CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id sigradi2003_119
id sigradi2003_119
authors Bermudez, J., Foresti, S., Agutter, J., Westenskow, D., Syroid, N. Drews, F. Tashjian, E. and Adams, V.
year 2003
title Metodología Interdisciplinaria para Diseñar Nuevas Arquitecturas de Representación de Datos (Interdisciplinaria Methodologies for the Design of a New Architectures of Data Representation)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary Data representation architecture can be defined as the organizational, functional, experiential, formal, and media-technological order defining the interaction between data, representation, and user. This paper presents an interdisciplinary methodology to develop such architectures in order to significantly improve real time decision making in complex data environments. We have reported in some aspects of this work elsewhere. In this occasion, we will describe our working methodology based on complete interdisciplinarity, the design process and evaluation protocols. We will show work done for Finance and Network Monitoring. Our long-term goal is to design a new generation of data representation architectures that is applicable to diverse fields.
keywords Data representation; visualization; design, architecture, interdisciplinary
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2003_094
id sigradi2003_094
authors Bessone, M., Mantovani, G. and Schanz, J.
year 2003
title Multimedia y diseño arquitectónico diferente (Multimedia and different architectural design)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary Hearing and touch may be incorporated into visual representation systems that historically covered creative process, now helped by multimedia. During 2002-2003 we developed an experimental design studio that challenged participants to design architecture from words (using their spelling, pronunciation, location, etc.) and through an inquiry based on the "concept of inwardness". Evoking a word from the association of images and texts as well as seizing its potential tactile and hearing dimensions completed what was a very interactive design process. Such process was utilized to generate images and ideas geared to design/make an "installation" to be displayed at art events.
keywords Architecture, Design, Word, Image, Sound
series SIGRADI
email
last changed 2016/03/10 09:47

_id caadria2003_a1-1
id caadria2003_a1-1
authors Burrow, A., Burry, J., More, G., Tengono, Y. and Burry, M.
year 2003
title Visual and Sonic Communication Representations to Support Design Interaction
doi https://doi.org/10.52842/conf.caadria.2003.029
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 29-42
summary Interaction between collaborating parties exerts strong and surprising forces on the design process and thus its outcomes. Hence, there is much to be gained by investigating the nature of these communications. By definition, an organisation establishes clear protocols to realise effective communication, and does so in response to business needs. In contrast, creative endeavours must often harness loose teams of specialised individuals, working in different contexts, disciplines, and language bases, and relying on nonformalised yet highly selective exchanges of information. It is therefore a considerable challenge to comprehend and improve these processes. One approach is to exploit the discrete information contained within digital communications to produce models of these complex conditions. This paper reports preliminary work to identify the components of an email visualisation system. The goal is to apprehend developing structures, providing the collective with the capacity for reflection.
series CAADRIA
email
last changed 2022/06/07 07:54

_id 4f26
id 4f26
authors Cavazza, M., Chavaroche J. and Calderon, C.
year 2003
title ALTERNATIVE REALITIES: A NEW APPROACH TO VR ART.
source 6th EVA: Electronic imaging and Visual Art 2003 Conference, Florence, Italy. http://www.vasari.co.uk/eva/florence /
series other
type normal paper
email
last changed 2005/12/02 11:28

_id acadia03_058
id acadia03_058
authors Cerone, J. and Johnston, S.
year 2003
title Elementary School: The Design Process
doi https://doi.org/10.52842/conf.acadia.2003.x.f3n
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, p. 430
summary Although the fi nal presentation documents were all either generated orprocessed by computer, the steps leading to a fi nal product were theresult of constant interaction between computer and paper. The processbegan on paper with quick sketches of the main grid elements—the mostfundamental pieces of the “kit of parts”.
series ACADIA
last changed 2022/06/07 07:49

