CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 9122

_id ecaade2020_139
id ecaade2020_139
authors Zwierzycki, Mateusz
year 2020
title On AI Adoption Issues in Architectural Design - Identifying the issues based on an extensive literature review.
doi https://doi.org/10.52842/conf.ecaade.2020.1.515
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 515-524
summary An analysis of AI in design literature, compiled from almost 200 publications from the 1980s onwards. The majority of the sources are proceedings from various conferences. This work is inspired by the Ten Problems for AI in Design (Gero 1991) workshop report, which listed the problems to be tackled in design with AI. Almost 30 years since the publication, it seems most of the Ten Problems cannot be considered solved or even addressed. One of this paper's goals is to identify, categorize and examine the bottlenecks in the adoption of AI in design. The collected papers were analysed to obtain the following data: Problem, Tool, Solution, Stage and Future work. The conclusions drawn from the analysis are used to define a range of existing problems with AI adoption, further illustrated with an update to the Ten Problems. Ideally this paper will spark a discussion on the quality of research, methodology and continuity in research.
keywords artificial intelligence; review; design automation; knowledge representation; machine learning; expert system
series eCAADe
email
last changed 2022/06/07 07:57

_id acadia17_670
id acadia17_670
authors Zwierzycki, Mateusz; Vestartas, Petras; Heinrich, Mary Katherine; Ayres, Phil
year 2017
title High Resolution Representation and Simulation of Braiding Patterns
doi https://doi.org/10.52842/conf.acadia.2017.670
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 670- 679
summary From the hand-crafted to the highly engineered, braided structures have demonstrated broad versatility across scales, materials, and performance types, leading to their use in a plethora of application domains. Despite this prevalence, braided structures have seen little exploration within a contemporary architectural context. Within the flora robotica project, complex braided structures are a core element of the architectural vision, driving a need for generalized braid design modeling tools that can support fabrication. Due to limited availability of existing suitable tools, this interest motivates the development of a digital toolset for design exploration. In this paper, we present our underlying methods of braid topology representation and physics-based simulation for hollow tubular braids. We contextualize our approach in the literature where existing methods for this class of problem are not directly suited to our application, but offer important foundations. Generally, the tile generation method we employ is an already known approach, but we meaningfully extend it to increase the flexibility and scope of topologies able to be modeled. Our methods support design workflows with both predetermined target geometries and generative, adaptive inputs. This provides a high degree of design agency by supporting real-time exploration and modification of topologies. We address some common physical simulation problems, mainly the overshooting problem and collision detection optimization, for which we develop dynamic simulation constraints. This enables unrolling into realistically straight strips, our key fabrication-oriented contribution. We conclude by outlining further work, specifically the design and realization of physical braids, fabricated robotically or by hand.
keywords design methods; information processing; fabrication; digital craft; manual craft; representation
series ACADIA
email
last changed 2022/06/07 07:57

_id ecaade03_415_92_koch
id ecaade03_415_92_koch
authors Zwölfer, Michael and Koch, Volker
year 2003
title New Clothes for Robot Albert
doi https://doi.org/10.52842/conf.ecaade.2003.415
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 415-418
summary The projects ‘I, Robot’, ‘New Clothes for Robot Albert’ and ‘Robots House’ are three examples of design projects at the institute for industrial building production (ifib) that illustrate the same didactical approach for the training of students. The common principle is characterised by the confrontation of students of architecture with a kind of task, that almost is not related to architecture and that seems rather strange at the first glance. The background of the task allways has a strong technical regard and is defined by other departments. So already the understanding requires an exchange with some experts of these departments and the solution even a close cooperation with them. In most cases the partners are from the field of mechanical engineering or computer science. The common theme in these three projects is robotics, a forward-looking discipline especially interesting because of its wide complexity as well beyond a purely technical comprehension. In the Project ‘I, Robot’ multidisciplinary teams of students used the Not Quite C developer kit and the Lego Mindstorm Robotics system to develop robots for an indoor rally. This project is repeated annualy at ifib and at RWTH Aachen. In the Project ‘New Clothes for Robot Albert’ students of architecture designed and produced a spacial structure and cover for an existing and running humanoid service robot. This robot was developed by the Institute for Industrial Applications of Informatics and Microsystems (IAIM) of Prof. Dr. Dillmann for experimental purposes regarding learning strategies for service robots. In the Project ‘Robots House’ finaly students of the university cooperate with students of the university of applied science to find a concernment of architecture by today’s and future robots. The background is the demand for service robots in homes of handicapped or elder people triggered by the demographic changes; the approach is to consider today’s service robots as well as handicapped in a certain manner. The project is accompanied by the expert for handicapped accessible planning, Prof. Dr. Loeschcke and by scientists of the IAIM around Dr. Markus Ehrenmann.
keywords Multidisciplinary Design, Robotics, Architecting
series eCAADe
email
more http://www.ifib.uni-karlsruhe.de
last changed 2022/06/07 07:57

