CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id 7
authors Bermudez, Julio
year 1998
title Interaccion de Medios y Proceso De DiseÒo: Teoria y Base de Conocimientos Para una Produccion Arquitectonica Hibrida (Interaction of Design Media and Process: Theory and Knowledge Base for in the Production of Architectural Hybrids)
source II Seminario Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings / ISBN 978-97190-0-X] Mar del Plata (Argentina) 9-11 september 1998, pp. 56-65
summary Integrating computers in architectural design means to negotiate between centuries-old analog design methods and the new digital systems of production. The difficulty lies in the underdeveloped state of the necessary methods, techniques, and theories to relate traditional and new media. Recent investigations on the use of multiple iterations between manual and electronic systems to advance architectural work show promising results. However, these experiments have not yet either developed a theoretical base that connects their procedures to a larger conceptual framework nor been sufficiently cross-referenced and third party tested to conform a reliable knowledge base. This paper addresses the first shortcoming in the light of the forces transforming our contemporary civilization and architecture.
series SIGRADI
email
last changed 2016/03/10 09:47

_id 35e3
authors Buchacz, A., Machura, A. and Pasek, M.
year 1998
title Hypergraphs in investigation of trajectory of robot's manipulator with links as thin-walled bars
source Automation in Construction 7 (5) (1998) pp. 363-383
summary A 3-dimensional model of an industrial robot's manipulator is discussed here. The manipulator is built of two links. Each link is a bar of thin walls, with a box-shaped cross section. Harmonical forces and moments work on both ends of each bar. Lengthwisely and flexibly vibrating robot model is presented in the form of two-block hypergraph. On the base of the skeleton of this hypergraph, a matrix of dynamical flexibilities is developed for the system. The matrix allows us to determine amplitudes of the vibrations of the end of point of the robot's manipulator, separately along each of global axis X, Y, Z. The determined amplitudes anable us to predict the real trajectory of the manipulator and compare it with theoretical trajectory.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id 4062
authors Flanagan Robert and Shannon, Kelly
year 1998
title Digital Studio Confronts Tradition
doi https://doi.org/10.52842/conf.ecaade.1998.065
source Computers in Design Studio Teaching [EAAE/eCAADe International Workshop Proceedings / ISBN 09523687-7-3] Leuven (Belgium) 13-14 November 1998, pp. 65-71
summary This is a record of a collaborative teaching effort of two architect/educators, each contributing theoretical components to the educational process necessary for the development of an urban housing strategy vis à vis an integrated digital/judgment effort. Twenty graduate architecture students were involved in this ‘computer design studio’. The focus of the studio was the 1997 Otis Elevator Housing Design Competition. A prerequisite introductory computer class was required for participation in this studio. Two distinct analysis and design methodologies were introduced; one concentrating on the formal tectonic aspects of architecture and the other highlighting the multiplicity, and often competing, forces shaping the built reality. The summary offered at the conclusion of this document both supports and questions the direction of the class as a whole and further classifies the relative success and failures of the individual student initiatives. In some cases, the computer simply facilitated (and occasionally hindered) progress. In the most opportunistic examples, the computer undoubtedly changed both the process and the consequence of the design effort.  
series eCAADe
email
more http://www.eaae.be/
last changed 2022/06/07 07:51

_id 2d33
authors Gabryszewski, A.B.
year 1998
title Conception of Computer-Aided Study of Determinants
source Cyber-Real Design [Conference Proceedings / ISBN 83-905377-2-9] Bialystock (Poland), 23-25 April 1998, pp. 85-92
summary Computer catalogues, files, digital maps and data bases are more and more widely used in planning studies not only in the world, but in Poland as well. They successfully replace manual and time- consuming elaboration of cartographic materials or uphill collecting of data, among others. The developing computerisation in architectural offices, physical planning or other area management centers will assure a studies results' transfer in the form of digital maps or computer data bases in the near future Computer technology forces changes of work technics and generates in the next step the demand for mathematical models used for examining of eco-social-economic systems functioning. The speed of data processing influences on the profitability of common usage of the source data available on magnetic recording media. Thus data processing and data aggregation according to the designers' needs are more simply and generating of new information essential for creating of updated constructive solutions is possible too. Sharply increasing information resources (like Internet) require the adoption of such techniques and models, which make easier to control still increasing number of over-complicated- structure data bases.
series plCAD
last changed 1999/04/08 17:16

