CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 8193

_id 7f6e
authors Morozumi, M., Homma, R., Hanmyo, T. and Takamoto, T.
year 2002
title Design Communication Experimented on an ATM V-LAN network Study of Communication Tools for Creative Collaborative Design
doi https://doi.org/10.52842/conf.ecaade.2002.374
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 374-377
summary Tools and techniques for synchronous design communication are still underdeveloped, because insufficient bandwidth of the present Internet has inhibited practical experiments. Reviewing the results of a design communication test carried out by the authors using a TCP/IP based V-LAN on ATM network, this paper discusses the proposal that synchronous communication using application sharing tools and video conferencing tools will become common in the broadband network age, in addition to the use of bulky data on remote PCs or web databases.
series eCAADe
email
last changed 2022/06/07 07:59

_id 4544
authors Morozumi, M., Shimokawa, Y. and Homma, R.
year 2002
title Schematic design system for flexible and multi-aspect design thinking
source Automation in Construction 11 (2) (2002) pp. 147-159
summary A designer-friendly CAD for a schematic design is one of the important topics of CAD studies. There were attractive preceding studies aiming to develop a CAD that intended to enable designers to have flexible design thinking and interactively manipulate representation models. This paper has the same goals of study, but focuses on the needs to support flexible and multi-aspect design thinking. Though designers normally hope to elaborate on their ideas using separate sets of representation models suitable for respective studies, a present CAD that is designed to build a single set 3D model, has limited its ability as a tool for a schematic design. Assuming this as the base concept, authors have studied to develop a prototype of a schematic design system, customizing AutoCAD R14J: Schematic Design System '98 (SDS'98). It has convenient utilities both for building separate sets of representation models and for integrating and reconciling those models to build a single consolidate model. This paper discusses the common procedures of schematic design studies, necessary functional features for SDS, a case study of the system use, and finally, the advantages and the disadvantages of the proposed system.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id e61d
authors Morozumi, M., Shimokawa, Y. and Homma, R.
year 1999
title Schematic design system for flexible and multi-aspect design thinking
doi https://doi.org/10.52842/conf.acadia.1999.238
source Media and Design Process [ACADIA ‘99 / ISBN 1-880250-08-X] Salt Lake City 29-31 October 1999, pp. 238-251
summary A designer friendly CAD for a schematic design is one of the important topics of CAD studies. There were attractive preceding studies aiming to develop a CAD that intended to enable designers to have flexible design thinking and interactively manipulate representation models. This paper has the same goals of study, but focuses on the needs to support flexible and multi-aspect design thinking. Though designers normally hope to elaborate on their ideas using separate sets of representation models suitable for respective studies, a present CAD that is designed to build a single set 3D model, has limited its ability as a tool for a schematic design. Assuming this as the base concept, authors have studied to develop a prototype of a schematic design system, customizing AutoCAD R14J: Schematic Design System 98 (SDS98). It has convenient utilities both for building separate sets of representation models and for integrating and reconciling those models to build a single consolidate model. This paper discusses, the common procedures of schematic design studies, necessary functional features for SDS, a case study of the system use, and finally, the advantages and the disadvantages of the proposed system.
series ACADIA
email
last changed 2022/06/07 07:59

