CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 7917

_id caadria2003_a5-2
id caadria2003_a5-2
authors Kang, J.H., Park, J. G. and Lho, B.-Ch.
year 2003
title XML-Based Interactive 3D Campus Map
doi https://doi.org/10.52842/conf.caadria.2003.631
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 631-640
summary This paper presents the development of a prototype XMLbased 3D campus map using the 3D VML library. Many universities in the U.S. use two-dimensional (2D) raster image to provide the campus map along with additional building information on their Web site. Research shows that three-dimensional (3D) expression of the 3D objects helps human beings understand the spatial relationship between the objects. Some universities use 3D campus maps to help visitors more intuitively access the building information. However, these 3D campus maps are usually created using raster images. The users cannot change the view point in the 3D campus map for better understanding of the arrangement of the campus. If the users can navigate around in the 3D campus map, they may be able to locate the building of their interest more intuitively. This paper introduces emerging Web technologies that deliver 3D vector graphics on the Web browser over the internet, and the algorithm of the prototype XML-based 3D campus map. Some advantages of using VML in delivering the interactive 3D campus map are also discussed.
series CAADRIA
email
last changed 2022/06/07 07:52

_id ddssar9619
id ddssar9619
authors Kanoglu, Aiaattin
year 1996
title A Site-Based Computerized Production Planning & Control Model for The Plants which Produce Prefabricated Building Components
source Timmermans, Harry (Ed.), Third Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings (Spa, Belgium), August 18-21, 1996
summary The "open systems" in building prefabrication may be qualified more flexible to some extent compared to the closed ones and may use the tools and approaches used in industrial production areas for the estimation of demand and production. As for the closed systems in particular, it is not possible for these systems to apply this kind of approach. Their production must be based on absolutely assured demands and projects. Because of this, they need detailed projects and assembly schedules for produc-tion. As a result of this, their production modes can be qualified "custom-made" type and production planning functions must provide the demand values from the assembly schedules of contracted proj-ects. The problem can be solved by integrating the work schedules of the sites that are served by fac-tory. Integration of data on a computerized system will be preferable and it is possible to realize the model in two alternative ways. The first is developing a new conceptual model and convert it into a software and the second is developing an approach for customizing general purpose project planning and programming software for using them in production planning. The second solution is studied in the paper following this. The aim of this study is to develop the principals of a conceptual model for an Integrated Data Flow and Evaluation System for production planning in prefabrication and to con-vert this model into an applicable and objective computer-aided model.
series DDSS
last changed 2003/08/07 16:36

_id ddssar9618
id ddssar9618
authors Kanoglu, Alaattin
year 1996
title Application of General Purpose Project Planning & Programming Software for Production Planning & Control in Plants which Produce Prefabricated Building Components
source Timmermans, Harry (Ed.), Third Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings (Spa, Belgium), August 18-21, 1996
summary The "open systems" in building prefabrication may be qualified more flexible to some extent compared to the closed ones and may use the tools and approaches used in industrial production areas for the es-timation of demand and production. As for the closed systems in particular, it is not possible for these systems to apply this kind of an approach. Their production must be based on absolutely assured de-mands and projects. Because of this, they need detailed projects and assembly schedules for produc-tion. As a result of this, their production modes can be qualified "custom-made" type and production planning functions must provide the demand values from the assembly schedules of contracted pro-jects. The problem can be solved by integrating the work schedules of the sites that are served by fac-tory. Integration of data on a computerized system will be preferable and it is possible to realize the model in two alternative ways. The first is developing a new conceptual model and convert it into a software and the second is developing an approach for customizing general purpose project planning and programming software for using them in production planning. The second solution is studied in the paper following this. The aims of this study are analyzing outstanding general purpose project planning & programming software from the point of view of requirements of production planning function and their customizability; comparing the requirements of the model designed for production planning and capabilities of general purpose planning software and developing the conceptual and practical dimensions and basic principals of the model for using the general purpose planning and programming software for production planning.
series DDSS
last changed 2003/08/07 16:36

