CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 2378

_id 1d5a
authors Schnabel, M.A., Kvan, T., Kruijff, E. and Donath, D.
year 2001
title The First Virtual Environment Design Studio
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 394-400
doi https://doi.org/10.52842/conf.ecaade.2001.394
summary Since 1993 schools of architecture all over the world conduct in various forms of Virtual Design Studio (VDS). They have become an established part of teaching design within the digital realm. They vary in task and structure, are purely text-based or include various forms of interactive, synchronous or asynchronous collaboration. However, ‘virtual’ always refers to the method of communication and exchange of design and ideas. Students have never designed within immersive virtuality. This paper describes the first successful attempt to conduct a Joint Design Studio, which uses Virtual Environment (VE) as tool of design and communication between the remote partners. This first VeDS focused on how architectural students make use of this particular different approach to design within immersive three-dimensional VEs. For example, the students created 3D-immersive design proposals, explored dependencies to textual description of initial intentions and communicated between local and remote team-partners in immersive VE as well as textbased communication-channels. The paper subsequently describes the VeDS, its set-up, realization and outcome. We discuss frameworks and factors influencing how architectural students communicate their proposals in immersive VeDS, and how this new approach of design studio enables new forms of design expressions.
keywords Immersive Virtual Reality, Collaborative Design, Joint Design Studio, Preliminary Design
series eCAADe
email
last changed 2022/06/07 07:57

_id 7501
authors Apley, Julie
year 2001
title A Virtual Reconstruction: Isthmia Roman Bath
source Reinventing the Discourse - How Digital Tools Help Bridge and Transform Research, Education and Practice in Architecture [Proceedings of the Twenty First Annual Conference of the Association for Computer-Aided Design in Architecture / ISBN 1-880250-10-1] Buffalo (New York) 11-14 October 2001, pp. 410-411
doi https://doi.org/10.52842/conf.acadia.2001.410
summary The Isthmia Roman Bath is located in Greece overlooking a great ravine on the Isthmus of Corinth. It was in use during the 2nd through the 4th centuries. I have created a 3D VRML walkthrough of the ancient bath. This interdisciplinary project utilizes the research of an archaeologist, architect, and art historian. Because the researchers live in different locations, it made sense to use the Internet as a research tool. When clicking on the numbers on the home page, you can see the process that I went through to model the Roman Bath. After seeing the images, the researchers were able to visualize their research, reply to questions, and re-evaluate their findings. VRML promises an accessible, highly visual, and interactive representation of difficult to see data, opening up new ways of presenting research. It is possible to walk within the bath by clicking on the Virtual Reconstruction link. When in the "Entrance view", click on the vase to see a map of the ruin. There are three places within the project that link to the existing excavated site. Links are also available to walk outside. The project runs best on Windows NT using Netscape. You must have the plug-ins for Cosmoplayer (VRML) and Quicktime (movie). Because the VRML plug-in doesn't work as well on a Mac, it is possible that you may only be able to view the images and movie from the project.
series ACADIA
last changed 2022/06/07 07:55

_id 55fb
id 55fb
authors Bax, T. and Trum, H.
year 2001
title A BUILDING DESIGN PROCESS MODEL ACCORDING TO DOMAIN THEORY
source Achten, H.H., de Vries, B. and Hennessey, J. (eds). Design Research in the Netherlands 2000, 19-30
series book
type normal paper
email
more http://www.designresearch.nl/PDF/DRN2000_Bax_Trum.pdf
last changed 2005/10/12 15:32

_id dd8c
authors Brazier, F.M.T., Jonker, C.M., Treur, J. and Wijngaards, N.J.E.
year 2001
title Compositional design of a generic design agent
source Design Studies 22 (5), pp. 439-471
summary This paper presents a generic architecture for a design agent, to be used in an Internet environment. The design agent is based on an existing generic agent model, and includes a refinement of a generic model for design, in which strategic reasoning and dynamic management of requirements are explicitly modelled. The generic architecture has been designed using the compositional development method DESIRE, and has been used to develop a prototype design agent for automated agent design.
series journal paper
last changed 2003/11/21 15:16

