CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id acadia05_048
id acadia05_048
authors Katodrytis, George
year 2005
title Poiesis and Autopoiesis in Architecture
source Smart Architecture: Integration of Digital and Building Technologies [Proceedings of the 2005 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 0-9772832-0-8] Savannah (Georgia) 13-16 October 2005, pp. 48-57
doi https://doi.org/10.52842/conf.acadia.2005.048
summary The use of digital technology in architecture has proven to be more assertive than originally thought: it has reconditioned the nature of the design process, and established new processes and techniques of fabrication. Recent applications in digital technology show inquisitiveness in the contentious subject Genetic Algorithms. This new architectural process is characterized by two main shifts: from poiesis (or poetry) to autopoiesis, and from authenticity to mimesis. Since evolutionary simulations give rise to new forms rather than design them, architects should now be both artists and operators of both Inventive and Systematic design. Inventive design: The digital media should bring about poiesis (poetry). Digital spaces reveal and visualize the unconscious desires of urban spaces, bringing forth new dreamscapes, mysterious and surreal. This implies a Freudian spatial unconscious, which can be subjected to analysis and interpretation. The tools of digital dreaming, meanwhile, have opened a window to the ‘urban unconscious’. Systematic Design: Digital media should bring about an autopoiesis. This approach calls into question traditional methods of architectural design that replace the hierarchical processes of production known as “cause and effect,” and propose a design process where the architect becomes a constructor of formal systems. Will the evolutionary simulation replace design? Is metric space dead? The new algorithmic evolutionary conditions give architecture an autopoiesis, similar to biological dynamics. Paradoxically, the new emerging process is more insightful. The emphasis of the exploration is on morphological complexity. Architecture, through “machine” fabrication, may become more responsive, rigorous and poetic.
series ACADIA
email
last changed 2022/06/07 07:52

_id ascaad2006_paper12
id ascaad2006_paper12
authors Katodrytis, George
year 2006
title The Autopoiesis and Mimesis of Architecture
source Computing in Architecture / Re-Thinking the Discourse: The Second International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2006), 25-27 April 2006, Sharjah, United Arab Emirates
summary The use of digital technology in architecture has proven to be more assertive than originally thought: it has reconditioned the nature of the design process, and established new practices and techniques of fabrication. The 21st century began with the technology of art. There is a new responsiveness to the reading and understanding of digital space, which is characterized by complexity and the uncanny. Recent applications in digital technology show inquisitiveness in the contentious subject Genetic Algorithms. This new architectural process is characterized by two main shifts: from poiesis (or poetry) to autopoiesis, and from authenticity to mimesis. Since evolutionary simulations give rise to new forms rather than design them, architects should now be artists and operators of both Inventive and Systematic design. Inventive design: The digital media should bring about poiesis (poetry). Digital spaces reveal and visualize the unconscious desires of urban spaces and bring forth new dreamscapes, mysterious and surreal. This implies a Freudian spatial unconscious, which can be subjected to analysis and interpretation. “Space may be the projection or the extension of the physical apparatus”, Freud noted1. Space is never universal, but subjective. A space would be a result of introjection or projection – which is to say, a product of the thinking and sensing subject as opposed to the universal and stable entity envisaged since the Enlighten. There is a spatial unconscious, susceptible to analysis and interpretation. Systematic Design: Digital media should bring about an autopoiesis. This approach calls into question traditional methods of architectural design – which replace the hierarchical processes of production known as “cause and effect” - and proposes a design process where the architect becomes a constructor of formal systems. Will the evolutionary simulation replace design? Is metric space dead? Is it replaced by the new definition of space, that of topology? The new algorithmic evolutionary conditions give architecture an autopoiesis, similar to biological dynamics. The use of algorithms in design and fabrication has shifted the role of the architect from design to programming. Parametric design has introduced another dimension: that of variation and topological evolution, breaking the authentic into the reused. Architecture now is about topology than typology, variation than authenticity, it is mimetic than original, uncanny and subconscious than merely generic. In a parallel universe, which is both algorithmic and metaphysical, the modeling machine creates a new abstraction, the morphogenesis of the “new hybrid condition”. The emphasis of the exploration is on morphological complexity. Architecture may become – paradoxically - rigorous yet more uncanny and introverted.
series ASCAAD
email
last changed 2007/04/08 19:47

