CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 12190

_id ga9927
id ga9927
authors Neagu, Mariana
year 1999
title On Linguistic Aspects from a Cross-cultural Perspective
source International Conference on Generative Art
summary The goal of this paper is to discuss the issue of culture and its relationship to language and cognition by dealing with a number of lexical concepts, grammatical concepts and cultural scripts. Taking a moderate view, I reconcile universalism and ethnocentrism and argue that the study of culture-specific aspects of language has both a theoretical and practical importance. The role of universal semantic primes is obvious in culture-specific words such as the Japanese amae (a peculiarly Japanese emotion) which, though unique and untranslatable, can be accurately and intelligibly defined in terms of semantic primes (Wierzbicka, 1996). The view that meanings cannot be fully transferred from one language to another is supported by the difference in meaning manifested in the different range of use of the word happy (a common, everyday word in modern English) and joyful (a more literally and stylistically marked term.). A cross-linguistic analysis of the concept ‘happy’in English, Romanian, German, French, Italian, points to the so-called ‘traditional Anglo-Saxon distate for extreme emotions’. As far as aspects of grammar connected with culture are concerned, I compare expressive grammatical devices like intensifiers in English, Romanian and Italian. The question the paper addresses is whether constructions like syntactic reduplication(e.g. bella bella) and the absolute superlative (e.g. bellissimo) are indeed linked with what has been called ‘the theatrical quality’ of Italian life (Barzini, 1964) or not. Relative to Romanian, I assume that the idea of intensity of a state or action is conveyed, in certain registers, by terms and expressions pertaining to basic element source domains such as fire (e.g. frumoasa foc ‘fire-beautiful’) and earth (e.g. frumusetea pamantului ‘beauty of the earth’) and also by syntactic reduplication (e.g. frumoasa-frumoaselor ’beauty of the beauties’). Finally, I approach aspects of pragmatics which are culturally determined in the sense that they express cultural norms, values, ideals, attitudes. For instance, preferences are expressed directly in English while in Japanese this manner is contrary to the ideal of enryo ’restraint, reserve’.
series other
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id ddss2008-35
id ddss2008-35
authors Neema, M.N. and A. Ohgai
year 2008
title A GA-based Multi-Objective Optimization Model for Location Planning of Urban Parks and Open Spaces A Case Study on Dhaka City
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary In this paper, we present a new multi-objective location model for urban parks and open spaces (POSs) planning. We developed a Genetic Algorithm (GA) based multi-objective optimization model (GAMOOM) to derive optimum locations of POSs by considering four incommensurable objectives with the provision of POSs near: 1) densely populated areas, 2) air polluted areas, 3) noisy areas, and 4) areas without open spaces. The success of the model is presented through its application as a case study on Dhaka City. Obtained results indicate that the model can successfully provide optimum location of required POSs. The findings from this study also signify that optimum location of POSs obtained by utilizing only the second objective is substantially different than that of others. Moreover, there is also difference in optimum location of POSs by taking into account only the third objective when compared with others. Therefore, considering single objective cannot give optimum results for good POSs planning. So, it is verified that POSs should be planned by optimizing multiple objectives instead of single objective. The outcome of this multi-objective GAMOOM model does have an implication on how POSs should be designed and managed by the planning authority for not only sustainable environment but also better quality of life in a city.
keywords Genetic Algorithm (GA), Multi-Objective Optimization, Parks and Open Space (POS)
series DDSS
last changed 2008/09/01 17:06

_id acadia03_065
id acadia03_065
authors Neidhardt, Lisa and Luhan, Gregory A.
year 2003
title The Space of an IDEA: Ideas for Living
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, p. 437
doi https://doi.org/10.52842/conf.acadia.2003.x.i1g
summary Studio Issue: The space of an idea resides in the connection between thinking and making. The studio explorations reveal the tension between the private experience and the public perception and investigate new methods of architectural assemblage. By uniting thinking/drawing with seeing/making, an effectual palette engenders a new way of looking at the individual and thus narrows the normative boundaries associated with actualizing ideas.
series ACADIA
last changed 2022/06/07 07:49