_id ascaad2022_059
id ascaad2022_059
authors Karacif, Esranur; Yazici, Sevil
year 2022
title A Methodology for Material-based Computational Design Supported by Mobile Augmented Reality Application
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 301-312
summary To represent design, both physical and digital models are utilized in the process. However, they usually don't function in unison. In order to synchronize these two types of models, the changes made in one model are generally translated into the other one later. This study intends to provide a conceptual framework for a simultaneous and synchronized model for the use of material, structure, and performance in the preliminary design stage. The methodology of the study includes evaluating material attributes, structural systems, and building performance of a physical model in the digital environment by using a Mobile Augmented Reality (MAR) interface. Because the cameras in MAR environment are mobile, the range of views can be expanded, and/or designs can be superimposed on user interfaces virtually. Thus, object interaction and navigation are all made possible. By offering a comprehensive, synchronized, and interactive design environment, where material, structure, and performance factors are incorporated both in physical and digital models, the suggested methodology will potentially aid users' decision-making process.
series ASCAAD
email
last changed 2024/02/16 13:29

_id caadria2023_26
id caadria2023_26
authors Karsan, Zain
year 2023
title Desk Mate: A Collaborative Drawing Platform
doi https://doi.org/10.52842/conf.caadria.2023.2.521
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 521–530
summary Machine Learning (ML) in architecture is an emerging field with myriad potentials to impact the design process. Despite its many possibilities, ML is typically employed when the design problem is sufficiently defined, and further, is only integrated within software environments. Desk Mate is collaborative drawing machine that can be used early in the design process by coupling tangible tools like pens and trace paper with ML driven feedback and generation. Embedding physical tools that are familiar and intuitive with digital intelligence offers designers new ways of engaging with ML algorithms interactively, potentially changing the way the architectural industry approaches design problems. Desk Mate chains together image retrieval methods from machine vision with generative ML models like variational autoencoders (VAE) and generative adversarial networks (GANS) to react to design sketches as they are drawn. This pipeline allows Desk Mate to iterate through designs with the designer. Thus, Desk Mate demonstrates an interactive platform that collocates designer and machine as creative agents, facilitating drawing with ML driven feedback, potentially accelerating design iteration in the early stages of ideation.
keywords human machine interaction, machine learning and artificial intelligence, interactive machine learning, robotics and autonomous systems
series CAADRIA
email
last changed 2023/06/15 23:14

_id 62c2
authors Kavakli, M., Suwa, M., Gero, J.S. and Purcell, T.
year 1999
title Sketching interpretation in novice and expert designers
source Gero, J.S. and Tversky, B. (Eds.), Visual and Spatial Reasoning in Design , Key Centre of Design Computing and Cognition, University of Sydney, Sydney, Australia, pp. 209-220
summary This paper focuses on the differences in visual reasoning between a novice and an expert architectural designer during the conceptual design process. The cognitive actions of each designer while sketching were categorized into four main groups (each consisting of a number of sub-groups): physical, perceptual, functional, and conceptual. Based on this analysis, we found that the expert differs markedly from the novice in productivity in terms of the number of sketches and the number of alternative ideas. We focused on the differences between them in terms of the frequencies of cognitive actions, with the hypothesis that the difference in productivity could be attributed to the differences in some or all types of cognitive actions. Differences between the expert and the novice were found for revising features (in the subcategory of drawing actions in the physical action category), for paying attention to the relations of depicted elements (perceptual category) and for the rates of new and revisited functions (functional category). These results are discussed in terms of the types of visual reasoning processes that could be involved in expert design and the possible implications of these results if they can be demonstrated to be characteristic of expert designers generally.
keywords Visual Reasoning, Cognitive Actions, Sketching Interpretation
series other
email
last changed 2003/04/06 09:18

_id c6a9
authors Kay, Douglas Scott and Greenberg, Donald P.
year 1979
title Transparency for Computer Synthesized Images
source SIGGRAPH '79 Conference Proceedings. August, 1979. vol. 13 ; no. 2: pp. 158-164 : ill. (some col.). includes bibliography
summary Simple transparency algorithms which assume a linear transparency over an entire surface are the type most often employed to produce computer synthesized images of transparent objects with curved surfaces. Although most of the images created with these algorithms do give the impression of transparency, they usually do not look realistic. One of the most serious problems is that the intensity of the light that is transmitted through the objects is generally not proportional to the amount of material through which it must pass. Another problem is that the image seen behind the objects is not distorted as would naturally occur when the light is refracted as it passes through a material of different density. Use of a non-linear transparency algorithm can provide a great improvement in the realism of an image at a small additional cost. Making the transparency proportional to the normal to the surface causes it to decrease towards the edges of the surface where the path of the light through the object is longer. The exact simulation of refraction, however, requires that each sight ray be individually traced from the observer, through the picture plane and through each transparent object until an opaque surface is intersected. Since the direction of the ray would change as each material of differing optical density was entered, the hidden surface calculations required would be very time consuming. However, if a few assumptions are made about the geometry of each object and about the conditions under which they are viewed, a much simpler algorithm can be used to approximate the refractive effect. This method proceeds in a back-to-front order, mapping the current background image onto the next surface, until all surfaces have been considered
keywords computer graphics, shading, transformation, display, visualization, algorithms, realism
series CADline
last changed 2003/06/02 13:58