_id caadria2024_369
id caadria2024_369
authors Katsangelou, Smaro, Wilmoth, Parker, Pados, Dimitris A. and Vermisso, Emmanouil
year 2024
title Latent Petroglyphs: Pattern Extraction From Prehistoric Rock Art Through Generative Workflows for a Design Project in Greece
source Nicole Gardner, Christiane M. Herr, Likai Wang, Hirano Toshiki, Sumbul Ahmad Khan (eds.), ACCELERATED DESIGN - Proceedings of the 29th CAADRIA Conference, Singapore, 20-26 April 2024, Volume 1, pp. 149–158
doi https://doi.org/10.52842/conf.caadria.2024.1.149
summary This paper regards the translation of indigenous rock art (petroglyphs) into training data for deep learning algorithms. Vis-a-vis the recent popularity of pre-trained AI models, the authors examine the potential of domain-specific search procedures to inform the process for a building design in Greece. Petroglyphs are a primitive form of artistic expression which has survived through the ages due to the medium upon which it was engraved. The practical aspect of this art was navigating through nature. The “Rock Art Center” aims to exhibit the narratives and culture behind rock art scattered in the mountains. Considering the adoption of generative adversarial networks (GANs) in the architectural workflow, the landscape and local prehistoric graffiti are viewed as datasets for tackling different design decisions, formally and conceptually interrogating the project’s scope. The existing rock art sites serve as the primary dataset to explore the building’s form, by accessing the 'latent' space of prehistoric rock art and its interpolation with the demands of the project. A number of algorithms and digital tools is employed to interpret the data in question.
keywords Artificial Intelligence, Deep Learning, Architectural Ideation, Design Workflow, Image Generation
series CAADRIA
email
last changed 2024/11/17 22:05

_id lasg_whitepapers_2016_088
id lasg_whitepapers_2016_088
authors Katy Borner & Andreas Bueckle
year 2016
title Visualizing Living Architecture: Augmented Reality, Visualizations of Sensors, Actuators, and Signal Flows
source Living Architecture Systems Group White Papers 2016 [ISBN 978-1-988366-10-4 (EPUB)] Riverside Architectural Press 2016: Toronto, Canada pp. 088 - 091
summary Living Architecture Systems Group "White Papers 2016" is a dossier produced for the occasion of the Living Architecture Systems Group launch event and symposium hosted on November 4 and 5 at the Sterling Road Studio in Toronto and the University of Waterloo School of Architecture at Cambridge. The "White Papers 2016" presents research contributions from the LASG partners, forming an overview of the partnership and highlighting oppportunities for future collaborations.
keywords design, dissipative methods, design methods, synthetic cognition, neuroscience, metabolism, STEAM, organicism, field work, responsive systems, space, visualizations, sensors, actuators, signal flows, art and technology, new media art, digital art, emerging technologies, citizen building, bioinspiration, performance, paradigms, artificial nature, virtual design, regenerative design, 4DSOUND, spatial sound, biomanufacturing, eskin, delueze, bees, robotics
email
last changed 2019/07/29 14:00

_id 6424
authors Katz, Genevieve
year 1988
title Paint Systems as a Design Tool .... "Oh Wow!"
source Computing in Design Education [ACADIA Conference Proceedings] Ann Arbor (Michigan / USA) 28-30 October 1988, pp. 224-233
doi https://doi.org/10.52842/conf.acadia.1988.224
summary The use of computer graphics paint systems is investigated as a primary design tool in the architecture studio. Paint programs are more conducive than CAD systems to providing a supportive environment for the exploration of design concepts.

series ACADIA
email
last changed 2022/06/07 07:52

_id ascaad2010_019
id ascaad2010_019
authors Katz, Neil C.
year 2010
title Algorithmic Modeling; Parametric Thinking: Computational Solutions to Design Problems
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 19-36
summary Architects and designers have often used computational design techniques in their design process, even without "computers", from designing spaces which activate at the instant of the solstice sunrise, to creating geometrically complex and structurally innovative cathedrals. Designing with rules and variables can lead to solutions which satisfy the design criteria and may result in interesting and unanticipated models. Computational design is a process of designing and a way of thinking; contemporary tools can promote and enhance this process. Algorithmic and parametric modeling (and thinking) can be powerful processes in design, and particularly in working with complex geometry and addressing project constraints and analytical and data-driven design. This paper describes these methods and provides examples of their use on projects at Skidmore, Owings & Merrill.
series ASCAAD
email
last changed 2011/03/01 07:36

