CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 15368

_id ecaadesigradi2019_060
id ecaadesigradi2019_060
authors Koenig, Reinhard and Schneider, Sven
year 2019
title Evaluation of systems for video-based online teaching - Create your own MOOC or SPOC
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 109-116
doi https://doi.org/10.52842/conf.ecaade.2019.1.109
summary There are a lot of discussions about digitalizing university teaching and opening it to civil society. In this context, we investigate the current options for setting up and distributing video-based online courses. First, we make a review of a subjectively selected set of existing platforms and technologies for video-based online courses. Next, we discuss the needs of futures online teaching concepts and the corresponding challenges of digitalization for university teaching. We summarize essential aspects of the considered platforms, technologies, and today's examples in tables. The main result is an overview of systems that can be used to start your online teaching initiative with a small budget.
keywords Online learning; video-based courses; MOOC; SPOC
series eCAADeSIGraDi
email
last changed 2022/06/07 07:51

_id ecaade2013_197
id ecaade2013_197
authors Koenig, Reinhard; Treyer, Lukas and Schmitt, Gerhard
year 2013
title Graphical Smalltalk with My Optimization System for Urban Planning Tasks
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 195-203
doi https://doi.org/10.52842/conf.ecaade.2013.2.195
wos WOS:000340643600019
summary Based on the description of a conceptual framework for the representation of planning problems on various scales, we introduce an evolutionary design optimization system. This system is exemplified by means of the generation of street networks with locally defined properties for centrality. We show three different scenarios for planning requirements and evaluate the resulting structures with respect to the requirements of our framework. Finally the potentials and challenges of the presented approach are discussed in detail.
keywords Design optimization; interactive planning support system; generative system integration; evolutionary multi-criteria optimization.
series eCAADe
email
last changed 2022/06/07 07:51

_id acadia19_332
id acadia19_332
authors Koerner, Andreas
year 2019
title Thermochromic Articulations
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 332- 337
doi https://doi.org/10.52842/conf.acadia.2019.332
summary The ongoing research presented in this paper lies on the threshold between computational design and digital fabrication with a strong focus on emergent techniques for environmental design. The main hypothesis is, that with an increasing granularity of thermal comfort - observing a trend towards more heterogeneous indoor microclimates – new design challenges arise. Architectural fabrics will be required to communicate indoor climate conditions to the inhabitants, to maintain high levels of thermal comfort locally but specifically. This research investigates a novel generative design methodology, which links computational fluid dynamics simulations, robotic fabrication and material-inert performances. The resulting environmentally active panels respond to climatic conditions and by this communicate parameters of thermal comfort, such as temperature, airflow, and humidity, to the inhabitants. This paper presents a digital design workflow, a prototype for a thermochromic panel, and speculates on potential development. Communicating invisible parameters of thermal comfort to users is a crucial requirement when designing large continuous indoor volumes, when blurring the dichotomous duality of inside and outside and when designing highly porous architecture.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:51

_id sigradi2014_314
id sigradi2014_314
authors Schmitt, Isabela Guesser; Luiz Gonzaga Philippi Filho, Regiane Trevisan Pupo
year 2014
title Origamic Architecture: um método de execução [Origamic Architure: a method of execution]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 280-284
summary The origamic architecture consists of a paper architecture technique developed by Masahiro Chatani, which suggests the compilation of three other techniques: origami (fold), Kirigami (cut) and pop-up (mounting). The application of these techniques altogether results in a self-mounted volumetric model made of one sheet of paper. The aim of this paper is to show and explore a method to create 3D representations of architecture buildings as well as sketches through these techniques. The use of CAD systems and laser cut to materialize the models is also discussed.
keywords Origamic; Architecture; laser cut; Materialization; Representation
series SIGRADI
email
last changed 2016/03/10 09:59

_id caadria2017_086
id caadria2017_086
authors Koh, Immanuel, Keel, Paul and Huang, Jeffrey
year 2017
title Decoding Parametric Design Data - Towards a Heterogeneous Design Search Space Remix
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 117-126
doi https://doi.org/10.52842/conf.caadria.2017.117
summary Designers or Non-Designers are not able to effectively access, view, search, discover, collect, reuse, remix and share parametric design data (PDD) for either professional or educational purposes. PDD here refers to the meta-data of 3D models generated by visual dataflow modelling software packages used in CAD/CAM industry. This ineffectiveness is a direct consequence of the deliberately proprietary nature of most PDD file formats and the restricted use within their respective desktop-based software environments. This paper presents an initial software prototype capable of automating the process of decoding a commonly used PDD file format and then re-encoding it with new set of metrics to facilitate multiple PDD searchability, comparability and interoperability, via an integrated web interface querying a design data repository. All PDDs are conceptualized as genealogies of numerical or geometric transformations and explicitly encoded with a graph-based data structure. The goal is to eventually learn from its own big data and begin to artificially generate novel PDDs heterogeneously.
keywords Design Decoder; Design Space Exploration; Parametric Design; Visual Analytics; Design Data
series CAADRIA
email
last changed 2022/06/07 07:51