_id caadria2003_c2-1
id caadria2003_c2-1
authors Chevrier, C., Bur, D. and Perrin, J. P.
year 2003
title Architecture as a Reference for the Development of A Cad Lighting Tool
doi https://doi.org/10.52842/conf.caadria.2003.281
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 281-294
summary As light is increasingly perceived as a factor of quality of urban life, it is not surprising that cultural heritage buildings and even civil engineering works are being more and more often illuminated at night. The designers of the projects are revealing a nocturnal vision of the buildings which is often a reflection of the architecture: rhythm, pattern, evenness, symmetry, composition, axes, and so on. The idea of developing a "lighting-modeller" is based upon this assertion. Thus, if we express the needs in terms of functionalities, we can conclude that the hierarchical structure of the architectural edifice can fit in with a "lighting-structure". As a result, concepts like hierarchy, linking, grouping, networking, linearity-polarity, are the basis of the objects and functions that are effective for the great majority of buildings and projects. This "lighting-modeller" can then lead beyond its simulation capabilities to become a design conception tool: hypothesis and variants are quickly realized and tested, and technical data (illumination data, visual comfort) can be obtained as well.
series CAADRIA
email
last changed 2022/06/07 07:55

_id cf_2003_000
id cf_2003_000
authors Chiu, M.-L., Tsou, J.-Y., Kvan, Th., Morozumi, M. and Jeng, T.-S. (Eds.)
year 2003
title Digital Design - Research and Practice
source Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1 / Tainan (Taiwan) 13–15 October 2003, 464 p.
summary The use of computers in the design of the built environment has reached a watershed. From peripheral devices in the design process, they have in recent years come to take centre stage. An illustration is immediately at hand. Just as the entries to the competition for the Chicago Tribune Tower in 1922 defined the state-of-the-art at the beginning of the twentieth century, we have a similar marker at the end of the century, the competition in 2002 to replace the World Trade Centre towers in Lower Manhattan offered us a range of architectural solutions that exemplified the state-of-the-art eighty years later, setting forth not only architectural statements but also illustrating clearly the importance of computers in the design of the built environment. In these entries of 2002, we can see that computers have not only become essential to the communication of design but in the investigation and generation of structure, form and composition. The papers in this book are the current state-of-the-art in computer-aided design as it stands in 2003. It is the tenth in a series sponsored by the CAAD Futures Foundation, compiled from papers presented at the biennial CAAD Futures Conferences. As a series, the publications have charted the steady progress in developing the theoretical and practical foundations for applications in design practice. This volume continues in that tradition; thus, this book is entitled Digital Design: Research and Practice. The papers are grouped into three major categories, reflecting thrusts of research and practice, namely: Data and information: its organisation, handling and access, including agents; Virtual worlds: their creation, application and interfaces; and Analysis and creation of form and fabric. The editors received 121 abstracts after the initial call for contributions. From these, 61 abstracts were selected for development into complete papers for further review. From these submissions, 39 papers were chosen for inclusion in this publication. These papers show that the field has evolved from theoretical and development concerns to questions of practice in the decade during which this conference has showcased leading work. Questions of theoretical nature remain as the boundaries of our field expand. As design projects have grasped the potentials of computer-aided design, so have they challenged the capabilities of the tools. Papers here address questions in geometric representation and manipulation (Chiu and Chiu; Kocaturk, Veltkamp and Tuncer), topics that may have been considered to be solved. As design practice becomes increasingly knowledge based, better ways of managing, manipulating and accessing the complex wealth of design information becomes more pressing, demanding continuing research in issues such as modelling (Yang; Wang; Zreik et al), data retrieval and querying (Hwang and Choi; Stouffs and Cumming; Zreik, Stouffs, Tuncer, Ozsariyildiz and Beheshti), new modes of perceiving data (Segers; Tan). Tools are needed to manage, mine and create information for creative work, such as agents (Liew and Gero; Smith; Caneparo and Robiglio; Ding et al) or to support design processes (Smith; Chase). Systems for the support and development of designs continue (Gero; Achten and Jessurun). As progress is made on some fronts, such as user interfaces, attention is again turned to previously research areas such as lighting (Jung, Gross and Do; Ng et al; Wittkopf; Chevier; Glaser, Do and Tai) or services (Garcia; Chen and Lin). In recent years the growth of connectivity has led to a rapid growth in collaborative experience and understanding of the opportunities and issues continues to mature (Jabi; Dave; Zamenopoulos and Alexiou). Increasing interest is given to implications in practice and education (Dave; Oxman; Caneparo, Grassi and Giretti). Topics new to this conference are in the area of design to production or manufacture (Fischer, Burry and Frazer; Shih). Three additional invited papers (Rekimoto; Liu; Kalay) provide clear indication that there is still room to develop new spatial concepts and computer augmented environments for design. In conclusion, we note that these papers represent a good record of the current state of the evolving research in the field of digital design.
series CAAD Futures
email
more http://www.caadfutures.arch.tue.nl/
last changed 2003/09/22 12:21