_id c006
authors Chang, T.-W. and Huang, J. H.
year 2001
title The acting roles model of web-based learning - Web-based Architectural Learning Envirnoment (WALE)
source CAADRIA 2001 [Proceedings of the Sixth Conference on Computer Aided Architectural Design Research in Asia / ISBN 1-86487-096-6] Sydney 19-21 April 2001, pp. 323-327
doi https://doi.org/10.52842/conf.caadria.2001.323
summary Some useful aspects are learned on the asynchrony characteristics of Web and a crucial exhibiting space so-called gallery composed by studentsÌ creation proposes a positive virtual learning space. In this paper, an acting role-interplayed system (WALE) is demonstrated through a CAD subject for third-year architectural students at Ming Chuan University will reveal and evaluate the potential or drawback of such environment. WALE is based on a game-playing learning environment for students to interact motivated and to evolve the design potential of individual. This study of WALE is facilitated with CAD tools and developed to help students to explore possible design alternatives by acting multi-role in the process of design.
series CAADRIA
email
last changed 2022/06/07 07:56

_id c840
authors Cheung, S.-O., Tong, T.K.-L. and Tam, C.-M.
year 2001
title Site pre-cast yard layout arrangement through genetic algorithms
source Automation in Construction 11 (1) (2002) pp. 35-46
summary The use of modular construction has gained wide acceptance in the housing sector. Standardized modular units are often pre-cast on site. The establishment of site pre-cast yard, in particular arranging the pre-cast facilities within the compound, presents real challenge to site management. This complex task is further aggregated with the involvement of several resources with different transport cost. A GA-model is developed for the search for a near optimal layout solution. The fitness function is to minimize the total transport cost for a pre-determined daily output. The use of the model is illustrated by an example. When compared with the best solution within the initial population, 18.45% reduction in cost for resources flow was achieved by the near optimal layout arrangement arrived at the 673rd trial. It is also suggested that the model can be extended to other layout problems such as warehouse and production line.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id ga0123
id ga0123
authors Coates P., Appels, T. Simon, C. and Derix, C.
year 2001
title Current work at CECA
source International Conference on Generative Art
summary The centre for environment computing and architecture continues to experiment with new ways to form, and this paper presents three recent projects from the MSc programme. The three projects all share underlying assumptions about the use of generative algorithms to constructform, using fractal decomposition, lindenmayer systems and the marching cubes algorithm respectively to construct three dimensional "architectural" objects. The data needed to drive the morphology however ranges from formal proportional systems and Genetic L systems programming through swarming systems to perceptive self organising neural nets. In all cases, the projects pose the question what is architectural form. While after Stanford Anderson (Anderson 66) we know it is simplistic to say that it is an automatic outcome of a proper definition of the brief, it is also difficult to accept that the form of a building is an entirely abstract geometrical object existing without recourse to social or contextual justification. In anattempt to resolve these issues we have turned to the study of systems and general system theory as a way of understanding the mechanics of emergence and morphogenesis generally, and the
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id 51a0
authors Conti, G., Ucelli, G. and Maver, T.
year 2001
title JCAD-VR: Java Collaborative Architectural Design Tool in Virtual Reality - A Java3D based scalable framework for real-time, multiplatform VR environments
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 454-459
doi https://doi.org/10.52842/conf.ecaade.2001.454
summary This paper proposes a framework that provides the architect with a tool that uses Virtual Reality (VR) as part of the design path. It offers the possibility to deploy a system capable of assisting the design profession during the early stages of the design process. This way VR becomes the means for a new experience where the architect can, free from constraints of the 2D world, create and manipulate the space she/he is designing. The idea upon which JCAD-VR is being built is that all the users present in the virtual world have to be able to share the same virtual environment in a “transparent fashion” where the user interface, instead of the traditional menu/windows based layout, it is part of the virtual world itself. The aim is to provide the designer with a tool for creating 3D-shapes in a shared VR environment, thus allowing the design to be shared as it evolves.
keywords Collaborative Design, Virtual Reality, Java 3D, Distributed Environment
series eCAADe
email
last changed 2022/06/07 07:56