_id ed0f
authors Moshe, R. and Shaviv, E.
year 1988
title Natural Language Interface for CAAD System
source CAAD futures ‘87 [Conference Proceedings / ISBN 0-444-42916-6] Eindhoven (The Netherlands), 20-22 May 1987, pp. 137-148
summary This work explores issues involved in the development of a natural interface for man-machine dialogue in architectural design processes. A hand-touch on an interactive surface is suggested as the best natural-language interface for architectural CAD systems. To allow the development of a rich range of hand-touch natural-language for communicating information and commands to the computer, it is proposed to develop a new type of a touch-panel, for which a set of specifications is presented. A conceptual design of an architectural workstation, having the described touch-panel, is presented. This workstation is characterized by the integration of the entire range of control and communication facilities required for any architectural task into a single interactive unit. The conceptual model for this workstation is the standard size drawing board, on which the architect is accustomed to spread documents, drawings, books and tools, shuffle them around and interchange them freely by using the natural-language interface developed in this work. The potential of the suggested hand-touch natural-language and the proposed workstation are demonstrated by a case-study.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id ecaade2023_143
id ecaade2023_143
authors Mosler, Pascal, Gehring, Maximilian, Dokonal, Wolfgang, Cizmeci, Melisa, Geist, Pascal, Haas, Tim, Soares, Tiago, Sohlmayer, Christopher and Rüppel, Uwe
year 2023
title Using the Game Engine Unity Efficiently in Teaching: Development of a fully-automated webserver-based build pipeline
doi https://doi.org/10.52842/conf.ecaade.2023.2.883
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 883–892
summary The Unity game engine is becoming increasingly popular in professional architecture, engineering, and teaching. Unity provides the ability to bring architectural geometries developed during a design process into a virtual reality (VR) environment. This gives designers an additional tool for developing their designs using VR. Until now, the cumbersome and time-consuming build process of a Unity project has been a challenge. This process involves compiling a Unity project for a target platform, such as Windows or Android. Here, many options have to be chosen in advance. In the context of a course in group format, all groups usually have to make the same choices. So far, there has been a lack of possibilities to specify these options centrally. This paper describes the development and prototypical use of a Unity build pipeline developed at the Technical University of Darmstadt, which simplifies working with the Unity game engine. By providing an outsourced build process for Unity projects and further implemented functionalities especially intended for teaching, a significant time advantage in the completion phase of Unity projects is achieved. Therefore, both lecturers and students within a teaching-learning scenario can focus more attention on the actual content in Unity, such as the architectural design process.
keywords Unity, Build Pipeline, Teaching, Virtual Reality, Software Development
series eCAADe
email
last changed 2023/12/10 10:49

_id ecaade2024_330
id ecaade2024_330
authors Mosler, Pascal; Gehring, Maximilian; Dokonal, Wolfgang; Rüppel, Uwe
year 2024
title Virtual Reality in Architectural Design Revisited
doi https://doi.org/10.52842/conf.ecaade.2024.2.159
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 2, pp. 159–168
summary This paper gives an overview of several years of joint efforts of two European universities to develop a workflow that enables architects to use Low-Cost Virtual Reality (VR) based on Head-mounted display systems (HMD) in the architectural design process. The main goal was to find out if using VR in the design process can be beneficial for the design process, provide additional insights within reasonable effort and enable people working in the field with little scripting and programming experience to make use of these systems. To make this possible, we wanted to have some simple commands in the virtual environment to change the geometry of the design. In our workshops, students of architecture worked with students of civil engineering with a focus on computer science. The workflow is based on Unity as a software platform to prepare the geometry for the virtual world. We developed scripts for manipulating building parts such as walls and windows. The goal is that these scripts developed by the engineering students can be used with little adaption within the scripting skills of architects for new geometries. The project was already presented at several international conferences where we presented our experiments with self-developed low-tech interfaces and workflows using VR in the design process. With this paper, we give an overview of different VR platforms and summarise and finalise our findings based on the insights we gained with our joint student workshop.
keywords Virtual Reality, Design Process, Unity, Visualisation, Head-mounted Display
series eCAADe
email
last changed 2024/11/17 22:05

_id cf2007_331
id cf2007_331
authors Moum, Anita; Tore Haugen and Christian Koch
year 2007
title Stretching the Trousers Too Far? Convening societal and ICT development in the architectural and engineering practice
source Computer Aided Architectural Design Futures / 978-1-4020-6527-9 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Futures / 978-1-4020-6527-9] Sydney (Australia) 11–13 July 2007, pp. 331-344
summary The publicly and privately funded national R&D program ‘Digital Construction’ was initiated in 2003 in order to establish a common platform for interchanging digital information and to stimulate digital integration in the Danish building industry. This paper explores the relation between visions, strategies and tools formulated in the ‘Digital Construction’ program, and the first experiences made from implementing the 3D work method part of the program in an ongoing building project. The discussions in the paper are placed in the complex field between choosing strategies for integrating information and communication technologies on national level, and the effects of these strategies on real life building projects.
series CAAD Futures
email
last changed 2007/07/06 12:47

