CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 7555

_id 730e
authors Af Klercker, Jonas
year 1997
title Implementation of IT and CAD - what can Architect schools do?
source AVOCAAD First International Conference [AVOCAAD Conference Proceedings / ISBN 90-76101-01-09] Brussels (Belgium) 10-12 April 1997, pp. 83-92
summary In Sweden representatives from the Construction industry have put forward a research and development program called: "IT-Bygg 2002 -Implementation". It aims at making IT the vehicle for decreasing the building costs and at the same time getting better quality and efficiency out of the industry. A seminar was held with some of the most experienced researchers, developers and practitioners of CAD in construction in Sweden. The activities were recorded and annotated, analysed and put together afterwards; then presented to the participants to agree on. Co-operation is the key to get to the goals - IT and CAD are just the means to improve it. Co-operation in a phase of implementation is enough problematic without the technical difficulties in using computer programs created by the computer industry primarily for commercial reasons. The suggestion is that cooperation between software companies within Sweden will make a greater market to share than the sum of all individual efforts. In the short term, 2 - 5 years, implementation of CAD and IT will demand a large amount of educational efforts from all actors in the construction process. In the process of today the architect is looked upon as a natural coordinator of the design phase. In the integrated process the architect's methods and knowledge are central and must be spread to other categories of actors - what a challenge! At least in Sweden the number of researchers and educators in CAAD is easily counted. How do we make the most of it?
series AVOCAAD
last changed 2005/09/09 10:48

_id 9c41
authors Ahmad Rafi, M.E., Chee W.K., Mai, N., Ken, T.-K. N. and Sharifah Nur, A.S.A. (Eds.)
year 2002
title CAADRIA 2002 [Conference Proceedings]
doi https://doi.org/10.52842/conf.caadria.2002.
source Proceedings of the 7th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 983-2473-42-X / Cyberjaya (Malaysia) 18–20 April 2002, 370 p.
summary Evolution of trends in the realm of computer aided architectural design (CAAD) has seen the convergence of technologies – complementing traditional tools with emerging sciences like Information Technology (IT) and multimedia applications. This appliqué of technologies has not just expanded the scope and enhanced the realm of CAAD research and practice, but is also breaking new frontiers. This creative nexus will be realised at the 7th International Conference on Computer Aided Architectural Design Research In Asia (CAADRIA 2002) to be held at the Faculty of Creative Multimedia, Multimedia University, Malaysia, between 18th-20th April, 2002. CAADRIA 2002’s theme, "Redefining Content", seeks to recognise and infuse these emerging components in the field of architecture and design with a holistic approach towards online, digital and interactive systems. The 41 papers compiled were selected through a blind review process conducted by an international review panel. To reflect the multi-disciplinary nature of this year's conference, the chapters are arranged topically to facilitate the in-depth study of key components. The component sessions include: // Web Design, Database and Networks // CAD, Modelling and Tools // Collaborative Design, Creative Design and Case Reasoning // Simulation and Prototyping // Virtual Environment and Knowledge Management // Design Education, Teaching and Learning /// We believe that this specialised approach will provide a deeper and more illuminating feel of the various components and their critical convergence in the field of architecture and design.
series CAADRIA
email
more www.caadria.org
last changed 2022/06/07 07:54

_id acadia23_v3_129
id acadia23_v3_129
authors Ayres, Phil
year 2023
title Sensitive Scaffolds – Cultivating Spatio-temporal Dialogues with Living Complexes
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 3: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-1-0]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 24-32.
summary Thank you to the ACADIA team for extending the invitation to come here. For me, it's a really fantastic moment to reconnect with the ACADIA community. I've been dipping in and out of it since -- I think my first ACADIA was in Savannah, Georgia. Does anyone remember what year that was? 2001? 2002? I've been dipping in and out. And I really see this community as a model. You know, we could talk about the Mississippi and how it meanders, and passages of energy and matter and information begin to change. And the ACADIA community meanders across these different territories, but somehow it maintains its particular identity. And that identity, I think, is shrouded within ideals of sharing -- knowledge sharing -- and within a kind of creative design research, you know, rigor, which I find really fascinating.
series ACADIA
type keynote
email
last changed 2024/04/17 13:59

