CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ecaade2011_143
id ecaade2011_143
authors Lemberski, David; Hemmerling, Marco
year 2011
title TouchControl: An interactive multi-touch 3D design tool
doi https://doi.org/10.52842/conf.ecaade.2011.279
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.279-284
summary Today’s architectural design is changing rapidly through the scope of new digital design tools (software like parametrical modelers) on the one and the use of digitally controlled fabrication techniques (hardware like 3D CNC-milling) on the other side. However the full intuitive and experimental potential of the software has to be accessed through the sometimes limiting bottleneck of the traditional mouse-screen user interface although alternative interaction methods like multi-touch became available. This paper focuses on extending the usability and spontaneity in a common architectural design process using an iPad as an external hardware controller.
wos WOS:000335665500031
keywords Intuitive design tool; iPad; OSC; multi-touch; human-computer interaction
series eCAADe
email
last changed 2022/05/01 23:21

_id ecaade2010_214
id ecaade2010_214
authors Lemberski, David; Hemmerling, Marco
year 2010
title Mixer Modeling – An Intuitive Design Tool: Using a hardware controller to actuate parametric design software
doi https://doi.org/10.52842/conf.ecaade.2010.453
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.453-458
summary Music and architecture share not only phenomenological similarities in relation to their characteristics - like volume, timbre, tone pitch, instrumentation vs. geometry, materiality, light ambiance or perspective - but imply as well comparability in the process of creation. The investigation of digital tools that cross borders between music and architecture was the starting point for the research project „Mixer Modeling“. Against this background the paper discusses the transformation of a musical composition controller into an intuitive design tool for the generation of architectural geometries. In the same amount that the use of a MIDI-controller increases the degrees of freedom for the simultaneous activation of various parameters the definition of geometric dependencies on the level of visual programming become more important for the resulting geometry.
wos WOS:000340629400049
keywords Intuitive design tool; Parametric design; Music and architecture; Hardware controller; MIDI; Visual programming; Human-computer interaction
series eCAADe
email
last changed 2022/06/07 07:52

_id sigradi2014_137
id sigradi2014_137
authors Lemieszek, Pinheiro, Rafael
year 2014
title Por Uma Cidade Aberta [Towards an Open City]
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 171-175
summary Cities are seen as open platforms, in which citizens should be able to access information and propose, discuss and modify public policies without having to go through institutional and technocratic control. Systems based on collaborative platforms, such as Linux and Waze, are studied as experiences where user participation creates solutions that no centralized institutions are able to achieve, and looked at for references to build and manage platforms on which city planning could be based.
keywords Open Cities; Urban Planning; Collaborative Systems; Open Platforms; Participatory Processes
series SIGRADI
email
last changed 2016/03/10 09:54

_id ec09
authors Lemma, Massimo and Fornarelli, Andrea
year 1989
title Decisional Problems in the Building Process. Contextual Evaluation of Performance and Cost Parameters: “Reasoner C" in the Castorp System
doi https://doi.org/10.52842/conf.ecaade.1989.x.r8n
source CAAD: Education - Research and Practice [eCAADe Conference Proceedings / ISBN 87-982875-2-4] Aarhus (Denmark) 21-23 September 1989, pp. 7.4.1-7.4.8
summary The study contains the provisional results of investigations currently in progress on the application of CAD and Design Management techniques to building design. The research aims at showing the feasibility of decisional procedures and economic analyses in current design practice, even referring to rather complex buildings, by exploring the possibility to know in full detail the technical and economic feasibility of a project already at its early stages.