_id dc94
authors Mullens, M.A., Armacost, R.L. and Swart, W.W.
year 1995
title The role of object oriented CAD in a generic simulator for the industrialized housing industry
source Automation in Construction 4 (1) (1995) pp. 29-43
summary This paper describes a simulator-based decision support tool for manufacturers of prefabricated homebuilding components. The Generic Industrialized Housing Manufacturing Simulator (GIHMS) serves as an experimental factory, capable of simulating factory performance under various product design, factory design, and operations management scenarios. GIHMS strength lies in its user-friendly, icon-based, point-and-click user interface. The interface allows the user to configure a factory and specify home designs for production without simulation language programming. The heart of the user interface is a specialized object oriented CAD system. This paper describes the GIHMS structure, focusing on the specialized CAD system, and demonstrates its functionality by describing the development of a structural foam panel factory model.
keywords Generic simulators; Object oriented CAD; Prefabrication; Housing
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/06/02 09:38

_id ecaade2022_384
id ecaade2022_384
authors Naboni, Roberto, Breseghello, Luca and Sanin, Sandro
year 2022
title Environment-Aware 3D Concrete Printing through Robot-Vision
doi https://doi.org/10.52842/conf.ecaade.2022.2.409
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 409–418
summary In the 2020s, large scale 3D concrete printing (3DCP) is one of the most important areas of development for research and industry in construction automation. However, the available technology fails to adapt to the complexity of a real construction site and building process, oversimplifying design, production, and products to fit the current state of technology. We hypothesise that by equipping printing machinery with sensing devices and adaptive design algorithms we can radically expand the range of applications and effectiveness of 3DCP. In this paper we prove this concept through a full-scale design-to- fabrication experiment, SENS-ENV, consisting of three main phases: (i) we equip and calibrate an existing robotic setup for 3DCP with a camera which collects geometric data; (ii) building upon the collected information, we use environment-aware generative design algorithms to conceive a toolpath design tailored for the specific environment with a quasi-real-time workflow; (iii) we successfully prove this approach with a number of fabrication test-elements printed on unknown environment configurations and by monitoring the fabrication process to apply printing corrections. The paper describes the implementation and the successful experiments in terms of technology setup, process development, and documenting the outcomes. SENS-ENV opens a new agenda for context-aware autonomous additive construction robots.
keywords 3D Concrete Printing, Robot Vision, Environment Mapping, Adaptive Design
series eCAADe
email
last changed 2024/04/22 07:10

_id ecaade2015_110
id ecaade2015_110
authors Nagakura, Takehiko; Tsai, Daniel and Choi, Joshua
year 2015
title Capturing History Bit by Bit - Architectural Database of Photogrammetric Model and Panoramic Video
doi https://doi.org/10.52842/conf.ecaade.2015.1.685
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 685-694
summary Architecture changes in real time. It appears differently as the sun and weather shift. And over a long span, it naturally wears and decays or may be renovated. This paper discusses the use of two emerging low-cost technologies, photogrammetric modeling and panoramic video, for recording such transformations of buildings. These methods uniquely capture a moment in the existence of a building, and deliver its three dimensional appearance and the sense of traversing in it like no other conventional media. An approach with a database platform is proposed as a solution for storing recordings amassed from fieldwork and making useful heterogeneous representations out of these unique contents for studying architectural designs.
wos WOS:000372317300074
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=e74479fc-7029-11e5-9c41-d78521461413
last changed 2022/06/07 07:59

_id ecaade2015_169
id ecaade2015_169
authors Nakama, Yuki; Onishi, Yasunobu and Iki, Kazuhisa
year 2015
title Development of Building Information Management System with Data Collecting Functions based on IoT Technology
doi https://doi.org/10.52842/conf.ecaade.2015.1.647
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 647-655
summary Facility management is aimed at energy saving, increasing the lifespan of buildings, enhancing the satisfaction of facility users and reducing running costs. To that end, it is important to grasp the conditions of the building in detail, and to analyze them one by one in order to execute building operation and maintenance strategically. However, conventional CAFM is insufficient. Therefore, we developed a system (called Building Information Management System) to utilize BIM data made on a Web site. We used groupware to support the system and an information platform that enables continuous management of a great variety of maintenance information. In addition, we developed a system to input information of building operation and maintenance using a mobile device on the site of checking and patrolling so as to reduce the burden of inputting information. A sensor network is used to acquire building operation and maintenance information to enhance building operation and maintenance. We also developed a system to automatically input sensing information into the building information for Building Information Management System, and to connect it with a 3D model. It has therefore become easier to collect the large amount of information necessary for strategic building operation and maintenance.
wos WOS:000372317300070
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=0d63b958-7021-11e5-a1ec-00190f04dc4c
last changed 2022/06/07 07:59