_id 8
authors Hermanson, Robert D.
year 1998
title Re-Presentations: Media Inquiries Regarding Architecture
source II Seminario Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings / ISBN 978-97190-0-X] Mar del Plata (Argentina) 9-11 september 1998, pp. 66-75
summary Within the framework of architectural practice as the academy, media supported worldwide interdependence and transient cultural waves are essential forces activating the current globalization phenomenon. Schools that have always engaged themselves in international dialogue, are now increasingly immersed in the rapidly developing media arena and global information networks. In this paper I propose a theoretical and pedagogical framework in which the concept of migration provides a useful model with which to investigate the transitory natures permeating cultures. These involve not only the literal moving from one physical world into another, but also the more abstract - from that of the so called "real" world into that of the "virtual". Through what I call re-presentations an experimental studio was conducted at the Universidad Nacional del Litorat in Santa Fe, Argentina involving multicultures (the USA and Argentina) and multi-disciplines (film/video and architecture). The conclusion suggests however, that such re-presentations posit paradoxical questions.
series SIGRADI
email
last changed 2016/03/10 09:53

_id 15
authors Kensek, Karen
year 1998
title Reconstruccion Digital de Arquitectura: Un Metodo de EnseÒanza en Modelaje, Rendering, y Animacion (Digital Reconstruction of Architecture: A Method of Training in Modelling, Rendering and Animation)
source II Seminario Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings / ISBN 978-97190-0-X] Mar del Plata (Argentina) 9-11 september 1998, pp. 132-139
summary Throughout time, scholars have been resurrecting the architecture of past ages, Sir Arthur Evans with the Palace of Knossos in Crete, Heinrich Schliemann with the ruins of Troy, and Thor Hyerdahl with the Kontiki and Ra ship reconstructions. Digital reconstruction provides a powerful means to portray architecture and environments that no longer exist; structures that exist in a decayed form can be restored to an appearance of their former condition; and artist's visions that never existed can be reinterpreted in three-dimensions. These types of projects are highly suitable for teaching students, especially in advanced classes, how to use computer graphics for modeling, rendering, and animation. It is often difficult to gather accurate geometric and texture data and the information that is available is often ambiguous or even contradictory. The ambiguity of the information forces the students to truly study and attempt to comprehend what they are trying to model. Indeed, working with incomplete and contradictory graphical information is a normal part of architectural practice that one often has to deal with in the early stages of design
series SIGRADI
email
last changed 2016/03/10 09:53

_id f8f2
authors Toy, M.
year 1998
title Hypersurface Architecture
source Architectural Design Academy Group, London
summary The first edition of Hypersurface presented an analysis of contemporary culture that identified two interpenetrating trends: avant garde architecture and everyday commercial practices. Hypersurface II demonstrates the convergence of these two forces that radicalizes form and deterritorializes subjectivity. This second edition further investigates the way in which effects emerge within architecture and explores the manifestations of this unprecedented moment in architecture where the rampages of commercial culture begin to cross-contaminate architectural form.
series other
last changed 2003/04/23 15:14

_id 6c98
authors Tsou, Jin-Yeu
year 1998
title Applying Computational Fluid Dynamics to Architectural Design Development - Strategy and Implementation
doi https://doi.org/10.52842/conf.caadria.1998.133
source CAADRIA ‘98 [Proceedings of The Third Conference on Computer Aided Architectural Design Research in Asia / ISBN 4-907662-009] Osaka (Japan) 22-24 April 1998, pp. 133-142
summary This paper presents the development process and preliminary results of several research projects that apply computational fluid dynamics (CFD) to architectural design. The CFD On-line Teaching project is developing a multimedia training course for architecture students to apply CFD simulation to their projects. Each lesson illus-trates basic principles regarding air flow in building design, and provides CFD sample files with pre-defined flow cells for students to test these concepts. The Chinese Temple project uses CFD simulation to study the wind resistance of a Tong Dynasty heavy timber structure, with particular attention to the roof form. Air flow information generated in the project includes the visual representation of the pressure distribution and velocity field on all slices through the temple, as well as particle tracks around and through the building.  The Urban Housing Air Duct project focuses on air duct design for the China Experimental Urban Housing Scheme. The visual representation of the pressure distribution and velocity field in the ducts provides vital information for helping the China Housing Research Center improve the current design.
keywords CFD, Scientific Visualization, Computer-Aided Architecture Design
series CAADRIA
email
more http://www.caadria.org
last changed 2022/06/07 07:57

