CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ascaad2006_paper27
id ascaad2006_paper27
authors Nubani, Linda N.
year 2006
title Using Space Syntax Software in Explaining Crime
source Computing in Architecture / Re-Thinking the Discourse: The Second International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2006), 25-27 April 2006, Sharjah, United Arab Emirates
summary Space syntax provides methods for analyzing spaces using recent developments in computer programs. This paper reports a study that was undertaken to investigate the role of space syntax in identifying geographical patterns of crime in Ypsilanti, Michigan. All the spaces in the city were analyzed using the Spatialist, a computer program developed by Georgia Tech. The Spatialist computes the accessibility level of all the spaces in a spatial system. Sociodemographic variables such as median income, racial composition, youth concentration and level of education were available from the U.S. Census. The crime report was obtained from the Ypsilanti Police Department and Eastern Michigan University. It includes data on four types of crime at an address level with the exact date and time. Both sociodemographic variables and crime data were merged with the Spatialist map using ArcGIS. The data was analyzed using SAS, an advanced statistical package. Findings showed strong relationships between attributes of space and crime locations.
series ASCAAD
email
last changed 2007/04/08 19:47

_id ecaadesigradi2019_474
id ecaadesigradi2019_474
authors Nunes de Vasconcelos, Guilherme, Malard, Maria Lucia, van Stralen, Mateus, Campomori, Maurício, Canavezzi de Abreu, Sandro, Lobosco, Tales, Flach Gomes, Isabella and Duarte Costa Lima, Lucas
year 2019
title Do we still need CAVEs?
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 133-142
doi https://doi.org/10.52842/conf.ecaade.2019.3.133
summary This paper discusses the relevance of CAVE systems in comparison with virtual and augmented reality head-mounted displays in terms of immersion experience, costs, maintenance, ease to use, interactivity, and social interaction. It is based on a comparative study of a systematic literature review comprising the works available at CumInCAD and IEEE databases in the period from 1998-2018, and empirical data from technical visits made to five CAVEs in Europe. The discussion seeks to cover the limits of each technology and questions the need for CAVEs nowadays.
keywords CAVE; Virtual Reality; head mounted display; Augmented reality
series eCAADeSIGraDi
email
last changed 2022/06/07 08:00

_id sigradi2018_1364
id sigradi2018_1364
authors Nunes de Vasconcelos, Guilherme; de Sousa Van Stralen, Mateus; Menezes, Alexandre; Gontijo Ramos, Fernando Murilo
year 2018
title Perceive to learn to perceive: an experience with virtual reality devices for architecture design learning
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 985-990
summary This work investigates the potential use of low-cost virtual reality (VR) devices in architectural education to improve spatial perception of undergraduate architecture students. The experiment involved a gradual approach into the design process, starting with an intervention on a physical space, its bidimensional representation, 3d modelling and immersion in VR. After the immersion, students answered a questionnaire with open and closed-questions about their experience, and their evaluation of the use of VR in the designing. The findings point to the use of VR as a means to explore, perceive and reflect on decisions, allowing students a better understanding of designing.
keywords Virtual reality; Architectural design; Architecture teaching; Representation; Low-cost devices
series SIGRADI
email
last changed 2021/03/28 19:59

_id ecaade2020_389
id ecaade2020_389
authors Nunes Locatelli, Daniel, Prazeres Veloso de Souza, Leonardo, Giantini, Guilherme, Curti, Vitor and Joly Requena, Carlos Augusto
year 2020
title Life Lamp - Connecting Design and People Through Emotion
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 41-50
doi https://doi.org/10.52842/conf.ecaade.2020.2.041
summary Nowadays it is possible to use technology to achieve emotion-oriented products related to the user experience. The aim of this paper is to address a design exploration that combines the use of algorithmic modeling in order to create a design that seeks to express meaning through emotional bonds with people. Life Lamp was created to represent a life cycle as a sensitive object consisting of three layers and a unique shade that produces a complex image, expressing the paths and surprises of our existence. The design process is a hybrid between top-down and bottom-up approaches. The designers worked both with a predefined heart-like 3D model as the design base and with agent-based modeling, widely explored by Craig Reynolds in the 1980s. Life lamp is a product that emerged as a result of Estudio Guto Requena's research that investigates the impact of digital culture through design by seeking to merge technology and affection.
keywords 3D Print Design; Agent-based System; Algorithmic Modeling; Emotional Design ; Digital Design; Mass Customization
series eCAADe
email
last changed 2022/06/07 08:00

