CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id 804b
authors Lee, S., Adams, T.M. and Ryoo, B.
year 1997
title A fuzzy navigation system for mobile construction robots
source Automation in Construction 6 (2) (1997) pp. 97-107
summary Fuzzy navigation systems control a robot by implementing a fuzzy logic controller (FLC). Fuzzy navigation systems are simpler to implement than other navigation systems because they can handle infinite navigation situations with a finite set of rules. Existing fuzzy navigation systems for path finding in an unknown environment tend to find the shortest path in convex obstacle fields, but fail when obstacles are concave or placed continuously in certain configurations. This paper presents a fuzzy navigation system that can escape from concave and maze-like obstacle fields in an unknown environment. The system combines a tangent algorithm for path planning with sets of linguistic fuzzy control rules. In particular, we introduce the control rules for a Tracking mode of the FLC and improvements to the commonly used, intuitively reasonable tangent algorithm.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id 8cb9
authors Lee, S., Mitchell, W.J., Naka, R., Morozumi, M. and Yamaguchi, S.
year 1998
title The Kumamoto-Kyoto- MIT Collaborative Project: A Case Study of the Design Studio of the Future
source Proceedings of Collaborative Buildings 1998, Darmstadt, Germany
summary The Department of Architecture at the Massachusetts Institute of Technology has conducted a series of experimental design studios, as part of a larger ongoing research endeavour called The Design Studio of the Future, an interdisciplinary effort focusing on geographically distributed computer-mediated design and work group collaboration issues. A recent exploration was a collaborative design project joining geographically dispersed design students, faculty, researchers, and practitioners from Kumamoto University, Kyoto Institute of Technology, and MIT to examine the nature of computer networked collaborative environments and advanced computer-aided design technologies to support architectural education and practice. This paper will describe this project, which provided the students and faculty members with practical experience in the use of emerging technologies for collaboration, design, and communication in both the day-to-day activities of distributed groupwork as well as in the more formalized reviews.
series other
last changed 2003/04/23 15:14

_id ecaade2024_390
id ecaade2024_390
authors Lee, Sabrina; Zhong, Gracey; Lian, Catherine; Correa, David
year 2024
title Climate-responsive Hygroscopic Wood Bilayers Programmed via Laser Modification
doi https://doi.org/10.52842/conf.ecaade.2024.1.361
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 1, pp. 361–370
summary Wood is a hygroscopic material that experiences directional swelling when it undergoes changes in moisture content. This anisotropic property can induce bending in bilayer structures; a reaction that is usually undesired in building construction but is now being studied as a means of creating climate-responsive architectural systems. While there are extensive studies describing how to change the bending direction by altering wood grain orientation and composition during lamination or via 4D printing, there is no known method of modifying the curvature direction after the bilayer has been made. In this paper, laser cutting is presented as a novel post processing method that precisely and efficiently manipulates the directional swelling of commercially available bilayer wood composites. The documented tests in this paper utilize 1/4” thick C4 PureBond Maple Plywood, which is made of a thicker, primary (active) layer of wood that is laminated between two thinner, secondary (constraining) layers of wood. When a conventional laser cutter is used to cut and engrave patterns on this pre-laminated material, unique curling deformations, including bi-directional curling, can be achieved. The architectural potential of the resulting bilayer tailoring mechanisms was demonstrated through the development of a proof-of-concept climate-responsive architectural facade system. Further exploration and refinement of this new method could significantly impact the commercial development of responsive facades by facilitating the mass use and customization of multi-directional climate-responsive mechanisms. This process will ultimately reduce costs and carbon consumption by taking advantage of readily available wood products’ innate material properties.
keywords Wood, Plywood, Climate-responsive, Facades, Laser, Bilayer, Hygroscopic, Anisotropic
series eCAADe
email
last changed 2024/11/17 22:05

