CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 11810

_id e72c
authors Romero Egea, Marco Antonio
year 2000
title El Portafolio Digital Arquitectónico (The Architectural Digital Portfolio)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 274-276
summary This report is aimed to present the achievements obtained with the development of a prototype of Architectural DIGITAL PORTFOLIO, this work represents an original integral proposal with a strategy of production of the information. The analysis the edition processes for the architectural graphic representation used in the DIGITAL PORTFOLIO will be mainly dealt with. In addition a brief exhibition of the work will be presented, showing the different edition types, common files formats, conversion filters, programs, detected errors, as well as some other relevant aspects.
series SIGRADI
email
last changed 2016/03/10 09:59

_id 9a86
authors Romiszowski, A.J.
year 1990
title Designing Instructional Systems
source Kogan Page Ltd, London
summary Deals with the major areas of decision making that face the instructional designer at the beginning of a project; establishing the needs and developing the objectives of a curriculum, and producing detailed plans for the structure, methods and evaluation system to be used. The book establishes basic principles from an analysis of current theory and practice. The author complements this with practical advice, presenting useful techniques for analyzing problems, establishing needs and selecting from alternatives. This is a comprehensive handbook for decision making in course planning and instructional design.
series other
last changed 2003/04/23 15:14

_id cf2005_2_21_64
id cf2005_2_21_64
authors ROMÃO Luís
year 2005
title SGtools: A Computer Tool for Exploring Designs with Set Grammars
source Learning from the Past a Foundation for the Future [Special publication of papers presented at the CAAD futures 2005 conference held at the Vienna University of Technology / ISBN 3-85437-276-0], Vienna (Austria) 20-22 June 2005, pp. 53-62
summary A set grammar interpreter is presented in this paper. It differs from previous interpreters in many ways: it accepts any shapes for edition, the user rather than symbols, manipulates shapes, and rules can be stored and retrieved. This tool is intended as a conceptual design tool and not as a tool for full design development. The tool has been developed in the AutoLisp language as a plug-in to AutoCAD, thereby taking advantage of the existent means of visualizations.
keywords shape grammars, human-computer interaction, collaboration
series CAAD Futures
email
last changed 2005/05/05 07:06

_id 2005_507
id 2005_507
authors Romão, Luis
year 2005
title Can a Computer Implementation Based on Set Grammars Allow Emergent Shapes?
doi https://doi.org/10.52842/conf.ecaade.2005.507
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 507-514
summary In a previous paper, (Romão 2005) it was shown that a designer could create his own rules and combine them for application in a deterministic way using a computational device based on Set Grammars called SGtools. Using this device, the designer can assess the results in a visual manner and then change the rules without any knowledge of a programming language. This work examines whether SGtools can deal with emergence by coupling the representational abilities of Set Grammars with the search power of hybrid algorithm inspired on Genetic and Taboo search algorithms. The use of this search algorithm enhances the ability of the designer to explore solutions in practical time thereby enabling him/her to find unexpected, emergent solutions.
keywords Shape Grammars, Generative Design; Prediction and Evaluation
series eCAADe
email
last changed 2022/06/07 07:56

_id ascaad2021_063
id ascaad2021_063
authors Ronagh, Ehsan; Mohammadjavad Mahdavinejad, Anoosha Kia
year 2021
title A New Paradigm in Generative Design Linking Parametric Architecture and Music to Form Finding
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 227-240
summary In recent years, geometry and innovations have become an important topic in contemporary architecture. In addition, the 21st century is considered as a new era in architectural design. Computer software development has introduced the theory of form-finding. The present study proposes a novel design and construction method in form-finding based on the relationship between parametric architecture and music. To achieve this goal, several algorithms were designed. The simulation was performed in Rhino with Grasshopper and Firefly plugins, and extensive prototyping of the shells was performed at High-performance Architecture Lab (HAL). This study is aimed at presenting a new design and construction method as a generative design that can use two main characteristics of sound namely frequency and intensity over time. The design also forms the numerical outputs of the music to deform the modular two-dimensional geometric patterns and transform them into three-dimensional parametric shells. The resulting research is fully applicable at a large scale such as urban landscape and small scale as interior design.
series ASCAAD
email
last changed 2021/08/09 13:13

