CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 16659

_id sigradi2023_70
id sigradi2023_70
authors Mariano, Pedro Oscar Pizzetti, Mallmann, Gabriela Pinho and Vaz, Carlos Eduardo Verzola
year 2023
title Idea, Method, Language and Technology: the Use of Computational Tools and the Phenomenon of Place
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 43–54
summary Advances in computational tools have provided new ways to think, design, and produce architecture. This allows for the development and expansion of the architectural project's potential, as well as narrowing the connections of a proposal related to sensitive interpretations of the place. Thus, this article investigates the connection between the use of these tools that help formulate ideas, methods, and languages in the design process and visually presents the relationship between computational tools and the phenomena of the place. This analysis was based on bibliographic reviews that looked at computational tools that might be related to the place phenomenon. Consequently, a visual matrix that can assess the integration and positive correlation between digital technologies and phenomenological theories was devised, in addition to constructing an optimistic counterpoint, demonstrating that the architect can approach the environment or phenomenon through computational tools.
keywords Technology applied to the project process, Design process, Environmental phenomenon, Interdisciplinary design, Sensitive characteristics of the place.
series SIGraDi
email
last changed 2024/03/08 14:06

_id 2bcc
authors Mark, Earl
year 1989
title A Contrast in Pedagogy: The M.l.T. Versus Harvard Approach to Computer Aided Design
doi https://doi.org/10.52842/conf.ecaade.1989.x.d8b
source CAAD: Education - Research and Practice [eCAADe Conference Proceedings / ISBN 87-982875-2-4] Aarhus (Denmark) 21-23 September 1989, pp. 5.1.1-5.1.9
summary This is a period of relative detente among academics in the field of computers and architecture, advocating the use of computers in a design studio is today received more politely than, as in the past, when it was received like a declaration of war. Among some research groups at M.I.T. and Harvard to first engage In this field, the approaches were so dissimilar to one another that they could be considered as constituting separate schools of thought. Over time, however, a number of paths have led to a similar direction, if not agreement among principal investigators. The lack of sharply competing ideologies today may be a little less exciting: however, the enormous growth of the academic discipline seems now to allow for a fruitful exchange of ideas between positions that no longer seem mutually exclusive.

Two views are important, among others, at M.I.T. and Harvard. The classic M.I.T. view looks upon the AI Lab as a microcosm for examining how architects think. Underlying this view is the position of 'lets examine the way architects think about design and build tools which can reflect that process'. Another point of view, as expressed at Harvard, is speculative on what architects seem to do in design practice and education, rather than speculative on the nature of thinking per se. Both views seem ultimately to be concerned with representing architectural design knowledge within computers. And in the rob of computers as a design medium. This paper examines how the M.I.T. view and the Harvard view have superficially been associated with separate research directions. As these contrasting points of view incorporate many common themes. The author finds that it may be possible to take an eclectic position in teaching computer aided design.

keywords Constraints, Shape Grammars, Representational World, Emergent Form. Design Thinking, Design Habit
series eCAADe
email
more http://palladio.arch.Virginia.EDU/~arch-con/exhibit/
last changed 2022/06/07 07:50

_id 7f06
authors Won, P.-H.
year 2001
title The comparison between visual thinking using computer and conventional media in the concept generation stages of design
source Automation in Construction 10 (3) (2001) pp. 319-325
summary The computer, the new media, reaches out and influences the behavior of design as it does almost every facet of life. In recent years, much research into the development of computer-aided design has looked at the concept generation stage of the design process. Most of these applied studies have focused on the testing of computer systems. On the other hand, there are also many studies on the visual thinking and cognitive behavior of designers while sketching or drawing in the stage of concept generation. From the synthesis of the two aforementioned disciplines, we can find that there exists a point of deficiency. That is, the cognitive research about designers using computers as sketching media is absent. It is this area that is discussed in the current paper. The fundamental analytic data of this research is the visual process chronicled from the sketching of subjects. The analytic data is the verbal data from the questions that the subjects are asked after sketching. The data is analyzed using three coding schemes. The cognitive appearance while designers generating concepts with computers or conventional media are propounded and discussed in this research.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:23