_id c239
authors Kensek, Karen M. and Noble, Douglas E.
year 1994
title Student Initiated Computer Explorations in the Design Studio
doi https://doi.org/10.52842/conf.acadia.1994.187
source Reconnecting [ACADIA Conference Proceedings / ISBN 1-880250-03-9] Washington University (Saint Louis / USA) 1994, pp. 187-194
summary Many schools of architecture have been attempting to integrate computer applications into their curriculum. This paper will briefly discuss computer-aided design courses that are offered at USC, courses that are similar to those being offered at many universities, and then describe three exceptional cases where the student initiated the use of the computer in a way that was unexpected and different from the methods being taught. A result of conscious deliberation by the student, this experimentation resulted in unexpected discoveries by the instructors of the course. It is this digital serendipity that we wish to explore and discuss. Only occasionally do we hear much about these explorations in formal proceedings and conferences, but they are some of the most intriguing and interesting aspects of computer integration in design.
series ACADIA
email
last changed 2022/06/07 07:52

_id ijac202220216
id ijac202220216
authors Keyvanfar, Ali; Arezou Shafaghat; Muhamad SF Rosley
year 2022
title Performance comparison analysis of 3D reconstruction modeling software in construction site visualization and mapping
source International Journal of Architectural Computing 2022, Vol. 20 - no. 2, pp. 453–475
summary Unmanned aerial vehicle (UAV) technology has overcome the limitations of conventional construction management methods using advanced and automated visualization and 3D reconstruction modeling techniques. Although the mapping techniques and reconstruction modeling software can generate real-time and high-resolution descriptive textural, physical, and spatial data, they may fail to develop an accurate and complete 3D model of the construction site. To generate a quality 3D reconstruction model, the construction manager must optimize the trade-offs among three major software-selection factors: functionalities, technical capabilities, and the system hardware specifications. These factors directly affect the robust 3D reconstruction model of the construction site and objects. Accordingly, the purpose of this research was to apply nine well-established 3D reconstruction modeling software tools (DroneDeploy, COLMAP, 3DF+Zephyr, Autodesk Recap, LiMapper, PhotoModeler, 3D Survey, AgiSoft Photoscan, and Pix4D Mapper) and compare their performances and reliabilities in generating complete 3D models. The research was conducted in an eco-home building at the University of Technology, Malaysia. A series of regression analyses were conducted to compare the performances of the selected 3D reconstruction modeling software in alignment and registration, distance computing, geometric measurement, and plugin execution. Regression analysis determined that among the software programs, LiMapper had the strongest positive linear correlation with the ground truth model. Furthermore, the correlation analysis showed a statistically significant p-value for all software, except for 3D Survey. In addition, the research found that Autodesk Recap generated the most-robust and highest-quality dense point clouds. DroneDeploy can create an accurate point cloud and triangulation without using many points as required by COLMAP and LiMapper. It was concluded that most of the software is robustly, positively, and linearly correlated with the corresponding ground truth model. In the future, other factors involving software selection should be studied, such as vendor-related, user-related, and automation factors.
keywords Construction site visualization, unmanned aerial vehicle, photogrammetry, 3D reconstruction modeling, multi-view-stereopsis, structure-from-motion, ANOVA and regression analysis
series journal
last changed 2024/04/17 14:29

_id ecaade2016_037
id ecaade2016_037
authors Khabazi, Zubin and Budig, Michael
year 2016
title Adaptive Fabrication - Cellular Concrete Casting Using Digital Moulds
doi https://doi.org/10.52842/conf.ecaade.2016.1.083
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 83-92
wos WOS:000402063700010
summary Computational design and digital fabrication have expanded the use of digital manufacturing machineries for the realization of architecture, yet they have their own limitations of material use. These limitations caused some materials like cement, plaster and clay become marginal in this new digital context, despite their vast use in the building industry. In this context, this paper will present a research, focusing on the use of concrete through the development of a custom-designed device, which is an adjustable digital mould. This digital mould has been designed specifically for a project called Procrystalline Wall and has been 'adapted' to the conditions of its agenda in terms of size, shape, typology, and even technical matters. However, this adaptability means that the device is not aimed to work for any other project and remain exclusive to this particular design only. This paper will further discuss the validity and obstacles of the presented method in a more global context.
keywords Concrete Fabrication; Digital Casting; Digital Adjustable Mould; Cellular Concrete Casting; Cellular Solid Morphologies
series eCAADe
email
last changed 2022/06/07 07:52

