CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 13732

_id e5c4
authors Johnson-Laird
year 1983
title Mental Models
source Cambridge, MA: Harvard University Press
summary As psychological representations of real, hypothetical, or imaginary situations, mental models were first postulated by the Scottish psychologist Kenneth Craik (1943), who wrote that the mind constructs "small-scale models" of reality to anticipate events, to reason, and to underlie . The models are constructed in working memory as a result of perception, the comprehension of discourse, or imagination (see 1982; Johnson-Laird 1983). A crucial feature is that their structure corresponds to the structure of what they represent. Mental models are accordingly akin to architects' models of buildings and to chemists' models of complex molecules.
series other
last changed 2003/04/23 15:50

_id 4777
authors Jokela, M., Keinânen, A., Lahtela, H. and Lassila K.
year 1997
title Integrated building simulation tool RIUSKA
source Building Simulation, Prague, Czech Republic
summary A new integrated simulation system for the building services design and facilities management purposes is being developed by Insinööritoimisto Olof Granlund Oy. The system covers the thermal simulation needs of the whole building life cycle from the preliminary design to renovations. The main components of the simulation system are a simulation database, user interfaces, a result module, a building geometry modeller and a calculation engine. The building geometry modeller generates a 3-D surface model of the building. The calculation engine of the first version is DOE 2.1E. The simulation database is linked to other design databases and design programs so that redundant input data is avoided.
series other
last changed 2003/04/23 15:50

_id eaea2003_24-ws-joklova-kosco
id eaea2003_24-ws-joklova-kosco
authors Joklova, V., Kosco, I.
year 2004
title Virtual Communication and IT in Architectural Education and Practice
source Spatial Simulation and Evaluation - New Tools in Architectural and Urban Design [Proceedings of the 6th European Architectural Endoscopy Association Conference / ISBN 80-227-2088-7], pp. 116-121
summary Research and innovation in the field of IT and communication facilities and technologies represents a new dimension, characteristic for the end of 20th and beginning of 21st century. Information technologies provide great opportunities in the process of architectural and urban design creation and spatial evaluation. They are very powerful tools for the architect, either in practice or still student, to express his thoughts, work, design. Information technologies also present strong means for communication in the process of generation of architectural and urban design. Main target in the educational activity of the Department of Computer Aided Architectural Design at the Faculty of Architecture is to train students in making the most efficient choices for software methods and technologies, which they use in their studio project works in architecture, landscape design, interior or industrial design. The aspects of teaching, research activity and own architectural practice creativity is in many way stressed.
series EAEA
more http://info.tuwien.ac.at/eaea
last changed 2005/09/09 10:43

_id c7b6
authors Jones, Gerald E.
year 1985
title Can Creativity be Automated
source Computer Graphics World. April, 1985. vol. 8: pp. 73-77
summary Some graphic tasks once left to human creative intuition and skill have been automated with considerable success
keywords It is becoming necessary to ask then, what aspects of the creative process, cannot or should not, be automated? design, automation, creativity
series CADline
last changed 2003/06/02 13:58

_id ecaade2012_83
id ecaade2012_83
authors Jones, Paulo; Eloy, Sara; Ricardo, Rui; Dias, Miguel Sales
year 2012
title Architectural Rehabilitation and Conservation Processes Informed by Augmented Reality
doi https://doi.org/10.52842/conf.ecaade.2012.2.411
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 411-418
summary The goal of the presented research is to explore human-machine interaction and to study how Augmented Reality (AR) may be a potential tool to inform Architectural Rehabilitation and Conservation processes. Nowadays obtaining data to inform both marchitecture projects and real estate investments is a very bureaucratic process. City councils technicians suffers from the same diffi culties when are in fi eldwork to do inspections and lack a complete sort of information. This proposal considers that the use of mobile technologies as smart phones and tablets can empower these technicians to obtain building related data. The specifi c goal of the study aims to develop a data model and an interface that can be made available to professionals which allows an efficiently reply to the user’s needs as the system enables the gathering of updated information considering a particular building.
wos WOS:000330320600043
keywords Augmented reality; interface; architecture; rehabilitation; data
series eCAADe
email
last changed 2022/06/07 07:52

