CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 17558

_id ijac20075209
id ijac20075209
authors Kersten, Thomas P.
year 2007
title Virtual Reality Model of the Northern Sluice of the Ancient Dam in Marib/Yemen by Combination of Digital Photogrammetry and Terrestrial Laser Scanning for Archaeological Applications
source International Journal of Architectural Computing vol. 5 - no. 2, pp. 340-354
summary In this paper the potential of digital photogrammetry and terrestrial laser scanning in combination is demonstrated in the recording and 3D CAD construction of the northern sluice of the ancient dam in Marib/Yemen, which is located approx. 150 kilometre east of the capital city Sana'a, close to the inner Arabic desert. The Yemeni government proposed for initiation of the building into the list of the UNESCO world cultural heritage. This described project work is a co-operation between the Commission for Archaeology of Non-European Cultures (KAAK) Bonn of the German Archaeological Institute (DAI) and the department Geomatics of the HafenCity University Hamburg. The object recording was carried out in January 2006 with the digital SLR camera Fujifilm FinePix S2 pro and the terrestrial laser scanner Trimble GS100 during the archaeological excavations. The northern sluice was reconstructed and visualized as a computer-based 3D CAD model for archaeological investigations (as-builtdocumentation of the excavations) and for future tourism advertising and publication purposes.
series journal
last changed 2007/08/29 16:23

_id sigradi2013_386
id sigradi2013_386
authors Keshani, Smruti; Matthew Swarts
year 2013
title Virtualization of Medication Delivery in Intensive Care Unit Layouts to Analyze Impact on Nurse Behavior
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 624 - 628
summary This research design aims to understand medication delivery behavior under different spatial configurations through the virtualization of Intensive Care Unit (ICU) environments. Architectural visualization using virtual reality is used to demonstrate capabilities in capturing experiential data. Three different Intensive Care Unit floor plans were modeled and presented in 3D virtual environments. Tasks were developed to simulate nurses’ activities during medication delivery to be analyzed for variables thought to affect nurse efficiency, nurse effectiveness, and satisfaction.
keywords 3D Virtual environment; Medication delivery; Space syntax; Hospital design
series SIGRADI
email
last changed 2016/03/10 09:53

_id caadria2021_305
id caadria2021_305
authors Keshavarzi, Mohammad, Afolabi, Oladapo, Caldas, Luisa, Yang, Allen Y. and Zakhor, Avideh
year 2021
title GenScan: A Generative Method for Populating Parametric 3D Scan Datasets
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 91-100
doi https://doi.org/10.52842/conf.caadria.2021.1.091
summary The availability of rich 3D datasets corresponding to the geometrical complexity of the built environments is considered an ongoing challenge for 3D deep learning methodologies. To address this challenge, we introduce GenScan, a generative system that populates synthetic 3D scan datasets in a parametric fashion. The system takes an existing captured 3D scan as an input and outputs alternative variations of the building layout including walls, doors, and furniture with corresponding textures. GenScan is fully automated system that can also be manually controlled by a user through an assigned user interface. Our proposed system utilizes a combination of a hybrid deep neural network and a parametrizer module to extract and transform elements of a given 3D scan. GenScan takes advantage of style transfer techniques to generate new textures for the generated scenes. We believe our system would facilitate data augmentation to expand the currently limited 3D geometry datasets commonly used in 3D computer vision, generative design and general 3D deep learning tasks.
keywords Computational Geometry; Generative Modeling; 3D Manipulation; Texture Synthesis
series CAADRIA
email
last changed 2022/06/07 07:52

