CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 14873

_id acadia21_346
id acadia21_346
authors Gordon, Matthew; Calvo, Roberto Vargas
year 2021
title Digital Deconstruction and Design Strategies from Demolition Waste
doi https://doi.org/10.52842/conf.acadia.2021.346
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 346-351.
summary The project develops pre- and post-demolition digital assessment protocols in order to better inform reclaimed material implementation in new projects. The application of the protocols are demonstrated in a pavilion constructed of reused timber (Figure 1). By facilitating the data capture, analysis, identification, and characterization of available secondary raw materials, and creating database systems for pre- and post-demolition sites, it promotes gains in high quality upcycled materials for new construction projects. Modern reality capture technologies allow for collecting high density and quality Construction and Demolition Waste (CDW) data, presenting the opportunity to also increase the reliability and trust in upcycled materials by data specifically structured to relevant actors.
series ACADIA
type project
email
last changed 2023/10/22 12:06

_id a9c2
authors Gordon, William J. and Riesenfeld, Richard F.
year 1974
title Bernstein- Bezier Methods for the Computer-Aided Design of Free-Form Curves and Surfaces
source Journal of the ACM. April, 1974. vol. 21: pp. 293-310 : ill. includes bibliography
summary The mth degree Bernstein polynomial approximation to a function f defined over [0,1] is Em-o f(u/m) Ou(s), where the weights Ou(s) are binomial density functions. The Bernstein approximations inherit many of the global characteristics of f, like monotonicity and convexity, and they always are at least as 'smooth' as f, where 'smooth' refers to the number of undulations, the total variation, and the differentiability class of f. Historically, their relatively slow convergence in the Loo-norm has tended to discourage their use in practical applications. However, in a large class of problems the smoothness of an approximating function is of greater importance than closeness of fit. This is especially true in connection with problems of computer-aided geometric design of curves and surfaces where aesthetic criteria and the intrinsic properties of shape are major considerations. For this latter class of problems, P. Bezier of Renault has successfully exploited the properties of parametric Bernstein polynomials. The purpose of this paper is to analyze the Bezier techniques and to explore various extensions and generalizations. In a sequel, the authors consider the extension of the results contained herein to free-form curve and surface design using polynomial splines. These B-spline methods have several advantages over the techniques described in the present paper
keywords CAD, computer graphics, Bezier, curves, curved surfaces, representation, design, Bernstein, representation, B- splines, user interface, approximation, interpolation
series CADline
last changed 2003/06/02 13:58

_id 60c5
authors Gordon, William J.
year 1983
title An Operator Calculus for Surface and Volume Modeling
source IEEE Computer Graphics and Applications October, 1983. vol. 3: pp. 18-22 : ill. includes bibliography.
summary This article briefly describes the mathematical techniques underlying surface and volume modeling techniques in current practice. The first part outlines what might be termed an operator calculus for the approximation and interpolation of functions of more than one independent variable. This operator calculus uses operator multiplication and Boolean addition to compound the linear operators associated with simple bivariate and multivariate interpolation/approximation schemes. The result is a distributive lattice of approximation operators. The other two sections of the article contain specific examples of how this operator calculus leads to practical techniques for sculptured surface and volume modeling
keywords curved surfaces, representation, solid modeling, boolean operations
series CADline
last changed 2003/06/02 13:58

_id ecaade2018_214
id ecaade2018_214
authors Gorko, Marcin
year 2018
title See the Non-existing but Still Visible - An "unplugged" way to deal with perspective illusions.
doi https://doi.org/10.52842/conf.ecaade.2018.2.509
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 509-514
summary Creation of a geomerical illusion in a staircase will be discussed. This will be done by the classical approach to geometry, by selecting the "punto stabile" point and a 3D structure. This structure, consisting of simple elements, will be projected from observer's eye over punto stabile onto two vertical walls. As observer walks up the stairs, the percepted illusion will change its shape. The goal of this paper is to show how easy such illusions - once popular in the baroque period - can be created, and how creation of such illusions support further developement of spatial imagination. It is important to note, author of the illusion has full control over how such fictive architecture will be seen by an observer. That means, the author will determine all aspects of interior's perception - a point very important when it comes to the relationship between a person and space.
keywords illusion; perspective; vision; perception; projection
series eCAADe
email
last changed 2022/06/07 07:51

