CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 2139

_id ba50
authors Achten, Henri and Jessurun, Joran
year 2002
title An Agent Framework for Recognition of Graphic Units in Drawings
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 246-253
doi https://doi.org/10.52842/conf.ecaade.2002.246
summary Architects use graphic conventions in their drawings that have meaningful content to the design task. In previous work, such well-defined sets of graphic entities have been identified and defined. These sets are called graphic units. In this paper, we discuss how graphic unit recognition in drawings can take place using a multi-agent systems approach. This approach seems promising as singular agents may specialize in graphic unit-recognition, and multi-agent systems can address problems of ambiguity through negotiation mechanisms. We present an agent framework for this purpose, how it connects to the theory of graphic units, and how agents for recognizing graphic units are defined. The paper ends with a discussion of current findings and future work.
series eCAADe
email
last changed 2022/06/07 07:54

_id 6b70
authors Af Klercker, Jonas and Pittioni, Gernot
year 2002
title Architect and Structural Engineer in interactive design
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 386-389
doi https://doi.org/10.52842/conf.ecaade.2002.386
summary We are convinced that an interactive design process involving engineers and architects will create values to a project. Looking back there have been some obstacles, like a week’s time for exchange of drawings with traditional postal services; manual calculation methods, which could not be spoiled on loose grounds like architect’s sketches; different media – architect’s drawings and engineer’s numbers in tables; attitudes and traditional roles, implemented already in education. Today most of these obstacles can be overcome and we have made a test. We have used ArchiCad by Graphisoft and FEM-design by SKANSKA IT Solutions to test to make an interactive design. Our conclusions are that exchange of information, drawings and other documents is more or less routine in praxis, and it works almost instantly. Computers make calculation faster and easier for the engineer. Though we would wish to have software which manages to do more rapid estimations. Even simulations such as of loads on a structure are practically possible. By using model based CAD the data can be used for transferring quantities for calculations as well as visualization of the design as a platform for collaborate analysis. The technique is developed and usable but to gain acceptance and make use of it is also a matter of attitudes and of application activities in education.
series eCAADe
type normal paper
email
last changed 2022/06/07 07:54

_id 461b
authors Ahmad Rafi, M.E. and Karboulonis, P.
year 2002
title The Role of Advanced VR Interfaces in Knowledge Management and Their Relevance to CAD
source CAADRIA 2002 [Proceedings of the 7th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 983-2473-42-X] Cyberjaya (Malaysia) 18–20 April 2002, pp. 277-284
doi https://doi.org/10.52842/conf.caadria.2002.277
summary This paper introduces knowledge management and computer aided visualisation as a key in establishing both valuation and value creation capabilities in the enterprise where dissemination of knowledge and effective sharing of information through collaboration spur creativity and stimulate business practices. The paper draws an original approach for the design and development of a universal information/knowledge visualisation tool and outlines the mechanics that enable the working prototype that focuses on CAD.
series CAADRIA
email
last changed 2022/06/07 07:54

_id 12e3
authors Ahmad Rafi, M.E., Che Zulkhairi, A. and Karboulonis, P.
year 2002
title Interactive Storytelling and Its Role in the Design Process
source CAADRIA 2002 [Proceedings of the 7th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 983-2473-42-X] Cyberjaya (Malaysia) 18–20 April 2002, pp. 151-158
doi https://doi.org/10.52842/conf.caadria.2002.151
summary Projects of ever increasing complexity and size have incited the need for new and robust design methodologies and tools in an effort to manage complexity, lower costs, ascertain quality and reduce risk. Technology convergence through the growing availability of networked computers, rapid progress in Computer Aided Design (CAD) and information management have encouraged the undertaking of even more complex designs that demand high degrees of interaction, collaboration and the efficient sharing and dissemination of information. It is suggested that interactive storytelling and interactive design (Rafi and Karboulonis, 2001) techniques that use non-linear information mapping systems can be deployed to assist users as they navigate information that is structured to address localized needs as they arise. The design process is a collaborative effort that encompasses diverse knowledge disciplines and demands the management and utilization of available resources to satisfy the needs of a single or set of goals. It is thought that building industry specialists should work close together in an organised manner to solve design problems as they emerge and find alternatives when designs fall short. The design process involves the processing of dynamic and complex information, that can be anything from the amount of soil required to level lands - to the needs of specific lightings systems in operation theatres. Other important factors that affect the design process are related to costs and deadlines. This paper will demonstrate some of our early findings in several experiments to establish nonlinear storytelling. It will conclude with a recommendation for a plausible design of such a system based on experimental work that is currently being conducted and is reaching its final stages. The paper will lay the foundations of a possible path to implementation based on the concept of multi-path animation that is appropriate for structuring the design process as used in the building industry.
series CAADRIA
email
last changed 2022/06/07 07:54