series eCAADe
last changed 2022/06/07 07:50

_id sigradi2018_1519
id sigradi2018_1519
authors Lemus Villagómez, Renato Arturo; Lobato Valdespino, Juan Carlos
year 2018
title Temporary shelter design from a digital-analog design process: Habitable emergent solution for operational resilience
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 1264-1271
summary This work proposes an emerging habitable solution for families with children receiving attention in a public hospital, which do not include a shelter service for them. In this case of study, an informal settlement has grown for years in the surroundings of the hospital. The phenomenon is identified and analyzed, the variables activating the resilience systems and the self-organization capacities of those affected, to generate alternative solutions within an evolved vision that improve the emotional and habitability conditions of the families living in the settlement. The methodological process is composed of five stages: Diagnosis, analysis-synthesis, design determinants and design alternatives.
keywords Shelter; Emergence; Resilient; Design, Fab-Lab
series SIGRADI
email
last changed 2021/03/28 19:58

_id e02f
authors Lenart, Mihaly
year 1985
title The Design of Buildings which Have Complex Mechanical Infrastructure using Expert Systems
doi https://doi.org/10.52842/conf.acadia.1985.052
source ACADIA Workshop ‘85 [ACADIA Conference Proceedings] Tempe (Arizona / USA) 2-3 November 1985, pp. 52-68
summary This paper presents a project under development at the University of Karlsruhe in which the author took part for two years. The aim of this project which was supported by the German Research Association (Deutsche Forschungsgemeinschaft) is to find better methods for the design of buildings having complex mechanical systems like laboratories, office buildings, schools, hospitals. etc. The design of the mechanical infrastructure in such buildings is as important as the design of other architectural or construction parts. The fundamental idea of the project is to consider design problems of the mechanical system as part of the design of the architectural and structural concepts of the entire building. This is based on the belief that the use of an expert system containing computer programs for the solution of design problems can support the whole design procedure and that the design of buildings having complex mechanical infrastructure can be qualitatively better and more efficient than the design with traditional methods.

series ACADIA
last changed 2022/06/07 07:52

_id eaea2003_16-lengyel-toulouse
id eaea2003_16-lengyel-toulouse
authors Lengyel, D. and Toulouse, C.
year 2004
title Methods for Spatial Impressions
source Spatial Simulation and Evaluation - New Tools in Architectural and Urban Design [Proceedings of the 6th European Architectural Endoscopy Association Conference / ISBN 80-227-2088-7], pp. 78-84
summary At the last conference we emphasized, that the presentation had to transport the whole project. This time we will present adequate methods of computer aided spatial simulation in education and practice that promote spatial imagination in the design process and the suggestive power of a presentation, while we still bear in mind the unity and the reciprocal influence of the design process and the presentation, that is spatial imagination and spatial simulation. Working on the computer first of all means to choose the appropriate software tool to exploit different aspects of specialized software from mathematical constructions to emotional experiences and from interaction to immersion.
series EAEA
more http://info.tuwien.ac.at/eaea
last changed 2005/09/09 10:43

_id eaea2005_187
id eaea2005_187
authors Lengyel, Dominik and Catherine Toulouse
year 2006
title Simultaneous visions
source Motion, E-Motion and Urban Space [Proceedings of the 7th European Architectural Endoscopy Association Conference / ISBN-10: 3-00-019070-8 - ISBN-13: 978-3-00-019070-4], pp. 187-195
summary Simultaneity is everywhere. Our sensual perception is simultaneous in many ways. Not only do we see, hear, smell and feel simultaneously, we see and hear with two ears and two eyes at the same time and we feel with an infinite number of receptors throughout the whole body. Even with one single sense we perceive different things simultaneously. We listen to people talking while at the same time we listen to the traffic. At the same time we carefully watch the street while we also look at the traffic signs. While everyday life is full of diverse simultaneity, Computer Aided Design Animations usually are not. Dependant on difficulties with distortions and eye movement in perspective projections we got used to planar perspective projections that demand the viewer to look exclusively at the center. We also know that no viewer follows this rule so we usually limit the view angle to reduce distortion as far as possible. In general we get to see an angle of about sixty degrees which is far less than the one hundred and eighty degrees of only one of our eyes.
series EAEA
email
more http://info.tuwien.ac.at/eaea
last changed 2008/04/29 20:46