_id ascaad2023_042
id ascaad2023_042
authors Žigmundová, Viktória; Suchánková, Kateøina; Stretavská, Antónia; Míèa, Jakub; Rayne, Taylor; Tsikoliya, Shota ; ,
year 2023
title Additive Manufacturing of Mycelium Composites for Sustainable Landscape Architecture
source C+++: Computation, Culture, and Context – Proceedings of the 11th International Conference of the Arab Society for Computation in Architecture, Art and Design (ASCAAD), University of Petra, Amman, Jordan [Hybrid Conference] 7-9 November 2023, pp. 863-877.
summary This study explores the potential of mycelium composites as a sustainable and eco-friendly material for landscape architecture in the context of today's global climate and environmental crisis. Mycelium, the vegetative part of fungi, has shown promising properties such as acoustic and thermal insulation, biodegradability, and environmental performance (Vasatko et al., 2022). The central remit of this research is in proposing bespoke computational and robotic fabrication methods and workflows for investigating the performance of mycelial materials and observing their properties and growth response. Taken together, the topic of this paper is to illustrate the application and composition of such fabrication techniques as an integrated multi-material system, capable of combining the complex, organic relationships between clay, lignocellulosic substrate, and fungi with a focus on the potential of such composite materials for implementation within the built environment. Outlined here are the processes and procedures essential to this multi-material fabrication framework, including a detailed account of a series of substrate material mixtures and printed clay scaffold geometries, both of which exhibit properties informed by the material synthesis and fabrication process. We foremost propose the strategic mixing of different substrate types to be 3D printed with clay as a strategy for probing the optimization of mycelial overgrowth and binding to the 3D printed geometries. Subsequently, we proceed in detailing the study’s approach and process of 3D printing the mixtures of recycled material, drying the geometry, and sterilizing the final design once inoculated with the mycelium. Ultimately, we motivate this research in pursuit of further understanding of mycelium's material and mycoremediation capacities in service of more environmentally responsive and responsible architectural applications.
series ASCAAD
email
last changed 2024/02/13 14:34

_id ijac202220210
id ijac202220210
authors ªahbaz, Eray
year 2022
title SimYA: A virtual reality–based construction studio simulator
source International Journal of Architectural Computing 2022, Vol. 20 - no. 2, pp. 334–345
summary In architectural education, generally experience is the most permanent way to learn professional skills. However, perhaps as a result of modern education, it is not possible to learn everything about the building by experience. SimYA project aims to help the development of a new generation construction studio based on learning by doing and experiencing in architectural education by using virtual reality (VR) technologies. Within the scope of the project, an interactive VR-based computer simulation (SimYA) developed to demonstrate basic construction elements such as foundations, walls, and roofs. The effectiveness of the SimYA against the traditional method has been tested with a scientific experiment. A total of 32 volunteer architecture students participated in the experiment. The participants were divided into two equal groups within the scope of the experiment. These groups were named as SimYA and control group in a way to be compatible with their related method. First, a pre-test was applied in order to evaluate the current knowledge of the groups. After that, the first group was taught with the VR supported SimYA program and the second group was taught with the traditional method. According to test results, the success rate of the SimYA group increased from 5.63% to 74.86%, and the success rate of the control group increased from 3.12% to 57.95%. These results indicate that the SimYA project has achieved the targeted success. It is thought that placing the building elements and materials in the virtual environment with student’s own hands and receiving visual and audio information from the interactive building elements are an important factor in this success
keywords Virtual reality, virtual reality–based learning, simulation, architecture, education, construction
series journal
last changed 2024/04/17 14:29

