CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ecaade2009_027
id ecaade2009_027
authors Ho, Hsin­Yi; Wang, Ming-Hung
year 2009
title Meta Form as a Parametric Design Language
doi https://doi.org/10.52842/conf.ecaade.2009.713
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 713-718
summary This study is about building a conceptual architecture called Meta-form that can perform the acts of parametric design to generate various house forms. The study limits its scope to four genotypes of residential houses in the world. Typological Analysis is employed as a technique of distinguishing the key variables shared by the built forms. The result, with respect to each genotype, there are specific meta-form systems account for the generation of cases of phenotype by assigning different values to each corresponding parameter. With its generative power the meta-form system is evidently a useful tool to assist type-based form productions. As such, the parametric values also acquired the descriptive power of specifying built form characters.
wos WOS:000334282200086
keywords Meta form, genotype, phenotype, typological analysis, parametric design
series eCAADe
email
last changed 2022/06/07 07:50

_id sigradi2012_285
id sigradi2012_285
authors Hoewell, Eduardo Bonini; Borda, Adriane
year 2012
title O digital e o analógico em simbiose na produção de ilustrações [The digital and analog in symbiosis to produce illustrations]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 661-664
summary This article analyzes a specific process of creating and producing illustrations, developed by the first author of this study, which combines analog and digital techniques, proposing to discuss the subject without positioning itself as unique and foolproof method, but instead as a way to expand and contribute to the existing content into a new reality in the visual arts.
keywords ilustração; arte digital; arte analógica; técnicas de desenho; técnicas de modelagem
series SIGRADI
email
last changed 2016/03/10 09:53

_id dfec
authors Hornyanszky-Dalholm, Elisabeth and Rydberg-Mitchell, Birgitta
year 1991
title THE FULL-SCALE METHOD AS A TOOL FOR PARTICIPATION
source Proceedings of the 3rd European Full-Scale Modelling Conference / ISBN 91-7740044-5 / Lund (Sweden) 13-16 September 1990, pp. 23-30
summary In Lund the full-scale laboratory is mainly used as a tool for citizen or user participation. Our intention is to develop the full-scale method further for this purpose. For several years now, we have carried through projects together with different users - mainly people from various types of working-places but recently also with dwellers. Most of our work has been financed by our clients, i.e. private enterprises, trade unions, county councils or municipalities, but since this summer we also receive support from the Swedish Council for Building Research. We have worked with many types of environments and their specific problems, but thanks to the research money we will now have an opportunity to develop our method in a more conscious manner. The purpose of our research is to increase the awareness of the different mechanisms involved in the participant/user process. We want to improve and refine our method and evaluate its advantages and disadvantages compared to other media for spatial communication. In our research program we will now present some criteria that have developed from our previous experiences and which we find essential to our future work.
keywords Full-scale Modeling, Model Simulation, Real Environments
series other
type normal paper
email
more http://info.tuwien.ac.at/efa
last changed 2004/05/04 15:16

_id ijac202220201
id ijac202220201
authors Horvath; Anca-Simona
year 2022
title How we talk(ed) about it: Ways of speaking about computational architecture
source International Journal of Architectural Computing 2022, Vol. 20 - no. 2, pp. 150–175
summary If we understand architecture as a three-part system formed by the building, its image, or drawings and imagesdescribing buildings, and the critical discourse around architecture, then the texts or ways of speaking aboutarchitecture play a key role in understanding the field and its development. By analysing a corpus of around 4.6million words from texts written between 2005 and 2020 that form a part of critical discourse in computational architecture (understood as the result of the intense digitalization of the field), this paper aims tomap ways of speaking about computational architecture. This contributes to architectural theory and mighthelp gain a better understanding of the evolution of the digitalization of construction in general. Findings showthat computational architecture is surrounded by a specific way of speaking, hybridized with words fromfields such as biology, neuroscience, arts and humanities, and engineering. While some topics such as‘sustainability’ or ‘biology’ come up consistently in the discourse, others, such as ‘people’ or ‘human’, haveperiods when they are more and less popular. After highlighting open research questions, the paperconcludes by presenting a map of periodic and recurring topics in ways of speaking about computationalarchitecture over the last 15 years, thus tracking and documenting long-term trends, and illuminating patternsin the broader field of digital construction.
keywords Architectural design, computational architecture, design theory, digital architecture, digital construction, natural language processing
series journal
last changed 2024/04/17 14:29

