CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 653

_id caadria2006_597
id caadria2006_597
authors CHOR-KHENG LIM, CHING-SHUN TANG, WEI-YEN HSAO, JUNE-HAO HOU, YU-TUNG LIU
year 2006
title NEW MEDIA IN DIGITAL DESIGN PROCESS: Towards a standardize procedure of CAD/CAM fabrication
doi https://doi.org/10.52842/conf.caadria.2006.x.r4i
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 597-599
summary In 1990, due to the traditional architecture design and construction method difficult to build the complicated and non-geometry free-form Fish Structure in Barcelona, architect Frank Gehry started learn from the field of aerospace to utilize CAD/CAM technology in design and manufacture process. He created the free-form fish model in CAD system and exported the digital CAD model data to CAM machine (RP and CNC) to fabricate the design components, and finally assembled on the site. Gehry pioneered in the new digital design process in using CAD/CAM technology or so-called digital fabrication. It becomes an important issue recently as the CAD/CAM technology progressively act as the new digital design media in architectural design and construction process (Ryder et al., 2002; Kolarevic, 2003). Furthermore, in the field of architecture professional, some commercial computer systems had been developed on purpose of standardizes the digital design process in using CAD/CAM fabrication such as Gehry Technologies formed by Gehry Partners; SmartGeometry Group in Europe and Objectile proposed by Bernard Cache. Researchers in the research field like Mark Burry, Larry Sass, Branko Kolarevic, Schodek and others are enthusiastic about the exploration of the role of CAD/CAM fabrication as new design media in design process (Burry, 2002; Schodek et al., 2005; Lee, 2005).
series CAADRIA
email
last changed 2022/06/07 07:50

_id acadia03_007
id acadia03_007
authors Kolarevic, Branko
year 2003
title Digital Fabrication: From Digital To Material
doi https://doi.org/10.52842/conf.acadia.2003.054
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 54-55
summary In the past, architects drew what they could build, and built what they could draw, as observed by Bill Mitchell. This reciprocity between the means of representation and production has not disappeared entirely in the digital age. Knowing the production capabilities and availability of particular digitally-driven fabrication equipment enables architects to design specifically for the capabilities of those machines. The consequence is that architects are becoming much more directly involved in the fabrication processes, as they create the information that is translated by fabricators directly into the control data that drives the digital fabrication equipment.
series ACADIA
email
last changed 2022/06/07 07:51

_id ecaade03_457_104_kolarevic
id ecaade03_457_104_kolarevic
authors Kolarevic, Branko
year 2003
title Computing the Performative in Architecture
doi https://doi.org/10.52842/conf.ecaade.2003.457
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 457-464
summary The paper addresses performative architecture as an emerging design paradigm in which building performance, broadly understood, becomes a guiding design principle. It discusses the inadequacy of existing software for building performance simulation as usable tools in conceptual design, and proposes the development of software that can provide dynamic processes of formation based on specific performance objectives.
keywords Performance-based design, performance simulation, generative design
series eCAADe
email
more http://www.gsfa.upenn.edu/ddrl
last changed 2022/06/07 07:51

_id ecaade03_195_52_delic
id ecaade03_195_52_delic
authors Delic, Alenka and Kincl, Branko
year 2003
title Architecture of the virtual in housing
doi https://doi.org/10.52842/conf.ecaade.2003.195
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 195-198
summary Information and communication technologies (ICT) have brought about a revolution in architecture and urban planning; they are transforming learning and practice and presenting new challenges in our understanding of space, place and society. An entirely new world of architectural expression and experiment is opening up to us. At Faculty of Architecture in Zagreb a new optional course, Virtuality in Housing Architecture, has been proposed and is being taught for the first time. Subjects cover a wide area of use of ICT in housing architecture: research into the role of the computer in architecture as a creative discipline; encouragement of new challenges to the concept of the role of digital media in housing architecture through research of digital concepts such as computerization, information, electronic media, virtuality and cyberspace; themes related to development of intelligent environment and spaces, interactive buildings, virtual reality and cyberspace as directions of development. In our work we try to implement the method of e-learning, teamwork, communication and design through the Internet. Through experimental projects and research of new housing concepts, students create a basis for discussions on theoretical and practical solutions for the housing of the future, create new ways of presentation and open new fields of research. We shall here present the experience from our work.
keywords ICT, housing, virtuality, teamwork, e-learning
series eCAADe
email
more http://kdvlab6.arhitekt.hr
last changed 2022/06/07 07:55

