CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id caadria2013_173
id caadria2013_173
authors Mueller, Volker; Drury B. Crawley and Xun Zhou
year 2013
title Prototype Implementation of a Loosely Coupled Design Performance Optimisation Framework
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 675-684
doi https://doi.org/10.52842/conf.caadria.2013.675
wos WOS:000351496100066
summary Integration of analyses into early design phases poses several challenges. An experimental implementation of an analysis framework in conjunction with an optimization framework ties authoring and analysis tools together under one umbrella. As a prototype it served intensive use-testing in the context of the SmartGeometry 2012 workshop in Troy, NY. In this prototype the data flow uses a mix of proprietary and publicised file formats, exchanged through publicly accessible interfaces. The analysis framework brokers between the parametric authoring tool and the analysis tools. The optimization framework controls the processes between the authoring tool and parametric engine on one side and the optimization algorithm on the other. In addition to some user-implemented analyses inside the parametric design model the prototype makes energy analysis and structural analysis available. The prototype allows testing assumptions about work flow, implementation, usability and general feasibility of the pursued approach.  
keywords Design-analysis integration, Design refinement, Optimization  
series CAADRIA
email
last changed 2022/06/07 07:58

_id ecaadesigradi2019_183
id ecaadesigradi2019_183
authors Mughal, Humera and Beirao, Jose
year 2019
title A Workflow for the Performance Based Design of Naturally Ventilated Tall Buildings Using a Genetic Algorithm (GA)
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 645-654
doi https://doi.org/10.52842/conf.ecaade.2019.2.645
summary Optimization of Natural Ventilation process in highrise buildings is one of the most complex and least addressed phenomenon in the field of sustainable architecture. This issue requires urgent consideration to reduce the computation time due to fast growing demand of vertical construction in metropolitan cities. Until recently most highrise buildings have been operated with mechanical systems, causing high energy loads in hot climates and have high carbon footprints. Highrise buildings with natural ventilation and sky gardens can address these problems. This study involves the development of a Genetic Algorithm (GA) addressing the multi objective optimization of natural ventilation in tall buildings incorporated with Sky-Gardens at different levels all connected through a central ventilation shaft. The fitness function for this GA is composed of three scales; temperature reduction due to evapotranspiration of plants of sky-gardens, optimum wind velocity for channelizing air inside the corridors and ventilation shaft, and optimum building configuration. The aim is to find the best solutions for tall buildings constructed in hot climate through the provision of optimized airflow paths suitable for the effectiveness of natural ventilation, within a reasonably short computation time for supporting design processes at early stage.
keywords Optimization; Natural Ventilation; Tall buildings; Genetic Algorithms
series eCAADeSIGraDi
email
last changed 2022/06/07 07:59

_id caadria2020_086
id caadria2020_086
authors Mulder, Hugo
year 2020
title Villa Girasole - A Filter for Movement in Building Cognition
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 143-152
doi https://doi.org/10.52842/conf.caadria.2020.2.143
summary This paper outlines a framework for building cognition that emphasises the role of architectural movement.The framework is relevant for a new type of building that is digitally augmented and autonomous, and that relates to occupants in novel ways. Based on an embodied view of cognition, the framework might serve a complementary approach to integrating building cognition in the overall building design. The significance of architectural movement in this context is unpacked and evaluated in this paper using the Villa Girasole, a historic work of kinetic architecture near Verona in Italy. The villa serves as a filter to investigate movement through three key concepts of the framework: acting out, coupling, and exteriorisation. The paper proposes that architectural movement might enable an interdependency between building, occupant, and environment that is critical for establishing a form of highly specific building cognition.
keywords Kinetic; Enactive; Building Cognition; Villa Girasole
series CAADRIA
email
last changed 2022/06/07 07:58

