CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 12447

_id acadia07_192
id acadia07_192
authors Seebohm, Thomas
year 2007
title Digital Design Pedagogy: Strategies and Results of Some Successful Experiments
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 192-203
doi https://doi.org/10.52842/conf.acadia.2007.192
summary Are there design techniques unique to digital design software that should be explicitly taught or should one leave it to serendipity for students to discover these techniques? A review is provided of the experience of different teaching strategies for digital design pedagogy over a four-year period and, on the basis of this experience, recommendations for successful strategies are given. The teaching strategies presented assume prior training in basic three-dimensional digital modeling and hence represent a first exposure to digital design methodology. The three areas in which digital design provides unique strengths are: a) a three-dimensional design process; b) curvilinear and geometric design; and c) simulation to test the effectiveness of a design from various points of view, with particular emphasis on natural lighting. A brief overview is provided of the theoretical content of the course, the nature of the in-class design exercises, and the term project; all are visually illustrated with examples. The endeavour to reach an optimal pedagogical strategy was both enriched and complicated by the constant change in functional ability of digital design and simulation software and the availability of new software. Nevertheless, it was possible to draw some useful conclusions.
series ACADIA
email
last changed 2022/06/07 07:56

_id 47e7
authors Segal, Mark and Sequin, Carlo H.
year 1988
title PARTITIONING POLYHEDRAL OBJECTS INTO NONINTERSECTING PARTS
source IEEE Computer Graphics and Applications. January, 1988. vol. 8: pp. 53-67 : ill. some col. includes bibliography
summary The article describes an algorithm for partitioning intersecting polyhedrons into disjoint pieces and, more generally, removing intersections from sets of planar polygons embedded in three space. Polygons, or faces, need not be convex and may contain multiple holes. Intersections are removed by considering pairs of faces and slicing the faces apart along their regions of intersection. To reduce the number of face pairs examined, bounding boxes around groups of faces are checked for overlap. The intersection algorithm also computes set theoretic operations on polyhedrons. Information gathered during face cutting is used to determine which portions of the original boundaries may be present in the result of an intersection, a union, or a difference of solids. The method includes provisions to detect, and in some cases overcome, the effects of numerical inaccuracy on the topological decisions that the algorithm must make. The regions in which ambiguous results are possible are flagged so that the user can take appropriate action.
keywords geometric modeling, computer graphics, objects, programming, hidden surfaces, hidden lines, business, practice, systems, user interface, UNIX
series CADline
type normal paper
last changed 2005/10/05 07:39

_id caadria2013_052
id caadria2013_052
authors Segard, Achille; Jules Moloney and Tane Moleta  
year 2013
title Open Communitition – Competitive Design in a Collaborative Virtual Environment
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 231-240
doi https://doi.org/10.52842/conf.caadria.2013.231
wos WOS:000351496100023
summary The recent enthusiasm in popular culture for massively multiplayer online environments has proven that eclectic online communities have the potential to develop powerful problem solving capacities, through the enactment of a collective intelligence. Foreseeing a radical change in the identity of the architect, becoming but the designer of open systems of emergent communal design environments, this paper aims at making the case for an alternate CAAD model. Rather than a fully collaborative approach, the open system proposed here encourages direct competition within a shared online environment, based on an established precedent in an associated design field known as ‘communitition’. After establishing this alternate position for collaborative CAAD, outcomes from a pilot study are discussed and the specification of a full case study is presented.  
keywords Collaborative design, Virtual environments, Competition  
series CAADRIA
email
last changed 2022/06/07 07:56