_id afe2
authors Neilson, I., Tweed, C. and Vergopoulos, S.
year 1991
title Computer Literacy and Architectural Education
source Experiences with CAAD in Education and Practice [eCAADe Conference Proceedings] Munich (Germany) 17-19 October 1991
doi https://doi.org/10.52842/conf.ecaade.1991.x.g6h
summary The importance of some degree of computer literacy to the practice of architecture is constantly being emphasised yet what constitutes computer literacy in the context of architectural education has yet to be defined and appropriate guidelines for the teaching of CAD established. Currently the course structure of a CAD option is simply decided by the staff involved in teaching the option. Many course designs are possible, not all of which are likely to give equal educational returns. There is thus a need for empirical evaluation of existing course structures in order that the relative merits of the various possible designs may be usefully compared. This paper reports the outcome of one such study which focussed on student evaluation of the structure of the CAD option taught at Edinburgh.

series eCAADe
last changed 2022/06/07 07:50

_id caadria2010_040
id caadria2010_040
authors Neisch, P.
year 2010
title Thai children’s participation in development of 3D virtual village
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 423-431
doi https://doi.org/10.52842/conf.caadria.2010.423
summary This paper present the process of virtual world’s adaptation to the vision of the real environment designed by the children of two primary Thai schools – a state school and a private school. The main point of the present paper is presentation of empirical research that is an analysis of four exercises – inquiries in which I asked children to draw the elements of their city and social life. The first task was to represent a route from home to school. Next, children were asked to draw the plan of their school, on which they had to differentiate the places dedicated to them, the common spaces and the spaces for another people. The last exercise done at school was related to the description of their family and their closest friends. At the end, the children were asked to draw an inside of their houses with the maximum of details. The results of representations of the daily life environments analysed and synthesised were rebuilt with the graphic computer tools. They will serve as the base of the conception of a 3D virtual village dedicated to the Thai children.
keywords Virtual / real; children; inquiry; drawing; pedagogic platform
series CAADRIA
email
last changed 2022/06/07 07:58

_id ecaade2022_52
id ecaade2022_52
authors Nejur, Andrei and Balaban, Thomas
year 2022
title The A(fin)ne Pavilion - Pandemic adapted architectural studio fabrication
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 507–516
doi https://doi.org/10.52842/conf.ecaade.2022.2.507
summary This paper presents the didactical and research process of a pandemic-adapted digital fabrication, material-driven research master studio held at University of Montreal School of Architecture in early 2021 that concluded with the construction of a large-scale research pavilion assembled by the students with hand tools only. The paper focuses on the structure of the studio and how the research was re-oriented to permit material investigations using limited physical interaction between the participants, intermittent access to on-campus fabrication facilities, limited financial resources, and a cohort of students with near-zero computational design experience.
keywords DIY, Education, Pavilion, Construction, Folding, Pandemic, Digital Fabrication
series eCAADe
email
last changed 2024/04/22 07:10

_id acadia23_v1_174
id acadia23_v1_174
authors Nejur, Andrei
year 2023
title NoeudAL Pavilion: Ultralight folded nodes for bespoke geometries
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 174-179.
summary This research project, conducted at the University of Montreal School of Architecture, presents an innovative approach to the construction of reticulated structures, focusing on the development and application of a novel, ultralight aluminum node. The node, constructed from a folded, laser-cut, 1-mm aluminum sheet, is designed to accommodate wooden linear members with varied rectangular sections, making it adaptable to bespoke geometries and low valence nodes. This innovative design offers a solution to the long-standing challenge in the construction industry of balancing cost, customization, and weight for reticulated structures through novel node designs (Abdelwahab and Tsavdaridis 2019; Dyvik et al. 2023; Chilton 2007; Rochas 2014; Hassani et al. 2020).
series ACADIA
type project
email
last changed 2024/04/17 13:58