_id 59ca
authors Bhavnani, S.K. and Bates, M.J.
year 2002
title Separating the Knowledge Layers: Cognitive Analysis of Search Knowledge Through Hierarchical Goal Decompositions
source Proceedings of the ASIST'2002 (2002), 204-213
summary Hierarchical goal decompositions have proved to be a useful method to make explicit the knowledge required by users to perform tasks in a wide range of applications such as computeraided drafting (CAD) systems. This analysis method progressively decomposes a given task starting from the task layer on the top of the decomposition, to the keystroke layer at the bottom. The analysis enables a close inspection of the knowledge required to perform the task at each layer of the decomposition. In this paper we show how the method of hierarchical goal decomposition can be used to understand more precisely the knowledge that is required to perform information search tasks. The analysis pinpoints: (1) the critical strategies in the intermediate layers of knowledge that are known by experts searchers; (2) why such knowledge is difficult to acquire by novice searchers; (3) how the analysis provides testable predictions of behavior based on the acquisition of different types of knowledge. We conclude by discussing the advantages provided by hierarchical goal decompositions, and how such an approach can lead to the design of systems and training.
series other
email
last changed 2003/11/21 15:16

_id 077a
authors Boucard, D., Huot, S., Colin, Ch., Hégron, G. and Siret, D.
year 2002
title An Image-based and Knowledge-based System for Efficient Architectural and Urban Modeling
doi https://doi.org/10.52842/conf.acadia.2002.229
source Thresholds - Design, Research, Education and Practice, in the Space Between the Physical and the Virtual [Proceedings of the 2002 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-11-X] Pomona (California) 24-27 October 2002, pp. 229-238
summary In this paper, we present two user-centered systems aiming at making easier the modeling ofarchitectural and urban scenes by using two different but complementary approaches. The first oneMArINa, an image-based modeler, allows the user to reconstruct urban scenes from one or moregraphical documents. This method focuses more on reconstructing models and is more dedicated tothe production of 3D sketches. The second modeler, MArCo is a knowledge-based modelercontaining the know-from and know-how on classical architecture. It allows the user to modelclassical architectural scenes verifying automatically all the domain rules. Finally, we show howMArINa and MArCo can cooperate providing the user a tool combining efficiently their respectivecapabilities.
series ACADIA
email
last changed 2022/06/07 07:54

_id c82f
authors Chang, Yu-Li
year 2002
title Exploring syntax and semantics of spatial structure - A study on Traditional Taiwanese City form in Chi’i’ng Dynasty
doi https://doi.org/10.52842/conf.ecaade.2002.412
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 412-416
summary Abstract. In this paper, we want to figure out the relations of complex semantics and syntax on five traditional Taiwanese cities in Chi’i’ng Dynasty by using a language approach. The issues of traditional Taiwanese central city in Chi’ing Dynasty had been interpreting by historical, social, and cultural research but had lacked the explicit construction of spatial structure on semantics-syntax. Therefore, we use a data modeling on knowledge level to describe the relationship between syntax and semantics. Through the research of Chi’ing Dynasty‘s history, we find out the spatial relations of Taiwanese traditional city to establish the functional categories of spatial structures. Then the language of semantics components and the meaning’s attributes are coded as logical statements to map the elements of syntax on architectural form, political vocabularies, spatial layout, and spatial myth. We argue that using this approach several social and spatial structures of cities can be clearly defined and understood.
series eCAADe
email
last changed 2022/06/07 07:55

_id 7f0a
authors Chen, K.-Z.,Feng, X.-A. and Ding, L.
year 2002
title Intelligent approaches for generating assembly drawings from 3-D computer models of mechanical products
source Computer-Aided Design, Vol. 34 (5) (2002) pp. 347-355
summary In order to reduce the time of mechanical product design and ensure the high quality of their assembly drawings, this paper develops an intelligent approach for generatingassembly drawings automatically from three-dimensional (3-D) computer assembly models of mechanical products by simulating the experienced human designer's thinkingmode with the aid of computer graphics and knowledge-based expert system. The key issues include the strategies and methods for selecting the necessary views in anassembly drawing, determining necessary sectional views in each view, eliminating the unreasonable projective overlap of the components in each view, and minimizing thenumbers of both the views in an assembly drawing and the sectional views in each view. Based on the approach, corresponding software prototype was developed. Finally, itis demonstrated, from an example of the fixture in a modularized drilling machine, that its assembly drawing was generated successfully using this intelligent softwareprototype.
keywords CAD, Intelligent CAD, Expert System, Artificial Intelligence, Assembly, Drawing
series journal paper
email
last changed 2003/05/15 21:33