_id c69f
authors Segers, N., De Vries, B., Achten, H. and Timmermans, H.
year 2001
title Towards computer-aided support of associative reasoning in the early phase of architectural design
source CAADRIA 2001 [Proceedings of the Sixth Conference on Computer Aided Architectural Design Research in Asia / ISBN 1-86487-096-6] Sydney 19-21 April 2001, pp. 359-368
doi https://doi.org/10.52842/conf.caadria.2001.359
summary The early phase of the design process is a seemingly chaotic, complex process, involving many methods and representations. In supporting this process, a computer system that can follow the architect in his/her actions may be helpful. Such a system should assist architects in maintaining an overview of the development of their ideas over time, show the current state of the process, and support and stimulate the generation of new associations whenever required. This paper will discuss the rich information structure in the design process and cognitive processes handling this structure. Further there will be a discussion on the features of a system that can handle this rich information.
series CAADRIA
email
last changed 2022/06/07 07:56

_id sigradi2010_343
id sigradi2010_343
authors Segre, Roberto;Leitão de Souza Thiago; José Barki
year 2010
title A reconstrução de um olhar: modelagem tridimensional das antigas rotundas dos Panoramas do Rio de Janeiro [Rebuilding a look: three - dimensional modeling of Rio de Janeiro`s Panoramas roundabouts]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 343-346
summary This article intends to highlight and analyze the main differences between visitors’ spacial experiences of the panoramas of the old rotundas in Rio de Janeiro, offering the possibility of “re - constructing” them digitally. To do this it is necessary to draw up three - dimensional digital models to search for a full understanding of its internal and external spatial systems based on the descriptions of visitors and the interpretation of prints and original drawings of panoramas by 19th century architects.
keywords panoramas; digital panoramas; multimedia; 3D models; city history
series SIGRADI
email
last changed 2016/03/10 10:00

_id acadia13_405
id acadia13_405
authors Seibert, Matthew; Roy, Eric
year 2013
title Metabolic Change
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 405-406
doi https://doi.org/10.52842/conf.acadia.2013.405
summary Metabolic Change investigates a coastal region experiencing population growth largely driven by environmental change as a burgeoning superorganism consuming, transforming and expelling materials. The regional analysis and plan focuses on this superorganism’s metabolism of phosphorus, a finite resource essential to agricultural productivity and responsible for widespread aquatic pollution. 
keywords Complex Systems, Phosphorous, Material Flow, Urban Metabolism, Parametric Urbanism
series ACADIA
type Design Poster
email
last changed 2022/06/07 08:00

_id acadia18_250
id acadia18_250
authors Seibold, Zach; Grinham, Jonathan; Geletina, Olga; Ahanotu, Onyemaechi; Sayegh, Allen; Weaver, James; Bechthold, Martin
year 2018
title Fluid Equilibrium: Material Computation in Ferrofluidic Castings
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 250-259
doi https://doi.org/10.52842/conf.acadia.2018.250
summary We present a computationally-based manufacturing process that allows for variable pattern casting through the use of ferrofluid – a mixture of suspended magnetic nanoparticles in a carrier liquid. The capacity of ferrofluid to form intricate spike and labyrinthine packing structures from ferrohydrodynamic instabilities is well recognized in industry and popular science. In this paper we employ these instabilities as a mold for the direct casting of rigid materials with complex periodic features. Furthermore, using a bitmap-based computational workflow and an array of high-strength neodymium magnets with linear staging, we demonstrate the ability to program the macro-scale pattern formation by modulating the magnetic field density within a single cast. Using this approach, it is possible to program specific patterns in the resulting cast tiles at both the micro- and macro-scale and thus generate tiled arrays with predictable halftone-like image features. We demonstrate the efficacy of this approach for a variety of materials typically used in the architecture, engineering, and construction industries (AEC) including epoxys, ceramics, and cements.
keywords full paper, materials & adaptive systems, digital fabrication, digital materials, physics
series ACADIA
type paper
email
last changed 2022/06/07 08:00

