CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 16580

_id ecaade2015_231
id ecaade2015_231
authors Lonsing, Werner
year 2015
title Beyond Smart Remote Controls - Developing a More Integrated and Customizable Implementation of Automation in a Building by Utilizing Tools and Concepts from Makers
doi https://doi.org/10.52842/conf.ecaade.2015.2.679
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 679-686
summary “Home Automation” describes the connecting of electronic household appliances to a centralized control unit like e.g. an app on a smart phone or some control panel. The overall goal of these efforts is to provide a general remote control for existing devices. By comparison a concept of home automation as part of a building design process has yet not come into shape.
wos WOS:000372316000075
series eCAADe
email
last changed 2022/06/07 07:59

_id sigradi2016_732
id sigradi2016_732
authors Lonsing, Werner
year 2016
title Smartness and Interactiveness in Architecture
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.157-164
summary Smart architecture has become a widespread term. In general it relates to computational components in buildings interacting with either the environment or the inhabitants. The term ’smart’ itself leads to irritations, because objects can neither be smart by itself nor can a somehow applied smartness make a whole building smart. The presentation of some projects created by means of the Makers’ culture shows an alternate pass to handle computational and interactive elements in buildings as part of the concept of empathic architecture.
keywords Smart architecture; Maker; Home automation; Empathic architecture
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaadesigradi2019_499
id ecaadesigradi2019_499
authors Lonsing, Werner
year 2019
title A Multivariant Design Tool based on affordable VAM-Technologies - Interactive Design and Flexible Immersion
doi https://doi.org/10.52842/conf.ecaade.2019.3.143
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 143-148
summary The paper presents an effective concept to design virtual architectural models in an immersed environment. The prototype application demonstrates different interactive modes and flexible immersion on mobile devices with emphasis on a new marker-based input device with interchangeable markers as virtual pen.As the system utilize smart phones as computational device, no extra computer is needed. The display options are affordable head-sets off the shelf, while the new pen is built with small boards and micro controllers around a simple 3D-printed hull.
keywords Augmented Reality; Interactive Design; Flexible Immersion; Multi-Tool; Collaboration
series eCAADeSIGraDi
email
last changed 2022/06/07 07:59

_id sigradi2020_635
id sigradi2020_635
authors Lonsing, Werner
year 2020
title Codes in Architecture
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 635-642
summary The design, development and writing software for computers has transformed from a niche technology into a means of production. Although computation, information technologies, and digitality have become part of the architectural design process, they are not considered as part of a code itself. By looking into history it can be shown that in architecture codes are already present in different forms. The codes found are used to mark the related periods and to point towards a future form of architectural code with computation involved.
keywords Architectural Code, Coding, Cartesian Architecture, Gothic: Renaissance
series SIGraDi
email
last changed 2021/07/16 11:52

_id sigradi2014_266
id sigradi2014_266
authors Lonsing, Werner; Peter Anders Ph.D.
year 2014
title Portable Architectural Design - Developing a Immersive Augmented Reality System for Architects
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay- Montevideo 12,13,14 November 2014, pp. 166-169
summary The architectural design process is, besides sketching, bound to the office. The introduction of computational design did not really change it. This paper will introduce and discuss the development of an affordable solution for a wearable and immersive augmented-reality-system (AR) for architects based on simple hardware components with some essential options to create and edit three-dimensional virtual shapes while being on-site.
series SIGRADI
email
last changed 2016/03/10 09:55

