CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 3318

_id 6d22
authors Bermudez, J., Agutter, J., Syroid, N., Lilly, B., Sharir, Y., Lopez, T., Westenskow, D. and Foresti, S.
year 2002
title Interfacing Virtual & Physical Spaces through the Body: The cyberPRINT Project
doi https://doi.org/10.52842/conf.acadia.2002.395
source Thresholds - Design, Research, Education and Practice, in the Space Between the Physical and the Virtual [Proceedings of the 2002 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-11-X] Pomona (California) 24-27 October 2002, pp. 395-400
summary The cyberPRINT is a fully immersive, interactive virtual environment that is being generated in rea-timebased on physiological data readings of a human body. In other words, the cyberPRINT is based oncreating interfaces between physical and digital spaces and between biology and informationtechnologies. The cyberPRINT is also an event, wherein a performer is connected to the cyberPRINTgenerator to create a self-sustaining feedback mechanism. Although using the body to electronicallydrive music and media events is not new, most of these works have paid little or no attention to thepotential of interactive 3D virtual environments. Nor have they been so technologically advanced,interdisciplinary intensive (involving architecture, choreography, modern dance, music, bioengineering,medicine and computer science), or architecturally focused as the cyberPRINT.This project covers a wide and fertile territory that goes from the very technical and design oriented tothe very theoretical and interdisciplinary. This paper is intended to (1) expand what has been alreadypublished about this project (Bermudez et al 2000a) and (2) establish potential areas for discussionbefore and after the performance
series ACADIA
email
last changed 2022/06/07 07:52

_id sigradi2006_e028c
id sigradi2006_e028c
authors Griffith, Kenfield; Sass, Larry and Michaud, Dennis
year 2006
title A strategy for complex-curved building design:Design structure with Bi-lateral contouring as integrally connected ribs
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 465-469
summary Shapes in designs created by architects such as Gehry Partners (Shelden, 2002), Foster and Partners, and Kohn Peterson and Fox rely on computational processes for rationalizing complex geometry for building construction. Rationalization is the reduction of a complete geometric shape into discrete components. Unfortunately, for many architects the rationalization is limited reducing solid models to surfaces or data on spread sheets for contractors to follow. Rationalized models produced by the firms listed above do not offer strategies for construction or digital fabrication. For the physical production of CAD description an alternative to the rationalized description is needed. This paper examines the coupling of digital rationalization and digital fabrication with physical mockups (Rich, 1989). Our aim is to explore complex relationships found in early and mid stage design phases when digital fabrication is used to produce design outcomes. Results of our investigation will aid architects and engineers in addressing the complications found in the translation of design models embedded with precision to constructible geometries. We present an algorithmically based approach to design rationalization that supports physical production as well as surface production of desktop models. Our approach is an alternative to conventional rapid prototyping that builds objects by assembly of laterally sliced contours from a solid model. We explored an improved product description for rapid manufacture as bilateral contouring for structure and panelling for strength (Kolarevic, 2003). Infrastructure typically found within aerospace, automotive, and shipbuilding industries, bilateral contouring is an organized matrix of horizontal and vertical interlocking ribs evenly distributed along a surface. These structures are monocoque and semi-monocoque assemblies composed of structural ribs and skinning attached by rivets and adhesives. Alternative, bi-lateral contouring discussed is an interlocking matrix of plywood strips having integral joinery for assembly. Unlike traditional methods of building representations through malleable materials for creating tangible objects (Friedman, 2002), this approach constructs with the implication for building life-size solutions. Three algorithms are presented as examples of rationalized design production with physical results. The first algorithm [Figure 1] deconstructs an initial 2D curved form into ribbed slices to be assembled through integral connections constructed as part of the rib solution. The second algorithm [Figure 2] deconstructs curved forms of greater complexity. The algorithm walks along the surface extracting surface information along horizontal and vertical axes saving surface information resulting in a ribbed structure of slight double curvature. The final algorithm [Figure 3] is expressed as plug-in software for Rhino that deconstructs a design to components for assembly as rib structures. The plug-in also translates geometries to a flatten position for 2D fabrication. The software demonstrates the full scope of the research exploration. Studies published by Dodgson argued that innovation technology (IvT) (Dodgson, Gann, Salter, 2004) helped in solving projects like the Guggenheim in Bilbao, the leaning Tower of Pisa in Italy, and the Millennium Bridge in London. Similarly, the method discussed in this paper will aid in solving physical production problems with complex building forms. References Bentley, P.J. (Ed.). Evolutionary Design by Computers. Morgan Kaufman Publishers Inc. San Francisco, CA, 1-73 Celani, G, (2004) “From simple to complex: using AutoCAD to build generative design systems” in: L. Caldas and J. Duarte (org.) Implementations issues in generative design systems. First Intl. Conference on Design Computing and Cognition, July 2004 Dodgson M, Gann D.M., Salter A, (2004), “Impact of Innovation Technology on Engineering Problem Solving: Lessons from High Profile Public Projects,” Industrial Dynamics, Innovation and Development, 2004 Dristas, (2004) “Design Operators.” Thesis. Massachusetts Institute of Technology, Cambridge, MA, 2004 Friedman, M, (2002), Gehry Talks: Architecture + Practice, Universe Publishing, New York, NY, 2002 Kolarevic, B, (2003), Architecture in the Digital Age: Design and Manufacturing, Spon Press, London, UK, 2003 Opas J, Bochnick H, Tuomi J, (1994), “Manufacturability Analysis as a Part of CAD/CAM Integration”, Intelligent Systems in Design and Manufacturing, 261-292 Rudolph S, Alber R, (2002), “An Evolutionary Approach to the Inverse Problem in Rule-Based Design Representations”, Artificial Intelligence in Design ’02, 329-350 Rich M, (1989), Digital Mockup, American Institute of Aeronautics and Astronautics, Reston, VA, 1989 Schön, D., The Reflective Practitioner: How Professional Think in Action. Basic Books. 1983 Shelden, D, (2003), “Digital Surface Representation and the Constructability of Gehry’s Architecture.” Diss. Massachusetts Institute of Technology, Cambridge, MA, 2003 Smithers T, Conkie A, Doheny J, Logan B, Millington K, (1989), “Design as Intelligent Behaviour: An AI in Design Thesis Programme”, Artificial Intelligence in Design, 293-334 Smithers T, (2002), “Synthesis in Designing”, Artificial Intelligence in Design ’02, 3-24 Stiny, G, (1977), “Ice-ray: a note on the generation of Chinese lattice designs” Environmental and Planning B, volume 4, pp. 89-98
keywords Digital fabrication; bilateral contouring; integral connection; complex-curve
series SIGRADI
email
last changed 2016/03/10 09:52