_id acadia11_272
id acadia11_272
authors Dimcic, Milos; Knippers, Jan
year 2011
title Free-form Grid Shell Design Based on Genetic Algorithms
doi https://doi.org/10.52842/conf.acadia.2011.272
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 272-277
summary In the 21st century, as free-form design grows in popularity, grid shells are becoming a universal structural solution, enabling the conflation of structure and skin (façade) into one single element (Kolarevic 2003). This paper presents some of the results of a comprehensive research project focused on the automated design and optimization of grid structures over some predefined free form shape, with the goal of generating a stable and statically efficient structure. It shows that by combining design and FEM software in an iterative, Genetic Algorithms-based optimization process, stress and deformation in grid shell structures can be significantly reduced, material can be saved and stability enhanced.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id sigradi2006_e028c
id sigradi2006_e028c
authors Griffith, Kenfield; Sass, Larry and Michaud, Dennis
year 2006
title A strategy for complex-curved building design:Design structure with Bi-lateral contouring as integrally connected ribs
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 465-469
summary Shapes in designs created by architects such as Gehry Partners (Shelden, 2002), Foster and Partners, and Kohn Peterson and Fox rely on computational processes for rationalizing complex geometry for building construction. Rationalization is the reduction of a complete geometric shape into discrete components. Unfortunately, for many architects the rationalization is limited reducing solid models to surfaces or data on spread sheets for contractors to follow. Rationalized models produced by the firms listed above do not offer strategies for construction or digital fabrication. For the physical production of CAD description an alternative to the rationalized description is needed. This paper examines the coupling of digital rationalization and digital fabrication with physical mockups (Rich, 1989). Our aim is to explore complex relationships found in early and mid stage design phases when digital fabrication is used to produce design outcomes. Results of our investigation will aid architects and engineers in addressing the complications found in the translation of design models embedded with precision to constructible geometries. We present an algorithmically based approach to design rationalization that supports physical production as well as surface production of desktop models. Our approach is an alternative to conventional rapid prototyping that builds objects by assembly of laterally sliced contours from a solid model. We explored an improved product description for rapid manufacture as bilateral contouring for structure and panelling for strength (Kolarevic, 2003). Infrastructure typically found within aerospace, automotive, and shipbuilding industries, bilateral contouring is an organized matrix of horizontal and vertical interlocking ribs evenly distributed along a surface. These structures are monocoque and semi-monocoque assemblies composed of structural ribs and skinning attached by rivets and adhesives. Alternative, bi-lateral contouring discussed is an interlocking matrix of plywood strips having integral joinery for assembly. Unlike traditional methods of building representations through malleable materials for creating tangible objects (Friedman, 2002), this approach constructs with the implication for building life-size solutions. Three algorithms are presented as examples of rationalized design production with physical results. The first algorithm [Figure 1] deconstructs an initial 2D curved form into ribbed slices to be assembled through integral connections constructed as part of the rib solution. The second algorithm [Figure 2] deconstructs curved forms of greater complexity. The algorithm walks along the surface extracting surface information along horizontal and vertical axes saving surface information resulting in a ribbed structure of slight double curvature. The final algorithm [Figure 3] is expressed as plug-in software for Rhino that deconstructs a design to components for assembly as rib structures. The plug-in also translates geometries to a flatten position for 2D fabrication. The software demonstrates the full scope of the research exploration. Studies published by Dodgson argued that innovation technology (IvT) (Dodgson, Gann, Salter, 2004) helped in solving projects like the Guggenheim in Bilbao, the leaning Tower of Pisa in Italy, and the Millennium Bridge in London. Similarly, the method discussed in this paper will aid in solving physical production problems with complex building forms. References Bentley, P.J. (Ed.). Evolutionary Design by Computers. Morgan Kaufman Publishers Inc. San Francisco, CA, 1-73 Celani, G, (2004) “From simple to complex: using AutoCAD to build generative design systems” in: L. Caldas and J. Duarte (org.) Implementations issues in generative design systems. First Intl. Conference on Design Computing and Cognition, July 2004 Dodgson M, Gann D.M., Salter A, (2004), “Impact of Innovation Technology on Engineering Problem Solving: Lessons from High Profile Public Projects,” Industrial Dynamics, Innovation and Development, 2004 Dristas, (2004) “Design Operators.” Thesis. Massachusetts Institute of Technology, Cambridge, MA, 2004 Friedman, M, (2002), Gehry Talks: Architecture + Practice, Universe Publishing, New York, NY, 2002 Kolarevic, B, (2003), Architecture in the Digital Age: Design and Manufacturing, Spon Press, London, UK, 2003 Opas J, Bochnick H, Tuomi J, (1994), “Manufacturability Analysis as a Part of CAD/CAM Integration”, Intelligent Systems in Design and Manufacturing, 261-292 Rudolph S, Alber R, (2002), “An Evolutionary Approach to the Inverse Problem in Rule-Based Design Representations”, Artificial Intelligence in Design ’02, 329-350 Rich M, (1989), Digital Mockup, American Institute of Aeronautics and Astronautics, Reston, VA, 1989 Schön, D., The Reflective Practitioner: How Professional Think in Action. Basic Books. 1983 Shelden, D, (2003), “Digital Surface Representation and the Constructability of Gehry’s Architecture.” Diss. Massachusetts Institute of Technology, Cambridge, MA, 2003 Smithers T, Conkie A, Doheny J, Logan B, Millington K, (1989), “Design as Intelligent Behaviour: An AI in Design Thesis Programme”, Artificial Intelligence in Design, 293-334 Smithers T, (2002), “Synthesis in Designing”, Artificial Intelligence in Design ’02, 3-24 Stiny, G, (1977), “Ice-ray: a note on the generation of Chinese lattice designs” Environmental and Planning B, volume 4, pp. 89-98
keywords Digital fabrication; bilateral contouring; integral connection; complex-curve
series SIGRADI
email
last changed 2016/03/10 09:52