_id ascaad2023_074
id ascaad2023_074
authors Keskin, Zubeyde; Gurer, Ethem; Calcali, Asli
year 2023
title Exploring the Affordances of Digitally Enhanced Interiors: The Children's Science Center in Museum Gazhane
source C+++: Computation, Culture, and Context – Proceedings of the 11th International Conference of the Arab Society for Computation in Architecture, Art and Design (ASCAAD), University of Petra, Amman, Jordan [Hybrid Conference] 7-9 November 2023, pp. 622-638.
summary This research delves into the affordances offered by digitally enhanced interior spaces, focusing on the Children's Science Center (CSC) situated within Museum Gazhane in Istanbul, Türkiye. The primary objective is to investigate the impact of physical interiors, which are augmented, modified, or improved through integrating digital technologies and data on children's actions, particularly in rule-based games designed to achieve educational outcomes. The methodology involves on-site observations at the CSC and a comprehensive literature review to gain insights into children's experiences and their awareness of the museum concept. The findings indicate that digital tools and interfaces significantly influence and reshape children's activities within the museum environment. Notably, children prefer realistic and interactive handheld tools that empower them to manipulate and interact with their surroundings at the CSC. Ultimately, this research aims to contribute to the existing literature by providing valuable insights for designing digitally enhanced interior spaces and gamified educational environments tailored to cater to the specific needs of children, leveraging the notion of affordance as a critical keyword in the investigation.
series ASCAAD
email
last changed 2024/02/13 14:40

_id 2a99
authors Keul, A. and Martens, B.
year 1996
title SIMULATION - HOW DOES IT SHAPE THE MESSAGE?
source The Future of Endoscopy [Proceedings of the 2nd European Architectural Endoscopy Association Conference / ISBN 3-85437-114-4], pp. 47-54
summary Architectural simulation techniques - CAD, video montage, endoscopy, full-scale or smaller models, stereoscopy, holography etc. - are common visualizations in planning. A subjective theory of planners says "experts are able to distinguish between 'pure design' in their heads and visualized design details and contexts like color, texture, material, brightness, eye level or perspective." If this is right, simulation details should be compensated mentally by trained people, but act as distractors to the lay mind.

Environmental psychologists specializing in architectural psychology offer "user needs' assessments" and "post occupancy evaluations" to facilitate communication between users and experts. To compare the efficiency of building descriptions, building walkthroughs, regular plans, simulation, and direct, long-time exposition, evaluation has to be evaluated.

Computer visualizations and virtual realities grow more important, but studies on the effects of simulation techniques upon experts and users are rare. As a contribution to the field of architectural simulation, an expert - user comparison of CAD versus endoscopy/model simulations of a Vienna city project was realized in 1995. The Department for Spatial Simulation at the Vienna University of Technology provided diaslides of the planned city development at Aspern showing a) CAD and b) endoscopy photos of small-scale polystyrol models. In an experimental design, they were presented uncommented as images of "PROJECT A" versus "PROJECT B" to student groups of architects and non-architects at Vienna and Salzburg (n= 95) and assessed by semantic differentials. Two contradictory hypotheses were tested: 1. The "selective framing hypothesis" (SFH) as the subjective theory of planners, postulating different judgement effects (measured by item means of the semantic differential) through selective attention of the planners versus material- and context-bound perception of the untrained users. 2. The "general framing hypothesis" (GFH) postulates typical framing and distraction effects of all simulation techniques affecting experts as well as non-experts.

The experiment showed that -counter-intuitive to expert opinions- framing and distraction were prominent both for experts and lay people (= GFH). A position effect (assessment interaction of CAD and endoscopy) was present with experts and non-experts, too. With empirical evidence for "the medium is the message", a more cautious attitude has to be adopted towards simulation products as powerful framing (i.e. perception- and opinion-shaping) devices.

keywords Architectural Endoscopy, Real Environments
series EAEA
type normal paper
email
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id 06e1
authors Keul, Alexander
year 1996
title LOST IN SPACE? ARCHITECTURAL PSYCHOLOGY - PAST, PRESENT, FUTURE
source Full-Scale Modeling in the Age of Virtual Reality [6th EFA-Conference Proceedings]
summary A methodological review by Kaminski (1995) summed up five perspectives in environmental psychology - patterns of spatial distribution, everyday “jigsaw puzzles”, functional everyday action systems, sociocultural change and evolution of competence. Architectural psychology (named so at the Strathclyde conference 1969; Canter, 1973) as psychology of built environments is one leg of environmental psychology, the second one being psychology of environmental protection. Architectural psychology has come of age and passed its 25th birthday. Thus, a triangulation of its position, especially in Central Europe, seems interesting and necessary. A recent survey mainly on university projects in German-speaking countries (Kruse & Trimpin, 1995) found a marked decrease of studies in psychology of built environments. 1994, 25% of all projects were reported in this category, which in 1975 had made up 40% (Kruse, 1975). Guenther, in an unpublished survey of BDP (association of professional German psychologists) members, encountered only a handful active in architectural psychology - mostly part-time, not full-time. 1996, Austria has two full-time university specialists. The discrepancy between the general interest displayed by planners and a still low institutionalization is noticeable.