_id 208d
authors Cooper, D., Pridmore, T.P. and Taylor, N.
year 2001
title Assessment of a camera pose algorithm using images of brick sewers
source Automation in Construction 10 (4) (2001) pp. 527-540
summary Further developments in an ongoing multi-disciplinary research programme concerning the automation of sewer surveys are reported. Previous papers have suggested a theoretical model for use in establishing a frame of reference for closed circuit television (CCTV) camera images of non-man-entry (NME) brick sewers, in order to enable quantitative observations to be automatically acquired employing computer vision techniques. Herein is discussed a simulation testing strategy designed to determine the model's predictive accuracy and thereby assess the corresponding assumptions made. Test results are presented which display robust model characteristics. Further developments are then considered in the context of in-service practice.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id d1a6
authors Corona Martínez, A., Vigo, L. and Folchi, A.
year 2001
title SEMINARIO/TALLER DE INVESTIGACION PROYECTUAL ESTRUCTURA DE TALLER ACTIVO PARA LA ENSEÑANZA E INVESTIGACIÓN PROYECTUAL ARQUITECTÓNICA ASISTIDO POR TÉCNOLOGÍAS DIGITALES (Research Seminar/Workshop on the Structure of Active Design Studios for Training and Research on Computer Aided Design)
source SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 227-228
summary In a previous paper (SiGradi 2000) we presented a design approach based upon the architectural research that regarded digital technologies as a subordinated tool to architectural design. From that starting point and from various research experiences, we have re-oriented certain guidelines and latter developed specific techniques that can be used both for teaching and for the professional practice of architecture. Through the use of paradigmatic and hermeneutic techniques developed ad hoc, architectural projects are developed in a three-stage sequence: a) development of a narrative framework; b) analysis based on object oriented programming thechniques; and c) digital development of the preliminary design. We believe that the positive aspects of the inclusion of these idea-centered techniques to the digital realm unifies and extends the architectural knowledge and strengthens its conception.
series SIGRADI
email
last changed 2016/03/10 09:49

_id ecaade2015_217
id ecaade2015_217
authors Davis, Felecia and Dumitrescu, Delia
year 2015
title What and When Is the Textile? Extending the Reach of Computation through Textile Expression
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 417-426
doi https://doi.org/10.52842/conf.ecaade.2015.2.417
wos WOS:000372316000048
summary The authors of this article argue for 'making time appear' in computational materials and objects so that it can be used to help people become aware of their relation to their environments. [Hallnäs & Redström 2001] As more computational and responsive materials come into play when designing architectural spaces designers might consider opening up the dimension of time to 'make time appear' rather than disappear. [Hallnäs & Redström 2001] Computational materials are materials which transform expression and respond to inputs read by computer programs. Making time appear can have many uses particularly in applications where people can be helped by the awareness of unfolding of time, where the temporality is linked to transformative body experience rather than project efficiency or collapsing distance. If architects, designers, engineers and others could begin to consider and use time as a way to promote reflection then it would be possible to design materials which could expand human thinking through the material itself.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=44daf674-70d7-11e5-8041-1b36fa35af4a
last changed 2022/06/07 07:56

_id ede5
authors De J. Ramos Rojas, Yajaira
year 2001
title TÉCNICAS DE MODELADO DE BASES DE DATOS GEO-REFERENCIADOS O ESPACIALES (Modeling Techniques of Geo-Referenced Data Bases or Space)
source SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 315-318
summary To model a database that stores geo-indexed data or space, a diversity of models exists in the literature. In this article the models will be studied proposed by Michael F. Worboys, Peter Milne and S. A. Roberts and will be represented using OMT (Object Modelling Technique) of Rumbaugh. The models will be evaluated following a methodology based on the existence of a ideal model of reference against the one which to be able to contrast them. The created ideal pattern will be constituted in a new model for the design of space databases OxO.
series SIGRADI
email
last changed 2016/03/10 09:50