_id ecaade2010_017
id ecaade2010_017
authors Hemsath, Timothy L.
year 2010
title Searching for Innovation Through Teaching Digital Fabrication
doi https://doi.org/10.52842/conf.ecaade.2010.021
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.21-30
summary The use of digital fabrication in the discourse and education of architectural students has become a common skill in many schools of architecture. There is a growing demand for computer-aided design (CAD) skills, computer-aided manufacturing (CAM) logic, programming and fabrication knowledge in student education. The relevance of fabrication tools for architecture and design education goes beyond mere competence and can pursue innovation in what Branko Koleravic (2003) observed, “The digital age has radically reconfigured the relationship between conception and production, creating a direct digital link between what can be conceived and what can be built through “file-to-factory” processes of computer numerically controlled (CNC) fabrication”. However, there has been very little written about what students are actually learning through digital fabrication courses and the relevance of the skills required for innovation in the field of digital fabrication.
wos WOS:000340629400001
keywords CAD; CAM; Pedagogy; Curriculum
series eCAADe
email
last changed 2022/06/07 07:49

_id a3ac
id a3ac
authors Kolravic, Branko (ed.)
year 2003
title ARCHITECTURE IN THE DIGITAL AGE: DESIGN AND MANUFACTURING
source Spon Press
summary Architecture in the Digital Age addresses contemporary architectural practice in which digital technologies are radically changing how the buildings are conceived, designed and produced. It discusses the digitally-driven changes, their origins, and their effects by grounding them in actual practices already taking place, while simultaneously speculating about their wider implications for the future. The book offers a diverse set of ideas as to what is relevant today and what will be relevant tomorrow for emerging architectural practices of the digital age.