_id ecaade2020_371
id ecaade2020_371
authors ªen Bayram, Asena Kumsal, Özgüven, Yekta and Cantürk, Emel
year 2020
title Traditional vs Digital - Understanding Design Process in Architectural Education
doi https://doi.org/10.52842/conf.ecaade.2020.1.481
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 481-488
summary This research brings into question, the ever-increasing role of CAD/CAM technologies in architectural design education. Within this scope, a design workshop for the students of architecture was organized, to investigate the effects of design tools and methods on the design process. Participants were asked to start their design by using traditional methods, followed by developing models with CAD -3d modelling programmes- and prototyping with CAM -3d printers-. Design processes were recorded visually and auditory, during the workshop for protocol analysis. Relationship between design approaches, design tools and design process was analysed in detail by observing the frequency of used concepts, actions and words in both methods. Outcomes of the research showed strengths and weaknesses of design methods for different approaches.
keywords CAD; CAM; Architectural design education
series eCAADe
email
last changed 2022/06/07 07:57

_id ascaad2023_096
id ascaad2023_096
authors ªenkal, Habibe; Alaçam, Sema; Güzelci, Orkan; Bayram, Asena; Neftçi, Aras
year 2023
title A Deep Learning-Based Model to Estimate Architectural Elements of Classical Ottoman Period Mosques
source C+++: Computation, Culture, and Context – Proceedings of the 11th International Conference of the Arab Society for Computation in Architecture, Art and Design (ASCAAD), University of Petra, Amman, Jordan [Hybrid Conference] 7-9 November 2023, pp. 585-598.
summary Deep learning algorithms are widely used in architecture for a variety of purposes such as detecting, analyzing, and classifying building types and architectural elements. This paper particularly focuses on the application of deep learning algorithms in the field of architectural heritage. The aim of this paper is to develop a deep learning-based model for predicting and classifying architectural elements, using Süleymaniye Mosque, a masterpiece by Architect Sinan, as a case study. YOLOv4, a CNN-based object recognition algorithm, is employed to identify three distinctive elements of Süleymaniye Mosque: domes, pendentives, and windows. The process of model development includes data collection and refinement, training and testing, as well as validation through architectural element estimation. The F1 score metric is utilized to objectively evaluate the model's performance. The results indicate that the best F1 score for domes (0.80) is achieved in the 6000th iteration, while for windows, the highest F1 score (0.69) is observed in the 3200th iteration. Regarding the pendentive element, both the 650th and 6000th iterations yield a similar F1 score (0.86) as the highest. This study demonstrates the ability of deep learning to recognize historical building elements that belong to a particular style or era.
series ASCAAD
email
last changed 2024/02/13 14:41

_id ecaade2008_127
id ecaade2008_127
authors Çagdas Durmazoglu, Mahmut; Çagdas, Gülen; Tong , Hakan
year 2008
title An Agent Based Approach for Evaluation of Free-Form Surfaces
doi https://doi.org/10.52842/conf.ecaade.2008.405
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 405-412
summary Designers; architects and artists in general always proceed with one crucial goal in their mind when they design: to be able to materialize the scheme in their mind. There are some tools that can help designers to test their design to see if it will be successfully constructed or functioned as close as possible as the way they imagined or expected; visual simulation models in digital environments of the designs are such important tools for architectural design process, but these models does not provide enough data to determine the design’s applicability. Therefore, the need of a tool that would work with the designer in order to determine the possibility of whether the design could be built or not as the way designer imagined, is vital.
keywords Rain-flow analysis, performance analysis, agent systems, decision support system, free-form bodies
series eCAADe
type normal paper
email
last changed 2022/06/07 07:57

