CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id 47c5
authors Weiler, Kevin J.
year 1986
title Topological Structures for Geometric Modeling
source Computer and Systems Engineering, Rensselaer Polytechnic Institute
summary Geometric modeling technology for representing three-dimensional objects has progressed from early wireframe representations, through surface representations, to the most recent representation, solid modeling. Each of these forms has many possible representations. The boundary representation technique, where the surfaces, edges, and vertices of objects are represented explicitly, has found particularly wide application. Many of the more sophisticated versions of boundary representations explicitly store topological information about the positional relationships among surfaces, edges, and vertices. This thesis places emphasis on the use of topological information about the shape being modeled to provide a framework for geometric modeling boundary representations and their implementations, while placing little constraint on the actual geometric surface representations used. The major thrusts of the thesis fall into two areas of geometric modeling. First, a theoretical basis for two-manifold solid modeling boundary topology representation is developed. The minimum theoretical and minimum practical topological adjacency information required for the unambiguous topological representation of manifold solid objects is determined. This provides a basis for checking the correctness of existing and proposed representations. The correctness of the winged edge structure is also explored, and several new representations which have advantages over existing techniques are described and their sufficiency verified. Second, a non-two-manifold boundary geometric modeling topology representation is developed which allows the unified and simultaneous representation of wireframe, surface, and solid modeling forms, while featuring a representable range beyond what is achievable in any of the previous modeling forms. In addition to exterior surface features, interior features can be modeled, and non-manifold features can be represented directly. A new data structure, the Radial Edge structure, which provides access to all topological adjacencies in a non-manifold boundary representation, is described and its completeness is verified. A general set of non-manifold topology manipulation operators is also described which is independent of a specific data structure and is useful for insulating higher levels of geometric modeling functionality from the specifics and complexities of underlying data structures. The coordination of geometric and topological information in a geometric modeling system is also discussed.
series thesis:MSc
last changed 2003/02/12 22:37

_id 545c
id 545c
authors Mao-Lin Chiu (ed.)
year 2003
title CAAD TALKS 3: DIGITAL DESIGN EDUCATION
source Taipei, Taiwan, Garden City Publishing Ltd.
summary This is the third book of a serial of CAAD Talks publication. In this volume, 9 articles in regarding with digital design education are compiled as a complementary issue of CAAD Futures 2003 conference. Prof. Gerhard Schmitt's keynote lecture "Architects of the 21st century" is included.
keywords Digital Design, Design Education
type keynote paper
email
last changed 2004/04/10 12:01

_id 572a
id 572a
authors Mao-Lin Chiu (ed.)
year 2003
title CAAD TALKS 2: DIMENSIONS OF DESIGN COMPUTATION
source Taipei, Taiwan, Garden City Publishing Ltd.
summary This is the second book of a serial of CAAD Talks publication. In this volume, 17 articles in regarding with the studies in design computation and cognition are compiled. The review of CAAD pioneer work such as H. A. Simon, W. Mitchell, T. Sasada, U. Flemming, J. Gero, O. Akin, G. Schmitt., M. Gross, etc.
keywords Design computation, CAAD research
type keynote paper
email
last changed 2004/04/10 12:11

_id 69db
id 69db
authors Mao-Lin Chiu (ed.)
year 2003
title CAAD TALKS 1: PROSPECTS OF DIGITAL ARCHITECTURE
source Taipei, Taiwan, Garden City Publishing Ltd.
summary This is the first book of a serial of CAAD Talks publication. In this volume, 15 articles in regarding with digital design and architecture are compiled. The design projects of Frank Gehry, UN Studio, G. Lynn, N. Denari, etc. are included.
keywords Digital design, digital architecture
type keynote paper
email
last changed 2004/04/10 12:16