_id ecaade2023_474
id ecaade2023_474
authors Lengyel, Dominik and Toulouse, Catherine
year 2023
title Mental modelling - CAAD for translating verbal scientific hypotheses about architecture
doi https://doi.org/10.52842/conf.ecaade.2023.2.701
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 701–710
summary Reconsidering CAAD, it can be stated that the technical possibilities are no longer an obstacle to accomplishing what one wants to achieve. The reflection and the discourse now concern rather the product that is produced with its aid. The second digital turn is thus one back to the matter. The digital is ubiquitous. But this does not apply to its teaching by a long shot. Here, it is essential to continueto reflect on the specifics of the digital, above all the danger of automatisms. Nevertheless, at the core of the research on the use of the CAAD is the content, and here the authors have developed a method for visualising uncertainty in the knowledge of archaeology, historical building research and art history. It is a translation of vague verbal hypotheses into the visual. This is obviously done via CAAD, since the hypotheses are statements about space, about architecture. What is special about this method is the balance between scientificity and vividness. Usually, a great adherence to scientificity leads to schematic diagrams, far from any architectural expression, informative but not immersive. Vivid visualisations, on the other hand, are usually speculatively charged life pictures, based in a scientific statement, but enriched by pure fantasy to such an extent that the scientific content is either drowned out or even distorted. The way in which the authors translate scientific statements into the visual therefore utilises two traditional and genuine sub-disciplines of architecture, model building and photography. While the CAAD model follows the scientific hypothesis in its abstraction, it is the rules of architectural photography that create a vivid and thus architecturally interpretable vision from this abstract geometry. The distinctive characteristic is that CAAD is not used to construct or simulate architecture, but to translate verbal hypotheses, so basically it is Computer Aided Mental Modelling.
keywords archaeology, knowledge, uncertainty, abstraction, virtual photography
series eCAADe
email
last changed 2023/12/10 10:49

_id 96eaea2001
id 96eaea2001
authors Lengyel, Dominik
year 2002
title The Presentation is the Project
source Environmental Simulation - New Impulses in Planning Processes [Proceedings of the 5th European Architectural Endoscopy Association Conference / ISBN 3-922602-85-1]
summary Projects which have not been realised live only in the imagination – at first in the heads of the builders, architects and planners and later in the heads of the general public. Sooner or later, the idea takes on the form of a presentation and here vividness is a decisive factor in the persuasive power of the project itself. Architectural visualisation draws on the experience of photography and painting and employs their instruments and techniques to generate a suggestion of reality. The preliminary planning of a visualisation means working out the essential aspects of a project.
series EAEA
email
more http://info.tuwien.ac.at/eaea
last changed 2005/09/09 10:43

_id eaea2009_lengyel_toulouse
id eaea2009_lengyel_toulouse
authors Lengyel, Dominik; Catherine Toulouse
year 2011
title Visualisation of Uncertainty in Archaeological Reconstructions
source Projecting Spaces [Proceedings of the 9th European Architectural Endoscopy Association Conference / ISBN 978-3-942411-31-8 ], pp. 45-52
summary Archaeological research begins with historical remains and ends with hypotheses that base on analogies and probabilities. Well conserved remains allow a more fundamental reconstruction even in three dimensions whereas sometimes there are only vague contours. Therefore the visualisation of e.g. an ancient city only partly relies on research, other parts can be entirely hypothetic. Static models are incapable of representing both at the same time: the hypothesis and the uncertainty implied. In most cases the uncertainty varies within a hypothesis, parts of a city or building are more likely than others, some hypotheses even contradict each other. Grades of uncertainty require an adequate visual reprentation in order to visually explain hypothesis and uncertainty. In the field of archaeology an adequate method has not been established yet. In this work we explore the application of methods of architectural visualisation in order to express scientific uncertainty gradually between reconstruction and hypothesis. During the last two years we worked on several archaeological sites with emphasis on the ancient Pergamon.
series other
more http://info.tuwien.ac.at/eaea
last changed 2011/03/04 08:45