_id 9fde
authors Chen, S.C.
year 2002
title Aided Design Strategy Under the Professional Knowledge-Orientation
doi https://doi.org/10.52842/conf.caadria.2002.293
source CAADRIA 2002 [Proceedings of the 7th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 983-2473-42-X] Cyberjaya (Malaysia) 18–20 April 2002, pp. 293-300
summary Professional knowledge is a key component of the decision making process, as well as a major part of the thinking process. This research uses a strategy oriented by professional knowledge to assist the analysis of strategies in the design process, and to incite different design thinking under the operation models of media; through the basis of the design process, analyse the utilization of professional knowledge by designers in the design process and the different knowledge understanding methods under different media utilizations.
series CAADRIA
email
last changed 2022/06/07 07:55

_id cf_2003_000
id cf_2003_000
authors Chiu, M.-L., Tsou, J.-Y., Kvan, Th., Morozumi, M. and Jeng, T.-S. (Eds.)
year 2003
title Digital Design - Research and Practice
source Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1 / Tainan (Taiwan) 13–15 October 2003, 464 p.
summary The use of computers in the design of the built environment has reached a watershed. From peripheral devices in the design process, they have in recent years come to take centre stage. An illustration is immediately at hand. Just as the entries to the competition for the Chicago Tribune Tower in 1922 defined the state-of-the-art at the beginning of the twentieth century, we have a similar marker at the end of the century, the competition in 2002 to replace the World Trade Centre towers in Lower Manhattan offered us a range of architectural solutions that exemplified the state-of-the-art eighty years later, setting forth not only architectural statements but also illustrating clearly the importance of computers in the design of the built environment. In these entries of 2002, we can see that computers have not only become essential to the communication of design but in the investigation and generation of structure, form and composition. The papers in this book are the current state-of-the-art in computer-aided design as it stands in 2003. It is the tenth in a series sponsored by the CAAD Futures Foundation, compiled from papers presented at the biennial CAAD Futures Conferences. As a series, the publications have charted the steady progress in developing the theoretical and practical foundations for applications in design practice. This volume continues in that tradition; thus, this book is entitled Digital Design: Research and Practice. The papers are grouped into three major categories, reflecting thrusts of research and practice, namely: Data and information: its organisation, handling and access, including agents; Virtual worlds: their creation, application and interfaces; and Analysis and creation of form and fabric. The editors received 121 abstracts after the initial call for contributions. From these, 61 abstracts were selected for development into complete papers for further review. From these submissions, 39 papers were chosen for inclusion in this publication. These papers show that the field has evolved from theoretical and development concerns to questions of practice in the decade during which this conference has showcased leading work. Questions of theoretical nature remain as the boundaries of our field expand. As design projects have grasped the potentials of computer-aided design, so have they challenged the capabilities of the tools. Papers here address questions in geometric representation and manipulation (Chiu and Chiu; Kocaturk, Veltkamp and Tuncer), topics that may have been considered to be solved. As design practice becomes increasingly knowledge based, better ways of managing, manipulating and accessing the complex wealth of design information becomes more pressing, demanding continuing research in issues such as modelling (Yang; Wang; Zreik et al), data retrieval and querying (Hwang and Choi; Stouffs and Cumming; Zreik, Stouffs, Tuncer, Ozsariyildiz and Beheshti), new modes of perceiving data (Segers; Tan). Tools are needed to manage, mine and create information for creative work, such as agents (Liew and Gero; Smith; Caneparo and Robiglio; Ding et al) or to support design processes (Smith; Chase). Systems for the support and development of designs continue (Gero; Achten and Jessurun). As progress is made on some fronts, such as user interfaces, attention is again turned to previously research areas such as lighting (Jung, Gross and Do; Ng et al; Wittkopf; Chevier; Glaser, Do and Tai) or services (Garcia; Chen and Lin). In recent years the growth of connectivity has led to a rapid growth in collaborative experience and understanding of the opportunities and issues continues to mature (Jabi; Dave; Zamenopoulos and Alexiou). Increasing interest is given to implications in practice and education (Dave; Oxman; Caneparo, Grassi and Giretti). Topics new to this conference are in the area of design to production or manufacture (Fischer, Burry and Frazer; Shih). Three additional invited papers (Rekimoto; Liu; Kalay) provide clear indication that there is still room to develop new spatial concepts and computer augmented environments for design. In conclusion, we note that these papers represent a good record of the current state of the evolving research in the field of digital design.
series CAAD Futures
email
more http://www.caadfutures.arch.tue.nl/
last changed 2003/09/22 12:21