_id 2151
authors Nakamura, H., Homma, R. and Morozumi, M.
year 1999
title On the development of Excavation Support System
doi https://doi.org/10.52842/conf.ecaade.1999.341
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 341-348
summary This paper is about the development of a system that supports excavation surveys by use of a PC. The system consists of two sub-systems: One is the Onsite Support System (OSS). Other is the Excavation Data Shearing System (EDSS). OSS combines a database with a general purpose CAD system. When OSS is used, it is description by excavation site and information can be managed. EDSS combines a WEB server, a database, and a VRML server. When EDSS is used, information of relic can be shared on the Internet and discussed by researchers away from the site. It provides the users with a virtual reality experience of the excavation site. The experimental system has been used as a tool by practical excavation survey of Islam city ruins from the Middle Ages in the Arab Republic of Egypt. In this paper, the framework of the system is introduced. The authors verified the effectiveness of the system by participating in an excavation survey.
keywords Excavation Support, Onsite Work, Data Sharing, WEB, VRML
series eCAADe
email
last changed 2022/06/07 07:59

_id ecaade2015_314
id ecaade2015_314
authors Narahara, Taro and Kobayashi, Yoshihiro
year 2015
title Crowd Mapper: Projection-based Interactive Pedestrian Agents for Collective Design in Architecture
doi https://doi.org/10.52842/conf.ecaade.2015.1.191
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 191-200
summary Crowd Mapper is a projection-based, low-cost spatial design tool that can visualize possible pedestrian crowd behaviors associated with spatial configurations that are interactively updated by users. The method utilizes efficient representation of 2-D silhouette-based figures using agent-based computation, developed by the first author, and allows real-time editing of building designs by multiple users. The use of projection mapping technology allows architects to project multiple design schemes with three-dimensional depth and qualities. While this method still conforms to the familiar framework of architectural production standards utilizing traditional white massing models, the method has a potential to improve the existing work flow and stimulate the creativity of architects by its real-time editing capabilities.
wos WOS:000372317300020
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=73e06404-702d-11e5-95d7-4b1f80fd74e7
last changed 2022/06/07 07:59

_id ecaade2015_ws-quadratics
id ecaade2015_ws-quadratics
authors Narvaez-Rodriguez, Roberto; Jose Antonio Barrera-Vera
year 2015
title Quadrics Theorems as an Introduction to Geometry, Parametric Design and Digital Fabrication
doi https://doi.org/10.52842/conf.ecaade.2015.2.029
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 29-32
summary The Caterpillar gallery was a teaching innovation project intended to integrate geometry, parametric design and digital fabrication at the earliest stage of the undergraduate training period. This paper shows the contents, based on this project, of the workshop carried out within the 33rd eCAADe conference, Vienna 2015. The geometrical principles -stemming from certain quadrics theorems-, the parametric definition and the digital fabrication of the reduced-scale model executed in the workshop are outlined and illustrated.
wos WOS:000372316000003
keywords Architectural geometry; Quadrics; Parametric Design; Digital Fabrication; Education
series eCAADe
last changed 2022/06/07 07:58

_id e1ce
authors Navon, R. and Retik, A.
year 1997
title Programming construction robots using virtual reality techniques
source Automation in Construction 5 (5) (1997) pp. 393-406
summary The paper describes a new approach to programming construction robots, using virtual reality (VR) techniques. The new approach is needed because both traditional and new methods of programming industrial robots, described in the paper, have specific drawbacks, which become crucial in the construction arena. This is because of the ever-changing environment of construction and its nature, a prototype or one-of-a-kind, industry. As a result, construction robots need much more programming than their industrial counterparts, which is labor intensive using known methods and is not compensated by mass production. The VR approach is demonstrated with the Multi-Purpose Interior Finishing Robot (MPIR) for a masonry task, accompanied by a detailed description of the VR-based programming model and approach.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:23