_id acadia22_294
id acadia22_294
authors Nelson, Cameron
year 2022
title Field Guide to Meta-Architecture
source ACADIA 2022: Hybrids and Haecceities [Proceedings of the 42nd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. University of Pennsylvania Stuart Weitzman School of Design. 27-29 October 2022. edited by M. Akbarzadeh, D. Aviv, H. Jamelle, and R. Stuart-Smith. 294-299.
summary Architecture, as a discipline, is enjoying a front row seat to the cosmological big bang of the Metaverse. Countless designers have flooded into a new forum for 3D worldbuilding, with a significant portion of new content attributable to moonlighting architects. This trend is partly catalyzed by accessible game engine technology, increased emphasis on technical literacy in the field, and the rise of remote work and the gig economy as alternatives or supplements to traditional career paths. Educators, practitioners, students, and amateurs curious about this space should be aware of earlier “virtual worlds” like Second Life in order to contextualize the aesthetic and social contributions of the “Metaverse’s” latest incarnation. This article also calls upon architects to help imagine a more digital-native architecture of the Metaverse, beyond mere imitation of the real.
series ACADIA
type field note
email
last changed 2024/02/06 14:00

_id acadia20_372
id acadia20_372
authors Nelson, Cameron; Sabin, Jenny
year 2020
title Shape-Programmed Self-Assembly of Bead Structures
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 372-381.
doi https://doi.org/10.52842/conf.acadia.2020.1.372
summary This paper demonstrates the potential of a robust, low-cost approach to programmable matter using beads and string to achieve complex shapes with novel self-organizing and deformational properties. The method is inspired by the observation that beads forced together along a string will become constrained until they spontaneously rigidify. This behavior is easily observed using any household string and flat-faced beads and recalls the mechanism behind classic crafts such as push puppets. However, specific examples of architectural applications are lacking. We analyze how this phenomenon occurs through static force analyses, physical tests, and simulation, using a rigid body physics engine to validate digital prototypes. We develop a method of designing custom bead geometries able to be produced via generic 3D-printing technology, as well as a computational path-planning toolkit for designing ways of threading beads together. We demonstrate how these custom bead geometries and threading paths influence the acquired structure and its assembly. Finally, we propose a means of scaling up this phenomenon, suggesting potential applications in deployable architecture, mortarless assembly of nonfunicular masonry, and responsive architectural systems.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id caadria2018_282
id caadria2018_282
authors Nelson, Jonathan and Knapp, Chris
year 2018
title GLUEHOUSE - Towards an Open, Integrated Design-To-Fabrication Workflow for Realizing Variable-Geometry Stress-Skin Plywood Cassette Panels
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 277-286
doi https://doi.org/10.52842/conf.caadria.2018.1.277
summary This paper documents the development and application of an open, flexible, and highly integrated design to fabrication workflow capable of resolving complex geometries into a stress-skin panel system ready for direct construction. The system was developed in late 2016 and has been tested at full scale by being utilized to build a complete 225 m2 single-family dwelling.
keywords Digital Fabrication; FIle-to-Factory; Automated Construction
series CAADRIA
email
last changed 2022/06/07 07:58

_id cf2009_poster_25
id cf2009_poster_25
authors Nembrini, Julien; Guillaume Labelle, Nathaniel Zuelzke, Mark Meagher and Jeffrey Huang
year 2009
title Source Studio: Teaching Programming For Architectural Design
source T. Tidafi and T. Dorta (eds) Joining Languages Cultures and Visions: CAADFutures 2009 CD-Rom
summary The architectural studio framework presented here is based on the use of programming as central form generation reflexive medium (Schon, 1983). Its aim is to teach architectural design while introducing a different approach toward computer tools by enabling students to fully explore variations in their designs through the use of coding for form definition. It proposes the students to reflect on their design process through its confrontation to algorithmic formalization (Mitchell 1990). This results in exercising the synthetic re-thinking of their initial sketch intents to comply with the difficult task of fitting the language syntax. With the proliferation and constant replacement of computer tools among the architectural practice, a shift appears in the attitude towards introducing students to different tools: studio teaching is branded by specific software platforms advocated by the teaching team. A lack of generalized view, independent of commercial CAD software, is problematic for the definition of new teaching tools suited for this constantly evolving situation (Terzidis, 2006).
keywords Programming, studio teaching, scripting, parametric design
series CAAD Futures
type poster
last changed 2009/07/08 22:12

