CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 3151

_id 461b
authors Ahmad Rafi, M.E. and Karboulonis, P.
year 2002
title The Role of Advanced VR Interfaces in Knowledge Management and Their Relevance to CAD
doi https://doi.org/10.52842/conf.caadria.2002.277
source CAADRIA 2002 [Proceedings of the 7th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 983-2473-42-X] Cyberjaya (Malaysia) 18–20 April 2002, pp. 277-284
summary This paper introduces knowledge management and computer aided visualisation as a key in establishing both valuation and value creation capabilities in the enterprise where dissemination of knowledge and effective sharing of information through collaboration spur creativity and stimulate business practices. The paper draws an original approach for the design and development of a universal information/knowledge visualisation tool and outlines the mechanics that enable the working prototype that focuses on CAD.
series CAADRIA
email
last changed 2022/06/07 07:54

_id 12e3
authors Ahmad Rafi, M.E., Che Zulkhairi, A. and Karboulonis, P.
year 2002
title Interactive Storytelling and Its Role in the Design Process
doi https://doi.org/10.52842/conf.caadria.2002.151
source CAADRIA 2002 [Proceedings of the 7th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 983-2473-42-X] Cyberjaya (Malaysia) 18–20 April 2002, pp. 151-158
summary Projects of ever increasing complexity and size have incited the need for new and robust design methodologies and tools in an effort to manage complexity, lower costs, ascertain quality and reduce risk. Technology convergence through the growing availability of networked computers, rapid progress in Computer Aided Design (CAD) and information management have encouraged the undertaking of even more complex designs that demand high degrees of interaction, collaboration and the efficient sharing and dissemination of information. It is suggested that interactive storytelling and interactive design (Rafi and Karboulonis, 2001) techniques that use non-linear information mapping systems can be deployed to assist users as they navigate information that is structured to address localized needs as they arise. The design process is a collaborative effort that encompasses diverse knowledge disciplines and demands the management and utilization of available resources to satisfy the needs of a single or set of goals. It is thought that building industry specialists should work close together in an organised manner to solve design problems as they emerge and find alternatives when designs fall short. The design process involves the processing of dynamic and complex information, that can be anything from the amount of soil required to level lands - to the needs of specific lightings systems in operation theatres. Other important factors that affect the design process are related to costs and deadlines. This paper will demonstrate some of our early findings in several experiments to establish nonlinear storytelling. It will conclude with a recommendation for a plausible design of such a system based on experimental work that is currently being conducted and is reaching its final stages. The paper will lay the foundations of a possible path to implementation based on the concept of multi-path animation that is appropriate for structuring the design process as used in the building industry.
series CAADRIA
email
last changed 2022/06/07 07:54

_id 9c41
authors Ahmad Rafi, M.E., Chee W.K., Mai, N., Ken, T.-K. N. and Sharifah Nur, A.S.A. (Eds.)
year 2002
title CAADRIA 2002 [Conference Proceedings]
doi https://doi.org/10.52842/conf.caadria.2002.
source Proceedings of the 7th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 983-2473-42-X / Cyberjaya (Malaysia) 18–20 April 2002, 370 p.
summary Evolution of trends in the realm of computer aided architectural design (CAAD) has seen the convergence of technologies – complementing traditional tools with emerging sciences like Information Technology (IT) and multimedia applications. This appliqué of technologies has not just expanded the scope and enhanced the realm of CAAD research and practice, but is also breaking new frontiers. This creative nexus will be realised at the 7th International Conference on Computer Aided Architectural Design Research In Asia (CAADRIA 2002) to be held at the Faculty of Creative Multimedia, Multimedia University, Malaysia, between 18th-20th April, 2002. CAADRIA 2002’s theme, "Redefining Content", seeks to recognise and infuse these emerging components in the field of architecture and design with a holistic approach towards online, digital and interactive systems. The 41 papers compiled were selected through a blind review process conducted by an international review panel. To reflect the multi-disciplinary nature of this year's conference, the chapters are arranged topically to facilitate the in-depth study of key components. The component sessions include: // Web Design, Database and Networks // CAD, Modelling and Tools // Collaborative Design, Creative Design and Case Reasoning // Simulation and Prototyping // Virtual Environment and Knowledge Management // Design Education, Teaching and Learning /// We believe that this specialised approach will provide a deeper and more illuminating feel of the various components and their critical convergence in the field of architecture and design.
series CAADRIA
email
more www.caadria.org
last changed 2022/06/07 07:54

