CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 16899

_id cf2017_360
id cf2017_360
authors Ofluo?lu, Salih
year 2017
title BIM-based Interdisciplinary Collaborations in a Student Project Competition
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 360-373.
summary Architecture is a profession that requires collaboration among professionals from various fields. Despite the important nature of these interdisciplinary collaborations, architecture students rarely obtain the opportunity to learn about the work areas of other stakeholders and the practice of working together. In all sectors there is a growing need for professionals who possess in-depth knowledge in their own disciplines and also develop an understanding about other related disciplines. In a setting of a student project competition, this article examines how students from various AEC fields collaborate using BIM as a common data environment and emphasizes several considerations for implementing interdisciplinary collaborations in curriculums of architecture schools in students’ perspective.
keywords Interdisciplinary Collaborations, Architectural Design Studio, BIM, Building Information Modeling
series CAAD Futures
email
last changed 2017/12/01 14:38

_id eaea2015_t3_paper13
id eaea2015_t3_paper13
authors Ohno, Ryuzo; Yu, Yang
year 2015
title Effect of Pedestrian Observation Mode on Perceptual Continuity of the Streetscape
source ENVISIONING ARCHITECTURE: IMAGE, PERCEPTION AND COMMUNICATION OF HERITAGE [ISBN 978-83-7283-681-6],Lodz University of Technology, 23-26 September 2015, pp.398-407
summary The results of the experimental study revealed that the impacts from the building design and their layout differ according to observation mode of the pedestrian. This may imply that the regulation of building elements should not be considered in a rigid way but in more flexible according to given situation. Establishment of more reasonable and reliable design guideline that takes the observation mode into account should contribute to renew a part of a traditional neighbourhood smoothly while preserving original streetscape that people can feel usable and comfortable atmosphere.
keywords streetscape; perceptual continuity; observation mode
series EAEA
email
last changed 2016/04/22 11:52

_id 39fb
authors Langton, C.G.
year 1996
title Artificial Life
source Boden, M. A. (1996). The Philosophy of Artificial Life, 39-94.New York and Oxford: Oxford University Press
summary Artificial Life contains a selection of articles from the first three issues of the journal of the same name, chosen so as to give an overview of the field, its connections with other disciplines, and its philosophical foundations. It is aimed at those with a general background in the sciences: some of the articles assume a mathematical background, or basic biology and computer science. I found it an informative and thought-provoking survey of a field around whose edges I have skirted for years. Many of the articles take biology as their starting point. Charles Taylor and David Jefferson provide a brief overview of the uses of artificial life as a tool in biology. Others look at more specific topics: Kristian Lindgren and Mats G. Nordahl use the iterated Prisoner's Dilemma to model cooperation and community structure in artificial ecosystems; Peter Schuster writes about molecular evolution in simplified test tube systems and its spin-off, evolutionary biotechnology; Przemyslaw Prusinkiewicz presents some examples of visual modelling of morphogenesis, illustrated with colour photographs; and Michael G. Dyer surveys different kinds of cooperative animal behaviour and some of the problems synthesising neural networks which exhibit similar behaviours. Other articles highlight the connections of artificial life with artificial intelligence. A review article by Luc Steels covers the relationship between the two fields, while another by Pattie Maes covers work on adaptive autonomous agents. Thomas S. Ray takes a synthetic approach to artificial life, with the goal of instantiating life rather than simulating it; he manages an awkward compromise between respecting the "physics and chemistry" of the digital medium and transplanting features of biological life. Kunihiko Kaneko looks to the mathematics of chaos theory to help understand the origins of complexity in evolution. In "Beyond Digital Naturalism", Walter Fontana, Guenter Wagner and Leo Buss argue that the test of artificial life is to solve conceptual problems of biology and that "there exists a logical deep structure of which carbon chemistry-based life is a manifestation"; they use lambda calculus to try and build a theory of organisation.
series other
last changed 2003/04/23 15:14