_id 8e43
authors Katz, R., Chang, E. and Bhateja, R.
year 1986
title Version Modeling concepts for Computer-Aided Design Databases
source ACM SIGMOD Intl. Conf On Management of Data
summary We describe a semantic object-oriented data model for representing how a complex design database evolves over time. Structural relationships, introduced by the data management system, are imposed on the objects created by existing CAD tools. The relationships supported by the model are (1) version histories, (2) time-varying configurations, and (3) equivalences among objects of different types. We describe mechanisms for (1) identifying current versions, (2) supporting dynamic configuration binding, and (3) verifying equivalence relationships. The data model is being implemented in a Version Server, under development at the University of California, Berkeley.
series other
last changed 2003/04/23 15:14

_id sigradi2012_153
id sigradi2012_153
authors Kaufmann, Stefan; Petzold, Frank
year 2012
title Cybernetic models in building fabrication. A three stage training approach to digital fabrication in architecture
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 243-245
summary In the time since European architects first began using computers in the building design process, the digital revolution has transformed how architects use planning tools completely. Today, digital tools are an indispensable part of planning practice. Besides a wide variety of digital modeling tools, parametric tools offer architects diverse options for generating cybernetic building models as BIM-models or homeostatic parametric geometry models. Cybernetic models help us to describe the buildings as a system and can improve planning efficiency. The aim of planning is to construct or fabricate an end result. The integration of digital fabrication methods in the digital chain is a fundamental goal if architects are to benefit from the progressive development of computer controlled machine tools. Fabrication integrated digital models can automate the planning process up to the production stage and enable the efficient fabrication of building components. The increased efficiency of planning and fabrication has facilitated a growing proliferation of buildings of increasing geometric complexity. Computers can open a door to the realization of new forms, spaces and construction systems to architects that understand the principles of fabrication-integrated cybernetic modeling.
keywords didactic; parametric design; digital fabrication; CIM;
series SIGRADI
email
last changed 2016/03/10 09:53

_id ecaade2015_194
id ecaade2015_194
authors Kaushik, Vignesh and Janssen, Patrick
year 2015
title Urban Windflow:Investigating the use of animation software for simulating windflow around buildings
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 225-234
doi https://doi.org/10.52842/conf.ecaade.2015.1.225
wos WOS:000372317300024
summary The animation and visual effects industry is producing advanced software capable of generating realistic behaviours faster than ever by using algorithms that approximate the physics of the real world. There is an opportunity to utilize these software to support performance-based conceptual design for complex simulations such as Computational Fluid Dynamics (CFD). This paper investigates a method of performing windflow simulation using an animation software that implements an Eulerian based smoke solver. These simulations run orders of magnitude faster than the similar simulations in dedicated high-end CFD applications. The paper compares the animated simulation results to a benchmark case with measured wind-tunnel data. The results indicate that at certain points in the animation, the accuracy is very high. However, the challenge lies in predicting best frame at which to stop the animation. The paper ends with a discussion of how this challenge might be tackled.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=c02da8d0-702d-11e5-ba25-7396141e161c
last changed 2022/06/07 07:52

_id caadria2013_186
id caadria2013_186
authors Kaushik, Vignesh and Patrick Janssen
year 2013
title An Evolutionary Design Process – Adaptive-Iterative Explorations in Computational Embryogenesis
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 137-146
doi https://doi.org/10.52842/conf.caadria.2013.137
wos WOS:000351496100014
summary Computational embryogenies are a special kind of genotype to phenotype mapping process widely used inexplorative evolutionary systems as they provide the mechanism for generating more complex solutions. This paper focuses on how designers explore embryogenies for specific design scenariosthrough an adaptive-iterative process.The process is demonstratedfor a complex project to generate a prototypical urban farm in Singapore. It is shown that by employing an adaptive-iterative process, the embryogeny can be made progressively more complex and less abstract, thereby allowing the exploration to be guided by the designer.  
keywords Computational embryogeny, Evolutionary, Multi-criteria optimization, Encoding, Decoding 
series CAADRIA
email
last changed 2022/06/07 07:52