_id ddss9433
id ddss9433
authors Gorp, L.F.M. van, Gelder, J.T. de and Steenhuis, C.M.
year 1994
title A Functional Approach to Conceptual Modelling of Steel Structures
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary The life cycle of a steel structure can be divided into six main stages: design, detailing, manufacturing, erection, maintenance and demolition. For each stage, a different party is responsible,often using its own automation aids to assist its specific task. Since all parties operate on the same steel structure, there is a need for integration between the islands of automation. Most of the developments in this area, including ISO/STEP, are directed towards the development of conceptual models carrying all relevant information through the life cycle of the product. The conceptual models are developed following a probabilistic approach. In this approach, a conceptual model is inductively developed by analyzing and modelling empirical similarities. In this paper we explain the problems resulting from following a probabilistic modelling approach by presenting its consequences. This is illustrated by the logical product model developed in Eureka project "CIMSteel". A potential solution to these problems is proposed by presenting a functionalapproach to the development of an integrated system for design, detailing and manufacturing of steel structures. The strength of this approach is illustrated by a simple example.
series DDSS
email
last changed 2003/08/07 16:36

_id ecaade2020_131
id ecaade2020_131
authors Gortazar-Balerdi, Ander and Markusiewicz, Jacek
year 2020
title Legible Bilbao - Computational method for urban legibility
doi https://doi.org/10.52842/conf.ecaade.2020.1.209
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 209-218
summary Legibility is a core concept in spatial cognition theories since Kevin Lynch published The Image of the City in 1960. It is the ability of a city to be interpreted and easily used, travelled and enjoyed, from the pedestrian's perspective. Following a proposal in the participatory budget process of the city of Bilbao, we wrote a technical report to improve the urban legibility of the city and facilitate wayfinding through innovations in signage. This paper aims to present this project, which is an application of computational methods to measure urban legibility that resulted in a proposal for a new wayfinding strategy for Bilbao. The method is based on GIS data, and it simulates urban processes using dedicated algorithms, allowing us to perform two analyses that resulted in two overlapping maps: a heat map of decision points and a map of visual openings. It allowed us to perceive common urban elements that can help to decide both the location of the wayfinding signage and how it should provide the relevant information. In addition, the research introduces the concept of anticipation points, as a complement to the existing idea of decision points.
keywords Wayfinding; Urban legibility; Spatial cognition
series eCAADe
email
last changed 2022/06/07 07:51

_id ijac202220401
id ijac202220401
authors Gosch, Lukas; Julian Jauk; Hana Vašatko; Elizabeta Šamec; Matteo Raffaelli; Stefan Rutzinger;Milena Stavric
year 2022
title Fabricating lightweight ceramics by spraying clay on knitted structures
source International Journal of Architectural Computing 2022, Vol. 20 - no. 4, pp. 693–706
summary This research was carried out to develop a novel composite material consisting of a thread reinforcement and a clay matrix, as well as to develop a method of shaping this material into hollow spatial structures. Ceramic elements in the building industry are currently created by applying extruding, pressing and casting methods. The approach of spraying clay onto predefined knitted meshes increases the usability of digitally fabricated lightweight ceramic elements, while eliminating the need for scaffolding. In this approach, multiple layers of a fluid clay mass are sprayed onto the tensioned mesh using an industrial, six-axis robotic arm. This allows the precise application of the material and results in varying material thicknesses. Due to the complementary qualities of clay which absorbs compressive forces and threads which absorb tensile forces, lightweight structures can be created. The research involved experimenting with clay mixtures, several thread types, knitting methods and spraying techniques, as well as fabricating a 1:1 lightweight module as an architectural prototype.
keywords ceramics, knitted threads, digital fabrication, mesh formwork, six-axis robotic arm, spraying
series journal
last changed 2024/04/17 14:30