_id caadria2013_080
id caadria2013_080
authors Koh, Immanuel
year 2013
title Computer Vision and Augmented Reality Technologies in Experimental Architectural Design Education at the AA
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 427-436
doi https://doi.org/10.52842/conf.caadria.2013.427
wos WOS:000351496100042
summary This paper aims to investigate the potential of both open source software and new media (esp. computer vision and augmented reality) as tools for architectural design and education. The examples illustrated in the paper would be drawn mainly from students’ projects done as part of their AA Media Studies Course submission at the AA School of Architecture (AA) during the academic years from 2011/2012 to 2012/2013. The paper outlines the main approaches, which students have chosen to implement, both directly and indirectly, these new media and tools into their studio work at the AA. Section 1 briefly introduces a range of currently available open source computational design toolkits that are deemed useful for quick implementation of computer vision and augmented reality technologies. The related programming languages, softwares and hardwares would also be introduced and described accordingly. Sections 2 and 3 are accompanied with a visual catalogue of students’ projects to better illustrate the diversity in the understanding and implementation of computer vision and augmented reality technologies in architectural design. Section 4 serves to conclude the paper by first discussing briefly the feedback from students at the end of the course before clarifying the context of the research and thus its relation to recent work done by others using similar technologies.  
keywords Computer vision, Augmented reality, Generative design, Interaction design 
series CAADRIA
email
last changed 2022/06/07 07:51

_id caadria2014_099
id caadria2014_099
authors Koh, Immanuel
year 2014
title Generative-Glass: Prototyping Generative Architectural Systems with Artisan’s Glass-Blowing and Automated Digital Fabrication Techniques
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 389–398
doi https://doi.org/10.52842/conf.caadria.2014.389
summary This paper aims to investigate the ways in which the traditional processes of glassblowing techniques could be incorporated with contemporary generative design processes in the realization of new novel architectural systems. Pedagogical issues on how such prototyping processes could be better integrated within architectural education are also discussed. With the use of algorithmic design methodology to generate/visualize the components assembled in multitudes and digital fabrication machineries to produce the necessary moulds/jigs/tools/connection joints, a series of 5 different glass prototypes have been actualized at the scale of 1:1 or otherwise. The work is the direct outcome of a new programme founded and directed by the author as part of the Architectural Association (AA) School of Architecture‘s Visiting School in 2013. Part 1 briefly introduces the specific agenda and how the corresponding structure of the programme is designed to facilitate the glass research work done concurrently at the digital fabrication laboratory and glassblowing studio. Part 2 would systematically discuss in detail the design of each of the 5 main glass prototypes made, presented alongside photographs and diagrams to illustrate the prototypes’ respective assembly and fabrication logics. Part 3 would evaluate the work done and project plans for the next iteration of the research in 2014.
keywords Glass; Digital Fabrication; Generative Design; Traditional Crafts
series CAADRIA
email
last changed 2022/06/07 07:51

_id caadria2021_448
id caadria2021_448
authors Koh, Seow Jin, Mok, Chiew Kai, Tan, Rachel and Chen, Edmund
year 2021
title Optimising Harbour Typology in the Form Finding Process using Computational Design: A case study of a Greenfield port facility
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 619-628
doi https://doi.org/10.52842/conf.caadria.2021.2.619
summary The bulk of computational design strategies and research have been focused on issues related to architectural form and building systems. This is done by employing computational tools to optimise architectural forms, building performance and generally, improve quality of living. Many of these methodologies are based on the concept of form finding - varying geometric elements to generate and evaluate options to derive optimised solutions. However, beyond building designs, the concept of form finding can find its relevance in other design applications too such as engineering, landscape, and in our case, the design of ports, or more specifically harbour typology. In most building scenarios, the plot of land earmarked for development is typically selected beforehand, hence little exploration have been done to optimise land topology, when in fact the profile of land is the governing feature in most designs. For performance driven facilities like ports with high economic and political impact, there is value in optimizing topology to maximise throughput. Through the multi-disciplinary and collaborative effort of stakeholders and specialists, our project explored optimizing harbour topology via performance-based approach using computational design. The phenomenon, including impact and effects of trade-offs, are discussed and presented in this paper through a case study of a Greenfield port facility.
keywords form finding; form optimisation; port masterplanning; harbour typology; computational design
series CAADRIA
email
last changed 2022/06/07 07:51

