CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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References

Hits 1 to 20 of 1263

_id 5ac1
authors Bourdakis, Vassilis
year 2001
title On Developing Standards for the Creation of VR City Models
doi https://doi.org/10.52842/conf.ecaade.2001.404
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 404-409
summary The paper is an inclusive summary of research work on creating VR city models carried out over the last six years in the UK and Greece aiming to put into discussion the guidelines/ rules developed by the author. The paper is structured in three sections referring to the main stages in terms of either technical expertise and problem solving or conceptual structuring of information: creation of 3D city models, CAAD versus VR in digital city modelling and finally utilizing digital city models. The expected outcome of the work presented is the establishment of a body of knowledge that will facilitate the development of standards and guidelines for the creation of city models. There are obvious advantages in having a compatible set of city 3D models. On the other hand, there are different rules to be followed and issues to be solved, according to the scale of the model, level of detail that is needed—all these rules relate to the projected use of the model.
keywords Digital City Models, 3D Modelling, Virtual Reality, Urban Planning
series eCAADe
email
last changed 2022/06/07 07:54

_id 196a
authors Charitos, D., Pehlivanidou-Liakata, A., Bourdakis, V. and Kavouras, M.
year 2001
title Time Based Media as a Means to Enhance Spatial Representations - Teaching case studies in Greece
doi https://doi.org/10.52842/conf.ecaade.2001.233
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 233-238
summary This paper investigates the potential of time-based spatial representations as a means for enhancing our environmental perception – a tool for assessing and understanding space in the wider sense of the term. It attempts to document the way in which time-based representations of environments are addressed by architectural, planning and surveying education curricula in a number of related Departments in certain Greek Universities. More specifically, a report on the teaching practice and objectives of certain undergraduate and postgraduate courses, which deal with this issue in different ways, is made.
keywords Time-Based Media, Spatial Representations, Video, Virtual Reality, 3D Modelling
series eCAADe
email
last changed 2022/06/07 07:55

_id c39a
authors Ahumada Gallardo, N., López Morales, B., Mora Olate, M.L. and Muñoz, V.C.
year 2001
title MARCO ANTONIO DE LA PARRA COMO NARRADOR Y ENSAYISTA. MONOGRAFIA MULTIMEDIAL (Marco Antonio de la Parra as Narrator and Writer. Monography in Multimedia)
source SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 268-270
summary The analysis of Marco Antonio de la Parra’s novels and essays from the discourse perspective, is the contents of an interdisciplinary work for modernizing and improving communicative possibilities of universitary thesis through multimedia. For the multimedia design, the main and most recent digital creating software for the graphic treatment of texts and images were analised, then the navigation system and screens were designed, difining backgrounds, texts, audio and video, besides buttons and hits. Results permit: 1. To present the contents in an easy access and transportation support, reducing production costs. 2. The offering of three communication supports: written text, audio and video. 3. Ostensibly improves universitary thesis and seminars quality.
series SIGRADI
email
last changed 2016/03/10 09:47

_id af65
authors Akleman, E., Chen, J. and Sirinivasan, V.
year 2001
title An Interactive Shape Modeling System for Robust Design of Functional 3D Shapes
doi https://doi.org/10.52842/conf.acadia.2001.248
source Reinventing the Discourse - How Digital Tools Help Bridge and Transform Research, Education and Practice in Architecture [Proceedings of the Twenty First Annual Conference of the Association for Computer-Aided Design in Architecture / ISBN 1-880250-10-1] Buffalo (New York) 11-14 October 2001, pp. 248-257
summary In Architecture, it is essential to design functional and topologically complicated 3D shapes (i.e. shapes with many holes, columns and handles). In this paper, we present a robust and interactive system for the design of functional and topologically complicated 3D shapes. Users of our system can easily change topology (i.e. they can create and delete holes and handles, connect and disconnect surfaces). Our system also provide smoothing operations (subdivision schemes) to create smooth surfaces. Moreover, the system provides automatic texture mapping during topology and smoothing operations. We also present new design approaches with the new modeling system. The new design approaches include blending surfaces, construction of crusts and opening holes on these crusts.
keywords Modeling, Shape Design, Sculpting, Computer Aided Geometric Design
series ACADIA
email
last changed 2022/06/07 07:54