_id 9da7
id 9da7
authors Jong, S J, Soon, E H and Rafi, A
year 2007
title Exploring motion sequence of virtual characters: Experimenting motion-capture variables
source Proceedings of the 2nd International Conference on Geometric Modelling and Imaging (GMAI 07), ETH Zurich, Switzerland, 4-6 July, 91-96.
summary The purpose of the research is to study the detail of motion of various subjects with differences in physical attributes. The research outlines how different physique produces different behavioural patterns based upon mass and proportion. This research focuses on ‘walk motion’ to identify the differences in each subject’s physical attributes by sampling subjects of physical differences. This experiment employs Vicon8i® Optical Motion Capture system (MOCAP) to study the detail of human motion by extracting the subjects’ core motions for analysis with pre-defined actions. The research used the findings to establish the relationship between height and weight against motion frequencies in 3D space.
keywords human motion, actor physique, motion capture, motion editing, core motion
series other
type normal paper
email
last changed 2007/09/11 02:31

_id sigradi2023_101
id sigradi2023_101
authors JORGE, LEONARDO, ARAUJO, DAVI, MONTEIRO, GUSTAVO, CARDOSO, DANIEL and LIMA, MARIANA
year 2023
title Framework for Automated Evaluation in the Design Process of Healthcare Buildings
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 161–170
summary The healthcare building design process involves complex decision-making, considering both normative restrictions and other essential program qualities. To address this challenge, a BIM framework is proposed, providing multi-criteria evaluations for architects at various design stages. The framework uses semantic modules to measure the BIM model and compare results with reference goals, including restrictive norms. Employing Design Science Research, existing evaluation modules were integrated. The current implementation includes normative checks, indoor environmental quality, and spatial syntax indicators analysis. The contribution lies in offering a tool that optimizes the healthcare building design process by providing visual feedback for the users, who are designers and regulatory bodies.
keywords Analysis, BIM, Healthcare, Computational design, Decision support system
series SIGraDi
email
last changed 2024/03/08 14:06

_id sigradi2023_107
id sigradi2023_107
authors JORGE, LEONARDO, FIUZA, RAFAEL, SAMPAIO, HUGO, CARDOSO, DANIEL, LIMA, MARIANA and FIUZA, REBECA
year 2023
title A Regionalist Approach to Generative Design Process: From Concept to BIM Model
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1097–1108
summary This paper presents the implementation of two generative computational architectural design systems integrating regionalist inputs. While the automation of the design process using computational tools has been extensively discussed, the incorporation of regionalism remains limited. To address this, the Design Science Research method was employed to create computerized artifacts generating architectural models in BIM associated to Visual Programming Languages. The innovation lies in considering materiality requirements, building systems, and regional aesthetics as primary inputs for generating parametric shapes. The framework enables the generation of detailed BIM models, automatically documenting them to comply with local construction norms. This paper provides insights into the functionality of the generative algorithms, showcases the produced architectural instances, and presents the automatically generated 2D documentation. Additionally, a framework for a regionalist computational design approach is proposed. The study highlights the importance of incorporating regionalism and provides a foundation for the development of similar artifacts.
keywords Computational design, Generative design, BIM, Regional architecture, Regional computation
series SIGraDi
email
last changed 2024/03/08 14:08

_id ecaade2020_367
id ecaade2020_367
authors Jorgensen, Jens, Tamke, Martin and Poulsgaard, Kare Stokholm
year 2020
title Occupancy-informed:Introducing a method or flexible behavioural mapping in architecture using machine vision
doi https://doi.org/10.52842/conf.ecaade.2020.2.251
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 251-258
summary The feedback-loops of the modern architectural design practice are broken, as architects rarely get to experience and learn about life in their buildings in a systematic way. Through novel survey and annotation methods, this project aims to develop tools and methodologies that assist architects in getting insights into the built environment. This paper describes the initial development of a framework for surveying and annotating occupant behaviour within architecture, called "Behavioural Situations". Using object recognition on embedded devices, it is possible to build an understanding of occupant behaviour, by coupling behavioural signifiers and their relations as nodes and edges in a graph representation.
keywords Occupant behaviour; Behaviour sensing; Computer-vision
series eCAADe
email
last changed 2022/06/07 07:52

