CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ga0123
id ga0123
authors Coates P., Appels, T. Simon, C. and Derix, C.
year 2001
title Current work at CECA
source International Conference on Generative Art
summary The centre for environment computing and architecture continues to experiment with new ways to form, and this paper presents three recent projects from the MSc programme. The three projects all share underlying assumptions about the use of generative algorithms to constructform, using fractal decomposition, lindenmayer systems and the marching cubes algorithm respectively to construct three dimensional "architectural" objects. The data needed to drive the morphology however ranges from formal proportional systems and Genetic L systems programming through swarming systems to perceptive self organising neural nets. In all cases, the projects pose the question what is architectural form. While after Stanford Anderson (Anderson 66) we know it is simplistic to say that it is an automatic outcome of a proper definition of the brief, it is also difficult to accept that the form of a building is an entirely abstract geometrical object existing without recourse to social or contextual justification. In anattempt to resolve these issues we have turned to the study of systems and general system theory as a way of understanding the mechanics of emergence and morphogenesis generally, and the
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id 208d
authors Cooper, D., Pridmore, T.P. and Taylor, N.
year 2001
title Assessment of a camera pose algorithm using images of brick sewers
source Automation in Construction 10 (4) (2001) pp. 527-540
summary Further developments in an ongoing multi-disciplinary research programme concerning the automation of sewer surveys are reported. Previous papers have suggested a theoretical model for use in establishing a frame of reference for closed circuit television (CCTV) camera images of non-man-entry (NME) brick sewers, in order to enable quantitative observations to be automatically acquired employing computer vision techniques. Herein is discussed a simulation testing strategy designed to determine the model's predictive accuracy and thereby assess the corresponding assumptions made. Test results are presented which display robust model characteristics. Further developments are then considered in the context of in-service practice.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id 18ea
authors Janssen, P.H.T., Frazer, J.H. and Tang, M.X.
year 2001
title Generating-predicting soup: A conceptual framework for a design environment
doi https://doi.org/10.52842/conf.caadria.2001.137
source CAADRIA 2001 [Proceedings of the Sixth Conference on Computer Aided Architectural Design Research in Asia / ISBN 1-86487-096-6] Sydney 19-21 April 2001, pp. 137-148
summary A framework for the development of a computational environment that supports generative design is proposed. This environment is referred to as a generating-predicting soup. This paper discusses such an environment at a conceptual level. The research focuses on the architecture, engineering, construction, and facilities management (AEC/FM) domain. The general framework is however applicable to many design domains.
series CAADRIA
email
last changed 2022/06/07 07:52

_id 8a28
authors Ng, E., Yan-Yung, P., Lam, K., Wei, W. and Nagakura, T.
year 2001
title Advanced lighting simulation in architectural design in the tropics
source Automation in Construction 10 (3) (2001) pp. 365-379
summary This paper outlines a 2-year research program that the team attempted to apply one of the most powerful computational lighting simulation softwares, to assist in the daylighting design of an actual building in the tropics. The validation studies, which were carried out in the Asian Civilisation Museum (ACM) in Singapore, showed that can be used to predict the internal illuminance with a high degree of accuracy under overcast sky conditions. The experimental application of to daylighting investigation of the ACM further supports its capabilities as well as its accuracy. Using to study two daylighting control options (curtains and louvers), it can be found that louvers are more effective than curtains as daylighting control devices, and that the angle of the louvers have more effect than their reflectance on daylight penetration and distribution.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:23

_id 2715
authors Yaqüinto, E.N., Pampinella, S.T., Bressan, E.J. and Florio, P.A.
year 2001
title OBRAS, SITIOS Y CIUDAD. INFOGRAFIAS (Works, Sites and City. Digital Infographics)
source SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 43-45
summary We are proposing a graphic reconstruction of the condition of the significant fragments of Rosario Architecture and its history as a comparative sequence throughout the time in relation to the transformation of the site. We are looking forward to producing systematic documentation with multiple application using the CAD to generate an atlas: a platform that provides information. The redrawing of the buildings conditions proposes that the digital patrimony is transformed into a place of memory of the city architecture. Each building is entailed to possible presentations that this platform gives, generating a system always going on and never ending.
series SIGRADI
email
last changed 2016/03/10 10:03