_id 1404
id 1404
authors Hosny, Samir Sadek
year 2003
title BUIL-D-EX; A Knowledge-Based Expert System for the Diagnosis of Buildings Cracks
source Scientific Bulletin, Faculty of Engineering, Ain Shams University, Vol. 38, No. 2, June 2003 - pp. 297-310
summary Expert systems are computer systems developed to preserve the human expertise about specific domains in a well-structured form suitable for retrieval and manipulation by computers. They have been used in many fields of applications and proved to be beneficial. This paper addresses the role of Knowledge-based expert systems in building construction; particularly in the diagnostics and assessment of buildings' cracks. The paper presents BUIL-D-EX; a prototype for a Buildings’ Diagnostics Expert system intended to assist architects, structural engineers, contractors and even building owners in identifying and suggesting remedies to concrete and masonry surfaces' defects. The system identifies the kind of crack, states its most probable causes and its degree of danger, suggests a technical remedy and finally suggests several commercial names for materials to be used for curing the defect, and how to apply them. BUIL-D-EX offers complete explanations for all its questions to the users, as well as justifications for all its decisions and answers whenever needed.
keywords Expert Systems, Diagnosis, Building Construction, Building Cracks, Backward chaining, Inference, Reasoning
series journal paper
type normal paper
email
last changed 2009/09/12 17:18

_id ecaade2007_100
id ecaade2007_100
authors Houtkamp, Joske M.; Spek, Erik D. van der; Toet, Alexander
year 2007
title The influence of Lighting on the Affective Qualities of a Virtual Theater
doi https://doi.org/10.52842/conf.ecaade.2007.077
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 77-84
summary In the development of 3D models of buildings, much time and effort is spent on enhancing lighting effects, to improve the perceived realism and quality of the models, and to create ambience. In an experimental setup, two versions of a 3D model of the Royal Carré Theater with different lighting conditions were presented to viewers, to assess the influence of lighting effects on their affective appraisals. A small group visited the real theater. The differences between the affective qualities of the models are smaller than expected, and participants seem to infer affective qualities and dimensions of an environment without paying attention to the specific lighting information. The affective qualities of the real theater show a correspondence to both versions.
keywords 3D models, virtual environments, affective appraisal, lighting
series eCAADe
email
last changed 2022/06/07 07:50

_id caadria2017_107
id caadria2017_107
authors Hu, Haojie, Luo, Zixuan, Chen, Yingnan, Bian, Qiuyi and Tong, Ziyu
year 2017
title Integration of Space Syntax into Agent-Based Pedestrian Simulation in Urban Open Space
doi https://doi.org/10.52842/conf.caadria.2017.325
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 325-334
summary MAS can be utilized to analyse macro rules of whole system by simulating a number of active agents. However, simply based on the parameter of specific environment quality and incomplete statistical setting of individual, models of pedestrian traffic in realistic open space have often been imperfect, because the behaviour of people cannot be rationally reflected to the complex characteristic of space. Space Syntax Theory breaks down the space into components and measures each with the straight sight-line of individuals, which can help analyse and quantify pedestrian flow in complicated real-life environment. In this situation, we make an attempt to combine these two in our research, in order to simulate the moving of pedestrian closer to reality. In this paper, Gulou Square, an urban open space close to centre of the city with a large flow of people, is selected as the study site. The results after plenty of simulations and contrast tests can be concluded that with the assistance of Space Syntax Theory, MAS can be more functional solving the problems in sophisticated real-life environment.
keywords Multi-agent system; Space Syntax; Open space; Visibility
series CAADRIA
email
last changed 2022/06/07 07:50

_id artificial_intellicence2019_129
id artificial_intellicence2019_129
authors Hua Chai, Liming Zhang, and Philip F. Yuan
year 2020
title Advanced Timber Construction Platform Multi-Robot System for Timber Structure Design and Prefabrication
doi https://doi.org/https://doi.org/10.1007/978-981-15-6568-7_9
source Architectural Intelligence Selected Papers from the 1st International Conference on Computational Design and Robotic Fabrication (CDRF 2023)
summary Robotic Timber Construction has been widely researched in the last decade with remarkable advancements. While existing robotic timber construction technologies were mostly developed for specific tasks, integrated platforms aiming for industrialization has become a new trend. Through the integration of timber machining center and advanced robotics, this research tries to develop an advanced timber construction platform with multi-robot system. The Timber Construction Platform is designed as a combination of three parts: multi-robot system, sensing system, and control system. While equipped with basic functions of machining centers that allows multi-scale multifunctional timber components’ prefabrication, the platform also served as an experimental facility for innovative robotic timber construction techniques, and a service platform that integrates timber structure design and construction through real-time information collection and feedback. Thereby, this platform has the potential to be directly integrated into the timber construction industry, and contributes to a mass-customized mode of timber structures design and construction.
series Architectural Intelligence
email
last changed 2022/09/29 07:28