_id 7c56
authors Alvarado, R.G., Parra Marquez, J.C. and Vildosola, G.V.
year 2001
title Qualitative contribution of a vr-system to architectural design: Why we failed?
doi https://doi.org/10.52842/conf.caadria.2001.423
source CAADRIA 2001 [Proceedings of the Sixth Conference on Computer Aided Architectural Design Research in Asia / ISBN 1-86487-096-6] Sydney 19-21 April 2001, pp. 423-427
summary The paper exposes the development of a Virtual-Reality system for modeling timber structures, and evaluations with students about its contribution to the architectural project.
series CAADRIA
email
last changed 2022/06/07 07:54

_id f95f
authors Angulo, A.H., Davidson, R.J. and Vásquez de Velasco, G.P.
year 2001
title Digital Visualization in the Teaching of Cognitive Visualization
doi https://doi.org/10.52842/conf.acadia.2001.292
source Reinventing the Discourse - How Digital Tools Help Bridge and Transform Research, Education and Practice in Architecture [Proceedings of the Twenty First Annual Conference of the Association for Computer-Aided Design in Architecture / ISBN 1-880250-10-1] Buffalo (New York) 11-14 October 2001, pp. 292-301
summary Professional design offices claim that our graduates have difficulties with their free-hand perspective drawing skills. This fact, which has become obvious over the last 5 years, is parallel to a clear tendency towards the use of 3-dimensional digital imagery in the projects of our students. Frequently, faculty tends to blame the computer for the shortcomings of our students in the use of traditional media, yet there is no clear evidence on the source of the blame. At a more fundamental level, the visualization skills of our students are questioned. This paper will explain how faculty teaching design communication techniques, with traditional and digital media, are working together in the development of a teaching methodology that makes use of computers in support of our student’s training on cognitive visualization skills, namely; “The Third-Eye Method”. The paper describes the Third-Eye Method as an alternative to traditional methods. As evidence of the benefits offered by the Third-Eye Method, the paper presents the results of testing it against traditional methods among freshman students. At the end, the paper draws as conclusion that computers are not the main source of the problem but a potential solution.
keywords Pedagogy, Visualization, Media
series ACADIA
email
last changed 2022/06/07 07:54

_id 2006_000
id 2006_000
authors Bourdakis, Vassilis and Charitos, Dimitris (eds.)
year 2006
title Communicating Space(s)
doi https://doi.org/10.52842/conf.ecaade.2006
source 24th eCAADe Conference Proceedings [ISBN 0-9541183-5-9], Volos (Greece) 6-9 September 2006, 914 p.
summary The theme of this conference builds on and investigates the pre-existing and endlessly unfolding relationship between two domains of scientific inquiry: Architecture, urban design and planning, environmental design, geography and Social theory, media and communication studies, political science, cultural studies and social anthropology. Architectural design involves communication and could thus be partly considered a communicational activity. Designers (or not) see architectural designs, implicitly, as carriers of information and symbolic content; similarly buildings and urban environments have been “read” and interpreted by many (usu- ally not architects) as cultural texts. At the same time, social and cultural studies have studied buildings and cities, as contexts for social and cultural activities and life in general, from their mundane expression of “everyday life” (Highmore, 2001) to elite expressions of artistic creativity and performance. Information and communication technologies (ICTs) support both of these levels of scientific inquiry in many ways. Most importantly however, ICTs need design studies, architectural and visual design, social and cultural studies in their quest to create aesthetically pleasing, ergonomically efficient and functional ICT sys- tems; this need for interdisciplinarity is best articulated by the low quality of most on-line content and applica- tions published on the web.
series eCAADe
type normal paper
email
more http://www.ecaade.org
last changed 2022/06/07 07:49