_id sigradi2023_141
id sigradi2023_141
authors Nunes, Ana Julia Thomaz de Frias, Vasconcelos, Guilherme Nunes de and van Stralen, Mateus de Sousa
year 2023
title National Mapping of Researchers and Artists in Immersive Technologies: A Collaborative Tool for Understanding the Landscape of Scientific and Artistic Production in Brazil
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1525–1534
summary This paper presents an initial version of the mapping of Brazilian actors in the field of immersive technologies applied to architecture, urbanism, design, and arts. The mapping includes academic and artistic actors who have produced within the researched theme between 2018-2023. Google Scholar and institutional repositories were the main search tools for relevant productions. After gathering the data, validation procedures were conducted. The eligible names were then added to an online table, intended to be collaborative and dynamic The results revealed a total of 45 mapped actors, including eight artists and 38 academics, affiliated with 21 institutions across Brazil. The collaborative online table situates Brazilian immersive technologies production and help to identify affinities between actors, fostering collaborations and research networks. It provides the possibility of visualizing the distribution of these actors nationwide, informing the academic and non-academic communities about the national artistic and scientific productions within the field.
keywords Virtual Reality, Augmented Reality, Mixed Reality, Mapping, Immersive Technology, Brazilian context
series SIGraDi
email
last changed 2024/03/08 14:08

_id sigradi2014_335
id sigradi2014_335
authors Nunes, Cristiane dos Santos; Adriane Borda Almeida da Silva, Juçara Nunes da Silva
year 2014
title Entre a Geometria, as Tecnologias de Representação e o Projeto: Reflexões sobre um Discurso Didático para a Arquitetura [Between the Geometry, the Technologies of Representation and the Project: Reflections on a Didactic Discourse to the Architecture]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 294-296
summary This paper is to contribute to the construction of discourses contextualized, which may explain the confrontation, establish a critical stance toward the design of didactic strategies appropriate to the training in architecture, in their different levels of education.
keywords Geometry; Design; Technologies of Representation; Didactic Speech
series SIGRADI
email
last changed 2016/03/10 09:56

_id ddss9469
id ddss9469
authors Nutt, Bev
year 1994
title The Decisions of Facility Adaption
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Obsolescence in buildings is driven today by functional, locational and financial factors rather than by physical deterioration alone. As a result, it is no longer reasonable to expect that new building stock will remain within its originally designed class of use throughout its effective life. It is also optimistic to assume that 'change of use' adaptions, once made, will not be subject to further changes in due course. In these circumstances, the conventional notion of designing for a particular 'building type' must be questioned. The paper will describe current research into the adaptability potential of buildings, particularly the development of decision protocols to evaluate options for the adaption of vacant building stock to different uses. Speculative suggestions will be advanced concerning the probable impact of the research and on urban planning and building design.
series DDSS
last changed 2003/08/07 16:36

_id sigradi2023_350
id sigradi2023_350
authors Nóbrega, Thiers Freire, Henriques, Gonçalo Castro and Passaro, Andres Martin
year 2023
title 3D Printing for Architecture: organic integration of algorithm, machine and material paste-manufacture
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1207–1218
summary Form, process and material tend to be considered as independent or separated entities in modern design theory. This research explores the integration of parametric design with a paste-based 3D printing process. This integration intends to enable creative and holistic design inspired by nature. For that purpose, the research simultaneously develops, in a feedback loop, parametric modelling with the development of a machine to produce the shape in past-like material. The research develops a customized paste extruder to integrate the design algorithms and the machining processes. The authors test the methodology in a DIY, hands-on, empiric design integrating digital manufacture and handcraft craft, developing a customized parametric clay component, baked and glazed at a 1:1 scale for a future pavilion.
keywords Paste-based 3D printing, Digital Fabrication, Digital craft, Ceramic
series SIGraDi
email
last changed 2024/03/08 14:08