_id ecaadesigradi2019_393
id ecaadesigradi2019_393
authors Wendell, Augustus, Ozludil, Burcak and López-Salas, Estefanía
year 2019
title Calculating Movement - An Agent Based Modeling System for Historical Studies
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 541-550
doi https://doi.org/10.52842/conf.ecaade.2019.1.541
summary Simulating human movement and actions in historical spaces/landscapes is a complex task. It requires not only the recreation of spaces that no longer exist, but more challenging the recovery of actions performed in the past. These actions can provide insights into important aspects such as how people inhabited, used, perceived, lived, sensed, and shaped these spaces. This research aims to show a framework to approach studying human movement, using an Agent Based Modeling (ABM) system. Our ABM tool has methods for creating, managing, and choreographing the movement of agents through 3D models. A number of iterative tests, both agent-to-agent and agent-to-model, enable the system to produce scholarly quantitative data in historical spaces. We highlight the use of this system through two case studies, one at an architectural scale and the other at landscape scale.
keywords Agent Based Modeling; Art and Architectural History; Simulation
series eCAADeSIGraDi
email
last changed 2022/06/07 07:58

_id 519caadria2004
id 519caadria2004
authors Mao-Lin Chiu, Rui-Lung Wu, Rui-Zhang Peng, Chih-Chun Huang
year 2004
title BEING THERE: FROM THE PHYSICAL TO VIRTUAL ENVIRONMENTS
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 969-981
doi https://doi.org/10.52842/conf.caadria.2004.969
summary The creation of virtual environments is becoming an important issue in digital design. The purpose of this paper is therefore to explore the transformation from the physical to the virtual environment from a social and behavioral point of views, and the process is demonstrated by a museum exhibition project. We had built both the physical and virtual environment, and studied the human behaviors and experiences from their presence at both environments. Agent-based interface is adopted in the virtual environment to enhance people-to-people and people-to-place interactions. The development process, the observation, the interface agent, and discussion based on the findings are presented.
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:59

_id 95b3
authors Wernecke, J.
year 1994
title The Inventor Mentor: programming Object-oriented 3D graphics with Open Inventor
source Release 2 Addison Wesley
summary The Inventor Mentor introduces graphics programmers and application developers to Open Inventor, an object-oriented 3D toolkit. Open Inventor is a library of objects and methods used for interactive 3D graphics. Although it is written in C++, Open Inventor also includes C bindings. For the sake of brevity, the examples included in this book are in C++. All C++ examples, as well as equivalent examples written in C, are available on-line. If you are new to the C++ language, see Appendix A, "An Introduction to Object-Oriented Programming for C Programmers," to help you understand the references to classes, subclasses, and other object-oriented concepts used throughout this book. If you are using the C application programming interface, also see Appendix B, "An Introduction to the C API." This book describes how to write applications using the Open Inventor toolkit. The Inventor Toolmaker, a companion book for the advanced programmer, describes how to create new Inventor classes and how to customize existing classes. The Inventor Mentor contains the following chapters: * Chapter 1, "Overview," provides a general description of Open Inventor concepts and classes and how Inventor relates to OpenGL and the X Window System. * Chapter 2, "An Inventor Sampler," presents a short program that creates a simple object. This program is then modified to show the use of important Inventor objects: engines, manipulators, and components. * Chapter 3, "Nodes and Groups," introduces the concept of a scene graph and shows how to create nodes and combine them into different kinds of groups. * Chapter 4, "Cameras and Lights," describes the camera nodes used to view a scene and the light nodes that provide illumination. * Chapter 5, "Shapes, Properties, and Binding," describes how to create both simple and complex shapes and how to use property nodes, including material, draw style, and lighting model nodes. Binding materials and surface normals to shape nodes is also explained. * Chapter 6, "Text," shows the use of 2D and 3D text nodes. * Chapter 7, "Textures," describes how to apply textures to the surfaces of objects in a scene. * Chapter 8, "Curves and Surfaces," explains how to use NURBS curves and surfaces. * Chapter 9, "Applying Actions," describes how operations are applied to an Inventor scene graph. Actions include OpenGL rendering, picking, calculating a bounding box, calculating a transformation matrix, writing to a file, and searching the scene graph for certain types of nodes. * Chapter 10, "Handling Events and Selection," explains how Inventor receives events from the window system. It also describes how the selection node manages a selection list and performs highlighting. * Chapter 11, "File Format," describes Inventor's interchange file format, used for reading files into Inventor, writing files out from Inventor, and data exchanges such as copy and paste. * Chapter 12, "Sensors," describes how Inventor sensors watch for certain types of events and invoke user-supplied callback functions when these events occur. * Chapter 13, "Engines," describes how you can use Inventor engines to animate parts of a scene graph, or to create interdependencies among the nodes in the graph. * Chapter 14, "Node Kits," introduces node kits, a convenient mechanism for creating groups of related Inventor nodes. Each node kit contains a catalog of nodes from which you select the desired nodes. * Chapter 15, "Draggers and Manipulators," describes how to use draggers and manipulators, which are special objects in the scene graph that respond to user events. Manipulators are nodes with field values that can be edited directly by the user. * Chapter 16, "Inventor Component Library," shows how to use Inventor's Xt components, which are program modules with a built-in user interface for changing the scene graph interactively. It also Chapter 17, "Using Inventor with OpenGL," discusses how to use Inventor with the OpenGL Library.
series other
last changed 2003/04/23 15:14