_id 3f21
authors Donath, D., Lömker, T.M. and Richter, K.
year 2001
title Boundary debates: Extensions from analog to digital spaces
source CAADRIA 2001 [Proceedings of the Sixth Conference on Computer Aided Architectural Design Research in Asia / ISBN 1-86487-096-6] Sydney 19-21 April 2001, pp. 241-249
doi https://doi.org/10.52842/conf.caadria.2001.241
summary Our research focuses on the evaluation of digital space and its prospective use as a functional space for future architectural planning tasks. Through the existence of digital technologies the authors consider that architects will have to expose themselves to new - planning tasks, which are not comparable to traditional architectural duties. This requires us to rethink architectural terms and their meaning in digital space. It demands us to extend the borders within which we think, work and design. The paper presents exemplary projects that demonstrate the applicability and added value of these mergers as an extension of solid architectural buildings. Focus is laid onto digital architecture that either extends its analog counterpart by providing functionality that does not exist in the "real" world or which doesn¥t have an analog counterpart at all. The paper aims at the definition of new tasks for architects to be developed. It describes methods and strategies architects have to be aware of to be capable to offer an extended field of activity. Finally it presents exemplary projects which show the possible added value clients could gain from buildings to be established as mergers of analog and digital spaces.
series CAADRIA
email
last changed 2022/06/07 07:55

_id cf2009_585
id cf2009_585
authors E. Swarts, Matthew; A. Sheward, Hugo
year 2009
title Using multi-level virtual environments as a medium for conducting design review through a shared IFC dataset
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 585- 597
summary For a long time the Architecture-Engineering-Construction (AEC) community has had difficulty in communicating the content of their work, not only the various specialties involved, but also to their clients. Studies (Doorst and Cross 2001; Bakhtin 1994) suggest the importance of multi-role collaborative environments in supporting design processes. We are developing a Multi Level Design Review Tool for the AEC industry which allows multiple actors to congregate and interact as agents around a central Building Model. It merges real-time virtual 3D visualization technologies with Industry Foundation Classes (IFC) to support both high levels of semantic content and seamless interoperability.
keywords Design review, virtual environment, interoperability
series CAAD Futures
email
last changed 2009/06/08 20:53

_id ba7b
authors Earl, Chris F.
year 2001
title Symmetry and Equality of Shapes
source J. S. Gero, B. Tversky and T. Purcell (eds), 2001, Visual and Spatial Reasoning in Design, II - Key Centre of Design Computing and Cognition, University of Sydney, Australia
summary Shapes are equal if the spatial relations between their parts areequal. But spatial relations are equal if shapes characterizing the relationare equal. This recursive nature of shape and shape relations isexamined. A repeated shape has distinct parts each equal and in one of aspecified set of spatial relations to another part. A symmetrical shapehas the same spatial relation to each part of some repeated shape.Repeated shapes are simple examples of generated shapes but can showintricate behaviour and indicate the problems of predicting spatialproperties in generative shapes.
series other
email
more http://www.arch.usyd.edu.au/kcdc/conferences/vr01/
last changed 2003/05/02 11:11

_id 3dcd
authors Ennis, Gary and Maver, Tom
year 2001
title Visit VR Glasgow - Welcoming multiple visitors to the Virtual City
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 423-429
doi https://doi.org/10.52842/conf.ecaade.2001.423
summary The development of the Virtual Reality Modelling Language (VRML) for the Internet has resulted in the emergence of a multiplicity of 3D web sites. The metaphor used by these sites varies enormously from virtual galleries to virtual cities and style varies from abstract to reality. Additionally these worlds are populated by virtual objects, some having reactive or interactive properties, including movement, audio, video, databases, artificial intelligence etc. Perhaps the most stimulating embodiment of these new environments are those that offer the participant the opportunity to meet and communicate with other visitors exploring the same virtual space/world. The Glasgow Directory is an established 3D web space, with around 10,000 visitors per year. The model represents approximately 10,000 properties in the city and is populated by contextual information on its culture and socio-economic topography. This paper describes the background to this VR space, and suggests a set of design criteria for successfully deploying multi-user software within this and similar environments. These criteria take into account lessons learned by ‘observing’ and analysing how participants interact with the existing system under different conditions and also what benefits they perceive on entering the environment via the multi-user interface. These recommendations will hopefully be applicable to a wide spectrum of internet virtual environment builders and users.
keywords Virtual, City, 3-D, Databases, Interaction
series eCAADe
email
last changed 2022/06/07 07:55