_id 349e
authors Durmisevic, Sanja
year 2002
title Perception Aspects in Underground Spaces using Intelligent Knowledge Modeling
source Delft University of Technology
summary The intensification, combination and transformation are main strategies for future spatial development of the Netherlands, which are stated in the Fifth Bill regarding Spatial Planning. These strategies indicate that in the future, space should be utilized in a more compact and more efficient way requiring, at the same time, re-evaluation of the existing built environment and finding ways to improve it. In this context, the concept of multiple space usage is accentuated, which would focus on intensive 4-dimensional spatial exploration. The underground space is acknowledged as an important part of multiple space usage. In the document 'Spatial Exploration 2000', the underground space is recognized by policy makers as an important new 'frontier' that could provide significant contribution to future spatial requirements.In a relatively short period, the underground space became an important research area. Although among specialists there is appreciation of what underground space could provide for densely populated urban areas, there are still reserved feelings by the public, which mostly relate to the poor quality of these spaces. Many realized underground projects, namely subways, resulted in poor user satisfaction. Today, there is still a significant knowledge gap related to perception of underground space. There is also a lack of detailed documentation on actual applications of the theories, followed by research results and applied techniques. This is the case in different areas of architectural design, but for underground spaces perhaps most evident due to their infancv role in general architectural practice. In order to create better designs, diverse aspects, which are very often of qualitative nature, should be considered in perspective with the final goal to improve quality and image of underground space. In the architectural design process, one has to establish certain relations among design information in advance, to make design backed by sound rationale. The main difficulty at this point is that such relationships may not be determined due to various reasons. One example may be the vagueness of the architectural design data due to linguistic qualities in them. Another, may be vaguely defined design qualities. In this work, the problem was not only the initial fuzziness of the information but also the desired relevancy determination among all pieces of information given. Presently, to determine the existence of such relevancy is more or less a matter of architectural subjective judgement rather than systematic, non-subjective decision-making based on an existing design. This implies that the invocation of certain tools dealing with fuzzy information is essential for enhanced design decisions. Efficient methods and tools to deal with qualitative, soft data are scarce, especially in the architectural domain. Traditionally well established methods, such as statistical analysis, have been used mainly for data analysis focused on similar types to the present research. These methods mainly fall into a category of pattern recognition. Statistical regression methods are the most common approaches towards this goal. One essential drawback of this method is the inability of dealing efficiently with non-linear data. With statistical analysis, the linear relationships are established by regression analysis where dealing with non-linearity is mostly evaded. Concerning the presence of multi-dimensional data sets, it is evident that the assumption of linear relationships among all pieces of information would be a gross approximation, which one has no basis to assume. A starting point in this research was that there maybe both linearity and non-linearity present in the data and therefore the appropriate methods should be used in order to deal with that non-linearity. Therefore, some other commensurate methods were adopted for knowledge modeling. In that respect, soft computing techniques proved to match the quality of the multi-dimensional data-set subject to analysis, which is deemed to be 'soft'. There is yet another reason why soft-computing techniques were applied, which is related to the automation of knowledge modeling. In this respect, traditional models such as Decision Support Systems and Expert Systems have drawbacks. One important drawback is that the development of these systems is a time-consuming process. The programming part, in which various deliberations are required to form a consistent if-then rule knowledge based system, is also a time-consuming activity. For these reasons, the methods and tools from other disciplines, which also deal with soft data, should be integrated into architectural design. With fuzzy logic, the imprecision of data can be dealt with in a similar way to how humans do it. Artificial neural networks are deemed to some extent to model the human brain, and simulate its functions in the form of parallel information processing. They are considered important components of Artificial Intelligence (Al). With neural networks, it is possible to learn from examples, or more precisely to learn from input-output data samples. The combination of the neural and fuzzy approach proved to be a powerful combination for dealing with qualitative data. The problem of automated knowledge modeling is efficiently solved by employment of machine learning techniques. Here, the expertise of prof. dr. Ozer Ciftcioglu in the field of soft computing was crucial for tool development. By combining knowledge from two different disciplines a unique tool could be developed that would enable intelligent modeling of soft data needed for support of the building design process. In this respect, this research is a starting point in that direction. It is multidisciplinary and on the cutting edge between the field of Architecture and the field of Artificial Intelligence. From the architectural viewpoint, the perception of space is considered through relationship between a human being and a built environment. Techniques from the field of Artificial Intelligence are employed to model that relationship. Such an efficient combination of two disciplines makes it possible to extend our knowledge boundaries in the field of architecture and improve design quality. With additional techniques, meta know/edge, or in other words "knowledge about knowledge", can be created. Such techniques involve sensitivity analysis, which determines the amount of dependency of the output of a model (comfort and public safety) on the information fed into the model (input). Another technique is functional relationship modeling between aspects, which is derivation of dependency of a design parameter as a function of user's perceptions. With this technique, it is possible to determine functional relationships between dependent and independent variables. This thesis is a contribution to better understanding of users' perception of underground space, through the prism of public safety and comfort, which was achieved by means of intelligent knowledge modeling. In this respect, this thesis demonstrated an application of ICT (Information and Communication Technology) as a partner in the building design process by employing advanced modeling techniques. The method explained throughout this work is very generic and is possible to apply to not only different areas of architectural design, but also to other domains that involve qualitative data.
keywords Underground Space; Perception; Soft Computing
series thesis:PhD
email
last changed 2003/02/12 22:37