_id 9c41
authors Ahmad Rafi, M.E., Chee W.K., Mai, N., Ken, T.-K. N. and Sharifah Nur, A.S.A. (Eds.)
year 2002
title CAADRIA 2002 [Conference Proceedings]
source Proceedings of the 7th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 983-2473-42-X / Cyberjaya (Malaysia) 18–20 April 2002, 370 p.
doi https://doi.org/10.52842/conf.caadria.2002.
summary Evolution of trends in the realm of computer aided architectural design (CAAD) has seen the convergence of technologies – complementing traditional tools with emerging sciences like Information Technology (IT) and multimedia applications. This appliqué of technologies has not just expanded the scope and enhanced the realm of CAAD research and practice, but is also breaking new frontiers. This creative nexus will be realised at the 7th International Conference on Computer Aided Architectural Design Research In Asia (CAADRIA 2002) to be held at the Faculty of Creative Multimedia, Multimedia University, Malaysia, between 18th-20th April, 2002. CAADRIA 2002’s theme, "Redefining Content", seeks to recognise and infuse these emerging components in the field of architecture and design with a holistic approach towards online, digital and interactive systems. The 41 papers compiled were selected through a blind review process conducted by an international review panel. To reflect the multi-disciplinary nature of this year's conference, the chapters are arranged topically to facilitate the in-depth study of key components. The component sessions include: // Web Design, Database and Networks // CAD, Modelling and Tools // Collaborative Design, Creative Design and Case Reasoning // Simulation and Prototyping // Virtual Environment and Knowledge Management // Design Education, Teaching and Learning /// We believe that this specialised approach will provide a deeper and more illuminating feel of the various components and their critical convergence in the field of architecture and design.
series CAADRIA
email
more www.caadria.org
last changed 2022/06/07 07:54

_id 1d66
authors Asanowicz, Aleksander
year 2002
title Hybrid Design Environment
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 572-576
doi https://doi.org/10.52842/conf.ecaade.2002.572
summary This paper discusses some preliminary ideas concerning new design environment or environment of designing. Main thesis of this paper is that process of creation and perception of architecture proceed between Real and Virtual. Architecture is created by analog and/or digital media. A the result we have the multitude and diversity of spaces and tools. Defining these terms is important for understanding a new process of design and a new space of designing. It gives us possibilities to create the new design environment, in which creation of architectural form may be considered as an integrated process connecting the analog, the digital, the real and the virtual. Architectural space, as we know it from physical environments, is supplemented by a virtual space. Physical, architectural and virtual spaces share very similar features in simulation. In virtual models, the boundary between the representation of physical sites and imaginary, virtual sites is vanishing rapidly, resulting in a new reality.
series eCAADe
email
last changed 2022/06/07 07:54