_id d414
authors Zalewski, Waclaw and Allen, Edward
year 1998
title Shaping Structures
source New York: John Wiley and Sons
summary In Shaping Structures, an engineer and an architect, both longtime teachers of structures at major American universities, collaborate to present an inspired synthesis of the creative and the technical, explicating both the principles of statics and their application to the fascinating task of finding good form for structures. This richly visual volume features: * An easily understood development of the fundamentals of statics * Step-by-step demonstrations, using both numerical and graphical techniques, of simple yet powerful methods for finding form and forces for arched structures, suspended structures, cable-stayed structures, and highly efficient trusses * 120 photographs and more than 300 crisp drawings that illustrate and explain the magnificent structural triumphs of master architects and engineers -including Gustave Eiffel's famous tower, Robert Maillart's soaring bridges, Pier Luigi Nervi's landmark Turin Exhibition Hall, and many others * Calculations in both SI metric and conventional units throughout the book Requiring only the most rudimentary mathematical background yet accurate and fully functional, Shaping Structures provides an inviting point of entry to the study of structural design for engineering and architecture students -proving that the science of statics doesn't have to be lifeless, simplistic, or dull.
series other
last changed 2003/04/23 15:14

_id 2005_501
id 2005_501
authors Celani, Gabriela, Pupo, Regiane, Mendes, Gelly and Pinheiro, Érica
year 2005
title Generative Design Systems for Housing
doi https://doi.org/10.52842/conf.ecaade.2005.501
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 501-506
summary The present paper describes an undergoing research that aims at developing a generative design computer implementation with an outside-in approach, OIDS. The system will allow developing and visualizing context-based housing development designs. This approach will include both natural characteristics of the site and the existing neighboring buildings. It is argued that certain common urban design practices are the result of a simplification due to difficulties in dealing with the irregularities of the natural environment, which often requires the use of time-consuming methods. The computer-based application will provide tools for dealing with such difficulties, allowing designers to describe their own design rules. In an initial phase of the project, a tool that can subdivide irregular land parcels into equally sized areas has been developed. In further stages, other environmental variables will be addressed, such as solar aspect and prevalent wind directions. Eventually, even the designs of interior layouts should result from exterior forces. The resulting generative system is expected to facilitate and encourage the use of a more organic approach to building siting and design, bringing about the important discussion about which should be the main forces in the generation of the built environment.
keywords Generative Design; Context-Based Design; Housing Design; Building Siting; Urban Space Simulation
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2016_223
id ecaade2016_223
authors Khallaf, Mohamed and Jupp, Julie
year 2016
title Designing for Urban Microclimates: Towards A Generative Performance-based Approach to Wind Flow Optimization
doi https://doi.org/10.52842/conf.ecaade.2016.2.095
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 95-106
summary This paper presents the foundations of a multidisciplinary design optimisation method that addresses the problem of competing wind flow profiles within urban microclimates. The simultaneous integration of architectural and urban design parameters and their aerodynamic constraints are investigated. Differences in the height of tall buildings, which define the urban canopy layer are accounted for. The formulation that supports the simulation of aerodynamic forces at the architectural and urban scales includes multidisciplinary parameter specification of 2D and 3D building geometry, spatial morphology, spatial topology, wind flow settings, and wind flow compliance. The MDO framework and its development are discussed relative to their generative performance-based capacity and innovative approach to multidisciplinary wind flow optimization
wos WOS:000402064400009
keywords Urban microclimate; Multidisciplinary design optimisation; Generative performance-based design; Systems level perspective
series eCAADe
email
last changed 2022/06/07 07:52