_id 12e3
authors Ahmad Rafi, M.E., Che Zulkhairi, A. and Karboulonis, P.
year 2002
title Interactive Storytelling and Its Role in the Design Process
doi https://doi.org/10.52842/conf.caadria.2002.151
source CAADRIA 2002 [Proceedings of the 7th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 983-2473-42-X] Cyberjaya (Malaysia) 18–20 April 2002, pp. 151-158
summary Projects of ever increasing complexity and size have incited the need for new and robust design methodologies and tools in an effort to manage complexity, lower costs, ascertain quality and reduce risk. Technology convergence through the growing availability of networked computers, rapid progress in Computer Aided Design (CAD) and information management have encouraged the undertaking of even more complex designs that demand high degrees of interaction, collaboration and the efficient sharing and dissemination of information. It is suggested that interactive storytelling and interactive design (Rafi and Karboulonis, 2001) techniques that use non-linear information mapping systems can be deployed to assist users as they navigate information that is structured to address localized needs as they arise. The design process is a collaborative effort that encompasses diverse knowledge disciplines and demands the management and utilization of available resources to satisfy the needs of a single or set of goals. It is thought that building industry specialists should work close together in an organised manner to solve design problems as they emerge and find alternatives when designs fall short. The design process involves the processing of dynamic and complex information, that can be anything from the amount of soil required to level lands - to the needs of specific lightings systems in operation theatres. Other important factors that affect the design process are related to costs and deadlines. This paper will demonstrate some of our early findings in several experiments to establish nonlinear storytelling. It will conclude with a recommendation for a plausible design of such a system based on experimental work that is currently being conducted and is reaching its final stages. The paper will lay the foundations of a possible path to implementation based on the concept of multi-path animation that is appropriate for structuring the design process as used in the building industry.
series CAADRIA
email
last changed 2022/06/07 07:54

_id f95f
authors Angulo, A.H., Davidson, R.J. and Vásquez de Velasco, G.P.
year 2001
title Digital Visualization in the Teaching of Cognitive Visualization
doi https://doi.org/10.52842/conf.acadia.2001.292
source Reinventing the Discourse - How Digital Tools Help Bridge and Transform Research, Education and Practice in Architecture [Proceedings of the Twenty First Annual Conference of the Association for Computer-Aided Design in Architecture / ISBN 1-880250-10-1] Buffalo (New York) 11-14 October 2001, pp. 292-301
summary Professional design offices claim that our graduates have difficulties with their free-hand perspective drawing skills. This fact, which has become obvious over the last 5 years, is parallel to a clear tendency towards the use of 3-dimensional digital imagery in the projects of our students. Frequently, faculty tends to blame the computer for the shortcomings of our students in the use of traditional media, yet there is no clear evidence on the source of the blame. At a more fundamental level, the visualization skills of our students are questioned. This paper will explain how faculty teaching design communication techniques, with traditional and digital media, are working together in the development of a teaching methodology that makes use of computers in support of our student’s training on cognitive visualization skills, namely; “The Third-Eye Method”. The paper describes the Third-Eye Method as an alternative to traditional methods. As evidence of the benefits offered by the Third-Eye Method, the paper presents the results of testing it against traditional methods among freshman students. At the end, the paper draws as conclusion that computers are not the main source of the problem but a potential solution.
keywords Pedagogy, Visualization, Media
series ACADIA
email
last changed 2022/06/07 07:54

_id 7501
authors Apley, Julie
year 2001
title A Virtual Reconstruction: Isthmia Roman Bath
doi https://doi.org/10.52842/conf.acadia.2001.410
source Reinventing the Discourse - How Digital Tools Help Bridge and Transform Research, Education and Practice in Architecture [Proceedings of the Twenty First Annual Conference of the Association for Computer-Aided Design in Architecture / ISBN 1-880250-10-1] Buffalo (New York) 11-14 October 2001, pp. 410-411
summary The Isthmia Roman Bath is located in Greece overlooking a great ravine on the Isthmus of Corinth. It was in use during the 2nd through the 4th centuries. I have created a 3D VRML walkthrough of the ancient bath. This interdisciplinary project utilizes the research of an archaeologist, architect, and art historian. Because the researchers live in different locations, it made sense to use the Internet as a research tool. When clicking on the numbers on the home page, you can see the process that I went through to model the Roman Bath. After seeing the images, the researchers were able to visualize their research, reply to questions, and re-evaluate their findings. VRML promises an accessible, highly visual, and interactive representation of difficult to see data, opening up new ways of presenting research. It is possible to walk within the bath by clicking on the Virtual Reconstruction link. When in the "Entrance view", click on the vase to see a map of the ruin. There are three places within the project that link to the existing excavated site. Links are also available to walk outside. The project runs best on Windows NT using Netscape. You must have the plug-ins for Cosmoplayer (VRML) and Quicktime (movie). Because the VRML plug-in doesn't work as well on a Mac, it is possible that you may only be able to view the images and movie from the project.
series ACADIA
last changed 2022/06/07 07:55