The contents of the book brings together some of the leading international practitioners with the aim of providing informed views of what is seen as a critical juncture in architecture's evolving relationship to its wider cultural and technological context.

keywords Digital fabrication
series book
type normal paper
email
last changed 2005/03/06 07:28

_id cf2011_p163
id cf2011_p163
authors Park, Hyoung-June
year 2011
title Mass-Customization in the Design of 4,000 Bus Stops
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 265-278.
summary In Hawaii, ‚"TheBus‚" has been a main transportation system since 1971. Considering the high cost of living in Hawaii and the absence of a rail system, the use of ‚"TheBus‚" has been an instrumental vein of the city life in Honolulu with rhythmical pauses at about 4,000 bus stops in Honolulu. However, existing undifferentiated bus stops are developed from a cost effective mass production system so that they have been problematic for satisfying specific needs from various site conditions. In this research, an integrated computational method of mass-customization for designing 4,000 bus stops is introduced. According to various site conditions, the design of each bus stop is customized. Unlike the mass‚Äêproduced bus stops commonly seen in cities today, the proposed computational method in this paper produces bus stop design outcomes that fit into the physical characteristics of the location in which they are installed. Mass-customization allows for the creation and production of unique or similar buildings and building components, differentiated through digitally‚Äêcontrolled variation (Kolarevic, 2003). The employment of a computational mass‚Äêcustomization in architectural design extends the boundary of design solutions to the satisfaction of multi-objective requirements and unlimited freedom to search alternative solutions (Duarte, 2001; Caldas, 2006). The computational method developed in this paper consists of 1) definition of a prototype, 2) parametric variation, 3) manual deformation, and 4) simulation based deformation. The definition of a prototype is the development of a basic design to be transformed for satisfying various conditions given from a site. In this paper, the bus stop prototype is developed from the analysis of more than 300 bus stops and the categorization of the existing bus stops according to their physical conditions, contextual conditions, climatic conditions, and existing amenities. Based upon the outcome of the analysis, the design variables of a bus stop prototype are defined. Those design variables then guide the basic physical parameters for changing the physical configuration of the prototype according to a given site. From this, many possible design outcomes are generated as instances for further developments. The process of manual deformation is where the designer employs its intuition to develop the selected parametric variation. The designer is compelled to think about the possible implication derived from formal variation. This optional process allows every design decision to have a creative solution from an individual designer with an incidental quality in aesthetics, but substantiated functional quality. Finally the deformation of the selection is guided and controlled by the influence of sun direction/ exposure to the selection. The simulation based deformation starts with the movement of the sun as the trigger for generating the variations of the bus stop prototype. The implementation of the computational method was made within the combination of MEL (Maya Enbedded Language), autodesk MAYA and Ecotect environment.
keywords mass-customization, parametric variation, simulation based deformation
series CAAD Futures
email
last changed 2012/02/11 19:21