_id acadia16_318
id acadia16_318
authors Huang, Alvin
year 2016
title From Bones to Bricks: Design the 3D Printed Durotaxis Chair and La Burbuja Lamp
doi https://doi.org/10.52842/conf.acadia.2016.318
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 318-325
summary Drawing inspiration from the variable density structures of bones and the self-supported cantilvers of corbelled brick arches, the Durotaxis Chair and the La Burbuja lamp explore a material-based design process by responding to the challenge of designing a 3D print, rather than 3D printing a design. As such, the fabrication method and materiality of 3D printing define the generative design constraints that inform the geometry of each. Both projects are seen as experiments in the design of 3D printed three-dimensional space packing structures that have been designed specifically for the machines by which they are manufactured. The geometry of each project has been carefully calibrated to capitalize on a selection of specific design opportunities enabled by the capabilities and constraints of additive manufacturing. The Durotaxis Chair is a half-scale prototype of a fully 3D printed multi-material rocking chair that is defined by a densely packed, variable density three-dimensional wire mesh that gradates in size, scale, density, color, and rigidity. Inspired by the variable density structure of bones, the design utilizes principal stress analysis, asymptotic stability, and ergonomics to drive the logics of the various gradient conditions. The La Burbuja Lamp is a full scale prototype for a zero-waste fully 3D printed pendant lamp. The geometric articulation of the project is defined by a cellular 3D space packing structure that is constrained to the angles of repose and back-spans required to produce un-supported 3D printing.
keywords parametic design, digital fabrication, structural analysis, additive manufacturing, 3d printing
series ACADIA
type paper
email
last changed 2022/06/07 07:50

_id caadria2022_239
id caadria2022_239
authors Huang, Chenyu, Zhang, Gengjia, Yin, Minggang and Yao, Jiawei
year 2022
title Energy-driven Intelligent Generative Urban Design, Based on Deep Reinforcement Learning Method With a Nested Deep Q-R Network
doi https://doi.org/10.52842/conf.caadria.2022.1.233
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 233-242
summary To attain "carbon neutrality," lowering urban energy use and increasing the use of renewable resources have become critical concerns for urban planning and architectural design. Traditional energy consumption evaluation tools have a high operational threshold, requiring specific parameter settings and cross-disciplinary knowledge of building physics. As a result, it is difficult for architects to manage energy issues through 'trial and error' in the design process. The purpose of this study is to develop an automated workflow capable of providing urban configurations that minimizing the energy use while maximizing rooftop photovoltaic power potential. Based on shape grammar, parametric meta models of three different urban forms were developed and batch simulated for its energy performance. Deep reinforcement learning (DRL) is introduced to find the optimal solution of the urban geometry. A neural network was created to fit a real-time mapping of urban form indicators to energy performance and was utilized to predict reward for the DRL process, namely a Deep R-Network, while nested within a Deep Q-Network. The workflow proposed in this paper promotes efficiency in optimizing the energy performance of solutions in the early stages of design, as well as facilitating a collaborative design process with human-machine interaction.
keywords energy-driven urban design, intelligent generative design, rooftop photovoltaic power, deep reinforcement learning, SDG 11, SDG 12
series CAADRIA
email
last changed 2022/07/22 07:34

_id b151
authors Hubbell, Jeremy and Boardman, Ted
year 2000
title Inside 3D Studio VIZ 3
source New Riders
summary Taking what you know about design, form, and composition in the real world and translating it into the digital realm can be a significant challenge. If you're looking to make the most of 3D Studio VIZ, this book is the perfect companion. The concepts and tutorials contained within are proven in the field: they address specific issues raised in 3D Studio VIZ courses throughout the country. Inside 3D Studio VIZ 3 explains VIZ like no other learning resource. The projects- and tutorials-based approach takes you beyond tool-related issues and urges you to think "what if?"
series other
last changed 2003/02/26 18:58

_id sigradi2014_045
id sigradi2014_045
authors Hudson, Roland
year 2014
title Knowledge Based Strategies for Parametric Design in Architecture
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay- Montevideo 12,13,14 November 2014, pp. 77-81
summary Design professionals in the construction industry widely use the term “parametric”. Despite this there is a paucity of applied guidelines for developing parametric models. It is possible to attend workshops and learn the mechanics of a specific applications and access online repositories of ‘design patterns’, but the cognitive process of application in practice has received little recent attention. Analysis and experience of practice indicates that acquisition of new knowledge and capture of existing knowledge are the basis for all parametric tasks. This paper exposes a deeper understanding of the role of the parametric designer and proposes an applied strategic framework.
keywords Parametric design; Design strategies; Computational thinking
series SIGRADI
email
last changed 2016/03/10 09:53

