CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 10939

_id ecaade2017_009
id ecaade2017_009
authors Takizawa, Atsushi and Furuta, Airi
year 2017
title 3D Spatial Analysis Method with First-Person Viewpoint by Deep Convolutional Neural Network with Omnidirectional RGB and Depth Images
doi https://doi.org/10.52842/conf.ecaade.2017.2.693
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 693-702
summary The fields of architecture and urban planning widely apply spatial analysis based on images. However, many features can influence the spatial conditions, not all of which can be explicitly defined. In this research, we propose a new deep learning framework for extracting spatial features without explicitly specifying them and use these features for spatial analysis and prediction. As a first step, we establish a deep convolution neural network (DCNN) learning problem with omnidirectional images that include depth images as well as ordinary RGB images. We then use these images as explanatory variables in a game engine to predict a subjects' preference regarding a virtual urban space. DCNNs learn the relationship between the evaluation result and the omnidirectional camera images and we confirm the prediction accuracy of the verification data.
keywords Space evaluation; deep convolutional neural network; omnidirectional image; depth image; Unity; virtual reality
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2012_306
id ecaade2012_306
authors Talasova, Zuzana
year 2012
title Fuzzy approach to the analysis of architectural composition: As applied to villa design by Adolf Loos
doi https://doi.org/10.52842/conf.ecaade.2012.1.425
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 425-432
summary The fuzzy sets theory enables to mathematically process uncertain information (uncertain data, uncertain relations). Natural language is also capable of dealing with this type of information. It was this capability of natural language that inspired Lotfi Zadeh in creating the concept of fuzzy sets. Linguistic fuzzy models are models with two levels of description: linguistic (intelligible to humans) and fuzzy, i.e. mathematical (intelligible to computers). They operate on linguistic variables and linguistically defi ned functions, rule bases. Substitution of input values into a linguistically defi ned function, and calculation of output values are performed through approximate reasoning. The application of linguistic fuzzy models to the analysis of A. Loose’s architectural work is described in the dissertation thesis of the present author. The aim of this contribution is to apply linguistic variables in describing architectural composition.
wos WOS:000330322400043
keywords Fuzzy sets; architectonic composition; geometrical analysis; A. Loos villas
series eCAADe
email
last changed 2022/06/07 07:56

_id 68f0
id 68f0
authors Talbott K, Snyder G and Dicker J
year 2006
title Design + Virtual Modeling: Course Integration on a Large Scale
source Marjanovic I and Robinson C (eds) Intersections: Design Education and Other Fields of Inquiry, Proceedings of the 22nd National Conference on the Beginning Design Student, Ames, Iowa, April 2006, 309-313
summary Starting in 2001 a group of faculty at the University of Wisconsin – Milwaukee School of Architecture and Urban Planning undertook a three year effort to integrate introductory studio with introductory computer-aided design. Each year 160 incoming sophomores begin their first design studio. They also receive a laptop computer and begin concurrent enrollment in an introductory computer course entitled Virtual Modeling. Students participate in studio projects, computer assignments, hand drawing tutorials, computer tutorials, studio course lectures and computer course lectures. This takes the dedicated effort of four faculty members and five graduate teaching assistants. The goals of this paper are 1) to describe the evolution of this large-scale integration effort, 2) to identify key success factors, and 3) to describe the impact on our students’ beginning design education. The paper provides a balanced perspective by discussing both benefits and challenges. It begins with more concrete information and moves gradually into deeper issues.
keywords pedagogy, design studio, collaboration, curriculum
series other
type normal paper
email
last changed 2006/08/13 06:49

_id 38e9
id 38e9
authors Talbott K
year 2006
title The Constructed Image
source Cheng R and Tripeny PJ (eds) Getting Real: Design Ethos Now, Proceedings of the 94th Annual Meeting of the Association of Collegiate Schools of Architecture, Salt Lake City, March 2006, 529-536
summary Rendering engines produce ever higher degrees of photorealism, and the process of image-making becomes increasingly automated. Architects benefit from this, but they also pay a price. They exchange local control at the tip of a pencil for global control through a list of variables. They exchange the incremental build-up of line and tone for the fast calculation of summative snapshots. This paper argues that the loss of local and incremental image control necessarily leads to an erosion of visual literacy. Lacking this control, students do not practice the close scrutiny needed to develop a critical eye. To combat this, students should be taught to combine the local and the global, the incremental and the summative. A series of teaching exercises are presented that seek a better balance between automation and human influence. Rather than resisting the digital medium, the exercises explore methods of teaching visual scrutiny within the digital medium. Students learn to see the flaws in computer-generated images, and they correct the flaws with local and incremental changes. Armed with the principle of the constructed image, students regain some control of the image-making process and use it to expressive ends, but an adjusted pedagogy is not sufficient. As long as software engineers prefer to make tools that automate human effort rather than augment it, architects will lack vital image control. The concept of the constructed image is needed not only to teach visual literacy in the digital age, but to focus the fight for more appropriate tools.
keywords computer rendering, hand drawing, hybrid media, human-computer interaction
series other
type normal paper
email
last changed 2006/08/13 06:39