_id caadria2012_036
id caadria2012_036
authors Kaushik, Vignesh Srinivas and Patrick Janssen
year 2012
title Multi-criteria evolutionary optimisation of building enveloped during conceptual stages of design
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 497–506
doi https://doi.org/10.52842/conf.caadria.2012.497
summary This paper focuses on using evolutionary algorithms during conceptual stages of design process for multi-criteria optimisation of building envelopes. An experiment is carried out in optimising a panelled building envelope. The design scenario for the experiment is based on the scenario described in Shea et al. (2006) for the building envelope of the Media Centre Building in Paris. However, in their research, the optimisation process only allowed panel configuration to be optimised. In this paper, the task is to approach the optimisation of the envelope of the same building, assuming it to be in the early phases of the design process. The space of possible solutions is therefore assumed to be much wider, and as a result both external building form and internal layout of functional activities are allowed to vary. The performance intent of the experiment remains the same as that of Shea et al. (2006), which was to maximise daylight and minimise afternoon direct sun hours in the building at certain specific locations.
keywords Multi-criteria optimisation; building envelopes; conceptual stages of design evolutionary algorithms; parametric design
series CAADRIA
email
last changed 2022/06/07 07:52

_id 2d1f
authors Kavakli, Manolya and Bayazit, Nigan
year 1993
title An Experiment on the Image Schemata
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
doi https://doi.org/10.52842/conf.ecaade.1993.x.h2e
summary The main objective of this paper is to explain the process of knowledge acquisition utilising the method for the decomposition of the components of a system to extract design rules. The furnished drawing of a dwelling is considered as the language of a designer. These drawings contain the semantic knowledge that can be called general architectural know-how. This paper bases on the decomposition of the syntax of a room image. The syntax of a room image consists of walls, windows, circulation zones and furniture such as beds, wardrobes, commodes, dressing tables, etc. The syntax of a room image has some linkages. The designer put the syntax together with the joints of circulation zones as a grammar to match. The existing relations between the objects in a design can be called grammar. An experiment is applied to three classes of a CAAD course organised by the Turkish Chamber of Architects. The living room is given already furnished in the experiment and the rest of a dwelling is expected to be furnished. In the first phase, the experiment is applied on two different classes in different times. It is interesting that the same grammar is used by 6 of 8 couple of designers for 3 different types (A, B and D) of bedrooms. Only one of the bedrooms of C type) has different design styles in spite of looking much like each other. In the second phase, for the third class of 6 groups, plan is modified slightly. In this case all of the 6 couples of designers use the same grammar for 2 alternatives of D type bedroom for parents. An original method is applied in the elicitation of the knowledge in this experiment. The properties of the objects and their links are represented by a semantic network graph. This paper also presents the grammar of the furnished rooms and shows the density of preferences. Design rules are extracted from these drawings of a furnished dwelling by searching for similarities in the plans designed by different designers. The designers have some specifications about the grammar of furnishing and an image schema of the proposed room in their minds, depending on their education and experiences. During the design of a room, designers look for differences and the similarities existing in the syntax of the proposed room image and the image of furnished room on the screen. If these images match with each other, the designers satisfy with the result This paper investigates the image schemata of the designers by evaluating their drawings. Some design rules are represented by means of image schemata. Matching the joints of circulation zones, the designers put the syntax of different image schemata together and they can illustrate different alternatives, restricted by the translation of these image schemata.