_id ecaade03_583_31_chiu
id ecaade03_583_31_chiu
authors Chiu, M.L., Liao, C.J., Wu, R.L. , Peng, J.C. and Huang, C.C.
year 2003
title Educating Digital Designers: A Process-Oriented Approach
doi https://doi.org/10.52842/conf.ecaade.2003.583
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 583-586
summary The new digital technologies clearly influence what we do in practice and teach in design studios. The study adopts a process-oriented approach to initiate digital design in the graduate design studio. It is found that the skills to develop the design process for integrating digital tools and information are critical for designers. The educational pedagogy, operation studies and discussion are presented.
keywords Digital design, design education, design process, information management
series eCAADe
email
more http://www.arch.ncku.edu.tw/
last changed 2022/06/07 07:56

_id acadia03_039
id acadia03_039
authors Clayton, Mark J.
year 2003
title Connecting Digital Tools
doi https://doi.org/10.52842/conf.acadia.2003.x.p0b
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, p. 299
summary A decade ago, Bill Mitchell wrote “Chroniclers of our era may one day write ‘What was computer-aided design?’ To them, it will just be design.” Because of the proliferation of digital tools for design, we are rapidly forgetting that there was ever design before computing. Ask an undergraduate student to describe the design process. There is a good chance that the student will mention using CAD and 3D modeling. Ask a contractor how to practice the profession of building.
series ACADIA
email
last changed 2022/06/07 07:49

_id cf2003_m_034
id cf2003_m_034
authors DING, L, LIEW, P.-S., MAHER, M.-L., GERO, J.S. and DROGEMULLER, R.
year 2003
title Integrating CAD and 3D Virtual Worlds Using Agents and EDM
source Digital Design - Research and Practice [Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1] Tainan (Taiwan) 13–15 October 2003, pp. 301-312
summary This paper develops an overall architecture for integrating CAD and virtual worlds. The advantages of having access to the building model in a virtual world include the collaborative nature of the world. The EDM database as an object-oriented database is developed to establish a common object-oriented representation of building model, which can be accessed by both CAD systems and virtual worlds. The integration between CAD systems and an EDM database is implemented through the use of Industry Foundation Classes (IFCs) as an intermediate data model and the communication between the database and virtual worlds is developed through agents.
keywords agents, IFC, virtual world
series CAAD Futures
email
last changed 2003/09/22 12:21

_id ecaade03_025_202_kieferle
id ecaade03_025_202_kieferle
authors Drosdol, J., Kieferle, J. and Wössner, U.
year 2003
title The Integration of Virtual Reality (VR) into the Architectural Workflow - Experiences with an interprofessional project at DaimlerChrysler
doi https://doi.org/10.52842/conf.ecaade.2003.025
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 25-28
summary DaimlerChrysler as a worldwide operating company is continuously maintaining and developing their brand architecture for the points of sale. It is one of the strategic decisions to have a 'Brand Architecture Center' at the company headquarters in Stuttgart to develop the brand architecture and engage local architects to adopt it to the local context. As a major step, a new generation of autohauses is currently developed. Many aspects have to be taken care of in this process, therefore a great number of specialists have to be involved. They are supported by Virtual Reality (VR) and Augmented Reality (AR). To integrate VR/AR into the architectural process, necessary architectural interactions have been integrated into the software
keywords Virtual Reality, Augmented Reality, Architectural workflow, Visualization,Simulation
series eCAADe
email
more http://www.architektur.fh-wiesbaden.de
last changed 2022/06/07 07:55