_id sigradi2021_227
id sigradi2021_227
authors Nóbrega, Thiers Freire, Nóbrega, Carlos Augusto Moreira da and Passaro, Andrés Martin
year 2021
title Experimental Paste Extrusion Mechanism for 3D Printing
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 1163–1175
summary This communication informs about the development of a low-cost clay extrusion mechanism, adapted to a 3d printer, which will be used to support the study and practice of architecture in the context of a research laboratory. We believe that this research is a contribution to the 3D printing community and architectural academic environment. We understand that this project makes a valuable contribution to the academic environment by promoting the production of knowledge in the “do it yourself” way by allowing the acquisition of “know how” in a procedural way. There is an effort in making our extruder mechanism replicable by whoever is interested in understanding how the system works.
keywords Fabricaçao Digital, Impressao 3D, Baixo custo, Pastoso, Aprendizado
series SIGraDi
email
last changed 2022/05/23 12:11

_id ddss9470
id ddss9470
authors O'Brien, William J. and Fischer, Martin A.
year 1994
title Boundaries, Interdependence, and Coordination in ConstructionNetwork Organizations
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Of the profileration of new business paradigms in recent years, one of the primary foci has been building closer relationships between firms in the value adding chain. Lean production, which encompasses J1T, supply-chain management, and TQM/continuous improvement, has provided an important paradigm for reorganization of business practices and is in the process of revolutioni-zing western mass production industries, particularly the automotive industry. While lean production is attractive, it is not appropriate for all industries or production requirements. Lean production works best within a relatively stable production volume and stable range of products. "Mass customization" has proven difficult for accomplished lean producers such as Toyota, and requires a different set of organizational disciplines than those used in lean production. For example, in the lean production paradigm, relationships with suppliers are long-standing and steady, while in a mass customization paradigm, relationships with and between long-term suppliers will vary over time, and new suppliers will enter and leave the organization in a transient fashion. The organization form appropriate to mass customization is the network organization (also known as the virtual corporation in the popular business press), of which construction project organization is an instance, At the project level, we examine construction organization in the context of network organization theory. In particular, we examine boundaries between firms to highlight problems of coordination in a multi-firm environment, and the interdependencies that arise due to coordination needs. We provide a conceptual framework to describe these aspects of construction network organization, and discuss ways that different construction firms are dealing with coordination and boundary problems by rethinking contractual relationships and building closer ties with other firms in the network.
series DDSS
last changed 2003/08/07 16:36

_id acadia07_158
id acadia07_158
authors Oatman, Devin; Senagala, Mahesh
year 2007
title Am I? Architecture of Ambient Intelligence
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 158-163
doi https://doi.org/10.52842/conf.acadia.2007.158
summary In its purest state, Ambient Intelligence is smart computing whose presence is not apparent to the human senses except in response and actions. The original intentions and origins of Ambient Intelligence began with the need for more efficient and unobtrusive management of our everyday activities. Synonymous with ubiquitous computing, Ambient Intelligence, or AmI, consists of: UbiComp: the integration of microchips and computers into everyday objects; UbiComm: the ability of these objects to communicate with each other and the user; and Intelligent User Interface which allows inhabitants of the environment to interact with the system with human gestures (Riva 2005). Put together, these components are basically personifi ed computers. The key factor in Ambient Intelligent communities is that the microscopic computers are aware of their surroundings and their purpose just as human beings are. With the ability to self-program and react to new software, they eliminate the need for humans to program them, decreasing maintenance and programming time. These concepts and technologies raise important questions. What happens when the system disappears? Are we ready as a society to see a certain degree of power taken away from us by anticipatory computers? This short paper will provide an overview of AmI and why it is important for architects to embrace, explore, and engage this emerging technology.
series ACADIA
email
last changed 2022/06/07 08:00

_id ascaad2012_023
id ascaad2012_023
authors Ochs, Steven W.
year 2012
title Architectural Sociability as a Strategy to Drive Technology Integrations into Architectural Structures and Smart Environments
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 225-240
summary Traditional architectural design fulfills the basic needs of society, but its influence as a system to facilitate personal connection has declined with the growth of telecommunications and social networks. The advance of interactive architecture is now positioning buildings to once again fulfill the role as facilitator of connections and fulfill our personal need of belonging. While current attempts to integrate social communication, technology with built environments are nominally effective; Architectural Sociability is proposed as an effective design solution. Strategy details include a purpose based social approach in which social networks, localized data streams, ubiquitous computing, pervasive networks, and smart environments are considered a traditional part of an architectural structure.
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_023.pdf
last changed 2012/05/15 20:46