_id bb7f
authors Mabel, Fabiana
year 2002
title Cidades Invisíveis – uma construção interpretativa [ Invisible cities - an interpretative construction ]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 91-93
summary Crear una imagen virtual digital colectiva, de una de las 57 ciudades descrito por Italo Calvino en el libro” Las ciudades invisibles “. Imaginar la ciudad y superar su concepto geográfico. Hacer-la un elemento aglutinadotes de las experiencias y sentimientos humanos, una fuente inagotable en transformación. Permitir una creación personal y colectiva, a través de los elementos que son al mismo tiempo descriptivos e imaginativos, que hace o no parte del mundo real, nosotros reportamos al mundo de los sueños, de la factura, lugares dónde todo es posible.Una invitación para sentir y entender sin la prisa, analizando los detalles como en una obra de arte. Un espacio digital que hace posible un diálogo no sólo en el campo del discurso pero también de la mirada, de crear, de hacer, de dividir y de comprensión. El pasaje para una nueva forma de la interacción, dónde los cambios acontecen libre e independientemente,sin la dirección de flujos, derribando las barreras espacio-tempo.Una búsqueda poética que tomará forma a través de la construcción de un mundo, compuesto por los elementos como: la luz, el sonido, las imágenes, las animaciones, objetan 2D y 3D, textos y videos. Estará disponible en el sitio”Ciudad arte” (www.cidadearte.com.br)
series SIGRADI
email
last changed 2016/03/10 09:55