_id ecaade2018_373
id ecaade2018_373
authors Lee, Sang and Holzheu, Stefanie
year 2018
title Theatrical Performance as Experimental Architecture
doi https://doi.org/10.52842/conf.ecaade.2018.1.589
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 589-594
summary This paper discusses by way of the authors' recent projects how improvised live dance performance, architectonic composition, and sensing technology converge and inform new opportunities in architectural experimentation. We first lay out the theoretical basis of technology in architectural experimentation in "new rationalities" of technologically augmented aesthetic work. We then briefly describe two projects, X-Change Room and RaumSubsTANZ and the motives behind them. X-Change Room deals with /non-verbal/ ambient display of information and interaction through envelope threshold. RaumSubsTANZ, a short interactive dance composition that highlights the ephemerality of architectural composition augmented by interaction devices. Through the two small projects we attempt to explore a specific technological milieu and reflect on the potentials and challenges of experimentation in architectural composition. The paper presents design methods and techniques that incorporate theories of perception and semiotics by way of an umbrella concept, "ambient displays" and interactive composition. Ultimately, we explore non-verbal communication and theatrical performance as architectural informant that augments semiosis and cognition that pertains to the role of technology at the intersection of primordial senses, cerebral technology, and place-making.
keywords Ambient; Bauhaus; Cybernetics; Sensors; Society; Theater
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2010_089
id ecaade2010_089
authors Lee, Sang Bok; Ryu, Jung Rim; Choo, Seung Yeon; Woo, Seung Hak; Seo, Ji Hyo; Jo, Jin Sung
year 2010
title A Study on Viewshed Frequency Analysis for Establishing Viewpoints
doi https://doi.org/10.52842/conf.ecaade.2010.615
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.615-622
summary This research suggest the viewshed frequency concept to improve the limit of viewshed analysis and realized it through the programming. Viewshed frequency analysis presents arithmetic operation for several results of multilayered observation points, and designed for not only one building but also large scale of research sites. The results of research were as followed : (1) Viewshed frequency analysis makes possible multi viewpoints stereoscopic analysis and showed more improved results. (2) Viewshed frequency analysis has no limits of the scale of research sites by multi-layered grid observation points method. (3) Viewshed frequency analysis has more elaborate result with DEM which has building height and NDVI(Normalized Difference Vegetation Index).
wos WOS:000340629400066
keywords Viewshed; Viewshed frequency analysis; Viewpoint; LCP; Urbanscape; GIS
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2016_127
id ecaade2016_127
authors Lee, Sang
year 2016
title Architecture of Intermodal Complex
doi https://doi.org/10.52842/conf.ecaade.2016.2.297
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 297-303
summary This paper focuses on the conception and design of architecture as the work of producing media about buildings and other environmental artifacts. I approach the questions regarding simplicity and complexity through "interdependence" and "intermodality." I believe the two concepts offer more precise frames of relations and contexts involving simplicity and complexity. I will first discuss the complexity as a condition of interdependences and how today's interdependences may provide a framework to understand complexity. I will then propose that intermodality adds to interdependence a notion that specifically pertains to today's media-driven culture and its complexity. I will next discuss how dependences and modalities are interconnected at various levels and eventually producing a new kind of semiosis that results from the disjunction between the medium and the content. I will in conclusion propose a new concept "apparatization" driven by interdependence and intermodality and how it changes shape and remain fluid, rather than scaling between simplicity and complexity, without a specific physical locus.
wos WOS:000402064400029
keywords apparatus; interdependence; intermodality; media; pervasive computing
series eCAADe
email
last changed 2022/06/07 07:52