series eCAADe
email
last changed 2022/06/07 07:50

_id 4e6b
authors Kavakli, Manolya
year 1998
title An IT-based Strategy For Design Education: Knowledge Engineering
source Computerised Craftsmanship [eCAADe Conference Proceedings] Paris (France) 24-26 September 1998, pp. 101-109
doi https://doi.org/10.52842/conf.ecaade.1998.101
summary University education is considered to be a "knowledge industry" in a knowledge society. In this paper we describe education as the knowledge transfer from one intelligent system to another, and draw upon the experience in Artificial Intelligence in order to apply it as an active knowledge acquisition strategy for the use of Human Intelligence. In current educational strategies, too often students are treated as passive recipients of knowledge unlike their counterparts (knowledge engineers) in Artificial Intelligence. In design education, we should be concerned with providing students the ability to extract the acquired knowledge from their teachers. In this paper, we put six hypotheses and prove each of them by discussing the methodology of Knowledge Acquisition to improve the process of design education. For an active learning strategy in Knowledge Acquisition, we turn to the wealth of experience made in Knowledge Engineering. In our analogy, we consider students to be Knowledge Engineers, designers to be Knowledge Based Systems, teachers to be the domain experts, and the learning process to equal the Knowledge Acquisition process in Expert System development. Thus, we suggest the use of Knowledge Engineering methods in the acquisition of design knowledge to build a knowledge base. A well-defined knowledge base represented in a Knowledge Based System can serve as a reasoning mechanism for the design actions that are unteachable in characteristics.
series eCAADe
more http://www.paris-valdemarne.archi.fr/archive/ecaade98/html/16kavakli/index.htm
last changed 2022/06/07 07:52

_id 5b93
authors Kavakli, Manolya
year 2001
title NoDes: kNOwledge-based modeling for detailed DESign process - from analysis to implementation
source Automation in Construction 10 (4) (2001) pp. 399-416
summary This paper reviews the nature of detailed design process and discusses the implementation of a knowledge-based system (KBS) founded on a protocol analysis study. The main objective is to discuss the features of a knowledge-based modeling approach, kNOwledge-based modeling for detailed DESign process (NoDes). This approach was first used for the development of the , which is an interactive KBS for the synthesis of window parts. We take the as an exemplary prototype implementation to demonstrate the abilities and performance of our knowledge-based modeling approach. Besides knowledge analysis and simulation of task execution, this paper also argues the efficiency of the object-oriented programming approach in the system implementation.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id ecaade2022_70
id ecaade2022_70
authors Kavuncuoglu, Canberk, Akgün, Yenal and Özener, Ozan Önder
year 2022
title Kinetic Architecture and BIM Integration - A case study on a Bricard linkage canopy system
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 243–252
doi https://doi.org/10.52842/conf.ecaade.2022.1.243
summary This paper presents a case study focusing on BIM integration to kinetic structure design based on an extended kinetic BIM (KBIM) ontology through a Bricard linkage canopy system. With the parametric abstraction of structural system components and kinematic behaviors, the design process was carried out in a BIM environment using KBIM models and objects. The study results show the effectiveness of the proposed KBIM framework for the synthesis and assessment of design alternatives according to total system performance, architectonic composition, and environmental responsiveness.
keywords BIM, Kinetic Architecture, Bricard Linkage, Parametric Design
series eCAADe
email
last changed 2024/04/22 07:10

_id caadria2018_134
id caadria2018_134
authors Kawabe, Akihiro and Watanabe, Shun
year 2018
title An Analysis of Mixed Land Use Toward Designing the Compact City
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 493-502
doi https://doi.org/10.52842/conf.caadria.2018.2.493
summary Applying the method of "Land-Use Mix" (Amindabari et al. (2013)) and Focusing on changes in highly mixed land use areas within an extensive survey area and detailed analytical unit, the analysis in this study revealed some trends of distribution of mixed land use areas and their declining patterns in the eastern part of Saitama Prefecture, Japan. For example, among the changing land use patterns of Highly-Mixed-Points-as-of-1994, the pattern that a decreasing mixture index was associated with increasing residential land and decreasing commercial land occurred most often, and the points that changed with that pattern accounted for about 32% of all the Highly Mixed Points, and about 51% of the decrease in mixture index points.
keywords Metropolitan Form Analysis; Land-Use Mix; GIS; Mixed land use; Compact City
series CAADRIA
email
last changed 2022/06/07 07:52

_id caadria2020_184
id caadria2020_184
authors Kawagishi, Noboru, Fuji, Takaaki, Hotta, Kensuke and Hotta, Akito
year 2020
title Comparative Study on Urban Virtual Modeling Platforms for Urban Planning and Design Practice
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 31-40
doi https://doi.org/10.52842/conf.caadria.2020.2.031
summary This paper examines urban virtual modelling platforms (UVMPs) to be used for urban planning and design practice, thus following points are revealed; firstly, comparing existing platforms in the case study, capability of each platform is pointed out. Secondly, potentials of UVMPs for urban planning and design process, including A) Collaborative Design, B) Simulation-based Design and C) AI-involved Design are also tested in the case study. Consequently, a possible system with above potentials is tested and the workflow for urban planning and design practice using UVMPs is suggested.
keywords Digital Twin; Urban Planning; Collaborative Design; Simulation-based Design; AI-involved Design
series CAADRIA
email
last changed 2022/06/07 07:52