_id 4d75
authors Woodbury, Robert F. and Chang, Teng Wen
year 1997
title Using the WWW for Design Teaching
doi https://doi.org/10.52842/conf.caadria.1997.465
source CAADRIA ‘97 [Proceedings of the Second Conference on Computer Aided Architectural Design Research in Asia / ISBN 957-575-057-8] Taiwan 17-19 April 1997, pp. 465-474
summary In this paper we show how we have used the World Wide Web in teaching design-related subjects at The University of Adelaide and discuss how our use of the Web has transformed both the subjects we taught and our thinking about design instruction. Since 1995, we have used the Web in teaching three subjects. We have progressively gone beyond the delivery of subject material on the Web towards using the Web as a vehicle for fostering new forms of communication among students and academics.
series CAADRIA
email
last changed 2022/06/07 07:57

_id e1cd
authors Woods, William A.
year 1983
title What's Important About Knowledge Representation ?
source IEEE Computer. October, 1983. vol.16: pp. 22-27 : ill. includes bibliography
summary This article discusses a number of issues that serve as research goals for discovering the general principles of knowledge representation. Using techniques and concepts evolved while developing the knowledge-representation system KL-One as illustrations
keywords knowledge, representation, programming
series CADline
last changed 2003/06/02 13:58

_id caadria2022_406
id caadria2022_406
authors Wu, Hao, Li, Ziyan, Zhou, Xinjie, Wu, Xinyu, Bao, Dingwen and Yuan, Philip F.
year 2022
title Digital Design and Fabrication of a 3D Concrete Printed Funicular Spatial Structure
doi https://doi.org/10.52842/conf.caadria.2022.2.071
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 71-80
summary In recent years, additive manufacturing (AM) and 3D concrete printing technologies have been increasingly used in the field of construction engineering. Several 3D concrete printing bridges were built with post-tensioning technology. However, the current post-tensioned 3D concrete printing projects are mostly in a single direction of force. There are fewer cases of concrete printing funicular spatial structures, and most funicular spatial structures are currently manufactured by casting-in-place in formwork. This paper presents a case of manufacturing spatial 3D concrete printed structure using post-tensioned technology with multiple force direction. The design of the non-parallel printing path, the joints between single units, and the post-tensioned steel cable system in the design and research process are discussed. A funicular spatial structure is built, and a method of manufacturing 3DCP funicular spatial structure is proposed.
keywords 3D concrete printing, Robotic fabrication, Prestressed concrete, Funicular spatial structure, Structural optimization, SDG 9, SDG 11, SDG 13
series CAADRIA
email
last changed 2022/07/22 07:34

_id ecaade2021_145
id ecaade2021_145
authors Wu, Shaoji
year 2021
title The Cognition of Residential Convenience Areas Based on Street View Image's Entropy and Complexity - Beijing as an example
doi https://doi.org/10.52842/conf.ecaade.2021.1.545
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 1, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 545-554
summary This paper quantifies the convenience of living in Beijing by calculating street view image's two inherent properties, entropy and complexity. The image's entropy H can measure the degree of disorder in its pixel arrangement, and the complexity C can measure the "structure" of its pixel arrangement. The study methodology can be divided into four steps as follows. (1) 20,194 Baidu Street View (BSV) images of random geographic coordinates within the study area are crawled as the dataset. (2) Calculate the entropy and complexity of each image separately and plot the entropy-complexity plane. (3) Clustering of data points on the entropy-complexity plane using the K-means algorithm. (4) Analysis of the geographical distribution of the different cluster's data points. The following two conclusions can be drawn from this research. Firstly, low entropy and high complexity street view images can characterize built-up urban areas where the sky occupies a large area, and its buildings are usually more uniform. Conversely, high-entropy and low-complexity images can characterize areas with the more complex built-up environment. Secondly, street view images representing high residential convenience areas in Beijing are characterized by high entropy and low complexity.
keywords Street View Image; Entropy; Complexity; Residential Convenience
series eCAADe
email
last changed 2022/06/07 07:57