_id caadria2002_000
id caadria2002_000
authors Ahmad Rafi, Mohamed Eshaq; Khong, Chee Weng; Neo, Mai; Neo, Ken TK; Syed, Ahmad; Sharifah, Nur Antasha (eds.)
year 2002
title CAADRIA 2002
doi https://doi.org/10.52842/conf.caadria.2002
source Proceedings of the 7th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 983-2473-42-X] Cyberjaya (Malaysia) 18–20 April 2002, 370 p.
series CAADRIA
last changed 2022/06/07 07:49

_id ddssar0214
id ddssar0214
authors Al Hassan, F., Trum, H.M.G.J. and Rutten, P.G.S.
year 2002
title Strategic Briefing A Conceptual Process Model for Building Design
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings Avegoor, the Netherlands), 2002
summary Nowadays building design problems are divided in partial discipline related sub-problems. Through targeted and focused attention to sub problems however the awareness of the whole is lost. Each designparticipant gives his sub-problem first priority. In contrast in the past the master builder saw the whole problem as his problem first. Thus the process of seeing the design problem as a whole, as a result ofprioritizing, considering constraints, or strategizing, is lost in today’s practice, basically because this process is a mental and implicit process, that occurred in the brain of the multi-disciplinary master builder.In most cases it is the task of no one in a design team today. The aim of this paper is modeling this conceptual mental implicit process design using System Theory and Cognitive Psychology, trying to determine the structure of the design problem as it occurs intuitively in the brain. The result will provide us with a mechanism that enables us each time to refine a unique common design problem representation. This leads to more effective use of design team capabilities, and forms an essential basis for organizing efforts toward collaborative solutions. Also some kind of clarity is provided as to how proposed solutions are to be judged.
series DDSS
last changed 2003/11/21 15:15

_id 899b
authors Alvarado, R.G., Abufarde, F.B., Moreno, P.R. and Bravo, M.P.
year 2002
title Modelación de Actividades [Modeling of Activities]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 151-154
summary Despite increasing interest in the functionality and humanization of architecture, scarcely the occupation of buildings are studied and it lacks methods to represent activities in the spaces. By this reason, it proposes a system such integrates simulation of processes and virtual modeling software, to program the behavior of tri-dimensional characters based on the probabilistic evolution of events, testing this approach in the study of emergency services of hospitals. It describes the procedure developed and reflections about temporal representation, demonstrating that modeling of activities allows to suggest functional and spatial improvements.
series SIGRADI
email
last changed 2016/03/10 09:47

_id ddssup0202
id ddssup0202
authors Antoni, J.P.
year 2002
title Urban Sprawl Modelling: Combining Models to Make Decision
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part two: Urban Planning Proceedings Avegoor, the Netherlands), 2002
summary Urban sprawl is frequently associated with the idea of an unsuitable development, leading to increasing economic, social and environmental problems. Moreover, its control is difficult because multiple patterns (concerning numerous traditional urban planning fields) overlap. In order to understand the sprawl process and to manage its consequences, it must be simplified. The construction of a decision making tool appears then interesting. The GIS-based tool presented here is being developed incollaboration between the urban planning agency of Belfort and the laboratory of geography of Strasbourg. It requires three steps: 1. quantification of the sprawl (how much areas are involved in theurban sprawl process?); 2. location of the sprawl (where are the areas defined in the first step?); 3. differentiation of the sprawl (what are the areas located in the second step?). Of course, the successionof the three stages makes the use of the complete model more complex. So, a global ergonomic user interface is being developed within the GIS, allowing to modify each parameter and to play easily numerous simulations.
series DDSS
last changed 2003/11/21 15:15