_id ascaad2010_161
id ascaad2010_161
authors Loemker, Thorsten Michael
year 2010
title Design and Simulation of Textile Building Elements
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 161-170
summary In this paper we examine the use of textile building elements and investigate on their potential scope of application in architecture. Other than commonly used for spanned or tent-like structures we concentrate on the use of textiles for folded, crinkled and procumbent assemblies, as these seem to correspond much better with the textiles´ inherent properties. On closer examination of these properties it becomes obvious that fabric primarily exists in a loose, uneven and irregular physicality that can be adjusted and configured into different states that match specific criteria. That is why fabric is mainly used for covering, protecting or hiding objects, e.g. as apparel for people. Only at a second glance does one recognize that textiles can be used for many other purposes such as collecting, separating, filtering or even healing. Thus, in the first instance of this research we examined customary usages and classified them into different categories that aided us to further develop practical application areas for the architectural domain. Subsequently to the fact that the shape of a textile might alter under the influence of forces, the further focus of this research lied on the appraisal of digital simulation techniques and simulation engines to provide sophisticated instruments for the generation of the associated time-based geometric form of the fabric. External elements that might drive this deformation process such as wind, temperature, precipitation, as well as static and dynamic building components were considered in the simulation process in order to generate visual output of the corresponding shapes. Studies about bipartite materials that can control the deformation process and might lead the textile beyond its primary functionality conclude this work.
series ASCAAD
email
last changed 2011/03/01 07:36

_id ecaade2007_189
id ecaade2007_189
authors Mark, Earl
year 2007
title Simulating Dynamic Forces in Design with Special Effects Tools
doi https://doi.org/10.52842/conf.ecaade.2007.219
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 219-226
summary Special effects technology can facilitate dynamic sketching in the early stage of a design project without needing time-consuming effort. This form of sketching was tested in a design studio taught by the author. The study of dynamic materials and oceanfront site conditions set the stage at the beginning of a design process for a more comprehensive analysis later on. On the one hand, the risk of using special effects tools is that the visual look can seem convincing, but the apparent result is based upon an overly simplified set of assumptions. On the other hand, the use of such technology can be very stimulating to the design imagination without requiring complex analysis that may bog down the free flow of ideas. Once a greater commitment is made to a particular design proposal, more complete physical analysis and modeling can be undertaken to help avoid the risk of false first impressions. In the studio, cloth simulation was used to develop the design of tension membrane structures (tents) that retracted and unfurled in a series of complex movements. Fluid dynamics effects were used in the design and development of related boat dock facilities. A wind-tunnel simulation tool was used to explore the performance of the tension-membrane fabrics under varied wind loads. The visualization techniques were complemented by ¼ to ½ scale assembled components created by rapid prototyping. The use of an actual wind-tunnel further tested the prototypes in some cases. On the whole, quickly implemented special effects were the starting point for reacting to and developing some initial design concepts and served as the basis for more complete physical modeling of prototypes later on. Using animation as a design method is well established in other work (Hirschberg 06). Animation is also a helpful way to work out the step by step assembly of complex architectural form (Mark 95). The special effects tools permit a larger range of initial design alternatives to be initially considered that are subsequently narrowed down by physically based prototypes that are more predictive of real world performance.
keywords Cloth simulation, fluid dynamics effects, design sketching, special effects, tension membrane fabrics
series eCAADe
email
last changed 2022/06/07 07:59

_id acadia12_87
id acadia12_87
authors Menicovich, David ; Gallardo, Daniele ; Bevilaqua, Riccardo ; Vollen, Jason
year 2012
title Generation and Integration of an Aerodynamic Performance Data Base Within the Concept Design Phase of Tall Buildings
doi https://doi.org/10.52842/conf.acadia.2012.087
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 87-96
summary Despite the fact that tall buildings are the most wind affected architectural typology, testing for aerodynamic performance is conducted during the later design phases well after the overall geometry has been developed. In this context, aerodynamic performance studies are limited to evaluating an existing design rather than a systematic performance study of design options driving form generation. Beyond constrains of time and cost of wind tunnel testing, which is still more reliable than Computational Fluid Dynamics (CFD) simulations for wind conditions around buildings, aerodynamic performance criteria lack an immediate interface with parametric design tools. This study details a framework for empirical data collection through wind tunnel testing of building mechatronic models and the expansion of the collected dataset by determining a mathematical interpolating model using an Artificial Neural Network (ANN) algorithm developing an Aerodynamic Performance Data Base (APDB). Frederick Keisler called the interacting of forces CO-REALITY, which he defined as The Science of Relationships. In the same article Keisler proclaims that the Form Follows Function is an outmoded understanding that design must demonstrate continuous variability in response to interactions of competing forces. This topographic space is both constant and fleeting where form is developed through the broadcasting of conflict and divergence as a system seeks balance and where one state of matter is passing by another; a decidedly fluid system. However, in spite of the fact that most of our environment consists of fluids or fluid reactions, instantaneous and geologic, natural and engineered, we have restricted ourselves to approaching the design of buildings and their interactions with the environment through solids, their properties and geometry; flow is considered well after the concept design stage and as validation of form. The research described herein explores alternative relations between the object and the flows around it as an iterative process, moving away from the traditional approach of Form Follows Function to Form Follows Flow.
keywords Tall Buildings , Mechatronics , Artificial Neural Network , Aerodynamic Performance Data Base
series ACADIA
type normal paper
email
last changed 2022/06/07 07:58