_id 0f0b
authors Lenhart, Michael and Spitzley, Peter
year 1994
title Design Exploration by Media Experimental Methods
doi https://doi.org/10.52842/conf.ecaade.1994.143
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, pp. 143-146
summary The document is a description of the different phases in design exploration using media experimental methods at the University of Kaiserslautern.
series eCAADe
email
last changed 2022/06/07 07:52

_id 2004_380
id 2004_380
authors Lentz, Uffe and Lykke-Olsen, Andreas
year 2004
title Quality Control in Visualization Processes
doi https://doi.org/10.52842/conf.ecaade.2004.380
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 380-386
summary Computer visualizations of planned built environment and infrastructures are increasingly used as a basis for democratic decisions when the impact of the projects is of wide-ranging interests and influence. It is of great importance for the democratic process that all aspects of the material in a project can be trusted as a basis for discussion and decisions among politicians and citizens. This paper describes the objective aspects of the quality of data in the information basis for 3D visualizations and it calculates the precision that can be achieved by the known methods of 3D-CAD visualization. Furthermore, the paper suggests a model that can secure sufficient quality in future visualization work processes by accumulating documentation for both the factual basic data and information that carry the aim and meaning of the message and make this information accessible through the visualization.
keywords 3Dvisualization, Process Model, Quality Control
series eCAADe
last changed 2022/06/07 07:52

_id 4db7
authors Lentz, Uffe
year 1992
title MultiMedia in Architectural Education
doi https://doi.org/10.52842/conf.ecaade.1992.085
source CAAD Instruction: The New Teaching of an Architect? [eCAADe Conference Proceedings] Barcelona (Spain) 12-14 November 1992, pp. 85-90
summary At nearly any occasion designers are encouraged to see, use or buy new persuasive electronic media. We are presented to a stack of electronic equipment, connected with a bunch of confusing wire. On the top of it all you will find a video camera and some huge loudspeakers.
series eCAADe
email
last changed 2022/06/07 07:52

_id c7ce
authors Lentz, Uffe
year 1994
title Interface
doi https://doi.org/10.52842/conf.ecaade.1994.024
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, pp. 24-28
summary Todays high tech products don't expose their content or way of peration by their form. Interface design is a new disciplin that deals with the problem of how to explain the operation and potential of an object to the user. The paper discusses interface design and argues that it will become an important extension of the architects traditional tasks.

series eCAADe
last changed 2022/06/07 07:52

_id a9f0
authors Lentz, Uffe
year 1994
title New Tools: New Architecture
doi https://doi.org/10.52842/conf.ecaade.1994.x.f7f
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, p. 217
summary Our young students have no strong bindings to the tools and methods of our profession. With their open-minded access to the media, they often try to do things, which are surprising and new. Things which would have been impossible to think of without a computer. They are inspired of apparently unknown design-options, which they find in CAD-tools, or they are exploring possibilities in 'strange' combinations of media, not unknown from Television-commercials and music-videos. This Blitz-session will show some students' projects in a very short while. The common thing is, that the students have broken rules, that the teacher never realised were rules, because of his (my) traditional education. One student uses a solid modelling -tool for inspiration, - another uses an auto-tracing tool to generate the concept - and a group of students used a combination of video, grabbing and 3D-modelling to generate new architecture.
series eCAADe
email
last changed 2022/06/07 07:50

_id sigradi2011_307
id sigradi2011_307
authors Lenz Costa Lima, Daniel; Ribeiro Cardoso, Daniel; Soares Lopes, André
year 2011
title Vento de praia: desenho de vilarejos [Wind Shore – fishermen village’s design]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 538-541
summary In this work, Type is suggested as a source of knowledge, once acknowledged that it is an efficient response to a specific problem, and that a knowledge based on observation of a greater quantity of occurrence of the phenomenon is more solid. The type is understood under the new Theory of Systems, that is, it carries within itself information on its environment. Thus, its understanding envolves that of the system. A study on the type Traditional Beach Villages of Ceará is then undertaken, using GIS software to retrieve information that are then translated and simulated on a Rhino/Grasshopper scripting.
keywords Type; General System Theory (GST); Digital Image Processing; algorithm; fishermen's villages
series SIGRADI
email
last changed 2016/03/10 09:54