How is the research situation? Using several standard research data banks, the author collected articles and book(chapter)s on architectural psychology in German- and English-language countries from 1990 to 1996. Studies on main architecture-psychology interface problems such as user needs, housing quality evaluations, participatory planning and spatial simulation / virtual reality did not outline an “old, settled” discipline, but rather the sketchy, random surface of a field “always starting anew”. E.g., discussions at the 1995 EAEA-Conference showed that several architectural simulation studies since 1973 caused no major impact on planner's opinions (Keul&Martens, 1996). “Re-inventions of the wheel” are caused by a lack of meetings (except this one!) and of interdisciplinary infrastructure in German-language countries (contrary to Sweden or the United States). Social pressures building up on architecture nowadays by inter-European competition, budget cuts and citizen activities for informed consent in most urban projects are a new challenge for planners to cooperate efficiently with social scientists. At Salzburg, the author currently manages the Corporate Design-process for the Chamber of Architecture, Division for Upper Austria and Salzburg. A “working group for architectural psychology” (Keul-Martens-Maderthaner) has been active since 1994.

keywords Model Simulation, Real Environments
series EAEA
type normal paper
email
more http://info.tuwien.ac.at/efa/
last changed 2005/09/09 10:43

_id ddss9832
id ddss9832
authors Keuren, A. and Sanders, F.M.
year 1998
title Integrated Land-Use and Network Modelling
source Timmermans, Harry (Ed.), Fourth Design and Decision Support Systems in Architecture and Urban Planning Maastricht, the Netherlands), ISBN 90-6814-081-7, July 26-29, 1998
summary In this paper, the integration of modelling the changes in land-use and the changes in the infrastructure network will be described. Emphasis is laid on the automatic development of the network instead of changing the network by hand before simulating the changes in the land-use pattern.The approach and working procedure were tested by developing a pilot model simulating the spatial situation on the Frisian island Ameland (The Netherlands). The pilot is developed within the geographical information system Arcinfo. In this pilot model, special attention is paid to the extension of the infrastructure network and the allocation of more than one activity. Network analysis for the purpose of network extension is based on graph theory. Selection of links is based on the increase of the total accessibility within the network system as a result of adding a link to the network. The allocation of activities is based on several selection criteria and takes place within a cellular grid. Several methods ofselecting cells and links and the choices made will be discussed.
series DDSS
last changed 2003/08/07 16:36

_id ecaade2009_048
id ecaade2009_048
authors Key, Sora
year 2009
title A Computable Language of Architecture: Description of Descriptor Language in Supporting Compound Definitions
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 431-438
doi https://doi.org/10.52842/conf.ecaade.2009.431
wos WOS:000334282200052
summary Language is a particular kind of formal structure. It allows systematic approach to the subject matter for the speaker while providing an exploratory space to reason with. In this paper, we present a simple language that describes spatial qualities of architecture based on the geometry of built elements. We also provide a detailed description of the components and the structure of our language and show how one might construct compound definitions using the language. We then discuss the implication of constructing a language and how we can use it as a tool and research model in the study of architecture.
keywords Computational representation, qualitative analysis, design tool, spatial description, architecture design
series eCAADe
email
last changed 2022/06/07 07:52