_id 97fc
authors Lonsway, Brian
year 2000
title Testing the Space of the Virtual
doi https://doi.org/10.52842/conf.acadia.2000.051
source Eternity, Infinity and Virtuality in Architecture [Proceedings of the 22nd Annual Conference of the Association for Computer-Aided Design in Architecture / 1-880250-09-8] Washington D.C. 19-22 October 2000, pp. 51-61
summary Various modes of electronically mediated communication, perception, and immersive bodily engagement, generally categorized as “virtual experiences,” have offered the designer of space a new array of spatial conditions to address. Each of these modes of virtual experience, from text-based discussion forums to immersive virtual reality environments, presents challenges to traditional assumptions about space and its inhabitation. These challenges require design theorization which extends beyond the notions of design within the electronic space (the textual description of the chat forum, the appearance of the computer generated imagery, etc.), and require a reconsideration of the entire electronic and physical apparatus of the mediating devices (the physical spaces which facilitate the interaction, the manner of their connection to the virtual spaces, etc.). In light of the lack of spatial theorization in this area, this paper presents both an experimental framework for understanding this complete space of the virtual and outlines a current research project addressing these theoretical challenges through the spatial implementation of a synthetic environment.
series ACADIA
last changed 2022/06/07 07:52

_id acadia06_356
id acadia06_356
authors Lonsway, Brian
year 2006
title The Argument for the Argument Revisiting the Architecture Machine
doi https://doi.org/10.52842/conf.acadia.2006.356
source Synthetic Landscapes [Proceedings of the 25th Annual Conference of the Association for Computer-Aided Design in Architecture] pp. 356-371
summary The argument for the argument, that is, the defense of the computable quantity, has had a profound impact on the contemporary understanding of design practice. In this paper, I explore the history of the architectural-computational ‘argument’ to uncover a generally accepted yet poorly understood collusion between architectural and urban theory, structuralist semantics, and computation. From arguments about the machine to the mechanics of language, and from the language of architecture to the architecture machine, the argument for the argument has radically transformed contemporary design practices, but neither the history nor the theory behind these developments has been critically examined. My own argument seeks to build upon this nexus a hypothetical construct – a post-structuralist computer – as a provocation of sorts: a challenge to contemporary computational work in architecture to critically and philosophically address its current trajectories.
series ACADIA
email
last changed 2022/06/07 07:52

_id caadria2020_395
id caadria2020_395
authors Loo, Stella Yi Ning, Jayashankar, Dhileep Kumar, Gupta, Sachin and Tracy, Kenneth
year 2020
title Hygro-Compliant: Responsive Architecture with Passively Actuated Compliant Mechanisms
doi https://doi.org/10.52842/conf.caadria.2020.1.223
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 223-232
summary Research investigating water-driven passive actuation demonstrates the potential to transform how buildings interact with their environment while avoiding the complications of conventionally powered actuation. Previous experiments evidence the possibilities of bi-layer materials (Reichert, Menges, and Correa 2015; Correa et al. 2015) and mechanical assemblies with discretely connected actuating members (Gupta et al. 2019). By leveraging changes in weather to power actuated building components these projects explore the use of smart biomaterials and responsive building systems. Though promising the implementation of these technologies requires deep engagement into material synthesis and fabrication. This paper presents the design and prototyping of a rain responsive façade system using chitosan hygroscopic films as actuators counterbalanced by programmed compliant mechanisms. Building on previous work into chitosan film assemblies this research focuses on the development of compliant mechanisms as a means of controlling movement without over-complicated rotating parts.
keywords Passive Actuation; Responsive Architecture; Bio-polymers; 4D Structures; Compliant Mechanism
series CAADRIA
email
last changed 2022/06/07 07:52

