CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id acadia06_040
id acadia06_040
authors Noble, Douglas
year 2006
title ACADIA at 25
doi https://doi.org/10.52842/conf.acadia.2006.040
source Synthetic Landscapes [Proceedings of the 25th Annual Conference of the Association for Computer-Aided Design in Architecture] pp. 40-41
summary White Paper - Reflecting on 25 years of ACADIA
series ACADIA
email
last changed 2022/06/07 07:58

_id 78ca
authors Friedland, P. (Ed.)
year 1985
title Special Section on Architectures for Knowledge-Based Systems
source CACM (28), 9, September
summary A fundamental shift in the preferred approach to building applied artificial intelligence (AI) systems has taken place since the late 1960s. Previous work focused on the construction of general-purpose intelligent systems; the emphasis was on powerful inference methods that could function efficiently even when the available domain-specific knowledge was relatively meager. Today the emphasis is on the role of specific and detailed knowledge, rather than on reasoning methods.The first successful application of this method, which goes by the name of knowledge-based or expert-system research, was the DENDRAL program at Stanford, a long-term collaboration between chemists and computer scientists for automating the determination of molecular structure from empirical formulas and mass spectral data. The key idea is that knowledge is power, for experts, be they human or machine, are often those who know more facts and heuristics about a domain than lesser problem solvers. The task of building an expert system, therefore, is predominantly one of teaching" a system enough of these facts and heuristics to enable it to perform competently in a particular problem-solving context. Such a collection of facts and heuristics is commonly called a knowledge base. Knowledge-based systems are still dependent on inference methods that perform reasoning on the knowledge base, but experience has shown that simple inference methods like generate and test, backward-chaining, and forward-chaining are very effective in a wide variety of problem domains when they are coupled with powerful knowledge bases. If this methodology remains preeminent, then the task of constructing knowledge bases becomes the rate-limiting factor in expert-system development. Indeed, a major portion of the applied AI research in the last decade has been directed at developing techniques and tools for knowledge representation. We are now in the third generation of such efforts. The first generation was marked by the development of enhanced AI languages like Interlisp and PROLOG. The second generation saw the development of knowledge representation tools at AI research institutions; Stanford, for instance, produced EMYCIN, The Unit System, and MRS. The third generation is now producing fully supported commercial tools like KEE and S.1. Each generation has seen a substantial decrease in the amount of time needed to build significant expert systems. Ten years ago prototype systems commonly took on the order of two years to show proof of concept; today such systems are routinely built in a few months. Three basic methodologies-frames, rules, and logic-have emerged to support the complex task of storing human knowledge in an expert system. Each of the articles in this Special Section describes and illustrates one of these methodologies. "The Role of Frame-Based Representation in Reasoning," by Richard Fikes and Tom Kehler, describes an object-centered view of knowledge representation, whereby all knowldge is partitioned into discrete structures (frames) having individual properties (slots). Frames can be used to represent broad concepts, classes of objects, or individual instances or components of objects. They are joined together in an inheritance hierarchy that provides for the transmission of common properties among the frames without multiple specification of those properties. The authors use the KEE knowledge representation and manipulation tool to illustrate the characteristics of frame-based representation for a variety of domain examples. They also show how frame-based systems can be used to incorporate a range of inference methods common to both logic and rule-based systems.""Rule-Based Systems," by Frederick Hayes-Roth, chronicles the history and describes the implementation of production rules as a framework for knowledge representation. In essence, production rules use IF conditions THEN conclusions and IF conditions THEN actions structures to construct a knowledge base. The autor catalogs a wide range of applications for which this methodology has proved natural and (at least partially) successful for replicating intelligent behavior. The article also surveys some already-available computational tools for facilitating the construction of rule-based knowledge bases and discusses the inference methods (particularly backward- and forward-chaining) that are provided as part of these tools. The article concludes with a consideration of the future improvement and expansion of such tools.The third article, "Logic Programming, " by Michael Genesereth and Matthew Ginsberg, provides a tutorial introduction to the formal method of programming by description in the predicate calculus. Unlike traditional programming, which emphasizes how computations are to be performed, logic programming focuses on the what of objects and their behavior. The article illustrates the ease with which incremental additions can be made to a logic-oriented knowledge base, as well as the automatic facilities for inference (through theorem proving) and explanation that result from such formal descriptions. A practical example of diagnosis of digital device malfunctions is used to show how significantand complex problems can be represented in the formalism.A note to the reader who may infer that the AI community is being split into competing camps by these three methodologies: Although each provides advantages in certain specific domains (logic where the domain can be readily axiomatized and where complete causal models are available, rules where most of the knowledge can be conveniently expressed as experiential heuristics, and frames where complex structural descriptions are necessary to adequately describe the domain), the current view is one of synthesis rather than exclusivity. Both logic and rule-based systems commonly incorporate frame-like structures to facilitate the representation of large amounts of factual information, and frame-based systems like KEE allow both production rules and predicate calculus statements to be stored within and activated from frames to do inference. The next generation of knowledge representation tools may even help users to select appropriate methodologies for each particular class of knowledge, and then automatically integrate the various methodologies so selected into a consistent framework for knowledge. "
series journal paper
last changed 2003/04/23 15:14