_id cf2003_m_005
id cf2003_m_005
authors FISCHER, T., BURRY, M. and FRAZER, J.
year 2003
title How to Plant a Subway System
source Digital Design - Research and Practice [Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1] Tainan (Taiwan) 13–15 October 2003, pp. 403-412
summary We speculate on a possible CAAD future that deploys and extends paradigms of natural growth and cellular development to an extent that would allow the planting and growth of man-made structures. This approach is based on the translation and expression of digital data structures into artificial physical form and the building of structures by decentral means. In such a scenario, generative and evolutionary architecture could seamlessly blend into building construction. As a discussion of as yet unavailable future technologies and methodologies the proposed remains at a “sketchy” level and must largely limit itself to preliminary and speculative considerations. In order to restrain the scope of this paper to the area of building design and construction, we focus on subway development and discuss possible cellular approaches to this particular field emphasizing aspects of functional aesthetics. We encourage the reader to take this example as a point of departure only, to generalise our explanations and to apply them to other building types. We support our discussion with findings made in software simulations of humandesigned cellular growth processes.
keywords cellular, evolutionary, morphogenesis, subway
series CAAD Futures
email
last changed 2003/09/22 12:21

_id ecaade03_441_16_fischer
id ecaade03_441_16_fischer
authors Fischer, T., Burry, M. and Frazer, J.
year 2003
title Triangulation of Generative Form for Parametric Design and Rapid Prototyping
doi https://doi.org/10.52842/conf.ecaade.2003.441
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 441-448
summary In this paper we discuss recent developments in the ongoing implementation of a toolkit for developmental generative design and form finding. We examine tissues of face-centered cubically close-packed voxel cells and topologically related structures for the possibility of 3D data conversion and of rapid prototyping applications. We also demonstrate how generative and parametric design can be integrated in order to enhance design flexibility and control.
keywords Parametric design, digital morphogenesis, cellular expression, geometry triangulation
series eCAADe
email
more http://www.sial.rmit.edu.au
last changed 2022/06/07 07:50

_id acadia03_061
id acadia03_061
authors Garofalo, D., Morgan, J. and Popma, J.
year 2003
title Block 37
doi https://doi.org/10.52842/conf.acadia.2003.x.e2j
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, p. 433
summary The proposal for Block 37 was envisioned to anchor the north end of State Street, forming an implied axis between the Harold Washington Library and the New Media Center. The two buildings share similar educational responsibilities for the public, offering a variety of programs and facilities. In addition, they also assume a related physical presence on their respective sites, due to a similarity in the size of the building programs.
series ACADIA
last changed 2022/06/07 07:49

_id sigradi2003_129
id sigradi2003_129
authors Gaudio, A., De Ponti, J., Nessi, S. and Sautel, S.
year 2003
title Multimedia interactivo para la enseñanza del color: una experiencia empírica (Interactive multimedia for the teaching of color: An empirical experience)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary Multimedia «Color Básico» has an interface that takes into account interaction levels, textual resources, icons, sound and movement, the «gestalt» of the screen, usability and its practical applications. Everything is structured to make a «knowledge interface», so that color contents are part of an interactive experience. Some aspects of design information are analyzed as part of the conclusions of an empiric research.
keywords Interface, interaction, information design, usability, command mode
series SIGRADI
email
last changed 2016/03/10 09:52

_id acadia03_036
id acadia03_036
authors Gerzso, J. Michael
year 2003
title On the Limitations of Shape Grammars: Comments on Aaron Fleisher’s Article “Grammatical Architecture?”
doi https://doi.org/10.52842/conf.acadia.2003.279
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 279-287
summary Shape grammars were introduced by Gips and Stiny in 1972. Since then, there have been many articles and books written by them and their associates. In 1992, Aaron Fleisher, a professor at the School of Planning, MIT, wrote a critique of their work in an article titled “Grammatical Architecture?” published in the journal Environment and Planning B. According to him, Gips, Stiny and later Mitchell, propose a hypothesis that states that shape grammars are presumed to represent knowledge of architectural form, that grammars are “formable,” and that there is a visual correspondence to verbal grammar. The strong version of “the hypothesis requires that an architectural form be equivalent to a grammar.” Fleisher considers these hypotheses unsustainable, and argues his case by analyzing the differences between language, and architecture, and by dealing with the concepts of lexicons, syntax and semantics. He concludes by stating that architectural design is negotiated in two modalities: the verbal and the visual, and that equivalences are not at issue; they do not exist. If there is such thing as a language for design, it would provide the means to maintain a discussion of the consequences in one mode, of the state and conditions of the other. Fleisher’s observations serve as the basis of this paper, a tribute to him, and also an opportunity to present an outline to an alternate approach or hypothesis to shape grammars, which is “nonlinguistic” but “generative,” in the sense that it uses production rules. A basic aspect of this hypothesis is that the only similarity between syntactic rules in language and some rules in architecture is that they are recursive.
series ACADIA
last changed 2022/06/07 07:51