_id 7e02
authors Elger, Dietrich and Russell, Peter
year 2002
title The Virtual Campus: A new place for (lifelong) learning?
doi https://doi.org/10.52842/conf.ecaade.2002.472
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 472-477
summary 472 eCAADe 20 [design e-ducation] Modeling Real and Virtual Worlds Session 13 In the early spring of 2001 a collection of German universities founded a virtual faculty of architecture, which was named „Liquid Campus“. Current thinking about future forms of education in the field of architecture combined with over 4 years of experience with net-based design studios, led to questions about the future of existing universities, their buildings and their use. This problem was put to 43 students in the form of a design exercise to create a place for a virtual university. In the current situation, in which the administration of knowledge is more and more located on the internet, and even the so-called meeting places themselves can be virtualised through the help of video-conference-software, the exercise was to design a virtual campus in the framework and to carry out this design work in a simulation of distributed practice. Initial criticism of the project came from the students in that exemplary working methods were not described, but left for the students to discover on their own. The creation of a concept for the Liquid Campus meant that the participants had to imagine working in a world without the face to face contacts that form the basis (at present) of personal interaction. Additionally, the assignment to create or design possible links between the real and the virtual was not an easy task for students who normally design and plan real physical buildings. Even the tutors had difficulties in producing focused constructive criticism about a virtual campus; in effect the virtualisation of the university leads to a distinctive blurring of its boundaries. The project was conducted using the pedagogical framework of the netzentwurf.de; a relatively well established Internet based communication platform. This means that the studio was organised in the „traditional“ structure consisting of an initial 3 day workshop, a face to face midterm review, and a collective final review, held 3,5 months later in the Museum of Communication in Frankfurt am Main, Germany. In teams of 3 (with each student from a different university and a tutor located at a fourth) the students worked over the Internet to produce collaborative design solutions. The groups ended up with designs that spanned a range of solutions between real and virtual architecture. Examples of the student’s work (which is all available online) as well as their working methods are described. It must be said that the energy invested in the studio by the organisers of the virtual campus (as well as the students who took part) was considerably higher than in normal design studios and the paper seeks to look critically at the effort in relation to the outcomes achieved. The range and depth of the student’s work was surprising to many in the project, especially considering the initial hurdles (both social and technological) that had to overcome. The self-referential nature of the theme, the method and the working environment encouraged the students to take a more philosophical approach to the design problem. The paper explores the implications of the student’s conclusions on the nature of the university in general and draws conclusions specific to architectural education and the role of architecture in this process.
series eCAADe
email
last changed 2022/06/07 07:55