_id 221d
authors Lee, Sanghyun
year 1999
title Internet-based collaborative design evaluation : an architect's perspective
source Harvard University
summary This research aims at developing a design evaluation system that employs a Product Model as the logical basis for integrating building design and construction processes. The system is implemented with Java language, which allows the system to work over the Internet. Accordingly, the system helps architects to collaborate with remote participants. Thus, this design evaluation system is a building performance evaluator like DOE-2, RADIANCE, HVAC, and the Automated Building Code Checker. This research, however, is mainly concerned with an architect's view during the schematic design and design development stage, while the existing design evaluation systems cover other special consultants' views such as those of HVAC designers, structural engineers, and contractors. From an architect's view, this evaluation system checks the compliance of design objects represented by means of physical objects such as walls and windows and conceptual objects such as rooms as well, to the design criteria focused on accommodating human behavior, rather than other building performances such as sustaining building structures and maintaining indoor livability. As such, the system helps designers analyze and evaluate design solutions according to their original intent. The innovative points of this research lie in the following: (1) Unlike other inquiries, it addresses a systematic evaluation of building design from an architect's view focusing on the experiential quality of the built environment. This research demonstrates that such an evaluation becomes available by introducing human activity-based evaluation. (2) It can take a multi-agenda for several groups of different interests by providing an Aspect Model based on human activity-centered systematic translation of their design considerations and 3D model-based graphical representations into system readable ones. (3) As a result, it addresses the possibility of expanding the capability of the design evaluator from a mere code checker to a general design evaluator while simultaneously, enhancing the availability from stand alone to Internet based networking.
keywords Architectural Rendering; Data Processing; Evaluation; Buildings; Performance; World Wide Web; Internet
series thesis:PhD
last changed 2003/02/12 22:37

_id cf2019_019
id cf2019_019
authors Lee, Seong-Ki ; Reinhard Koenig and Frank Petzold
year 2019
title Computational Support for Interactive Exploration of Urban Design Variants
source Ji-Hyun Lee (Eds.) "Hello, Culture!"  [18th International Conference, CAAD Futures 2019, Proceedings / ISBN 978-89-89453-05-5] Daejeon, Korea, p. 133
summary This research aim is to develop a design support system for interactive exploration of urban space variants. During the early design process for urban masterplan, the design support system can evaluate the state of the design stage quickly and suggest alternative design variants to the designers. Design variants obtained while developing the design concept can be managed to be re-used. Through the management of design information at each design step, a designer can be supported to explore the history of the design process and reuse it. Therefore, it is possible to support breadth-first and depth-first design modes in solution development in a highly structured manner. Therefore, a user can practi ce informed decision making while preserving ownership during the design process, which can assist designer-led creative design activities.
keywords Interactive Exploration, Urban Design, Design Support System, Design Process, Design Management
series CAAD Futures
email
last changed 2019/07/29 14:08

_id ecaade2011_069
id ecaade2011_069
authors Lee, Seongki
year 2011
title Feasibility Computation of the Perimeter Block Housing in Early Design Process: A Perimeter Block Housing Design based on Zone Ordinance of Seoul
doi https://doi.org/10.52842/conf.ecaade.2011.235
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.235-244
summary The goal of this paper is to present the feasibility computing tool for the perimeter block housing design in early design process. Firstly, the paper describes briefly issues of perimeter block housing focusing on block design cases of Seoul. Secondly, constraints and requirements of perimeter block housing are analysed and formulated based on specific zone ordinance and regulation. Thirdly application of half-edge data structure is presented for interconnected geometric problem solving. Fourthly, multi-objective optimization algorithm developed is shortly explained as problem solving method. Finally, feasibility-computing software using Java object oriented programming is developed. This can contribute to the tool development that can generate, optimize, evaluate and visualize perimeter block housings in early phases of design process by providing reliable design solutions for stakeholders.
wos WOS:000335665500026
keywords Perimeter block housing; design-constraints; parametric design; multi-objective optimization problem; design support system
series eCAADe
email
last changed 2022/05/01 23:21

_id caadria2011_042
id caadria2011_042
authors Lee, Seongki and Ludger Hovestadt
year 2011
title Complex adaptive residential quarter planning using multiobjective optimization: An agent-based modeling approach
doi https://doi.org/10.52842/conf.caadria.2011.443
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 443-452
summary This paper presents a complex adaptive residential quarter planning software. It is developed using Java object oriented programming language and targeting at configuring the tower-type apartment in a dense area during early design stage. Rules are analyzed and formulated based on building code and zone ordinance. Moreover we develop an agent-based modeling with multi-objective optimization algorithm. In this modeling, each agent acts independently according to the rules that are designed to solve the complex geometric problems that are related to physical constraints. At the end, we present a simulation outcome of a case study.
keywords MOOP; Urban design; residential quarter planning; agent system
series CAADRIA
email
last changed 2022/06/07 07:52