_id cc50
authors Gossard, D.C., Zuffante, R.P. and Sakurai, H.
year 1988
title Representing Dimensions, Tolerances, and Features in MCAE Systems
source IEEE Computer Graphics and Applications. March, 1988. vol. 8: pp. 51-59 : ill. includes bibliography
summary Presented is a method for explicitly representing dimensions, tolerances, and geometric features in solid models. The method combines CSG and boundary representations in a graph structure called an object graph. Dimensions are represented by a relative position operator. The method can automatically translate changes in dimensional values into corresponding changes in geometry and topology. The representation provides an important foundation for higher level application programs to automate the redesign of assemblies and to automate tolerance analysis and synthesis. A prototype interactive polyhedral modeler based on this representation was implemented
keywords CAE, B-rep, representation, CAD, CAM, features, dimensioning, tolerances, graphs, topology, geometric modeling, assemblies
series CADline
last changed 2003/06/02 14:42

_id acadia23_v3_39
id acadia23_v3_39
authors Goti, Kyriaki; A. Scelsa, Jonathan; Rossi, Natalia; Wang, Wei; Palaci, Arthur
year 2023
title Bric(k)olage: Spoliated Masonry C+D Waste
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 3: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-1-0]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 24-32.
summary The 2016 US Environmental Protection Agency reported that 23.1 million tons of broken pieces of concrete waste are annually discarded from new construction sites (EPA -2) and in example states in the north american context only 6.6% of C&D concrete is recycled; the rest is thrown out in landfills as it is labeled “contaminated or too hard to process on a large scale.” (CT DOE 25) Relatively little investigation has occurred in how this material could reappear in the architectural project that might honor its intrinsic broken quality as a part of its materiality within a life-cycle of continual usage. This project speaks towards a problematic Habit of the Anthropocene in how we construct buildings placing intrinsic cultural value on new parts over the broken and old due to economic efficiencies.
series ACADIA
type field note
email
last changed 2024/04/17 13:59

_id 803c
authors Gottfried, A., Angelis, E. De and Trani, M.L.
year 1999
title Results from the application of a performance-based housing regulation in Cadoneghe, Italy
source Automation in Construction 8 (4) (1999) pp. 445-453
summary The article aims to report the experience of a little town, Cadoneghe (suburbs of Padua, northern Italy), in managing a Performance based Building Code. Although pressed by a high housing demand, Cadoneghe asked a design team and a research team for a help to define new basic rules and control tools, to avoid the most usual failures of Italian mass housing projects. The administration pursued the application of these rules in four stages:
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id ascaad2021_029
id ascaad2021_029
authors Goubran, Sherif; Carmela Cucuzzella, Mohamed Ouf
year 2021
title Eco-Nudging: Interactive Digital Design to Solicit Immediate Energy Actions in The Built Space
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 177-189
summary In the built space, building occupants, their behaviours and control actions are research areas that have gained a lot of attention. This is well justified since energy behaviours can result in differences of up to 25% in building energy consumption. Previous research recommends exploring ways to influence occupants' energy behaviour – through eco-feedback and by directly engaging occupants with building controls. Very little attention has been given to the role digital art and design can play in soliciting and changing human energy-related actions and behaviours in the built space. This paper proposes a new process that combines eco-feedback, gamification, and ecological digital art to trigger occupants to take immediate and precise control actions in the built space. We design, deploy and test this by creating an immersive human-building-interaction apparatus, which we place in a month-long exhibition. This experimental interface was informed by a novel vision for engagement-based human-building interactions deeply rooted in aesthetics, digital art and design. It also uses digital art to mediate between the occupants and energy-performance of spaces by redefining their relationship with and perception of energy – moving from metrics and quantities understanding to one that is art and emotion-based. The analysis reveals that this new type of human-engagement-based interactive building-control mechanism can add a significant layer of influence on energy-related actions – without revoking the individuals' ability to control their environment. It also highlights digital design and art's power in guiding actions and interactions with the built space.
series ASCAAD
email
last changed 2021/08/09 13:11