_id ddssar0211
id ddssar0211
authors Fröst, Peter
year 2002
title Interactive Tools for Collaborative Architectural Design
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings Avegoor, the Netherlands), 2002
summary Today’s rapidly changing society is continuously developing towards an increased demand for multistakeholder knowledge and influence in the architectural planning and design process. Accordingly, we are working with developing and setting up a partner engaged collaborative design process. It includes active collaboration between users, external partners and designers, and visualizations in conceptual design and scenario building. My research is focusing on integrating visualization technology in theseprocesses by application of digital tools. We have developed a working prototype for an interactive design tool. The prototype is an extremely “easy to use” digital modeling tool called “ForeSite Designer.” With this tool one builds one’s own spatial environment with elements on a 2D surface.With one command the 2D layout is exported to a lit-up 3D/Virtual Reality world in the computer game “Half-Life”. ForeSite Designer has lately been used in a series of workshops together with external users. In these processes ForeSite Designer has played a crucial role as an arena of building spatially arranged concepts of future environments. The results show that it works, and, importantly, promotes a collaborative engagement among the users.
series DDSS
last changed 2003/08/07 16:36

_id ga0211
id ga0211
authors Gartland-Jones, Andrew
year 2002
title Can a Genetic Algorithm Think Like a Composer?
source International Conference on Generative Art
summary There has now been a substantial body of work utilising Genetic Algorithms (GA) for the purpose of musical composition. A common point of discussion is how far GA’s can simulate not just the musical output of human composers, but also the process of composing itself. This paper begins by discussing the suitability of using a GA for composition, and goes on to describe a generative music system (by the author), that utilises a domain specific, knowledge rich GA. The system acts on a supplied 2-bar musical phrase (up to 4 parts), and evolves musical fragments towards a supplied target. The aim is to provide interim points on the evolutionary path, which represents a ‘new’ musical ideas audibly based on the supplied fragments. The paper concludes that the system is able to model at least part of the creative process of composition, and is effective at producing musically successful results. (Audio download sources of its output are included to support this conclusion). The system was used to generate music included in an interactive installation work, exhibited at Brighton Arts Festival 2002, and other applications under developed that use the algorithm are discussed.
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id 9f7b
authors Heylighen, Ann and Segers, Nicole M.
year 2002
title Crossing Two Thresholds with one Stepping Stone – Scenario for a More Comfortable Design Environment
doi https://doi.org/10.52842/conf.acadia.2002.145
source Thresholds - Design, Research, Education and Practice, in the Space Between the Physical and the Virtual [Proceedings of the 2002 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-11-X] Pomona (California) 24-27 October 2002, pp. 145-153
summary In architecture, design ideas are developed as much through interaction as by individuals in isolation.This awareness inspired the development of a dynamic architectural memory online, an interactiveplatform to share ideas, knowledge and insights among architects/designers in different contexts and atdifferent levels of expertise. User interaction revealed this platform to suffer from at least two thresholds:First of all, consultation during design is impeded by a physical threshold that separates the platformfrom the designer’s working environment. Secondly, designers tend to sense a psychological thresholdto share their ideas and insights with others. This paper proposes to cross both thresholds byconnecting the collective platform to a private design space, where designers can feel free to jot downand reflect on their ideas without fear for criticism, compromise or copying. This connection should allowthem to access the platform during the very act of designing, and to regulate to what extent they ‘giveaway’ their own ideas. The latter regulation is literally meant as a stepping stone that if not primes, thenat least paves the way for a sincere shift in mentality.
series ACADIA
email
last changed 2022/06/07 07:50