_id ascaad2007_000
id ascaad2007_000
authors Okeil, Ahmad; Al-Attili, Aghlab; Mallasi, Zaki (eds.)
year 2007
title ASCAAD 2007: Embodying Virtual Architecture 
source The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt.
series ASCAAD
last changed 2022/05/04 11:01

_id sigradi2016_562
id sigradi2016_562
authors Oliveira, Ana Mansur de; Guimar?es, Celso Pereira
year 2016
title Voo ou cela: o papel da tecnologia na criaç?o do imprevisível [practices in post-digital environment in the career of Industrial Design]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.949-953
summary This paper analyzes different roles of technology in the creative process of contemporary visuality. Technology apparatus have their own rules, to which the operator submits, plenty of the times in a certain illusion of exercising a genuine freedom of creation. The danger of this illusion is an atrophy of the access to the imaginative capacities of the human being. Therefore, it is necessary to notice this kind of coercion operated by technology. Is the apparatus that seems to seduce the creator to a non-human place, somehow magic, in which the illusion of control can obstruct the access to the real potency of imagination.
series SIGRADI
email
last changed 2021/03/28 19:59

_id acadia12_19
id acadia12_19
authors Oxman, Neri
year 2012
title Towards a Material Ecology
doi https://doi.org/10.52842/conf.acadia.2012.019
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 19-20
series ACADIA
type keynote paper
last changed 2022/06/07 08:00

_id 2fef
id 2fef
authors Oxman, R.M.
year 1995
title DESIGN INQUIRY: AN INTRODUCTION
source Oxman, R.M., Bax, M.F.Th., Achten, H.H. (eds.) Design research in the Netherlands, i-xv
series book
type normal paper
email
more http://www.designresearch.nl/PDF/DRN1995_Oxman.pdf
last changed 2005/10/12 15:06

_id sigradi2011_194
id sigradi2011_194
authors Garagnani, Simone; Manferdini, Anna Maria
year 2011
title Virtual and augmented reality applications for Cultural Heritage
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 556-559
summary The purpose of this paper is to show the results of a research aimed at investigating the potential of digital technologies in order to provide instruments that allow to share information about the Cultural Heritage, which Museums and Institutions are called to preserve and promote. Our project's aim is finding the most suitable procedure to acquire archaeological artefacts, build their digital replica together with 3D printed prototypes and derive simplified models to be visualized through stereoscopic devices, allowing the simultaneous viewing of real and digital 3D data through an augmented reality environment, portable to mobile devices as well.
keywords 3D recontructions; stereoscopic visualization; augmented reality; virtual museum; rapid prototyping
series SIGRADI
email
last changed 2016/03/10 09:52

_id efa2
authors Ozel, Filiz
year 1991
title The Implications of Expert Simulation Approach to the Simulation of Dynamic Process in Architectural Environments
source CAAD Futures'91 International Conference on Computer Aided Architectural Design Future. June, 1991. includes bibliography
summary The simulation of dynamic process in architectural environments poses the problem of resolving the interaction of architectural objects with other objects such as humans, water, smoke etc., depending on the process simulated. Objects- oriented approach promises potential in solving this problem. The first part of this paper addresses expert simulation approach within the context of discrete events in architectural settings, then the second part summarizes work done in the application of such an approach to an emergency egress simulation
keywords architecture, expert systems, simulation, evaluation, objects
series CADline
last changed 1999/02/12 15:09