_id ascaad2007_000
id ascaad2007_000
authors Okeil, Ahmad; Al-Attili, Aghlab; Mallasi, Zaki (eds.)
year 2007
title ASCAAD 2007: Embodying Virtual Architecture 
source The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt.
series ASCAAD
last changed 2022/05/04 11:01

_id 404e
authors Oksala , T.
year 1988
title Logical Models for Rule-based CAAD
source CAAD futures ‘87 [Conference Proceedings / ISBN 0-444-42916-6] Eindhoven (The Netherlands), 20-22 May 1987, pp. 107-116
summary The aim of this paper is to present the basic results of a theoretic approach to represent architectural individual forms in CAD systems. From the point of view of design methodology and problem solving these descriptions might be conceived' as parts of possible environments satisfying the laws of some design theory in logical sense. This paper describes results in a series of logical studies towards rule and knowledge based systems for design automation. The effective use of programming languages and computers as design aids in architecture presupposes certain capabilities to articulate built environment logically. The use of graphic languages in the description of environmental items e.g. buildings might be theoretically mastered by formal production systems including linguistic, geometric, and spatio-material generation. The combination of the power of formal mechanisms and logical individual calculus offers suitable framework to generate arbitrary e.g. free spatial compositions as types or unique solutions. In this frame it is natural to represent in a coherent way very complex hierarchical parsing of buildings in explicit form as needed in computer implementations. In order to simulate real design work the individual configurations of possible built forms should be designed to satisfy known rules. In the preliminary stage partial solutions to design problems may be discussed in mathematical terms using frameworks like lattices, graphs, or group theoretical considerations of structural, functional, and visual organization of buildings. The capability to produce mathematically sophisticated geometric structures allows us to generalize the approach further. The theoretical design knowhow in architecture can be partly translated in to some logic and represented in a knowledge base. These rules are used as selection criteria for geometric design candidates in the sense of logical model theory and mathematical optimization. The economy of the system can be developed by using suitable conduct mechanisms familiar e.g. from logic programming. The semantics of logic offers a frame to consider computer assisted and formal generation in design. A number of semantic and pragmatic problems, however, remain to be solved. In any case conceptual analyses based on logic are applicable in order to rationally reconstruct architectural goals contributing to the quality of environmental design, which should be the main goal in the development of design systems in near future.
series CAAD Futures
last changed 1999/04/03 17:58

_id e324
authors Oksala, Tarkko
year 1989
title Typological Knowledge in Computer-Aided Housing Design -- Chapter 6
source Helsinki, Finland: the Finish Academy of Technology, 1989. No. 92: pp. 49-60 : ill. includes bibliography
summary This paper considers logical aspects in the knowledge and rule based approach to housing planning and design. The generation problem in housing design is formulated and some experimental work in the field is discussed. Logical methods in knowledge-based generation are introduced as a frame for various production situation. Formation of typical compositions is discussed as a basis for more advanced design. Generation of typological classes and mastering of individual solutions by means of sets of predicates are used to form knowledge-bases for elementary housing solutions. The possibilities of sentenial calculi are characterized in order to allow reconstruction of tradition-guided expert know how. Finally some desirable characteristics of computer aided housing design systems are illustrated
keywords housing, knowledge base, design, shape grammars, synthesis, floor plans, layout
series CADline
last changed 1999/02/12 15:09

_id caadria2014_512
id caadria2014_512
authors Oksuz, Elif Belkis and Gulen Cagdas
year 2014
title An Implication of Architectural Morphogenesis within Allometric Principles
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 937–938
doi https://doi.org/10.52842/conf.caadria.2014.937
series CAADRIA
type poster
email
last changed 2022/06/07 08:00