_id ca47
authors Lee, Shu Wan
year 1996
title A Cognitive Approach to Architectural Style Several Characteristics of Design Thinking in Architecture
doi https://doi.org/10.52842/conf.caadria.1996.223
source CAADRIA ‘96 [Proceedings of The First Conference on Computer Aided Architectural Design Research in Asia / ISBN 9627-75-703-9] Hong Kong (Hong Kong) 25-27 April 1996, pp. 223-226
summary Designing is a complicated human behaviour and method, and is often treated as a mysterious "black box” operation in human mind. In the early period as for theory-studying of design thinking, the way of thinking that the researchers took were mostly descriptive discussions. Therefore, they lacked direct and empirical evidence although those studies provided significant exploration of design thinking (Wang, 1995). In recent years as for the study of cognitive science, they have tried to make design "glass box”. That is to try to make the thinking processes embedded in designers publicized. That is also to externalize the design procedure which provided the design studies another theoretical basis of more accurate and deeply researched procedure (Jones, 1992). Hence the studying of design thinking has become more important and the method of designing has also progressed a lot. For example, the classification of the nature of design problem such as ill-defined and well-defined (Newell, Shaw, and Simon, 1967), and different theoretical procedure modes for different disciplines, such as viewing architectural models as conjecture-analysis models and viewing engineering models as analysis-synthesis (Cross, 1991).
series CAADRIA
last changed 2022/06/07 07:52

_id 7c47
authors Lee, Tsai-Sun and Hardin, Mary
year 1996
title Daylight Visual Effects: An Interactive Multimedia Courseware Prototype for Beginning Design Students
source Computer Graphics. August 1996
summary An interactive multimedia courseware prototype, Daylight Visual Effects (DVE), has been designed to provide a demonstration database and easy-to-use interface for beginning design students. Users gain or enhance knowledge about the visual effects of daylighting by reviewing relevant daylighting images, written information, animations and 3D computer models in the DVE's database. The presentation includes a live demonstration of the DVE prototype, a summary of the accomplishments and limitations of the courseware development, the effectiveness of the DVE interface, and the impact of DVE courseware on students and instructors.
series journal paper
last changed 2003/04/23 15:14

_id 4843
authors Lee, Y.C. and Fu, K.S.
year 1983
title Integration of Solid Modeling and Data Base Management for CAD/CAM
source ACM IEEE Design Automation Conference Proceedings (20th : 1983 : Miami Beach, Florida). pp. 367-373 : ill
summary For the fast growing CAD/CAM technologies, geometric solid modeling plays one of the most important roles. In order to satisfy a variety of engineering applications, an integrated database management system based on solid modeling is highly desirable. In the proposed approach, a concise object representation scheme, Constructive Solid Geometry (CSG), is adopted as the basis for database design. The underlying generic relational model is found to be more adequate than the conventional relational model in characterizing the embedded data abstraction. A systematic method is devised for converting the CSG scheme into a generic model based on the BNF grammar which depicts the CSG scheme. A relational query language, SEQUEL, has been modified to define, control, and manipulate the flat relations which represent the highly structural generic model
keywords integration, CSG, relational database, management, solid modeling, CAD, CAM
series CADline
last changed 2003/06/02 13:58

_id 88e0
authors Lee, Y.T., De Pennington, P. and Shaw, N.K.
year 1984
title Automatic Finite- Element Mesh Generation from Geometric Models : A Point Based Approach
source ACM Transactions on Graphics. October, 1984. vol. 3: pp. 287-311 : ill. includes bibliography
summary A novel algorithm for automatic finite-element mesh generation is described. It uses constructive solid geometry to provide the geometric data for the object to be meshed. The geometric definition of the object and a value for the required mesh density are the only inputs. The method consists of two stages: point generation and mesh construction over the points. It has been implemented in two dimensions and is capable of generating predominantly 'good' quadrilateral elements. Triangular elements are only created in circumstances under which quadrilateral elements are not feasible
keywords solids, geometric modeling, finite elements, analysis, CSG
series CADline
last changed 2003/06/02 13:58