_id ddss2006-hb-391
id DDSS2006-HB-391
authors Jos P. van Leeuwen and Léon A.H.M. van Berlo
year 2006
title The Neighbourhood Wizard - Cause and effect of changes in urban neighbourhoods
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Innovations in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Springer, ISBN-10: 1-4020-5059-3, ISBN-13: 978-1-4020-5059-6, p. 391-406
summary The Neighbourhood Wizard is a website that makes citizens aware of the consequences of the changes that they would like to realise in their neighbourhood. Users of the website can suggest changes to their neighbourhood. A Bayesian Belief Network is used to predict the effects of the changes on several indicators of liveability as experienced by the community. The Neighbourhood Wizard also shows what would be the optimal experience of liveability for different sections of the population.
keywords Participatory Design, Bayesian Networks
series DDSS
last changed 2006/08/29 12:55

_id sigradi2004_126
id sigradi2004_126
authors Jose dos Santos Cabral Filho
year 2004
title Arte: agente provocador na relação arquitetura e tecnologia digital [Art: A Provoking Agent in the Architecture-Digital Technology relationship]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This article investigate the interplay of digital technology, art and architecture and it presents a series of experimental actions developed at LAGEAR (Graphical Lab for the Experience of Architecture at the School of Architecture of the Federal University of Minas Gerais, Brazil). These experimental actions aimed the inclusion of an artistic approach in the daily life of a computer lab dedicated to teaching and researching architectural matters. At first it is presented a discussion on the relation of art and architecture followed by an analisis of the enhancement of the such relationship with the advent of digital technology. Then, it is described a series of works developed by artists and researchers working together to create a specific piece of art. The article concludes with a systematization and further discussion on the new possibilities that came about with the intertwining of art, architecture and digital technology.
series SIGRADI
email
last changed 2016/03/10 09:53

_id caadria2006_405
id caadria2006_405
authors JOSE R. KOS, JOSE BARKI
year 2006
title VISUALIZING ARCHITECTURAL THEORY: A CASE-STUDY ON DIGITAL REPRESENTATION
doi https://doi.org/10.52842/conf.caadria.2006.x.k5m
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 405-411
summary This paper aims to analyze interactive multimedia and visualization techniques for architectural theory publications. Unfortunately, the available literature about multimedia, visualization, hypertext and related systems in this area is not consistent. The paper reviews the features of a research project outcome, which investigates an iconic building of the late 1930’s in Brazil. It examines the differences and similarities between a hypertext/multimedia system – a CD-ROM – with a comparable non-hypertext or non-computer product – a book – that deals with a specific subject: Architectural Theory.
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2006_203
id caadria2006_203
authors JOSEPH C. H. HUANG, ROBERT J. KRAWCZYK, GEORGE SCHIPPOREIT
year 2006
title MASS CUSTOMIZING PREFABRICATED MODULAR HOUSING BY INTERNET-AIDED DESIGN
doi https://doi.org/10.52842/conf.caadria.2006.x.c8r
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 203-208
summary By collecting and evaluating client’s requirements with web technology, a methodology can be developed that can generate design options based on the client’s needs and available modular components in the market, and simulate the final design before beginning manufacturing. In this proposed model, a process of providing mass-customized prefabricated housing based on computer-aided design and a web-based product configuration system will be presented. How prefabricated housing design can be evolved from a mass repetitive production level to a mass customization level to meet variability and personality is the primary issue to be explored in this research.
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2015_054
id caadria2015_054
authors Joseph, Daniel; Alan Kim, Andrew Butler and M. Hank Haeusler
year 2015
title Optimisation for Sport Stadium Designs
doi https://doi.org/10.52842/conf.caadria.2015.573
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 573-582
summary Applying computational optimisation tools for sport stadium designs has become common practice. However, optimizations often occur only on a macro level (analysing stadium as a whole) and not on a micro level (a view from each seat). Consequently, items on a micro level with design details like guardrails can be overlooked, leading to financial losses for operators. Hence, the research argues that every seat is encouraged to have a clear field of view to avoid financial complications. In order to address this problem the research team developed and evaluated a script that allowed importing an existing design into Rhino. Firstly, the script evaluates the view of each seat via a colour coded response system. Secondly, the designer can select the respective seat, and view the sightline from the occupant’s sightline to various spots on the field to analyse where the obstruction is occurring. This ‘binocular view’ enables the designer to evaluate blind spots from each seat prior to project completion. As the script allows the designer to automate the micro level analysis, the research arguably provides a significant improvement for stadium design by comparing the time used for a design optimisation in a conventional method with the automated one.
keywords Stadium design; Design optimisation; Design analysis; Customised software development; Grasshopper scripting.
series CAADRIA
email
last changed 2022/06/07 07:52

