CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 1704

_id alqawasmi
id alqawasmi
authors Al-Qawasmi, J., Clayton, M.J., Tassinary, L.G. and Johnson, R..
year 1999
title Observations on Collaborative Design and Multimedia Usage in Virtual Design Studio
source J. Woosely and T. Adair (eds.), Learning virtually: Proceedings of the 6th annual distance education conference, San Antonio, Texas, pp. 1-9
summary The virtual design studio (VDS) points to a new way of practicing and teaching architectural design. As a new phenomenon, little research has been done to evaluate design collaboration and multimedia usage in a distributed workplace like the virtual design studio. Our research provides empirical data on how students actually use multiple media during architectural collaborative design.
series other
email
last changed 2003/12/06 09:55

_id ga9925
id ga9925
authors Ambrosini, L., Longatti, M. and Miyajima, H.
year 1999
title Time sections, abstract machines
source International Conference on Generative Art
summary conditions a time-spatial discontinuity in the urban grid, ancient walls casually discovered in a substrate of the contemporary town needs a surplus of information to be understood and interfaced with their current condition. diagrams diverse chronological stages of the urban evolution are mapped on the area, in order to read the historical stratifications as a multiplicity of signs; this abstract approach leads to consider the roman space as guided by metrics, a system of measure superimposed on the landscape, vs. medioeval spatial continuity, where more fluid relations between the same urban elements create a completely different pattern.assemblage (time sections) a surface, automatically displaced from the medioeval diagram, moves along the z axis, the historical stratification direction, intersecting in various, unpredictable, manners a series of paths; these paths start as parallels, allowing an undifferentiated access to the area, and mutate along their developing direction, intertweening and blending each other; linear openings are cut on the surface, virtually connecting the two levels by light, following the roman grid in rhythm and measure. Projected on the lateral wall, the cadence of the vertical and horizontal elements becomes a temporal diagram of the design process.movement time takes part into the process through two kinds of movement: the first one, freezed when reaches the best results, in terms of complexity, is given by the surface intersecting the tubular paths; the second one is represented by multiple routes walking on which the project can be experienced (in absence of any objective, fixed, point of view, movement becomes the only way to understand relations). Thresholds between typical architectural categories (such as inside-outside, object-landscape etc.) are blurred in favour of a more supple condition, another kind of continuity (re)appears, as a new media, between the different historical layers of the city.
series other
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id 21c8
authors Bargiela, Beatriz and Bausset, Raúl Abad
year 1999
title Sistemas multimediales aplicados a la arquitectura y su conocimiento (Multimedia Systems Applied to Architecture and its Knowledge Base)
source III Congreso Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings] Montevideo (Uruguay) September 29th - October 1st 1999, pp. 186-191
summary This text makes a careful description of a great part of the components of the vocabulary of architecture and their syntax. It's structured in two parts, one textual and the other graphic. Due to the acknowledged contribution of the author on the subject of description of vocabulary of the elements of architecture and the research and development works that are entered upon in the master in computer graphics in the informatic field, it was proposed the development of an interactive system that allowed by means of links to connect the different parts of text and their respective graphics. Having as a basis the idiomatic equivalent term in Spanish and English, carried out in another research work, it was considered the possibility to link the text in these two languages besides the original one, french. That's why we've decided to propose the navigation through numeric text and images. This navigation has been already inferred from the reading of the text as intended from the author's that was why our task has been the interpretation of this intention and its translation in an informatic system. The product presented in this work is limited to having designed a methodology and showing its performance with some terms and images, able to make evident the sketch of our idea. The work is made out of the description of the following phases: 1.) Design of its interface; 2.) Compilation and classification of images compilation and classification of text; 3.) Coordination of textual and graphic elements; 4.) Programming of events in the interactive system.
series SIGRADI
email
last changed 2016/03/10 09:47