_id ijac201210208
id ijac201210208
authors Ochs, Steven W.
year 2012
title Architectural Sociability as a Strategy to Drive Technology Integrations into Architectural Structures and Smart Environments
source International Journal of Architectural Computing vol. 10 - no. 2, 301-318
summary Traditional architectural design fulfills the basic needs of society, but its influence as a system to facilitate personal connection has declined with the growth of telecommunications and social networks.The advance of interactive architecture is now positioning buildings to once again fulfill the role as facilitator of connections and fulfill our personal need of belonging.While current attempts to integrate social communication, technology with built environments are nominally effective; Architectural Sociability is proposed as an effective design solution. Strategy details include a purpose based social approach in which social networks, localized data streams, ubiquitous computing, pervasive networks, and smart environments are considered a traditional part of an architectural structure.
series journal
last changed 2019/05/24 09:55

_id caadria2006_261
id caadria2006_261
authors ODILO SCHOCH
year 2006
title APPLYING DIGITAL SMART TECHNOLOGIES FOR A SUSTAINABLE ARCHITECTURE: Pervasive computing allows the design of sustainable architecture
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 261-268
doi https://doi.org/10.52842/conf.caadria.2006.x.t3m
summary One of the major advantages of 'pervasive computing' is its positive sustainable impact. This paper introduces an approach for architectural design related to 'pervasive computing', which is named 'future ready'. It is a discussion on the sustainable impact of pervasive digital devices within architecture. It illustrates its idea, its application and evaluation and shows examples from Europe and Asia.
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2014_016
id ecaade2014_016
authors Odysseas Kontovourkis and Despo Anagiotou
year 2014
title Integrative Pedestrian Modelling Techniques based on Virtual Force Fields - Analysis, Generation and Evaluation in Public Open Spaces
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 153-163
doi https://doi.org/10.52842/conf.ecaade.2014.1.153
wos WOS:000361384700015
summary This paper demonstrates a preliminary research methodology towards an integrative digital design approach for the analysis, generation and evaluation of architectural proposals in public open spaces based on human movement behaviour performances. In order to achieve this, various computational mechanisms that involve the logic of pedestrian modelling are applied, aiming to be explored in different stages of design. The suggested models follow the idea of 'virtual force' fields, an approach initially introduced in previous work by author. Based on particle behaviour modelling, this approach examines the interaction and movement behaviour of individual entities within a system through virtual effects and specifically through attraction and repulsion forces, influencing pedestrians behaviour and hence their accelerated movement. Current paper argues that the idea of 'virtual force' fields can be used not only for pedestrian simulation but also for the analysis and generation of proposals, aiming on a holistic design development of public spaces.
keywords Pedestrian modelling; integrative techniques; virtual force fields; public open spaces
series eCAADe
email
last changed 2022/06/07 08:00

_id ecaaderis2018_000
id ecaaderis2018_000
authors Odysseas Kontovourkis
year 2018
title Sustainable Computational Workflows (Front Matter)
source Odysseas Kontovourkis (ed.), Sustainable Computational Workflows [6th eCAADe Regional International Workshop Proceedings / ISBN 9789491207143], Department of Architecture, University of Cyprus, Nicosia, Cyprus, 24-25 May 2018, pp. i-xii
keywords At a time when sustainability plays a key role in the way different disciplines approach development and production, the role of digital technology is crucial, as through smart and efficient techniques, it can lead to the creative design, analysis, evaluation and fabrication of solutions that are ecologically and economically viable and socially accessible. On the other hand, recent developments in the socio-economic context have caused changes and redevelopments in Europe, particularly in the Mediterranean region, which have a direct impact and affect the overall reflection on how new technologies, currently in open source and with a widely accessible status, contribute to a better and more sustainable future, without running isolated or far beyond today’s reality.
series eCAADe
email
last changed 2018/05/29 14:33