_id 9a04
authors Bouza Rodríguez, J.B., Valcarce, J.D., Baltar, X.L. and Vázquez, M.P.
year 2001
title SISTEMA WEB INTERACTIVO CON CATÁLOGO PSEUDO-TRIDIMENSIONAL DE RODUCTOS Y VÍDEO EN TIEMPO REAL (Interactive Web System with Pseudo-Three-Dimensional Catalogue of Places and Video in Real Time)
source SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 104-106
summary It has been designed and developed a system Web that has video in real time and an interactive product catalogue based on pseudo-three-dimensional models, that is to say, models that they pretend to be three-dimensional, but that in fact do not have geometry 3D properly in the memory, but of an appropriate composition according to the case of geometry 2D (image or any graph), that allows to see the model from several points of view and to consult additional information (weight, material, dimensions, etc.). They have been analyzed and proven the different formats from transmission of video and audio by Internet, studying all its parameters, until finding the optimal ones for this server. In comparison with the use of format VRML (Virtual Reality Modeling Language) used commonly to put models 3D in the Web, this system that we have devised presents like advantages the low time of load, the high precision of the views of the object and the low cost of maintenance of the Web. On the other hand, one does not have the infinity of views and facility of manipulation of the VRML.
series SIGRADI
email
last changed 2016/03/10 09:47