_id b0f9
authors Peng, C., Chang, D., Blundell-Jones, P. and Lawson, B.
year 2002
title On an alternative framework for building virtual cities: supporting urban contextual modeling on demand
source Environment and Planning B: Planning and Design, Vol. 29, pp 87-103, Jan 2002
summary For various purposes, virtual city applications have been developed around the globe to provide users with online resources and services over the Internet. Following our research on the Sheffield Urban Contextual Databank (SUCoD) project, this paper presents an alternative framework for building virtual cities, which goes beyond conventional static urban modelling. A three-tier system framework is described in conjunction with the design and implementation of the SUCoD prototype. We demonstrate SUCoD's novel functionalities by showing that complex urban contextual information sets, including three-dimensional interactive models, multilayer interactive maps, and hypermedia documents, can be retrieved dynamically by user-specified urban contextual attributes, spatial loca- tions, and boundaries. The three-tier framework also facilitates system development in an extensible way, allowing continuous parallel extensions of system functionalities, user-interface components, and contextual data resources. SUCoD's dynamic capabilities are considered crucial in its future uses for urban contextual modelling on demand in relation to the past, present, and future of the City of Sheffield.
series journal paper
last changed 2003/04/23 15:50

_id 63d1
authors Rapid Prototyping Group Rapid Design and Manufacture Centre (RDM), Ryder, G., Ion, B., Green, G., Harrison, D. and Wood, Bruce
year 2002
title Rapid design and manufacture tools in architecture
source Automation in Construction 11 (3) (2002) pp. 279-290
summary The continuing development of Rapid Prototyping technologies and the introduction of Concept Modelling technologies means that their use is expanding into a greater range of applications. The primary aim of this paper is to give the reader an overview of the current state of the art in Layered Manufacturing (LM) technology and its applicability in the field of architecture. The paper reports on the findings of a benchmarking study, conducted by the Rapid Design and Manufacturing (RDM) Group in Glasgow [G.J. Ryder, A. McGown, W. Ion, G. Green, D. Harrison, B. Wood, Rapid Prototyping Feasibility Report, Rapid Prototyping Group, Glasgow School of Art, 1998.], which identified that the applicability of LM technologies in any application can be governed by a series of critical process and application specific issues. A further survey carried out by the RDM group investigated current model making practice, current 3D CAD use and current use of LM technologies within the field of architecture. The findings are then compared with the capabilities of LM technologies. Future research needs in this area are identified and briefly outlined.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:23

_id 899b
authors Alvarado, R.G., Abufarde, F.B., Moreno, P.R. and Bravo, M.P.
year 2002
title Modelación de Actividades [Modeling of Activities]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 151-154
summary Despite increasing interest in the functionality and humanization of architecture, scarcely the occupation of buildings are studied and it lacks methods to represent activities in the spaces. By this reason, it proposes a system such integrates simulation of processes and virtual modeling software, to program the behavior of tri-dimensional characters based on the probabilistic evolution of events, testing this approach in the study of emergency services of hospitals. It describes the procedure developed and reflections about temporal representation, demonstrating that modeling of activities allows to suggest functional and spatial improvements.
series SIGRADI
email
last changed 2016/03/10 09:47

_id ddssar0205
id ddssar0205
authors Batara, A., Dave, B. and Bishop, I.
year 2002
title Design Decision Support through Translation between Multiple Representations of Spatial Data
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings Avegoor, the Netherlands), 2002
summary Urban planning and urban design involve collaboration of diverse participants with multiple agendas and multiple criteria. The participants typically use multiple representations of spatial data to derive inferences and insights about the planning problems, leading to a shared decision-making process. To support such multidisciplinary work, this paper proposes a new computational approach and technique for translation between multiple representations of spatial data. This approach is designed to supportdesign decision-making in the interrelated interests of design participants. Prototype implementation and evaluation are conducted to test and validate the proposals.
series DDSS
last changed 2003/11/21 15:16

_id eabb
authors Boeykens, St. Geebelen, B. and Neuckermans, H.
year 2002
title Design phase transitions in object-oriented modeling of architecture
doi https://doi.org/10.52842/conf.ecaade.2002.310
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 310-313
summary The project IDEA+ aims to develop an “Integrated Design Environment for Architecture”. Its goal is providing a tool for the designer-architect that can be of assistance in the early-design phases. It should provide the possibility to perform tests (like heat or cost calculations) and simple simulations in the different (early) design phases, without the need for a fully detailed design or remodeling in a different application. The test for daylighting is already in development (Geebelen, to be published). The conceptual foundation for this design environment has been laid out in a scheme in which different design phases and scales are defined, together with appropriate tests at the different levels (Neuckermans, 1992). It is a translation of the “designerly” way of thinking of the architect (Cross, 1982). This conceptual model has been translated into a “Core Object Model” (Hendricx, 2000), which defines a structured object model to describe the necessary building model. These developments form the theoretical basis for the implementation of IDEA+ (both the data structure & prototype software), which is currently in progress. The research project addresses some issues, which are at the forefront of the architect’s interest while designing with CAAD. These are treated from the point of view of a practicing architect.
series eCAADe
email
last changed 2022/06/07 07:52

