CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id sigradi2009_985
id sigradi2009_985
authors Mackay, William Iain; Neander Furtado Silva
year 2009
title From Ancient To Digital: The Challenges Of A Major Transition Towards The Virtual Reconstruction Of The Andean Past (With Special Reference To Inca Architecture.)
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The definition of an underlying shape grammar behind Inca architecture can assist in the virtual archaeological reconstruction of destroyed sites; that is, allowing us to step from the ancient to the digital realm. The Inca architectural style tends to be consistent throughout the Andes and was in effect, a statement of power. Geometricity, interlocking patterns, orthogonal layouts, colour and texture reversal, modular compression, derivations, rotation, mirroring, repetition, symmetry, proportion, ratios, recombination and Andean “entasis” are qualities frequently encountered in Andean art and architecture. They are “CAD-friendly” and can be integrated into predictive digital virtual reconstruction techniques representing partially damaged and substantially destroyed ancient Andean monuments (and fine arts).
keywords Inca; virtual reconstruction; shape grammars; kanchas; Ollantaytambo
series SIGRADI
email
last changed 2016/03/10 09:55

_id caadria2019_183
id caadria2019_183
authors Macken, Marian, Mulla, Sarosh and Paterson, Aaron
year 2019
title Inhabiting the Drawing - 1:1 in time and space
doi https://doi.org/10.52842/conf.caadria.2019.1.505
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 505-514
summary One of the fundamental characteristics of architectural drawing is its use of scale. Since the Renaissance - during which architectural production shifted from the construction site to paper - this scalar understanding began by using bodily measurements. In developing designs, the architect projects future occupation of the drawing with their eyes and hands moving over both its physical surface and represented space. The different relationship established between the digital drawer and the body has been criticised; Paul Emmons argues that CAD's full scale - or rather scale-less - capabilities omit this bodily presence of the drawer (Emmons, 2005). Due to the use of full scale data recording, the drawer zooms in and out to consider aspects, severing the drawing's relation to the operator's body. This paper explores ways in which the body and drawings intersect, beyond Emmons definition, and hence considers the influence of the method of drawing on perceptions of scale and the inhabitation of digital drawings. It uses ongoing collaborative research projects and exhibitions to explore the inhabitation of digital drawing at full scale. These works highlight the fundamental importance of the line within architecture, not as demarcation, divider or indexical reference, but as a traces of bodily projections.
keywords architectural drawing; architectural scale; full scale drawing; post factum documentation
series CAADRIA
email
last changed 2022/06/07 07:59

_id aad7
authors Mackenzie, C.A. and Gero, John S.
year 1986
title Learning in the Domain of Decisions and Performances
source IAAI'86 Conference. 1986. pp. i:1:1-9. CADLINE has abstract only
summary Many domains present themselves as mappings between two classes of spaces: decision spaces and performance spaces. All design domains can be represented in this manner where the designer takes decisions which manifest themselves as performances in the designed artifact. Learning in these domains can take account of the structural characteristics of the spaces and of the mappings. This paper describes a system, PARE, which learns in the domain of decisions and performances by making use of the characteristics of a particular structuring concept known as 'Pareto optimality.' Much is known about the concept and its features which are used as hypotheses. If the hypotheses succeed then learning takes place by specializing the hypotheses' characteristics. Characterizations of Pareto optimality are described and the feature extraction process shown. The feature extraction process utilizes fuzzy pattern matching. An example of the system, written in ConSUN workstations, is presented from the domain of fenestration design
keywords performance, learning, design process, optimization, analysis, applications, theory, systems
series CADline
email
last changed 2003/06/02 13:58

_id cee5
authors Mackenzie, C.A. and Gero, John S.
year 1987
title Learning Design Rules from Decisions and Performances
source Artificial Intelligence in Engineering. 1987. vol. 2: pp. 2-10
summary This paper examines an approach to the extraction of implicit knowledge in rule form about the relationships between design decisions and their performance consequences. The effects of an imposed structure on a performance space are observed in relation to matching points in a decision space. A mapping between the two spaces embodies the knowledge that is discovered. The performance space is structured by Pareto optimization and the knowledge extraction process is illustrated by two examples from building design. The use of the methodology for learning about decision/performance relationships in extant designs is proposed
keywords inference, expert systems, design process, evaluation, learning, theory, applications, systems
series CADline
email
last changed 2003/06/02 14:41