_id acadia08_472
id acadia08_472
authors Key, Sora; Mark D Gross; Ellen Yi-Luen Do
year 2008
title Computing Spatial Qualities For Architecture
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 472-477
doi https://doi.org/10.52842/conf.acadia.2008.472
summary Computational representation of spatial qualities can lead us to a better understanding of how we construct spatial concepts. Analyses of spatial qualities can support architects in reasoning about the form of a configuration, helping them predict the consequences of a design. ¶ In this paper we present three definitions (enclosure, viewfield, continuity) that describe experiential qualities of architectural spaces. Our project aims to provide computable definitions to these qualities to describe common spatial experiences that are implicitly understood by architects. The description, using familiar terms, reveals the analytical structure of spatial qualities that is based on the geometry of the physical elements. ; We therefore introduce a graphic editor, Descriptor, that provides visualization of spatial qualities as the designer diagrams building elements. The system calculates perceived relationships (surrounded, visible, nearby, nearest) between a viewpoint and the architectural elements based on their geometric properties such as location and distance. The relationships are the components of the three qualities we define. We also present a use scenario to demonstrate how one might use our Descriptor system during early design. ¶ Descriptor is an attempt to formalize descriptions of the spatial qualities to help beginners understand how to make design decisions. In the future, we plan to extend the set of qualities and add detailed attributes of the physical elements to the system.
keywords Analysis; Computation; Environment; Representation; Spatial
series ACADIA
last changed 2022/06/07 07:52

_id ijac202220216
id ijac202220216
authors Keyvanfar, Ali; Arezou Shafaghat; Muhamad SF Rosley
year 2022
title Performance comparison analysis of 3D reconstruction modeling software in construction site visualization and mapping
source International Journal of Architectural Computing 2022, Vol. 20 - no. 2, pp. 453–475
summary Unmanned aerial vehicle (UAV) technology has overcome the limitations of conventional construction management methods using advanced and automated visualization and 3D reconstruction modeling techniques. Although the mapping techniques and reconstruction modeling software can generate real-time and high-resolution descriptive textural, physical, and spatial data, they may fail to develop an accurate and complete 3D model of the construction site. To generate a quality 3D reconstruction model, the construction manager must optimize the trade-offs among three major software-selection factors: functionalities, technical capabilities, and the system hardware specifications. These factors directly affect the robust 3D reconstruction model of the construction site and objects. Accordingly, the purpose of this research was to apply nine well-established 3D reconstruction modeling software tools (DroneDeploy, COLMAP, 3DF+Zephyr, Autodesk Recap, LiMapper, PhotoModeler, 3D Survey, AgiSoft Photoscan, and Pix4D Mapper) and compare their performances and reliabilities in generating complete 3D models. The research was conducted in an eco-home building at the University of Technology, Malaysia. A series of regression analyses were conducted to compare the performances of the selected 3D reconstruction modeling software in alignment and registration, distance computing, geometric measurement, and plugin execution. Regression analysis determined that among the software programs, LiMapper had the strongest positive linear correlation with the ground truth model. Furthermore, the correlation analysis showed a statistically significant p-value for all software, except for 3D Survey. In addition, the research found that Autodesk Recap generated the most-robust and highest-quality dense point clouds. DroneDeploy can create an accurate point cloud and triangulation without using many points as required by COLMAP and LiMapper. It was concluded that most of the software is robustly, positively, and linearly correlated with the corresponding ground truth model. In the future, other factors involving software selection should be studied, such as vendor-related, user-related, and automation factors.
keywords Construction site visualization, unmanned aerial vehicle, photogrammetry, 3D reconstruction modeling, multi-view-stereopsis, structure-from-motion, ANOVA and regression analysis
series journal
last changed 2024/04/17 14:29

_id ecaade2016_037
id ecaade2016_037
authors Khabazi, Zubin and Budig, Michael
year 2016
title Adaptive Fabrication - Cellular Concrete Casting Using Digital Moulds
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 83-92
doi https://doi.org/10.52842/conf.ecaade.2016.1.083
wos WOS:000402063700010
summary Computational design and digital fabrication have expanded the use of digital manufacturing machineries for the realization of architecture, yet they have their own limitations of material use. These limitations caused some materials like cement, plaster and clay become marginal in this new digital context, despite their vast use in the building industry. In this context, this paper will present a research, focusing on the use of concrete through the development of a custom-designed device, which is an adjustable digital mould. This digital mould has been designed specifically for a project called Procrystalline Wall and has been 'adapted' to the conditions of its agenda in terms of size, shape, typology, and even technical matters. However, this adaptability means that the device is not aimed to work for any other project and remain exclusive to this particular design only. This paper will further discuss the validity and obstacles of the presented method in a more global context.
keywords Concrete Fabrication; Digital Casting; Digital Adjustable Mould; Cellular Concrete Casting; Cellular Solid Morphologies
series eCAADe
email
last changed 2022/06/07 07:52

