD at our department. Quite often nowadays a technology becomes a fetish as a result of lack of clear goals in human mind. There are multiple technologies without sense of purpose which turned into pure experiments. There is always the danger of losing purposeness and drifting toward alienation. The cause of the danger lies in forgetting about original goals while mastering and developing the technology. Eventually the original idea is ignored and a great gap appears between technical factors and creativity. We had the danger of alienation in mind when preparing the CAAD curriculum. Trying to avoid the tension between technical and creative elements we agreed not to introduce CAD too soon then the fourth year of studies and continue it for two semesters. One thing was clear - we should not teach the technique of CAD but how to design using a computer as a medium. Then we specified projects. The first was called "The bathroom I dream of" and meant to be a 2D drawing. The four introductory meetings were in fact teaching foundations of DOS, then a specific design followed with the help of AutoCAD program. In the IX semester, for example, it was "A family house" (plans, facades, perspective). "I have to follow them - I am their leader" said L.J. Peter in "The Peter's Prescription". This quotation reflects exactly the situation we find ourselves in teaching CAAD at our department. It means that ever growing students interest in CAAD made us introduce changes in the curriculum. According to the popular saying, "The more one gets the more one wants", so did we and the students feel after the first semester of teaching CAD. From autumn 1991 CAAD classes will be carried from the third year of studying for two consecutive years. But before further planning one major steep had to be done - we decided to reverse the typical of the seventies approach to the problem when teaching programming languages preceded practical goals hence discouraging many learners.

series eCAADe
email
last changed 2022/06/07 07:50

_id 2004_350
id 2004_350
authors Asanowicz, Alexander
year 2004
title Computer, Creativity and Unpredictability
doi https://doi.org/10.52842/conf.ecaade.2004.350
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 350-357
summary Computers in designing are usually considered as a tool for preparing technical documentation, storage and managing information, coordinating of flow of design process, modelling and all kind of visualisations (renderings, animation, VR models). At the early design stages, when an idea of the form is created, computer is not used very often. The reason for this is that traditional computer drawing is too completed to be used at this stage. In new methods of supporting creativity, computer should be used for creation of less precise, unpredictable but more inspiring images. This method are based on the thesis that emotional elements have a great affect on the decision making process in designing. Intuition, unpredictability and no logic are the essence of creativity in the selection of associations. Confirmation of this statement we may find in many theories of creativity (theory of incubation elaborated by Wallas, genploration (Finke, Ward and Smith), redundant generation (Lem), synectics (Gordon)). All these theories emphasize the role of unpredictable associations and metaphors in creativity. Process of metaphorisation is characteristic for our era and plays important role in creative process. That’s why we need the new methods of graphic computer and non-computer transformation, which allows us a fuller exploration of design metaphors. The final conclusion is built on the thesis that too precise tools promote cause to decrease differences.
keywords Creativity; Design Theory; Metaphors
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2012_066
id ecaade2012_066
authors Aschwanden, Gideon ; Zhong, Chen ; Papadopoulou, Maria ; Vernay, Didier Gabriel ; Arisona, Stefan Müller ; Schmitt, Gerhard
year 2012
title System Design Proposal for an Urban Information Platform: A systems proposal
doi https://doi.org/10.52842/conf.ecaade.2012.1.665
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 665-673.
summary This paper focuses on information modelling and proposes a system design for an urban model encompassing multi-scale data. The system employs procedural modelling on top of GIS information to allow different simulation tools to interact with the data. This is a promising approach for an urban information platform integrating multi-scale urban information to support different simulations important in urban design. In an initial instance the information platform is used to scale-up and scale-down in information modelling, linking technologies on different spatial levels, and utilizing the advantages of different tools to evaluate the built environment. The platform is applied in Singapore to manage urban data and support urban formation.
wos WOS:000330322400070
keywords Urban information model; Scale; Urban Simulation; Urban Design; CFD; Multi Agent System
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2016_058
id ecaade2016_058
authors Aschwanden, Gideon
year 2016
title Big Data for Urban Design - The impact of centrality measures on business success
doi https://doi.org/10.52842/conf.ecaade.2016.2.457
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 457-462
summary This paper investigates the role of spatial parameters in relation to the economic dynamic embedded in the urban fabric. The key element explored in this study is the role of the urban configuration and accessibility on the success of different business sectors in Switzerland.The underlying hypothesis is that economic markets are constant forces of change influencing the development of cities and functions on all scales. Markets are institutions that reduce people's choices based on a myriad of factors to a single number, the price. Accessibility is a resource for each business that yields multiple values of benefits and transactions in terms of economic properties. This project explores the interaction of multiple measures of accessibility, calculated by Space Syntax analysis, with the success of different markets represented by employment by business sector. 828548 business locations and 44 spatial measures were used to derive associations between them. The results show that the measure of 'Choice' correlates highly for smaller radii and 'Integration' for larger radii with the total number of jobs. The result also shows each sector has a specific set of accessibility measures that allows them to thrive.
wos WOS:000402064400045
keywords Big Data; Centrality; Economy; Accessibility; Urban Design
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2008_160
id ecaade2008_160
authors Aschwanden, Gideon; Halatsch, Jan; Schmitt , Gerhard
year 2008
title Crowd Simulation for Urban Planning
doi https://doi.org/10.52842/conf.ecaade.2008.493
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 493-500
summary This paper presents a semi-automatic visualization method for the evaluation of urban environments that is based on artificial intelligence. It proposes the use of agent-based crowd simulation software on a mid-scale urban planning level for design evaluation. The information on agents’ movements is noted in standard raster images. The results are maps that are easy to understand. These maps show movement paths of the agents and density and give further conclusion on bottlenecks in planning contexts. Key measures, like the occupant movement in a given district, until now relied greatly on empirical knowledge or data that could be only gathered after an urban design had become built reality. Our method focuses on the adaptation of common software technology that is originally situated in film and TV productions. A practical workflow shows how our method can be easily integrated in daily design tasks.
keywords Artificial intelligence, agent-based, crowd simulation, urban planning, design evaluation, occupant movement
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2021_233
id caadria2021_233
authors Ascoli, Raphaël
year 2021
title Augmenting computational design agency in emerging economies
doi https://doi.org/10.52842/conf.caadria.2021.2.639
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 639-648
summary This /practice-based design research/ investigates the possibility of computational design to increase agency and impact in emerging economies through real-world projects. By cultivating a new kind of relationship to issues in development and local untapped resources, they inspire for more public engagement and resource-based conversations within a spatial framework. The topics that were addressed in this research are the democratization of data and affordability of construction. These two on-going early-stage initiatives have used computational design tools at specific areas in the projects development, therefore optimizing the parts where low-tech tools werent sufficient. This demand driven design process explores ways in which different levels of technology can augment each other.
keywords space; resource; housing; myanmar; optimization
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2016_392
id sigradi2016_392
authors Ascui Fernández, Hernán; Arias Jiménez, Nelson
year 2016
title Mapeo digital a través de la diversificación de peque?os recursos visuales para potenciar la creatividad y la autonomía de los estudiantes de primer a?o en el taller de proyecto [Experiential mapping through simple digital resources to boost creativity and empower freshmen students in the design workshop]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp. 7-13
summary This paper expounds the teaching strategies used to introduce architecture students in the craft of design in the course Taller de Proyecto 1. These strategies are based on experiential mappings constructed from different digital resources allowing constantly confront design with real life, in order to maintain, throughout the process, a sensitive and precise relationship between reality and experience. It concludes that these methodologies strengthen the autonomy of students, developing a valuable reconnection with the way they look and transform the world, validating the premise that the act of design is an innate human act and not necessarily an erudite one.
keywords Experiential mapping; digital resources; teaching of architecture
series SIGRADI
email
last changed 2021/03/28 19:58