_id avocaad_2001_22
id avocaad_2001_22
authors Jos van Leeuwen, Joran Jessurun
year 2001
title XML for Flexibility an Extensibility of Design Information Models
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary The VR-DIS research programme aims at the development of a Virtual Reality – Design Information System. This is a design and decision support system for collaborative design that provides a VR interface for the interaction with both the geometric representation of a design and the non-geometric information concerning the design throughout the design process. The major part of the research programme focuses on early stages of design. The programme is carried out by a large number of researchers from a variety of disciplines in the domain of construction and architecture, including architectural design, building physics, structural design, construction management, etc.Management of design information is at the core of this design and decision support system. Much effort in the development of the system has been and still is dedicated to the underlying theory for information management and its implementation in an Application Programming Interface (API) that the various modules of the system use. The theory is based on a so-called Feature-based modelling approach and is described in the PhD thesis by [first author, 1999] and in [first author et al., 2000a]. This information modelling approach provides three major capabilities: (1) it allows for extensibility of conceptual schemas, which is used to enable a designer to define new typologies to model with; (2) it supports sharing of conceptual schemas, called type-libraries; and (3) it provides a high level of flexibility that offers the designer the opportunity to easily reuse design information and to model information constructs that are not foreseen in any existing typologies. The latter aspect involves the capability to expand information entities in a model with relationships and properties that are not typologically defined but applicable to a particular design situation only; this helps the designer to represent the actual design concepts more accurately.The functional design of the information modelling system is based on a three-layered framework. In the bottom layer, the actual design data is stored in so-called Feature Instances. The middle layer defines the typologies of these instances in so-called Feature Types. The top layer is called the meta-layer because it provides the class definitions for both the Types layer and the Instances layer; both Feature Types and Feature Instances are objects of the classes defined in the top layer. This top layer ensures that types can be defined on the fly and that instances can be created from these types, as well as expanded with non-typological properties and relationships while still conforming to the information structures laid out in the meta-layer.The VR-DIS system consists of a growing number of modules for different kinds of functionality in relation with the design task. These modules access the design information through the API that implements the meta-layer of the framework. This API has previously been implemented using an Object-Oriented Database (OODB), but this implementation had a number of disadvantages. The dependency of the OODB, a commercial software library, was considered the most problematic. Not only are licenses of the OODB library rather expensive, also the fact that this library is not common technology that can easily be shared among a wide range of applications, including existing applications, reduces its suitability for a system with the aforementioned specifications. In addition, the OODB approach required a relatively large effort to implement the desired functionality. It lacked adequate support to generate unique identifications for worldwide information sources that were understandable for human interpretation. This strongly limited the capabilities of the system to share conceptual schemas.The approach that is currently being implemented for the core of the VR-DIS system is based on eXtensible Markup Language (XML). Rather than implementing the meta-layer of the framework into classes of Feature Types and Feature Instances, this level of meta-definitions is provided in a document type definition (DTD). The DTD is complemented with a set of rules that are implemented into a parser API, based on the Document Object Model (DOM). The advantages of the XML approach for the modelling framework are immediate. Type-libraries distributed through Internet are now supported through the mechanisms of namespaces and XLink. The implementation of the API is no longer dependent of a particular database system. This provides much more flexibility in the implementation of the various modules of the VR-DIS system. Being based on the (supposed to become) standard of XML the implementation is much more versatile in its future usage, specifically in a distributed, Internet-based environment.These immediate advantages of the XML approach opened the door to a wide range of applications that are and will be developed on top of the VR-DIS core. Examples of these are the VR-based 3D sketching module [VR-DIS ref., 2000]; the VR-based information-modelling tool that allows the management and manipulation of information models for design in a VR environment [VR-DIS ref., 2000]; and a design-knowledge capturing module that is now under development [first author et al., 2000a and 2000b]. The latter module aims to assist the designer in the recognition and utilisation of existing and new typologies in a design situation. The replacement of the OODB implementation of the API by the XML implementation enables these modules to use distributed Feature databases through Internet, without many changes to their own code, and without the loss of the flexibility and extensibility of conceptual schemas that are implemented as part of the API. Research in the near future will result in Internet-based applications that support designers in the utilisation of distributed libraries of product-information, design-knowledge, case-bases, etc.The paper roughly follows the outline of the abstract, starting with an introduction to the VR-DIS project, its objectives, and the developed theory of the Feature-modelling framework that forms the core of it. It briefly discusses the necessity of schema evolution, flexibility and extensibility of conceptual schemas, and how these capabilities have been addressed in the framework. The major part of the paper describes how the previously mentioned aspects of the framework are implemented in the XML-based approach, providing details on the so-called meta-layer, its definition in the DTD, and the parser rules that complement it. The impact of the XML approach on the functionality of the VR-DIS modules and the system as a whole is demonstrated by a discussion of these modules and scenarios of their usage for design tasks. The paper is concluded with an overview of future work on the sharing of Internet-based design information and design knowledge.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id c259
authors Kokotovich, Vasilije and Purcell, Terry
year 2001
title Ideas - The Embodiment of Ideas, and Drawing: An Experimental Investigation of Inventing
source J. S. Gero, B. Tversky and T. Purcell (eds), 2001, Visual and Spatial Reasoning in Design, II - Key Centre of Design Computing and Cognition, University of Sydney, Australia
summary The term visual reasoning, in cognitive psychology, oftenrefers to the use of visual spatial relations in making inferences aboutcorresponding conceptual relations. The conclusion is that external visualrepresentations have special properties, which can aid reasoning abouthigher order abstract concepts. The design literature is more specific andoften sees visual reasoning as synonymous with drawing, and considersthis a core activity in resolving design problems. The research to bereported examined visual reasoning and design, by investigating the rolethat drawing plays in the practicality and creativity of inventions. Themost striking finding was that using only mental imagery produced morecreative and practical inventions than the use of drawing and that this wasdependant on the area of expertise of the participants. This appears to runcounter to the views found in both the visual reasoning and designliterature regarding the effectiveness of visual representations anddrawing. This has implications for our understanding of both the visualreasoning and design thinking processes.
series other
email
more http://www.arch.usyd.edu.au/kcdc/conferences/vr01/
last changed 2003/05/02 11:11

_id 462c
id 462c
authors Koutamanis, A. and Mitossi, V.
year 2001
title ON REPRESENTATION
source Achten, H.H., de Vries, B. and Hennessey, J. (eds). Design Research in the Netherlands 2000, 105-116
series book
type normal paper
email
more http://www.designresearch.nl/PDF/DRN2000_Koutamanis_Mitossi.pdf
last changed 2005/10/12 15:38