_id ecaade03_237_51_zone
id ecaade03_237_51_zone
authors Lee, Y.Z. Lim, C.K. and Liu, Y.T.
year 2003
title Multiple digital media in realizing various urban spaces: Project 2050 Taiwan
doi https://doi.org/10.52842/conf.ecaade.2003.237
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 237-246
summary In Taiwan, it is a common phenomenon that landscape, urban spaces, and buildings are not considered as a whole by governments at all levels and private clients. More terribly, the government has never proposed any urban statement for the future. The Minister strongly therefore proposes this statement: 2050 vision Taiwan, aim to design the public spaces for the life of Taiwan in the year 2050. The Council for Culture Affairs plans to spend two years to cover 100 locations and invite 20 design teams to provide new vision of the places. Our design team, AleppoZONE first conducts the initial stage of this project that includes three areas of Taiwan: Taipei as the capital of Taiwan is expected to become a better place reflecting new and old space combination. Hsinchu is planned to explore the prototype for a digital city where digital technology is wellinstalled in the city plaza and public buildings. In the island of Pen-Hu, the ecology and high-tech transportation are equally considered to shape Pen-Hu as an island with nature. In the process, design team successfully synthesizes digital models and dynamic films into virtual and physical coexisting environmental animations by using multiple digital media in realizing the 2050 vision cities. The aim of this research is to give a throughout introduction of this project.
keywords Digital media; urban spaces; representation
series eCAADe
email
last changed 2022/06/07 07:52

_id caadria2009_056
id caadria2009_056
authors Lee, Ya-Chieh; Ming-Chyuan Ho
year 2009
title On The Design Communication of Cultural Image
doi https://doi.org/10.52842/conf.caadria.2009.401
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 401-410
summary In this era, people are no longer satisfied with standardized products. Designers need to implement unique product semantics to attract customers to buy the products. According to this reason, designers are developing a new design approach that puts cultural elements into their products so that they can make people reappreciate their own culture and history. The Olympics is a global event which involves various sport competitions. Before the Beijing Olympic Games, many host nations used to promote their culture through selling a variety of merchandise. It is the first time for the Olympic Games to take place in China which means that it is obviously the right timing to see cultural symbols of China in the merchandises created by the Chinese design team. These designs had introduced Chinese imageries to the whole world. As generally known, traditional culture of Taiwan actually took root from China. Taiwan owns the same ancient history and materials like China. This study explores the cultural identity and analyses the cultural design elements of China. The 2008 Beijing Olympic Games is taken as case study in this research, because it helps people think how to create new value from their own culture. Furthermore, this paper proposes some suggestions on how to create design which represents the image of Taiwan.
keywords Aesthetics, cultural identity, image design
series CAADRIA
email
last changed 2022/06/07 07:52

_id acadia23_v2_470
id acadia23_v2_470
authors Lee, Yi-Chin; Weisman, Tracey; Ahlquist, Sean
year 2023
title Prioritizing Sensory Features Over Simulation in Material Systems: A Design Framework Supporting Multi-Material Knitting Research
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 2: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-0-3]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 470-481.
summary This paper proposes an alternative pathway which reconsiders the design priority in knitting research, from that of simulation to a sensory-driven approach that explores a material system’s tactile capacity and ensuing ramifications on human engagement. The proposed workflow integrates three disparate, often competing objectives ­ — advanced knitting, sensory interaction, and participatory design in order to unfurl the overlooked sensorial capacities within mainstream computational knitting approaches. The linkages between visual pattern and structural capacity are typically prioritized by parameterizing a limited number of knitting techniques. Such an approach greatly constrains the range of design possibilities. This paper argues for an emphasis on sensory exploration, which better exposes the inherent material properties of knitted textiles, and ultimately gener- ates textures and forms previously unimagined in architectural contexts. This approach centers sensory qualities as the primary driver in building computational tools, while still incorporating structural properties of multi-material knits. Inextricable sensorial and structural qualities are discerned through iterative in-situ prototyping, engaging in manners of participatory design. This requires a rigor for conducting experiments in context with sensory-rich prototypes to fine-tune the design, in its tactile and spatial qual- ities, and its specific computational tools. Furthermore, the workflow induces a modular approach that facilitates the expansion, iteration, and exploration of multi-scalar design variations. We present three examples from our research, and discuss the sensory-rich aspects of knitted textiles with the targeted purpose of generating material systems that are engaging and meaningful to diverse audiences, in the realm of disability and neurodiversity
series ACADIA
type paper
email
last changed 2024/12/20 09:13