_id 760d
authors Berridge, P., Brown, A. and Knight, M.
year 2002
title One City to Go: A Multi-modal Approach to Delivering City Data
doi https://doi.org/10.52842/conf.caadria.2002.057
source CAADRIA 2002 [Proceedings of the 7th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 983-2473-42-X] Cyberjaya (Malaysia) 18–20 April 2002, pp. 057-64
summary The work described here is aimed at developing city models, with underlying data, in such a way that the model and data can be accessed quickly and efficiently. A particular outcome of our approach to the work is that the model and associated data can be accessed through a palmtop device. This degree of portability opens up a range of opportunities to access this important information; the kind of information related to city models and associated data that is expanding daily.
series CAADRIA
email
last changed 2022/06/07 07:52

_id c8cc
authors Berridge, Philip and Brown, Andre
year 2002
title A Touring Machine
doi https://doi.org/10.52842/conf.ecaade.2002.488
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 488-493
summary Contemporary developments in wireless communication and increases in the power and connectivity of hand-held devices present us with increasing opportunities to provide access to computing resources irrespective of geographical location. This increase in portability opens up a range of opportunities to allow access to important data on site. The work described here aims to increase the accessibility of data relating particularly to cities by integrating a palmtop device into a complementary suite of web-based tools. Central to the project are a database of underlying city data and a 3D model of the city.
series eCAADe
email
last changed 2022/06/07 07:52

_id acadia07_174
id acadia07_174
authors Bontemps, Arnaud; Potvin, André; Demers, Claude
year 2007
title The Dynamics of Physical Ambiences
doi https://doi.org/10.52842/conf.acadia.2007.174
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 174-181
summary This research proposes to support the reading of physical ambiences by the development of a representational technique which compiles, in a numerical interface, two types of data: sensory and filmic. These data are recorded through the use of a portable array equipped with sensors (Potvin 1997, 2002, 2004) as well as the acquisition of Video information of the moving environment. The compilation of information is carried out through a multi-media approach, by means of a program converting the environmental data into dynamic diagrams, as well as the creation of an interactive interface allowing a possible diffusion on the Web. This technique, named APMAP/Video, makes it possible to read out simultaneously spatial and environmental diversity. It is demonstrated through surveys taken at various seasons and time of the day at the new Caisse de dépôt et de placement headquarters in Montreal which is also the corpus for a SSHRC (Social Sciences and Humanities Research Council) research grant on Environmental Adaptability in Architecture (Potvin et al. 2003-2007). This case study shows that the technique can prove of great relevance for POEs (Post Occupancy Evaluation) as well as for assistance in a new design project.
series ACADIA
email
last changed 2022/06/07 07:54

_id e601
authors Braga, Gisele Pinna
year 2002
title Uma Interface Multimídia para a Comunicação do Projeto Arquitetônico [A multimedia interface for the architectural design communication]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 193-197
summary The purpose of this work is the development of a Digital Learning Material that helps the process of understanding complex concepts, specifically architectural projects. In order to optimize the comprehension of architectural projects new materials can be developed based on multimedia technology. This technology mix different sorts of messages in one single interface, stimulating students in different ways. As an architectural project has many different information to be tansmittd and assimilated, multimedia technology is a good way to organize all of them to comunicate in an efficient way. All these concepts are applied in a proposal for a multimedia learning material: a prototype about an “Architectural Project”.
series SIGRADI
email
last changed 2016/03/10 09:47