_id caadria2022_388
id caadria2022_388
authors Leong, Siew Leng and Janssen, Patrick
year 2022
title Participatory Planning: Heritage Conservation Through Co-design and Co-decision
doi https://doi.org/10.52842/conf.caadria.2022.2.505
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 505-514
summary Citizen participation in urban planning and architectural design has been long discussed and experimented with since the 1960s. With existing participatory design approaches, two key challenges can be identified. First, the power of citizens to directly affect the decision-making processes is typically quite limited. Second, the use of traditional face-to-face design workshop results in low levels of participation. This paper proposes an innovative participatory design approach with a focus on co-design and co-decision. The co-design stage provides citizens with a tool that empowers them to think critically of their built environment and to initiate design development in their own city. The co-decision stage gives citizens real power in determining the future changes to their city by embedding the participatory design approach into the planning permission system. This participatory design approach is implemented through a web application that allows participants to view design proposals within the existing site context from a birds-eye views and from multiple immersive views, leading to a better understanding of the design proposal‚s scale and impact. The design proposal viewer has been demonstrated on a heritage site in Singapore, showing its potential to be used as evidence for supporting or rejecting design proposals.
keywords Participatory Planning, Co-design and Co-decision, Citizen Power, Visualisation Method, Bird's-eye View, Immersive View, Web Application, SDG 11
series CAADRIA
email
last changed 2022/07/22 07:34

_id ascaad2006_paper24
id ascaad2006_paper24
authors Lerma, José and Salim A. Elwazani
year 2006
title Digital Rectified Imagery: a survey method for design and conservation projects
source Computing in Architecture / Re-Thinking the Discourse: The Second International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2006), 25-27 April 2006, Sharjah, United Arab Emirates
summary Faced with the need for understanding the physical context of the projects that come under their jurisdiction, architects, urban designers, and conservationists strive to secure congruent information. Practicing professionals are not set to carry out the collecting of information themselves. As information “users,” they reach out to information “providers,” including surveyors, photogrammetrists, and GIS specialists, to secure needed information. Information providers employ a gamut of methods to survey and document design project contexts, including land surveying techniques, stereophotogrammetry, rectified imagery, laser scanning, and GIS. This study deals with digital rectified imagery (DRI) only and is aimed at creating an awareness of the method characteristics in the minds of the information users toward taking advantage of available DRI documentation opportunities offered by the information providers. As part of the methodology for this study, the authors have selected a subject building, captured a number of images through a digital camera, and processed the images using image processing software. The significance of this study resides in enabling the information users to understand RDI and to tap on its potential for consummating design, planning, and conservation projects.
series ASCAAD
email
last changed 2007/04/08 19:47

_id caadria2007_081
id caadria2007_081
authors Lertlakkhanakul, Jumphon; Choungkyu Ryu and Jinwon Choi
year 2007
title Providing Interactive Usability Framework and Scenario in Virtual Architecture: Ubiquitous Virtual Working Place Case Study
doi https://doi.org/10.52842/conf.caadria.2007.x.n7f
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary In virtual workplace, two-dimensional system with desktop metaphor can provide only limited functions and interactions. It is indispensable to create a framework that can change traditional computer generated 3D model into interactive virtual architecture exploited by end users. However, such framework cannot be established without fundamental understanding of the new virtual architecture. The aim of this research emphasizes on how to design a virtual working place supporting actual office activities to extend the boundary of the conventional office through ‘Digital Space Lab’ case study. To achieve our goals, potential usability of virtual architecture is investigated. The next step is to design the virtual working place. After that, a set of scenarios indicating how the end users will utilize our interactive workplace is demonstrated. Eventually, the result serves as basis knowledge to construct a usability framework for the novel virtual architecture.
series CAADRIA
email
last changed 2022/06/07 07:50

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