_id sigradi2023_449
id sigradi2023_449
authors NETA, ANTINESCA, BATISTELLA, LARISSA and MUSSI, ANDRÉA
year 2023
title Co-design of toys for children with atypical development: digital fabrication as a tool in the school environment.
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 681–692
summary Starting from the need for assistive technologies and resources for children with atypical development, this article aimed to evaluate the application of a set of teaching materials, co-created for elementary school children, made through digital fabrication by architects, presenting the application in the school environment of the first workshops with teachers who work with children with Autism Spectrum Disorder. To this end, a literature review was carried out on Codesign, Autism Spectrum Disorder, assistive technologies and educational toys. It also presented the relationships between the design process and the children's learning process. The research was divided into stages of bibliographic review, field research through interviews, and action research with teachers. At the end of this work, we hope to understand the concepts and teaching approaches for children with ASD, and with this, evaluate whether it is possible to create an equitable and effective school environment, stimulating the maker culture.
keywords Co-design, Elementary Education, Digital Fabrication, Creativity, Technology
series SIGraDi
email
last changed 2024/03/08 14:07

_id sigradi2011_371
id sigradi2011_371
authors Neto de Faria, José; Omine Kátia; Sakai Raul
year 2011
title Projeto Design Condensado: o uso da tecnologia HTML5 na implantação do sistema colaborativo dinâmico de visualização de dados sobre a história do design [Condensed Design Project: the use of HTML5 technology in the implementation of the dynamic collaborative system of visualization of data on the history of design]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 386-390
summary The 'Condensed Design Project' presents the experience and the partial results of the use of HTML5 technology in the implementation of a 'Dynamic collaborative system of visualization of data' on the history of design. At the moment, the main purpose of the project is to understand how the HTML5 technology can be applied in the construction of intuitive, accessible, and interactive interfaces and tools, with the purpose of promoting the effective interpretation and understanding of the existing relations or possible relations between data and facts of the history of design by the juxtaposition, interconnection and simplicity in the handling of the system. The technology properties allowed to test and use the system in multiple platforms.
keywords Design History; Collaborative System; Data Visualization; HTML5; Canvas API
series SIGRADI
email
last changed 2016/03/10 09:56

_id 2539
authors Neuckermans, H., De Ridder, T. and Geebelen, B.
year 1998
title Speech-Driven Computer-Aided Design - Innovation in Human-Computer Interaction
source CAADRIA ‘98 [Proceedings of The Third Conference on Computer Aided Architectural Design Research in Asia / ISBN 4-907662-009] Osaka (Japan) 22-24 April 1998, pp. 309-316
doi https://doi.org/10.52842/conf.caadria.1998.309
summary The use of computers in architectural design has shifted from what initially was a very numerical approach into a graphical way and thus into a designerly way of working. Through the extensive use of WIMPs CAAD packages today are more or less user-friendly. In the meantime the ever increasing functionality of those packages inflate the number of commands, actions, options and choices which have to be activated with the mouse in order to generate a structured drawing. As a result packages become rather cumbersome to handle. In this research we have explored a new medium, namely speech, to tell the machine what to do. With software for speech recognition and making use of a head-mounted microphone we have built a far more user-friendly way of handling a CAD package. Grids, snap, ortho, layers, settings and other commands that can be used in combination with mouse actions are activated and deactivated by voice command. We are convinced that this is a step further towards a more easy and natural way of using computers while designing and certainly a way for speeding up the modeling of real architecture. The experiment has been conducted for AutoCAD with the software for speech recognition by Lernout & Hauspie. This new way of working is not limited to architecture and the principle can be used right now for any other package, provided it has a programming interface.
keywords Electronic Design Media, Human-Computer Interaction, Design
series CAADRIA
email
more http://www.caadria.org
last changed 2022/06/07 07:58