_id acadia20_154p
id acadia20_154p
authors Josephson, Alex; Friedman, Jonathan; Salance, Benjamin; Vasyliv, Ivan; Melnichuk, Tim
year 2020
title Gusto: Rationalizing Computational Masonry Design
source ACADIA 2020: Distributed Proximities / Volume II: Projects [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95253-6]. Online and Global. 24-30 October 2020. edited by M. Yablonina, A. Marcus, S. Doyle, M. del Campo, V. Ago, B. Slocum. 154-159
summary Gusto 501 is a multi-level Infill Building on the footprint of an old car garage. Surrounded by an overpass and former factories, the restaurant and event spaces take the form of a ‘Hyper garage’ as a nod to its urban context. The interior is punctuated with standard terracotta blocks formed to create an intricate play of shadows during the day and embedded with LEDs to provide atmospheric illumination at night. The client's vision, our narrative, and the program demanded an innovative use of the primal material: terracotta. The scale of the project required the use of 3,700 blocks. Within the array wrapped around a 50ft tall interior volume, each block needed to be formed and sequenced uniquely to maintain structural integrity and interface with building systems, and express the sculptural qualities our team had designed. Standard approaches to the masonry could not achieve the effects our team was striving for - we had to develop our ground-up process to manufacture and install mass-customized masonry. The design process involved an algorithmic approach to a series of cuts and geometric manipulations to the blocks that allowed for near-endless combinations/configurations to create a dynamic interior facade system. Partisans, partnering with a terracotta block manufacturer, a local mason, and a masonry engineer, pursued simplifying production using wire cutter systems. Digital and physical mock-ups were then used to create a robust library of parameterized design criteria that optimized corbelling, grout thickness, weight, and fabrication complexity. Working sets of drawings were automated through a fully integrated BIM model, simplifying and speeding up installation. The challenge of marrying these processes with the physical realities of installation required another level of collaboration that included the masons themselves and the electricians who would eventually combine lighting systems into the sculpted block array.
series ACADIA
type project
email
last changed 2021/10/26 08:03

_id sigradi2004_039
id sigradi2004_039
authors José Antonio Fernández Ruiz; Lucía Gómez Robles
year 2004
title La representación gráfica de las ciudades del pasado [Graphical Representation of Past Cities]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary Digital modelling techniques allow for representations of reality. In the same time, evolutions in computing allow present personal computers to handle digital representations of whole historic cities. We need to assess the nature of operating restriction so that the result obtained can be used as a scientific product, while still of a size compatible with current devices. possibilities. Concepts such as urban spatial perception, fidelity to historic research sources, and urban theory applied to uncertainty, will underpin hypothesis for the virtual renaissance of cities of our past. We present a digital model of Granada (Spain), based on a morphological hypothesis of the XIX century. It is based on specific theories to achieve typological models of buildings which original morphology is uncertain and on techniques for the geometrical optimisation and creation of scenes. The paper also presents the sources used, e.g. romantic travellers drawings, historic local maps, old photographs, engravings, literary descriptions.
keywords Grenade, Virtual Reality, Heritage, Historic Centres
series SIGRADI
email
last changed 2016/03/10 09:53