_id ecaade2008_012
id ecaade2008_012
authors Hudson, Roly
year 2008
title Frameworks for Practical Parametric Design in Architecture
doi https://doi.org/10.52842/conf.ecaade.2008.847
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 847-854
summary This paper is aimed at the development of a theoretical framework that addresses practical applications of parametric design that have been observed in architectural practice. Existing theoretical frameworks are not aimed at addressing this specific use of parametric tools but do provide a set of key themes. Based on these themes a simplified structure is presented here as a means for tackling architectural design development tasks. This is then used in order to examine a case study; the parametric design tasks involved in the design development and documentation of the new Lansdowne Road Stadium in Dublin Ireland. This project was undertaken in collaboration with HOK Sport Architects. The findings from this examination are used to discuss proposals and implications for a practical framework for parametric design in architecture.
keywords Parametric, Practice, Theory, Case Study, Lansdowne Road Stadium
series eCAADe
email
last changed 2022/06/07 07:50

_id caadria2015_061
id caadria2015_061
authors Hyun, Kyung Hoon; Aram Min, Sun-Joong Kim and Ji-Hyun Lee
year 2015
title Finding Relationships Between Visitor Traffics around Major Attractions and the Surrounding Environments in Theme Parks
doi https://doi.org/10.52842/conf.caadria.2015.777
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 777-784
summary The objective of the paper is to find the relationship between the visitors’ traffic flows throughout the park and the distribution of the service facilities in four different Disneyland theme parks. This paper argues that there are patterns for attraction placement of specific functions such as shops, restaurants, and attractions to manipulate the human traffic. Instead of evaluating moving time and visitors’ preferences, we focused on analysing the spatial arrangements of the thematic areas and the locations of the service facilities to understand which factors influence the traffics around attractions. To do that, an agent analysis method is used to simulate the human traffics which was then analyzed with each service capacities, theme park routes, number of restaurants, shops and attractions in each thematic areas. Our results indicate that there are shared patterns of traffic flows around attractions for four different Disneyland parks. Moreover, the traffic flows around attractions did not show significant relationship with attraction capacities themselves for all of the Disneylands.
keywords Attraction placement; Theme Park Management; Visitor Traffic flow; Agent Analysis.
series CAADRIA
email
last changed 2022/06/07 07:50

_id 2004_610
id 2004_610
authors Ibrahim, M., Krawczyk, R. and Schipporeit, G.
year 2004
title Two Approaches to BIM: A Comparative Study
doi https://doi.org/10.52842/conf.ecaade.2004.610
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 610-616
summary The ultimate goal of the BIM concept is to create a complete digital model of the building to insure the generation of an accurate bill of material and cost estimate along with coordinated drawings and details. This goal might need the contribution of various disciplines to provide the needed level of information. The development of capable specialized systems to model specific building elements will definitely challenge the all-purpose architectural CAD. The specificity of these systems will enable fulfilling the needs than a general purpose architectural BIM system. This will lead the industry into creating either a powerful fully integrated BIM system that can handle all required information, or a referential BIM system that depends on passing the information to other programs (and other people) that are capable of handling specific tasks more efficiently.
keywords Building Information Modeling; CAD; Internet; Smart Objects
series eCAADe
last changed 2022/06/07 07:50

_id 39e0
id 39e0
authors Jablonski, Allen D.
year 1991
title Integrated Component-based Computer Design Modeling System: The Implications of Control Parameters on the Design Process
source New Jersey Institute of Technology, Newark, NJ Graduate Thesis - Master's Program College of Architecture
summary The design process is dependent on a clear order of integrating and managing all of the control parameters that impact on a building's design. All component elements of a building must be defined by their: Physical and functional relations; Quantitative and calculable properties; Component and/or system functions. This requires a means of representation to depict a model of a building that can be viewed and interpreted by a variety of interested parties. These parties need different types of representation to address their individual control parameters, as each component instance has specific implications on all of the control parameters.

Representations are prepared for periodic design review either manually through hand-drawn graphics and handcrafted models; or with the aid of computer aided design programs. Computer programs can profoundly increase the speed and accuracy of the process', as well as provide a level of integration, graphic representation and simulation, untenable through a manual process.