_id acadia07_174
id acadia07_174
authors Bontemps, Arnaud; Potvin, André; Demers, Claude
year 2007
title The Dynamics of Physical Ambiences
doi https://doi.org/10.52842/conf.acadia.2007.174
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 174-181
summary This research proposes to support the reading of physical ambiences by the development of a representational technique which compiles, in a numerical interface, two types of data: sensory and filmic. These data are recorded through the use of a portable array equipped with sensors (Potvin 1997, 2002, 2004) as well as the acquisition of Video information of the moving environment. The compilation of information is carried out through a multi-media approach, by means of a program converting the environmental data into dynamic diagrams, as well as the creation of an interactive interface allowing a possible diffusion on the Web. This technique, named APMAP/Video, makes it possible to read out simultaneously spatial and environmental diversity. It is demonstrated through surveys taken at various seasons and time of the day at the new Caisse de dépôt et de placement headquarters in Montreal which is also the corpus for a SSHRC (Social Sciences and Humanities Research Council) research grant on Environmental Adaptability in Architecture (Potvin et al. 2003-2007). This case study shows that the technique can prove of great relevance for POEs (Post Occupancy Evaluation) as well as for assistance in a new design project.
series ACADIA
email
last changed 2022/06/07 07:54

_id 077a
authors Boucard, D., Huot, S., Colin, Ch., Hégron, G. and Siret, D.
year 2002
title An Image-based and Knowledge-based System for Efficient Architectural and Urban Modeling
doi https://doi.org/10.52842/conf.acadia.2002.229
source Thresholds - Design, Research, Education and Practice, in the Space Between the Physical and the Virtual [Proceedings of the 2002 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-11-X] Pomona (California) 24-27 October 2002, pp. 229-238
summary In this paper, we present two user-centered systems aiming at making easier the modeling ofarchitectural and urban scenes by using two different but complementary approaches. The first oneMArINa, an image-based modeler, allows the user to reconstruct urban scenes from one or moregraphical documents. This method focuses more on reconstructing models and is more dedicated tothe production of 3D sketches. The second modeler, MArCo is a knowledge-based modelercontaining the know-from and know-how on classical architecture. It allows the user to modelclassical architectural scenes verifying automatically all the domain rules. Finally, we show howMArINa and MArCo can cooperate providing the user a tool combining efficiently their respectivecapabilities.
series ACADIA
email
last changed 2022/06/07 07:54

_id b13d
authors Broek, J.J., Horváth, I., Smit, B. de, Lennings, A.F., Rusák, Z. and Vergeest, J.S.M.
year 2002
title Free-form thick layer object manufacturing technology for large-sized physical models
source Automation in Construction 11 (3) (2002) pp. 335-347
summary Large-sized free-form objects of different materials are widely used in various industrial applications. Currently, layered rapid prototyping technologies are not suitable for the fabrication of this kind of objects, due to the necessity of a large number of layers and the limitations in size. This paper reports a novel approach of layered manufacturing that is more appropriate for the fabrication of these large objects. A method of thick-layered object manufacturing is presented, which is based on a higher order approximation of the shape and application of a flexible curved cutting tool. The method allows the production of physical prototypes, which need little or no finishing. In order to meet the designer's intend, as closely as possible, some feasible system characteristics are introduced. The process is ordered in a sequential way and provides a highly automated process. A hierarchical decomposition of the CAD geometry takes place into components, segments, layers and sectors, based on morphological analysis. This method enables the manufacturing and the re-assembly of the parts to produce the physical prototypes without affecting the requested functionality. Due to the possibility of obtaining multiple solutions in the physical model, much attention must be paid to the efficiency of the process.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id 7a20
id 7a20
authors Carrara, G., Fioravanti, A.
year 2002
title SHARED SPACE’ AND ‘PUBLIC SPACE’ DIALECTICS IN COLLABORATIVE ARCHITECTURAL DESIGN.
source Proceedings of Collaborative Decision-Support Systems Focus Symposium, 30th July, 2002; under the auspices of InterSymp-2002, 14° International Conference on Systems Research, Informatics and Cybernetics, 2002, Baden-Baden, pg. 27-44.
summary The present paper describes on-going research on Collaborative Design. The proposed model, the resulting system and its implementation refer mainly to architectural and building design in the modes and forms in which it is carried on in advanced design firms. The model may actually be used effectively also in other environments. The research simultaneously pursues an integrated model of the: a) structure of the networked architectural design process (operators, activities, phases and resources); b) required knowledge (distributed and functional to the operators and the process phases). The article focuses on the first aspect of the model: the relationship that exists among the various ‘actors’ in the design process (according to the STEP-ISO definition, Wix, 1997) during the various stages of its development (McKinney and Fischer, 1998). In Collaborative Design support systems this aspect touches on a number of different problems: database structure, homogeneity of the knowledge bases, the creation of knowledge bases (Galle, 1995), the representation of the IT datum (Carrara et al., 1994; Pohl and Myers, 1994; Papamichael et al., 1996; Rosenmann and Gero, 1996; Eastman et al., 1997; Eastman, 1998; Kim, et al., 1997; Kavakli, 2001). Decision-making support and the relationship between ‘private’ design space (involving the decisions of the individual design team) and the ‘shared’ design space (involving the decisions of all the design teams, Zang and Norman, 1994) are the specific topic of the present article.