_id ec4b
authors Braga, Gisele Pinna and Ferrarini, Renato
year 2002
title Estratégia de atividade para a motivação do discente no curso de Design Gráfico [Activity strategy for the learning motivation in the Graphic Design course]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 248-251
summary The Graphic Design students of Universidade Tuiuti do Paraná demanded a more motivating teaching metodology. The learning process should be more efficient and the students should participate more in proposed activities. In order to maximize learning, some activities that simulated the real professional life were created. The leaning process was idealized to bring real experience. Students were guided to produce and manage the creation process, in order to make the academic exercise similar to real life. Allthe students were involved in a pedagogical dinamic, in which teorical concepts were sistematically studied in specific time to support practical activities.
series SIGRADI
email
last changed 2016/03/10 09:47

_id 1389
authors Bustos, Gabriela L. and Burgos, Iván P.
year 2002
title Desarrollo y Aplicabilidad de Menús Virtuales en VRML [Architectonic Development and Applicability of Virtual Menus in VRML]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 199-202
summary The Virtual Reality Modeling Language (VRML), has allowed extend all of its resources and possibilities for Architectural Applications under the same Virtual Reality’s technology platform. In order to take advantages of its possibilities, this resource focus on exposes the development and application of virtual menus in VRML and Java Script as a first step for the creation of Synthetic Environment Laboratory in the faculty of Architecture and Design of University of Zulia, Venezuela. It presents in short, how algorithms were defined to design the menus, the use of a program in Visual Basic that permit addition of virtual menus toany WRL file, without any programming approach, as well as specific samples of applicability of the menus developed in a VRMLenvironment and how they are included in a methodological model of architectural design.
keywords virtual reality, synthetic environments, architectural design, inmersive projection systems.
series SIGRADI
email
last changed 2016/03/10 09:47

_id cf_2003_000
id cf_2003_000
authors Chiu, M.-L., Tsou, J.-Y., Kvan, Th., Morozumi, M. and Jeng, T.-S. (Eds.)
year 2003
title Digital Design - Research and Practice
source Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1 / Tainan (Taiwan) 13–15 October 2003, 464 p.
summary The use of computers in the design of the built environment has reached a watershed. From peripheral devices in the design process, they have in recent years come to take centre stage. An illustration is immediately at hand. Just as the entries to the competition for the Chicago Tribune Tower in 1922 defined the state-of-the-art at the beginning of the twentieth century, we have a similar marker at the end of the century, the competition in 2002 to replace the World Trade Centre towers in Lower Manhattan offered us a range of architectural solutions that exemplified the state-of-the-art eighty years later, setting forth not only architectural statements but also illustrating clearly the importance of computers in the design of the built environment. In these entries of 2002, we can see that computers have not only become essential to the communication of design but in the investigation and generation of structure, form and composition. The papers in this book are the current state-of-the-art in computer-aided design as it stands in 2003. It is the tenth in a series sponsored by the CAAD Futures Foundation, compiled from papers presented at the biennial CAAD Futures Conferences. As a series, the publications have charted the steady progress in developing the theoretical and practical foundations for applications in design practice. This volume continues in that tradition; thus, this book is entitled Digital Design: Research and Practice. The papers are grouped into three major categories, reflecting thrusts of research and practice, namely: Data and information: its organisation, handling and access, including agents; Virtual worlds: their creation, application and interfaces; and Analysis and creation of form and fabric. The editors received 121 abstracts after the initial call for contributions. From these, 61 abstracts were selected for development into complete papers for further review. From these submissions, 39 papers were chosen for inclusion in this publication. These papers show that the field has evolved from theoretical and development concerns to questions of practice in the decade during which this conference has showcased leading work. Questions of theoretical nature remain as the boundaries of our field expand. As design projects have grasped the potentials of computer-aided design, so have they challenged the capabilities of the tools. Papers here address questions in geometric representation and manipulation (Chiu and Chiu; Kocaturk, Veltkamp and Tuncer), topics that may have been considered to be solved. As design practice becomes increasingly knowledge based, better ways of managing, manipulating and accessing the complex wealth of design information becomes more pressing, demanding continuing research in issues such as modelling (Yang; Wang; Zreik et al), data retrieval and querying (Hwang and Choi; Stouffs and Cumming; Zreik, Stouffs, Tuncer, Ozsariyildiz and Beheshti), new modes of perceiving data (Segers; Tan). Tools are needed to manage, mine and create information for creative work, such as agents (Liew and Gero; Smith; Caneparo and Robiglio; Ding et al) or to support design processes (Smith; Chase). Systems for the support and development of designs continue (Gero; Achten and Jessurun). As progress is made on some fronts, such as user interfaces, attention is again turned to previously research areas such as lighting (Jung, Gross and Do; Ng et al; Wittkopf; Chevier; Glaser, Do and Tai) or services (Garcia; Chen and Lin). In recent years the growth of connectivity has led to a rapid growth in collaborative experience and understanding of the opportunities and issues continues to mature (Jabi; Dave; Zamenopoulos and Alexiou). Increasing interest is given to implications in practice and education (Dave; Oxman; Caneparo, Grassi and Giretti). Topics new to this conference are in the area of design to production or manufacture (Fischer, Burry and Frazer; Shih). Three additional invited papers (Rekimoto; Liu; Kalay) provide clear indication that there is still room to develop new spatial concepts and computer augmented environments for design. In conclusion, we note that these papers represent a good record of the current state of the evolving research in the field of digital design.
series CAAD Futures
email
more http://www.caadfutures.arch.tue.nl/
last changed 2003/09/22 12:21