_id ecaadesigradi2019_287
id ecaadesigradi2019_287
authors Martin Iglesias, Rodrigo, Guzzardo, Paul and Cardon, Gustavo
year 2019
title The Digital Street Lab in a Box - A tool-kit for surviving in the contemporary public space
doi https://doi.org/10.52842/conf.ecaade.2019.1.711
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 711-718
summary This paper describes two workshops raising awareness of the complexity of the interactions between digital and non-digital space, networks, devices, and systems. The exercises are included in broader research that deals with the human condition in the contemporary and future cities, focusing on the relationship between public space and weaponized data as a threat but also as an opportunity to act. A new way to understand and operate the street must be developed, with new epistemic assemblages, which allow us to avoid dystopian or technocratic visions in order to think collectively in our future human habitat. We offer here a toolkit, a series of strategies, to cope with the overwhelming complexity and act. The research is still open and the present paper shows the most recent experiences of a twenty-year journey.
series eCAADeSIGraDi
email
last changed 2022/06/07 07:59

_id caadria2020_242
id caadria2020_242
authors Martin Iglesias, Rodrigo, Voto, Cristina and Agra, Rocío
year 2020
title Design in the Age of Dissident Cyborgs - Xenofuturism as caring-curing practices
doi https://doi.org/10.52842/conf.caadria.2020.2.233
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 233-240
summary This paper synthesizes several years of research in the field of the theory of architecture and design, and its subsequent undergraduate and graduate teaching. Specifically, it is a work that reflects on how architecture and design should face the three most important paradigmatic phenomena of our present and near future. Paradigms as things we think with, rather than as things we think about (Agamben, 2008), or in other words, it matters what ideas we use to think of other ideas (Strathern, 1992). These phenomena refer to environmental, technological and anthropological aspects, and the strategies to cope with them, involving alternate design thinking and practice in which futurabilities and futurizations depart from the displacement generated by post-utopian visions based on dissidence and subalternity.
keywords Chthulucene; Cyborg Design; Dissident Futures; Futurization; Xenofuturism
series CAADRIA
email
last changed 2022/06/07 07:59

_id 28a3
authors Martini, Kirk
year 1996
title Visualizing Global-Force Distributions in Finite-Element Models
source Journal of Architectural Engineering -- June 1996 -- Volume 2, Issue 2, pp. 71-77
summary Although computer analysis has created invaluable benefits in structural design, several structural experts have expressed concern about the impact of computers on younger engineers. Computers clearly helpdevelop insight into global-displacement patterns, but they may hinder development of insight into global-force patterns. The emergence of inexpensive computing time and automatic code checking makes itpossible to arrive at a design without assuming or investigating global-force patterns, focusing instead on member-level behavior. In the precomputer era, a designer was forced to think in terms of global-forcedistributions. However, this important design perspective will gradually disappear with the retirement of the last generation of designers educated in the precomputer era. To support this perspective in themodern design environment, the present paper introduces a computer-based tool to visualize global-force distributions in large structural systems. The tool is called the global force interpreter (GFI). This paperoutlines the approach to calculating and displaying force distributions and illustrates the tool on two example structures.
series journal paper
last changed 2003/05/15 21:45

_id ddss2008-13
id ddss2008-13
authors Yoshida, Takumi; Toshiyuki Kaneda
year 2008
title Improvement of Pedestrian Shop-around BehaviourAgent Model: Design and Implementation of ‘Erratic Visit’ Behaviour Model
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary We presented the following three research results: 1) we classified pedestrian shop-around behaviour in a commercial district by the phase axis and process axis, and defined “Erratic Visit”. Next, we constructed an Erratic Visit Model where all facilities and routes are known. Then, we simulated the shop-around behaviour in the Osu district using ASSA2.0 with an implemented Erratic Visit Module, and confirmed that the performance of ASSA was improved.
keywords Agent-Based Simulation, Pedestrian Shop-around Behaviour, Erratic Visit, ASSA
series DDSS
last changed 2008/09/01 17:06

_id caadria2014_298
id caadria2014_298
authors Yu, Rongrong; John Gero and Ning Gu
year 2014
title Cognitive Effects of Using Parametric Modeling by Practicing Architects: A Preliminary Study
doi https://doi.org/10.52842/conf.caadria.2014.677
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 677–686
summary This paper presents the results of a protocol study which explores the cognitive behaviour of eight practicing architects while they used a geometric modeller (Rhino) with a parametric modeller (Grasshopper) as they designed. The protocol videos collected were transcribed, segmented and coded using the FBS ontology as the coding scheme. This resulted in each protocol being transformed from a qualitative video into a sequence of symbols from the FBS ontology and further divided into design knowledge and rule algorithm classes. The sequence of symbols forms the foundation on which quantitative representations of cognitive behaviour can be constructed and compared. Results of the relative cognitive effort expended on design knowledge and rule algorithm classes, through an articulation of the cognitive design issues, have been compared and discussed. These results provide insight into the use of parametric modellers by architects.
keywords Design cognition; parametric modelling; protocol studies.
series CAADRIA
email
last changed 2022/06/07 07:57