_id 4362
id 4362
authors Talbott K
year 2006
title Hand-Machine Conflict and the Ethics of Digital Fabrication
source Cheng R and Tripeny PJ (eds) Getting Real: Design Ethos Now, Proceedings of the 94th Annual Meeting of the Association of Collegiate Schools of Architecture, Salt Lake City, 2006, 207-214
summary The introduction of machines into human affairs produces tension between competing needs. We need to engage the world directly with the hand, and we need to augment the hand with mechanical power. What is the right balance between human autonomy and mechanical influence – between direct and indirect control? With the rise of the computer age, we seem to resolve the matter in favor of machines, encouraging their unrestrained expansion. However, a Resistance Movement persists. It resurfaces with each wave of technological invention, rekindling the tension. This can be seen in the current debate over the appropriate use of digital fabrication technology. Some architects believe it yields unprecedented creative freedom by overcoming the restrictions of mass production. Others believe it alienates us from a vital source of inspiration by deemphasizing direct contact with material. This paper examines the hand-machine conflict in its current form, and argues that its polarized categories cloud our thinking with false moral alternatives such as: embrace technology and foster a new aesthetic age, or resist it and protect mankind from further alienation. Instead, we should seek a third alternative that frees us from this either-or thinking. One established way of doing this in architectural design is to use traditional media and computer media in oscillation. The paper critically evaluates this approach and presents a design studio experiment that moves beyond oscillation, seeking a higher degree of hand-machine unity.
keywords digital fabrication, 3D printing, design, hybrid media
series other
type normal paper
email
last changed 2006/08/13 06:25

_id cf2005_2_31_60
id cf2005_2_31_60
authors TALBOTT Kyle
year 2005
title Integrating Generative Modelling and Design Process
source Learning from the Past a Foundation for the Future [Special publication of papers presented at the CAAD futures 2005 conference held at the Vienna University of Technology / ISBN 3-85437-276-0], Vienna (Austria) 20-22 June 2005, pp. 77-88
summary While researchers learn to generate design options with a computer, the question of how a designer interacts with these options remains largely unexcavated. This paper explores how a generative system should interact with a designer. It argues that limitations in human cognition require a designer to manage the complexity of his task with a creative thinking strategy called Perception-Imagination Overlay. To support this, a generative system should present a progression of contextual design “moves” rather than a collection of finished solutions. After validating a set of interface requirements, the paper presents an example interface. The paper concludes that the development of computational methods cannot be legitimately isolated from the development of an appropriate designer-system interaction, and that integrating these concerns might transform our conception of generative systems.
keywords human-computer interaction, generative design, creativity, design process, 3D modelling
series CAAD Futures
email
last changed 2005/05/05 07:06

_id ijac20064409
id ijac20064409
authors Talbott, Kyle
year 2006
title 3D Print as Corporeal Design Medium
source International Journal of Architectural Computing vol. 4 - no. 4, pp. 137-152
summary Because it produces representational models, not full-scale architecture, 3D printing often supports the study of form, not architectural materials, structure and tectonics. This research asks how 3D printing can support material study and contribute to a process of design by making, similar to that achieved with mock-ups and other full-scale constructions. It clarifies the nature of design by making through an elaboration of key activities, and then shows how 3D printing can support each activity. The research includes a design experiment in which students used unique 3D printing techniques to enhance the experience of design by making. These techniques include 1) confronting a material foil, 2) embedding material placeholders in parametric models, 3) oscillating between representational and literal interpretations, and 4) using 3D prints as a corporeal medium. With these techniques, 3D printing offered a unique flavor of design by making, which can complement full-scale computer-aided manufacturing techniques.
series journal
last changed 2007/03/04 07:08