_id e87d
authors Schierle, G. Goetz
year 1992
title Computer Aided Design for Wind and Seismic Forces
doi https://doi.org/10.52842/conf.acadia.1992.187
source Mission - Method - Madness [ACADIA Conference Proceedings / ISBN 1-880250-01-2] 1992, pp. 187-194
summary A computer program, Lateral Design Graphs (LDG), to consider lateral wind and seismic forces in the early design stages, is presented. LDG provides numeric data and graphs to visualize the effect of building height, shape, and framing system on lateral forces. Many critical decisions effecting lateral forces and elements to resist them are made at early design stages. Costly changes or reduced safety may result if they are not considered. For example, building height, shape and configuration impact lateral forces and building safety; so does the placement of shear walls in line with space needs. But the complex and time consuming nature of lateral force design by hand makes early consideration often not practical. Therefore the objectives of LDG are to: 1) visualize the cause and effect of lateral forces; 2) make the design process more transparent; 3) develop informed intuition; 4) facilitate trade-off studies at an early stage; 5) help to teach design for lateral forces.
series ACADIA
email
last changed 2022/06/07 07:57

_id sigradi2016_669
id sigradi2016_669
authors Silva , Felipe Tavares da
year 2016
title Parametric 3d wind loading on hemispheric dome structures
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.638-644
summary Within the visual programming platforms in parametric design, it has not yet available with effective integration the CFD (Computational Fluid Dynamics) simulation systems. This coupling would be particularly useful in relation to the modeling of structures subjected to wind loads in a parametric and algorithmically programmed scenario. It is proposed in this work a parametric modeling of the distribution of wind loads on the surface of a hemispherical dome structure surface. From a combination of wind speed, internal and external pressure coefficient, dimensions of the building, topography and roughness of the terrain. It were defined the magnitude and direction of a field of distributed normal forces on the surface of the hemispherical dome and some results were obtained.
keywords Wind loading; hemispheric dome; thin shell; grid shell; structures
series SIGRADI
email
last changed 2021/03/28 19:59

_id caadria2012_105
id caadria2012_105
authors Symeonidou, Ioanna and Utssav Gupta
year 2012
title Bending curvature: A design tool for interactive complexity
doi https://doi.org/10.52842/conf.caadria.2012.547
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 547–556
summary Bending is a phenomenon that occurs with great frequency due to the presence of natural forces like gravity, wind. It occurs whenever an element is subjected to an external load applied perpendicularly to its longitudinal axis. Every known element, independently of its stiffness, exhibits certain amount of bending. This paper explores this phenomenon not as a failure mode to provide tolerance for, but as a tool to design with. The design research presented here emerged from a combination of digital explorations calibrated through analogue experiments of bending rods. The aim was to create a model that would incorporate the interaction between bending rods and the transfer of forces. Rods were connected to each other with rings that allowed for certain degree of freedom, though limiting them to be in contact with each other at all time. The rods started bending in various planes; their curvature is negotiated with that of their neighbours and thus a process of self-organisation with multiple parameters was present until equilibrium was attained. Intrigued by this observation, this research seeks to look at bending as a possible design tool. Understanding the behaviour of a single element in its simplex situation and simulating this behaviour in a computational environment has been the starting point for building up a model where complexity is built progressively as a result of local interactions among several bending rods.
keywords Bending; geometry; simulation; parametric design; optimisation
series CAADRIA
email
last changed 2022/06/07 07:56