_id acadia18_350
id acadia18_350
authors Seibold, Zach; Hinz, Kevin; García del Castillo y López, Jose Luis; Martínez Alonso, Nono; Mhatre, Saurabh; Bechthold, Martin
year 2018
title Ceramic Morphologies. Precision and control in paste-based additive manufacturing
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 350-357
doi https://doi.org/10.52842/conf.acadia.2018.350
summary Additive manufacturing techniques (AMT), commonly referred to as 3D printing, are emerging as a new area of study for the production of ceramic elements at the architectural scale. AMT may allow architectural designers to break from the established means of designing with ceramic elements – a process where designs are typically confined to a limited selection of building components produced by machine, die or fixture. In this paper, we report a method for the design and additive manufacture of customizable ceramic masonry elements via paste-based extrusion. A novel digital workflow allowed for precise control of part design, and generated manufacturing parameters such as toolpath geometry and machine code. 3D scans of a selection of elements provide an initial analysis of print fidelity. We discuss the current constraints of this process and identify several on-going research trajectories generated because of this research.
keywords work in progress, fabrication & robotics, materials/adaptive systems, digital fabrication, digital craft
series ACADIA
type paper
email
last changed 2022/06/07 07:59

_id cf2005_2_41_104
id cf2005_2_41_104
authors SEICHTER Hartmut
year 2005
title Assessing Virtual Tangibility
source Learning from the Past a Foundation for the Future [Special publication of papers presented at the CAAD futures 2005 conference held at the Vienna University of Technology / ISBN 3-85437-276-0], Vienna (Austria) 20-22 June 2005, pp. 151-160
summary Design technology simulates a variety of senses but on the other hand restricts them to audio and visual responses. What happens if technology can accommodate more senses in the creation process and how does it affect the way we approach design? This paper investigates the implication of tangible interfaces in design computing. The focal point is to assess the factors of perception and cooperative working by employing an Augmented Reality (AR) setup with tangible interfaces in a design studio. A concept of usability evaluation is discussed with the focus on core theories and resulting methodology.
keywords augmented reality, urban design, usability evaluation, tangible interface, CSCW
series CAAD Futures
email
last changed 2005/05/05 07:06

_id 2004_159
id 2004_159
authors Seichter, Hartmut and Kvan, Thomas
year 2004
title Tangible Interfaces in Design Computing
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 159-166
doi https://doi.org/10.52842/conf.ecaade.2004.159
summary Sensorial richness is essential in the design process, yet digital design tools do not respond to this need. Tangible interfaces offer an opportunity for interaction with design computing systems to explore means of supporting a wider range of experiences. In this paper we look at implementations of tangible interfaces through a framework based on the concept of affordance. We conclude with a brief introduction to experimental tangible interfaces that have been developed in order to carry out collaborative user evaluations in a design studio setting and evaluate these in the same framework.
keywords Augmented Reality; Tangible Interfaces; HCI; Design Computing
series eCAADe
last changed 2022/06/07 07:59

_id caadria2005_b_4b_b
id caadria2005_b_4b_b
authors Seichter, Hartmut, Schnabel, Marc Aurel
year 2005
title Digital and Tangible Sensation: An Augmented Reality Urban Design Studio
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 2, pp. 193-202
doi https://doi.org/10.52842/conf.caadria.2005.193
summary Traditionally urban design is perceived, communicated and created using physical and digital media. However, these realms are handled as separate entities, which hinder collaboration, understanding and communication. Collaborative Augmented Reality (AR) systems can integrate these tasks into one media type and allow a different conversation with complex issues. Human Computer Interfaces and Tangible User Interfaces play key role in AR. They allow an engagement with both the real and virtual component of an urban design project. This paper describes an urban design studio that employs AR as medium of collaboration, the theoretical framework of sense of presence, the understanding and the quality of the resulting design.
series CAADRIA
email
last changed 2022/06/07 07:56

_id cf2007_003
id cf2007_003
authors Seichter, Hartmut
year 2007
title Augmented Reality and Tangible Interfaces in Collaborative Urban Design
source Computer Aided Architectural Design Futures / 978-1-4020-6527-9 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Futures / 978-1-4020-6527-9] Sydney (Australia) 11–13 July 2007, pp. 3-16
summary This paper outlines the design, execution and analysis of a user evaluation experiment using Augmented Reality (AR) in an urban design studio. The aim of the experiment was to gauge the differences between two interfaces in regard to their impact on the design process. The two conditions of the experiment were a direct manipulating tangible user interface and a pen-like 3D manipulation interface. Findings include differences in perceived object presence, performance measures, perceived performance and variations in the communication patterns. These findings have implications for the integration of this technology in a praxis relevant design work flow.
series CAAD Futures
email
last changed 2007/07/06 12:47