_id acadia09_194
id acadia09_194
authors Oesterle, Silvan
year 2009
title Cultural Performance in Robotic Timber Construction
source ACADIA 09: reForm( ) - Building a Better Tomorrow [Proceedings of the 29th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-9842705-0-7] Chicago (Illinois) 22-25 October, 2009), pp. 194-200
doi https://doi.org/10.52842/conf.acadia.2009.194
summary In the research presented in this paper, we investigate the architectonic potential of additive digital fabrication in timber construction through robotic processes. The goal of the project was to learn from traditional building techniques and to translate the cultural knowledge about performance requirements such as constructive weather protection and structure for today’s tools and digital design systems.
keywords Robot, fabrication, prototype, history, parametric design, wood
series ACADIA
type Normal paper
email
last changed 2022/06/07 08:00

_id caadria2021_213
id caadria2021_213
authors Oghazian, Farzaneh and Vazquez, Elena
year 2021
title A Multi-Scale Workflow for Designing with New Materials in Architecture: Case Studies across Materials and Scales - Case studies across materials and scales
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 533-542
doi https://doi.org/10.52842/conf.caadria.2021.1.533
summary In this paper, we present a workflow developed for designing with and scaling-up new materials in architecture through an iterative cycle of materialization and testing. The framework establishes a connection between design requirements and form, taking advantage of different scales in new materials known as micro, meso, and macroscale in the process of design/manufacture. Different scales when dealing with material systems-especially in those that possess some level of uncertainty in their behavior from the formation process-make it challenging to deal with the different material variables controlled at each scale. This paper presents a brief review of existing design workflows centered on material properties. We then discuss case studies and argue for a multi-scale approach for design. Finally, we present the workflow. By implementing the workflow on two case studies, we answer how we can include material scales and their embedded properties as the central part of the design/manufacture process to aid in implementing new materials in architecture. The case studies are a responsive skin system and a free-standing tensile structure incorporating 3D printed wood filament and knitted yarn as the primary material.
keywords material computation; material-based design; wood 3D printing; knitting; multi-scale workflow
series CAADRIA
email
last changed 2022/06/07 07:58

_id acadia22_326
id acadia22_326
authors Oghazian, Farzaneh; Moradzadeh, Sam; Davis, Felicia
year 2022
title Form-finding of Architectural Knitted Tensioned Structures
source ACADIA 2022: Hybrids and Haecceities [Proceedings of the 42nd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. University of Pennsylvania Stuart Weitzman School of Design. 27-29 October 2022. edited by M. Akbarzadeh, D. Aviv, H. Jamelle, and R. Stuart-Smith. 326-335.
summary This study discusses the form-finding process of tensile structures and specially knitted tensioned structures. The performance of different plugins in Grasshopper is investigated for behavioral simulation of architectural knitted tensioned structures. Whereas multi-directionality and flexibility are the main characteristics of knitted textiles and allow these materials to be used to develop more complex architectural shapes, such characteristics also make digital simulation of knitted textiles more challenging. We explore the extent to which available tools can assist during the design process. 
series ACADIA
type paper
email
last changed 2024/02/06 14:00

_id acadia11_284
id acadia11_284
authors Ogrydziak; Luke
year 2011
title Tetrahedron Cloud
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 284-291
doi https://doi.org/10.52842/conf.acadia.2011.284
summary The research project, tetrahedron cloud, explores agent-based stochastic behavior as a design tool. It investigates the possibilities for producing volumetric tetrahedral meshes based on the interactions of individual stochastic agents. The research situates itself at the intersection of the visual arts, the physical sciences, and computer science. The basic interest in stochastics comes from the visual arts; the growth simulation approach is borrowed from the natural sciences; and the use of a tetrahedral mesh within C++ comes from computer science. But more generally, the project focuses on architecture’s ongoing engagement with stochastic systems. By embedding extremely specific tendencies within an agent’s behavior, while also allowing for stochastic variation, we can create larger systems that are both in and out of our “control”. This sidesteps the typical limitations of many computational geometry and parametric methods, where there is often an overly deterministic relationship between the input and output of a given system. Such a shift from optimization to behavior inevitably brings up troubling questions of style. Abandoning the search for a “best” solution, or even the articulation of the criteria for such a task, re-opens computational architecture at its deepest levels as a site for design speculation.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:58

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