Decisions taken in the ‘private design space’ of the design team or ‘actor’ are closely related to the type of support that can be provided by a Collaborative Design system: automatic checks performed by activating procedures and methods, reporting of 'local' conflicts, methods and knowledge for the resolution of ‘local’ conflicts, creation of new IT objects/ building components, who the objects must refer to (the ‘owner’), 'situated' aspects (Gero and Reffat, 2001) of the IT objects/building components.

Decisions taken in the ‘shared design space’ involve aspects that are typical of networked design and that are partially present in the ‘private’ design space. Cross-checking, reporting of ‘global’ conflicts to all those concerned, even those who are unaware they are concerned, methods for their resolution, the modification of data structure and interface according to the actors interacting with it and the design phase, the definition of a 'dominus' for every IT object (i.e. the decision-maker, according to the design phase and the creation of the object). All this is made possible both by the model for representing the building (Carrara and Fioravanti, 2001), and by the type of IT representation of the individual building components, using the methods and techniques of Knowledge Engineering through a structured set of Knowledge Bases, Inference Engines and Databases. The aim is to develop suitable tools for supporting integrated Process/Product design activity by means of a effective and innovative representation of building entities (technical components, constraints, methods) in order to manage and resolve conflicts generated during the design activity.

keywords Collaborative Design, Architectural Design, Distributed Knowledge Bases, ‘Situated’ Object, Process/Product Model, Private/Shared ‘Design Space’, Conflict Reduction.
series other
type symposium
email
last changed 2005/03/30 16:25

_id 6279
id 6279
authors Carrara, G.; Fioravanti, A.
year 2002
title Private Space' and ‘Shared Space’ Dialectics in Collaborative Architectural Design
source InterSymp 2002 - 14th International Conference on Systems Research, Informatics and Cybernetics (July 29 - August 3, 2002), pp 28-44.
summary The present paper describes on-going research on Collaborative Design. The proposed model, the resulting system and its implementation refer mainly to architectural and building design in the modes and forms in which it is carried on in advanced design firms. The model may actually be used effectively also in other environments. The research simultaneously pursues an integrated model of the: a) structure of the networked architectural design process (operators, activities, phases and resources); b) required knowledge (distributed and functional to the operators and the process phases). The article focuses on the first aspect of the model: the relationship that exists among the various ‘actors’ in the design process (according to the STEP-ISO definition, Wix, 1997) during the various stages of its development (McKinney and Fischer, 1998). In Collaborative Design support systems this aspect touches on a number of different problems: database structure, homogeneity of the knowledge bases, the creation of knowledge bases (Galle, 1995), the representation of the IT datum (Carrara et al., 1994; Pohl and Myers, 1994; Papamichael et al., 1996; Rosenmann and Gero, 1996; Eastman et al., 1997; Eastman, 1998; Kim, et al., 1997; Kavakli, 2001). Decision-making support and the relationship between ‘private’ design space (involving the decisions of the individual design team) and the ‘shared’ design space (involving the decisions of all the design teams, Zang and Norman, 1994) are the specific topic of the present article.