_id caadria2025_282
id caadria2025_282
authors Khajehee, Arastoo, Rogeau, Nicolas, Abdelaziz, Mohamed, Kotov, Anatolii, Starke, Rolf, Vukorep, Ilija and Ikeda, Yasushi
year 2025
title Collaborative Exploration of Complex Design Spaces: Integrating constraints from two remote robotic setups
source Dagmar Reinhardt, Nicolas Rogeau, Christiane M. Herr, Anastasia Globa, Jielin Chen, Taro Narahara (eds.), ARCHITECTURAL INFORMATICS - Proceedings of the 30th CAADRIA Conference, Tokyo, 22-29 March 2025, Volume 2, pp. 265–274
summary Developing digital tools has enabled the integration of fabrication constraints into design processes. Meanwhile, they have allowed more collaboration across geographic boundaries. This paper investigates the integration of physical and environmental constraints with diverse human user intentions. More specifically, an adaptive and collaborative design-to-construction workflow was developed and tested to facilitate synchronous work across two different robotic environments. In this study, users in Japan and Germany collaborated to assemble complex timber structures using locally calibrated tools and real-time feedback. Their robots were controlled via a shared digital system and communicated continuously to adapt to subtle differences in their setups, such as slight tool variations and workbench dimensions. By integrating cloud-based data sharing and real-time adjustments to the state of the shared digital and physical model, the study participants designed and built two nearly identical structures with high precision in two locations. With an emphasis on physical feedback, this shows the potential of integrated design and fabrication in remote collaborations.
keywords Integrated Design, Collaborative Design, Heuristic, Remote Collaboration, Robotic Assembly, Design-to-Fabrication
series CAADRIA
email
last changed 2025/04/18 12:25

_id ecaade2016_068
id ecaade2016_068
authors Khalili-Araghi, Salman and Kolarevic, Branko
year 2016
title Captivity or Flexibility: Complexities in a Dimensional Customization System
doi https://doi.org/10.52842/conf.ecaade.2016.2.633
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 633-642
wos WOS:000402064400064
summary Houses are essentially one-of-a-kind products that should reflect individualized differences of inhabitants who live in them. Homebuyers and homebuilders alike are thus captivated by the difficulties of housing customization. Achieving customer satisfaction depends on the flexibility of customized solutions, though the challenge of flexibility lies in the complexity of design validation. Constraints may be seen as design limitations, but they could provide for the efficiency of design validation. This paper addresses the complexities in the adoption of mass customization in the housing industry, and presents a dimensional customization system which would effectively use building information modeling (BIM) software, parametric design, and automatic verification of dimensional constraints to merge customization and validation.
keywords Mass Customization; Housing Industry; Building Information Modeling; Parametric Modeling; Automatic Constraint Satisfaction
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2024_399
id ecaade2024_399
authors Khan, Md Zishaan; Erhan, Halil; Yagmur Kilimci, Elif Sezen
year 2024
title Data-Informed Design Democratization: Engaging design stakeholders for creating livable built environments
doi https://doi.org/10.52842/conf.ecaade.2024.2.475
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 2, pp. 475–484
summary Fostering an inclusive and democratic decision-making process is essential to developing liveable, socially acceptable, and environmentally conscious built environments. For informed decision-making in this process, stakeholders’ understanding of design data plays an important role, as do the other disciplines embracing data-informed discourses and cultures. However, more work is needed to develop novel platforms for supporting data-informed decision-making in built environment design. Public engagement and town hall meetings are common methods to engage the public. They are often restricted by time, space, and participation scope. The online tools for data democratization in various fields offer opportunities to promote a democratic discourse; although their purpose varies, their characteristics can guide the search for novel approaches adopting a new class of tools for building design. We propose a conceptual framework for evaluating and designing tools supporting data-informed [built environment] design democratization through inclusive discourses called Di-Dem. As a contribution, we demonstrated the application of the framework in evaluating ten platforms offered for similar purposes.
keywords Data Democratization, Democratic Discourse in Built Environment Design, Data-informed Participation, Inclusive Data Visualization, Engaging Stakeholders
series eCAADe
email
last changed 2024/11/17 22:05