_id 96a9
authors Mullet, Kevin and Sano, Darrell
year 1993
title Applying Visual Design: Trade Secrets for Elegant Interfaces Tutorials
source Proceedings of ACM INTERCHI'93 Conference on Human Factors in Computing Systems -- Adjunct Proceedings 1993 p. 230
summary Objective: This tutorial is designed to increase the participant's awareness of visual and aesthetic issues and provide practical techniques (not guidelines) for achieving elegant user interfaces, information displays, and data visualisations. The emphasis is on avoiding a number of mistakes seen repeatedly in commercial products. Content: This tutorial will focus on the core competencies or "tricks of the trade" that all visual designers internalise as part of their basic training. The tutorial is organised not along the traditional graphic design specialisations, such as typography or colour, but according to the design goals and familiar problems of real-world product development. Specific content areas will include elegance and simplicity; scale, contrast and proportion; organisation and visual structure; module and programme; image and representation; and style. The communication-oriented design aesthetic seen in graphic design, industrial design, and architecture can be applied very successfully to graphical user interfaces, data displays, and multimedia. Design rules provided will be illustrated with extensive visual examples drawn from the international design communities as well as from the HCI domain.
series other
last changed 2002/07/07 16:01

_id 2004_136
id 2004_136
authors Mullins, Michael and Zupancic Strojan, Tadeja
year 2004
title Depth Perception in CAVE and Panorama
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 136-141
doi https://doi.org/10.52842/conf.ecaade.2004.136
summary This study compares aspects of spatial perception in a physical environment and its virtual representations in a CAVE and Panorama, derived from recent research. To measure accuracy of spatial perception, participants in an experiment were asked to look at identical objects in the three environments and then locate them and identify their shape on scaled drawings. Results are presented together with statistical analysis. In a discussion of the results, the paper addresses the two hypothetical assertions – that depth perception in physical reality and its virtual representations in CAVE and Panorama are quantifiably different, and that differences are attributable to prior contextual experience of the viewer. The role of prior or tacit knowledge in these environments is established from the empirical data. It is concluded that the CAVE offers a higher potential for spatial experience and learning than the Panorama. The results also suggests that knowledge gained in physical contexts is more readily transferred to its virtual simulation, while that gained in virtual experience is not reliably transferred to its equivalent physical context. The paper discusses implications for spatial ability, learning and training in virtual environments; in architectural education; and participatory design processes, in which the dialogue between real and imagined space may take place in virtual reality techniques.
keywords Virtual Reality; Perception; Spatial Ability; Learning; Virtual Context
series eCAADe
email
last changed 2022/06/07 07:59

_id 2006_464
id 2006_464
authors Mullins, Michael; Tadeja Zupancic, Christian Kühn, Paul Coates and Orhan Kipcak
year 2006
title V I PA: A virtual campus for virtual space design
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 464-469
doi https://doi.org/10.52842/conf.ecaade.2006.464
summary The conceptual design of virtual spaces is creating new places in which to live and work. In consequence, new opportunities for work and employment are opening up for architects as well as for architectural educators. In response to this challenge, VIPA, a transnational virtual campus is currently being developed; it contains an e-learning and research platform for European architectural schools with a focus on virtual space design. The virtual campus integrates administrative, curricular, and communicative infrastructures, interactive, multimedia 3-D contents, and pedagogical considerations in respect of the aims, content and technologies employed. Virtual campuses are already established at most universities in the European Community, yet surprisingly e-learning is not yet widespread in architectural schools in Europe. E-learning is arguably still in an initial research phase; although there are best practice examples where e-learning is already replacing traditional study forms in other teaching disciplines. However, it has been found that although all the universities involved in the VIPA project have been involved in e-learning projects for many years, there is a considerable resistance to e-learning as being equally effective as traditional face-to-face studio teaching. Given the new virtual conditions of space design however, new contexts for learning are increasingly relevant. University curricula have developed out of local competencies, networks of teachers and researchers. These local factors need to be woven into the fabric of a transnational VIPA curriculum and supported with organizational layout, platform, user interfaces and their features. Participants will offer existing courses in virtual space design, as well as developing new ones. This offers the option for both present and future participants to adjust the VIPA courseware to suit local curricula demands, while offering a large range of courses and knowledge. An additional feature of VIPA is thus as a platform for curricula development in virtual space design. The paper reports on the VIPA project’s aims, pedagogical problems, solutions, course content and methods; it will describe prototype results from participating universities and include perspectives on its future application.
keywords Architectural Education; E-Learning; Virtual Space
series eCAADe
email
last changed 2022/06/07 07:59