_id 75a9
authors Epstein, Susan L.
year 2001
title Toward Autonomous Layout Design / An AI Approach
source J. S. Gero, B. Tversky and T. Purcell (eds), 2001, Visual and Spatial Reasoning in Design, II - Key Centre of Design Computing and Cognition, University of Sydney, Australia
summary 5{esign poses challenging problems for the traditionalAI problem-solving paradigm, but surmountable ones. Two systemsfor autonomous two-dimensional layout design are described, withparticular attention to the ways in which they devise solutions. Humanexpertise inspired and informed both systems. Their pragmatic approachesoffer important lessons for design problem solving
series other
email
more http://www.arch.usyd.edu.au/kcdc/conferences/vr01/
last changed 2003/05/02 11:13

_id 4a53
authors Faltings, Boi
year 2001
title Qualitative Spatial Reasoning Based on Algebraic Topology
source J. S. Gero, B. Tversky and T. Purcell (eds), 2001, Visual and Spatial Reasoning in Design, II - Key Centre of Design Computing and Cognition, University of Sydney, Australia
summary Several formalisms have been proposed for qualitativereasoning about regions and their topological relations in space. Theseformalisms, based on pairwise relations, do not allow sufficientlypowerful inferences to be used for spatial reasoning tasks such asplanning a collision-free path. In this paper, I show how consideringrelations between region triples, much more powerful reasoningtechniques become possible. I show in particular that in twodimensions, purely topological reasoning is sufficient to compute aminimal place graph which represents all minimal and maximal regioncombinations, as well as all minimal paths between them. I illustratehow this could be applied to motion planning, showing that in spite ofits qualitative nature, the formalism is powerful enough to solveproblems of practical interest.
series other
email
more http://www.arch.usyd.edu.au/kcdc/conferences/vr01/
last changed 2003/05/02 11:14

_id c78f
authors Fischer, T. and Herr, C.M.
year 2001
title Teaching Generative Design
source Soddu, C., ed. (2001). The Proceedings of the Fourth International Conference on Generative Art 2001. Milan, Italy: Generative Design Lab, DiAP, Politechnico di Milano University
summary Generative design, which integrates multidisciplinary types of expertise in unconventional ways, was reserved just until recently to experienced and highly autodidactic designers. However, growing recognition of the importance of generative design methodologies have resulted in a need to introduce theories and applications of generative design to undergraduate students as part of their design studies. This emerging educational field of generative design teaching currently lacks methodologies, teaching experience and introductory study material. Available textbooks related to algorithmic form generation, discussing algorithmic growth, artificial life, fi-actal images, emergent behaviour and the like have originated in the field of mathematics. This resource provides an abundance of examples and generative approaches but when adapted to design education, it poses great interdisciplinary challenges which are addressed in this paper. Experiences in generative design teaching are presented, focusing on the relation between algorithmic reproduction of nature (as emphasized by authors in the mathematical field) and innovation (as commonly emphasized in design education). This discussion leads to a derivation of pedagogic suggestions as early steps on the way towards theories and curricula of generative design teaching, addressed to curriculum planners, generative design teachers as well as novices of the field such as undergraduate students.
series other
last changed 2003/04/23 15:50

_id d4de
authors Fukuda, T., Nagahama, R., Kaga, A., Oh, S. and Sasada, T.
year 2001
title Collaboration support system for nightscape design based on VR technology
source CAADRIA 2001 [Proceedings of the Sixth Conference on Computer Aided Architectural Design Research in Asia / ISBN 1-86487-096-6] Sydney 19-21 April 2001, pp. 103-111
doi https://doi.org/10.52842/conf.caadria.2001.103
summary This paper reports the collaboration support system for nightscape design based on virtual reality (VR) technology. 3D-CAD is converted into lighting simulation software. The schematic design and detail design of the Tokushima Shinmachi riverside promenade have been done using this system.
series CAADRIA
email
last changed 2022/06/07 07:50

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