_id c839
authors Hwang, Jie-Eun
year 2002
title SpaceScope: Developing a Spatial Information Retrieval System - Focused on Apartment Unit Floor Plans -
source Yonsei University, Dept. of Housing & Interior Design
summary This research investigates the spatial information retrieval (IR) in architecture focused on constructing efficient metadata that is crucial for data retrieval. Generally speaking, metadata is ‘structured data about data’ to describe resources especially in a digital format. In this research, metadata is a sort of data object to be useful in searching spatial information. Metadata is also used to describe raw spatial data object as not only attribute data but also content structurally and semantic ally. There are two issues that motivate this research; 1) what is the spatial information – that materializes the intangible space as a data object, and 2) how we can search the information efficiently – the content-based information retrieval. Although knowledge of a building’s spatial content is most important in architecture, there has been no logical method to manage it.

From the viewpoint of content-based retrieval, the researcher analyzes spatial information of a floor plan, with a focus on the apartment unit floor plan common in Korea. Then the metadata items are extracted in a structured manner. To manage the items efficiently, the researcher develops a data model for spatial information according to the concept of the “Structured Floor Plan”. The main object of content to retrieve is a spatial network that consists of nodes of spaces and their linkages. There are two ways to organize the metadata: the traditional index files and the RDF (Resource Description Framework). While the index files are still efficient with computability, the RDF applies greater options to retrieve, such as fuzzy predicates, semantic predicates, and so on. To exploit the metadata, this research shows several possibilities of query operations that present a set of sample queries about L-DK(Living room – Dining room – Kitchen). Implementation of the prototype system is divided into three parts: 1) a modeling module using Vitruvius; 2) an indexing module using MS SQL Server? 2000 in conjunction XML; and 3) a browsing module using the SpaceScope browser.

The future works may consider XML-based databases and a knowledge based query language, such as RQL/XQL, working on such databases. The more specific domain knowledge is involved, the more practical systems would be. Even in architecture, there may be a diverse range of domain knowledge, such as design, building performance, facility management, energy management, post occupied evaluation, historical research, and so on. Also the issue of interface should be investigated in depth, so that it will be adequate to the needs of the architectural field.

keywords Content-based Information Retrieval; Metadata; RDF; XML; Spatial Information; Apartment Floor Plan; Semantics
series thesis:MSc
email
last changed 2003/04/25 07:27

_id 31ca
authors Martens, B., Björk, B.-C. and Turk, Z.
year 2002
title Open, Self Organising Repository for Scientific Information Exchange - The SciX Project
doi https://doi.org/10.52842/conf.ecaade.2002.222
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 222-229
summary In the paper-based world, CAAD-associations, such as eCAADe, and scientific publishers aim at getting the right people together and for making sure their work gets distributed to their peers. Electronic networks, such as the Internet, are providing scientists with the means to pursue those activities on their own. In this paper we present the goals of an EU project called SciX. The goal of SciX is to analyze the business processes of scientific publishing, to invent new publication models and through a series of pilots to demonstrate how this should work. In the envisioned scenarios, professional associations such as eCAADe play an important role. Their members are the potential users of SciX’s platforms, authors and readers of the papers. Associations could also become the publishers and archivists of the knowledge created within their respective community. The objectives of this contribution focus on involving the eCAADecommunity in the developments in SciX, on fine-shaping the goals as well as on defining the requirements and monitoring the usability of the pilots.
series eCAADe
email
last changed 2022/06/07 07:59

_id 1edc
authors Mourshed, M.M., Matipa, W.M., Kelliher, D. and Keane, M.
year 2002
title Towards Interoperability: ICT in Academic Curricula for Sustainable Construction
source Proceedings CIB W107 Conference: Creating a sustainable construction industry in developing countries, South Africa
summary Sustainability has been regarded as a key issue in both process and product development in industries, e.g., manufacturing, production. The construction industry has recently recognized the importance of sustainable processes in achieving overall sustainability. Demands for cheaper, faster and better products coupled with the globalisation of the economic markets are forcing the construction industry to move towards an integrated business process. In order to achieve this integration, information and knowledge sharing are considered vital to reduce waste of resources hence fostering sustainability.