_id ecaade2008_008
id ecaade2008_008
authors Cypriano, Débora Z.; Celani, Gabriela
year 2008
title Sloping Façade Buildings in Brazilian Modern Architecture
doi https://doi.org/10.52842/conf.ecaade.2008.061
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 61-68
summary Sloping façade buildings have been present throughout XXth century architecture, for different programs and in different countries. One of the first architects to use sloping façades was probably Frank Lloyd Wright, two early examples being Taliesin West (1937) and the Annie Pfeiffer Chapel at Florida Southern College (1938-41). In Brazilian Modern architecture sloping façades soon became a recurrent solution, the earlier examples being produced by architects Oscar Niemeyer, João V. Artigas and Affonso E. Reidy, possibly influenced by FLW, as suggested by Irigoyen (2002). The present research proposes that these buildings may have influenced other architects in Brazil and abroad. In order to confirm this hypothesis, a design process was modelled and a shape grammar was developed to describe a small corpus of buildings designed by these three architects in the 1940´s and 1950´s.
keywords Sloping façade buildings, shape grammar, Brazilian modern architecture
series eCAADe
email
last changed 2022/06/07 07:56

_id 012c
authors De Araujo, Tereza Cristina Malveira and Rossi, Angela Maria Gabriella
year 2002
title O real, o virtual e a Internet na era da Informação [The Real, the virtual and the Internet in the Information Age]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 28-30
summary Over the last decade, advances in computer graphics plus the growing popularity of the Internet have incorporated the words reality and virtuality into our vocabulary, at the same time, making the distance between the words shorter. In this article, we discuss the two concepts - reality and virtuality - and analyze how this question has affected human communication, specially in the Web environment. This analysis will be used as a basis for research on the impact of “non-presence” in working relationships in a virtual environment, more specifically in the architecture and engineering areas where we find the Web being used as a communication tool for the development of collaborative design between groups involved with the design process of the built environment.
series SIGRADI
email
last changed 2016/03/10 09:50