_id ecaade2009_000
id ecaade2009_000
authors Çagdas, Gülen; Çolakoglu, Birgül (eds.)
year 2009
title COMPUTATION: The New Realm of Architectural Design
doi https://doi.org/10.52842/conf.ecaade.2009
source 27th eCAADe Conference Proceedings [ISBN 978-0-9541183-8-9], Istanbul (Turkey) 16-19 September 2009, 854 p.
summary In the field of architecture, computational design has emerged as sub-discipline having a multidisciplinary nature and using computing methods and capabilities to understand and solve architectural design problems. Computational design is based on computational thinking that includes a range of mental tools in solving problems, designing systems, and understanding human behavior. It has drawn on the concepts of mathematics and computer science. Computational design elements are derived from both theoretical science and experimental design in such a way that its mechanism relies heavily on mathematical logic, but once built, experimentation is done by varying one parameter at a time to study individual changes. It is a design model, not design itself. Computational design involves applying appropriate computational mechanisms, algorithms, or methods to architecture in order to solve design problems and develop design applications. This process creates systems that can be used as design tools for exploring and forming entirely new design concepts and strategies. Over the next decade, computation will have a great impact on design world. It will solve more complex design problems with greater accuracy and be applied by more designers more routinely—it will go deeper and wider. However, the greatest change that it will bring is the breaking down of barriers between scientific domains and design, enabling real “design science.” Computation is already a key driver in “joined-up” research. It forces scientists and designers to think deeper and wider. Some people have considered it to be the enemy of creativity. In their opinion, designers simply must do things rather than think about what they are doing and how they are doing it. Deeper thinking is associated with scientific rather than designer thinking. The fact is that some of the most innovative and creative work is being done by people who have developed computational thinking skills and know other disciplines along with computing. The theme of eCAADe 2009 conference, Computation: The New Realm of Architectural Design, is devoted to exploring the ramifications of this view for the domain of design: research, education, and practice. We believe that the most intriguing research questions that will emerge from the advent of new and more powerful computational devices—and from the design tools that make use of them—will be in the realm of developmental design science.
series eCAADe
email
last changed 2022/06/07 07:49

_id ecaade2022_390
id ecaade2022_390
authors Çapunaman, Özgüç Bertug and Gürsoy, Benay
year 2022
title See - Sense - Respond: An adaptive robotic fabrication framework for post-processing of glass fiber-reinforced plastic architectural panels
doi https://doi.org/10.52842/conf.ecaade.2022.2.419
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 419–426
summary The integration of robotic arms into architectural design and research has opened new possibilities for conceptualizing and materializing architecture. However, despite the precision and control, they have significant limitations related to sensing and responding to the physical environment. These limitations implicitly define what can be designed and built, especially in high precision and large-scale architectural applications. One such example is the robotic tooling of large-scale glass-fiber-reinforced plastic panels. In this paper, we present the first stages of research in which we employ computer-vision algorithms to augment the robotic fabrication process. This paper focuses on the technical implementation of this visually augmented robotic fabrication framework. The practical applications are kept secondary and are showcased with a simple experiment on robotic drawing.
keywords Augmented Robotics, Adaptive Fabrication, Computer Vision, Human-Computer Interaction
series eCAADe
email
last changed 2024/04/22 07:10

_id caadria2015_124
id caadria2015_124
authors Çavu_o_lu, Ömer H.
year 2015
title Building Information Modeling Tools: Opportunities for Early Stages of Architectural Design
doi https://doi.org/10.52842/conf.caadria.2015.427
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 427-436
summary Numerous researchers point out that in the early stages of architectural design many significant decisions are taken to directly affect functional qualities, performance of the building, aesthetics, and relationships of the building with the natural environment and climate, even if there is no certain and valid information to create satisfactory design solutions. This paper particularly focuses on the early stages of architectural design and searches for the opportunities provided by Building Information Modeling (BIM) tools, in terms of the concept of performance analysis and form seeking. The study also includes case study implementations which visualize the early processes of architectural design with benefits of BIM under different conditions to evaluate its opportunities during these design processes. A few case studies have been implemented to reveal how new BIM tools can help designers in these stages. As a result of the implementations, it has been understood that BIM is a powerful early stages of architectural design tool; not for designing, but for supporting design.
keywords Building Information Modeling; computational design analysis; performance evaluation in the early design stages.
series CAADRIA
email
last changed 2022/06/07 07:57