_id a28d
authors Koutamanis, A., Van Leusen, M. and Mitossi, V.
year 2001
title Route analysis in complex buildings
source Proceedings of the Ninth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-7023-6] Eindhoven, 8-11 July 2001, pp. 711-724
summary Analysis of pedestrian circulation in buildings is usually performed in the early stages of the design process or later on with respect to a specific design problem such as fire safety. In both cases, the analysis relates more to wayfinding, i.e. search for a route on the basis of fundamental normative criteria. Wayfinding analysis in existing buildings is useful for the comparison between “rational” behaviour and actual usage but this comparison does little to explicate the observed structure of pedestrian circulation. In contrast to wayfinding, route analysis deals with the registration and assessment of actual patterns of pedestrian circulation in existing buildings. These patterns are represented topologically and geometrically. The geometric representation makes use of norms underlying building codes in order to reach an appropriate level of abstraction. Route representations are implemented on top of a building representation of relevant spatial and building elements. The building representation serves both as input and output for the route analysis. Input and output are largely automated, including production of the geometric route locally (i.e. within each space) and measurement of route distance and complexity. Use data are collected in an alphanumeric database and linked dynamically to the geometric and topological representation. Route analysis supports and refines other forms of post-occupancy evaluation by adding important dynamic aspects to activity allocation and compartmentalization.
keywords Pedestrian Circulation, Analysis, Representation, Interaction
series CAAD Futures
email
last changed 2006/11/07 07:22

_id a43f
authors Krawczyk, Robert J.
year 2001
title The art of spirolateral reversals
source Journal of Mathematics & Design, V. W. Spinadel, Centre of Mathematics & Design, Facultad de Arquitectura, Diseño y Urbanismo; Universidad de Buenos Aires. Ciudad Universitaria. M&D Editorial Board. Buenos Aires. March 2001
summary This paper continues an investigation into spirolaterals as geometry to generate artistic forms of unexpected complexity and beauty. This particular phase will concern the two dimensional representations of spirolaterals and its forms based on reversals of turns. Using mathematical and computer-based methods, issues of closure, variation, enumeration, and predictictability are discussed. The overriding interest in this research is to develop methods and procedures to investigate geometry for the purpose of inspiration for new architectural and sculptural forms.
series journal paper
email
last changed 2003/04/23 15:50

_id 05bb
authors Marina González de Kauffman, Ede Martinez de Adrianza, Carlos González Hernández
year 2001
title Aplicacion de la programacion en cad para la modelizacion de trazados urbanos [Application of CAD-Programming for the Modeling of Urban Layouts]
source 2da Conferencia Venezolana sobre Aplicación de Computadores en Arquitectura, Maracaibo (Venezuela) december 2001, pp. 228-236
summary To generate models of branched and reticular urban layouts, under three different forms of growth (linear, radial, strips), a program designed on AutoLISP Æ for the AutoCAD Æ V-2000 has been proposed. The generated models are both graphical as well as mathematical, and for each case are produced, considering the two variables assumed as inputs: the number of houses and the number of grouping units. The mathematical data is automatically saved in a MSExcel Æ spreadsheet created through a direct connection established from the AutoCAD Æ V-2000.
series other
email
last changed 2003/02/14 08:29

_id 0b0e
authors Neto de Faria, J., Pellegrin, L., Senna, N. and Cardoso, V.
year 2001
title REVISTA PROTÓTIPO DESIGN: DIVULGAÇÃO E PUBLICAÇÃO DE NOVO MODELO DE REVISTA (Magazine Protótipo Design: Promotion and Publication of a New Magazine Model)
source SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 257-259
summary The magazine “Protótipo Design” proposes the exploration of cyberspace in the construction of a virtual design magazine capable of using coherently the resources offered by the new media and employing adequately the existing languages. The magazine works its interface with the intention of always offering new possibilities in the navigation analogies in order to edify the cyberspace with a unique form, not delimited by wore down analogies with the impressed magazines. Another preoccupation that moves the magazine is the investigation of the use of the Internet as a more economic form of publishing the theoretical and practical researches in design.
series SIGRADI
email
last changed 2016/03/10 09:56