_id 2a19
authors Mumayiz, S. A. and Jain, Rajendra K.
year 1990
title Interactive Airport Landside Simulation: An Object-Oriented Approach
source August, 1990. 30 p. : ill. Includes bibliography
summary This paper intends to explore the different aspects in the design and implementation of an airport land side simulation model. Major features and properties of objects in the objects-oriented programming environment are discussed and related to the simulation environment with an attempt to find analogues between the two, to represent the airport landside environment in an object oriented environment. The preliminary effort using an object-oriented approach to design and implement a simulation environment is presented and discussed
keywords OOPS, simulation, design, architecture, planning, evaluation
series CADline
last changed 2003/06/02 13:58

_id acadia14projects_67
id acadia14projects_67
authors Mun, Kris
year 2014
title Vitalized Geometry
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 67-70
doi https://doi.org/10.52842/conf.acadia.2014.067
summary Vitalized Geometry: A world of intensive and extensive forces in constant negotiation towards the production of beauty….
keywords Material Agency, Interactive Environments, Material Logics and Tectonics, Digital fabrication, Craft in a Digital Age
series ACADIA
type Research Projects
email
last changed 2022/06/07 07:59

_id caadria2019_671
id caadria2019_671
authors Mun, Kristine, Clemenson, Dane and Bogosian, Biayna
year 2019
title The Well Tempered Environment of Experience - (Neuro)Scientific Methods for Data Collection, Analysis & Visualization
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 573-582
doi https://doi.org/10.52842/conf.caadria.2019.1.573
summary In our ever increasing media(ted) world, the robustness of digital communication networked environment is transforming how we relate to our environment. With the rise of the Internet of Things (IOTs) and other ubiquitous mobile communication devices connecting our bodies to our environments, our spaces are requiring a recalibration of the 'well tempered environment'. As technological devices are becoming seamlessly fused with our everyday lifestyles, habits and spaces, articulating experience is one of the most important topics to discuss in human-centered approach to design. This paper presents the initial methods for a data-driven process to enhance human experience as the central motivation. Combining knowledge from neuroscience and experimenting with embodied medias such as Virtual and Augmented Reality (+ MR) , the inquiries into the human dimension is explored in novel ways. The aim is to show how data-driven experiments could be used to assist designers find better performative solutions and that new collaborations between scientist and designers are on the rise as data moves fluidly between bodies and spaces like air in our 21st century.
keywords Experience Design; Human-Computer-Interface; Emotion; Neuroscience; VR, AR & Mixed Reality, Human Centered Design, Data-Driven Design; Interactivity
series CAADRIA
email
last changed 2022/06/07 07:59

_id ef69
authors Muneer, T. and Kambezidis, H.
year 1997
title Solar radiation and daylight models for the energy efficient design of buildings
source Oxford ; Boston, Architectural Press
summary Electronic product for calculation of data at any point in the world. * Very important data source. * Looks at current green building design issues * Has the hallmark of a classic source product This book and CD Rom package provides an accessible, user-friendly database on daylight design data. With the boom in interest in energy-efficiency and solar design, it provides a valuable source for architects and engineers.
series other
last changed 2003/04/23 15:14

_id sigradi2022_115
id sigradi2022_115
authors Munoz, Patricia Laura
year 2022
title Curve folding in form generation with digital fabrication
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 1265–1276
summary The combination of traditional morphological knowledge with digital manufacturing possibilities is fundamental for Design. Understanding how to create unthinkable shapes, when old boundaries are removed, opens generative possibilities for everyday objects. On the other hand, pre-digital knowledge provides conceptual resources to organize this new possibility. This interaction allows critical appropriation to take place. This research aims to incorporate curved folding through laser cutting as a tool to generate new forms, considering the value of pre-digital knowledge and of the benefits of digital fabrication in this area, compared to traditional cutting dies. The analysis of geometric aspects was the initial activity, defining the design variables for two kinds of patterns. Later different laminar materials were tested to determine the advantages and obstacles in each case. Finally, some of the results were implemented in products and verified in instructional activities with Industrial Design undergraduate students.
keywords Digital Craft, Morphology, Design, Curve-folding, Materials
series SIGraDi
email
last changed 2023/05/16 16:57

