CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id 2005_467
id 2005_467
authors Guéna, François
year 2005
title Assisting 3D Modeling from Documents
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 467-476
doi https://doi.org/10.52842/conf.ecaade.2005.467
summary This paper presents research in computer modeling that ARIAM team of the school of architecture of Paris La Villette has been developing for several years. One of the aims of this research group is to develop computer systems that assist architects in modeling existing buildings or monuments from heterogeneous documents or data as drawings plans, sections, photos, measures taken on site etc. In spite of advances in computer recognition it’s a long way to have a system that could automatically recognize, from any bitmap document or photo, relevant architectural objects and automatically build the model these documents represent. However, if we could define a knowledge base about a particular domain, it would be possible to develop a system that could interpret specific documents that represent some kind of building or monuments. But, even in such limited domain, it is difficult to build an exhaustive knowledge base and user-interactions are generally required. We argue that a user could mark relevant information on the documents and thus facilitate the process of interpreting. The system we propose has three components: a graphical user interaction tool, an analyzer of documents and user interactions, and a generative tool that produces the required model. As an illustration, the paper presents a system we have developed which assists an architect in modeling a 3D mesh of gothic vaults for a finite elements analysis.
keywords 3D Modeling; Restitution; Knowledge Base System; Meshing; Gothic Vaults
series eCAADe
email
last changed 2022/06/07 07:50

_id ecaade2008_070
id ecaade2008_070
authors Guéna, François; Untersteller, Louis-Paul
year 2008
title Computing Different Projections of a Polyhedral Scene from a Single 2D Sketch
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 195-200
doi https://doi.org/10.52842/conf.ecaade.2008.195
summary This paper presents the development of a tool which is capable of compute several projections of a polyhedral scene from a single axonometric or perspective projection. This projection is hand-drawn and may be incomplete. This sketch can be rotated with a kind of trackball and the tool computes in real-time new projections. In that way the designer can choose another view from which he is able to control and complete the sketch and carry on designing. So this tool can be useful for exploring architectural forms in the early phases of the design process. Unlike others freehand sketching interfaces, the system does not operate any reconstruction in 3D. Everything is computed in a 2D world.
keywords Architectural Design, Sketching, Projective Geometry, Duality, 3D Reconstruction
series eCAADe
email
last changed 2022/06/07 07:50

_id ddss2006-pb-219
id DDSS2006-PB-219
authors Gyosuke Yamaguchi, Takashi Kobayashi, and Yasuo Hibata
year 2006
title The Relationship of Citizens' Participatory Channels in Real and Cyber Meetings through the Planning Process - Case study; the information management planning process in Yamato city, Japan
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Progress in Design & Decision Support Systems in Architecture and Urban Planning, Eindhoven: Eindhoven University of Technology, ISBN-10: 90-386-1756-9, ISBN-13: 978-90-386-1756-5, p. 219-234
summary In the planning process, Yamato city set up four citizens' participatory channels; two in the real space and the other two in the cyber space. The channels in each space are divided into two types; one restricts membership and the other does not. This paper aims to clarify the functions of these four channels through protocol analysis and draws the following two findings. (1) In the channels with the restricted membership, the theme of the discussion continues between the real space and the cyber space mutually. Consequently, close communication became possible. (2) The other finding is that the continuity of discussions exists almost one-way from the restricted channels to the unrestricted, so the unrestricted channels are regarded as functioning to enhance the validity of the citizen discussions in the member-restricted channels. For closer communication, however, the continuity from the unrestricted to the restricted channels should be ensured, hence it is necessary to establish some systems for the continual communication.
keywords Citizens' participation, Real space, Cyber space, Planning process
series DDSS
last changed 2006/08/29 12:55

_id caadria2015_010
id caadria2015_010
authors Gámez, Oscar; Jean-Claude Bignon and Gilles Duchanois
year 2015
title Assisted Construction of Non-Standard Wooden Walls and Envelope Structures by Parametric Modeling
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 653-662
doi https://doi.org/10.52842/conf.caadria.2015.653
summary The non-standard approach, widely discussed in the past years as Architecture progressively uses alternative design methods different from the Euclidean paradigm, has allowed architects to transform the way architecture is conceived and materialized. Such evolution uses computer-aided design along with automation in production to originate the environment for the aided architectural conception field in which we present a method, in its early development stage, intended to create non-standard walls and envelopes based on cellular patterns using wood as base material. We present the results obtained from modeling and building two full-scale prototypes of non-standard wooden walls.
keywords Non-standard walls; parametric modeling; CNC fabrication; cellular structures; wood construction.
series CAADRIA
email
last changed 2022/06/07 07:50