_id acadia21_100
id acadia21_100
authors Ghandi, Mona; Ismail, Mohamed; Blaisdell, Marcus
year 2021
title Parasympathy
doi https://doi.org/10.52842/conf.acadia.2021.100
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 100-109.
summary Parasympathy is an interactive spatial experience operating as an extension of visitors’ minds. By integrating Artificial Intelligence (AI), wearable technologies, affective computing (Picard 1995; Picard 2003), and neuroscience, this project blurs the lines between the physical, digital, and biological spheres and empowers users’ brains to solicit positive changes from their spaces based on their real-time biophysical reactions and emotions.

The objective is to deploy these technologies in support of the wellbeing of the community especially when related to social matters such as inclusion and social justice in our built environment. Consequently, this project places the users’ emotions at the very center of its space by performing real-time responses to the emotional state of the individuals within the space.

series ACADIA
type project
email
last changed 2023/10/22 12:06

_id cf2003_m_060
id cf2003_m_060
authors GLASER, D., VOUNG, J., XIAO, L., TAI, B., UBBELOHDE M.S., CANNY, J. and DO, E. Y.-L.
year 2003
title LightSketch - A Sketch-Modelling Program for Lighting Analysis
source Digital Design - Research and Practice [Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1] Tainan (Taiwan) 13–15 October 2003, pp. 371-382
summary This paper presents a flexible, yet powerful lighting analysis tool, LightSketch. LightSketch is a sketch-based modelling program for lighting analysis. It allows the user to draw both architectural and lighting related symbols which are converted into a 3D model for lighting visualisation. It is motivated by examining the strengths and limitations of current lighting design practices. Its use is illustrated with design scenarios.
keywords sketch, lighting, simulation
series CAAD Futures
email
last changed 2004/10/04 07:49

_id sigradi2007_af13
id sigradi2007_af13
authors Granero, Adriana Edith; Alicia Barrón; María Teresa Urruti
year 2007
title Transformations in the educational system, Influence of the Digital Graph [Transformaciones en el sistema educacional, influencia de la Gráfica Digital]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 182-186
summary The educative proposal was based on the summary attained through experiences piled up during the 2 last semester courses, 2/2006-1/2007. This proposal corresponds to a mix of methodology (by personal attendance / by internet). Founding on the Theory of the Game (Eric Berne 1960) and on different theories such as: Multiple intelligences (Haward Gardner 1983), Emotional Intelligence (Peter Salowey and John Mayer 1990, Goleman 1998), Social Intelligence (Goleman 2006), the Triarchy of Intelligence (Stemberg, R.J. 1985, 1997), “the hand of the human power”, it´s established that the power of the voice, that of the imagination, the reward, the commitment and association produce a significant increase of the productivity (Rosabeth Moss Kanter 2000), aside from the constructive processes of the knowledge (new pedagogical concepts constructivista of Ormrod J.E. 2003 and Tim O´Reilly 2004).
series SIGRADI
email
last changed 2016/03/10 09:52