_id ecaade2007_005
id ecaade2007_005
authors Larsen, Knut Einar; Scheurer, Fabian; Schindler, Christoph; Stori, Simen
year 2007
title The Trondheim Camera Obscura
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 51-58
doi https://doi.org/10.52842/conf.ecaade.2007.051
summary This paper discusses a project where we, together with a group of 15 graduate students, designed, produced, and built small timber structure (a Camera Obscura) in Trondheim, Norway. The project was part of a full semester course at the Faculty of Architecture of the Norwegian University of Science and Technology (NTNU). The main purpose of the course was to explore the possibilities of prefabrication in timber construction based on file-to-factory processes (digital fabrication). Moreover, we wished to give the students the experience of building a permanent structure in 1:1.
keywords Teaching project 1:1, industry cooperation, digital fabrication, CAD-CAM, camera obscura
series eCAADe
email
last changed 2022/06/07 07:52

_id 45ea
authors Oliva, Caterina
year 1989
title Management System about Building Retrofitting
source CAAD: Education - Research and Practice [eCAADe Conference Proceedings / ISBN 87-982875-2-4] Aarhus (Denmark) 21-23 September 1989, pp. 9.10.1-9.10.6
doi https://doi.org/10.52842/conf.ecaade.1989.x.l8h
summary The system will be constituted by a central core (a "super expert") which co-ordinates a data-base, a thermal building behaviour simulating software and the "single expert system" that evaluate the damages of the buildings. One of these "single expert system" is worked out at the University "La Sapienza" of Rome. Its knowledge domains applied to enquiring into the causes of dampnes in building structures. Such a system will be able to simulate the knowledge required in the various stages of the building process, aiding the design process of building retrofitting.

keywords Building Retrofitting, Knowledge, Dampness
series eCAADe
last changed 2022/06/07 07:50

_id 2b3a
authors Olsen, Dan R. Jr.
year 1986
title MIKE : The Menu Interaction Kontrol Environment
source ACM Transactions on Graphics. October, 1986. vol. 5: pp. 318-344 : ill. includes bibliography
summary User Interface Management System (UIMS) called MIKE that does not use the syntactic specifications found in most UIMSs is described. Instead, MIKE provides a default syntax that is automatically generated from the definition of the semantic commands that the interaction is to support. The default syntax is refined using an interface editor that allows modification of the representation of the interface. It is shown how active pictures can be created by adding action expressions to the viewports of MIKE's windowing system. The implications of MIKE's command based dialogue description are discussed in terms of extensible interfaces, device and dialogue-style independence, and system support functions
keywords design, user interface, management, systems
series CADline
last changed 2003/06/02 13:58

_id 2b3d
authors Oltman, P.K. and Bejar, I.L. and Kim, S.H.
year 1993
title An Approach to Automated Scoring of Architectural Designs
source CAAD Futures ‘93 [Conference Proceedings / ISBN 0-444-89922-7] (Pittsburgh / USA), 1993, pp. 215-224
summary An automated approach to scoring architectural designs of building sites was devised. Design drawings were represented in the computer as a database consisting of a series of objects and their locations and relationships to other objects. Designs were automatically scored by: (a) determining whether or not certain basic requirements were met (such as parking, handicapped access, and building within site boundaries) and (b) determining the extent to which the drawings met criteria of efficient site design. The drawings had been scored earlier by a panel of expert registered architects. The automated technique was able to reproduce the human jurors' ratings for many drawings. In particular, drawings that the automated technique failed were quite likely to have been failed by human jurors as well.
keywords Design Evaluation, Site Design
series CAAD Futures
last changed 1999/04/07 12:03