_id sigradi2004_442
id sigradi2004_442
authors José Ripper Kós
year 2004
title A organização do "habitar a cidade": O exame de um exercício de projeto colaborativo [The Organization of "Dweling in the City": The Examination of a Collaborative Design Course]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This communication is part of six other contributions from different authors, which aim to provide an overall discussion of a Brazilian Virtual Design Studio. This paper focuses the tools applied in a VDS within a Latin-American context of public universities with limited budget and its organization. The tools are discussed in three main phases of the exercise: the group formation, the design process, and the debates and crits. Despite the limited resources, we conclude and suggest that such experience should be pursued by other schools in similar conditions.
series SIGRADI
email
last changed 2016/03/10 09:53

_id ecaade2016_197
id ecaade2016_197
authors Jovanovic, Marko, Stojakovic, Vesna, Tepavcevic, Bojan, Mitov, Dejan and Bajsanski, Ivana
year 2016
title Generating an Anamorphic Image on a Curved Surface Utilizing Robotic Fabrication Process
doi https://doi.org/10.52842/conf.ecaade.2016.1.185
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 185-191
summary The integration of industrial robots in the creative art industry has increased in recent years. Implementing both brick stacking robotic fabrication, following a curved wall, and generating an image viewed from a single point, by rotating the bricks around their centres, has yet to be studied. The goal of this research is to develop a functional, parametric working model and a workflow that ensure easy manipulation and control of the desired outcome via parameters. This paper shows a workflow for the automatic generation of anamorphic structures on a curved wall by utilizing modular brick-like elements. As a result, a code for the robot controller and the position of the structure during fabrication are provided.
wos WOS:000402063700021
keywords anamorphosis; brick lying; robotic fabrication; generative design
series eCAADe
email
last changed 2022/06/07 07:52

_id cf2017_043
id cf2017_043
authors Jowers, Iestyn; Earl, Chris; Stiny, George
year 2017
title Shape Computations without Compositions
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, p. 43.
summary Parametric CAD supports design explorations through generative methods which compose and transform geometric elements. This paper argues that elementary shape computations do not always correspond to valid compositional shape structures. In many design cases generative rules correspond to compositional structures, but for relatively simple shapes and rules it is not always possible to assign a corresponding compositional structure of parts which account for all operations of the computation. This problem is brought into strong relief when design processes generate multiple compositions according to purpose, such as product structure, assembly, manufacture, etc. Is it possible to specify shape computations which generate just these compositions of parts or are there additional emergent shapes and features? In parallel, combining two compositions would require the associated combined computations to yield a valid composition. Simple examples are presented which throw light on the issues in integrating different product descriptions (i.e. compositions) within parametric CAD.
keywords Shape Computation, Composition, Embedding, Parametric CAD
series CAAD Futures
email
last changed 2017/12/01 14:37

_id caadria2010_004
id caadria2010_004
authors Jowers, Iestyn; Miquel Prats, Hesham Eissa and Ji-Hyun Lee
year 2010
title A study of emergence in the generation of Islamic geometric patterns
doi https://doi.org/10.52842/conf.caadria.2010.039
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 39-48
summary Generative design is concerned with the definition and exploration of design spaces, and it has been suggested that emergence plays a key role in this process. In this paper, the impact of emergence on a design space is explored via consideration of different methods used to generate designs in a particular style. Three distinct methods of generating Islamic geometric patterns have been investigated and the extent to which emergence is employed in these methods has been explored. This research supports a discussion on the role of emergence in generative design, and an investigation into how design spaces are affected by the type of emergence employed in a generative process.
keywords Islamic geometric patterns; emergence; design space; design generation
series CAADRIA
email
last changed 2022/06/07 07:52

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