_id sigradi2006_e028c
id sigradi2006_e028c
authors Griffith, Kenfield; Sass, Larry and Michaud, Dennis
year 2006
title A strategy for complex-curved building design:Design structure with Bi-lateral contouring as integrally connected ribs
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 465-469
summary Shapes in designs created by architects such as Gehry Partners (Shelden, 2002), Foster and Partners, and Kohn Peterson and Fox rely on computational processes for rationalizing complex geometry for building construction. Rationalization is the reduction of a complete geometric shape into discrete components. Unfortunately, for many architects the rationalization is limited reducing solid models to surfaces or data on spread sheets for contractors to follow. Rationalized models produced by the firms listed above do not offer strategies for construction or digital fabrication. For the physical production of CAD description an alternative to the rationalized description is needed. This paper examines the coupling of digital rationalization and digital fabrication with physical mockups (Rich, 1989). Our aim is to explore complex relationships found in early and mid stage design phases when digital fabrication is used to produce design outcomes. Results of our investigation will aid architects and engineers in addressing the complications found in the translation of design models embedded with precision to constructible geometries. We present an algorithmically based approach to design rationalization that supports physical production as well as surface production of desktop models. Our approach is an alternative to conventional rapid prototyping that builds objects by assembly of laterally sliced contours from a solid model. We explored an improved product description for rapid manufacture as bilateral contouring for structure and panelling for strength (Kolarevic, 2003). Infrastructure typically found within aerospace, automotive, and shipbuilding industries, bilateral contouring is an organized matrix of horizontal and vertical interlocking ribs evenly distributed along a surface. These structures are monocoque and semi-monocoque assemblies composed of structural ribs and skinning attached by rivets and adhesives. Alternative, bi-lateral contouring discussed is an interlocking matrix of plywood strips having integral joinery for assembly. Unlike traditional methods of building representations through malleable materials for creating tangible objects (Friedman, 2002), this approach constructs with the implication for building life-size solutions. Three algorithms are presented as examples of rationalized design production with physical results. The first algorithm [Figure 1] deconstructs an initial 2D curved form into ribbed slices to be assembled through integral connections constructed as part of the rib solution. The second algorithm [Figure 2] deconstructs curved forms of greater complexity. The algorithm walks along the surface extracting surface information along horizontal and vertical axes saving surface information resulting in a ribbed structure of slight double curvature. The final algorithm [Figure 3] is expressed as plug-in software for Rhino that deconstructs a design to components for assembly as rib structures. The plug-in also translates geometries to a flatten position for 2D fabrication. The software demonstrates the full scope of the research exploration. Studies published by Dodgson argued that innovation technology (IvT) (Dodgson, Gann, Salter, 2004) helped in solving projects like the Guggenheim in Bilbao, the leaning Tower of Pisa in Italy, and the Millennium Bridge in London. Similarly, the method discussed in this paper will aid in solving physical production problems with complex building forms. References Bentley, P.J. (Ed.). Evolutionary Design by Computers. Morgan Kaufman Publishers Inc. San Francisco, CA, 1-73 Celani, G, (2004) “From simple to complex: using AutoCAD to build generative design systems” in: L. Caldas and J. Duarte (org.) Implementations issues in generative design systems. First Intl. Conference on Design Computing and Cognition, July 2004 Dodgson M, Gann D.M., Salter A, (2004), “Impact of Innovation Technology on Engineering Problem Solving: Lessons from High Profile Public Projects,” Industrial Dynamics, Innovation and Development, 2004 Dristas, (2004) “Design Operators.” Thesis. Massachusetts Institute of Technology, Cambridge, MA, 2004 Friedman, M, (2002), Gehry Talks: Architecture + Practice, Universe Publishing, New York, NY, 2002 Kolarevic, B, (2003), Architecture in the Digital Age: Design and Manufacturing, Spon Press, London, UK, 2003 Opas J, Bochnick H, Tuomi J, (1994), “Manufacturability Analysis as a Part of CAD/CAM Integration”, Intelligent Systems in Design and Manufacturing, 261-292 Rudolph S, Alber R, (2002), “An Evolutionary Approach to the Inverse Problem in Rule-Based Design Representations”, Artificial Intelligence in Design ’02, 329-350 Rich M, (1989), Digital Mockup, American Institute of Aeronautics and Astronautics, Reston, VA, 1989 Schön, D., The Reflective Practitioner: How Professional Think in Action. Basic Books. 1983 Shelden, D, (2003), “Digital Surface Representation and the Constructability of Gehry’s Architecture.” Diss. Massachusetts Institute of Technology, Cambridge, MA, 2003 Smithers T, Conkie A, Doheny J, Logan B, Millington K, (1989), “Design as Intelligent Behaviour: An AI in Design Thesis Programme”, Artificial Intelligence in Design, 293-334 Smithers T, (2002), “Synthesis in Designing”, Artificial Intelligence in Design ’02, 3-24 Stiny, G, (1977), “Ice-ray: a note on the generation of Chinese lattice designs” Environmental and Planning B, volume 4, pp. 89-98
keywords Digital fabrication; bilateral contouring; integral connection; complex-curve
series SIGRADI
email
last changed 2016/03/10 09:52

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