_id 54b0
authors Duarte, J.P., Heitor, M. and Mitchell, W.J.
year 2002
title The Glass Chair - Competence Building for Innovation
doi https://doi.org/10.52842/conf.ecaade.2002.180
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 180-185
summary This paper tells the strange tale of a glass chair. Creating a glass chair might seem a perverse – maybe impossible – enterprise. After all, chairs are normally held together by moment connections, such as those joining the legs to the seat. Glass is a notoriously bad material for forming moment connections; it is brittle, and quickly snaps if you subject it to bending. But there are advantages to such startling formulations of design problems. They force you to challenge conventional wisdom, to ignore standard prototypes, and to ask interesting new questions. How might you design a chair without moment connections? How might you do so without making the result impossibly heavy? How would you built it? And what interesting qualities might such a chair have? These were questions investigated in the design project pursued jointly by students at an American and a Portuguese school, in collaboration with glass and molding fabricators. The students explored many possibilities, and in doing so learned a great deal about chairs and about the properties and potentials of glass. The final project is a particularly elegant outcome of their investigations. It is created from just two curved pieces of glass, which held together by metal tie-rods. In the end, the finished glass chair looked just like the initial computer visualizations.
series eCAADe
email
last changed 2022/06/07 07:55

_id ga0220
id ga0220
authors Eleni, P., Turner, A. and Thum, R.
year 2002
title Interacting unities: an agent-based system
source International Conference on Generative Art
summary Recently architects have been inspired by Thompson’s Cartesian deformations and Waddington’s flexible topological surface to work within a dynamic field characterized by forces. In this more active space of interactions, movement is the medium through which form evolves. This paper explores the interaction between pedestrians and their environment by regarding it as a process occurring between the two. It is hypothesized that the recurrent interaction between pedestrians and environment can lead to a structural coupling between those elements. Every time a change occurs in each one of them, as an expression of its own structural dynamics, it triggers changes to the other one. An agent-based system has been developed in order to explore that interaction, where the two interacting elements, agents (pedestrians) and environment, are autonomous units with a set of internal rules. The result is a landscape where each agent locally modifies its environment that in turn affects its movement, while the other agents respond to the new environment at a later time, indicating that the phenomenon of stigmergy is possible to take place among interactions with human analogy. It is found that it is the environment’s internal rules that determine the nature and extent of change.
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id ga0202
id ga0202
authors Frazer, Jh., Frazer, J., Liu X., Tang M. and Janssen, P.
year 2002
title Generative and Evolutionary Techniques for Building Envelope Design
source International Conference on Generative Art
summary The authors have been involved in the use of generative techniques for building envelope design since 1968 and the use of genetic algorithms since 1990. Recent work has focused on incorporating optimisation functions into form generating processes in order for new forms responding to varied design environments to be created and determined. This paper will summarise the authors’ previous work in this field and explain the theory behind this approach, and illustrate recent developments. While the initial implementation of a new building envelope design system is reported in more details in a related paper at this conference, this paper outlines its main features and points out the direction at which it is to be fully developed and further improved.
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id ddssar0210
id ddssar0210
authors Friedl, G., Trum, H.M.G.J. and Rutten, P.G.S.
year 2002
title An Innovative Model of the Building Development ProcessDesign as a Process of Crystallisation
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings Avegoor, the Netherlands), 2002
summary In the past, models describing the development of artefacts, including buildings, usually were of a linear nature thereby suggesting a sequential path from conception of the artefact to its completion. This has consequences for the sequence of activities in the design and programming phase. However, designing is basically a thinking activity and is as such not bound to the same laws as e.g. the construction process. This must have repercussions for the way the design process is designed andmanaged. The proposed conceptual model of the artefact development process – in this case a building design process – is a kind of framework which is more in accordance with the nature of thinkingactivities. It should stimulate a non-sequential process. The development of a solution to a design problem thus should become a responsive search process driven by insights and creative leaps but guided by the framework the model provides. Furthermore, the model is meant to support the exploration and clarification of the problem as well as to extend the solution space by various means such as the development of scenarios and strategic values as a basis for the realisation of the building project’s goals. This model is an essential element in the development of an innovative approach towards the process design of the building design process. The creation of a building (conception, design and development) is not considered a sequential process but a process of crystallisation with the potential of developing in all directions, thus growing from a conceptual centre outwards.
series DDSS
last changed 2003/08/07 16:36

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