_id 7798
authors Barrow, Larry
year 2002
title Elitism, IT and the Modern Architect Opportunity or Dilemma
source Thresholds - Design, Research, Education and Practice, in the Space Between the Physical and the Virtual [Proceedings of the 2002 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-11-X] Pomona (California) 24-27 October 2002, pp. 97-109
doi https://doi.org/10.52842/conf.acadia.2002.097
summary Information Technology (IT) is impacting architecture dramatically in process and form. Often thecurrent transformation of architecture is difficult to analyze and frequently we see confusion and anxietyregarding uncertainties for the future of the architect as designer and project leader. The currentpotentiality for new exotic form (i.e. product) is mesmerizing; however, in the current context, lessobvious issues and pertinent questions are emerging for the profession. What is the mission of theprofession? What will keep us relevant in the mist of the new global society?In this paper, we will take an evolutionary perspective of technology in architecture and draw parallelsbetween the Renaissance, which is the genesis of the modern architect, and the contemporary state ofarchitecture. The modern architect was birthed during the Renaissance where we see the retraction ofthe architect from the building site and separation from direct involvement in the building process.Communications technology (i.e. representation in the form of free-hand drawings, mechanical 2Dorthographic drawings and 3D perspectives) enabled the decomposition of the master builder into threecomponents (i.e. artist-designer, practicing_architect, and builder). Thus, we see technology enable thedenigration and ultimate dissolution of the centuries old craftsman guilds and the master builder. Thetechnology evolution of “drawings” enabled monumental change in the process of architecture over thepast five hundred years. The fission of the master builder, enabled by “drawings”, resulted in disparatefactions which are the forerunners of the modern day litigious design-bid-build project delivery. We nowincreasingly see a return to the fusion of design and building where often the architect is not the projectmanager or leader. Thus, the question looms, will the 21st century architect lead or be led, and whatare the ramifications for the profession?The historical Master Builder is re-emerging as a dynamically networked team of design andconstruction knowledge specialists. Bi-lateral knowledge exchange, enhanced with emerging IT, isoccurring between owners, managers, architects, design specialists, engineers, builders and machines.Technology is disrupting architecture, resulting in increasing specialization and compressed timeframes, and may require reevaluation of the role of the architect as project-leader "integrativegeneralist"or "design-specialist".Conclusively, the concept of ‘cybernetic architecture’ is proposed as an IT reference framework. Failureto appropriately respond to societal evolution, driven by technology, could result in the loss ofprofessional status for the modern architect. Herein lies our dilemma, or opportunity, depending on therole choice of the modern architect.
series ACADIA
email
last changed 2022/06/07 07:54

_id 5422
authors Barría, H., Lagos, R. and Munoz, Chr.
year 2002
title The Inter-Media Space
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 584-587
doi https://doi.org/10.52842/conf.ecaade.2002.584
summary This paper explores the juxtaposition between architectonic space and virtual environments. It establishes the hypothesis that the intersection of virtual environments with our common life causes a break-up of time and space. Virtual environments are the last and most integral part of the technological revolution, becoming a parallel world, an unlimited extension of our limited world. The spatial and temporal juxtaposition of these two realities creates a new reality of being “inbetween”, it reveals the “inter-media”. This “inter-media” reality is an issue for architecture of our time, and it still lacks of responses.
series eCAADe
email
last changed 2022/06/07 07:54

_id c8cc
authors Berridge, Philip and Brown, Andre
year 2002
title A Touring Machine
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 488-493
doi https://doi.org/10.52842/conf.ecaade.2002.488
summary Contemporary developments in wireless communication and increases in the power and connectivity of hand-held devices present us with increasing opportunities to provide access to computing resources irrespective of geographical location. This increase in portability opens up a range of opportunities to allow access to important data on site. The work described here aims to increase the accessibility of data relating particularly to cities by integrating a palmtop device into a complementary suite of web-based tools. Central to the project are a database of underlying city data and a 3D model of the city.
series eCAADe
email
last changed 2022/06/07 07:52

_id 27a9
authors Bille, Pia
year 2002
title From CAD to Communication
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 156-159
doi https://doi.org/10.52842/conf.ecaade.2002.156
summary Establishment of the physical infrastructure for a digital school of architecture has been perceived as the main difficulty for taking advantage of IT in the curriculum. Having reached that point shows other obstacles to overcome. A scenario describes how the digital studio works and how the concept of IT in the curriculum changes. The paper ends with a discussion of 5 IT interrelated disciplines: tool, application, method, communication and collaboration.
series eCAADe
email
last changed 2022/06/07 07:54

_id c1f5
authors Blaszczyszyn, Maciej
year 2002
title Day-to-day Reality of Web-based Collaboration - Tools among European Architect Professionals
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 110-113
doi https://doi.org/10.52842/conf.ecaade.2002.110
summary On behalf of phenomenal advantages of project extranet technology You can believe in improving communication among professionals in design and construction industry. But until now, the reality appears not as good. It is technological irony, as evidenced in below presented survey, that advanced solutions for a better collaboration may set up unbreakable barriers. Therefore knowledge of everyday reality in the field of webbased collaboration tools use is critical to all participants of this process, commercial as well academic ones. It is especially important to all European professionals, who are aware of consequences of extending in nearest future borders of European Union, the second biggest market in the world.
series eCAADe
email
last changed 2022/06/07 07:52