_id 8a1b
authors Mackenzie, C.A.
year 1987
title Inducing Relational Grammars From Design Interpretations
source AI'87 : Proceeding of the Australian Joint Artificial Intelligence Conference. 1987. pp. 207-220 CADLINE has abstract only.
summary --- Also published in Artificial Intelligence Developments and Applications edited by J. S. Gero and R. Stanton, North-Holland Pub. 1988. The combination of a heuristic driven search and a tree systems inference technique to induce context-free design grammars is presented. This is achieved by searching for the most useful interpretations of each design in a sample set and discovering regularities in their tree systems representation. The knowledge induced is represented as an accepting tree systems automation and generative grammar. Examples from the domain of architectural design are given
keywords heuristics, inference, search, shape grammars, knowledge, representation, architecture
series CADline
last changed 2003/06/02 13:58

_id 0149
authors Mackenzie, C.A.
year 1988
title Heuristic Search and Tree Systems Inference for Structural Pattern Recognition
source Knowledge based systems. 1988. vol. 1: pp. 78-89
summary An experiment is reported that combines the use of a heuristic search and a tree systems inference technique to induce context-free relational grammars that generate patterns in the style embodied in a sample set. This is achieved by searching for concise structural representations of each pattern in a sample set and discovering regularities in their tree systems representation. The knowledge induced is represented as an accepting tree systems automation and generative grammar, and is used to classify extant patterns and generate novel ones. Examples are given to illustrate the methodology, and to lend support to the hypothesis that the style of a pattern can be partially characterized by a unique generative process
keywords algorithms, heuristics, search, pattern recognition, inference, shape grammars
series CADline
last changed 2003/06/02 13:58

_id a68b
authors Mackenzie, C.A.
year 1989
title Inferring Relational Design Grammars
source Environment and Planning B. 1989. vol. 16: pp. 252-287
summary The hierarchical structure afforded by linguistic systems, together with inter-element relationships, is suggested as a means of representing interpretations of generative design processes. The utility of relational descriptions for describing spatial arrangements and performing geometric transformations is discussed. Tree systems are shown to be a useful representation for relational descriptions, by making explicit the possible hierarchical organizations, and a search mechanism is introduced to look for 'interesting' design interpretations. A method for inferring tree automata from positive sample sets is employed to infer relational grammars. Issues in the representation and the grammatical inference method are discussed in the light of examples from the domain of spatial configuration
keywords inference, shape grammars, design, synthesis, relations, search
series CADline
last changed 2003/06/02 13:58

_id e8f0
authors Mackey, David L.
year 1992
title Mission Possible: Computer Aided Design for Everyone
doi https://doi.org/10.52842/conf.acadia.1992.065
source Mission - Method - Madness [ACADIA Conference Proceedings / ISBN 1-880250-01-2] 1992, pp. 65-73
summary A pragmatic model for the building of an electronic architectural design curriculum which will offer students and faculty the opportunity to fully integrate information age technologies into the educational experience is becoming increasingly desirable.

The majority of architectural programs teach technology topics through content specific courses which appear as an educational sequence within the curriculum. These technology topics have traditionally included structural design, environmental systems, and construction materials and methods. Likewise, that course model has been broadly applied to the teaching of computer aided design, which is identified as a technology topic. Computer technology has resulted in a proliferation of courses which similarly introduce the student to computer graphic and design systems through a traditional course structure.

Inevitably, competition for priority arises within the curriculum, introducing the potential risk that otherwise valuable courses and/or course content will be replaced by the "'newer" technology, and providing fertile ground for faculty and administrative resistance to computerization as traditional courses are pushed aside or seem threatened.

An alternative view is that computer technology is not a "topic", but rather the medium for creating a design (and studio) environment for informed decision making.... deciding what it is we should build. Such a viewpoint urges the development of a curricular structure, through which the impact of computer technology may be understood as that medium for design decision making, as the initial step in addressing the current and future needs of architectural education.

One example of such a program currently in place at the College of Architecture and Planning, Ball State University takes an approach which overlays, like a transparent tissue, the computer aided design content (or a computer emphasis) onto the primary curriculum.