_id ga0131
id ga0131
authors Riznyk, V.V.
year 2001
title Perfect Distribution Phenomenon and the Origin of the Spacetime Harmony
source International Conference on Generative Art
summary Perfect Distribution Phenomenon (PDP), namely one- (t=1) and t-dimensional (t>1) Ideal Ring Relationships (t-D IRR)s are cyclic sequences of integers which form perfect partitions of a finite interval [1,s] of integers. The sums of connected sub-sequences of an IRR enumerate the set of integers [1,s] exactly R-times. Example: The 1-D IRR {1,3,2,7} containing four elements (Fig.1) allows an enumeration of all numbers 1=1, 2=2, 3=3, 4=1+3, 5=3+2, 6=1+3+2, 7=7, ... 13=1+3+2+7 exactly once (R=1).
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id avocaad_2001_07
id avocaad_2001_07
authors Stefan Wrona, Adam Gorczyca
year 2001
title Complexity in Architecture - How CAAD can be involved to Deal with it. - "Duality"
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary “Complexity “ is for us a very ambigous notion. It may be understood in two contexts.1.Thorough solution of a problem.Complexity means full recognition of design area, followed by appropriate work. That work must be thorough and interdisciplinary – if necessary, separated to different co-operatives. These trade designers reqiure a branch coordination and – the most important- all of them must have a „common denominator”. Such as a proper CAAD platform and office standards. That will reduce costs of changes, improve an interplay between designers and somtimes enable to face up a new challenge.Nowadays architects are no longer “solitary” individualists working alone – they must concern a team – they become a member, a part of a huge design machine. “Import/export”, compatibility, interplay – these words must appear and we have to put a stress on them. How to organize work for different trade-designers? How to join in common database architectural design ,engineering design, HVAC design, electricity design, technology design, computer network design and all other trades ?...A key to solve this range of problems is in good work organization. Universal prescription does not exist, but some evergreen rules can be observed. We are going to present a scheme of work in CAAD application ALLPLAN FT v.16 with a Group manager , which starts to conquest polish market and is widely spread in Germany. “Golden rules” of ALLPLAN FT There is one database – it is placed on server. It includes all projects. There is a well-developed office standard. It must be created at the beginning of collaboration, although it is possible to improve it later. It consist of hatches, fonts, symbols, macros, materials, pen-widths, and – the most important –layers . A layer set – predefined structure divided into functional groups – e.g. drafting, text, dimensioning, architecture, HVAC, engineering, urban design, etc.That stucture is a part of an office standard – all workers use a relevant part of it. No name duplicates, no misunderstandings... If however design extends, and a new group of layers is required, it can be easily added, e.g. computer networks, fireguard systems. Administrator of ALLPLAN network defines different users and gives them different permitions of access. For example – an electrician will be able to draft on layer “electricity”, but he won’t modify anything at layer “architecture – walls”, and he won’t even see a layer “engineering- slabs”, because he doesn’t need it..At the same time our electrician will be able to see , how architect moves some walls and how HVAC moved and started to cross with his wires. Every user is able to see relevant changes, after they are saved by author. Two different users can not access at the same time the same file. That excludes inconsistent or overlapping changes . All users operate on a 3D model. While putting some data into a model, they must remember about a “Z” coordinate at work-storey. But at the same time all create a fully-integrated, synchronous database, which can be used later for bills of quantities, specifications, and – of course – for visuaisation. That method can be described as “model-centric”. To simplify complex structure of architectural object -ALLPLAN offers files. Usually one file means one storey, but at special designs it might become a functional part of a storey, or whatever you wish. Files connected with layers easy enable to separate certain structural elements, e.g. if we want to glance only at concrete slabs and columns in the building – we will turn on all files with “layer filter” – “slabs” and “columns”. ALLPLAN is of course one of possible solutions. We described it , because we use it in our workshop. It seems to be stretchy enough to face up every demand and ever-increasing complexity of current projects. The essence of the matter, however, is not a name or version of application – it is a set of features, we mentioned above, which allows to deal with EVERY project. The number of solutions is infinite.2. Increasing difficulties during design process. It may be associated with more and more installations inside of new buildings, especially some “high-tech” examples. The number of these installations increases as well as their complexity. Now buildings are full of sensors, video-screens, computer networks, safety-guard systems... Difficulties are connected with some trends in contemporary architecture, for example an organic architecture, which conceives “morphed” shapes, “moving” surfaces, “soft” solids. This direction is specially supported by modelling or CAD applications. Sometimes it is good – they allow to realize all imaginations, but often they lead to produce “unbuildable” forms, which can exist only in virtual world.Obstacles appear, when we design huge cubatures with “dense” functional scheme. Multi-purposed objects, exhibition halls, olimpic stadium at Sydney – all of them have to be stretchy, even if it requires sliding thousands pound concrete blocks! Requirements were never so high.The last reason, why designs become so complex is obvious - intensifying changes due to specific requirements of clients/developers.We could say “ signum tempori” – everything gets more and more complicated , people have to become specialists, to face up new technology. But how CAAD can help us with it? How?! We have already answered that question. Sometimes CAAD is the only way to imagine and sketch something, to visualize something, to compute a construction , to prepare a simulation... So that human must “only” interprete ready solutions. Sometimes CAAD help us to notify a problem. It works exactly in the same way, as spy-glasses does. For example – without a real-time visualization we we would have never realised (until finished!) some strange interference of solids, which have occured in the upper roof part of our new appartment-house.ConclusionsTemporary CAAD is an integral part of design process – not only as a tool, but sometimes as an inspiration. It helps to organize our work, to define problems, to filter relevant elements and to render our visions. It becomes an integral part of our senses – and that will be a real complexity in architecture...
series AVOCAAD
email
last changed 2005/09/09 10:48