_id ecaade2018_335
id ecaade2018_335
authors Seifert, Nils and Petzold, Frank
year 2018
title Architects & Algorithms - Developing Interactive Visualizations for Architectural Communication
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 361-370
doi https://doi.org/10.52842/conf.ecaade.2018.1.361
summary The paper presents the concept and results of a seminar that addresses the intersecting fields of architecture and urbanism, data and information visualization as well as information technology. In the first part of the paper, an introduction to the seminar topic and relevance in the context of architectural education and practice is given. Subsequently, the course concept, the learning contents and the corresponding learning objectives are presented. In the second part, selected student projects are shown as exemplary course results. In the conclusion, the results of the seminar for students, teachers and research implications are discussed. The overall aim of this publication is to draw on the experience gained in this field of education to offer starting points for others in developing similar teaching concepts and support for their implementation.
keywords Urban Planning; Programming; Information Design; Data Visualization; Smart City; Processing
series eCAADe
email
last changed 2022/06/07 07:56

_id ijac202018102
id ijac202018102
authors Seifert, Nils; Michael Mühlhaus and Frank Petzold
year 2020
title Urban strategy playground: Rethinking the urban planner’s toolbox
source International Journal of Architectural Computing vol. 18 - no. 1, 20-40
summary This article presents the results of the Urban Strategy Playground research group. Over the last 5 years, the focus of an interdisciplinary team of researchers was the conception, implementation and evaluation of a decision-support system for inner-city urban and architectural planning. The overall aim of past and ongoing research is to enable planners to validate and compare possible planning measures based on objective criteria. The Urban Strategy Playground software framework is an expandable toolbox that supports planners in developing strategies, evaluating them and visually preparing them for political decision-making processes and public participation. Examples of implemented tools are the simulation and monitoring of building codes, analysis of key density indicators and green space provision, simulation of shading, building energy and noise dispersion. For visualising the planning results, the framework provides interfaces for rapid prototyping of haptic models, as well as web viewers and a connection to Augmented Reality applications. Core aspects of the system were evaluated through case studies in cooperation with urban planning offices, housing companies and municipalities, proving feasibility, high acceptance of the decision-support software, and need for more tailored tools.
keywords Urban planning, decision support, participation, augmented reality, 3D printing, visual programming, 3D city model
series journal
email
last changed 2020/11/02 13:34

_id 3d23
authors Sellgren, Ulf
year 1999
title Simulation-driven Design
source KTH Stockholm
summary Efficiency and innovative problem solving are contradictory requirements for product development (PD), and both requirements must be satisfied in companies that strive to remain or to become competitive. Efficiency is strongly related to ”doing things right”, whereas innovative problem solving and creativity is focused on ”doing the right things”. Engineering design, which is a sub-process within PD, can be viewed as problem solving or a decision-making process. New technologies in computer science and new software tools open the way to new approaches for the solution of mechanical problems. Product data management (PDM) technology and tools can enable concurrent engineering (CE) by managing the formal product data, the relations between the individual data objects, and their relation to the PD process. Many engineering activities deal with the relation between behavior and shape. Modern CAD systems are highly productive tools for concept embodiment and detailing. The finite element (FE) method is a general tool used to study the physical behavior of objects with arbitrary shapes. Since a modern CAD technology enables design modification and change, it can support the innovative dimension of engineering as well as the verification of physical properties and behavior. Concepts and detailed solutions have traditionally been evaluated and verified with physical testing. Numerical modeling and simulation is in many cases a far more time efficient method than testing to verify the properties of an artifact. Numerical modeling can also support the innovative dimension of problem solving by enabling parameter studies and observations of real and synthetic behavior. Simulation-driven design is defined as a design process where decisions related to the behavior and performance of the artifact are significantly supported by computer-based product modeling and simulation. A framework for product modeling, that is based on a modern CAD system with fully integrated FE modeling and simulation functionality provides the engineer with tools capable of supporting a number of engineering steps in all life-cycle phases of a product. Such a conceptual framework, that is based on a moderately coupled approach to integrate commercial PDM, CAD, and FE software, is presented. An object model and a supporting modular modeling methodology are also presented. Two industrial cases are used to illustrate the possibilities and some of the opportunities given by simulation-driven design with the presented methodology and framework.
keywords CAE; FE Method; Metamodel; Object Model; PDM; Physical Behavior, System
series thesis:PhD
email
last changed 2003/02/12 22:37