_id ga9807
id ga9807
authors Loocke, Philip Van
year 1998
title Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata
source International Conference on Generative Art
summary A cellular automaton that includes some principles from quantum theory is considered. The automaton generates forms of an aesthetic nature. At every time step, a form grows with a single cell. This cell is selected with a selection probability that is determined by an amplitude. If the algorithm is run with selection of the cell of maximal amplitude at every time step, a type of form results that is called 'platonic'. Such forms typically have higher aesthetic complexity than their non-platonic counterparts. The case of selection probabilities determined by squares of amplitudes has a strong analogy with quantum theory. This analogy is elaborated by consideration of forms that have mutual correlations. These correlations can be of a classical nature, of a quantum mechanical type, or of a type that is termed 'super-correlation'.
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id ga9912
id ga9912
authors Loocke, Philip Van
year 1999
title The art of growth and the solution of cognitive problems
source International Conference on Generative Art
summary A cellular method is proposed as an alternative for a connectionist approach. The present method does not use connections between cells, but introduces a field concept instead. If the fields are determined in accordance with the transformations familiar from fractal theory, then the solutions of problems that have some symmetry are forms of remarkable beauty. This way, a link is proposed between generative art and problem solving. It is conjectured that the ‘black box’ nature of connectionist systems can be replaced by an approach in which the solution of a problem coincides with a vivid visualization, also if the problems at hand are of a high-dimensional nature.
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id ddssar0018
id ddssar0018
authors Loon, Peter Paul van
year 2000
title Team design from the individual points of viewa humanistic approach
source Timmermans, Harry (Ed.), Fifth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings (Nijkerk, the Netherlands)
summary This paper deals with design in teams from the individual points of view of all the parties involved in the process: principals, investors, owners, specialists, experts, advisors, officials, builders, users and residents. Taken together, these different points of view enable us to describe decentralised design in its pure form.Discussion of the individual points of view is possible only if one assumes that the parties involved have their own standpoints in the form of a collection of definable goals (all their wishes, efforts, principles, standards etc.), that they will endeavour to achieve those goals and that they will adjust their actions and decisions during the design process to serve those goals. For the elaboration of this individual point of view (of team design in a matrix structure) I shall take as a basis two concepts from decision theory: ‘methodological individualism’ and ‘the actor’s viewpoint’.
series DDSS
last changed 2003/08/07 16:36

_id ecaade2018_123
id ecaade2018_123
authors Loos, Lennert and De Laet, Lars
year 2018
title A Structurally Informed Design Process by Real-time Data Visualisations
doi https://doi.org/10.52842/conf.ecaade.2018.1.687
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 687-696
summary This paper will discuss data visualisation in structural engineering for comparing design alternatives. By having the structural information of all different design proposals at hand, the designer is able to make informed design decisions. The authors developed a tool for creating interactive graphs while designing structures in a parametric design environment. In this work a case study of different structural design alternatives of a stadium roof is presented. Based on this design case, some graphs and the new informed design approach will be explained. Also the implementation of the tool within a parametric design environment with its advantages and issues is discussed.
keywords Data visualisation; Computer-aided design; Decision making; Structural design
series eCAADe
email
last changed 2022/06/07 07:52

_id 8a18
authors Loose, Duane
year 2000
title 3D Studio Max 3.0 Workshop
source Hayden Books
summary 3D Studio MAX 3.0 Workshop focuses on developing the skills of beginning and intermediate 31) Studio MAX users by teaching them how to take advantage of 3the first object-oriented animation system designed for Microsoft Windows NT . Written from the point of view of a professional industrial designer, art director, animator, and design educator, this book uses a single holistic project, composed of interrelated tutorials to guide you through a professional project development process. By beginning with the end in mind, this workshop will show you how to structure your use of MAX to create professional-quality imagery using the basic tools provided in MAX. 3D Studio MAX 3.0 Workshop boosts the beginning to intermediate user to a higher level of MAX proficiency in the shortest time possible. The workshop focuses on basic principles, elements, and tools used in MAX to create models, materials, lighting, special effects, and animation; and you will learn how professionals develop CGI shots in MAX by using layers and compositing.
series other
last changed 2003/02/26 18:58

_id sigradi2005_377
id sigradi2005_377
authors Lopes de Carvalho, Gisele; Ney Dantas, Cleide Farias de Medeiros
year 2005
title Cognitive environments for design: a relational study among traditional and digital media in the conception of the architectural project
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 377-384
summary This research investigates the cognitive design processes used by architects in conceptualizing design ideas using traditional and digital media. Data were gathered from: an initial design process of two groups of individuals using both design media to complete two videotaped isomorphic tasks; questionnaires; analysis of the retrospective verbal protocols about these tasks. The results indicate that the traditional media still presents advantages against the digital media due to limitations on the state of the art of hardware and software and on the lack of understanding and well handling of the computer by the architects. Some advantages related to the use of traditional media were: it furnishes the architect with more comprehensive perception regarding the relationships between visual, spatial and organizational aspects of the design process, whilst stimulating the production of several alternative solutions, avoiding, therefore, premature crystallizations of design solutions, and a more comprehensive understanding of the design tasks. [Full paper in Portuguese]
series SIGRADI
email
last changed 2016/03/10 09:55