_id sigradi2004_435
id sigradi2004_435
authors Marcelo Tramontano
year 2004
title Habitar a cidade: Exercício de projeto à distância [Dwelling in the City: The Exercise of a Long-Distance Project]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This paper targets to report the experience of a virtual design studio called Habitar a Cidade, or Living within the City. From march to july 2004, six brazillian universities. teachers and students groups in Architecture, living in five different brazillian states, were gathered by internet-based communication, and all of their design products have been displayed in specially designed websites. Furthermore, different ways of communicating have been used: messenger chats, e-mails, newsgroups, including the exchange of graphic files. The challenge of this experience was to put in relation schools with inequal levels both in computer equipments and computing design capacities. This paper aims at reading in a very preliminary way the relationship between the use of internet means and the studio.s activities . main goals. As a major conclusion, and despite some organization difficulties, the low cost of the experience and the relative easyness of its development are great reasons to redo it.
keywords Virtual design studio, internet, architectural design
series SIGRADI
email
last changed 2016/03/10 09:55

_id 2a1e
authors March, Lionel and Steadman, Philip
year 1971
title The Geometry of Environment : An Introduction to Spatial Organization in Design
source 360 p. : ill. Cambridge, Mass.: The MIT Press, 1971. includes index. this book aims to help the practicing architect to see the relevance of the 'new maths.' Some of the mathematical topics introduced in the book are: mapping and transformations ; translations ; rotations ; stacking ; nesting ; spatial allocation ; irregular polygons and more. geometry / design / representation / education / symmetry March, Lionel and Philip Steadman. 'The Geometry of Environment : An Introduction to Spatial Organization in Design.' 360 p. : ill.
summary Cambridge, Mass.: The MIT Press,
keywords 1971
series CADline
last changed 2003/06/02 13:58

_id ecaade2011_051
id ecaade2011_051
authors Marcos, Carlos L.
year 2011
title New materiality: ideation, representation and digital fabrication
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.351-360
doi https://doi.org/10.52842/conf.ecaade.2011.351
wos WOS:000335665500040
summary Digital fabrication has become the true counterpoint to computer aided design in architecture. Thanks to new C.A.D./C.A.M. technologies architectural design can now manufacture complex buildings that only a decade ago could have been almost impossible to develop. This convergence between C.A.D./C.A.M. technologies is producing a trend from construction to manufacturing. Arbitrariness of architectural form should not be confused with arbitrariness of architectural design, the latter being contradictory with the very essence of design. Conventional or digital architecture must achieve design consistency and must rely on architecture’s basic principle, that of necessity. New materiality is a term being coined in relation to digital fabrication and the way it should address materiality in architecture. Innovation in the use of conventional materials, the ways in which they may be manufactured or tiled, as well as the emergence of new materials may outline what new materiality is about.
keywords Digital fabrication; new materiality; ideation; representation; open form
series eCAADe
email
last changed 2022/05/01 23:21