_id ddss2008-27
id ddss2008-27
authors Ronald, Nicole; Theo Arentze and Harry Timmermans
year 2008
title Modelling social aspects of travel behaviourA preliminary review
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary Recent travel forecasting models have focussed strongly upon the fact that travel is derived from the activities in which people participate, such as work, school, shopping, sport, leisure, and social events. Participation in social activities is determined by one's friends and the groups that one is a member of, i.e., their household, their workplace/school, sporting groups, voluntary organisations and clubs. These acquaintances form part of an individual's social network: a representation of the people one interacts with. This paper presents a review of the intersection between social networks and travel behaviour, identifies the key concepts, and discusses how agent-based models could be used to explore the effects of social networks on travel behaviour.
keywords Agent-based models, social networks, travel behaviour
series DDSS
last changed 2008/09/01 17:06

_id 4f13
authors Ronchi, Alfredo M.
year 1994
title A Brief History of CAAD in Italy
doi https://doi.org/10.52842/conf.ecaade.1994.x.f3n
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, p. 227
summary Twenty years of revolution, from the middle '70 to the middle '90. Many things have changed since the origins of computer graphics and computer aided design in architecture. We started teaching drafting on terminals which connected to mini computers, complex procedures or sets of graphics libraries working with keywords, vectors and storage screens. The next step was devoted to the discovery of workstations in the early '80's, where the user sat face on to the whole power of a multitasking system. At that time to use up to 16 time sharing processes running on the same work station seemed to have no practical use at all. Fortunately someone (ie Xerox PARC laboratories) at the same time started to develop the so-called GUI. Graphical user interface started a revolution in human/machine interface (ie Smalltalk). The desktop metaphor, the use of multiple windows and dialogues joined with icons and pop up menus let the user manage more applications and, even more important, created a standard in application/user interface (CUA). In the meantime focus had moved from hardware to software, systems being chosen from the software running. The true revolution we have seen starting from that base and involving an ever increasing number of users was the birth of PC based applications for CAAD. Generally speaking nowadays there are three main technologies concerning teaching: communication, multimedia and virtual reality. The first is the real base for future revolution. In the recent past we have started to learn how to manage information by computers. Now we can start to communicate and share information all over the world in real time. The new age opened by fax, followed by personal communication systems and networks is the entry point for a real revolution. We can work in the virtual office, meet in virtual space and cooperate in workgroups. ATM and ISDN based teleconferencing will provide a real working tool for many. The ever increasing number of e-mail addresses and network connections is carrying us towards the so called 'global village'. The future merger between personal digital assistant and personal communication will be fascinating. Multi & HyperMedia technology is, like a part of VR, a powerful way to share and transfer information in a structured form. We do not need to put things in a serial form removing links because we can transfer knowledge as is. Another interesting and fundamental aspect typical of VR applications is the capability to change cognitive processes from secondary (symbolic - reconstructive) to primary (perceptive - motory). In this way we can learn by direct experience, by experiment as opposed to reading books. All these things will affect not only ways of working but also ways of studying and teaching. Digital communications, multimedia and VR will help students, multimedia titles will provide different kinds of information directly at home using text, images, video clips and sounds. Obviously all those things will not substitute human relationship as a multimedia title does not compete against a book but it helps.

series eCAADe
last changed 2022/06/07 07:50

_id 87f9
authors Ronchi, Alfredo M.
year 1995
title An Hypermedial Object Oriented Approach to Computer Aided Architectural Design
doi https://doi.org/10.52842/conf.ecaade.1995.375
source Multimedia and Architectural Disciplines [Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4] Palermo (Italy) 16-18 November 1995, pp. 375-388
summary This paper presents a new approach to hypermedial computer aided architectural design environments. The concept is to create a whole CAAD hypermedia environment based on object oriented approach. This was probably a dream in the past but new technologies make this possible. To introduce the subject let us think to a system based on an object oriented environment, with hypermedia capabilities and dynamic creation of data structures, all these things may be managed by a single application using OLE (Object Linking and Embedding) technology provided by MS Windows. Some years ago we were waiting for a universal browser able to manage all kind of data and formats such as text, images, movies and sounds. Let us think to an object oriented file system, we can store all objects and save relations amongst them, then we can use a browsing or quering template to read and retrieve data. Three cases of study developed by Diset are discussed in this paper: HyperMedia Design Kit, De Architectura and On Line Architectural Sites Projects.
series eCAADe
more http://dpce.ing.unipa.it/Webshare/Wwwroot/ecaade95/Pag_45.htm
last changed 2022/06/07 07:56