_id b4d2
authors Caldas, Luisa G. and Norford, Leslie K.
year 1999
title A Genetic Algorithm Tool for Design Optimization
doi https://doi.org/10.52842/conf.acadia.1999.260
source Media and Design Process [ACADIA ‘99 / ISBN 1-880250-08-X] Salt Lake City 29-31 October 1999, pp. 260-271
summary Much interest has been recently devoted to generative processes in design. Advances in computational tools for design applications, coupled with techniques from the field of artificial intelligence, have lead to new possibilities in the way computers can inform and actively interact with the design process. In this paper we use the concepts of generative and goal-oriented design to propose a computer tool that can help the designer to generate and evaluate certain aspects of a solution towards an optimized behavior of the final configuration. This work focuses mostly on those aspects related to the environmental performance of the building. Genetic Algorithms are applied as a generative and search procedure to look for optimized design solutions in terms of thermal and lighting performance in a building. The Genetic Algorithm (GA) is first used to generate possible design solutions, which are then evaluated in terms of lighting and thermal behavior using a detailed thermal analysis program (DOE2.1E). The results from the simulations are subsequently used to further guide the GA search towards finding low-energy solutions to the problem under study. Solutions can be visualized using an AutoLisp routine. The specific problem addressed in this study is the placing and sizing of windows in an office building. The same method is applicable to a wide range of design problems like the choice of construction materials, design of shading elements, or sizing of lighting and mechanical systems for buildings.
series ACADIA
email
last changed 2022/06/07 07:54

_id d15b
authors Carrara, G., Fioravanti, A., Novembri, G., Brusasco, P.L., Caneparo, L. and Zorgno, A.M.
year 1999
title Computer Supported Design Studio
doi https://doi.org/10.52842/conf.acadia.1999.082
source Media and Design Process [ACADIA ‘99 / ISBN 1-880250-08-X] Salt Lake City 29-31 October 1999, pp. 82-95
summary The paper presents the ongoing experimentation of a Computer Supported Design Studio (CSDS). CSDS is part of our continuing effort to integrate computer systems in the design studio. We recognize three corner stones to CSDS: memory, process and collaboration. They offer a framework for the interpretation of the pedagogical aspects of the teaching of architectural design in relation to the innovations produced by information technologies. The theme of the ongoing CSDS is a railway station in Turin, Italy, to be incorporated in a reorganized rail transport system. The choice of this theme emphasizes the realistic simulation aspects of the studio, where technical problems at the intersection of multiple disciplines need to be interpreted from an architectural point of view.
series ACADIA
email
last changed 2022/06/07 07:55

_id 9cf4
authors Chan, C., Hill, L. and Cruz-Neira, C.
year 1999
title Is it Possible to Design in Full Scale? A CAD Tool in a Synthetic Environment
doi https://doi.org/10.52842/conf.caadria.1999.043
source CAADRIA '99 [Proceedings of The Fourth Conference on Computer Aided Architectural Design Research in Asia / ISBN 7-5439-1233-3] Shanghai (China) 5-7 May 1999, pp. 43-52
summary This project developed a Virtual Architectural Design Tool (VADeT) executed in the C2 Virtual Reality (VR) space. C2 is a synthetic CAVE environment providing a full-scale setting for image projection and perception. Applying this tool for design offers four advantages over other CAD systems. First, it enables navigation performing in full scale to create the sense of immersion and reflection of the seeing-as. Second, it allows the creation, modification, and editing of three-dimensional objects in a virtual space. Third, designs can be modified and viewed simultaneously inside or outside of the generated model to obtain the best design products. Fourth, the entire design process can be recorded and played back. Collectively, this tool serves the purposes of: (1) a three-dimensional sketching tool for manipulating 3-D objects, (2) a design study tool for transparently displaying the design processes, and (3) a design teaching tool to demonstrate the processes by which designers do design. Thus, design in a full-scale representation not only is possible but also is a new and unconventional mode that will heavily influence design thinking.
series CAADRIA
last changed 2022/06/07 07:56