_id sigradi2014_099
id sigradi2014_099
authors Paiva de Almeida, Álvaro José
year 2014
title Implantação de software BIM em curso de arquitetura [BIM application in course of architecture]
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 49-52
summary This paper presents partial results from a process of a BIM application in the third period of the Architecture course of PUC Minas from August 2011. The study refers to a learning experience. It is, methodologically, an experimental research. The software learning process happens parallel to the design process. The students have to design a little house, with help of all disciplines of the period. The great advantage of BIM in the design process is that obtaining the details, cuts, plants, etc. occurs from detailed digital model of the building.
keywords Building Information Modeling; Desenho Digital; Desenho Arquitetônico; Projeto integrado; Metodologia de Projeto
series SIGRADI
email
last changed 2016/03/10 09:57

_id 2006_720
id 2006_720
authors Papavasiliou, Mattheos
year 2006
title Mediating the Design of a “Digital Park” in Vrilissia Athens
doi https://doi.org/10.52842/conf.ecaade.2006.720
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 720-722
summary Architects trying to promote design decisions to clients are faced with the dilemma of not having definite arguments that would convince clients of taking the right decision. Especially on urban design projects architects are faced with various contradicting wishes of citizens that most of the times is very difficult to justify. The paper exemplifies such a case where the architects had to invent a technique based on the theories of space syntax to help the municipality authorities to evaluate the design of a proposed urban park.
keywords Design decisions; design evaluation techniques; space syntax techniques
series eCAADe
email
last changed 2022/06/07 08:00

_id caadria2008_67_session6b_552
id caadria2008_67_session6b_552
authors Park, Hyoung-June
year 2008
title Evolution + Bim: The Utilization of Building Information Modelling at an Early Design Stage
doi https://doi.org/10.52842/conf.caadria.2008.552
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 552-559
summary The paper introduces an experimental design studio that explores the optimal use of current digital technologies in order to allow the adoption of Building Information Modelling at an early stage of the design process. Based upon outcomes from the aforementioned studio, the paper discusses issues regarding the adoption of BIM.
keywords Building Information Modelling; Design Studio; Design Strategy
series CAADRIA
email
last changed 2022/06/07 08:00

_id 3c16
authors Pawley, M.
year 1997
title Architecture Versus the New Media
source Intelligent Environments: Spatial Aspects of the Information Revolution. P. Droege. Amsterdam, Elsvier Science, pp. 539-549
summary Contributed by Susan Pietsch (spietsch@arch.adelaide.edu.au)
keywords 3D City Modeling, Development Control, Design Control
series other
last changed 2001/06/04 20:41

_id 021b
authors Glanville, Ranulph
year 1996
title Computers, Education and Architecture for the Lost Profession
doi https://doi.org/10.52842/conf.ecaade.1996.171
source Education for Practice [14th eCAADe Conference Proceedings / ISBN 0-9523687-2-2] Lund (Sweden) 12-14 September 1996, pp. 171-180
summary Those who build are gradually, at the moment, subverting the traditional role of the architect. Architecture needs new ways of expressing itself. Architects need new ways of being architects. There are less and less jobs, and those there are are less and less to do with Architecture. In this essay, I am concerned to confront the question of what computers mean for education and professionalism (especially in architecture), and, thus, for us as architects and teachers of computing. The argument is centred in architecture, but its conclusions are, I believe, also more generally tenable.

series eCAADe
last changed 2022/06/07 07:51

_id caadria2022_82
id caadria2022_82
authors Globa, Anastasia, Reinhardt, Dagmar, Keane, Adrienne and Davies, Peter
year 2022
title Building Resilience - Using Parametric Modelling and Game Engines to Simulate the Impacts of Secondary Structures in Bushfire Events
doi https://doi.org/10.52842/conf.caadria.2022.2.749
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 749-758
summary Bushfires are a global phenomenon, closely connected to climate change and safety, resilience and sustainability of cities and human settlements. Government agencies, architects and researchers across institutions are committed to improving Australia‚s resilience to bushfires yet grappling with ways to further mitigate risks. ‚Build back better‚ is the often-used phrase to support bushfire resilience, yet there remains a limited understanding of how secondary structures, such as storage sheds, garages, and fences contribute to or mitigate fire loss. These secondary structures are integral to properties yet fall, largely, outside land use planning approval processes and other regulations. Computational modelling can be adapted to deliver visualisations that increase awareness. We developed several simulation approaches which addressed distances, relationship to and the construction materials of secondary structures, terrain slopes and environmental forces. We conclude that gaming engines may offer the optimal immersive opportunity for residents and others to visualise fire risks related to secondary structures to increase awareness and improve bushfire readiness behaviours.
keywords bushfire, auxiliary structures, game engine, visualisation modelling, SDG 11
series CAADRIA
email
last changed 2022/07/22 07:34