_id 2a2d
authors Baesler, F.A., Sepúlveda, J., Thompson, W., García, R.A., Pezo, M.B. and Rodríguez, P.M.
year 2001
title EL USO DE SIMULACIÓN EN EL ANÁLISIS DEL FLUJO DE PACIENTES EN SISTEMAS DE SALUD (The Use of Simulation in the Analysis of the Flow of Patients in Health Systems)
source SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 86-88
summary This paper presents the results of three research projects developed by the authors oriented to the use of simulation as a tool for process improvement at the emergency room and cancer treatment center of the Orlando Regional Health Care Systems Hospital in the USA. The results obtained showed that simulation is as powerful tool for reducing patients waiting time. A second phase of this study presents the idea of integrating simulation and virtual reality techniques. This methodology would allow to explore digitally new alternatives for architectonic design linked to the development of activities over time.
series SIGRADI
email
last changed 2016/03/10 09:47

_id ddss2004_ra-177
id ddss2004_ra-177
authors Ballas, D., R. Kingston, and J. Stillwell
year 2004
title Using a Spatial Microsimulation Decision Support System for Policy Scenario Analysis
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Recent Advances in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Kluwer Academic Publishers, ISBN: 1-4020-2408-8, p. 177-191
summary This paper discusses the potential of a spatial microsimulation-based decision support system for policy analysis. The system can be used to describe current conditions and issues in neighbourhoods, predict future trends in the composition and health of neighbourhoods and conduct modelling and predictive analysis to measure the likely impact of policy interventions at the local level. A large dynamic spatial micro-simulation model is being constructed for the population of Leeds (approximately 715,000 individuals) based on spatial microsimulation techniques in conjunction with a range of data, including 2001 Census data for Output Areas and sample data from the British Household Panel Survey. The project has three main aims as follows: (i) to develop a static microsimulation model to describe current conditions in Leeds; (ii) to enable the performance of ‘What if?’ analysis on a range of policy scenarios; and (iii) to develop a dynamic microsimulation model to predict future conditions in Leeds under different policy scenarios. The paper reports progress in meeting the above aims and outlines the associated difficulties and data issues. One of the significant advantages of the spatial microsimulation approach adopted by this project is that it enables the user to query any combination of variables that is deemed desirable for policy analysis. The paper will illustrate the software tool being developed in the context of this project that is capable of carrying out queries of this type and of mapping their results. The decision support tool is being developed to support policy-makers concerned with urban regeneration and neighbourhood renewal.
keywords Spatial Microsimulation, Spatial Decision Support Systems, Geotools
series DDSS
last changed 2004/07/03 22:13

_id 8646
authors Barelkowski, Robert
year 2001
title Referential Information Systems as a Source of Architectural Design Solutions in P.R.S. Method
doi https://doi.org/10.52842/conf.ecaade.2001.486
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 486-492
summary The paper presents the work on planning procedures improved with basic information technology mechanisms. These procedures are extended according to P.R.S. method, containing three main elements: planning, references and seminars. The focus is on references to show four different appearances of referential data. Paper snapshots the theoretical background of reference, its methodological implementation with computer techniques support, practical formulation, collecting and composition of reference and finally the impact, references can have on architectural design solutions.
keywords Spatial Planning, Planning Methods, GIS, CAD, Spatial References
series eCAADe
email
last changed 2022/06/07 07:54

_id 55fb
id 55fb
authors Bax, T. and Trum, H.
year 2001
title A BUILDING DESIGN PROCESS MODEL ACCORDING TO DOMAIN THEORY
source Achten, H.H., de Vries, B. and Hennessey, J. (eds). Design Research in the Netherlands 2000, 19-30
series book
type normal paper
email
more http://www.designresearch.nl/PDF/DRN2000_Bax_Trum.pdf
last changed 2005/10/12 15:32