_id cf2017_333
id cf2017_333
authors Çavuso?lu, Ömer Halil; Çagdas, Gülen
year 2017
title Why Do We Need Building Information Modeling (BIM) in Conceptual Design Phase?
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, p. 333.
summary Many researchers point out that, in conceptual design, many significant decisions are taken to directly affect functional qualities, the performance of the building, aesthetics, and the relationship of the building with the natural environment and climate, even if there is no certain and valid information to create and obtain satisfactory design solution. The focus of the study is to observe and explore how BIM can be used in conceptual design phase and also to investigate how and how effectively BIM can help architects during the process. To develop an understanding to these aims, a case study implementation within sketching and BIM environments which consists of three stages was carried out in an educational setting by three participants who are undergraduate degree students of Faculty of Architecture. Qualitative research methods were used as research methodology and the findings of the implementation were discussed with prominent related literature in the same context.
keywords BIM, Building Information Modeling, Conceptual Design Phase, Conceptual Design Analysis, Energy Modeling
series CAAD Futures
email
last changed 2017/12/01 14:38

_id ascaad2023_060
id ascaad2023_060
authors Çelik, Abdullah; Kurtuluº, ªeyma; Karabay, Ecem; Özdemir, Salih
year 2023
title Integrating AI Image Generators to First-Year Design Studio: “Invisible Cities” Reimagined with AI Subtitle
source C+++: Computation, Culture, and Context – Proceedings of the 11th International Conference of the Arab Society for Computation in Architecture, Art and Design (ASCAAD), University of Petra, Amman, Jordan [Hybrid Conference] 7-9 November 2023, pp. 976-995.
summary AI technology has been widely used for image generating during the design process both in academia and industry. There are hesitations to integrate AI image-generating software into design education due to copyright and ethical issues. However, its spread is inevitable, and students should be aware of the pros and cons of using AI technologies. Hence, this study aims to examine the effect of AI image generators on the design process of first-year design students. Passages from Italo Calvino’s book “Invisible Cities” were given to the students, and they were expected to work in groups of 2-3 to design 3D physical models abstracted from the scenarios by the book’s utopian cities. Since AI image generators work based on text prompts, the students extracted keywords from the book’s chapters to generate images. With the support of the images generated by the AI image generators, they developed final visuals and abstract physical models of utopian cities. Based on the outcomes, we observed that AI image generators were used for three main goals by the students: (1) spatial organization, (2) details of the modules, and (3) abstraction/realization of the spatial atmosphere. Based on this analysis, we discussed the role of AI image generators among the polars of being a tool and co-designer in the design process.
series ASCAAD
email
last changed 2024/02/13 14:40

_id ecaade2008_041
id ecaade2008_041
authors Çolakoglu, Birgül; Yazar, Tugrul; Uysal, Serkan
year 2008
title Educational Experiment on Generative Tool Development in Architecture
doi https://doi.org/10.52842/conf.ecaade.2008.685
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 685-692
summary This paper describes an introductory computational design course for graduate students of design in which Islamic star patterns are utilized in teaching computational logic and design rules. Formal descriptions of eight pointed Islamic star pattern that depict a variety of geometrical structures and constraints of the Euclidean shapes are extracted with the shape grammar method. Then star pattern generator that runs on a specific CAD system is developed by encoding these formal descriptions in systems scripting language. The examples of new designs are generated, and then fabricated using various CAM technologies.
keywords Computational design, generative algorithms, Islamic star patterns, architectural education
series eCAADe
type normal paper
email
last changed 2022/06/07 07:57

_id ascaad2023_097
id ascaad2023_097
authors Çolakoglu, Meryem Birgül; Kurtuluº, Emirhan; Kismet, Burcu; Yalçinkaya, Sezgi
year 2023
title Adapting Circular Economy Concepts into Architecture Design Education through Digitalization
source C+++: Computation, Culture, and Context – Proceedings of the 11th International Conference of the Arab Society for Computation in Architecture, Art and Design (ASCAAD), University of Petra, Amman, Jordan [Hybrid Conference] 7-9 November 2023, pp. 878-898.
summary Circular Economy (CE) is a new production and consumption model aiming to redefine processes sustainably by adopting the "take-make-reuse-recycle" concept in all industries, including the architecture-construction industry. Studies show that we spend more than the current amount of Earth's natural resources and need to reduce global resource production and consumption by a third. This paper investigates the "design by research" method to translate theoretical circular economy concepts into practical village-scale design activities in urban + architecture studio education. The studio aims to develop a design model for circular villages that are affordable, sustainable, and socially connected. Circular villages can collectively positively impact the land and each other. For this study, Sille village in Konya–Turkiye has been analyzed from macro-region scale to micro village scale through the year-long M. Arch graduate urban + architecture design studio. Three main approaches were prominent in developing circular/sustainable planning and design strategies for the village: (1) self-sufficiency in terms of resources, food, energy, and workforce, (2) continuity of natural-cultural values and aspects along with the associative collective memory and contextual relationships and (3) utilizing digital tools in the application of circularity concepts. Exploring the potentials and limits of digital tools to accomplish the circularity principles at urban and architectural design levels brings novel insights to the design notion in architectural education.
series ASCAAD
email
last changed 2024/02/13 14:41