_id 2653
authors Kohler, N., Barth, B. Heitz, S. and Hermann, M.
year 1997
title Life Cycle Models of Buildings - A New Approach
source CAAD Futures 1997 [Conference Proceedings / ISBN 0-7923-4726-9] München (Germany), 4-6 August 1997, pp. 519-531
summary The idea of life cycle cost was developed a quarter of a century ago. A wide dissemination of the term was given through a report for the US Secretary of Defense "Life Cycle Cost in Equipment Procuration". This report was followed by a series of guide lines in the defense field and later on in other government activities. The basic definition of life cycle costs is: "The sum of all costs incurred during the lifetime of an item, i.e. the total of procurement and ownership costs". There are several life cycle costs models available in literature. In the building field attempts have been made to introduce the notion of life cycle costs mainly through building surveys and for public owned buildings. Recorded data of construction, refurbishment and maintenance costs of buildings show that over a 50 year period the total costs amount to approximate twice the investment costs (without financial costs).
keywords Life Cycle Costs, Life Cycle Impact Assessment, Product Models
series CAAD Futures
email
last changed 1999/04/06 09:19

_id ijac20119405
id ijac20119405
authors Koi Khoo, Chin; Flora Salim and Jane Burry
year 2011
title Designing Architectural Morphing Skins with Elastic Modular Systems
source International Journal of Architectural Computing vol. 9 - no. 4, 379-419
summary This paper discusses the issues of designing architectural skins that can be physically morphed to adapt to changing needs.To achieve this architectural vision, designers have focused on developing mechanical joints, components, and systems for actuation and kinetic transformation. However, the unexplored approach of using lightweight elastic form-changing materials provides an opportunity for designing responsive architectural skins and skeletons with fewer mechanical operations. This research aims to develop elastic modular systems that can be applied as a second skin or brise-soleil to existing buildings.The use of the second skin has the potential to allow existing buildings to perform better in various climatic conditions and to provide a visually compelling skin.This approach is evaluated through three design experiments with prototypes, namely Tent, Curtain and Blind, to serve two fundamental purposes: Comfort and Communication.These experimental prototypes explore the use of digital and physical computation embedded in form-changing materials to design architectural morphing skins that manipulate sunlight and act as responsive shading devices.
series journal
last changed 2019/07/30 10:55

_id 67ac
authors Koivunen, Marja-Riitta and Mantyla, Martti
year 1988
title Hut Windows : An Improved Architecture for a User Interface Management System
source IEEE Computer Graphics and Applications. January, 1988. vol. 8: pp. 43-52 : ill. includes bibliography
summary The design of Hut Windows, a user interface management system intended for applications in mechanical CAD, is the subject of this article. Hut Windows features a three-layered internal architecture, where the presentation, dialogue- control, and application processing layers are clearly separated from each other. This leads to increased simplicity and flexibility in user interface design over the more traditional situation where all of these layers are closely coupled
keywords user interface, CAD, windowing, mechanical engineering
series CADline
last changed 2003/06/02 13:58

_id 8d21
authors Kokosalakis, Jen and Moorhouse, Jon
year 1995
title A Documentation Methodology for Multimedia Recording of Architects Computer Aided Architectural Designing
source Multimedia and Architectural Disciplines [Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4] Palermo (Italy) 16-18 November 1995, pp. 203-216
doi https://doi.org/10.52842/conf.ecaade.1995.203
summary The focus of this paper is on teaching design through Computer Aided Architectural Design. Our present activity is to prepare Multimedia interviews showing how architects are designing using CAAD. We have for some time had relative success with students learning to design using the CAAD system extensively and creatively for their studio projects. This has led us to consider how best to teach in a way which encourages this creativity to extend and flourish. As with learning, broadly, and specifically with developing design ability, it is important to direct students to relevant established precedents of recent and classic examples of respected architects' approaches to similar design activities, in a body of historical and theoretical background. This tradition in teaching provides rich, invaluable learning material in design approaches and solutions. It appears that most material attempting to fill this role for CAADesign is in the form of written material, finished designs, or animations. Possibly the only way Computer Aided Architectural Designing activity can be understood fully is by documenting it in its own original media, (excepting direct first hand live observation). We are therefore preparing Multimedia records of interviews with architects and their real time computer activity, to build up a rich base of reference material supporting and expanding learning to design through CAAD.