With the exception of a general introductory course at the freshman level, computer instruction and content issues may be addressed effectively within existing studio courses. The level of operational and conceptual proficiency achieved by the student, within an electronic design studio, makes the electronic design environment selfsustaining and maintainable across the entire curriculum. The ability to broadly apply computer aided design to the educational experience can be independent of the availability of many specialized computer aided design faculty.

series ACADIA
last changed 2022/06/07 07:59

_id ddssar9622
id ddssar9622
authors Macmillan, Andrew andMezughi, Mustafa M.
year 1996
title The integral role of conventional sketching in conceptualisation
source Timmermans, Harry (Ed.), Third Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings (Spa, Belgium), August 18-21, 1996
summary Architectural Design Studies is an expanding research area, which recently has experienced dramatic shifts in approach. The successful application of computing to architectural practice has created pressure leading to a rediscovery of Architectural Drawing. The thrust of recent design studies is toward the early stages of the design process, where the modes of conception, human perceptual, and cognitive systems are the focus. In this paper we endeavour to examine the integral role of sketching in conceptualisation. A modelling technique relating to both the design and the graphic process 'sheds light' on the interaction between thought and drawing. Data from a protocol analysis is tested within the framework of the proposed model.
series DDSS
last changed 2003/08/07 16:36

_id 59ff
id 59ff
authors MacPherson, Deborah L.
year 2004
title PERCEIVING DESIGN IN VIRTUAL SPACES
source Proceedings of the Fourth International Conference of Mathematics & Design, Special Edition of the Journal of Mathematics & Design, Volume 4, No.1, pp. 271-281.
summary People used to illustrate our ideas by hand and now we use machines. But we still can’t search through all the world’s drawings and ideas by proportion, aesthetic, and a list of measurements and space requirements. Suppose there was a new way to communicate with our machines that would allow design and other subtle relationships to be measured, compared and perceived using the design intent and viewers interpretations themselves as descriptions? In the future, using a system like this will eventually create so many designs, interpretations, patterns and spaces to choose from the questions become: how would design be perceived within these virtual spaces; and how might our aesthetics change due to this new dialogue with machines?
series other
type normal paper
email
last changed 2005/04/07 15:41

_id ecaade2012_061
id ecaade2012_061
authors Macris, Vincent ; Weytjens, Lieve ; Geyskens, Kenny ; Knapen, Marc ; Verbeeck, Griet
year 2012
title Design Guidance for Low-Energy Dwellings in Early Design Phases: Development of a simple design support tool in SketchUp
doi https://doi.org/10.52842/conf.ecaade.2012.1.691
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 691-699.
summary Considering the energy effi ciency and comfort levels of dwellings, stricter legislation will be applied towards 2020. To reach these requirements, an insight into the energy effi ciency becomes essential from the start of a design. However, the uptake of building simulation tools by architects and students to evaluate the energy performance during the architectural design process remains very limited, mainly due to the complexity of these tools. Therefore, this research aims at early design support through an easy-to-use application adapted to the modelling logic of a designer. As architects often use simple CAAD design tools for design exploration, a prototype was established in Google SketchUp. In this context, the paper presents the development of a support tool for low-energy dwellings in early design phases, allowing designers to quickly assess the thermal comfort and energy performance of early design alternatives.
wos WOS:000330322400073
keywords Design support tool; Energy; SketchUp; Architectural design process; Output
series eCAADe
email
last changed 2022/06/07 07:59

_id sigradi2022_147
id sigradi2022_147
authors Macruz, Andrea; Daneluzzo, Mirko; Tawakul, Hind; Al Hashimi, Mona
year 2022
title Performative Accessories in Multispecies Design: Enhancing Humidity Levels for Plants with 3D-printed Biomimetic Structures
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 1201–1212
summary The paper moves the design debate from human-centered toward posthuman design, discussing how designers can use a strategy based on Multispecies Ethnography and Participatory Design, considering nonhuman agents to create efficient designs. To illustrate this, it describes a project of 3D-printed biomimetic structures for plants that enhances humidity levels in internal environments. The project methodology started by analyzing the ideal humidity for indoor plants and humans, which is between 40% to 50%. Subsequently, a biomimicry study was done to understand how to generate a cooler indoor microclimate using passive strategies and how to create an effective interlocking system to connect structures. 3D-printed structures as supports for water droplets were designed according to their performance and placed in different arrangements around the plant itself. The structures were tested, and humidity levels increased by approximately 13%. The paper discusses the resultant evidence-based design and a new approach to mass customization.
keywords Bio-Inspired Design, Multispecies Design, Biomimicry, 3D printing, Humidity Control
series SIGraDi
email
last changed 2023/05/16 16:57