_id d0b3
authors Tisken, S., Voormann, F., Franz, B., Koch, V. and Russell, P.
year 2001
title Semi-Medial Post Professional Studies ”Building Conservation” for Architects and Structural Engineers
doi https://doi.org/10.52842/conf.ecaade.2001.323
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 323-328
summary The Post-Graduate studies for Building Restoration at the University of Karlsruhe is aimed at architects and construction engineers who wish to deepen their knowledge base as well as related professionals in the construction industry who wish to specialise. The goal of the project is to migrate the post graduate studies in restoration to a Master Degree program made up of physical and virtual presence requirements (dual mode university) and to transform the course materials into Learning Elements that can be used in other programs. The quality of the teaching should increase and reach a larger audience of interested parties at the same time. In particular, the program is aimed at current practitioners. A model is developed that incorporates classical presence based studies with modern internetbased learning methods to create a system, which does not completely replace presencebased learning: “semi-medial” studies.
keywords Distance Learning, Collaboration, CSCW, Renovation
series eCAADe
email
last changed 2022/06/07 07:58

_id 13b3
authors Van Leeuwen, Jos P. and Jessurun, A.J.
year 2001
title XML for flexibility and extensibility of design information models
doi https://doi.org/10.52842/conf.caadria.2001.491
source CAADRIA 2001 [Proceedings of the Sixth Conference on Computer Aided Architectural Design Research in Asia / ISBN 1-86487-096-6] Sydney 19-21 April 2001, pp. 491-501
summary This paper reports on a research project that aims to develop a design support system for early design stages. The dynamic way of handling information during early design imposes special requirements on the information modelling approach for which XML-Schema appears to provide promising solutions. The paper discusses the XML-Schema implementation of the so-called Feature-Based Modelling framework.
series CAADRIA
email
last changed 2022/06/07 07:58

_id b269
authors Vásquez de Velasco, G., Davison, R. and Angulo, A.H.
year 2001
title EL TERCER OJO: METODOLOGIA DE ENTRENAMIENTO EN VISUALIZACIÓN COGNOSCITIVA (The Third Eye: Metodology for the Training in Cognitive Visualization)
source SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 213-215
summary The purpose of this paper is to show the results of a collaborative effort between faculty who are involved in teaching design communications in such a way as to develop the students’ cognitive visualization skills yet incorporating the computer as partner in this training. The paper describes what will be called “The Third Eye Method”, an alternative to traditional methods, which has been tested against traditional methods among freshman students. The findings suggest that computer usage is not in itself the source of the visualization problems that students appear to be having, but the solution to the problem.
series SIGRADI
email
last changed 2016/03/10 10:02

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