_id 8e6f
authors Wilcox, R. Peter
year 1987
title Interactive Color Theory - Education, Research and Practice: The Development of CoMoS3
source Integrating Computers into the Architectural Curriculum [ACADIA Conference Proceedings] Raleigh (North Carolina / USA) 1987, pp. 77-86
doi https://doi.org/10.52842/conf.acadia.1987.077
summary This paper describes one way to integrate the computer into architectural color research, teaching, and practice. In my work with the Architecture and Interior Architecture programs at the University of Oregon, I am currently developing software exploiting the full three-dimensional and dynamic nature of the Munsell color organization, thereby making it easier for students to learn and apply color theory. CoMoS3 provides an interactive means of understanding and exploring color relationships from within the Munsell system of organization, employing the Munsell harmonies essentially as both a theoretical datum and an interactive "mentor" for color studies. In describing CoMoS3, Color Modelling System in 3D, this paper proposes a method for the integration of computers into one of the more creative and subjective aspects of architectural education and practice. The paper also discusses the problems inherent in this approach and suggests directions for future work.

series ACADIA
email
last changed 2022/06/07 07:57

_id ecaade2012_279
id ecaade2012_279
authors Marcos, Carlos L.
year 2012
title Beyond Phenomenal or Literal Transparency: Physical Digitality
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 551-560
doi https://doi.org/10.52842/conf.ecaade.2012.2.551
wos WOS:000330320600058
summary The interesting distinction established by Collin Rowe and Robert Slutzky regarding the concept of transparency in modern architecture can be further enriched in relation to digital architecture and the new ways in which architects may address the design of material limits. The polarity between materiality and virtuality, between being and appearance is challenged with the concept of eversion and could lead to what we have referred to as virtual transparency. The intricate performative latticed skins designed and fabricated thanks to C.A.D./C.A.M. techniques have produced different states of transparent visual effects that either conceal or partially suggest silhouettes producing latticed transparencies. Finally, the development of next generation liquid crystal displays may introduce highly responsive transparent membranes in architecture allowing a one step further virtual transparency that could be described as translucent transparency.
keywords Phenomenal transparency; eversion; virtual transparency; latticed transparency; translucent transparency
series eCAADe
last changed 2022/06/07 07:59

_id 6b2f
authors Wilensky, Robert, Arens, Yigal and Chin, David
year 1984
title Talking to UNIX in English: An Overview of UC
source Communications of the ACM Vol. 27.no. 6 (June, 1984): pp. 574-593. includes bibliography
summary UC is a natural language help facility which advises users in using the UNIX operating system. Users can query UC about how to do things, command names and formats, online definitions of UNIX or general operating systems terminology, and debugging problems in using commands. UC is comprised of the following components: a language analyzer and generator, a context and memory model, an experimental common-sense planner, highly extensible knowledge bases on both the UNIX domain and the English language, a goal analysis component, and a system for acquisition of new knowledge through instruction in English. The language interface of UC is based on a 'phrasal analysis' approach which integrates semantic, grammatical and other types of information. In addition, it includes capabilities for ellipsis resolution and reference disambiguation
keywords UNIX, natural languages, user interface, knowledge acquisition
series CADline
last changed 2003/06/02 13:58