_id caadria2012_045
id caadria2012_045
authors Khoo, C. K. and F. D. Salim
year 2012
title A responsive morphing media skin
doi https://doi.org/10.52842/conf.caadria.2012.517
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 517–526
summary Existing media façades do not function as fenestration devices. They have been used mainly for visual communication and aesthetic purposes. This paper introduces a responsive morphing skin that can act as an active fenestration device as well as a media skin. We investigate new possibilities of using form-changing materials in designing responsive morphing skins that respond to environmental conditions and act as a communicative display. The design experiment that embodied this investigation, namely Blind, serves as a new layer of analogue media brise-soleil for existing space. It communicates the relationships between interior and exterior spaces visually and projects mutable imageries to the surrounding environment through sunlight. The design process of Blind simulates the responsive behaviour of the intended architectural skin by integrating physical computing and parametric design tools. This process includes the integration of soft apertures and architectural morphing skin to introduce a novel design method that enables an architectural skin to be a means of communication and fenestration. It responds to changing stimuli and intends to improve the spatial quality of existing environments through two types of transformations: morphological and patterned.
keywords Media façades; elasticity; responsive architecture; formchanging materials; kinetic skin
series CAADRIA
email
last changed 2022/06/07 07:52

_id caadria2014_037
id caadria2014_037
authors Khoo, Chin Koi
year 2014
title Designing a Responsive Material System with Physical Computing
doi https://doi.org/10.52842/conf.caadria.2014.097
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 97–106
summary This paper focuses on an investigation to explore architectural design potentials with a responsive material system and physical computing. Contemporary architects and designers are seeking to integrate physical computing in responsive architectural designs; however, they have largely borrowed from engineering technology’s mechanical devices and components. There is the opportunity to investigate an unexplored design approach to exploit the responsive capacity of material properties as alternatives to the current focus on mechanical components and discrete sensing devices. This opportunity creates a different design paradigm for responsive architecture that investigates the potential to integrate physical computing with responsive materials as one integrated material system. Instead of adopting highly intricate and expensive materials, this approach is explored through accessible and off-the-shelf materials to form a responsive material system, called Lumina. Lumina is implemented as an architectural installation called Cloud that serves as a morphing architectural skin. Cloud is a proof of concept to embody a responsive material system with physical computing to create a reciprocal and luminous architectural intervention for a selected dark corridor. It represents a different design paradigm for responsive architecture through alternative exploitation of contemporary materials and parametric design tools.
keywords Physical computing; responsive material systems; adaptive architecture
series CAADRIA
email
last changed 2022/06/07 07:52

_id 2007_000
id 2007_000
authors Kieferle, Joachim and Ehlers, Karen (eds.)
year 2007
title Predicting the Future
doi https://doi.org/10.52842/conf.ecaade.2007
source 25th eCAADe Conference Proceedings [ISBN 978-0-9541183-6-5], Frankfurt am Main (Germany) 26-29 September 2007, 962 p.
summary Digital tools can support the whole design process from the early phases through to final production. They enable the project participants to gain a better understanding of ideas and issues throughout all project phases. The focus of the eCAADe 2007 conference is that of tools and methods that support the whole range of participants from laymen to specialists in communicating, planning, costing and realizing built projects in all of the architectural fields.
series eCAADe
type normal paper
email
more http://www.ecaade.org
last changed 2022/06/07 07:49

_id ecaade2008_204
id ecaade2008_204
authors Kieferle, Joachim; Katz, Neil; Thaleck, Kruno
year 2008
title From Shape to Fabrication
doi https://doi.org/10.52842/conf.ecaade.2008.537
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 537-544
summary There is a close relation between building design and fabrication. However still it is mostly a sequential process where the fabrication with its geometric chances and limitations is only to a small extend taken into account in early design phases. In this paper we describe a protoype form work project, realized out of styrofoam cut out with a CNC hot wire-cutting system and coated with the Claraporon coating system. Due to the linear nature of hot wire cutting the surfaces that can be created are ruled surfaces. They are discussed in a more general way as well as first exercises with ruled surfaces in teaching.
keywords Digital fabrication, Form work, Ruled surface
series eCAADe
email
last changed 2022/06/07 07:52