_id eabb
authors Boeykens, St. Geebelen, B. and Neuckermans, H.
year 2002
title Design phase transitions in object-oriented modeling of architecture
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 310-313
doi https://doi.org/10.52842/conf.ecaade.2002.310
summary The project IDEA+ aims to develop an “Integrated Design Environment for Architecture”. Its goal is providing a tool for the designer-architect that can be of assistance in the early-design phases. It should provide the possibility to perform tests (like heat or cost calculations) and simple simulations in the different (early) design phases, without the need for a fully detailed design or remodeling in a different application. The test for daylighting is already in development (Geebelen, to be published). The conceptual foundation for this design environment has been laid out in a scheme in which different design phases and scales are defined, together with appropriate tests at the different levels (Neuckermans, 1992). It is a translation of the “designerly” way of thinking of the architect (Cross, 1982). This conceptual model has been translated into a “Core Object Model” (Hendricx, 2000), which defines a structured object model to describe the necessary building model. These developments form the theoretical basis for the implementation of IDEA+ (both the data structure & prototype software), which is currently in progress. The research project addresses some issues, which are at the forefront of the architect’s interest while designing with CAAD. These are treated from the point of view of a practicing architect.
series eCAADe
email
last changed 2022/06/07 07:52

_id ee65
authors Bourdakis, Vassilis and Charitos, Dimitris
year 2002
title Teaching Virtual Environment Design
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 42-49
doi https://doi.org/10.52842/conf.ecaade.2002.042
summary In a previous paper, the authors considered the design and development of virtual environments (VEs) pointing out the need for a new direction within architectural education, leading towards a generation of VE architects. It was suggested that there is an urgent need for educating practitioners who will contribute to the design of 3D content for multimedia and virtual reality applications. This paper focuses on the application of these principles and ideas into the structure and methodology of three VE design courses, taught by the authors. These courses are by no means suggested as exhaustive examples of teaching this subject. They are seen as preliminary approaches, adapting to the educational context they are integrated within. Bearing in mind the problems relating to teaching large numbers of students with a design studio approach, difficult concepts, resources availability, fighting misconceptions, techno-phobia the following areas are discussed in the hope that they will contribute to VE design curricula in the near future.
series eCAADe
email
last changed 2022/06/07 07:54

_id 4b05
authors Brazier, Frances M. and Wijngaards, Niek
year 2002
title Role of Trust in Automated Distributed Design
source Gero JS and Brazier FMT (eds) (2002) Agents in Design 2002. Key Centre of Design Computing and Cognition, University of Sydney, pp. 71-83
summary Distributed design involves many participants, each with their own expertise and goals. Information acquired from different participants may be valued differently in terms of accuracy and trustworthiness. Human participants in a distributed design setting often know whom they trust, and whose abilities they value. This knowledge is not often made explicit. It does, however, influence distributed design processes (i.e. the way in which members of a design team assess and incorporate each others' designs, objectives, evaluations). These trust relations need to be made explicit to be able to effectively support distributed design.
series other
email
last changed 2003/11/21 15:16

_id 3d67
authors Breen, J., Nottrot, R. and Stellingwerff, M.
year 2002
title Relating to the ‘real’ Perceptions of Computer Aided and Physical Modelling
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 134-138
doi https://doi.org/10.52842/conf.ecaade.2002.134
summary Designing - giving form to new objects or environments - is largely a question of anticipating the workings of spatial and material environments, which can become ‘reality’ only by being built. Until ‘realized’ a design is essentially a figment of the designer’s imagination, although his or her ideas may be laid down and conveyed to others via specialized design media. In this way impressions of the design may be shared with clients, colleagues or other ‘actors’ in the design process. Such products of the designer’s imaging process can be relatively abstract or begin to approach - future - reality. Form & Media research can be ‘revealing’, stimulating insights concerning preferences, working processes and the effects of products of the designer’s imagination. In the past ten years we have gained considerable practical experience with both virtual and tangible (scale) models. We have compared different techniques in conference workshops, within educational settings and in our Form & Media research laboratory. The research projects ranged from the development of practical techniques and working methods to protocol analyses of designing architects. This contribution draws comparisons between different computer aided modelling techniques, with an indication of their perspectives, making use of the experience gained from various experiments in an educational context, and will highlight the potentials for different combinations of digital and physical modelling techniques.
series eCAADe
email
last changed 2022/06/07 07:54