_id caadria2009_062
id caadria2009_062
authors Kawaguchi, Takayuki; Yoshihiro Nishimura, Atsumi Maruhashi, Tomohiro Fukuda and Nobuyoshi Yabuki
year 2009
title A Study of The Virtual Reality Simulation System for LRT Projects Towards Sustainable City
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 23-32
doi https://doi.org/10.52842/conf.caadria.2009.023
summary Recently, many cities in Japan and in other developed nations face problems such as decadence of downtown areas, aged society with a fewer number of children, dependence on automobile transport, etc. And redesign of public transportation services (e.g. tram) is thought to be one of the solutions for these problems. The introduction of LRT is investigated in various places, however, when a public traffic system like LRT is introduced, it is necessary to consider not only the transportation oriented aspects, but also landscapes and plans for a future sustainable city. Therefore, city planners are required to promote workshop-type in the design process to deal with citizens, companies, NPOs, etc. In this research, both components of the VR system for LRT projects and the system that enables the examination from various aspects of traffic, landscapes, city planning, etc., were studied.
keywords VR; LRT; community development; consensus building; transport planning
series CAADRIA
email
last changed 2022/06/07 07:52

_id ddssup0208
id ddssup0208
authors Kawakami, Mitsuhiko and Zhenjiang, Shen
year 2002
title Formulation of an Urban and Regional Planning System Basedon a Geographical Information System and its Application- A Case Study of the Ishikawa Prefecture Area of Japan -
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part two: Urban Planning Proceedings Avegoor, the Netherlands), 2002
summary An Urban and Regional Planning System based on a geographical information system was developed using four sub-systems consisting of a digital map system, a database system, an analysis and forecast system and a planning system. In this case ARCVIEW GIS software was used as a development tool. The digital map system is formulated by the planar orthogonal coordinate system. The data is converted from digital maps issued by the Geographical Survey Institute of Japan (GSI). The database system has layers of data sets, which consist of statistical data, attribute data of geographical points and characteristics of natural features and the built environment. Several sets of principal census data havebeen converted to mesh data. These kinds of data sets are also utilized to this system. LANDSAT TM data is converted into vector data and linked to the same coordinate system. The analysis and forecast system consists of statistical or mathematical analysis, forecasts and visual presentations of the results. The planning system consists of some planning models and reviewing techniques to evaluate alternatives. As an example, this paper examines the relationship between land use and the temperatureon the ground level in built-up areas.
series DDSS
last changed 2003/08/07 16:36

_id e89e
authors Kawasumi, Norihiro and Yamaguchi, Shigeyuki
year 1998
title Reconstruction of an Architectural Three Dimensional Model from Orthographic Drawings
source CAADRIA ‘98 [Proceedings of The Third Conference on Computer Aided Architectural Design Research in Asia / ISBN 4-907662-009] Osaka (Japan) 22-24 April 1998, pp. 355-364
doi https://doi.org/10.52842/conf.caadria.1998.355
summary In this paper, we describe a semi-automatic reconstruction method of a three-dimensional model from orthographic view drawings of architecture. There are several approaches to reconstruct three-dimensional solids from two-dimensional drawings. But most of them deal with mechanical drawings, not architectural drawings. We observed three-dimensional modeling process of design practice and we tried to make clear model-ing procedure from architectural drawings, such as plan and elevation views, and classified into seven typical modeling operations on three-dimensional CAD system. Then we pro-posed a reconstruction method to create a surface three-dimensional model from a set of architectural plan and elevation drawings. Each elevation drawing is defined as polygon elements. The reconstruction system makes each element of elevations built up and then placed each around the contour of the plan drawing. Several illustrative examples are in-cluded as results.
keywords CAD, Interface, Modeling, Drawing Recognition
series CAADRIA
email
more http://www.caadria.org
last changed 2022/06/07 07:52

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