_id sigradi2018_1455
id sigradi2018_1455
authors Macêdo dos Santos, Deborah
year 2018
title 3D modeling in the design course context: A didactic experience
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 1004-1009
summary The use of informatic tools (computer-aided design) may be associated to designer tasks since the first phase of product conception until industrial production. By using these CAD tools during the initial design phase, it is possible to predict, identify and correct mistakes. This is an interdisciplinary article that presents and discusses an experience as a teacher of graphics computation II, offered to product design students. It also reveals the didactic methods and psychological approaches applied to address this challenge: Achievement motivation, pedagogy of autonomy and learning pyramid. The didactic experiment was positive and lead to interesting learning results.
keywords Palavras-chave: 3D modeling; CAD; Product design; Teaching; Learning
series SIGRADI
email
last changed 2021/03/28 19:58

_id sigradi2017_084
id sigradi2017_084
authors Macêdo dos Santos, Deborah; José Nuno Dinis Cabral Beirão
year 2017
title Generative tool to support architectural design decision of earthbag building domes
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.584-589
summary The interest in earthbag dome construction (also known as sandbag, superadobe or superblock construction) is increasing as a world consciousness develops to achieve the planet’s equilibrium for sustainable living. The main objective of this research is to develop a parametric tool to help architects modeling virtual earthbag domes from ideation to construction phase. This challenge has been addressed by adopting an experimental methodology that explores parametric generative design with the use of visual programming language (VPL). In this paper we present the development of a tool for the ideation level including features that allow for the calculation of material quantification. The usability of the tool was validated by earthbag constructors and architects.
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2024_227
id ecaade2024_227
authors Madelat, Payam; De Luca, Francesco
year 2024
title A Novel Parametric Method for Assessing View Towards Green in the Early Stages of Urban Design
doi https://doi.org/10.52842/conf.ecaade.2024.2.347
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 2, pp. 347–356
summary Enhancing the wellbeing of the residents in a building entail consideration of visual connection with natural elements in the urban environment. Current approaches for evaluating the presence of green elements in the field of view primarily concentrate on floorplans. Thus, they are not efficient to evaluate large areas such as blocks and neighborhoods during the building massing design phase due to uncertainties regarding the building interiors. To tackle this limitation, we developed a method, and a metric called the Building Visible Green Index (BVGI) to assess the ability of building facades to connect interior spaces with the surrounding green environment. The parametric workflow performs ray-casting from façade samples, detects obstructions, and analyzes the intersections with green elements. BVGI allows for the early-stage evaluation of urban design solutions for many buildings by measuring the weighted proportion of visible green elements such as lawns and trees. The paper showcases the parametric workflow of the BVGI method and its potential in one case study.
keywords Urban Design, Visual Comfort, View Out, Green Infrastructure, Green Metric, Environmental Design
series eCAADe
email
last changed 2024/11/17 22:05

_id sigradi2004_400
id sigradi2004_400
authors Madhu C. Dutta
year 2004
title From cybrids to cyborgs: In search of value in scripted virtuality
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary The juxtaposition of the temporal element on traditional architecture has created the possibility of a non-hierarchical, .nomadic. space (-Deleuze) which calls for an intriguing phenomenological experience of the inhabitants, in relationship to their architectural space. The paper explores some current theories which propagate these ideas of virtual reality/realism in an attempt to understand the contradictions and connections they make with the .tangible. world. Drawing from Kant.s position that .Nothing that is predicated on its real existence is considerable. the author searches for a more universal understanding of what these virtualities want to be- in this era of diluted tactility. The reason for such questions is not an attempt at ad hoc compartmentalization of these ideas, but more to find a place and meaning in the inevitable evolutionary pattern. In conclusion, the author postulates that it is only when these scripted virtualities are conditioned through such frames of reference will they cease to be merely .temporal. spaces.
series SIGRADI
email
last changed 2016/03/10 09:55

_id ijac20097409
id ijac20097409
authors Madkour, Yehia; Oliver Neumann; Halil Erhan
year 2009
title Programmatic Formation: Practical Applications of Parametric Design
source International Journal of Architectural Computing vol. 7 - no. 4, 587-604
summary Programmatic Formation explores design as a responsive process. The study we present engages the complexity of the surroundings using parametric and generative design methods. It illustrates that responsiveness of designs can be achieved beyond geometric explorations. The parametric models can combine and respond simultaneously to design and its programmatic factors, such as performance-sensitive design-decisions, and constraints. We demonstrate this through a series of case studies for a housing tower. The studies explore the extent to which non-spatial parameters can be incorporated into spatial parametric dependencies in design. The results apply digital design and modeling, common to the curriculum of architecture schools, to the practical realm of building design and city planning. While practitioners are often slow to include contemporary design and planning methods into their daily work, the research illustrates how the incorporation of skills and knowledge acquired as part of university education can be effectively incorporated into everyday design and planning.
series journal
last changed 2010/09/06 08:02