_id ef3d
authors Wilhelms, Jane
year 1987
title Using Dynamic Analysis for Realistic Animation of Articulated Bodies
source IEEE Computer Graphics and Applications. June, 1987. Vol. 7: pp. 12-27 : ill. (some col.). includes bibliography
summary A major problem in animation is creating motion that appears natural and realistic, particularly in such complex articulated bodies as humans and other animals. At present, truly lifelike motion is produced mainly by copying recorded images, a tedious and lengthy process that requires considerable external equipment. An alternative is the use of dynamic analysis to predict motion. Using dynamic motion control, bodies are treated as masses acting under the influence of external and internal forces and torques. Dynamic control is advantageous because motion is naturally restricted to physically realizable patterns, and many types of motion can be predicted automatically. Use of dynamics is computationally expensive and specifying controlling forces and torques can be difficult. However, there is evidence that dynamics offers hope for more realistic, natural, and automatic motion control. Because such motion simulates real world conditions, an animation system using dynamic analysis is also a useful tool in such related fields as robotics and biomechanics
keywords CAD, animation, computer graphics, simulation
series CADline
last changed 1999/02/12 15:10

_id ecaade2017_257
id ecaade2017_257
authors Marcos, Carlos L., Capone, Mara and Lanzara, Emanuela
year 2017
title Digitally Conscious Design - From the Ideation of a Lamp to its Fabrication as a Case Study
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 219-228
doi https://doi.org/10.52842/conf.ecaade.2017.2.219
summary This research tries to reflect on the idea of digitally conscious design, from the inception to the manufacturing process of a prototype. A theoretical reflection on the topic is followed by the discussion about the results at two different universities (Alicante and Naples) where students have been proposed a similar assignment: a digitally conscious design of a lamp. In Alicante, the methodological approach was guided by the relation of the ideation process and the use of specific digital fabrication strategies; students were encouraged to develop and rework their designs taking into account the way in which they should be digitally fabricated. In Naples the teaching proposal involved a disciplinary approach; a deep understanding of the digital fabrication processes including the manufacturing limitations of the machinery employed involving a precise geometric control over the design. In both cases, students had to face a real study case of the design and production making use of digital tools. This comprehensive approach implied the consideration of the project as a process making students aware of the difficulties of getting their ideas materialised through digital fabrication and how their designs had to evolve in order to step over the problems encountered in the manufacturing process in different ways.
keywords digital consciousness; digital fabrication; digital ideation; design constraints
series eCAADe
email
last changed 2022/06/07 07:59

_id 2b77
authors Winograd, Terry
year 1972
title SHRDLU : A System for Dialog
source 1972? Lecture 2: pp. 20-48 : ill. and diagrams. includes bibliography
summary In this lecture the author describes in some detail a program he wrote at MIT for understanding natural language. There are many things in that program which would be done differently today, and many new ideas which have been developed since then. Therefore, the author does not want to convey the impression that this program represents the last word in how things should be done, but it is important to look at a whole program -- to see how things fit together. Many of the newer ideas are still fragments which have not been combined in an integrated way. In this lecture the author uses the program to illustrate the range of things which must go into language understanding, and some of the problems of organization in putting together a complete system
keywords natural languages, AI, systems
series CADline
last changed 1999/02/12 15:10

_id 7369
authors Wirahadikusumah, R., Abraham, D.M., Iseley, T. and Prasanth, R.K.
year 1998
title Assessment technologies for sewer system rehabilitation
source Automation in Construction 7 (4) (1998) pp. 259-270
summary Due to their low visibility, rehabilitation of underground utilities is neglected until a catastrophic failure occurs. This results in costly and difficult rehabilitation options. A key issue governing the selection of appropriate rehabilitation technologies, is the availability of adequate information concerning the condition of infrastructure. This paper presents an overview of the current methods and new developments for sewer line condition assessment. The focus of the paper is on internal inspection technologies, which investigate infiltration/inflow problems, and assess the structural conditions of sewer pipes. The primary internal inspection method is closed-circuit television (CCTV) inspection. The quality of information obtained using traditional CCTV is dependent on the experience and skill of the technician and the reliability of the TV picture. Other non-destructive, remote-sensing diagnostic methods include: infrared thermography system, sonic distance measurement method and ground penetrating radar technique. The features of three new promising multi-sensory systems, namely, KARO, PIRAT and SSET, are explained. The paper also discusses ongoing research efforts for automated interpretation of multi-sensory data.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:23