series eCAADe
more http://dpce.ing.unipa.it/Webshare/Wwwroot/ecaade95/Pag_27.htm
last changed 2022/06/07 07:51

_id 26a5
authors Kokosalakis, Jen
year 1994
title Recent Developments Using ArchiCAD in Education: LJMU experience
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, p. 224
doi https://doi.org/10.52842/conf.ecaade.1994.x.u2t
summary The teaching forum : Based on the CAD Suite for Division of Arts & Professional Studies Emphasis here is on teaching of formal class groups, demos from the Mac with OHP interface display panel usually with DTP hand outs, programmed in with project themes. eg. Attributes of materials - rendering transparency, reflection & shadow casting features timed for the Clay and Glass Design project. CONS - More able students tend to be held up by the slower ones. Some students rush ahead using the hand outs and get out of sync with the rest.

series eCAADe
last changed 2022/06/07 07:50

_id c59c
authors Kokosalakis, Jen
year 1997
title C AD VANTAGE for Communities, Professionals and Students
source AVOCAAD First International Conference [AVOCAAD Conference Proceedings / ISBN 90-76101-01-09] Brussels (Belgium) 10-12 April 1997, pp. 235-254
summary I propose to consider how added value for professionals, and the consumers of their buildings and students of these processes might be attained. Through the vehicle of new technologies including the humble 'CAD' system a fuller collaboration in design decision- making is aided through representation of 3 dimensional design ideas and their comprehension from different 'vantage' points. Thus computing may enhance opportunity for more informed dialogue involving verbal and visual responses between the intentions of the architect and client and promise to open up more of the architectural design process to participation by the building consumers, bringing advantage' to all actors in the design process. More liberated sketching at the system is becoming evident as programmers, and users' skills adapt to the search for more enabling, creative and easier tools, procedures and interfaces freeing responsiveness to consumer wishes. Reflection from clients and practitioners brings hope that a more informed dialogue is enabled through computer supported designing. The beginnings of CAAD support to community groups acts as a facilitator. Contacting and working with community groups follows effective 'Community Development' precedents established in the Liverpool of the sixties; to contact, activate, enable and provide necessary skill supports for community-driven striving for resolution of housing problems. Results of this, ploughed back into CAD teaching for Environmental Planners, brings increased awareness and visualisation of environmental, architectural and human issues and promises to begin a new cycle of more informed participation for citizens, architects, planners and consultants.
series AVOCAAD
last changed 2005/09/09 10:48

_id fa7a
authors Kokosalakis, Jen
year 1999
title Learning to Learn Through Computing: Sensitising Surveys and Empowering Urban Stakeholder's Input to Policy
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 714-721
doi https://doi.org/10.52842/conf.ecaade.1999.714
summary Reflection on three decades using computing at JMU, to teach survey techniques to planners, with application to community research projects, reveals that each computing "learning" threshold/milestone enabled each protagonist (research lecturer, planning student, professional and community-stakeholder),"to learn" more broadly. This facilitated more sensitive data-gathering-so empowering respondent/residents with more control to define data to influence urban policy. The seventies' mechanical processing and limited computing experience restricted data quality/depth. Hand-processing 'edge punch cards' recorded enriched variety and depth. Learning computing from Maths lecturers enabled students to learn to control SPSS program and data files. Maths lecturers' withdrawal necessitated the authors' learning, which brought control of the whole process, so facilitating informal inductive interviews-more open to respondents' control over topics to be discussed. Planners learning 3DCAAD-modelling, learned to conceptualise spatially. Community members used CAAD with greater ease, possibly through greater Internet and games experience. Free, EU-funded, private, government, and so on training schemes for Merseysiders, may enfranchise them to define and submit their own demands regarding urban regeneration, directly, through new technological channels (opened by Local Authorities). And new partnering, with private, public and developer agencies may drive these initiatives home.
keywords Research Methods, Community Empowerment, Learning Computing, Urban Planning, Sensitivity
series eCAADe
email
last changed 2022/06/07 07:51

_id ac16
authors Kokosalakis, Jen
year 2000
title Researching Local Architect Preferences of Mode of CPD Learning
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 73-76
doi https://doi.org/10.52842/conf.ecaade.2000.073
summary Curriculum development of a new learning/training package to encourage greater use of computers to architects in NorthWest England will be founded on research to identify what is needed and the most effective way to deliver and disseminate the learning material. Employing the research technique of "Focus Groups" local architects (the consumers) will identify the way they prefer to learn. This approach, emergent background to local CAAD usage and attitudes and early indications of learning mode preference is presented here.
series eCAADe
email
more http://www.uni-weimar.de/ecaade/
last changed 2022/06/07 07:51