_id acadia22pr_100
id acadia22pr_100
authors Lee, Yong Ju
year 2022
title Versatile Bracketry - Contemporary Fabrication Techniques for Traditional Korean Architecture
source ACADIA 2022: Hybrids and Haecceities [Projects Catalog of the 42nd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-7-4]. University of Pennsylvania Stuart Weitzman School of Design. 27-29 October 2022. edited by M. Akbarzadeh, D. Aviv, H. Jamelle, and R. Stuart-Smith. 100-105.
summary Versatile Bracketry is an architectural experiment employing algorithmic design technology and 3D printing, manipulating Gong-po—a wooden bracket element found in traditional Korean architecture. Although there has been some recognition and reflection toward the inclusion of traditional forms in modern design, the mainstream in Korean architecture has been Western-oriented. However, advanced computation technology provides both a new perspective and approach in this field, and higher productivity and efficiency.
series ACADIA
type project
email
last changed 2024/02/06 14:06

_id caadria2017_085
id caadria2017_085
authors Lee, Yong-Ju, Kim, Mi-Kyoung and Jun, Han-Jong
year 2017
title Green Standard for Energy and Environmental Design - The Development of an Assessment System Based on a Green BIM Template
doi https://doi.org/10.52842/conf.caadria.2017.623
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 623-632
summary To construct a building that meets the requirements of certification in terms of environmental friendliness, there must be a process that considers the certification criteria from the initial design phase. However, there are numerous complicated task performance procedures to analyse many required items in detail as well as perceive and apply the data requirements efficiently. Currently, Building Information Modeling (BIM) is gaining attention as a solution for environmental problems in architecture. BIM shows precisely how a virtual building is modelled in the real world, thereby providing an objective information and analysis through a simulation. However, the result values of BIM library or modelling may turn out differently as a result of the work environment of designers or users that is not standardized. Therefore, this study applies the modelled and extracted BIM data using the template and library established in the BIM add-in planning and design phase to review in advance the Green Standard for Energy and Environmental Design (G-SEED) assessment by item and manual input of users with the BIM-based (add-in) G-SEED assessment system, thereby providing support to enable users to establish specific strategies in designing green buildings.
keywords GBT; G-SEED; BIM System; BIM Add-in; Apartment
series CAADRIA
email
last changed 2022/06/07 07:52

_id acadia08_406
id acadia08_406
authors Lee, Yungil; Jumphon Lertlakhanakul ;Jinwon Choi; Yehuda E. Kalay
year 2008
title Dynamic Architectural Visualization Based On User-Centered Semantic Interoperability
doi https://doi.org/10.52842/conf.acadia.2008.406
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 406-415
summary Technically-oriented architectural spaces today are getting complicated because the building contains a number of electronic facilities and complex structures. Furthermore, the advent of the ubiquitous environment enabled the building to provide various services to users and accelerated the importance of architectural visualization as problem-solving and communicating tools. It is recommended that architectural visualization has been more intuitive and effective to support the design decision and collaboration. In this manner, this paper intends to define the role of current architectural visualization with considerations of previous research and related works in the practical field and proposes the appropriate method of architectural visualization. Also, in order to evaluate our idea, we recommend a prototype system based on dynamic and semantic representation with the avatar. It is a kind of simulator for the design of ubiquitous smart space and can deliver to users the better comprehension in how technological oriented space will be constructed and utilized.
keywords Interoperability; Semantic; Ubiquity; User; Visualization
series ACADIA
last changed 2022/06/07 07:52

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