_id b54b
authors Chen, C., Thomas, L., Cole, J. and Chennawasin, C.
year 1999
title Representing the semantics of virtual spaces
source IEEE MultiMedia. 6, (2):54-63
summary In the StarWalker virtual environment, users explore a shared semantic space and collaborate with concurrent visitors. StarWalker's design illustrates the potential of unifying spatial models, semantic structures, and social navigation metaphors in the development of multiuser virtual environments.
series journal paper
last changed 2003/04/23 15:50

_id ga9921
id ga9921
authors Coates, P.S. and Hazarika, L.
year 1999
title The use of genetic programming for applications in the field of spatial composition
source International Conference on Generative Art
summary Architectural design teaching using computers has been a preoccupation of CECA since 1991. All design tutors provide their students with a set of models and ways to form, and we have explored a set of approaches including cellular automata, genetic programming ,agent based modelling and shape grammars as additional tools with which to explore architectural ( and architectonic) ideas.This paper discusses the use of genetic programming (G.P.) for applications in the field of spatial composition. CECA has been developing the use of Genetic Programming for some time ( see references ) and has covered the evolution of L-Systems production rules( coates 1997, 1999b), and the evolution of generative grammars of form (Coates 1998 1999a). The G.P. was used to generate three-dimensional spatial forms from a set of geometrical structures .The approach uses genetic programming with a Genetic Library (G.Lib) .G.P. provides a way to genetically breed a computer program to solve a problem.G. Lib. enables genetic programming to define potentially useful subroutines dynamically during a run .* Exploring a shape grammar consisting of simple solid primitives and transformations. * Applying a simple fitness function to the solid breeding G.P.* Exploring a shape grammar of composite surface objects. * Developing grammarsfor existing buildings, and creating hybrids. * Exploring the shape grammar of abuilding within a G.P.We will report on new work using a range of different morphologies ( boolean operations, surface operations and grammars of style ) and describe the use of objective functions ( natural selection) and the "eyeball test" ( artificial selection) as ways of controlling and exploring the design spaces thus defined.
series other
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id 84e8
authors Cohen, J.M., Markosian, L., Zeleznik, R.C., Hughes, J.F. and Barzel, R.
year 1999
title An Interface for Sketching 3D Curves
source ACM Symposium on Interactive 3D Graphics, pp. 17-22 (April 1999). ACM SIGGRAPH. Edited by Jessica Hodgins and James D. Foley
summary The ability to specify nonplanar 3D curves is of fundamental importance in 3D modeling and animation systems. Effective techniques for specifying such curves using 2D input devices are desirable, but existing methods typically require the user to edit the curve from several viewpoints. We present a novel method for specifying 3D curves with 2D input from a single viewpoint. The user rst draws the curve as it appears from the current viewpoint, and then draws its shadow on the oor plane. The system correlates the curve with its shadow to compute the curve's 3D shape. This method is more natural than existing methods in that it leverages skills that many artists and designers have developed from work with pencil and paper.
series other
last changed 2003/04/23 15:14