_id ecaade2021_117
id ecaade2021_117
authors Ðuric, Isidora, Vasiljevic, Ivana, Obradovic, Miloš, Stojakovic, Vesna, Kicanovic, Jelena and Obradovic, Ratko
year 2021
title Comparative Analysis of Open-Source and Commercial Photogrammetry Software for Cultural Heritage
doi https://doi.org/10.52842/conf.ecaade.2021.2.243
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 2, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 243-252
summary Recently, photogrammetry has become a relatively easy and low-cost method for cultural heritage 3D reconstruction. Plenty of free and open-source photogrammetry programs have been developed, but not all of them provide an adequate solution for the 3D reconstruction of cultural heritage. In this research, an overview of the state-of-the-art open-source photogrammetry programs was done. In order to investigate whether among the open-source software packages there is an adequate alternative to the commercial software for the purpose of cultural heritage 3D reconstruction, the open-source software - AliceVision Meshroom was compared to the most commonly used commercial software Agisoft Metashape. The programs were compared on the examples of cultural heritage objects and according to the predefined criteria that are important for achieving detailed and accurate 3D reconstruction. The results of testing and comparing the 3D reconstructions obtained using Meshroom and Metashape were illustrated and explained through two case studies of antic objects of cultural heritage, characterized by similar materialization, but different geometric shapes.
keywords photogrammetry; software; cultural heritage; Meshroom; Agisoft Metashape
series eCAADe
email
last changed 2022/06/07 07:57

_id acadia19_380
id acadia19_380
authors Özel, Güvenç; Ennemoser, Benjamin
year 2019
title Interdisciplinary AI
doi https://doi.org/10.52842/conf.acadia.2019.380
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 380- 391
summary Architecture does not exist in a vacuum. Its cultural, conceptual, and aesthetic agendas are constantly influenced by other visual and artistic disciplines ranging from film, photography, painting and sculpture to fashion, graphic and industrial design. The formal qualities of the cultural zeitgeist are perpetually influencing contemporary architectural aesthetics. In this paper, we aim to introduce a radical yet methodical approach toward regulating the relationship between human agency and computational form-making by using Machine Learning (ML) as a conceptual design tool for interdisciplinary collaboration and engagement. Through the use of a highly calibrated and customized ML systems that can classify and iterate stylistic approaches that exist outside the disciplinary boundaries of architecture, the technique allows for machine intelligence to design, coordinate, randomize, and iterate external formal and aesthetic qualities as they relate to pattern, color, proportion, hierarchy, and formal language. The human engagement in this design process is limited to the initial curation of input data in the form of image repositories of non-architectural disciplines that the Machine Learning system can extrapolate from, and consequently in regulating and choosing from the iterations of images the Artificial Neural Networks are capable of producing. In this process the architect becomes a curator that samples and streamlines external cultural influences while regulating their significance and weight in the final design. By questioning the notion of human agency in the design process and providing creative license to Artificial Intelligence in the conceptual design phase, we aim to develop a novel approach toward human-machine collaboration that rejects traditional notions of disciplinary autonomy and streamlines the influence of external aesthetic disciplines on contemporary architectural production.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:57