_id 4559
id 4559
authors Kilian, Axel
year 2006
title Design Exploration through Bidirectional Modeling of Constraints
source Massachusetts Institute of Technology
summary Today digital models for design exploration are not used to their full potential. The research efforts in the past decades have placed geometric design representations firmly at the center of digital design environments. In this thesis it is argued that models for design exploration that bridge different representation aid in the discovery of novel designs. Replacing commonly used analytical, uni-directional models for linking representations, with bidirectional ones, further supports design exploration. The key benefit of bidirectional models is the ability to swap the role of driver and driven in the exploration. The thesis developed around a set of design experiments that tested the integration of bidirectional computational models in domain specific designs. From the experiments three main exploration types emerged. They are: branching explorations for establishing constraints for an undefined design problem; illustrated in the design of a concept car. Circular explorations for the refinement of constraint relationships; illustrated in the design of a chair. Parallel explorations for exercising well-understood constraints; illustrated in a form finding model in architecture. A key contribution of the thesis is the novel use of constraint diagrams developed to construct design explorers for the experiments. The diagrams show the importance of translations between design representations in establishing design drivers from the set of constraints. The incomplete mapping of design features across different representations requires the redescription of the design for each translation. This redescription is a key aspect of exploration and supports design innovation. Finally, this thesis argues that the development of design specific design explorers favors a shift in software design away from monolithic, integrated software environments and towards open software platforms that support user development.
keywords Design, exploration, generative, bidirectional, constraints
series thesis:PhD
type normal paper
email
more http://designexplorer.net/newscreens/phd2006/index.html
last changed 2006/12/07 19:52

_id caadria2023_403
id caadria2023_403
authors Kim, Jong Bum, Kim, Seongchan and Aman, Jayedi
year 2023
title An Urban Building Energy Simulation Method Integrating Parametric BIM and Machine Learning
doi https://doi.org/10.52842/conf.caadria.2023.1.665
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 665–674
summary This research investigates a method of urban building energy simulation (UBES) by integrating Building Information Modeling (BIM), building simulation, and algorithm-based prediction to forecast the impact of surrounding conditions. In the urban context, building energy performances are determined not only by the individual building design but also by the building's surrounding context. Many energy performances are sensitive to outdoor and surrounding building conditions, such as neighbouring building volumes, heights, and spaces between buildings. However, such surrounding conditions were overlooked because they can exponentially increase the complexity of urban modeling and simulation. In that regard, the research sought to investigate a novel framework to take advantage of accurate performance simulations and algorithm-based fast predictions. This paper presents our UBES method implemented from three research phases: (i) building a parametric urban model in BIM to provide simulation inputs, (ii) creating a parametric simulation interface to produce training and validation data, and (iii) creating a prediction interface using a Support Vector Machine (SVR) algorithm. Lastly, the paper elaborates on the findings from the prediction results.
keywords Urban Energy Simulation, Solar Accessibility, Surrounding Conditions, Parametric BIM, Machine Learning, Support Vector Machine, Sustainable Cities and Communities
series CAADRIA
email
last changed 2023/06/15 23:14

_id ecaade2015_21
id ecaade2015_21
authors Klemmt, Christoph and Bollinger, Klaus
year 2015
title Cell-Based Venation Systems
doi https://doi.org/10.52842/conf.ecaade.2015.2.573
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 573-580
wos WOS:000372316000064
summary Venation structures in leaves fulfil both circulatory as well as structural functions within the organism they belong to. A possible digital simulation algorithm for the growth of venation patterns based on the leaf surface has been described by the Department of Computer Science at the University of Calgary.Cell-based growth algorithms to generate surface meshes have been developed by biological and medical scientists as well as artists, in order to gain an understanding of developmental biology or to generate artistic form. This paper suggests the combination of the two algorithms in order to generate the morphologies of leaves and other structures while at the same time generating the corresponding venation system.The resulting algorithm develops large non-manifold mesh structures based on local rules of division of the individual cells. The venation system develops in parallel based on the flow of the plant hormone auxin from those cells towards the start point or petiole of the leaf. Different local behaviours of the cells towards their adjacent neighbours, towards their rules of division and towards the rules of developing veins have been investigated. The eventual aim of the algorithms is their application as tools to develop architectural and structural morphologies.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=29c4389a-6e8f-11e5-8666-279b88fbd56c
last changed 2022/06/07 07:52

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