_id ascaad2016_042
id ascaad2016_042
authors Goud, Srushti
year 2016
title Parametrizing Indian Karnata-Dravida Temple Using Geometry
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 409-420
summary The Karnata-Dravida temple tradition flourished and evolved for 700 years. The evolution of the typology was demonstrated through the structure. However, as the Shastras or ancient texts proclaim, the underlying principles of geometry remain unchanged. Geometry and the unchanging principles of construction made the architects experiment with form, material and ornamentation. Geometry does not only mean shapes or two dimensional diagrams but it is a rule to amalgamate all the elements to form a dynamic form of a temple. The paper validates the use of geometry through an evolving sequence of Karnata-Dravida temples with the help of an analytical model created using the grasshopper software. The components of the model are based on the geometric rule (the basis for parametrizing) and parameters of the algorithm – plan forms, organizational compositions, vimana or superstructure composition – which result in a geometry. Even though building science is an old tradition, the use of computational procedures reveals the predictable nature of temples in the Dravidian clan and enables the analysis of existing temples, development of new possibilities or evolution of interpreted forms. Hence, enriching the existing understandings of previous scholarships in the field of temple architecture with an entirely new system of interpretation. In the age of technology where analytics plays a crucial role in almost all sectors, ancient temple architecture in India unfortunately falls behind when it comes to computational methods of restoration or reconstruction. This research questions the applicability of computational technology as a facilitator in preserving or reconstructing existing temples while maintaining its creative liberty.
series ASCAAD
email
last changed 2017/05/25 13:33

_id caadria2022_263
id caadria2022_263
authors Gough, Phillip, Globa, Anastasia and Reinhardt, Dagmar
year 2022
title Computational Design with Myco-Materials
doi https://doi.org/10.52842/conf.caadria.2022.2.649
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 649-658
summary A sustainable, circular, post-carbon economy of the future will take waste material from one part of the economy and give it new value. This will reduce energy and material leakage from the economy and create new opportunities for innovation in materials. Myco-materials provide an opportunity to transform ligno-cellulosic matter, such as waste cardboard and sawdust, into useful materials. This is achieved by using a fungus to bind together these substrates into useful forms. This paper explores how computational design parameters can be informed from the mycelia growth process. We created several prototype forms that show behaviour of myco-materials through the growing and drying process. These show how inclusion of cardboard substructures may improve the performance of the resulting material by increasing its stability during the drying process. We also demonstrate limits to the size of myco-materials through computational design. Myco-materials will likely be part of a sustainable post-carbon economy, by bringing new value to waste material, and this paper shows how computational design can be informed by mycelial growth.
keywords Mycelia, Biodesign, Growing Designs, Computational Design, SDG 12
series CAADRIA
email
last changed 2022/07/22 07:34

_id 980c
authors Gougoudilis, Vasileios
year 1995
title Hyperwalls or an Application of a Non-deterministic Rule-based System in Interactive Architectural Modelling
source Sixth International Conference on Computer-Aided Architectural Design Futures [ISBN 9971-62-423-0] Singapore, 24-26 September 1995, pp. 173-179
summary This paper presents the architectural modeling as a process of augmenting spatial information; a chain of actions that leads from a sketched idea to the elaborated model. A symbolic constraint solver tool is connected to traditional CAD techniques, as well as to a data representation scheme efficient for architectural elements. The orchestration of the available and added tools allows the designer to ìedit ideasî fast, keeping in mind that different design profiles require adaptive tools to support the varying methodologies. Until the moment that automated design will be both possible and desirable, machines can really shorten the time needed to visualize design ideas in the sense of a handy but non-decisive ìcalculatorî. The discussion is built around illustrated examples from the implemented constraint based modeler.
keywords Non-Deterministic, Rule-Based System, Architectural Modelling
series CAAD Futures
last changed 1999/08/03 17:16