_id sigradi2020_73
id sigradi2020_73
authors Gomes, Emerson Bruno de Oliveira; Araujo, Talita Simao Luiz; Aflalo, Anna-Beatriz Bassalo; Ferraz, Abner Simoes Portilho
year 2020
title Digital reconstruction of historical heritage - a quantitative methodology for measuring the reliability of Largo de Nazaré iconographic data between the years 1900 and 1910
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 73-80
summary The research under development presents as a partial result a quantitative method to assist in the verification of the reliability potential of old iconographies collected in order to build a three- dimensional model of demolished buildings. The chosen case study was Largo de Nazaré, located in the city of Belém, Brazil, between the years 1900 to 1910. The methodological process includes steps to perform the quantification of passages to verify their potential for loyalty, in addition, it will demonstrate in schematic maps the result of using the algorithm created using Rhinoceros 3D software and its parameterization in Grasshopper.
keywords Three-dimensional Reconstruction, Historical and Architectural Heritage, Reliability Map
series SIGraDi
email
last changed 2021/07/16 11:48

_id acadia13_433
id acadia13_433
authors Peters, Brian
year 2013
title Building Bytes: 3D-Printed Bricks
doi https://doi.org/10.52842/conf.acadia.2013.433
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 433-434
summary Combining a traditional building material (ceramics) with a new fabrication technique (3D printing) to rethink an ancient building component (bricks), Building Bytes demonstrates how 3D printers will become portable, inexpensive brick factories for large-scale construction.
keywords Next Generation Technology, 3D printing, bricks, ceramics, Grasshopper, parametric design
series ACADIA
type Research Poster
last changed 2022/06/07 08:00

_id 6f5f
authors Pfeilsticker, Arpad
year 1993
title Light Simulation in Urban Space
source Endoscopy as a Tool in Architecture [Proceedings of the 1st European Architectural Endoscopy Association Conference / ISBN 951-722-069-3] Tampere (Finland), 25-28 August 1993, pp. 117-122
summary Even today for the city planners there are in only rare cases digital urban models available in which with help of computer-simulation an attempt can be made to develop a light conception. Therefore in the endoscopic urban space simulation I started to develop an analogues tool for the city planners, to give more emphasis to the light design in urban space
keywords Architectural Endoscopy
series EAEA
email
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id sigradi2013_387
id sigradi2013_387
authors Pimentel, Diego; Mariano Cataldi; Gonzalo Muñiz
year 2013
title De la Visualización a la Sensorización de Información [From the Visual Information to the Sensing Information]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 129 - 133
summary Information Visualization is a discipline implemented on interfaces which use one sense to understand the ideas developed: sight. However, there are physical interfaces that allow users to interpret the data, either through sound or touch. The objective of this paper is to discuss the preliminary results of the research project that frames this paper, as a work in progress.
keywords Information; Visualization; Interfaces; Design; Infography
series SIGRADI
email
last changed 2016/03/10 09:57

_id b0d2
authors Greenberg, S. and Roseman, M.
year 1998
title Groupware Toolkits for Synchronous Work
source Beaudouin-Lafon, M. (ed.) Computer - Supported Cooperative Work, Trends in Software Series, John Wiley
summary Groupware toolkits let developers build applications for synchronous and distributed computer-based conferencing. This chapter describes four components that we believe toolkits must provide. A run-time architecture automatically manages the creation, interconnection, and communications of both centralized and distributed processes that comprise conference sessions. A set of groupware programming abstractions allows developers to control the behaviour of distributed processes, to take action on state changes, and to share relevant data. Groupware widgets let interface features of value to conference participants be added easily to groupware applications. Session managers let people create and manage their meetings and are built by developers to accommodate the group's working style. We illustrate the many ways these components can be designed by drawing on our own experiences with GroupKit, and by reviewing approaches taken by other toolkit developers.
series other
last changed 2003/04/23 15:50

_id caadria2014_515
id caadria2014_515
authors Pipe, Nicola
year 2014
title Integration Processes for Advanced Material Fabrication in Architecture
doi https://doi.org/10.52842/conf.caadria.2014.943
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 943–944
series CAADRIA
type poster
email
last changed 2022/06/07 08:00

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