_id 5a48
authors Combes, L. and Bellomio, A.
year 1999
title Creativity and Modularity in Architecture
source AVOCAAD Second International Conference [AVOCAAD Conference Proceedings / ISBN 90-76101-02-07] Brussels (Belgium) 8-10 April 1999, pp. 169-179
summary The Modern Movement in Architecture put forward industrialization, mass production and standardization among its most important banners. At the end of the century those principles are partially applied. However, the overwhelming growing of exchanges and the purchase of artifacts coming from all over the world to be assembled in order to create new artifacts, determines that in the short span, a world wide standardization becomes unavoidable. Designers should be aware about this imminent issue. Working with standard objects means modular thinking. If modules are conceived as sort of constraining entities framing the mind, creative thinking is facing a gloomy prospect. Creativity and freedom seem to be jeopardized by ready made objects. In fact, from the beginning of design as a form- giving activity it exists a dialectic between creativity and feasibility. It is not surprising since designing is essentially the transformation of ideas into real world objects. Nonetheless, the increasing standardization and the indispensable use of computers are exasperating that dialectics. In this paper is argued that if the characteristics of modular procedures are used in the early stage of the design process to prompt the form for further adjustment, creative thinking is released from excessive awareness about dimensional constraints. The first part of the paper is devoted to the description of the contextural trends that make modular thinking relevant. In the second part some propositions about the use of computer systems to generate "modular freedom" are exposed together with examples illustrating the proposed process.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id f610
authors Duarte, D.L. and Snyder , N.T. (ed.)
year 1999
title Mastering Virtual Teams
source Jossy-Bass Publishers
summary The original edition of Mastering Virtual Teams offered a first-of-its-kind tool kit for leaders and members of virtual teams. Now, this revised and expanded second edition includes a CD-ROM packed with useful resources that allow virtual teams to access and use the book's many checklists, assessments, and other practical tools quickly and easily. The authors provide updated guidelines, strategies, and best practices for working cross-culturally and cross-functionally, across time and distance, to see a project through. The useful tools, exercises, and real-life examples show how anyone can master the unique dynamics of virtual team participation in an environment where the old rules no longer apply.
series other
last changed 2003/04/23 15:14

_id c1a4
authors Galofaro, L.
year 1999
title Digital Eisenman, an office of the electronic era
source Birkhäuser Verlag, Basel
summary How should an innovative architect react today to the electronic revolution which is taking place? This work explores the answer by looking at the work of New York architect, Peter Eisenman. It includes a selection of excepts from Eisenman's writings and an analysis of some of his projects.
series other
last changed 2003/04/23 15:14

_id 600e
authors Gavin, Lesley
year 1999
title Architecture of the Virtual Place
doi https://doi.org/10.52842/conf.ecaade.1999.418
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 418-423
summary The Bartlett School of Graduate Studies, University College London (UCL), set up the first MSc in Virtual Environments in the UK in 1995. The course aims to synthesise and build on research work undertaken in the arts, architecture, computing and biological sciences in exploring the realms of the creation of digital and virtual immersive spaces. The MSc is concerned primarily with equipping students from design backgrounds with the skills, techniques and theories necessary in the production of virtual environments. The course examines both virtual worlds as prototypes for real urban or built form and, over the last few years, has also developed an increasing interest in the the practice of architecture in purely virtual contexts. The MSc course is embedded in the UK government sponsored Virtual Reality Centre for the Built Environment which is hosted by the Bartlett School of Architecture. This centre involves the UCL departments of architecture, computer science and geography and includes industrial partners from a number of areas concerned with the built environment including architectural practice, surveying and estate management as well as some software companies and the telecoms industry. The first cohort of students graduated in 1997 and predominantly found work in companies working in the new market area of digital media. This paper aims to outline the nature of the course as it stands, examines the new and ever increasing market for designers within digital media and proposes possible future directions for the course.
keywords Virtual Reality, Immersive Spaces, Digital Media, Education
series eCAADe
email
more http://www.bartlett.ucl.ac.uk/ve/
last changed 2022/06/07 07:51

_id 5ed1
authors Gero, J.S. and Fujii, H.
year 1999
title A computational framework for concept formation for a situated design agent
source K. Hori and L. Candy (Eds.), Proceedings Second International Workshop on Strategic Knowledge and Concept Formation, Iwate Prefectural University, Iwate, Japan, pp. 59-71
summary This paper takes the approach that designing is situated and that concepts are formed as a consequence od the this situatedness of designing. The papers presents a framework for concept formation that draws on a structure of a a design agent that includes sensors, perceptors and conceptors that interact with each other and the external and internal environment of the agent to produce the situation that is a contingent basis for the formation and use of concepts.
keywords Concept Formation, Situatedness
series other
email
last changed 2003/04/06 09:10