_id 6317
id 6317
authors Beheshti, R., Tolman, F. and van der Veer, P.
year 2001
title DESIGN AND BUILDING INFORMATICS RESEARCH
source Achten, H.H., de Vries, B. and Hennessey, J. (eds). Design Research in the Netherlands 2000, 143-154
series book
type normal paper
email
more http://www.designresearch.nl/PDF/DRN2000_Beheshti_EtAl.pdf
last changed 2005/10/12 15:41

_id 2006_000
id 2006_000
authors Bourdakis, Vassilis and Charitos, Dimitris (eds.)
year 2006
title Communicating Space(s)
doi https://doi.org/10.52842/conf.ecaade.2006
source 24th eCAADe Conference Proceedings [ISBN 0-9541183-5-9], Volos (Greece) 6-9 September 2006, 914 p.
summary The theme of this conference builds on and investigates the pre-existing and endlessly unfolding relationship between two domains of scientific inquiry: Architecture, urban design and planning, environmental design, geography and Social theory, media and communication studies, political science, cultural studies and social anthropology. Architectural design involves communication and could thus be partly considered a communicational activity. Designers (or not) see architectural designs, implicitly, as carriers of information and symbolic content; similarly buildings and urban environments have been “read” and interpreted by many (usu- ally not architects) as cultural texts. At the same time, social and cultural studies have studied buildings and cities, as contexts for social and cultural activities and life in general, from their mundane expression of “everyday life” (Highmore, 2001) to elite expressions of artistic creativity and performance. Information and communication technologies (ICTs) support both of these levels of scientific inquiry in many ways. Most importantly however, ICTs need design studies, architectural and visual design, social and cultural studies in their quest to create aesthetically pleasing, ergonomically efficient and functional ICT sys- tems; this need for interdisciplinarity is best articulated by the low quality of most on-line content and applica- tions published on the web.
series eCAADe
type normal paper
email
more http://www.ecaade.org
last changed 2022/06/07 07:49

_id 9a04
authors Bouza Rodríguez, J.B., Valcarce, J.D., Baltar, X.L. and Vázquez, M.P.
year 2001
title SISTEMA WEB INTERACTIVO CON CATÁLOGO PSEUDO-TRIDIMENSIONAL DE RODUCTOS Y VÍDEO EN TIEMPO REAL (Interactive Web System with Pseudo-Three-Dimensional Catalogue of Places and Video in Real Time)
source SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 104-106
summary It has been designed and developed a system Web that has video in real time and an interactive product catalogue based on pseudo-three-dimensional models, that is to say, models that they pretend to be three-dimensional, but that in fact do not have geometry 3D properly in the memory, but of an appropriate composition according to the case of geometry 2D (image or any graph), that allows to see the model from several points of view and to consult additional information (weight, material, dimensions, etc.). They have been analyzed and proven the different formats from transmission of video and audio by Internet, studying all its parameters, until finding the optimal ones for this server. In comparison with the use of format VRML (Virtual Reality Modeling Language) used commonly to put models 3D in the Web, this system that we have devised presents like advantages the low time of load, the high precision of the views of the object and the low cost of maintenance of the Web. On the other hand, one does not have the infinity of views and facility of manipulation of the VRML.
series SIGRADI
email
last changed 2016/03/10 09:47

_id dd8c
authors Brazier, F.M.T., Jonker, C.M., Treur, J. and Wijngaards, N.J.E.
year 2001
title Compositional design of a generic design agent
source Design Studies 22 (5), pp. 439-471
summary This paper presents a generic architecture for a design agent, to be used in an Internet environment. The design agent is based on an existing generic agent model, and includes a refinement of a generic model for design, in which strategic reasoning and dynamic management of requirements are explicitly modelled. The generic architecture has been designed using the compositional development method DESIRE, and has been used to develop a prototype design agent for automated agent design.
series journal paper
last changed 2003/11/21 15:16

_id ad6c
authors Brown, A., Gavin, L., Berridge, P. and Knight, M.
year 2001
title An Active World - Architectural Information Interchange via 3D Internet Environments
doi https://doi.org/10.52842/conf.ecaade.2001.365
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 365-370
summary The eCAADe organisation has the long term role to promote and facilitate the discussion and interchange of ideas relating to a broad range of issues in the field of CAAD education and research. The new technologies that have come together to give us the environment that we know as the Internet has offered a range of stimuli for new initiatives. A research group has been established to investigate and explore a particular aspect of this new potential with the goal of creating an eCAADe Virtual world as a vehicle for testing the associated ideas. This papers reports on the recent developments on this project.
keywords Internet, 3D-Worlds, Virtual Meeting, ECAADe, Collaboration
series eCAADe
email
last changed 2022/06/07 07:54