_id sigradi2015_3.65
id sigradi2015_3.65
authors Gámez, Oscar; Meyer, Julien; Claude-Bignon, Jean; Duchanois, Gilles
year 2015
title Interaction of analogic and digital workflows for architectural design and production
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 77-85.
summary Architectural conception often faces challenges regarding the way a design becomes real. Today’s digital tools make possible to conceive and produce more defying architectural objects, which needs special abilities in the field of modeling and programming applied to design. The work presented in this writing, shows how actual digital methods of conception and production are underpinned on traditional procedures of conception and construction as it looks back on the way traditional techniques come to help the digital approach, when the latter is not achieved the way and by the means it is intended to.
keywords Digital Conception, Robotic Fabrication, Non-standard Architecture, Wood Construction
series SIGRADI
email
last changed 2016/03/10 09:53

_id ijac201412405
id ijac201412405
authors Gómez Zamora, Paula and Matthew Swarts
year 2014
title Campus Information-and-knowledge Modeling: Embedding Multidisciplinary Knowledge into a Design Environment for University Campus Planning
source International Journal of Architectural Computing vol. 12 - no. 4, 439-458
summary This article gives an overview of our research approach in collecting specific information and multidisciplinary knowledge with the aim of integrating them into a model for the planning of a university, supported by a design environment. Our goal is to develop a strategy for modeling raw information and expert knowledge for the Georgia Tech Campus. This research was divided into three stages: First, we identified a variety of written sources of information for campus planning, extracting and distinguishing raw information from disciplinary knowledge. Second, we selected the elicitation methods to gather knowledge directly from experts, with the objective of performing qualitative assessments –effectiveness,efficiency,andsatisfaction–ofcertainfeaturesof the Georgia Tech Campus. Third, we interpreted the information and knowledge obtained and structured them into Bloom’s taxonomy of factual, conceptual, procedural and meta-cognitive, to define the specific modeling implementation strategies. Currently, we are implementing a Campus Landscape Information Modeling Tabletop in two phases. First, constructing an information-model based on raster and vector models that represent land types and landscape elements respectively, to perform quantitative assessments of campus possible scenarios. Second, embedding knowledge and qualitative aspects into a knowledge-model. The long-term goal is to include quantitative as well as qualitative aspects into a computational model, to support informed and balanced design decisions for university campus planning.This paper specifically focuses on the construction of the knowledge-model for Georgia Tech Landscape planning, its structure, its content, as well as the elicitation methods used to collect it.
series journal
last changed 2019/05/24 09:55

_id sigradi2014_032
id sigradi2014_032
authors Gómez Zamora, Paula; Matthew Swarts, Jennifer Grimes
year 2014
title Campus Information Model: A Participatory Design Tool to Support Qualitative Decision Making
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay- Montevideo 12,13,14 November 2014, pp. 39-43
summary This paper presents our Campus Information Model from a participatory perspective. The primary goal of our Campus Information Model (CIM) is to gather several disciplinary goals into a single model as the platform for collaboration. This intermediate-scale model integrates information and expert knowledge about a university campus design, including landscape planning and building design, allowing users to obtain quantitative feedback in real time to support design facilitating their specific goals. This paper describes first, the concept of collaboration; second, the collaborative system CIM; and third, the strategies to bring quantitative and qualitative goals to the same design environment.
keywords Campus Information Model; Participatory Design; Design Decision-making; Campus Design
series SIGRADI
email
last changed 2016/03/10 09:53

_id sigradi2013_157
id sigradi2013_157
authors Gómez, Diego; Mario Marchant; Loreto Ulloa ; Bárbara Echaíz; Carla Ponzano; Rocío Hurtado; Adolfo Álvarez;
year 2013
title Mediaciones Algorítmicas para la Percepción de la Ciudad y su Apropiación Agonista [Algorithmic mediations for the perception of the city, and its agonistic appropriation ]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 479 - 483
summary This paper presents conceptual and theoretical basis, methodological processes, and ongoing developments for the research work done within the Design and Agonism group at the Department of Design of the School of Architecture and Urbanism of the University of Chile. The research problem guiding this work has been defined as algorithmic mediations for the perception of the city, as vehicles for agonistic citizen appropriation in a hypothetic Santiago, Chile.
keywords Adversarial design; Agonism; Mediations; Citizenship; Media arts
series SIGRADI
email
last changed 2016/03/10 09:53