_id c1bf
authors Gouraud, H.
year 1982
title Continuous shading of curved surfaces
source IEEE Transactions on Computers, 20, no. 6, 623-629
summary A procedure for computing shaded pictures of curved surfaces is presented. The surface is approximated by small polygons in order to solve easily the hidden-parts problem, but the shading of each polygon is computed so that the discontinuities of shade are eliminated across the surface and a smooth appearance is obtained. In order to achieve speed efficiency, the technique developed by Watkins is used which makes possible a hardware implementation of this algorithm.
series journal paper
last changed 2003/04/23 15:14

_id ecaade2010_063
id ecaade2010_063
authors Gourdoukis, Dimitris
year 2010
title Protocol Growth: Development of adaptable city models through self-organization
doi https://doi.org/10.52842/conf.ecaade.2010.605
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.605-614
summary Protocol Growth attempts to approach the process of design in an alternative, bottom-up fashion, that is not based on master planning but instead on the development of a protocol that would allow infrastructure to ‘selforganize’, adapting at the same time to the conditions that it encounters. First, the concept of the protocol is explained and positioned in its historical context in order to better understand the needs that it satisfies. Then the characteristics of such an approach are illustrated through the example of a structure that aims to the development of a system that would allow for a settlement to face the rising of the water level because of global warming. The model proposed, instead of following a ‘long term’ plan adapts itself to the situation that it encounters and grows in height following an algorithm designed for that reason.
wos WOS:000340629400065
keywords City growth; Protocol; Self-organization; Computation; Cellular automata
series eCAADe
email
last changed 2022/06/07 07:51

_id ecaade2024_225
id ecaade2024_225
authors Govindarajan, Praveen; Ortner, F. Peter; Aydin, Elif Esra
year 2024
title What Density for Net Zero Energy?: A trade-off between energy use, renewables, and indoor thermal comfort for high-rise residential precincts in tropical climates
doi https://doi.org/10.52842/conf.ecaade.2024.2.037
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 2, pp. 37–46
summary With advancements in Architectural Design Optimization (ADO) and Building Performance Simulation (BSP) tools, achieving Net Zero Energy (NZE) buildings is feasible by optimizing the balance between energy demand and on-site renewable energy generation. However, this poses several challenges in land-scarce urban areas, where on-site NZE is achievable with the tradeoff between development density (i.e., gross plot ratio - GPR), regions on-site for photovoltaic deployment, and energy efficiency associated with indoor thermal comfort (ITC). This study introduces a method to optimize high-rise residential precincts for NZE and ITC goals in tropical cities: Chennai and Singapore. The research evaluates design parameters related to urban layout, building geometry, and building performance through simulation-based optimization workflow. Though using a scalarized single-objective optimization (SOO) approach, this study identifies optimal densities of greater than 3.6 GPR for Chennai and 3 GPR for Singapore, meeting near-zero goals while ensuring adequate comfort. In conclusion, this applied methodology provides insights into the trade-offs between site density, indoor comfort, and net zero goals for tropical NZE urban developments.
keywords Design for Net Zero, Multi-Objective Optimization, Building Energy Performance, photovoltaics, Indoor Thermal Comfort
series eCAADe
email
last changed 2024/11/17 22:05

_id ecaade2023_450
id ecaade2023_450
authors Govindarazan, Keerthana, Ligler, Heather, Abbas, Yasmine and Duarte, Jose
year 2023
title Translating Christopher Alexander’s Patterns for Immersive Virtual Reality A rule-based approach to behavior testing in VR
doi https://doi.org/10.52842/conf.ecaade.2023.2.399
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 399–408
summary Architecture has a profound impact on the behavior, emotions, and well-being of its occupants. Christopher Alexander's 'A Pattern Language' provides design solutions to create adaptive humanistic buildings. However, the lack of empirical support for these patterns is one of the reasons that hinder their widespread adoption that can result in the design of positive environments. It is imperative to test these patterns more rigorously. Immersive virtual reality can be used in this effort to simulate various architectural conditions based on recommendations from the patterns that can be tested with diverse groups of people. This paper proposes a method that demonstrates the use of shape grammar formalism to translate patterns presented textually into three dimensional architectural features. An initial/pilot test of this proposed method in a VR scene brought forward strengths and weaknesses in this approach that will aid in the development of future and more rigorous experiments.
keywords Christopher Alexander, Pattern Language, Design patterns, Virtual reality, Shape grammar, Environment-behavior experiments, behavior testing
series eCAADe
email
last changed 2023/12/10 10:49