By maintaining a single control model in an Integrated Component-based Computer Design Modeling System (ICCDMS), interested parties could access the design model at any point during the process. Each party could either: 1. Analyze individual components, or constraints of the model, for interferences against parameters within that party's control; or 2. Explore design alternatives to modify the model, and verify the integration of the components or functions, within the design model, as allowable in relation to other control parameters.

keywords Architectural Design; Data Processing
series thesis:MSc
type extended abstract
email
more http://www.library.njit.edu/etd/1990s/1990/njit-etd1990-005/njit-etd1990-005.html
last changed 2006/09/25 09:04

_id c3f1
authors Jackson, Daniel M.
year 1990
title Electronic Telecommunications and the Emergence ofGlobal Architecture
source School of Architecture and Planning, State University of New York at Buffalo
summary The act of communicating is an organizational behavior which can be learned and modified to create the most efficient environment for the exchange of information. A state of effective communication relies not only upon its methods but also upon its underlying state of organization. In utilizing the computer to decrease the obstruction of time and distance, the profession can accelerate and become more efficient in communicating on the three most basic levels of information and thought transfer: (1) between the architect and the client; (2) between the architect and the design team (whether they are within the same office or are distant consultants); and (3) between the constantly growing and universally accessible sources of both specific and general knowledge and data bases. The use of the computer as a tool for instantaneous access to knowledge pools, clients and other professionals poses several questions which should be of great concern within the architectural community which has become compartmentalized. This paper explores how the computer can aid the architect in communication amongst peers, with the client, and eventually, with the builder and user. Furthermore, this paper proposes a 'global network' or 'global office' as an extension of current practice wherein the architect's entire scope of design knowledge is broadened.

[Citation from CADLine]

keywords Architecture; Communication; Information; Practice
series thesis:MSc
last changed 2002/12/14 19:17

_id 509caadria2004
id 509caadria2004
authors Jaewook Lee, Yongwook Jeong, Seung Wook Kim, Yehuda E. Kalay
year 2004
title Intelligent Behavior Control of 3D Objects in Virtual Environments
doi https://doi.org/10.52842/conf.caadria.2004.845
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 845-856
summary Cyberspace is more malleable than a physical environment, so it can afford much wider range of responsiveness. By applying the concept of place-making, we are experimenting virtual environments which are responsive to their users’ context-specific needs. Since objects are essential components that anchor the users’ various activities, having interactive objects in a 3D virtual environment is a major design concern for developing a dynamic and experience-rich virtual environment. We propose a layered agent model for intelligent behavior control of 3D objects, based on constraint solving process.
series CAADRIA
email
last changed 2022/06/07 07:52

_id c176
authors Jain, R.
year 2001
title Digital Experience
source Communications of the ACM, 44(3), pp. 38-40
summary We experience our physical environment through our natural senses of sight, sound, touch, taste, and smell. Combined with the models of the world each of us develops through learning, they allow us to experience and function in the physical and social worlds. The history of civilization follows the development of our understanding of experience" and how to share it with our fellow humans immediately, as well as with those who will follow in future generations (see the Symbolic Timeline). Experience is fundamental to human existence. The desire to share it will continue to be the motivating factor in the development of exciting multimedia technology in the foreseeable future. Data is observed facts or measurements; information is derived from data in a specific context. Experience is the direct observation or participation in an event. A look at history reveals how human society has evolved into an information society and is on its way to being an experience society. "
series journal paper
last changed 2003/04/23 15:50

_id aa08
authors Jakimowicz, Adam
year 1996
title Education of the Architect - Two Approaches Towards Possible Places of CAD
doi https://doi.org/10.52842/conf.ecaade.1996.211
source Education for Practice [14th eCAADe Conference Proceedings / ISBN 0-9523687-2-2] Lund (Sweden) 12-14 September 1996, pp. 211-220
summary This paper discusses the limitations of the most of educational systems of the present, which seem to be no longer sufficient to face the problems of the modern world. This concerns as well architectural education. Computer Aided Design is considered here as a specific case in a wider context of general goals of education. The linear, memory based, cause - effect model of education, where remembering of final effects of the processes is the criterion of teaching efficiency, does not respond to the growing complexity of problems. The task for today is to develop the individual ability to synthesise and creatively explore spheres between separate fields and reconsider the issue of values. This paper therefore emphasises the importance of the person in education, seeing the problem of its full development as a new base and final aim for education as a whole.

series eCAADe
email
last changed 2022/06/07 07:52

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