_id sigradi2010_232
id sigradi2010_232
authors Gómez, Paula
year 2010
title Generative Diagrams: Embedding Spatial Data to Generate Informed Architectural Designs
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 232-235
summary In early stages of architectural design, designers manage complex but not accurate information in terms of spatial dimensions and technical specifications. To include quantitative information at early stages, parametric diagrams (PD) are designed to manipulate accurate information in order to generate architectural design alternatives. PD controls the diagrams that manage all of the information that relates to the design, including the geometry of an architectural design proposal. PD models work by designing spatial relationships through diagrams, and not by designing physical architectural elements.
keywords architectural diagrams, generative, parameters, software, design.
series SIGRADI
email
last changed 2016/03/10 09:53

_id ecaadesigradi2019_353
id ecaadesigradi2019_353
authors Gönenç Sorguç, Arzu, Kruşa Yemişcio?lu, Müge and Özgenel, Ça?lar F?rat
year 2019
title A Computational Design Workshop Experience for 21st Century Architecture Education
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 127-136
doi https://doi.org/10.52842/conf.ecaade.2019.1.127
summary With the rapid increase in the accessible data, available information surpasses one's ability to extract knowledge from, which puts a great emphasis on the skills of the individual to reach and use relevant information, adapt to changing conditions and sustain respective skills. ICT skills, critical thinking skills, and communication/collaboration skills emerge as the survival skills and key factors for individuals to cope with the demands of the 21st-century. It is known that educational institutions have struggles in changing the curricula/teaching system in coping with the requirements of the rapidly evolving industry. Thus, workshops gained more importance in different levels which are a part of curricular or extracurricular activities to re-furnish existing skills or gain new skills. In the scope of this study, the learning and teaching approaches based on STEAM approach are assessed through a three-day workshop aiming to illustrate how these survival skills can be conveyed and embedded into the architecture education. The workshop is designed to be inclusive for all architecture students regardless of their level of education or background knowledge/skills. Within the scope of this paper, the conduction strategies of the workshop are covered in detail to highlight the importance of these survival skills along with the modes of teaching and share the best practices and gained knowledge for future works.
keywords Computational Design Workshop; Architectural Education Strategies; Survival Skills
series eCAADeSIGraDi
email
last changed 2022/06/07 07:50

_id ecaadesigradi2019_357
id ecaadesigradi2019_357
authors Gönenç Sorguç, Arzu, Özgenel, Ça?lar F?rat, Kruşa Yemişcio?lu, Müge, Küçüksubaş?, Fatih, Y?ld?r?m, Soner, Antonini, Ernesto, Bartolomei, Luigi, Ovesen, Nis and Stein?, Nicolai
year 2019
title STEAM Approach for Architecture Education
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 137-146
doi https://doi.org/10.52842/conf.ecaade.2019.1.137
summary Starting with the first founded university, higher education has been evolving continuously, yet the pace of this evolution is not as fast as the changes that we observe in practice. Today, this discrepancy is not only limited to the content of the curricula but also the expected skills and competencies. It is evident that 21st-century skills and competencies should be much different than the ones delivered in the 20th-century due to rapidly developing and spreading new design and information technologies. Each and every discipline has been in continuous search of the "right" way of formalization of education both content and skill wise. This paper focuses on architectural design education incorporating discussions on the role of STEAM (Science Technology, Engineering, Art and Mathematics). The study presents the outcomes of the ArchiSTEAM project, which is funded by EU Erasmus+ Programme, with the aim of re-positioning STEAM in architectural design education by contemplating 21st-century skills (a.k.a. survival skills) of architects. Three educational modules together with the andragogic approaches, learning objectives, contents, learning/teaching activities and assessment methods determined with respect to the skill sets defined for 21st-century architects.
keywords STEAM; Architectural Education; Survival Skills
series eCAADeSIGraDi
email
last changed 2022/06/07 07:50

_id ecaade2009_167
id ecaade2009_167
authors Gönenç Sorguç, Arzu; Arslan Selçuk, Semra
year 2009
title Art and Literature as a Teaching/Learning Interface of Mathematics for Students of Architecture
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 465-472
doi https://doi.org/10.52842/conf.ecaade.2009.465
wos WOS:000334282200056
summary This paper discusses an educational approach emphasizing the changing role of mathematics and potentials of mathematical thinking in architectural education on the course of changing design paradigm: from designing the product to designing the process. In this context, randomly selected samples of student works, realized within the context of an elective undergraduate course, Arch 333 “Mathematics in Architecture” at Middle East Technical University, Ankara, Turkiye are presented. It is shown that mathematical thinking provide not only to science people a solid ground for further explorations, but also new inspirations to people involving art and design and help them to overcome prejudices and fears related with mathematics in their minds. It is believed that this approach encourages them to discuss complex problems with meta language of mathematics and develop ability to consider the design process as a whole.
keywords Mathematical thinking, mathematics in architectural education, multi-dimensionality of data, mathematics as meta language
series eCAADe
email
last changed 2022/06/07 07:50