Decisions taken in the ‘private design space’ of the design team or ‘actor’ are closely related to the type of support that can be provided by a Collaborative Design system: automatic checks performed by activating procedures and methods, reporting of 'local' conflicts, methods and knowledge for the resolution of ‘local’ conflicts, creation of new IT objects/ building components, who the objects must refer to (the ‘owner’), 'situated' aspects (Gero and Reffat, 2001) of the IT objects/building components.

Decisions taken in the ‘shared design space’ involve aspects that are typical of networked design and that are partially present in the ‘private’ design space. Cross-checking, reporting of ‘global’ conflicts to all those concerned, even those who are unaware they are concerned, methods for their resolution, the modification of data structure and interface according to the actors interacting with it and the design phase, the definition of a 'dominus' for every IT object (i.e. the decision-maker, according to the design phase and the creation of the object). All this is made possible both by the model for representing the building (Carrara and Fioravanti, 2001), and by the type of IT representation of the individual building components, using the methods and techniques of Knowledge Engineering through a structured set of Knowledge Bases, Inference Engines and Databases. The aim is to develop suitable tools for supporting integrated Process/Product design activity by means of a effective and innovative representation of building entities (technical components, constraints, methods) in order to manage and resolve conflicts generated during the design activity.

keywords Collaborative Design, Architectural Design, Distributed Knowledge Bases, ‘Situated’ Object, Process/Product Model, Private/Shared ‘Design Space’, Conflict Reduction.
series other
type symposium
email
last changed 2012/12/04 07:53

_id sigradi2003_092
id sigradi2003_092
authors Castañé, D., Tessier, C. and Deho, C.
year 2003
title Prácticas educativas: su impacto y riesgo en las tecnologías digitales (Educational Practices: Their impact and risk in digital technologies)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary Based on the latest didactic teaching theories, this project presents a critical analysis of dynamic educational practices, which have been actively utilized through the last decade by the department of research and instruction in the School of Architecture at the University of Buenos Aires. This work proposes a journey through the landmarks that recognize the impact of technology on teaching best practices, mainly contained in a technical course. It presents the didactic theories of Bruner (90), Perkins, Gardner (93), Burbules (2001), E. Litwin (2002) and others. Crucial representative work developed by students has been taken to introduce criteria and construct practical reflections to arrive at an enriching proposition.
series SIGRADI
email
last changed 2016/03/10 09:48

_id ga0228
id ga0228
authors Celani, Maria Gabriela Caffarena
year 2002
title CAD – The Creative Side An educational experiment that aims at changing students’ attitude
source International Conference on Generative Art
summary The present paper describes an innovative design education system tried out at two different architecture schools in Brazil, with opposite approaches to the use of CAD. The experimental courses had two main goals: (1) to explore the use of logical operations in design, such as symmetry, recursion, parameterization, and combinatorial analysis, and (2) to apply these techniques with the use of the computers, using CAD not only as a representational tool, but rather as an explorative, customizable and programmable design aide for the creative process. The experiments resulted in a number of interesting compositions, design projects and programs, and assessment questionnaires revealed a real change in students’ attitude towards the use of CAD in architecture. The experiments related were the field research part of a Ph.D. thesis defended at MIT in July 2002. The present work had the support of CNPq, a Brazilian entity devoted to the scientific and technological development.
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id 705f
authors Champion, Erik and Dave, Bharat
year 2002
title Where is this place?
doi https://doi.org/10.52842/conf.acadia.2002.085
source Thresholds - Design, Research, Education and Practice, in the Space Between the Physical and the Virtual [Proceedings of the 2002 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-11-X] Pomona (California) 24-27 October 2002, pp. 85-95
summary ‘Place’ is arguably an essential component of most successful virtual environments, yet the concept ofwhat is ‘place’, and what sort of ‘placeness’ is required for digital environments, are seldom discussed.A reflexive argument such as here is a place because it was designed to be a place does not stimulatedesign guidelines for virtual places, and it certainly does not help us create and evaluate virtual placessuitable for audiences who vary in intention or in available technology. To articulate useful distinctionsbetween virtual places, this paper extends design guidelines proposed by Kalay and Marx, reshapesthem with the help of Relph’s definitions, into spatial visualisation and activity-based environments, andadds a further category, the hermeneutic. The paper also proposes a graduated matrix for selection ofplacemaking elements and for selecting a mode of representation appropriate to the design objective ofthe virtual environment, be it spatial, activity-based, or hermeneutic.
series ACADIA
email
last changed 2022/06/07 07:56