_id caadria2022_405
id caadria2022_405
authors Onishi, Ryo, Fukuda, Tomohiro and Yabuki, Nobuyoshi
year 2022
title A Remote Sharing Method of 3D Physical Objects Using Instance-Segmented Real-Time 3D Point Cloud for Design Meeting
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 395-404
doi https://doi.org/10.52842/conf.caadria.2022.2.395
summary In the field of architecture and urban design, physical models are used in design meetings. Furthermore, teleconferencing via the internet has begun to be widely used in society due to COVID-19 and in preparation for disasters. Although conventional web conferencing can share only 2D information through screens, it is expected that interactive screen sharing of physical objects will enable smoother remote conferencing. A system that can manipulate point clouds in clusters by dividing real-time point clouds captured from 3D real objects by distance has been reported as a way to share physical objects. However, because the point clouds are divided by distance between the two clusters when the point clouds get closer than some threshold, they become treated as a single object. In this study, we aim to develop a system that uses instance segmentation to divide point clouds by region rather than by distance between objects. This system is expected to contribute to the realisation of better architectural and urban design processes without any misunderstandings among the parties involved and to the reduction of unnecessary energy consumption due to travel for face-to-face meetings.
keywords remote meeting, fast point cloud, instance segmentation, three-dimensional remote sharing, mixed reality, SDG 11, SDG 13
series CAADRIA
email
last changed 2022/07/22 07:34

_id sigradi2011_151
id sigradi2011_151
authors Leal, André
year 2011
title A Dimensão Sônica do Mundo [The sonic dimension of the world]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 253-256
summary The works Acusma and Microfônico by the group Chelpa Ferro not only represent an inflexion point in the group's trajectory but also make reference and allow an interpretation which places Chelpa Ferro amongst several other artists who experimented with sound-noise throughout the 20th century. Since the first modernists sound was object of artistic experiments, always informed by technological innovations. Thus the group inserts itself in such context and augments it, appropriating theirselves of everyday objects to produce their sound or by creating their own specially built apparatuses to amplify inexistent sounds, as in the works here discussed.
series SIGRADI
email
last changed 2016/03/10 09:54

_id 425c
id 425c
authors Oostra, M.
year 2001
title PRODUCT DEVELOPMENT AND DESIGN RESEARCH: RESEARCH INTO ARCHITECTS AS COMPONENT DESIGNERS
source Achten, H.H., de Vries, B. and Hennessey, J. (eds). Design Research in the Netherlands 2000, 81-89
series book
type normal paper
email
more http://www.designresearch.nl/PDF/DRN2000_Oostra.pdf
last changed 2005/10/12 15:36

_id cf2017_164
id cf2017_164
authors Oral, Hülya; Çagdas, Gülen
year 2017
title Body Patterning: A Model for Responsive and Interactive Building Envelope
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 164-179.
summary Patterns in nature, either the cells forming the skins of living organisms or the sand forming the dunes, are in a constant change. Given that, pattern cannot only be seen as an absolute image of a whole formed by units, but it can also be seen as a process, which is controlled by stimuli affecting the outcome both visually and functionally in the architectural context. In this paper, the changes on the bodies of color and form changing living organisms are implemented to the building envelope as a dynamic process of adapting to the environment in terms of interaction. The bio-system is implemented to the envelope in terms of morphological, functional, and behavioral properties of particular living organisms. The proposed model is discussed in terms of adapting its environment by sensing and responding.
keywords Biomimicry, Pattern, Chromatophoric Architecture, Building Envelope
series CAAD Futures
email
last changed 2017/12/01 14:37

_id sigradi2010_396
id sigradi2010_396
authors Leder, Solange Maria; Ruttkay Pereira Fernando Oscar; Claro Anderson
year 2010
title Acessibilidade à luz natural no meio urbano [Accessibility to natural light in urban environments]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 396-398
summary This study covers daylighting performance analysis of inner spaces in two different urban occupation configurations through computational simulation. The scenarios are based on an urban patch of Florianópolis city, with an area of 38,900 square meters. The scenarios were built by CityZoom computer code. The daylighting simulation analyses were performed by Apolux code. The daylighting availability in urban scenario was analyzed through the Preferable Sky Window parameter and obstruction mask. According to this work methodology, guidelines can be developed restricting building height and spacing in order to provide minimum standards of daylight availability.
keywords daylight; daylighting; urban sustainability
series SIGRADI
email
last changed 2016/03/10 09:54