_id ecaade2009_177
id ecaade2009_177
authors Göttig, Roland; Braunes, Jörg
year 2009
title Building Survey in Combination with Building Information Modelling for the Architectural Planning Process
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 69-74
doi https://doi.org/10.52842/conf.ecaade.2009.069
wos WOS:000334282200007
summary The architectural planning process is influenced by social, cultural and technical aspects (Alexander, 1977). When focussing on computer based planning for retrofitting or modification of buildings it becomes clear that many different data formats are used depending on a great variety of planning methods. Moreover, if building information models are utilized they still lack some essential criteria. It is rarely possible to attach individual data from survey systems. This paper will show both a way to add data from building survey systems as an example for special data attachment on IFC files and how to utilize content management systems for IFC files, deviated plans, lists of building components, and other data necessary in a planning process.
keywords Planning process, building information modeling, IFC, building survey systems, content management systems
series eCAADe
email
last changed 2022/06/07 07:50

_id ecaade2016_243
id ecaade2016_243
authors Gül, Leman Figen and Hal?c?, Süheyla Müge
year 2016
title Collaborative Design with Mobile Augmented Reality
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 493-500
doi https://doi.org/10.52842/conf.ecaade.2016.1.493
wos WOS:000402063700054
summary In early design process, designers employ several media for externalizations of their design ideas which facilitate decision making, discussion and evaluation. Especially models are the most common representation tools and are used generally to understand and make spatial reasoning on the design ideas. Besides the traditional methods, today, the technological developments bring new ways for collaboration and design in 3D; the mobile augmented reality (MAR) technology is one of them. MAR is augmented reality technology which is provided by mobile devices. This study focuses on the early design process of collaborative designers' communication when they are working with the MAR technology. We developed a MAR environment for designers, and conducted an experiment to understand the key elements of the interaction of the designers with the interface. The communication and interaction of the designers are analyzed using the protocol analysis method. The results show that the MAR technology supports the co-design activities encouraging the designers to manipulate the created artefact. The results of the study would be indicative for future studies.
keywords collaborative design; mobile augmented reality; protocol analysis
series eCAADe
email
last changed 2022/06/07 07:50

_id ecaade2012_221
id ecaade2012_221
authors Gül, Leman Figen
year 2012
title Educating new generation of architects
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 77-85
doi https://doi.org/10.52842/conf.ecaade.2012.1.077
wos WOS:000330322400007
summary Recently the developments in and the extensive use of digital design technologies have brought about fundamental changes in the way architects design and represent. As a result of the changing architectural design practise, there have been significant changes in architectural curricula to accommodate new demands, opportunities, processes and potentials provided by advance digital design tools and fabrication-based design techniques. Based on this new demand in design education, a number of additional subjects have been introduced in architectural curricula facilitating the experimentation of free-form /complex design artefact, building components and material attributes. Reported in this paper is the experience of the students as well is a commentary on the quality of the outcomes they achieved whilst confronting this new learning experience. Based on the analysis of collected questionnaire answers, this paper will document the issues that the students experienced during digital design development, the modelling and assembling level as well as in the process of fabrication.
keywords Digital architecture; fabrication; design teaching and learning
series eCAADe
email
last changed 2022/06/07 07:50

_id ascaad2023_015
id ascaad2023_015
authors Gül, Leman; Kilimci, Elif; Özer, Derya; Moralioglu, Begüm; Çoşkun, Emirhan
year 2023
title Fostering Cultural Heritage Awareness through Game Elements: Route Design for Mixed Reality Experience of the Yedikule Fortress
source C+++: Computation, Culture, and Context – Proceedings of the 11th International Conference of the Arab Society for Computation in Architecture, Art and Design (ASCAAD), University of Petra, Amman, Jordan [Hybrid Conference] 7-9 November 2023, pp. 652-666.
summary Cultural heritage sites, with their diverse architectural spaces, offer visitors unique opportunities to engage with their environmental and structural features. This paper presents the initial phase of a broader research endeavor focused on conveying cultural and historical information by integrating game elements within the context of cultural heritage. The primary objective of this study is to design a comprehensive route for the Yedikule Fortress, highlighting its key attractions while emphasizing its cultural and historical significance. During the design phase, we began by compiling and evaluating data concerning visitors' activities and points of interest within the social media and the physical space of the site. We then integrated this information with historical data, establishing connections between prominent events and specific locations. This paper will discuss the issues to be considered and the method to design a route of game-based MR experience in cultural heritage areas. This paper will discuss the critical considerations and methodology employed to create a route for a game-based Mixed-Reality (MR) experience in cultural heritage areas.
series ASCAAD
email
last changed 2024/02/13 14:34