_id 2004_269
id 2004_269
authors Gowans, Scott and Wright, Richard M.
year 2004
title Developing Architectonic Language Through Digital Observation
doi https://doi.org/10.52842/conf.ecaade.2004.269
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 269-277
summary The question for architects is always how to begin. This proposal attempts to illustrate a design methodology that is characterised by its attention to non-traditional generators. The focus of the paper is the definition of an innovative design process characterised by the production of an architectonic language through the observation of the ephemeral and the transitory (the quanta of place), and which pays cognisance to the realization of a three-dimensional narrative, placing value upon the products of investigation as well as the resultant design. As the title suggests the process outlined concerns itself with the examination of the ephemeral, the transitory and the unobserved. The overriding concern is with the recording of fragments of a chosen environment (site) and, the collation and depiction of these findings in an alternative three-dimensional environment (virtual space). This process is only made possible by the advent of computer applications capable of generating the complexity of three-dimensional environments needed to explore the plethora of forms generated by the initial recordings. This process is concerned with the nascence of architectural expression and the formalising of architectural propositions composed from an individual’s interpretation of the ‘space between’, the obvious and the immaterial, and the phenomena that exist there. The generators are the things beyond immediate perception. They are the quanta of place. It is this process of capturing fixed moments in time and space and, translating imperceptible nanomoments and nanoevents, that allows for the development of exploratory diagrams constructed over a backdrop of credible analysis. These make apparent the infinite possibilities for further transition whilst illustrating the conceptual lineage that links each instance to its antecedents. The resultant physical forms embody the essence of something transformed. They possess cultural and emotional syntax. They become mementos in the landscape.
series eCAADe
last changed 2022/06/07 07:51

_id ecaade2013r_018
id ecaade2013r_018
authors Goyal, Akshay
year 2013
title Field condition and the robotic urban landscapes
source FUTURE TRADITIONS [1st eCAADe Regional International Workshop Proceedings / ISBN 978-989-8527-03-5], University of Porto, Faculty of Architecture (Portugal), 4-5 April 2013, pp. 217-228
summary The paper explores the concept of the ‘field condition’ in recent urban discourse and its implication with respect to emerging technologies in the domains of robotics and AI. The author argues that the notion of ‘field condition’ as one of ‘loosely bound aggregates characterized by porosity and local interconnectivity defined not by overarching geometrical schemas but by intricate local connections’1, has inherent limitations in its contemporary manifestation. The paper then discusses the discourse of the field theory in architecture & urbanism in context with recent developments in swarm robotics, modular self reconfiguring robotic systems and distributed intelligence. Recent design proposals that explore the idea of the city informed by such technologies are also analyzed. The author then argues for a ‘Robotic Urban Landscape’ that builds on the notion of the field as a possibility in the near future. In such a theoretical construct the city consists of a field of ‘nomadic’ mobile technological artifacts that respond to a complex set of parameters and act as a collective whole. The ‘robotic field condition’ in this respect has both physical and virtual dimensions, is both machinic and biological, and has fuzzy binary condition, effectively dematerializing its identity as part of the larger whole. Such fields of mini robots, which collectively are able to perform complex task systems, get intrinsically linked to the city fabric and result in a new urban ecology. The impact on the urban condition as a result of these ‘robotic fields’ of loosely bound mobile artificial constructs that respond in the mathematical matrix of urban ecology and socio economic parameters, is also discussed. Lastly the author suggests a provocative likelihood of a ‘singularity’ moment in light of these developments and the need to relook at contemporary architectural discourse
keywords Field theory, robotics, artificial intelligence, robotic ecology, emerging technology, emergent urbanism
email
last changed 2013/10/07 19:08

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 743HOMELOGIN (you are user _anon_824967 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002