_id acadia15_357
id acadia15_357
authors Ashour, Yassin; Kolarevic, Branko
year 2015
title Heuristic Optimization in Design
doi https://doi.org/10.52842/conf.acadia.2015.357
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 357-369
summary This paper presents a workflow called the ‘heuristic optimization workflow’ that integrates Octopus, a Multi-Objective Optimization (MOO) engine with Grasshopper3D, a parametric modeling tool, and multiple simulation software. It describes a process that enables the designer to integrate disparate domains via Octopus and complete a feedback loop with the developed interactive, real-time visualization tools. A retrospective design of the Bow Tower in Calgary is used as a test case to study the impact of the developed workflow and tools, as well as the impact of MOO on the performance of the solutions. The overall workflow makes MOO based results more accessible to designers and encourages a more interactive ‘heuristic’ exploration of various geometric and topological trajectories. The workflow also reduces design decision uncertainty and design cycle latency through the incorporation of a feedback loop between geometric models and their associated quantitative data. It is through the juxtaposition of extreme performing solutions that serendipity is created and the potential for better multiple performing solutions is increased.es responsive systems, which focus on the implementation of multi-objective adaptive design prototypes from sensored environments. The intention of the work is to investigate multi-objective criteria both as a material system and as a processing system by creating prototypes with structural integrity, where the thermal energy flow through the prototype, to be understood as a membrane, can be controlled and the visual transparency altered. The work shows performance based feedback systems and physical prototype models driven by information streaming, screening, and application.
keywords Multi-Objective Optimization, Generative Design, Performance-Based Design
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id 7083
authors Johnson, Brian and Kolarevic, Branko
year 1999
title EVAL: A Web-based Design Review System
doi https://doi.org/10.52842/conf.acadia.1999.030
source Media and Design Process [ACADIA ‘99 / ISBN 1-880250-08-X] Salt Lake City 29-31 October 1999, pp. 30-39
summary The Association for Computer Aided Design in Architecture (ACADIA) recently conducted a design competition in which design projects were presented using web sites. As a consequence it was not necessary to co-locate reviewers in order to view submissions. Since the proposals took the form of web sites, it seemed appropriate to use the web as the medium for conducting the review. The review thus became an opportunity to explore online design studio review strategies as well as competition issues. As there were over 600 entries in the competition, each of which was to be reviewed by at least three reviewers, the review process presented certain logistical challenges that might not pertain to a "normal" design studio. Using a globally-distributed review panel and jury meant that synchronous review of projects would not be possible, and that face-to-face interaction between jurors would be lost. This paper describes the review system which was developed to address this need. It also profiles the conduct of the review itself, and offers some observations about performance, ergonomics and related design issues for future efforts.
series ACADIA
email
last changed 2022/06/07 07:52

_id 802c
authors Kalisperis, Loukas N. and Kolarevic, Branko (Eds.)
year 1995
title Computing in Design - Enabling, Capturing and Sharing Ideas [Conference Proceedings]
doi https://doi.org/10.52842/conf.acadia.1995
source ACADIA Conference Proceedings / ISBN 1-880250-04-7 / University of Washington (Seattle, Washington / USA) October 19-22, 1995, 423 p.
summary The papers collected in this volume reflect not only the conference theme of enabling, capturing, and sharing design ideas, but also the ACADIA’s fifteen-year-old spirit of sharing new ideas about the application and integration of computing technology in architectural education and practice. In the fifteen years of its existence, ACADIA has not only encouraged new research, but has also motivated classroom use of new approaches that incorporate digital media directly into the design process. This educational mission is particularly important as architectural computing spreads from school's design studios into architectural offices, as students whom we train move into the work place and share their knowledge of the new design technologies. The papers in this volume clearly show that the capturing, enabling, and sharing of ideas are enhanced by the use of computers in design, not just in documentation and production, but more importantly from the very origination of the idea. The long sought synergy between the "digital" and the "traditional" is slowly, but increasingly happening in design studios and offices. Thousands of students and architects are exploring design ideas using digital technology, i.e., CAD is more or less in everyone's hands.

series ACADIA
email
last changed 2022/06/07 07:49

_id ecaade2016_068
id ecaade2016_068
authors Khalili-Araghi, Salman and Kolarevic, Branko
year 2016
title Captivity or Flexibility: Complexities in a Dimensional Customization System
doi https://doi.org/10.52842/conf.ecaade.2016.2.633
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 633-642
summary Houses are essentially one-of-a-kind products that should reflect individualized differences of inhabitants who live in them. Homebuyers and homebuilders alike are thus captivated by the difficulties of housing customization. Achieving customer satisfaction depends on the flexibility of customized solutions, though the challenge of flexibility lies in the complexity of design validation. Constraints may be seen as design limitations, but they could provide for the efficiency of design validation. This paper addresses the complexities in the adoption of mass customization in the housing industry, and presents a dimensional customization system which would effectively use building information modeling (BIM) software, parametric design, and automatic verification of dimensional constraints to merge customization and validation.
wos WOS:000402064400064
keywords Mass Customization; Housing Industry; Building Information Modeling; Parametric Modeling; Automatic Constraint Satisfaction
series eCAADe
email
last changed 2022/06/07 07:52