Integration of process and information in a diversified, multi-disciplinary workforce like construction depends mostly on the individual’s level of expertise. Efforts at producing interoperable information standards by a growing number of alliances changing the information flow from horizontal to vertical and from sequential to cyclic. This implies that the actors in the industry must be proficient with the current and emerging Information and Communication Technologies (ICT). Recent surveys show that, there is a widening gap between required ICT skill in the workplace and those taught in academic institutions.

This paper establishes the need for ICT in construction education emphasizing interoperability as a concept among processes to achieve sustainability.

keywords Sustainable Construction; Interoperability; ICT; Academic Curriculum
series other
email
last changed 2003/03/31 21:13

_id ddssup0213
id ddssup0213
authors Osaragi, Toshihiro
year 2002
title Classification Methods for Spatial Data Representation
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part two: Urban Planning Proceedings Avegoor, the Netherlands), 2002
summary In the process of representing quantitative spatial data on a map, it is necessary to classify attribute values into some class divisions. When a number of classes are employed, the characteristics of spatial distribution of original data can be expressed faithfully. However, its legends might become rather complicated and the delicate color differences in the represented map would be difficult to distinguish. On the other hand, when employing a few classes, the information such as small vibrating factors or local peaks might be ignored; namely, much information of original data will be lost. Hence, we should discuss how many classes are necessary to represent spatial data. Furthermore, even if the same spatial data are represented using the same number of classes, we might obtain the quite different maps according to the choice of classification methods incorporated in existing geographic information systems. Namely, the characteristics of the original data might be overlooked, or there might be a risk of mistaking judgment, if we do not have enough knowledge about classification methods as well as the nature of original data. Hence, we should also discuss how the boundary value between each class should be set. In this paper, a new classification method using an evaluation function based on Akaike’s Information Criterion is proposed, and is applied to actual spatial data. Next, based on the consideration about its result, another classification method minimizing information loss of original data is proposed. Furthermore, numerical examples of its applications are achieved through the comparison with existing classification methods.
series DDSS
last changed 2003/08/07 16:36

_id ddssar0225
id ddssar0225
authors Ozsariyildiz, S.S., Sariyildiz, I.S. and Stouffs, R.
year 2002
title ICKT support for the Building Industry: A Virtual Partner
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings Avegoor, the Netherlands), 2002
summary We are now at a stage in which ICKT techniques allows us to develop knowledge intensive systems, such as intelligent decision support systems, to support collaboration and cooperation. This paper describes a theoretical approach, in which collaborative agents take on the role as a partner during the decision making process, in order to support various actors in the building process. The group-decision making set-up will be discussed and we will give an overview on the state of art of this subject. We will give some insights into their application in the building practice. In addition, we will provide some examples of use-case-scenarios as inception and early design support and evaluate it.
series DDSS
last changed 2003/08/07 16:36

_id ddssup0215
id ddssup0215
authors Ruiz, M., Fornés, A., Ramon, J., Alorda, J. Goula, M. and Pié, R.
year 2002
title GIS Tools for Landscape Impact Assessment
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part two: Urban Planning Proceedings Avegoor, the Netherlands), 2002
summary This paper present the main results obtained by the development of the Artemis Project ”Design and Evaluation of Residential Patterns in the Mediterranan Region appropiate to sustainable development of environmentally deteriorated rural areas” 4th European Framework Program. Call ENVIRONMENT AND CLIMATE . ENV4-CT97-0656.) As results of the project an Integrated Landscape Assessment Model (AIAM) was created. AIAM is a resource modelling system focusing on the generation of a decision support system application oriented to provide criteria in order to evaluate effects and to optimise location of low density residential settlements. The Model includes a Landscape multicriteria analysis merged with spatial analysis tools set in a GIS Environment. The A.I.A.M. provides data structures, user interface components, and output mechanism witch allows the user to apply the knowledge acquired for Artemis Project. One of the main goals of the A.I.A.M is to give a landscape view of the territory including variables that are usually not considered in planning and environmental impact assessment processes. Also the models gives a sustainable support both to planner and designers projects. A.I.A.M. gives the data structure to define a residential patterns, the parameters through which a pattern is adequately described. This pattern definition allows comparison between the one’s of the reference area and so, extract conclusions about divergence between them.
series DDSS
last changed 2003/08/07 16:36

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