_id 0f2b
authors Brown, Andre G.P. and Knight, Michael W.
year 2001
title NAVRgate: Gateways to architectural virtual reality - A review and thought on future directions
doi https://doi.org/10.52842/conf.caadria.2001.195
source CAADRIA 2001 [Proceedings of the Sixth Conference on Computer Aided Architectural Design Research in Asia / ISBN 1-86487-096-6] Sydney 19-21 April 2001, pp. 195-198
summary A core element in the success of a virtual environment is the ease and appropriateness of the navigation process. Navigation is a two part process which consists of a facility for enabling movement [Locomotion] and sensory input to aid the navigator in finding they way around [Cognition]. Our work has focussed on Navigation in Virtual Environments for Architecture and that work is summarised here.
series CAADRIA
email
last changed 2022/06/07 07:54

_id 35a7
authors Brown, André G.P.
year 2001
title Architectural critique through digital scenariobuilding. Augmenting Architectural Criticism and Narrative
source Proceedings of the Ninth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-7023-6] Eindhoven, 8-11 July 2001, pp. 697-709
summary As an idea scenario-building has parallels the use of creative faking in related disciplines, most particularly, in contemporary art. The techniques involved in scenario-building and faking offer us enhanced ways of undertaking creative thinking and critical review of architecture and architectural projects. Critical review and theoretical analysis of architecture can be undertaken via a range of methods that Attoe (1978) classifies as Normative, Interpretive and Descriptive. Digital representation now offers us new ways of augmenting these critical styles in ways that have yet to be fully exploited, and possible means of exploitation are illustrated in this paper. In short the work described here shows how digital techniques can be used to enrich architectural investigation, critical reporting and debate.
keywords Digital Recreation, Scenario-Building, Narrative, Fake, Architectural Critique
series CAAD Futures
email
last changed 2006/11/07 07:22

_id 0277
authors Brusilovsky, P.
year 2001
title Adaptive hypermedia
source User modelling and User-Adapted Interaction, volume 11, pp. 87-110, Kluwer
summary Hypertext/hypermedia systems and user-model-based adaptive systems in the areas of learning and information retrieval have for a long time been considered as two mutually exclusive approaches to information access. Adaptive systems tailor information to the user and may guide the user in the information space to present the most relevant material, taking into account a model of the user's goals, interests and preferences. Hypermedia systems, on the other hand, are `user neutral': they provide the user with the tools and the freedom to explore an information space by browsing through a complex network of information nodes. Adaptive hypertext and hypermedia systems attempt to bridge the gap between these two approaches. Adaptation of hypermedia systems to each individual user is increasingly needed. With the growing size, complexity and heterogeneity of current hypermedia systems, such as the World Wide Web, it becomes virtually impossible to impose guidelines on authors concerning the overall organization of hypermedia information. The networks therefore become so complex and unstructured that the existing navigational tools are no longer powerful enough to provide orientation on where to search for the needed information. It is also not possible to identify appropriate pre-defined paths or subnets for users with certain goals and knowledge backgrounds since the user community of hypermedia systems is usually quite inhomogeneous. This is particularly true for Web-based applications which are expected to be used by a much greater variety of users than any earlier standalone application. A possible remedy for the negative effects of the traditional `one-size-fits-all' approach in the development of hypermedia systems is to equip them with the ability to adapt to the needs of their individual users. A possible way of achieving adaptivity is by modeling the users and tailoring the system's interactions to their goals, tasks and interests. In this sense, the notion of adaptive hypertext/hypermedia comes naturally to denote a hypertext or hypermedia system which reflects some features of the user and/or characteristics of his system usage in a user model, and utilizes this model in order to adapt various behavioral aspects of the system to the user. This book is the first comprehensive publication on adaptive hypertext and hypermedia. It is oriented towards researchers and practitioners in the fields of hypertext and hypermedia, information systems, andpersonalized systems. It is also an important resource for the numerous developers of Web-based applications. The design decisions, adaptation methods, and experience presented in this book are a unique source of ideas and techniques for developing more usable and more intelligent Web-based systems suitable for a great variety of users. The practitioners will find it important that many of the adaptation techniques presented in this book have proved to be efficient and are ready to be used in various applications.
series other
email
last changed 2003/04/23 15:14

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