_id acadia15_357
id acadia15_357
authors Ashour, Yassin; Kolarevic, Branko
year 2015
title Heuristic Optimization in Design
doi https://doi.org/10.52842/conf.acadia.2015.357
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 357-369
summary This paper presents a workflow called the ‘heuristic optimization workflow’ that integrates Octopus, a Multi-Objective Optimization (MOO) engine with Grasshopper3D, a parametric modeling tool, and multiple simulation software. It describes a process that enables the designer to integrate disparate domains via Octopus and complete a feedback loop with the developed interactive, real-time visualization tools. A retrospective design of the Bow Tower in Calgary is used as a test case to study the impact of the developed workflow and tools, as well as the impact of MOO on the performance of the solutions. The overall workflow makes MOO based results more accessible to designers and encourages a more interactive ‘heuristic’ exploration of various geometric and topological trajectories. The workflow also reduces design decision uncertainty and design cycle latency through the incorporation of a feedback loop between geometric models and their associated quantitative data. It is through the juxtaposition of extreme performing solutions that serendipity is created and the potential for better multiple performing solutions is increased.es responsive systems, which focus on the implementation of multi-objective adaptive design prototypes from sensored environments. The intention of the work is to investigate multi-objective criteria both as a material system and as a processing system by creating prototypes with structural integrity, where the thermal energy flow through the prototype, to be understood as a membrane, can be controlled and the visual transparency altered. The work shows performance based feedback systems and physical prototype models driven by information streaming, screening, and application.
keywords Multi-Objective Optimization, Generative Design, Performance-Based Design
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

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