_id ascaad2016_030
id ascaad2016_030
authors Güler, Büsra; Hülya Yasak
year 2016
title Experimental Geometry - Redefining way of design by human factor
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 275-280
summary Designing by rules and limitations can minimize the variations of design generation. The paradigm demonstrates how design concepts could be formed and produced by humans as an experience. A system, both digitally and physically, built as a spatial environment offers a tool to compare possible design products by people themselves. At the same time, it offers an opportunity to understand the implications of user interface and to compare technologies that further bridge the digital and physical. We also discuss conceptual foundations of the design process, interaction, collaboration, gamification, in an attempt to explore geometry and its potentials.
series ASCAAD
email
last changed 2017/05/25 13:31

_id caadria2013_228
id caadria2013_228
authors Gün, Onur Y. and Elliot E. Greenblatt
year 2013
title Tran[s] Quillity: The Dynamically Mediated Façade
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 955-964
doi https://doi.org/10.52842/conf.caadria.2013.955
wos WOS:000351496100098
summary Media façades grant infinitely many faces to a building and can change the architectural meaning of what a façade is. They can also help to transform the face of the building into an over-size communication device for public (Borras, 2010). Contemporary media façades mostly rely on the content of their screens, and only a small number of them physicality of the screen itself. Precedent building façades that incorporate moving componentsareunable to function as displays. In this paper we present a media façade design, titled“Tran[s]quillity”, in which we fuse reconfigurable building com-ponents with display technologies to achieve a unique design. As well as fulfilling the function of a regular media wall -as a crisp screen- we imagine Tran[s]quillity as a transformable kinetic sculpture that can act as a screen of physical depth to introduce greater functionality and interactivity. 
keywords Media, Façade, Kinetic, LED, Image processing, Digital, Design, Architecture 
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2008_048
id ecaade2008_048
authors Gün, Onur Yüce
year 2008
title Anti UV: Progressive Component Design in Cross Platforms
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 69-76
doi https://doi.org/10.52842/conf.ecaade.2008.069
summary The executive power of computation, once utilized to inform the discrete pieces of design, ‘component making’ rapidly became one of the trends in architectural design. Idea of components conceptually transformed the enclosing forms of architecture into subdivision surfaces that act as fields for components to aggregate on. While a certain level of variety is achieved via manipulation of components, the characteristics of the surfaces become overlooked via common use of parametric (UV) subdivision. This paper, with a critical look at the current component field generation techniques, focuses on alternative methods of transforming a surface into a digital ground for component aggregation. Series of studies address and deal with various pitfalls of component design and application on software-dictated UV subdivision surfaces.
keywords Computation, Components, Emergent, Generative, Progressive
series eCAADe
email
last changed 2022/06/07 07:49

_id acadia07_066
id acadia07_066
authors Gün, Onur Yüce ; Wallin, Nicholas J.
year 2007
title Composing the Bits of Surfaces in Architectural Practice
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 66-73
doi https://doi.org/10.52842/conf.acadia.2007.066
summary Emergent design tools, with enhanced modeling and parametric manipulation capabilities, are encouraging the exploration of new geometric typologies in the field of architecture. Designers are not only finding more opportunities to work with geometries of higher complexities but are also becoming able to manipulate their designs with simple formulations. After a decade of familiarity with free form modeling tools, architects must now become more aware of the critical relationship between design and construction. When a design is performed without taking the constraints of construction into account the inefficient method of geometric post-rationalization becomes necessary. Thus, the knowledge of the rationale should be applied from the very beginning of the design processes, and digital models should be informed and controlled while being developed. This paper will present analytical strategies and methods for working with nonstandard geometries in a geometrically and parametrically controlled environment. Each method is supported with custom scripts which run in both parametric and non-parametric computer aided design (CAD) platforms. Each script and method is manipulated for the next project and the computational tools created build up a library of surface generation, manipulation, and subdivision tools. This library later becomes a source for office-wide use of surface manipulation.
series ACADIA
email
last changed 2022/06/07 07:49

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