_id 45e1
authors Kolarevic, Branko
year 1999
title Relations-Based Drawing
source III Congreso Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings] Montevideo (Uruguay) September 29th - October 1st 1999, pp. 121-125
summary The paper describes the use of a graphic system based on regulating lines and their geometric relations as a qualitatively different medium for shape delineation and dynamic drawing manipulation. It demonstrates how the proposed relations-based approach to design can benefit designers by expanding their ability to speculate about possibilities through dynamic manipulation of the drawing's relational structure. The relational description of shapes is introduced as an explicit formulation of a strategy to form generation and creative discovery. Design begins by first laying out the interrelated regulating lines - its organizing framework. Shapes are then constructed by delineating underlying and intersecting regulating lines. By allowing some lines to control positions and orientations of other lines through geometric relations and dependencies, designers can structure the behavior of the object being designed under future transformations. As design evolves, shapes depicting an evolving design concept can be manipulated and changed dynamically, thus permitting designers to efficiently explore many different options.
series SIGRADI
email
last changed 2016/03/10 09:54

_id dcb9
authors Kolarevic, Branko
year 2000
title Digital Architectures
source Eternity, Infinity and Virtuality in Architecture [Proceedings of the 22nd Annual Conference of the Association for Computer-Aided Design in Architecture / 1-880250-09-8] Washington D.C. 19-22 October 2000, pp. 251-256
doi https://doi.org/10.52842/conf.acadia.2000.251
summary This paper surveys different approaches in contemporary architectural design in which digital media is used not as a representational tool for visualization but as a generative tool for the derivation of form and its transformation. Such approaches are referred to as digital architectures – the computationally based processes of form origination and transformations. The paper examines the digital generative processes based on concepts such as topological space, motion dynamics, parametric design and genetic algorithms. It emphasizes the possibilities for the “finding of form,” which the emergence of various digitally based generative techniques seem to bring about.
series ACADIA
email
last changed 2022/06/07 07:51

_id cfd8
authors Kolarevic, Branko
year 2001
title Digital Fabrication Manufacturing Architecture in the Information Age
source ACADIA Quarterly, vol. 20, pp. 10-12
doi https://doi.org/10.52842/conf.acadia.2001.010
summary The basic premise of this graduate-level elective course, offered for the first time in the spring of 2001, is that the Information Age, like the Industrial Age before it, is challenging not only how we design buildings, but also how we manufacture and construct them. The guiding notion was that the generative and creative potential of digital media, together with manufacturing advances already attained in automotive, aerospace and shipbuilding industries, is opening up new dimensions in architectural design by allowing production and construction of very complex forms that were until recently very difficult and expensive to design, produce, and assemble using traditional construction technologies. The proposition was that the consequences of these changes are likely to be profound, as new digitally driven processes of design, fabrication and construction are increasingly challenging the historic relationship between architecture and its means of production.
series ACADIA
email
last changed 2022/06/07 07:51

_id 81b8
authors Kolarevic, Branko
year 2001
title Digital Fabrication: Manufacturing Architecture in the Information Age
source Reinventing the Discourse - How Digital Tools Help Bridge and Transform Research, Education and Practice in Architecture [Proceedings of the Twenty First Annual Conference of the Association for Computer-Aided Design in Architecture / ISBN 1-880250-10-1] Buffalo (New York) 11-14 October 2001, pp. 268-278
doi https://doi.org/10.52842/conf.acadia.2001.268
summary This paper addresses the recent digital technological advances in design and fabrication and the unprecedented opportunities they created for architectural design and production practices. It investigates the implications of new digital design and fabrication processes enabled by the use of rapid prototyping (RP) and computer-aided manufacturing (CAM) technologies, which offer the production of small-scale models and full-scale building components directly from 3D digital models. It also addresses the development of repetitive non-standardized building systems through digitally controlled variation and serial differentiation, i.e. mass-customization, in contrast to the industrial-age paradigms of prefabrication and mass production. The paper also examines the implications of the recent developments in the architectural application of the latest digital design and fabrication technologies, which offer alternatives to the established understandings of architectural design and production processes and their material and economic constraints. Such critical examination should lead to a revised understanding of the historic relationship between architecture and its means of production.
keywords Digital Fabrication, Computer-Aided Manufacturing, Digital Construction
series ACADIA
email
last changed 2022/06/07 07:51

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