_id caadria2018_068
id caadria2018_068
authors Khabazi, Zubin
year 2018
title Mathematical Design and Challenges in the Materialisation of a Free-From Shell
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 19-28
doi https://doi.org/10.52842/conf.caadria.2018.1.019
summary Mathematical design of free-form shells and their materialisation is the main challenge of this paper that we tried to address through the realisation of two successive pavilion projects. We discuss how combination of explicit use of mathematical design of a minimal surfaces could be combined with the geometrical flexibility of glass-fibre composites to result in a shell with efficient structural performance and material use. This has been tested here first using fibre-composite panels and then sandwich-structured composite panels. We compared the result of both approaches based on their structural and geometrical capacities.
keywords Mathematical Design; Material Distribution Optimisation; Robotic Hot-Wire Cutting; Free-Form Shell; Customised Sandwich-Structured Composites
series CAADRIA
email
last changed 2022/06/07 07:52

_id caadria2023_177
id caadria2023_177
authors Khajehee, Arastoo, Ikeda, Yasushi and García del Castillo y López, Jose Luis
year 2023
title RemoSharp: Exploring Solutions for Remote Real-Time Collaboration in Computational Design
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 443–452
doi https://doi.org/10.52842/conf.caadria.2023.1.443
summary Parametric Design and Fabrication are highly collaborative fields. In most projects, many people are involved with different backgrounds, skill levels, and scripting methods. The collaboration platforms currently available for these fields are primarily cross-software frameworks. They seem to miss out on the nuances of parametric design thinking, namely, focusing on the "how" rather than the "what" in creative projects. In addition, this research identifies "lack of real-time communication" as the most problematic issue with collaborative projects in Parametric Design and Digital Fabrication. This paper introduces "RemoSharp" as a platform for remote interactive collaboration in parametric modeling. This research provides qualitative and quantitative case studies that showcase the capabilities of RemoSharp as a tool for remote interactive collaboration. We demonstrate how users with different skill sets can interactively participate in projects, providing evidence ofhow RemoSharp may encourage modes of communication that improve group work in parametric design workflows. Altogether, this research showcases how RemoSharp provides a generalizable solution for remote collaboration in computational design and digital fabrication.
keywords Remote Collaboration, Human-Human Interaction, Real-Time Communication, Computational Design, Communication Tools
series CAADRIA
email
last changed 2023/06/15 23:14

_id caadria2022_148
id caadria2022_148
authors Khajehee, Arastoo, Yabe, Taisei, Lu, Xuanyu, Liu, Jia and Ikeda, Yasushi
year 2022
title Development of an Affordable On-Site Wood Craft System: Interactive Fabrication via Digital Tools
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 31-40
doi https://doi.org/10.52842/conf.caadria.2022.2.031
summary This research aims to develop a craft system that simplifies the transition between design and fabrication. One of the main purposes of this system is to allow non-professionals to engage in craft with the aid of affordable digital fabrication tools. By removing the technical hurdles that prevent beginners from engaging in digital fabrication, the system aims to enable those who are interested in making things as a hobby or DIY projects to enjoy digital craft. The developed craft system provides a comprehensive workflow, starting from the initial shape to the final CNC milling machine G-Code generation. It is developed through Object-Oriented Programming, resulting in an interactive system that provides information about the fabricability of the final shelf structure to user/designer. The real-time design-to-fabrication aspect allows for some degree of simultaneous design changes, making the craft experience more center864108000enjoyable. In line with the UN Sustainable Development Goals, this research is an attempt to provide more opportunities for individuals to get into digital fabrication, enabling them to acquire skills within the rapidly growing industry. Furthermore, as demonstrated by other digital fabrication tools like 3D printers, DIY builds can potentially be economically beneficial for the users.
keywords Digital Fabrication, Real-Time Design to Fabrication, Affordable On-Site Craft, SDG 8, SDG 9
series CAADRIA
email
last changed 2022/07/22 07:34