_id cd89
authors Zhang, Dong Mei
year 1994
title A hybrid design process model using case-based reasoning
source University of Sydney
keywords Architectural Design; Data Processing; Case-Based Reasoning; Process Control; Data Processing
series thesis:PhD
last changed 2003/02/12 22:37

_id ecaade2008_041
id ecaade2008_041
authors Çolakoglu, Birgül; Yazar, Tugrul; Uysal, Serkan
year 2008
title Educational Experiment on Generative Tool Development in Architecture
doi https://doi.org/10.52842/conf.ecaade.2008.685
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 685-692
summary This paper describes an introductory computational design course for graduate students of design in which Islamic star patterns are utilized in teaching computational logic and design rules. Formal descriptions of eight pointed Islamic star pattern that depict a variety of geometrical structures and constraints of the Euclidean shapes are extracted with the shape grammar method. Then star pattern generator that runs on a specific CAD system is developed by encoding these formal descriptions in systems scripting language. The examples of new designs are generated, and then fabricated using various CAM technologies.
keywords Computational design, generative algorithms, Islamic star patterns, architectural education
series eCAADe
type normal paper
email
last changed 2022/06/07 07:57

_id lasg_whitepapers_2019_367
id lasg_whitepapers_2019_367
authors Atelier Iris van Herpen
year 2019
title Exploring New Forms of Craft
source Living Architecture Systems Group White Papers 2019 [ISBN 978-1-988366-18-0] Riverside Architectural Press: Toronto, Canada 2019. pp.367 - 392
summary Dutch fashion designer Iris van Herpen and Canadian architect Philip Beesley have been united by friendship and a mutual interest in esoteric, experimental craft since 2012. Together they collaborated on various dresses, techniques and materials, featured in six of Iris van Herpen's Couture collections. Since her first show in 2007, van Herpen has been preoccupied with inventing new forms and methods of sartorial expression by combining the most traditional and the most radical materials and garment construction methods into her unique aesthetic vision.
keywords living architecture systems group, organicism, intelligent systems, design methods, engineering and art, new media art, interactive art, dissipative systems, technology, cognition, responsiveness, biomaterials, artificial natures, 4DSOUND, materials, virtual projections,
email
last changed 2019/07/29 14:02

_id sigradi2011_356
id sigradi2011_356
authors Bustos Lopez, Gabriela; González, Giscard; Rincón, Francisco
year 2011
title Arquitectura Interactiva, reacción, comportamientos y transformaciones en el Programa de Diseño Digital [Interactive architecture, reaction, behaviors and transformations in the Digital Design Program]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 171-175
summary This paper shows an academic strategy of production in the Interactive Architecture´s Mention of the Digital Design Diploma from the School of Architecture and Design at the University of Zulia, like weaves of reactions in the process of creation in the virtual space in 3D, and its establishment like interactive architectonic devices, jointly with a conceptual exposition that is based on the interactivity definition from the complex epistemology vision. It is the manifestation of an academic experience developed within the framework of both theoretical and practice exposition, based on the complex epistemology of the design with digital technology.
keywords Architecture, interactivity; digital design; intelligent behaviors
series SIGRADI
email
last changed 2016/03/10 09:47

_id adcd
authors Cohen, Paol R. and Feigenbaum, Edward A. (editors)
year 1982
title The Handbook of Artificial Intelligence
source xviii, 639 p. Stanford, California: HeurisTech Press, 1982. vol. 3: See The Handbook of Artificial intelligence edited by Avron, Barr and Feigenbaum, Edward. Includes bibliography p. 565-586 and cumulative indexes
summary Part of three volumes, this volume contains chapters on models of cognition, automatic deduction, vision, learning and planning
keywords AI, deduction, learning, cognition, planning
series CADline
last changed 2003/06/02 13:58