_id ga0135
id ga0135
authors Roncoroni, Umberto
year 2001
title BioIcons
source International Conference on Generative Art
summary BioIcons are images developed with artificial life, especially modified Cellular Automata to simulate a sort of living artistic tool. Each image is a spontaneous creation of Artificial Life: different shapes and colors are assigned to each cell of the digital being; this is done linking the “biological” state of each cell and the auto similarity existing between the cell and the digital being as a whole. The resulting picture is like a microscopic view, because we can endlessly magnify portions of the image, using this process to reach, conceptually and visually, the integration between Fractals andArtificial Life. BioIcons, as the rest of my work, is the product of my programming efforts: I think that using proprietary algorithms supports autonomy and originality. I started this work studying Cellular Automata algorithms; some of them are mutations of classic Cellular Automata, others are my own creations. After that, I studied how to force the Cellular Automata to behave like an artistic tool, introducing special parameters linked with color theory, perception and auto similarity. Finally, I studied an interface in such a way to allow interaction between the artificial artists and the user, and to transform the image into an interactive and dynamic process. The dynamic interactions between the piece of art and the public, the transformation of the artistic process into something open and free and the close connections between art and investigation are the orienting ideas of my artistic effort. Yet I’m also concerned with digital technology as it should be applied to art, mainly to discover the medium’s artistic language. I consider of great importance, for my artistic development, the opportunity to integrate my strong love for nature and life with art and mathematics, with the help of computer technologies.
series other
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id sigradi2022_65
id sigradi2022_65
authors Roncoroni, Umberto
year 2022
title Programming complex 3D meshes. A generative approach based on shape grammars.
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 335–346
summary This article summarizes the results of art based research developed thanks to a grant by the PUCP University of Lima in 2021-2022. An open source generative solution will be described, based on generative grammars, to create very complex and programmable 3D meshes. Analyzing hundreds of models generated with these algorithms, a solution was found based on the idea of “intelligent meshes”, which change their behavior during the modeling process. This is done using tags, or vertices identifiers, that, like genes, describe the topological characteristics of each vertex and its generative development during the process. Tags can be programmed interactively editing its data with tools provided by the interface or using generative grammars that allow an incredible variety of complex forms and stimulate the user creativity. The research findings also elucidate some important conceptual issues, like the importance of original technology development to defend cultural identity.
keywords Computational creativity, Cultural identity, Generative grammars
series SIGraDi
email
last changed 2023/05/16 16:55

_id 7671
authors Roozenburg, N.F.M. and Eekels, J.
year 1995
title Product Design: Fundamentals and Methods
source John Wiley & Son Ltd., Chichester
summary More and more the product becomes the key to competitiveness in the manufacturing industry. Designing and developing products is a complex process that requires a systematic approach. This book addresses the methodological problems of that process. The authors deal with the foundations of thinking and practice in product design and product development and give critical overview of the current models, methods and techniques. The overall structure of the product development process exemplified by four case histories.
series other
last changed 2003/04/23 15:14

_id 0647
authors Rosenberg, D.
year 1999
title Use Case Driven Object Modeling with UML
source A Practical Approach. Reading, MA: Addison-Wesley
summary Combining some of today's best ideas about customer-driven object-oriented design, Use Case Driven Object Modeling with UML: A Practical Approach shows you how to use Unified Modeling Language (UML) in the real world, keeping with the author's proprietary software design process. The book begins with the genesis of the author's ICONIX Unified Object Modeling Approach, borrowing ideas and strategies from the "three amigos" who invented UML: Grady Booch, James Rumbaugh, and Ivar Jacobson. Throughout this text, the ICONIX method is used to model a stock trading system, with all the relevant UML diagrams, beginning with class definition and use cases. The author's approach to software relies heavily on customer requirements and use case scenarios for which he has a good deal of practical advice. He provides numerous hints for avoiding bogged-down diagrams. After preliminary design, he advocates drilling down into specifics with robustness diagrams, which trace how classes interact with one another. The most detailed design work comes next with sequence diagrams. Subsequent chapters offer tips on project management, implementation, and testing. Throughout this lively and intelligently organized book, the author presents numerous real-world tips (and Top 10 lists) that supply wisdom to his perspective on effective software design.
series other
last changed 2003/04/23 15:14