_id 2004_228
id 2004_228
authors Özener, Ozan Önder, Akleman, Ergun and Srinivasan, Vinod
year 2004
title Interactive Rind Modeling for Architectural Design
doi https://doi.org/10.52842/conf.ecaade.2004.228
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 228-237
summary The paper presents a new modeling technique for architectural design. Rind modeling provides for the easy creation of surfaces resembling peeled and punctured rinds. We show how the method‘s two main steps of 1) creation of a shell or crust 2) opening holes in the crust by punching or peeling can be encapsulated into a real time semi-automatic interactive algorithm. We include a number of worked examples, some by students in a special modeling workshop that demonstrate the ease with which a large variety of intricate rind shapes can be created. Rind modeling method allows us developing a user-friendly tool for designers and architects. The new tool extends the abilities of polygonal modeling and allows designers to work on structured and consistent models for architectural design purposes. Rind modeling gives architects and designers a processing flexibility. It can be used in conceptual modeling during the early design phase. It can also be efficiently used for creating variety of shell structures for architectural design.
keywords CAAD, Digital Design, 3D Modeling, Subdivision Surfaces
series eCAADe
last changed 2022/06/07 07:57

_id ijac202321102
id ijac202321102
authors Özerol, Gizem; Semra Arslan Selçuk
year 2023
title Machine learning in the discipline of architecture: A review on the research trends between 2014 and 2020
source International Journal of Architectural Computing 2023, Vol. 21 - no. 1, pp. 23–41
summary Abstract Through the recent technological developments within the fourth industrial revolution, artificial intelligence (AI) studies have had a huge impact on various disciplines such as social sciences, information communication technologies (ICTs), architecture, engineering, and construction (AEC). Regarding decision-making and forecasting systems in particular, AI and machine learning (ML) technologies have provided an opportunity to improve the mutual relationships between machines and humans. When the connection between ML and architecture is considered, it is possible to claim that there is no parallel acceleration as in other disciplines. In this study, and considering the latest breakthroughs, we focus on revealing what ML and architecture have in common. Our focal point is to reveal common points by classifying and analyzing current literature through describing the potential of ML in architecture. Studies conducted using ML techniques and subsets of AI technologies were used in this paper, and the resulting data were interpreted using the bibliometric analysis method. In order to discuss the state-of-the-art research articles which have been published between 2014 and 2020, main subjects, subsets, and keywords were refined through the search engines. The statistical figures were demonstrated as huge datasets, and the results were clearly delineated through Sankey diagrams. Thanks to bibliometric analyses of the current literature of WOS (Web of Science), CUMINCAD (Cumulative Index about publications in Computer Aided Architectural Design supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD, and CAAD futures), predictable data have been presented allowing recommendations for possible future studies for researchers.
keywords Artificial intelligence, machine learning, deep learning, architectural research, bibliometric analysis
series journal
last changed 2024/04/17 14:30

_id ascaad2021_044
id ascaad2021_044
authors Özerol, Gizem; Semra Selçuk
year 2021
title Designing Facades Based on Daylight Parameter: A Proposal for the Production of Complex Surface Panelization
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 58-68
summary Nowadays, due to the increasing demand for sustainable design and energy efficient buildings, “performance” is becoming a key parameter behind design decisions. Traditional design methods may be insufficient in both evaluating the energy performance and producing optimized design alternatives, as well as in understanding the relationship between design variables and performance metrics. Recently, via parametric design tools and optimization algorithms, a wide range of design methods have been formed and various performance data have been measured and optimized. In this context, this study offers a design approach to integrate sustainability principles and physical environmental conditions into the design process as a quantifiable parameter used to improve building performance. Further, this study aims to design a facade and its modules based on environmental conditions in Istanbul, Turkey. The design process focuses on daylight radiation and the analysis of environmental data using a digital model. Rhino and Grasshopper software was used as the digital medium for design and Ladybug-Honeybee plugins were utilized in the analysis. Based on Istanbul’s weather data obtained from Ladybug, optimization of the model consisting of the first diagrams was achieved during the environmental analysis process. The model underwent the analysis process created for facade panelization and the panelization process was carried out according to daylight radiation. After the design process is completed, the model will be ready for production for the 3d printed model. As a result of the study, a discussion developed on how to integrate precast concrete panels into the design of complex geometrical surfaces using computational design techniques.
series ASCAAD
email
last changed 2021/08/09 13:11

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