_id ecaadesigradi2019_159
id ecaadesigradi2019_159
authors Lopes, Jo?o, Paio, Alexandra and Beir?o, José Nuno
year 2019
title The Morphology of Public Open Spaces as Visual Opportunity Fields - A space syntax approach based on Revelation and VGA maps customization with SalaScript
doi https://doi.org/10.52842/conf.ecaade.2019.3.277
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 277-286
summary This paper explores the visual dynamics of the morphology of public open spaces. Resorting to space syntax concepts, visual graph analysis (VGA), and the innovative use of its standard tool Depthmap, a set of case studies is analysed under the perspective of visual opportunity fields and building upon the established concept and metrics of Revelation. A series of related novel measures and visualizations are developed, which are only possible, in Depthmap environment, by the advanced use of its scripting language: SalaScript. Despite Depthmap being the standard tool among the space syntax community, there is a lack of references to the explicit use of SalaScript. One major objective of this paper is to illustrate, and document, its possibilities to a broad audience by extending, customizing and introducing a more interactive approach in handling VGA maps. We present SalaScript functionalities and its use in the development of visual analysis scripts that allow the study of revelation, which we then apply to a set of real public open spaces case studies.
keywords Visibility graph analysis; Space syntax; Public open space; Depthmap SalaScript; Revelation
series eCAADeSIGraDi
email
last changed 2022/06/07 07:59

_id acadia11_196
id acadia11_196
authors Lopes, José; Leitão, António
year 2011
title Portable Generative Design for CAD Applications
doi https://doi.org/10.52842/conf.acadia.2011.196
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 196-203
summary Most CAD applications provide programming languages for automation and generative design. However, programs written in these languages are not portable because they execute only in the family of CAD applications for which they were originally written. Consequently, users are locked-in to one family of CAD applications and they cannot reuse programs written for other families. In this paper, we propose a solution to this problem: Rosetta, a programming environment that is compatible with several CAD applications. Rosetta is composed of (1) an abstraction layer that allows portable and transparent access to several different CAD applications; (2) back-ends that translate the abstraction layer into different CAD applications; (3) front-end programming languages in which users write the generative design programs; and (4) an intermediate programming language that encompasses the language constructs essential for geometric modeling and that is used as a compilation target for the front-ends.Rosetta allows users to explore different front-ends and back-ends, in order to find a combination that is most suitable for the problem at hand. As a result, users have access to different programming languages, namely, visual and textual, which can be used interchangeably to write generative design programs, without breaking portability. Furthermore, Rosetta ensures that a single program can be used to create identical geometric models in different CAD applications. This approach promotes the development of programs that are portable across the most used CAD applications, thus facilitating the dissemination of the programs and of the underlying ideas.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:59

_id caadria2014_102
id caadria2014_102
authors Lopes, João V.; Alexandra C. Paio and José P. Sousa
year 2014
title Parametric Urban Models Based on Frei Otto’s Generative Form-Finding Processes
doi https://doi.org/10.52842/conf.caadria.2014.595
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 595–604
summary Presently there is a progressive tendency to incorporate parametric design strategies in urban planning and design. Although the computational technologies that allow it are recent, fundamental theories and thinking processes behind it can be traced back to the work conducted at the Institute for Lightweight Structures (IL) in Stuttgart, between the 1960’s and 1980’s. This paper describes an experimental urban research work based on Frei Otto and Eda Schaur's thoughts on unplanned settlements, and on the form-finding experiences carried out at IL. By exploring the digital development of parametric and algorithmic interactive models, two urban design proposals were developed for a site in Porto city. Out of this experience, this paper suggests that today the act of design can benefit from a deeper understanding of the natural processes of occupation and connection.
keywords Parametric urbanism; generative design; form-finding; Frei Otto
series CAADRIA
email
last changed 2022/06/07 07:59