_id cf2009_847
id cf2009_847
authors Rosenberg, Daniel
year 2009
title Designing for the unpredictable: Novel model for the design of emergence through real-world behavior
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 847- 860
summary Most current approaches to unpredictability, within architectural discourse, lie either in the design of unbuildable emergent shapes or in performance simulations to test already designed outcomes. Even though some recent explorations have enabled the construction of emergent shapes, the unpredictability of real-world behaviors as the rules’ source for the unpredictability of shape generation remains unexplored. This paper proposes a novel model for the design of unpredictable buildable shapes, based on real-world behaviors. Initially, current methodologies are studied in order to find how they deal with the unpredictability of shape generation and real-world behaviors. Finally, a comprehensive novel model is proposed and tested through an empirical experiment, to show how it can be applied in architecture.
keywords Unpredictability, emergence, simulation, folding structures
series CAAD Futures
email
last changed 2009/06/08 20:53

_id caadria2009_013
id caadria2009_013
authors Rosenberg, Daniel
year 2009
title Novel Transformations of Foldable Structures
doi https://doi.org/10.52842/conf.caadria.2009.195
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 195-204
summary Most foldable structures have been designed to optimize collapsibility and structural performance. Likewise, they have been solely applied to a limited number of architectural shapes such as arches, domes or geodesics. While the constant folding process between retracted and deployed states, has been the main concern of designers, non-constant transformations and the in-between states remains unexplored. This research will study non-constant transformations in the in-between states, with the aim to find novel shapes and extend the repertoire of current applications. Initially, existing structures will be modified in order to find what type of shape transformations can be produced. Finally, a novel solution, through a digital model and a kinetic physical prototype, will be proposed.
keywords Transformation; foldable structures; kinetic architecture
series CAADRIA
email
last changed 2022/06/07 07:56

_id caadria2019_283
id caadria2019_283
authors Rosenberg, Daniel and Tsamis, Alexandros
year 2019
title Human-Building Collaboration - A Pedagogical Framework for Smart Building Design
doi https://doi.org/10.52842/conf.caadria.2019.2.171
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 171-180
summary We introduce Human-Building Collaboration (HBC), a pedagogical framework for the design of next-generation smart buildings in architecture. Using the framework's philosophy, model, and tools we show designers how to enhance smart building performance by increasing and diversifying the ways humans have to share their intelligence with that of the building. We apply this framework through design exercises and present the result of two projects: (1) a tangible wall interface for lighting co-optimization and (2) a shape display facade interface for rainwater purification and reuse. Preliminary findings demonstrate that the framework helped designers proposing new means for humans to collaborate with smart buildings.
keywords Smart Buildings; Artificial Intelligence ; Tangible Interfaces; Human-Building Interaction ; User Experience Design
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2015_155
id ecaade2015_155
authors Rosenberg, Eliot; Haeusler, M Hank, Araullo, Rebekah and Gardner, Nicole
year 2015
title Smart Architecture-Bots & Industry 4.0 Principles for Architecture
doi https://doi.org/10.52842/conf.ecaade.2015.2.251
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 251-259
summary Industrial robots from the automotive industry are being repurposed for use in architecture fabrication research in academic institutions around the globe. They are adapted for a variety of fabrication techniques due to the versatility of their 6-axis arm configuration. Though their physical versatility is an advantage in research, their computational and sensory capabilities are rudimentary and have not evolved significantly in the past forty years of their existence. In the meantime the manufacturing industry has moved on by introducing new forms of manufacturing namely Industry 4.0. In this position paper we look at the characteristics necessary to bring architecture robotics into line with Industry 4.0 standards. By presenting the fabrication process as a relationship model of 'tool-process-outcome' we will examine the way in which these entities and their interrelations might be augmented vis-a-vis Cyber-Physical Systems (CPS), Social Robotics and Human-Computer Interaction (HCI) approaches such as the Tangible User Interface (TUI).
wos WOS:000372316000030
series eCAADe
email
last changed 2022/06/07 07:56