_id ecaade2024_46
id ecaade2024_46
authors Talmor-Blaistain, Anat; Merhav, Maayan; Fisher-Gewirtzman, Dafna
year 2024
title Grid to Star Network Transformation: Developing a Topological Assessment and Transformation Model to Enhance Spatial Memory and Route Learning for Wayfinding
doi https://doi.org/10.52842/conf.ecaade.2024.2.329
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 2, pp. 329–338
summary Wayfinding is the cognitive process of determining and following a path from one location to another. During navigation, a route-learning process occurs in which individuals encode spatial information. Older populations and individuals with cognitive difficulties face challenges in spatial learning and navigating complex environments. This study builds on Merhav and Fisher-Gewirtzman (2023), which suggests that star-shaped pedestrian paths, containing a distinct center through which all paths pass between origins and destinations, improve spatial memory and learning abilities for wayfinding compared to grid networks, benefiting all age groups. The research aims to bridge the gap in the analysis of pedestrian network topological shapes by developing a quantitative analytical model to evaluate how close each network is to a grid-type or a star-type and potentially transform these networks, from a grid-type into star-type topology. The proposed model suggests a methodology for assessing and modifying network topologies through spatial manipulations. The model utilizes a combination of open-source components (such as Space Syntax axial analysis and the Galapagos optimization plugin) and combines novel computational tools (python code) to rank nodes in the network and identify networks where isolated areas were created during the optimization process.
keywords Spatial Computing, Spatial memory, Route learning, Wayfinding, Grid and star network’s Topological Shape, Space Syntax, analytical model
series eCAADe
email
last changed 2024/11/17 22:05

_id sigradi2004_104
id sigradi2004_104
authors Tamara Tania Cohen Egler; Gabriela Santa Cruz Neves
year 2004
title Arquitetura e urbanismo na sociedade do conhecimento [Architecture and Urbanism in the Knowledge Society]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary The purpose of the present study is to examine the future of teaching of architecture and urbanism given to the knowledge-society that asks for changes and demands reflex ion over the possibilities of a new pedagogy to create new possibilities of social inclusion in knowledge over spatial processes. The present study proposes to examine the specifics of new technologies, the transformations of the pedagogic order into new forms of decoupages of objects of knowledge of production of contents of learning, of availability of knowledge and of the democratization of accessibility. The debate over the transformation of information in knowledge by the utilization of digital techniques is open and we find positions in favor and against. Teaching by technological methods is a reality that must be established with intensity in the future, given production costs and the potentiality of education for all, the challenge is to establish new channels of dialogue between the university and the society.
series SIGRADI
email
last changed 2016/03/10 10:01

_id acadia07_204
id acadia07_204
authors Tamke, Martin and Kobiella, Olaf
year 2007
title Closing the Gap: The e4d Design Series and the Mediation of Digital Design Skills
doi https://doi.org/10.52842/conf.acadia.2007.204
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 204-211
summary The e4d design series is looking for an innovative use of digital technology in architectural education to overcome the gap between design development and the acquisition of digital skills. Digital design approaches include multimedia technology, the crossover of analogue and digital techniques, rapid-prototyping, visualization, and the presentation in artistic movies. Over the past two years a problem- based design approach was developed, which enabled students to learn digital and architectural skills simultaneously and efficiently. The educational concept consisted generally of four steps, which, though independent of each other, are determined by questions of the ongoing design process. The first step consists of an abstract or subjective research phase; in the second step the findings are transferred into dynamic spatial structures. Later, the detected qualities are used to develop a given building program. Finally, the different traces are connected, when site-specific parameters are blended with the design traces. This paper examines and evaluates textual and visual design approaches, the precise use of different kinds of media for the projects’ visualization, and the way architectural projects can be discussed; in addition, a competent monitoring of the process and outcome of innovative and efficient design strategies in architectural and pedagogical aspect is included.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

_id ecaade2023_239
id ecaade2023_239
authors Tamke, Martin, Akbari, Shahriar, Chiujdea, Ruxandra, Nicholas, Paul and Ramsgaard Thomsen, Mette
year 2023
title A Computer Vision-Based Long-term Monitoring Framework for Biobased Materials
doi https://doi.org/10.52842/conf.ecaade.2023.1.459
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 459–468
summary In this paper, we describe an automated remote monitoring system to uncover the impact of environmental phenomena on 3D printed bio-polymers behaviour and lifespan. The novel fully automated in-service framework allows for long-term monitoring with a wide range of wired and optical sensors and to correlate and analyse the gathered data. A focus is set on non-invasive measurements with Computer Vision technology. Here we introduce a computational image pipeline that allows for automated analysis and feedback on monitored bio-composite samples and assemblies. The framework is easily deployable, cloud-based, and accessible remotely. We evaluate the function and reliability of the framework in two design cases indoors and outdoors and gather insight for future practice with bio-based materials on both design and in-service levels.
keywords Automated Monitoring, 3D printing, Biopolymer, Material Behaviour, Weathering
series eCAADe
email
last changed 2023/12/10 10:49