_id ecaade2015_285
id ecaade2015_285
authors Lopes, João V.; Paio, Alexandra, Beirão, José N., Pinho, Eliana Manuel and Nunes, Luís
year 2015
title Multidimensional Analysis of Public Open Spaces - Urban Morphology, Parametric Modelling and Data Mining
doi https://doi.org/10.52842/conf.ecaade.2015.1.351
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 351-360
summary Public open spaces (parks, squares and other gathering places) can only be grasped from a simultaneous view of their attributes. In an ongoing Phd research project we propose to overcome the limitations of traditional-descriptive urban morphology methods in dealing with this simultaneity derived from their many shapes, functions, uses and relations within the urban structure. After developing the relations between formal attributes and intangible spatial properties, their identity and proximity may be disclosed by multivariate statistical analysis and data mining techniques. We outline a multidimensional method for the synchronic analysis and classification of the public open spaces departing from a research corpus of 126 Portuguese urban squares, whose analysis is intended to interactively (re)define it. The work done so far is presented, which comprises: (i) firming the concepts, criteria and attributes to extract; (ii) survey on theories, methods and spatial analysis tools and shortcomings identification; (iii) adaptation and/or creation of new methods and tools; (iv) creation of databases from CAD and GIS environments; (v) research on multivariate analysis, data mining and data visualization techniques.
wos WOS:000372317300038
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=975efcfa-7029-11e5-a1a9-9786dd4d89a9
last changed 2022/06/07 07:59

_id sigradi2010_88
id sigradi2010_88
authors Lopes, Júnior Sérgio; da Cruz Fagundes Thêmis; Ripper Kós José
year 2010
title Mapas conceituais e o projeto colaborativo para arquitetura sustentável: ensaios para habitação de interesse social no Brasil [Concept mapping and the collaborative project for sustainable architecture: social housing testing in Brazil]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 88-91
summary The concept maps built and shared on the internet through the CmapTools software resources were used in this exploratory study to follow and analyze the process of collaborative design in public school learning situations. The samples, taken from a Brazilian architectural graduate public school, were maps built in housing design projects developed in a digital environment. A constructivist approach supports the learning method in the use of the net environment for collaborative design of sustainable social housing. This is the base for further development of alternative methodological - theoretical approaches in the context of teaching sustainable design.
keywords collaborative architecture, conceptual map, information technology, education, social inclusion
series SIGRADI
email
last changed 2016/03/10 09:55

_id caadria2023_187
id caadria2023_187
authors Lopez Rodriguez, Alvaro and Pantic, Igor
year 2023
title Augmented Environments: The Architecture for the Augmented Era
doi https://doi.org/10.52842/conf.caadria.2023.1.403
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 403–412
summary Human imagination has played with the idea of an alternative technological world for years. From dystopian proposals like Neuromancer or The Matrix to more positive views like the recent Upload series, the exploration of the friction between the digital world and the physical world has entertained the imagination of our society for decades. Outside the fictional environments, the omnipresence of the internet and the development of “the cloud” are showing that the virtual world is possible and that the idea of a Metaverse is no longer part of science fiction but a very real future for human relations (Winters 2021). In line with the idea of the Metaverse, the intersection of the virtual and the physical world is being explored through the idea of Extended Realities. Technology is allowing humans to enhance their capabilities more than ever, and in fact, it has been proposed that we are entering the Augmented era (King 2014). This paper explores the opportunities and possible challenges that “Extended Architecture” has by analyzing a research project based on augmented reality as the media to explore these ideas. This project will propose a speculative approach to how the fact that in the recent future, everyone will have access to an AR device will change the way we perceive and understand our architectural environment.
keywords Work in progress, Virtual and Augmented Environments, Disruptive Modes of Practice and Pedagogy, Extended Realities, Machine Learning
series CAADRIA
email
last changed 2023/06/15 23:14

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