_id 26a2
authors Brown, A., Zhu, M., Knight, M. and Berridge, Ph.
year 2002
title i-architecture: the Virtual Campus eCAADe 2002 – Warsaw
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 532-537
doi https://doi.org/10.52842/conf.ecaade.2002.532
summary There are a great number of current web accessible city models, that take a variety of approaches to representing the 2D, 3D and associated graphical information that they embody. The work described here represents a stage in the development of an urban modeling approach that we intend will lead to cost effective and computationally efficient systems for such systems. Our aim is to contribute to the range of approaches being adopted by different research and development groups, across the world, and particularly within Europe.
series eCAADe
email
last changed 2022/06/07 07:54

_id bc3f
authors Brown, Andre
year 2002
title CAAD Complements: Art and Science, Real and Virtual
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 214-218
doi https://doi.org/10.52842/conf.ecaade.2002.214
summary This is a personal reflection on the nature of CAAD, current trends and thoughts on where we appear to be heading with this (literally) most intangible of disciplines.
series eCAADe
email
last changed 2022/06/07 07:54

_id 7a20
id 7a20
authors Carrara, G., Fioravanti, A.
year 2002
title SHARED SPACE’ AND ‘PUBLIC SPACE’ DIALECTICS IN COLLABORATIVE ARCHITECTURAL DESIGN.
source Proceedings of Collaborative Decision-Support Systems Focus Symposium, 30th July, 2002; under the auspices of InterSymp-2002, 14° International Conference on Systems Research, Informatics and Cybernetics, 2002, Baden-Baden, pg. 27-44.
summary The present paper describes on-going research on Collaborative Design. The proposed model, the resulting system and its implementation refer mainly to architectural and building design in the modes and forms in which it is carried on in advanced design firms. The model may actually be used effectively also in other environments. The research simultaneously pursues an integrated model of the: a) structure of the networked architectural design process (operators, activities, phases and resources); b) required knowledge (distributed and functional to the operators and the process phases). The article focuses on the first aspect of the model: the relationship that exists among the various ‘actors’ in the design process (according to the STEP-ISO definition, Wix, 1997) during the various stages of its development (McKinney and Fischer, 1998). In Collaborative Design support systems this aspect touches on a number of different problems: database structure, homogeneity of the knowledge bases, the creation of knowledge bases (Galle, 1995), the representation of the IT datum (Carrara et al., 1994; Pohl and Myers, 1994; Papamichael et al., 1996; Rosenmann and Gero, 1996; Eastman et al., 1997; Eastman, 1998; Kim, et al., 1997; Kavakli, 2001). Decision-making support and the relationship between ‘private’ design space (involving the decisions of the individual design team) and the ‘shared’ design space (involving the decisions of all the design teams, Zang and Norman, 1994) are the specific topic of the present article.

Decisions taken in the ‘private design space’ of the design team or ‘actor’ are closely related to the type of support that can be provided by a Collaborative Design system: automatic checks performed by activating procedures and methods, reporting of 'local' conflicts, methods and knowledge for the resolution of ‘local’ conflicts, creation of new IT objects/ building components, who the objects must refer to (the ‘owner’), 'situated' aspects (Gero and Reffat, 2001) of the IT objects/building components.

Decisions taken in the ‘shared design space’ involve aspects that are typical of networked design and that are partially present in the ‘private’ design space. Cross-checking, reporting of ‘global’ conflicts to all those concerned, even those who are unaware they are concerned, methods for their resolution, the modification of data structure and interface according to the actors interacting with it and the design phase, the definition of a 'dominus' for every IT object (i.e. the decision-maker, according to the design phase and the creation of the object). All this is made possible both by the model for representing the building (Carrara and Fioravanti, 2001), and by the type of IT representation of the individual building components, using the methods and techniques of Knowledge Engineering through a structured set of Knowledge Bases, Inference Engines and Databases. The aim is to develop suitable tools for supporting integrated Process/Product design activity by means of a effective and innovative representation of building entities (technical components, constraints, methods) in order to manage and resolve conflicts generated during the design activity.