_id 98b7
authors Navon, R., Rubinovitz, Y. and Coffler, M.
year 1995
title Development of a fully automated rebar-manufacturing machine
source Automation in Construction 4 (3) (1995) pp. 239-253
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:23

_id ecaade2022_52
id ecaade2022_52
authors Nejur, Andrei and Balaban, Thomas
year 2022
title The A(fin)ne Pavilion - Pandemic adapted architectural studio fabrication
doi https://doi.org/10.52842/conf.ecaade.2022.2.507
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 507–516
summary This paper presents the didactical and research process of a pandemic-adapted digital fabrication, material-driven research master studio held at University of Montreal School of Architecture in early 2021 that concluded with the construction of a large-scale research pavilion assembled by the students with hand tools only. The paper focuses on the structure of the studio and how the research was re-oriented to permit material investigations using limited physical interaction between the participants, intermittent access to on-campus fabrication facilities, limited financial resources, and a cohort of students with near-zero computational design experience.
keywords DIY, Education, Pavilion, Construction, Folding, Pandemic, Digital Fabrication
series eCAADe
email
last changed 2024/04/22 07:10

_id 9dc2
id 9dc2
authors Netten, B.D., Vingerhoeds, R.A. and Koppelaar, H.
year 1995
title EXPERT ASSISTED CONCEPTUAL DESIGN: AN APPLICATION TO FIBRE REINFORCED COMPOSITE PANELS
source Oxman, R.M., Bax, M.F.Th., Achten, H.H. (eds.) Design research in the Netherlands, 125-140
series book
type normal paper
email
more http://www.designresearch.nl/PDF/DRN1995_Netten_EtAl.pdf
last changed 2005/10/12 15:18

_id ijac201412101
id ijac201412101
authors Neves, Isabel Clara Neves; João Rocha, José Pinto Duarte
year 2014
title Computational Design Research in Architecture: The Legacy of the Hochschule für Gestaltung, Ulm
source International Journal of Architectural Computing vol. 12 - no. 1, 1-26
summary The use of computational processes in architecture is a widespread practice which draws on a set of theories of computer science developed in the 60s and 70s. With the advent of computers, many of these methodologies were developed in research centres in the USA and the UK. Focussing on this period, this paper investigates the importance of the German Hochschule fur Gestaltung, Ulm (HfG) design school in the early stages of computation in design and architecture. Even though there were no computers in the school, it may be argued that its innovative pedagogy and distinguished faculty members launched analogical computational design methods that can be seen as the basis for further computational approaches in architecture. The paper draws on archive material, as well as at an original interview with Tomas Maldonado, to propose that the remarkable work pursued by Tomas Maldonado (the educational project), Max Bense (information aesthetics) and Horst Rittel (scientific methods) was fundamental in establishing HfG Ulm as the forerunner of computation in architecture.
series journal
last changed 2019/05/24 09:55

_id acadia22pr_178
id acadia22pr_178
authors Newell, Catie; Belanger, Zackery; McGee, Wes
year 2022
title Long Range: Shaping Glass for Acoustic and Optic Performance
source ACADIA 2022: Hybrids and Haecceities [Projects Catalog of the 42nd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-7-4]. University of Pennsylvania Stuart Weitzman School of Design. 27-29 October 2022. edited by M. Akbarzadeh, D. Aviv, H. Jamelle, and R. Stuart-Smith. 178-183.
summary Long Range is a surface shaped to expose the intrinsic acoustic properties of glass, exhibited as gradients of acoustic behavior. Moving from flat panels at one end to deeply slumped and perforated components at the other, the glass reveals its acoustic properties, ranging from reflection, diffusion, absorption, and transmission. The intention is to merge optical and acoustical performance intrinsically into a surface, and offer an alternative to acoustic treatment by calibrating material geometry and sound.
series ACADIA
type project
email
last changed 2024/02/06 14:06

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