_id caadria2022_360
id caadria2022_360
authors McMeel, Dermott and Petrovic, Emina K.
year 2022
title Architecture Value Change in Response to the Anthropocene: The Contribution of Digital Innovation
doi https://doi.org/10.52842/conf.caadria.2022.2.415
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 415-424
summary The confluence of different interests‚the Anthropocene, productivity, sustainability, economics‚calls for a need to re-think how the professions evaluate the built environment. There is a myriad of different strands of work under this umbrella which‚broadly‚point to a shift in the value framework for those people and professions who have agency in, and are responsible for, the creation of the built environment. This paper has two objectives. First, by drawing from the writing of architectural theorist Juhani Pallasmaa it teases out themes useful to conceptualise the value change. The goal is to delineate particular views around the creation of and our relation to the built environment. Second, it presents three projects: (1) tracking chemical composition of construction materials, (2) an app that encourages e-commerce in building multi-species environments, and (3) a concept for an economy in construction waste leveraging possibilities presented by blockchain technology. The aim is to shed light on how the emerging blockchain technology might alter values and organisational systems of the built environment in response to the Anthropocene and climate crisis.
keywords Design, Anthropocene, Value Change, Blockchain, System Design, SDG 9, SDG 11, SDG 12
series CAADRIA
email
last changed 2022/07/22 07:34

_id cf2011_p110
id cf2011_p110
authors Mcmeel, Dermott
year 2011
title I think Therefore i-Phone: The influence of Pervasive Media on Collaboration and Multi-Disciplinary Group Work
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 69-84.
summary The study of value and its transfer during the multi-disciplinary process of design is stable fodder for research; an entire issue of Design Studies has been devoted to Values in the Design Process. By scrutinising design meetings Dantec (2009) and Ball (2009) separately examine the mechanisms of value transfer between the agents involved in design (clients, designers, engineers). Dantec suggests this is best understood in terms of requirement, values and narrative; Ball proposes it should be viewed as a combination of "analogical reasoning" and "environmental simulation". If we look at Vitruvius and his primary architectural manual (Pollio 1960) we find values‚Äîin the form of firmitas, utilitas and venustas‚Äîembedded in this early codification of architectural practice. However, as much current research is restricted to design practice what occurs when value frameworks move between domains of cultural activity (such as design to construction and vice-versa) is not privileged with a comparably sizable body of research. This paper is concerned with the ongoing usage of pervasive media and cellular phones within communications and value transfer across the disciplinary threshold of design and construction. Through participation in a building project we analyse the subtleties of interaction between analogue communication such as sketches and digitally sponsored communication such as e-mail and mobile phone usage. Analysing the communications between the designer and builder during construction suggests it is also a creative process and the distinctions between design and construction processes are complex and often blurred. This work provides an observational basis for understanding mobile computing as a dynamic ‚Äòtuning‚Äô device‚Äîas hypothesized by Richard Coyne (2010)‚Äîthat ameliorates the brittleness of communication between different disciplines. A follow up study deploys ‚Äòdigital fieldnotes‚Äô (dfn) a bespoke iPhone application designed to test further suppositions regarding the influence exerted upon group working by mobile computing. Within collaboration individual communiqu_©s have different levels of importance depending on the specific topic of discussion and the contributing participant. This project furthers the earlier study; expanding upon what mobile computing is and enabling us to infer how these emergent devices affect collaboration. Findings from these two investigations suggest that the synchronous and asynchronous clamour of analogue and digital tools that surround design and construction are not exclusively inefficiencies or disruptions to be expunged. Observational evidence suggests they may provide contingency and continue to have value attending to the relationship between static components‚Äîand the avoidance of failure‚Äîwithin a complex system such as design and construction.
keywords collaboration, design, mobile computing, digital media
series CAAD Futures
email
last changed 2012/02/11 19:21

_id a7b0
authors Gips, J.
year 1979
title Artificial Intelligence
source Environment and Planning B. 1979. vol. 6: pp. 353-364 : ill. includes bibliography
summary The field of artificial intelligence and its subfields of computer vision, games, natural language understanding, speech understanding, mathematics, medicine and robotics is reviewed. The work of George Stiny and the author on design and criticism is discussed briefly in terms of a paradigm of artificial intelligence research
keywords AI
series CADline
last changed 2003/06/02 10:24

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