_id ascaad2004_paper10
id ascaad2004_paper10
authors Khaled, Sherbini and Krawczyk, Robert
year 2004
title Overview of Intelligent Architecture
source eDesign in Architecture: ASCAAD's First International Conference on Computer Aided Architectural Design, 7-9 December 2004, KFUPM, Saudi Arabia
summary The concept of intelligent architecture started as an interest in the latest integrated building systems operating a single building or facility, so that systems can communicate and exchange information. The communication among these systems allows the right responses and decisions to operate buildings in a productive, economical and convenient way. Communication and information sharing prevents decisions from interfering with other systems’ responses or operation. Systems’ decisions and responses form the responsive architecture that is represented by systems outputs. If intelligent buildings need to receive, analyze, and react according to such processes, responsive ones are required only to receive and react to only one input parameter. Technology and communication systems make it possible to combine several parameters by using system integration and computerization. Technology and computerized systems have enhanced and changed the manner of responses and provided a variety of decisions according to different sources of information. Receiving, analyzing, and reacting are the key criteria of intelligent building that this paper will explore. The input (reception) category covers information detection devices such as temperature sensors. The second category will be the category of analysing devices. The third category, decisions and outputs, will cover both output of sensory devices and forms of reaction and response that emanate from these systems. As a result of the third category, this paper will survey the forms of responses to determine whether or not the kinetic response is a viable choice. The paper will discuss if these three criteria are the only criteria creating intelligent building or if there are others. The paper will give an overview on intelligent architecture and explore in the main criteria determining intelligent building. The paper will then discuss when “responsive” and "kinetic" architecture becomes “intelligent”. The paper will also redefine the intelligent architecture in the light of available technology.
series ASCAAD
email
last changed 2007/04/08 19:47

_id ijac202220206
id ijac202220206
authors Khalil, Randa; Ahmed El-Kordy; Hesham Sobh
year 2022
title A review for using swarm intelligence in architectural engineering
source International Journal of Architectural Computing 2022, Vol. 20 - no. 2, pp. 254–276
summary Swarm intelligence algorithms are natural-inspired computational methods that mimic the social interactionbetween creatures to solve certain problems. Swarmative computational architecture (SCA) is a novelnomenclature proposed by the authors to present the use of various swarm algorithms in solving architectural problems. It includes three main aspects: form generation/adaptation, performance evaluation, andoptimization. This study provides a systematic review and comparative analysis for the major publicationswithin the review scope. The correspondence between dynamic subjects and the objective functions for theoptimization process is presented. Particularly, dynamic subjects such as building formation parameters andobjective functions such as occupant comfort and energy consumption. The main results and criteria arecategorized into the design approach, case study, form generation/adaptation, and performance evaluation/optimization. Finally, this review presents the current trends and highlights the gaps in the use of swarmalgorithms to solve architectural engineering problems
keywords Swarm intelligence, evolutionary algorithm, performative computational architecture, architectural design,building design, computational optimization
series journal
last changed 2024/04/17 14:29