_id 0eae
authors Gero, J.S. and Kazakov, V.
year 1999
title Using analogy to extend the behaviour state space in creative design
source J.S. Gero and M.L. Maher (Eds.), Computational Models of Creative Design IV, Key Centre of Design Computing and Cognition, University of Sydney, Sydney, Australia, pp. 113-143
summary We propose an exploration model of design based on the extension of the space of design behaviours using analogy. The analogy is drawn on the basis of structure similarity or structure and behaviour similarity between source and target designs. New behaviours are introduced from the source design. This paper describes such a process and discusses its significance for creative design.
keywords Creative Design, Behaviour Analogy
series other
email
last changed 2003/04/06 09:15

_id c91a
authors Gero, J.S. and Kazakov, V.
year 1999
title Adapting evolutionary computing for exploration in creative designing
source J.S. Gero and M.L. Maher (Eds.), Computational Models of Creative Design IV, Key Centre of Design Computing and Cognition, University of Sydney, Sydney, Australia, pp. 175-186
summary This paper introduces a modification to genetic algorithms which provides computational support to creative designing by adaptively exploring design structure spaces. This modification is based on the re-interpretation of the GA's crossover as a random sampling of interpolations and its replacement with the random sampling of direct phenotype-phenotype interpolation and phenotype-phenotype extrapolation. Examples of the process are presented
keywords Creative Design, Evolutionary Computation
series other
email
last changed 2003/04/06 09:11

_id sigradi2005_799
id sigradi2005_799
authors Gonzalo, Guillermo E.; Sara L. Ledesma, V.M. Nota, C.F. Martínez, G.I. Quiñones y G. Márquez Vega.
year 2005
title Methodology for the bioclimatic design: computer sustain for election of guidelines and strategies.
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 2, pp. 799-805
summary After numerous studies and practical of use, field and laboratory measurements, carried out among the years 1994 and 1999, we arrived to the elaboration and presentation of a methodology for the bioclimatic design and energetically sustainable that already takes two books publications. With the support of more than 600 figures that facilitate the understanding of the concepts explained in the books and 26 computer software and databases, that are attached to the second book, the work is facilitated so that designers of buildings that have not been never in contact with a certain climate, or that they don’t have sufficiently assumed by means of the observation of the particularities of a certain climatic situation, to understand the form in that the climate influence their design, condition or determine the design solutions and averge strategies that will choose when carrying out an architecture work. [Full paper in Spanish]
series SIGRADI
email
last changed 2016/03/10 09:52

_id 803c
authors Gottfried, A., Angelis, E. De and Trani, M.L.
year 1999
title Results from the application of a performance-based housing regulation in Cadoneghe, Italy
source Automation in Construction 8 (4) (1999) pp. 445-453
summary The article aims to report the experience of a little town, Cadoneghe (suburbs of Padua, northern Italy), in managing a Performance based Building Code. Although pressed by a high housing demand, Cadoneghe asked a design team and a research team for a help to define new basic rules and control tools, to avoid the most usual failures of Italian mass housing projects. The administration pursued the application of these rules in four stages:
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id 6b02
authors Heintz, John Linke
year 1999
title COORDINATING COLLABORATIVE BUILDING DESIGN
source Delft University of Technology [ISBN 90-9012838-7]
series thesis:PhD
type normal paper
email
last changed 2004/09/18 19:25

_id c7f8
authors Hovestadt, V. and Hovestadt, L.
year 1999
title The ARMILLA project
source Automation in Construction 8 (3) (1999) pp. 325-337
summary ARMILLA describes a major agenda for a variety of different CAAD research projects at the Institute for Industrial Building Production (IFIB) at the University of Karlsruhe. This paper provides an overview of the research and development of ARMILLA over the past 10 years. A discussion of the ongoing implementation efforts is included with a summary of current research.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

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