_id caadria2014_503
id caadria2014_503
authors Murahashi, Ippei; Hiroaki Honda, Toru Hatori, Eriko Tamaru, Yuji Matsumoto, Nagisa Kidosaki and Ryusuke Naka
year 2014
title A Study on Diversified Analysis Method Focusing on Relationship between Communication Activity and Space in Office
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 919–920
doi https://doi.org/10.52842/conf.caadria.2014.919
series CAADRIA
type poster
last changed 2022/06/07 07:59

_id 2064
authors Murakami, Y., Morozumi, M., Iino, K., Homma, R. and Iki, K.
year 1997
title On the Development and the Use of Group Work CAD for Windows-PCS
source CAADRIA ‘97 [Proceedings of the Second Conference on Computer Aided Architectural Design Research in Asia / ISBN 957-575-057-8] Taiwan 17-19 April 1997, pp. 179-186
doi https://doi.org/10.52842/conf.caadria.1997.179
summary With the development of high-band width communication technology, designers’ interests seem to shift gradually from a single-user, single-domain system to a network based group-work design system. So long as one regards that the design activity develops only in a concurrent, but asynchronous fashions, it is possible to say that file transfers through computer networks have already opened up the possibility of a hands-on collaborative design process in which all participants do not have to gather in the same place. However few CAD systems support group design work that develops in a concurrent synchronous fashion. This paper discusses a basic model of group work CAD systems that the authors have developed for windows PCs linked with LAN. Reviewing procedure of system operation, the authors conclude that the system could stimulate and accelerate a process of group wok design.
series CAADRIA
email
last changed 2022/06/07 07:59

_id ecaade2012_166
id ecaade2012_166
authors Muslimin, Rizal
year 2012
title Recursive Embedding of Gestalt Laws and Shape Grammar in the Weaving Design Process
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 443-449
doi https://doi.org/10.52842/conf.ecaade.2012.1.443
wos WOS:000330322400045
summary The occurrences of structural weaving patterns, ranging from the architecture built in the 12th century to the contemporary building designsof the 21st century, have been anachronistic and geographically dispersed. This suggests that some of these patterns may not have been transferred from one culture to another but instead have emerged locally from other existing plaiting. This paper explains why, despite geographical limitations, these designers have developed similar designsto each other, as well as proposes a framework to computationally improve the synthesisof new weaving designs based on our visual perceptions.
keywords Shape Grammar; Gestalt; Weaving; Cognition; Architecture
series eCAADe
last changed 2022/06/07 07:59

_id caadria2013_113
id caadria2013_113
authors Muslimin, Rizal
year 2013
title Decoding Passura’ – Representing the Indigenous Visual Messages Underlying Traditional Icons with Descriptive Grammar
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 781-790
doi https://doi.org/10.52842/conf.caadria.2013.781
wos WOS:000351496100081
summary For the Toraja people in South Sulawesi, Indonesia, the engraved ornament (Passura’) means more than a simple decorative element. More importantly, Passura’ also serves as a symbolic icon to convey spiritual messages. However, only few people actually understand the underlying meaning behind the ornament. Consequently, those without this knowledge can only appreciate the aesthetic dimension of Passura’. Our computational design research focuses on under-standing the visual–linguistic aspect of Passura’ using Descriptive Grammar method to investigate how meanings are embedded on the ornaments. The design rules and their description are synthesized into a shape-to-text grammar that can read the ornament as a text, and into a text-to-shape grammar that can write a text into an ornamental design. Preliminary results of this grammar demonstrate how Passura’ works as an active indigenous communication device, rather than simply being a passive decorative element.  
keywords Passura, Ornament, Shape grammar, Toraja 
series CAADRIA
email
last changed 2022/06/07 07:59

_id cf2017_001
id cf2017_001
authors Muslimin, Rizal
year 2017
title Weaving, Folding and the Tension Between Them: A Discourse on a Structural Ideation Method
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 1-21.
summary This paper presents a computational ideation method, aiming to generate different structural configurations using mechanical embedding and visual calculation. A set of schema to register mechanical description and the shape-relationship is provided. Our results point to a promising avenue in terms of how visual calculation and mechanical embedding work in tandem to extend the language of structural design and advance the future of interdisciplinary craft.
keywords Structure, Ideation, Craft, Shape grammar, Tensegrity
series CAAD Futures
email
last changed 2017/12/01 14:37