_id sigradi2014_232
id sigradi2014_232
authors Ledo, Rafael Zanelato; Alice Cybis Pereira
year 2014
title Objetos de Aprendizagem voltados ao ensino de modelagem digital 3D para arquitetura baseado no estilo cognitivo visual [Learning Objects directed to teaching digital 3D modeling for architecture based on visual cognitive style]
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 86-90
summary This article describes an initiative to identify which cognitive abilities influence performance in 3D modeling for architecture activities. This work tests the visual, spatial and logical reasoning skills of students of architecture. After these tests, the results will compared with the results of 3D modeling test. By identifying, some cognitive abilities that has a direct relation to performance in 3D modeling will be possible to create learning objects that improve these characteristics.
keywords 3D Modeling; Cognitive Syles; Visuospatial Thinking; Performance; Architecture
series SIGRADI
email
last changed 2016/03/10 09:54

_id 2c44
authors Orland, B.
year 1994
title Visualization techniques for incorporation in forest planning geographic information systems
source Landscape and Urban Planning 30, pp. 83-97
summary Contributed by Susan Pietsch (spietsch@arch.adelaide.edu.au)
keywords 3D City Modeling, Development Control, Design Control
series other
last changed 2001/06/04 20:41

_id ijac202220402
id ijac202220402
authors Orozco, Luis; Anna Krtschil; Lior Skoury; Jan Knippers; Achim Menges
year 2022
title Arrangement of reinforcement in variable density timber slab systems for multi-story construction
source International Journal of Architectural Computing 2022, Vol. 20 - no. 4, pp. 707–727
summary The arrangement of columns and their spacing in multi-story timber construction is restricted to rectangular grids by the production and shipping sizes of floor assemblies. This is particularly true for hollow box floor systems, for which the punctual supports must be placed at the reinforced edges of the hollow boxes. The arrangement of the columns and their spacing is thereby restricted by the production and shipping sizes of the box ceilings to rectangular grids. To overcome these design limits a new wooden box building system is developed that allows for irregular column layouts through a tailored slab interior design. This development allows for the increased applicability of timber floor systems regardless of site shape or architectural design intent. The slab interior design is dependent on occurring forces and fabrication requirements. Three methods for the internal slab layout are developed and compared: a sequential method, a structurally informed agent-based method, and a geometrically informed agent-based method that uses both a sequential and agent-based approach. The structural performance of each method is compared through the analysis of three reinforcement layouts an architectural testing setup.
keywords Agent-based modeling, integrative design, structural analysis, computational design, timber building system
series journal
last changed 2024/04/17 14:30

_id 43b8
authors Orth, Maggie
year 1997
title Interface to Architecture: Integrating Technology into the Environment in the Brain Opera
source Proceedings of DIS'97: Designing Interactive Systems: Processes, Practices, Methods, & Techniques 1997 pp. 265-275
summary This paper concretely presents the design processes and results of Composer Tod Machover's Brain Opera, an interactive, multi-media, traveling opera. It will present the importance of successful collaboration between artists and scientists at the functional intersection of their research -- design. It will discuss the opposing design strategies necessary for integrating technology into the physical environment at various levels of scale, from architecture to interface. At the level of architecture flexibility in design is stressed. In interface design, the needs for specificity and detail, new materials and manufacturing processes are presented. The paper will demonstrate how the aesthetic goals of the Brain Opera's visual designers, creating an organic, humorous and unexpected technology environment, influenced audience interaction. The conflict between artistic control and interactivity will also be examined through the specific results of acoustic design in the project. The influences of quickly changing technology and funding on the design of the Brain Opera are also revealed. The prominence of the proscenium arch stage in existing music venues and its influence on new media projects is presented. Successful and unsuccessful models for audience participation are also presented. Concrete interface examples are used to counter the notion of intuitive interface design. Finally, the Brain Opera is presented as a design model for an interactive research laboratory.
keywords Design; Environment; Interface; Furniture; Physical Interface; Theater; Sensor; Collaboration; Architecture; Opera
series other
last changed 2002/07/07 16:01

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