_id f4d7
authors Madrazo, L.
year 1995
title The Concept of Type in Architecture: An Inquiry into the Nature of Architectural Form
source Swiss Federal Institute of Technology, ETH Zurich
summary The purpose of this dissertation is to investigate the meaning of the concept of Type in the field of architectural theory. Even though the use of the term type by architectural theorists is a relatively recent phenomenon, which can be traced back to Quatremère de Quincy in the early nineteenth century, the idea of Type, as opposed to the explicit use of this term by theorists, has pervaded much of architectural theory ever since Vitruvius. In fact, many theorists have been concerned with issues which convey a notion of Type, like the origins of architectural form, the systematization of architectural knowledge and the understanding of the process of creativity. A basic premise of this work is that to understand the true significance of the idea of Type in architecture, it is necessary to overcome certain traditional views that have associated Type with the work of specific authors at a given time like, for example, Quatremère de Quincy and Semper in the nineteenth century, or Rossi in the twentieth. Only a comprehensive study of the most relevant ideas formulated in the field of architectural theory -beginning with Vitruvius and finishing with contemporary design methodologists- can reveal the essential meaning, or meanings, of Type. This work attempts to provide such a comprehensive study. To derive the fundamental meanings of the concept of Type from the body of the architectural tradition, it has been necessary to proceed, simultaneously, along two different lines: one diachronic, the other synchronic. From a diachronic point of view, the aim has been to trace the evolution of the theories of Type from one author to another, for example from Laugier to Quatremère de Quincy. From a synchronic point of view, the goal has been to disclose the common ideas that lie behind theories formulated at different times, for instance, between Vitruvius' theory of the origins of architectural form and the artistic theory developed after the advent of Gestalt psychology. In recent times, the term type has been used by architectural writers as synonymous with typology. Unfortunately, establishing this identity between type and typology has served to undermine some of the essential meanings conveyed by Type. In the overall context of the architectural tradition, the idea of Type has much deeper implications than those that are confined to the classification and study of building forms. Type embraces transcendental issues of aesthetic, epistemological and metaphysical character; issues that have to do with the most generic problem of Form. Certainly, the essential meaning of Type is intimately related with the more transcendental problem of Form. To explore the relation between the idea of Type and the historical evolution of architectural form, has also been the purpose of this research. As this work attempts to show, the variety of meanings that Type has adopted through history are inseparably connected to the evolution undergone by architectural form. For that reason, this work, although primarily a study of the concept of Type, it is, at the same time, an investigation on the nature of architectural form.
series thesis:PhD
email
last changed 2003/05/10 05:42

_id ba3b
authors Madrazo, L.
year 1999
title Types and Instances: a paradigm for teaching design with computers
source Design Studies 20 (2) (1999) pp. 177-193
summary Types and Instances is the conceptual paradigm of this course for teaching design with computers to architecture students which was devised at the ETH Zurich. The course was initiated in the academic year 1990/91. Since then, it has been offered each following Winter semester up to the academic year 1995/1996. This paper discusses the essential concepts of the course and describes the tools that were created specifically for it. A reflection based on the experience of teaching the course is also included in the conclusions.
series journal paper
last changed 2003/05/15 21:45

_id cd63
authors Madrazo, Leandro
year 1991
title Design Education with Computers
source Computer Aided Architectural Design Futures: Education, Research, Applications [CAAD Futures ‘91 Conference Proceedings / ISBN 3-528-08821-4] Zürich (Switzerland), July 1991, pp. 77-96
summary This paper summarizes a teaching project carried out by the CAAD Chair in the Department of Architecture at the ETH in Zürich during the last one and a half years. The approach adopted for the design education with computers focuses on two major issues: design representations and design strategies. The alternative representations that computers can provide are discussed in the first part of the paper. The core of this first part is a detailed description of a course in which hierarchical structures were used to teach some of the alternative design representations that are unique to computers. The second part of the paper proposes that understanding design as the interplay of systems is a design strategy which can lead to an effective integration of computers in design. A brief description of the content of another course developed around this concept is included.
series CAAD Futures
email
last changed 2003/05/16 20:58

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