_id ascaad2022_104
id ascaad2022_104
authors Marey, Ahmed; AlSabbagh, Nihal
year 2022
title Simulating Human Senses to Improve Thermal Comfort
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 689-702
summary Between the synergies of environmental perception and technological advancement evolves the parallel world of the metaverse. Evolutionary virtuality intends to aid humanity in envisioning the threatened future of cities under environmental risks through tailored features. Traditionally, the sense of sight – which is the focus of virtual reality – has dominated the architectural practice. However, architects and urban designers have begun incorporating other senses into their work over the recent decade. The expanding understanding of the multimodal nature of the human mind that has evolved from cognitive neuroscience research has received little attention so far in the architecture field. This paper investigates the role of synthesized sensory experiences – such as visual, auditory, olfactory, gustatory, and thermal sensations – in designing revolutionary settings that aim to improve people’s interactions with their surrounding environments. A 15-minute experiment of an immersive experience in an office setting using virtual reality headsets is utilized to explore the role of multimodal sensory integration towards tolerance to the thermal environment. The findings revealed significant potential in using multiple senses – especially gustatory – to design thermally comfortable spaces. It is hoped that architectural design practice would progressively include our developing understanding of human senses and how they interact. This holistic approach ought to lead to the development of multisensory-inclusive workspaces that promote rather than hinder our social, cognitive, and emotional development.
series ASCAAD
email
last changed 2024/02/16 13:38

_id sigradi2021_185
id sigradi2021_185
authors Mariano, Pedro Oscar Pizzetti, Maia, Mirian Aparecida, Campos, Bruna Pacheco and Vaz, Carlos Eduardo Verzola
year 2021
title Automated Generation of Layouts and Budgets: Development and Application from Written Programming and Parametric Modeling
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 759–770
summary The article aims to demonstrate the applicability of the use of programming in the formation of floor plans in the initial design of the architectural layouts of houses of social interest and to evaluate the possible cost of building these proposals. The development of the algorithm follows known programming rules and structures written in a visual modeling and programming software, in addition to using the methods of stochastic search, shape grammar, CUG (geometric unit cost) and CUB (basic unit cost). As a result, it was possible to develop space layouts that resemble the rooms of a single-family home and calculate their possible construction cost. The use of the complete process also brings the discussion of the use of technologies and automated processes within current design practices, demonstrating how the use of these technologies can enhance the imagination and present compositions and quantitative results not envisioned by the designers.
keywords Layouts, Script, Parametric modeling, Budget, CUG.
series SIGraDi
email
last changed 2022/05/23 12:11

_id ecaade2017_087
id ecaade2017_087
authors Marijnissen, Marjolein P.A.M. and van der Zee, Aant
year 2017
title 3D Concrete Printing in Architecture - A research on the potential benefits of 3D Concrete Printing in Architecture
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 299-308
doi https://doi.org/10.52842/conf.ecaade.2017.2.299
summary This research explores the use of large-scale 3D Printing techniques in architecture and structural design. First we will analyse the various methods in large-scale 3D printing in order to choose the method with the most potential to be used to build large-scale residential buildings in the Netherlands. Then we will investigate the properties of this 3D printing technique to determine the new building process, related to building with a 3D Concrete Printer. The freedom in movement of the printer and the properties of the concrete mixture used to print will form the guidelines in the creation of a design language in which both material costs and labour costs are reduced to a minimum. The design language is later applied on the design of a house, which shows the impact 3D Concrete Printing should have on the current boundaries in architecture and structural design.
keywords Additive Manufacturing; 3D Concrete Printing; Structural Optimization; Personalization
series eCAADe
email
last changed 2022/06/07 07:59

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