_id ecaade2016_147
id ecaade2016_147
authors Tamke, Martin, Zwierzycki, Mateusz, Evers, Henrik Leander, Ochmann, Sebastian, Vock, Richard and Wessel, Raoul
year 2016
title Tracking Changes in Buildings over Time - Fully Automated Reconstruction and Difference Detection of 3d Scan and BIM files
doi https://doi.org/10.52842/conf.ecaade.2016.2.643
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 643-651
summary Architectural and Engineering Communities are interested in the detection of differences between different representations of the same building. These can be the differences between the design and the as-built-state of a building, or the detection of changes that occur over time and that are documented by consecutive 3D scans. Current approaches for the detection of differences between 3D scans and 3D building models are however laborious and work only on the level of a building element. We demonstrate a novel highly automated workflow to detect differences between representations of the same building. We discuss the underlying tools and methods and the ways to communicate deviations and differences in an appropriate manner and evaluate our approach with a rich set of real world datasets.
wos WOS:000402064400065
keywords 3d scan; BIM; Machine learning; Point Clouds; Big Data
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2007_040
id ecaade2007_040
authors Tamke, Martin; Kobiella, Olaf
year 2007
title Transformative Design
doi https://doi.org/10.52842/conf.ecaade.2007.599
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 599-606
summary The paper presents an architectural design method, which was tested in a master class for four times. It combines the education of complex digital tools with their simultaneous use in the whole design process of an architectural (experimental) building design. The design method contains four steps: thematic association, idea to form, form to function, site implementation. The four steps are open to subjective conceptions as well as to individual use of different digital tools but all related to the overall building brief. Tools mostly used and educated were 3d animation softwares. Scripting, rapid prototyping and VR have also been included. The presentation format is film or other interactive, time based media.
keywords Problem based approach, digital design education, architectural education, 3D modeling, design method
series eCAADe
email
last changed 2022/06/07 07:56

_id ijac201816202
id ijac201816202
authors Tamke, Martin; Paul Nicholas and Mateusz Zwierzycki
year 2018
title Machine learning for architectural design: Practices and infrastructure
source International Journal of Architectural Computing vol. 16 - no. 2, 123-143
summary In this article, we propose that new architectural design practices might be based on machine learning approaches to better leverage data-rich environments and workflows. Through reference to recent architectural research, we describe how the application of machine learning can occur throughout the design and fabrication process, to develop varied relations between design, performance and learning. The impact of machine learning on architectural practices with performance-based design and fabrication is assessed in two cases by the authors. We then summarise what we perceive as current limits to a more widespread application and conclude by providing an outlook and direction for future research for machine learning in architectural design practice.
keywords Machine learning, robotic fabrication, design-integrated simulation, material behaviour, feedback, Complex Modelling
series journal
email
last changed 2019/08/07 14:03

_id ecaade2008_149
id ecaade2008_149
authors Tamke, Martin; Ramsgard Thomsen, Mette
year 2008
title Designing Parametric Timber
doi https://doi.org/10.52842/conf.ecaade.2008.609
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 609-616
summary Non-Standard elements in architecture bear the promise of a more suitable and sustainable solutions. A new understanding of design evolves, which is focusing on relational and evolutionary approaches. Parametric design tools and computer controlled production facilitate the emerging complex spatial constructions, as they are able to imply and feedback knowledge. Whereas the story of non-standard elements and mass customization is quickly told the actual facilitation of these techniques bears a lot of unresolved questions. We undertook a design based research taking in the whole process of digital design to production of complex shaped geometry. In close cooperation with wood construction software- and machine industry we fabricated a 1:1 demonstrator show casing the potential of digital wood fabrication.
keywords Non Standard Element digital production, CAD/CAM, Parametric design, complex geometry, industry cooperation, Case study
series eCAADe
email
last changed 2022/06/07 07:56