_id caadria2013_023
id caadria2013_023
authors Tessmann, Oliver and Mirco Becker
year 2013
title Extremely Heavy and Incredibly Light – Performative Assemblies in Dynamic Environments
doi https://doi.org/10.52842/conf.caadria.2013.469
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 469-478
summary This research addresses the design and negotiation of two kinds of assemblies that are similar in topology but fundamentally different in performance. Firstly, Topological Interlocking Assemblies (TA) are made of solid elements. Their overall structural integrity relies on each element being kinematical constraint by its neighbours. Secondly, Bell Kites, similar in topology but fundamentally different in performance these kites are made of clusters of tetrahedrons. While TA are heavy, massive and exposed to gravity Bell Kites are super light and dominantly driven by wind forces. These two instances formulate the opposing ends of a spectrum in which a new system, one that is capable of covering the full range of performance, is developed and re-conceptualized in architectural context. The research seeks design-innovation by scrutinizing systems that are not yet part of the architectural ecosystem. Mapping out their performative characteristics and developing their spatial and programmatic potential through conscious design moves explore the potential for architectural applications. The work presented in this paper is the result of a design research studio of the Architecture and Performative Design Class at the Staedelschule in Frankfurt.
wos WOS:000351496100046
keywords Topology, Interlocking, Bell kite, Modular, Adjacency 
series CAADRIA
email
last changed 2022/06/07 07:58

_id e336
authors Achten, H., Roelen, W., Boekholt, J.-Th., Turksma, A. and Jessurun, J.
year 1999
title Virtual Reality in the Design Studio: The Eindhoven Perspective
doi https://doi.org/10.52842/conf.ecaade.1999.169
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 169-177
summary Since 1991 Virtual Reality has been used in student projects in the Building Information Technology group. It started as an experimental tool to assess the impact of VR technology in design, using the environment of the associated Calibre Institute. The technology was further developed in Calibre to become an important presentation tool for assessing design variants and final design solutions. However, it was only sporadically used in student projects. A major shift occurred in 1997 with a number of student projects in which various computer technologies including VR were used in the whole of the design process. In 1998, the new Design Systems group started a design studio with the explicit aim to integrate VR in the whole design process. The teaching effort was combined with the research program that investigates VR as a design support environment. This has lead to increasing number of innovative student projects. The paper describes the context and history of VR in Eindhoven and presents the current set-UP of the studio. It discusses the impact of the technology on the design process and outlines pedagogical issues in the studio work.
keywords Virtual Reality, Design Studio, Student Projects
series eCAADe
email
last changed 2022/06/07 07:54

_id ddss9801
id ddss9801
authors Achten, Henri and Leeuwen, Jos van
year 1998
title A Feature-Based Description Technique for Design Processes: A Case Study
source Timmermans, Harry (Ed.), Fourth Design and Decision Support Systems in Architecture and Urban Planning Maastricht, the Netherlands), ISBN 90-6814-081-7, July 26-29, 1998
summary In order to develop appropriate tools for decision support in design processes, it is necessary to found them on an understanding of design. Analytical techniques of design processes that have a direct relationship with tool development can enhance design support systems development. The paper focuses on a design support system in the VR-DIS research program. The aim of this research program is to develop insight in the architectural design process and to establish design tools for architectsworking in Virtual Reality. The basic approach for data modelling in VR in this research is based on an extension of the Feature Based Modelling paradigm taken from design in mechanical engineering. The computer model of the design in the system is a Feature-based model. This paper describes design processes in terms of changes in the Feature-based model of the design. For this purpose, a case of a house design is used. Drawings in the conceptual design phase up to the preliminary design phase arestudied. Each state of the drawings is described in terms of a Feature-model. Particular design actions such as creation of spaces, definition of architectural elements, and changes during the design process can be expressed in terms of changes in the Feature-model. Because of the use of Features, the changes can be formalised in the VR-DIS system. The description in terms of Features offers an analytical toolthat leads to a functional brief for design support tools. The paper ends with a discussion of implications and future work.
series DDSS
last changed 2003/11/21 15:15

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