_id caadria2015_070
id caadria2015_070
authors Rosenberg, Eliot; M. Hank Haeusler and Jeffrey Koh
year 2015
title From Bob the Builder to Baxter the Builder
doi https://doi.org/10.52842/conf.caadria.2015.085
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 85-94
summary Robotics in Architecture is a widely established research field with various notable scholarly contributions. Historically automobile manufactures have established the production and use of robot arms and have consequently had the most impact on the design of robot arms with their demands in mind. Thus one could argument that most robot arms were and are developed for an industry where the product comes to the tool in a fixed site. When translating this mode of production ‘product – tool – site’ to an architectural context one has to admit that the mode of production differs (site varies – tool needs to come to site – product is result of site-specific design enabled by tools). This paper is a position paper that questions if robot arms designed and developed for a different mode of production are the right tools for pursuing digital fabrication in constructing and building architecture. By introducing collaborative robotics the paper discusses and outlines the advantages as well as disadvantages of collaborative robotics systems. It concludes with recent findings in creative and collaborative robotics that could shift the use of industry robots in architecture as a research tool to collaborative robots as a pseudo-human colleague working on construction sites together with humans.
keywords Robots in Architecture; Digital Fabrication; Collaborative Robotics; Creative Robotics; New Design Tools.
series CAADRIA
email
last changed 2022/06/07 07:56

_id 2c6a
authors Rosenbloom, Paul S.
year 1981
title A World-Championship-Level Othello Program
source Pittsburgh, PA: Department of Computer Science, CMU, August, 1981. [4], 47 p. : ill. and graphs. include bibliography
summary Othello is a recent addition to the collection of games that have been examined within artificial intelligence. Advances have been rapid, yielding programs that have reached the level of world-championship play. This article describes the current champion Othello program, Iago. The work described here includes: (1) a task analysis of Othello; (2) the implementation of a program based on this analysis and state- of-the-art AI game-playing techniques; and (3) an evaluation of the program's performance through games played against other programs and comparisons with expert human play
keywords AI, programming, games, systems
series CADline
last changed 2003/06/02 10:24

_id aa19
authors Rosenfeld, Y. and Shapira, A.
year 1998
title Automation of existing tower cranes: economic and technological feasibility
source Automation in Construction 7 (4) (1998) pp. 285-298
summary Tower cranes enjoy a long useful working life. Therefore, a vast population of cranes are still in use today that do not feature the advanced automation and sensor technologies such as those with which some of the new models are equipped. This paper examines the technological and economic feasibility of retrofitting existing tower cranes with semi-automatic devices for motion control. The proposed improvements are intended to enhance the cranes' efficiency and their capacity to meet the challenges of today's tightly scheduled construction projects. Based on work studies and analyses of craning cycles, the concept offered by the proposed improvements distinguishes between the long-distance navigation of the crane's hook and the fine maneuvering in the loading and unloading zones. The expected economic benefits resulting from the enhancement of the crane's performance, with regard to both types of motion, far exceed the cost of installing the various devices.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:23

_id 68cd
authors Rosenfeld, Y. and Shohet, I.M.
year 1999
title Decision support model for semi-automated selection of renovation alternatives
source Automation in Construction 8 (4) (1999) pp. 503-510
summary The initiation of a renovation project usually involves a long process of contemplation under conditions of high uncertainty. Large organizations, that own many buildings and other facilities, can greatly benefit from a decision-support model, which can be transformed to a computerized semi-automatic tool. It will aid them develop and execute a reasonable and economical policy of rehabilitating, renovating, remodeling, or rebuilding their facilities. This paper presents a systematic four-module decision support model: (a) Preliminary survey of background conditions; (b) Evaluation and ranking of the facility's physical condition; (c) Generation of viable alternatives for rehabilitation, renovation, or reconstruction; and (d) Quantitative techno-economic comparison among the alternatives, and systematic presentation of recommendations. The paper concludes with a demonstrative example, concerning the renovation of a 25-year-old dining facility, that highlights both the practicality of the model and the benefits from utilizing it.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:23

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