_id ddss2006-hb-221
id DDSS2006-HB-221
authors Selma Celikyay
year 2006
title Research on New Residential Areas Using GIS - A case study
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Innovations in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Springer, ISBN-10: 1-4020-5059-3, ISBN-13: 978-1-4020-5059-6, p. 221-233
summary Planning is a decision-making process which is about 'the future'. In each scale of planning process, spatial rules of the social life are formed. In this process, firstly series of spatial analyses should be practised. Throughout the world, spatial planning strategies which focus on the sustainable development adapt an ecological approach and both the regional and urban planning processes are based upon ecological bases. Under the guidance of this notion, also in Turkey, spatial planning strategies should be urgently reviewed and any level of planning process should be directed to ecological bases. Furthermore, in all these steps, natural resources and ecological characteristics should be taken into consideration. In the city of Bartin, where Bartin River flows through, a case study has been carried out regarding the above mentioned planning strategies. The case study has three stages. These stages also frame the data, analysis and evaluation stages. In the case study, a combination of McHarg's ecological evaluation method and Kiemstedt's usage value analysis in planning has been employed. With the help of ecological analyses, in the rural areas that have not been settled yet, the potential of the natural resources has been examined for the new residential areas. As a result, in the city of Bartin, the potential residential areas have been defined on the unsettled regions. What is more, concerning the subject, a map has been formed on the scale of 1/25 000. As a result of the case study, it has been concluded that in Bartin city because of the physical planning which ignores the potential of the natural resources, some of the existing residential areas have been chosen improperly.
keywords Decision support systems, Ecological analysis, Geographical information systems, Residential areas, Spatial analysis
series DDSS
last changed 2006/08/29 12:55

_id ecaade2007_132
id ecaade2007_132
authors Semple, Sally; Chase, Scott
year 2007
title A Computational Tool for the Use of Colour Harmony Rules in Facade Design
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 837-842
doi https://doi.org/10.52842/conf.ecaade.2007.837
summary The quality and availability of exterior paints has led to a new vernacular use of colour in Ireland and Scotland. Communal colour designs highlight the conflict between individual colour preference and the community desire for harmony. This is often expressed as a fixed colour design by an individual designer. The provision of the widest possible range of colour designs, all of which express communal harmony, can help to accommodate individual preferences. This project uses computation to apply colour harmony rules within a chosen environment and to generate all the possible colour combinations which conform to these rules. The Colour Combinations program uses two steps to establish a colour design: palette selection and colour combination. The harmony rules can be adjusted for each step depending on the context for the design or the type of colour combination required. Once an appropriate palette has been selected all possible colour combinations for a terrace of six houses are generated. Each combination is then tested for harmony and the number of combinations which conform to the specified rules is displayed. Each harmonious combination can then be displayed in turn for manual selection. The program allows the effects of adjusted harmony rules to be tested and examined quickly. This could allow individual colour preferences to be accommodated within a communal colour design.
keywords Colour, harmony, facade design
series eCAADe
email
last changed 2022/06/07 07:56