_id acadia20_506
id acadia20_506
authors Khalilbeigi Khameneh, Arman; Mottaghi, Esmaeil; Ghazvinian, Ali; Kalantari, Saeede
year 2020
title Con-Create
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 506-515.
doi https://doi.org/10.52842/conf.acadia.2020.1.506
summary Net structures, because of their minimal material waste and intuitive aesthetics, are gaining more interest recently. There are various efforts to redesign the tensile- and compression-only structures, as the computational tools and novel materials have broadened the scope of geometries possible to construct. However, the fabrication process of these structures faces different challenges, especially for mass construction. Some of these challenges are related to the technology and equipment utilized for materializing these complicated forms and geometries. Working with concrete as a quickly forming material for these irregular forms seems promising. Nevertheless, using this material has difficulties, including the preparation of formworks and joints, material reinforcement, structural behavior in the fresh state, and the assembly procedure. This paper introduces a method based on computational design and geometrical solutions to address some of these challenges. The goal is to shift the complexity of construction from the high-tech equipment used in the fabrication stage to integrating design and fabrication through a hierarchical system made entirely by affordable 2D CNC laser cutters. The stages of developing the method and the process of designing and building an architectural size proof-of-concept prototype by the proposed method are discussed. The efficiency of the method has been shown by comparing the designed prototype with the Con-Create Pavilion.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ecaade2016_068
id ecaade2016_068
authors Khalili-Araghi, Salman and Kolarevic, Branko
year 2016
title Captivity or Flexibility: Complexities in a Dimensional Customization System
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 633-642
doi https://doi.org/10.52842/conf.ecaade.2016.2.633
wos WOS:000402064400064
summary Houses are essentially one-of-a-kind products that should reflect individualized differences of inhabitants who live in them. Homebuyers and homebuilders alike are thus captivated by the difficulties of housing customization. Achieving customer satisfaction depends on the flexibility of customized solutions, though the challenge of flexibility lies in the complexity of design validation. Constraints may be seen as design limitations, but they could provide for the efficiency of design validation. This paper addresses the complexities in the adoption of mass customization in the housing industry, and presents a dimensional customization system which would effectively use building information modeling (BIM) software, parametric design, and automatic verification of dimensional constraints to merge customization and validation.
keywords Mass Customization; Housing Industry; Building Information Modeling; Parametric Modeling; Automatic Constraint Satisfaction
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2016_223
id ecaade2016_223
authors Khallaf, Mohamed and Jupp, Julie
year 2016
title Designing for Urban Microclimates: Towards A Generative Performance-based Approach to Wind Flow Optimization
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 95-106
doi https://doi.org/10.52842/conf.ecaade.2016.2.095
wos WOS:000402064400009
summary This paper presents the foundations of a multidisciplinary design optimisation method that addresses the problem of competing wind flow profiles within urban microclimates. The simultaneous integration of architectural and urban design parameters and their aerodynamic constraints are investigated. Differences in the height of tall buildings, which define the urban canopy layer are accounted for. The formulation that supports the simulation of aerodynamic forces at the architectural and urban scales includes multidisciplinary parameter specification of 2D and 3D building geometry, spatial morphology, spatial topology, wind flow settings, and wind flow compliance. The MDO framework and its development are discussed relative to their generative performance-based capacity and innovative approach to multidisciplinary wind flow optimization
keywords Urban microclimate; Multidisciplinary design optimisation; Generative performance-based design; Systems level perspective
series eCAADe
email
last changed 2022/06/07 07:52

_id ascaad2023_105
id ascaad2023_105
authors Khamis, Noha; El Harairy, Yosra
year 2023
title Employing Extended Reality (XR) to Expanding Narratives of Place-Making, Spatial Presence and Immersive Experience
source C+++: Computation, Culture, and Context – Proceedings of the 11th International Conference of the Arab Society for Computation in Architecture, Art and Design (ASCAAD), University of Petra, Amman, Jordan [Hybrid Conference] 7-9 November 2023, pp. 963-974.
summary Extended Reality XR, which encompasses various forms of virtual reality VR and augmented reality AR, has emerged as a powerful experimental tool in design and environmental psychology research due to its ability to produce comprehensive and immersive experiences for users through narratives. A strong sensation of spatial presence, which may be viewed as a subjective sense of space cognition and its surroundings, is one sign of a good XR experience. Despite the fact that XR research has shed light on numerous elements that may affect presence and place-making in XR environments, there is still much to learn about the varied phenomenology of narrative possibilities that ensure a successful immersion experience. The paper focuses on extended reality and how it influences how we create spaces, feel present in our surroundings, and have an immersive experience. In this paper, the concepts of place-making and spatial presence were examined in relation to how people might create a consistent sense of reality during both real-world and virtual experiences. The purpose of this study is to evaluate the ideas of place-making, presence, and immersion experience as they have been developed in XR research while also addressing variables that could affect expanding narratives. The study covers major elements of the "place" literature, connects them to the idea of presence, and then exhibits their use in the context of extended reality. It also discusses the phenomenological properties of presence in human consciousness. A user study conducted through a designed immersive experience as a simulation to some spaces of the Grand Egyptian Museum. Samples of users’ responses were collected through a survey addressing their perceptions of the virtual visit. The study showed that place-making and spatial presence in extended reality work as a link between real-world locations and virtual attributes. When moving from the real world to the virtual one, boundaries become more fluid, themes can be developed, and virtual spaces mimic the real spaces. The study outline proposals for further work and lays out some ideas for future research.
series ASCAAD
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