_id ba6b
authors Neuckermans, Herman
year 1986
title The Intelligent Pencil: A framework for CAAD in Education
source ACADIA Workshop ‘86 Proceedings - Houston (Texas - USA) 24-26 October 1986, pp. 113-128
doi https://doi.org/10.52842/conf.acadia.1986.113
summary Computer Aided Architectural Design in Education (CAADE) can only be meaningful if it brings meaningful answers to meaningful questions about architecture and architectural education. In the discourse about CAAD and CAADE these questions are completely absent; this can be concluded from: (1.) an absolute lack of architectural-theoretical and historical reflection, without which no architecture can exist; (2.) a frequent confusion between designing and drawing : the latter being a non neutral tool for the former; (3.) the absence of a clear understanding of the way in which architecture comes about: what are the concepts and entities an architect is working with and how does he manipulate them? (4.) no clear insights about the way architectural "design by hand" should be taught and a fortiori about the way a computer could help.
series ACADIA
email
last changed 2022/06/07 07:58

_id sigradi2006_e151c
id sigradi2006_e151c
authors Neumann, Oliver and Schmidt, Daniel
year 2006
title CNC Timber Framing – Innovative Applications of Digital Wood Fabrication Technology
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 304-307
summary The discourse on depleting natural resources and compromised environments have led to extended research on sustainable designs methods, building practices and materials. Beyond the actual performance of building products and components, research on sustainable building increasingly focuses on the long-term effects of the production, application and life cycle of building materials on the natural environment, human inhabitation and quality of life. Computer aided manufacturing technologies play a significant role not only in the transformation of design and building methods, but also in an extended discourse on cultural development. Globally available technologies connect the design and building process to a broad range of long-term ecological factors by creating a correlation between "the emergent political, economical and social processes and … architectural techniques, geometries and organization." Through this interrelationship to economy and culture, technology and its applications are also directly related to notions of place and territory as well as to fundamental ideas of ecology. The collaborative research and design study for an outdoor theater roof structure at the University of British Columbia Malcolm Knapp Research Forest at Maple Ridge, B.C., Canada, focuses on the use of digital media in prefabrication and material optimization. By utilizing small square section timber and minimizing the use of alienating connectors the research on the wood roof structure illustrates the potential of a design culture that seeks innovation in a broader understanding of ecology routed in regional culture, environmental conditions, economy and tradition. Labor intensive manufacturing techniques are redefined aided by computer controlled machines and virtual modeling of complex geometries is translated into simple operations. The result is a more sensible and accurate response to the place’s demands. In order to generate innovative design interventions that make a constructive long-term contribution to the preservation, maintenance and evolution of the environment, design needs to be based on a comprehensive understanding of its context and the distinctive qualities of the materials used. Following the example of the outdoor roof structure, this paper aims to define innovative design as work that resonates at the intersection of the fields of technology, material science, manufacturing processes, techniques of assembly and context that constitute the expanded context or complex ecology that projects need to engage. It is in design research studies like for the outdoor theater roof structure with focus on CNC wood fabrication technologies that the common design and building discourse is put to question, boundaries are explored and expanded and the collective understanding is improved towards ecological design.
keywords CNC Wood Fabrication; Design Innovation; Ecology
series SIGRADI
email
last changed 2016/03/10 09:56

_id cdc2008_091
id cdc2008_091
authors Neumann, Oliver
year 2008
title Digitally Mediated Regional Building Cultures
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 91-98
summary Designs are complex energy and material systems and products of diverse cultural, economic, and environmental conditions that engage with their extended context. This approach relates architecture to the discourse on complexity. The design research described in this paper introduces an extended definition of ecology that expands the scope of design discourse beyond the environmental performance of materials and types of construction to broader cultural considerations. Parallel to enabling rich formal explorations, digital modeling and fabrication tools provide a basis for engaging with complex ecologies within which design and building exist. Innovative design applications of digital media emphasize interdependencies between new design methods and their particular context in material science, economy, and culture. In British Columbia, influences of fabrication and building technology are evident in the development of a regional cultural identity that is characterized by wood construction. While embracing digital technology as a key to future development and geographic identity, three collaborative digital wood fabrication projects illustrate distinctions between concepts of complexity and responsiveness and their application in design and construction.
email
last changed 2009/01/07 08:05