_id ga9908
id ga9908
authors Senagala, Mahesh
year 1999
title Artistic Process, Cybernetics of Self and the Epistemology of Digital Technology
source International Conference on Generative Art
summary From the viewpoint of Batesonian cybernetics, ‘conscious purpose’ and artistic process are distinct ends of a spectrum of the functioning of self. Artistic activities— by which I mean art, poetry, play, design, etc.— involve processes that are beneath the stratum of consciousness. By definition, consciousness is selective awareness and is linear in execution and limited in its capability to synthesize complex parameters. As Heidegger pointed out, technology is a special form of knowledge (episteme). A machine is a manifestation of such a knowledge. A machine is a result of conscious purpose and is normally task-driven to accomplish a specific purpose(s). The questions this paper raises are to do with the connections between conscious purpose, artistic process and digital technology. One of the central questions of the paper is "if artistic process requires an abandonment or relinquishment of conscious purpose at the time of the generation of the work of art, and if the artistic process is a result of vast number of ‘unconscious’ forces and impulses, then could we say that the computer would ever be able to ‘generate’ or ‘create’ a work of art?" In what capacity and what role would the computer be a part of the generative process of art? Would a computer be able to ‘generate’ and ‘know’ a work of art, which, according to Bateson, requires the abandonment of conscious purpose? The ultimate goal of the paper is to unearth and examine the potential of the computers to be a part of the generative process of what Bateson has called "total self as a cybernetic model". On another plane of discourse, Deleuze and Guattari have added a critical dimension to the discourse of cybernetics and models of human mind and the global computer networks. Their notion of ‘rhizome’ has its roots in Batesonian cybernetics and the cybernetic couplings between the ‘complex systems’ such as human mind, biological and computational systems. Deleuze and Guattari call such systems as human brain and the neural networks as rhizomatic. Given the fact that the computer is the first known cybernetic machine to lay claims to artificial intelligence, the aforementioned questions become even more significant. The paper will explore how, cybernetically, the computer could be ‘coupled’ with ‘self’ and the artistic process — the ultimate expression of human condition. These philosophical and artistic explorations will take place through a series of generative artistic projects (See the figure below for an example) that aim at understanding the couplings and ‘ecology’ of digital technology and the cybernetics of self.
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id sigradi2003_008
id sigradi2003_008
authors Senagala, Mahesh
year 2003
title Deconstructing AutoCAD. Toward a Critical Theory of Software (in) Design
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary AutoCAD maintains a nearly 70% market share in the PC-based AEC sector and wields enormous influence over design and production processes in architectural firms and schools. Such an impact is, perhaps, more than what a single building can hope to achieve. The design implications of such a market monopoly are many. Based on Derridean operations of deconstruction, the paper will deconstruct AutoCAD's latent agenda. The paper will do a critical close reading of AutoCAD for its design preferences, spatial conceptions, worldviews, resistances, stratifications and organizational predispositions with respect to architectural design process. For purposes of brevity, this paper will focus on the architecture of AutoCAD's interface. The results of the paper would be the beginning of a critical theory that can be employed in the process of software design for design professions.
keywords AutoCAD, deconstruction, critical theory, software design
series SIGRADI
email
last changed 2016/03/10 10:00

_id ijac20042301
id ijac20042301
authors Senagala, Mahesh
year 2004
title Deconstructing the Software Interface:A Critical Close Reading of AutoCAD
source International Journal of Architectural Computing vol. 2 - no. 3, 299-314
summary AutoCAD maintains a nearly 70% market share in the PC-based AEC sector and wields enormous influence over design and production processes in architectural firms and schools. Such an impact is, perhaps, more than what a single building can hope to achieve. The design implications of such a market monopoly are many. Based on Derridean operations of Deconstruction, the paper will deconstruct AutoCAD's latent agenda. The paper will do a critical close reading of AutoCAD for its design preferences, spatial conceptions, worldviews, resistances, stratifications and organizational predispositions with respect to architectural design process. For purposes of brevity, this paper will focus on the architecture of AutoCAD's interface. The results of the paper would be the beginning of a critical theory that can be employed in the process of software design for design professions.
series journal
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

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