_id aef6
authors Chang, David C. and Szalapaj, Peter
year 2002
title Making Sense of Presenting Design Ideas through Animated Form
doi https://doi.org/10.52842/conf.ecaade.2002.560
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 560-563
summary This paper describes both conventional and computational ways of expressing and exploring design concepts with the use of models. We explain the role and function of the model in the design process, and investigate the ways in which models become reflections and representations of architects’ design thinking. We compare and contrast the physical properties of conventional models with those of three-dimensional computer models, and the corresponding processes of model creation, model development, and model modification. The paper includes a brief overview of commonly used forms of computer representations often encountered in Computer Aided Design applications. Whatever the visual richness of computer models in virtual environments can be, we believe that, just as in the use of conventional two-dimensional architectural drawings, computational presentations of architectural design concepts have their own conventions of use. This paper addresses the need to more accurately understand these conventions of using computer models for the representation of architectural design concepts. Therefore, we will illustrate the more dynamic qualities of computer models, which have the potential to allow designers to escape from the restrictions and constraints of physical form. In particular, we demonstrate these qualities in the context of architectural presentations in the medium of computer animation. These new forms of expression of design thoughts and ideas go beyond mere model making, and move more towards scenemaking and storytelling. The latter represents new methods of expression within computational environments for architects and designers.
series eCAADe
email
last changed 2022/06/07 07:56

_id 7f0a
authors Chen, K.-Z.,Feng, X.-A. and Ding, L.
year 2002
title Intelligent approaches for generating assembly drawings from 3-D computer models of mechanical products
source Computer-Aided Design, Vol. 34 (5) (2002) pp. 347-355
summary In order to reduce the time of mechanical product design and ensure the high quality of their assembly drawings, this paper develops an intelligent approach for generatingassembly drawings automatically from three-dimensional (3-D) computer assembly models of mechanical products by simulating the experienced human designer's thinkingmode with the aid of computer graphics and knowledge-based expert system. The key issues include the strategies and methods for selecting the necessary views in anassembly drawing, determining necessary sectional views in each view, eliminating the unreasonable projective overlap of the components in each view, and minimizing thenumbers of both the views in an assembly drawing and the sectional views in each view. Based on the approach, corresponding software prototype was developed. Finally, itis demonstrated, from an example of the fixture in a modularized drilling machine, that its assembly drawing was generated successfully using this intelligent softwareprototype.
keywords CAD, Intelligent CAD, Expert System, Artificial Intelligence, Assembly, Drawing
series journal paper
email
last changed 2003/05/15 21:33

_id f4e4
authors Chiarelli, Julia
year 2002
title Una Posible visión Griega del Realismo geométrico en las Imágenes Arquitectónicas [A Possible Greek Vision of Geometric Realism in Architectural Images ]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 268-271
summary The vision of a reality that is individual and personal. Along the history we see as the different towns they build their cities and their temples with different morphologies and in a different establishment way; but the question is: As they decided their construction? Starting from that law?The Greeks already discovered certain mechanisms of the vision in the century IV B.C This posture on the visual sense made that optic illusions have been analyzed for then to be used with premeditation in theconstruction of certain temples and its location. The departure hypothesis is centered in 2 (two)-investigation levels: 1. The definition of Illusion of Hering (optic illusions) and their with the realism in architectural image2. The analysis of the electronic scale models based on the geometry proyectual.
series SIGRADI
email
last changed 2016/03/10 09:48

_id 3850
authors Chitchian, D. and Bekkering, H.
year 2002
title Urban-CAD, A Tool for Urbanistic Design
doi https://doi.org/10.52842/conf.ecaade.2002.404
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 404-407
summary The existing CAD, CAAD programs and design applications hardly support the urbanistic design activities. The conceptual difference between architecture and urbanism necessitates developing new CAD software based on the urbanistic design process. Our developed Urban-CAD system assists designers with urbanistic design activities.
series eCAADe
email
last changed 2022/06/07 07:55

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