_id cf2017_047
id cf2017_047
authors Muslimin, Rizal
year 2017
title EthnoComputation: An Inductive Shape Grammar on Toraja Glyph
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, p. 47.
summary This paper aims to highlight the ways in which Shape Grammar inductive reasoning can analyze and represent design knowledge in a tacit environment. Deductive Shape Grammar has effectively examined designs from the past, where access to the artifacts’ authors is not possible. However, in a condition where access to the craftsperson and the making process is possible, there is an opportunity to induce design grammar from the evidence on-site. Nevertheless, in such contexts, direct access to the craftsperson does not necessarily mean that access to their design knowledge is straightforward, as reflected in our case study, Passura: a Traditional Glyph in Toraja, Indonesia. In this article, the formulation of inductive Shape Grammar is provided, and applications on the tacit environment are discussed.
keywords Passura, Inductive reasoning, Shape Grammar, Toraja, Ornament, Ethnocomputation
series CAAD Futures
email
last changed 2017/12/01 14:37

_id sigradi2023_299
id sigradi2023_299
authors Mussi, Andrea, Souza, Helena and Yabar, Ruth
year 2023
title Co-Design Between 21st Century Designers and People with Visual Impairment: The Building Plan of The New Passofundense Blind Association’s Headquarter
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1195–1206
summary This paper relates the co-design process of a building design with visually impaired people. Using participatory methods, members of an association for visually impaired people could participate actively in the conception design of the future Association headquarters. Through digital fabrication, floor plan representations accessible to blind people were made to establish a common language between visually impaired people and designers. The research, which aims to promote innovation in assistive technologies through digital fabrication, highlights the maturation of the tactile model as a communication tool in the building design process and demonstrates the creation of an inclusive approach in architecture processes and products.
keywords Co-design, Design Building, Visual Impairment, Inclusive Design, Tactile Model.
series SIGraDi
email
last changed 2024/03/08 14:08

_id sigradi2020_791
id sigradi2020_791
authors Mussi, Andréa Quadrado; Rodrigues, Daiara Iasmin; Isele, Priscila Castioni; Schneider, Alana Arena
year 2020
title Landscaping co-design: digital fabrication as communication among designers, visually impaired people and children
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 791-798
summary Children's playgrounds, intended for recreation and significant for the inclusion and mobility of children, through inclusive urban equipment that stimulate new experiences for cognitive development. In order to gather suggestions through a co-design with visually impaired people and children, to develop the landscaping co-design at Square Capitao Jovino. This article describes some activities carried out in the design processes, emphasizing the importance of an inclusive project based on their daily experiences. This article is a follow-up of the actions already carried out for requalification in the square (nine years ago), with the support of Higher Education Institution and Blind Association.
keywords Design process, Digital fabrication, Co-design, Visually impaired people
series SIGraDi
email
last changed 2021/07/16 11:53

_id 46
authors MuÒoz , Patricia and Coronel, Juan LÛpez
year 1998
title Las Cuentas Pendientes del CAD con la Generacion de Formas Curvas Para DiseÒo (The Pending Balance of CAD with the Generation of Curved Forms for Design)
source II Seminario Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings / ISBN 978-97190-0-X] Mar del Plata (Argentina) 9-11 september 1998, pp. 342-349
summary In the modelling process of curve shapes, some conic lines have been privileged to the point that they have become tools in CAD systems: circumferences and ellipses. Others have been ignored to the point of being excluded: parabolas and hyperbolas. Important reasons make this rescue convenient. One of those is that these curves are frequently used in design because of their distinct identification. In theory, modern "splines" and "nurbs" cover the whole range of whatever a designer might want to draw (as far as curve shapes are concerned). However, its structuring capacity cannot be compared to that of conic lines. To have all the conceivable curves and to lack the possibility of organizing them, restricts its morphological potentialities. There is a set of notable curves, among others lemiscates, spirals and Cassinian ovals, that keep waiting for new technologies to give them the possibility of existence. Though these lines have a high aesthetic and graphic value, they are not frequently included in projects. This is not because they are unsuitable, but because there are not simple possibilities of drawing them. We expect graphic computing will fill this empty place, so that these shapes become part of our habitat.
series SIGRADI
email
last changed 2016/03/10 09:55

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