_id ijac20075302
id ijac20075302
authors Neumann, Oliver; Schmidt, Daniel
year 2007
title Innovative CNC Timber Framing - Technology and Cultural Expression
source International Journal of Architectural Computing vol. 5 - no. 3, pp. 469-486
summary he design-build project for the outdoor theater roof structure at the UBC Malcolm Knapp Research Forest at Maple Ridge, British Columbia, explores technical, spatial, and cultural aspects of CNC wood fabrication. References for the project are technological innovation and formal expression of contemporary wood structures. The roof project illustrates how spatial concepts are informed by the logic of fabrication and methods of assembly. A reciprocal relationship between technology, space, and locale suggests that the introduction of new technology coincides with new spatial concepts. Innovative design in this project is defined as work that resonates at the intersection of the fields of technology, material science, manufacturing processes, and techniques of assembly that constitute the expanded context that projects need to engage. It is through collaborative design research on CNC wood fabrication technologies that common design and building practice is put into question, and boundaries are explored and expanded.
series journal
last changed 2007/11/20 18:06

_id ecaade2024_185
id ecaade2024_185
authors Neusser, Wilhelm; Morales-Beltran, Mauricio; Ülkün Neusser, Isik; Berthold, Manfred
year 2024
title An Investigation into Form Blending in Architecture Through Generative Form-Finding and Optimization Procedures: A form-finding methodology
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 2, pp. 383–392
doi https://doi.org/10.52842/conf.ecaade.2024.2.383
summary ‘Form-blending’ is a computational design tool rooted in the animation industry and utilized by 3D programs originally developed for cartoon films. At the turn of the millennium, architects and designers started utilizing ‘form-blending’ to design gradual shapes. However, since these form-blended geometries per se, have their genesis rooted in merging irregular patterns, they do not necessarily embrace structural principles. Thus, the use of ‘form-blending’ tools does not guarantee geometries adhere to any generic structural rationale. To address this problem, a comparison discussing the pros and cons of optimization methods and tools regarding their potential for integration into ‘form-blending’ was initiated. The outcome of this process suggested the development of a methodology incorporating discretization, finite element model, and multi-objective optimization in connection with tools such as ‘form-blending', to generate geometries with structural logic. This methodology aims to enable architects and designers to receive structural feedback during the design process and to generate variants based on structural objectives. In a case study employing form-blended shapes, the methodology was tested to evaluate the methodology’s applicability and performance. The results exhibited form-blended geometry based on structural rationale and form-finding principles. Thus, supporting architects with a methodology to employ computational tools such as ‘form blending’ to design and generate variants of shapes based on a structural logic for further structural development.
keywords Architectural Geometry, Form-Finding, Form-Blending, Generative Design, Multi-Objective Optimization, Design Method
series eCAADe
type normal paper
email
last changed 2024/11/20 22:45

_id eaea2015_t3_paper19
id eaea2015_t3_paper19
authors Nevens, Lize; DeVroey, Laure
year 2015
title Heritage for the Future? Towards an Operational Definition of Heritage in Hay Mohammadi, Morocco
source ENVISIONING ARCHITECTURE: IMAGE, PERCEPTION AND COMMUNICATION OF HERITAGE [ISBN 978-83-7283-681-6],Lodz University of Technology, 23-26 September 2015, pp.456-465
summary This article searches for a broader conceptual definition of what heritage is and might mean in today's urban society, drawing from the fascinating but disregarded quarter of Hay Mohammadi, in the outskirts of Casablanca, Morocco. On the one hand, we explore how current heritage actors and strategies maintain a somewhat odd distance between the quarters' immaterial heritage (stories, histories and memories) and material heritage (spaces, buildings and objects). On the other hand, the strong emphasis on the presence of French colonial architecture by different heritage actors does not match the way inhabitants perceive the quarter. By bringing both perceived oppositions together, we develop the quarter -conceptually and practically- as a testing field for a new definition of heritage, that argues for 'operative memories': a far more active, engaging and future-oriented comprehension of what heritage is and might be.
keywords Morocco; colonial heritage; material and immaterial heritage
series EAEA
email
last changed 2016/04/22 11:52

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