_id acadia10_340
id acadia10_340
authors Tamke, Martin; Riiber, Jacob; Jungjohann, Hauke
year 2010
title Generated Lamella
doi https://doi.org/10.52842/conf.acadia.2010.340
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 340-347
summary The hierarchical organization of information is dominant in the setup of tectonic structures. In order to overcome the inherent limitations of these systems, self-organization is proposed as a means for future design. The paper exemplifies this within the research project “Lamel la Flock”. The research takes its point of departure in the structural abilities of the wooden Zollinger system: a traditional structural lamella system distributed as a woven pattern of interconnected beams. Where the original system has a very limited set of achievable geometries our research introduces an understanding of beam elements as autonomous entities with sensorymotor behaviour. By this means freeform structures can be achieved Through computation and methods of self-organization, the project investigates how to design and build with a system based on multiple and circular dependencies. Hereby the agent system negotiates between design intent, tectonic needs, and production. The project demonstrates how real-time interactive modeling can be hybridized with agent–based design strategies and how this environment can be linked to physical production. The use of knowledge embedded into the system as well as the flow of information between dynamic processes, Finite Element Calculation and machinery was key for linking the speculative with the physical.
keywords agent based systems, digital fabrication, aware models, wooden structures, industrial collaboration, 1:1 demonstrator
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

_id acadia13_379
id acadia13_379
authors Tamke, Martin; Stasiuk, David; Ramsgard Thomsen, Mette
year 2013
title The Rise – Material Behaviour in Generative Design
doi https://doi.org/10.52842/conf.acadia.2013.379
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 379-388
summary The research-based installation, The Rise, is led by the concept of a growing architecture able to sense and dynamically adapt to its environment as it grows into form while continuously reacting to its own material performance and behavioural constraints. This process is enabled through the careful integration of digital simulation techniques with multi-hierarchical generative design approaches. Aggregations of variably sized bundles of rattan core multiply, bend, branch and recombine into a distributed assembly that manifests an alternative to traditional structural systems. The hybrid approach links a material system with simulation and the iterative generation of geometry through a process of calibration at different stages of design. The project leverages emerging computational strategies for growth in a model for an architectural practice that engages the complexity and interdependencies that characterise a contemporary design practice.
keywords complex systems, material behaviour, simulation, generative design, growth patterns, environmental aware design systems
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:56

_id ecaade2009_036
id ecaade2009_036
authors Tamke, Martin; Thomsen, Mette Ramsgard; Asut, Serdar; Josefsson, Kristoffer
year 2009
title Translating Material and Design Space: Strategies to Design with Curved Creased Surfaces
doi https://doi.org/10.52842/conf.ecaade.2009.385
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 385-390
summary This paper shares findings from the project DevA (Developable surfaces in Architecture), a research by design based project developed a collaboration between academic and industry partners. The project aims to investigate the use of curved sheet material in architecture using hybridised 3D modelling and pattern cutting techniques. The project investigates how digital design and fabrication technologies enable the development of new structural concepts through the new means of material specification and detailing at unprecedented levels of precision. The paper presents speculative research project as well as the demonstrator Reef Pattern.
wos WOS:000334282200046
keywords Complex surface design, CAD, material behavior in design, industrial and interdisciplinary collaboration, practice based research
series eCAADe
email
last changed 2022/06/07 07:56

_id caadria2010_046
id caadria2010_046
authors Tan, Beng-Kiang and Jung-Ho Yeom
year 2010
title Interactive message wall: a public display for collective sharing in real and virtual place
doi https://doi.org/10.52842/conf.caadria.2010.487
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 487-496
summary In this paper, we propose a design of an interactive message wall as a public display for large group setting such as a university community to encourage user participation, social interaction and creation of user content. It is a public display for collective sharing of thoughts. It is also a portal for online users to make their presence felt in the physical place. Both users at the physical place and in an online virtual world can post messages to the interactive message wall. The paper will present user studies carried out with a mock-up message wall to establish how onsite users use it, their preferred ways to leave messages, what medium of content (voice, photo, text, video) they are willing to share, and user participation. The results of the user studies will inform the design of the interactive message wall and provide learning points on how to promote user participation.
keywords Interactive message wall; public display; ubiquitous computing; virtual worlds; second life
series CAADRIA
email
last changed 2022/06/07 07:56

_id caadria2011_030
id caadria2011_030
authors Tan, Beng-Kiang and Jung-Ho Yeom
year 2011
title Mirrored message wall: Bridging the real and virtual community
doi https://doi.org/10.52842/conf.caadria.2011.311
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 311-320
summary The Mirrored Message Wall is a cross-world digital public display located in both real and virtual world, for collective sharing of thoughts and messages and serves to connect the real world and virtual communities. The wall was installed at a university library foyer and concurrently at a 3D virtual campus for user studies. This paper presents its design, social factors considered in the design, implementation, and the findings of the user survey and observations. The results confirm that such an installation does encourage people to interact with each other and the results will inform a better design for the next version.
keywords Virtual environment; second life; interactive message wall; public display; social interaction
series CAADRIA
email
last changed 2022/06/07 07:56

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