keywords Collaborative Design, Architectural Design, Distributed Knowledge Bases, ‘Situated’ Object, Process/Product Model, Private/Shared ‘Design Space’, Conflict Reduction.
series other
type symposium
email
last changed 2005/03/30 16:25

_id 6279
id 6279
authors Carrara, G.; Fioravanti, A.
year 2002
title Private Space' and ‘Shared Space’ Dialectics in Collaborative Architectural Design
source InterSymp 2002 - 14th International Conference on Systems Research, Informatics and Cybernetics (July 29 - August 3, 2002), pp 28-44.
summary The present paper describes on-going research on Collaborative Design. The proposed model, the resulting system and its implementation refer mainly to architectural and building design in the modes and forms in which it is carried on in advanced design firms. The model may actually be used effectively also in other environments. The research simultaneously pursues an integrated model of the: a) structure of the networked architectural design process (operators, activities, phases and resources); b) required knowledge (distributed and functional to the operators and the process phases). The article focuses on the first aspect of the model: the relationship that exists among the various ‘actors’ in the design process (according to the STEP-ISO definition, Wix, 1997) during the various stages of its development (McKinney and Fischer, 1998). In Collaborative Design support systems this aspect touches on a number of different problems: database structure, homogeneity of the knowledge bases, the creation of knowledge bases (Galle, 1995), the representation of the IT datum (Carrara et al., 1994; Pohl and Myers, 1994; Papamichael et al., 1996; Rosenmann and Gero, 1996; Eastman et al., 1997; Eastman, 1998; Kim, et al., 1997; Kavakli, 2001). Decision-making support and the relationship between ‘private’ design space (involving the decisions of the individual design team) and the ‘shared’ design space (involving the decisions of all the design teams, Zang and Norman, 1994) are the specific topic of the present article.

Decisions taken in the ‘private design space’ of the design team or ‘actor’ are closely related to the type of support that can be provided by a Collaborative Design system: automatic checks performed by activating procedures and methods, reporting of 'local' conflicts, methods and knowledge for the resolution of ‘local’ conflicts, creation of new IT objects/ building components, who the objects must refer to (the ‘owner’), 'situated' aspects (Gero and Reffat, 2001) of the IT objects/building components.

Decisions taken in the ‘shared design space’ involve aspects that are typical of networked design and that are partially present in the ‘private’ design space. Cross-checking, reporting of ‘global’ conflicts to all those concerned, even those who are unaware they are concerned, methods for their resolution, the modification of data structure and interface according to the actors interacting with it and the design phase, the definition of a 'dominus' for every IT object (i.e. the decision-maker, according to the design phase and the creation of the object). All this is made possible both by the model for representing the building (Carrara and Fioravanti, 2001), and by the type of IT representation of the individual building components, using the methods and techniques of Knowledge Engineering through a structured set of Knowledge Bases, Inference Engines and Databases. The aim is to develop suitable tools for supporting integrated Process/Product design activity by means of a effective and innovative representation of building entities (technical components, constraints, methods) in order to manage and resolve conflicts generated during the design activity.

keywords Collaborative Design, Architectural Design, Distributed Knowledge Bases, ‘Situated’ Object, Process/Product Model, Private/Shared ‘Design Space’, Conflict Reduction.
series other
type symposium
email
last changed 2012/12/04 07:53

_id sigradi2003_092
id sigradi2003_092
authors Castañé, D., Tessier, C. and Deho, C.
year 2003
title Prácticas educativas: su impacto y riesgo en las tecnologías digitales (Educational Practices: Their impact and risk in digital technologies)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary Based on the latest didactic teaching theories, this project presents a critical analysis of dynamic educational practices, which have been actively utilized through the last decade by the department of research and instruction in the School of Architecture at the University of Buenos Aires. This work proposes a journey through the landmarks that recognize the impact of technology on teaching best practices, mainly contained in a technical course. It presents the didactic theories of Bruner (90), Perkins, Gardner (93), Burbules (2001), E. Litwin (2002) and others. Crucial representative work developed by students has been taken to introduce criteria and construct practical reflections to arrive at an enriching proposition.
series SIGRADI
email
last changed 2016/03/10 09:48

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