_id a92b
authors Kolarevic , Branko
year 1997
title Relational Description of Shapes and Form Generation
doi https://doi.org/10.52842/conf.caadria.1997.029
source CAADRIA ‘97 [Proceedings of the Second Conference on Computer Aided Architectural Design Research in Asia / ISBN 957-575-057-8] Taiwan 17-19 April 1997, pp. 29-39
summary The paper describes a relations-based graphic environment of shape delineation and dynamic drawing manipulation that can provide a qualitatively different way to explore shape, dimension and geometric organization. Relational description of shapes based on the concept of construction or regulating lines is introduced as an explicit formulation of a strategy to form generation and creative discovery. A limited prototype of the relations-based graphic system, called ReDRAW, is briefly described and the implications of its use in conceptual architectural design are discussed.
series CAADRIA
email
last changed 2022/06/07 07:51

_id cd01
authors Kolarevic, B. (et. al.)
year 1998
title An Experiment in Design Collaboration
doi https://doi.org/10.52842/conf.acadia.1998.090
source Digital Design Studios: Do Computers Make a Difference? [ACADIA Conference Proceedings / ISBN 1-880250-07-1] Québec City (Canada) October 22-25, 1998, pp. 90-99
summary Computer supported communication and collaboration among partners in the building design and construction process are no longer mere possibilities, but, given the will and know-how of the participants, a reality. Team members could work on a building design at any place, simultaneously together (synchronously) or separately (asynchronously), while the latest state of the design would always be available in a shared database. But to be successful, this emerging type of cooperation often requires new design and communication methods. This paper documents an experimental approach to design collaboration, tested in an intensive, one-week long Virtual Design Studio exercise involving three academic institutions. It briefly describes the structure and goals of the studio exercise, the methodologies applied, the resulting process of collaboration, and the lessons learned.

series ACADIA
email
last changed 2022/06/07 07:51

_id 12
authors Kolarevic, B., Schmitt, G., Hirschberg, U., Kurmann, D. and Johnson, B.
year 1998
title Virtual Design Studio - Multiplying Time: 3x8 H = 24 H
source II Seminario Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings / ISBN 978-97190-0-X] Mar del Plata (Argentina) 9-11 september 1998, pp. 106-115
summary This paper describes a Virtual Design Studio exercise involving three academic institutions-University of Hong Kong, Swiss Federal Institute of Technology in Z¸rich, and University of Washington in Seattle-whereby teachers and students, obviously on three different continents and in three different time zones, roughly eight hours apart, tried to "multiply time". Students were asked to design a house for a Chinese painter and a Swiss writer on a small island in Puget Sound near Seattle. In a short and intensive design charrette, students explored in five different phases various dualities associated with the given design problem. In each phase students were asked to select someone else's design, thus implicitly forming design teams. The paper describes the structure and goals of the studio exercise, the methodologies applied, the resulting design processes, and the lessons learned.
series SIGRADI
email
last changed 2016/03/10 09:54

_id cc90
authors Kolarevic, Branko
year 1998
title CAD@HKU
doi https://doi.org/10.52842/conf.acadia.1998.016
source ACADIA Quarterly, vol. 17, no. 4, pp. 16-17
summary Since 1993, we have experimented with Virtual Design Studios (VDS) as an on-going research project that investigates the combination of current computer-aided design (CAD), computer networks (Internet), and computer supported collaborative work (CSCW) techniques to bring together studentsat geographically distributed locations to work in a virtual atelier. In 1993 the theme of the first joint VDS project was in-fill housing for the traditional Chinese walled village of Kat Hing Wai in the New Territories north of Hong Kong, and our partners included MIT and Harvard in Boston (USA), UBC in Vancouver (Canada), and Washington University in St. Louis (USA). In 1994 we were joined by Cornell (USA) and Escola Tecnica Superior d’Arquitectura de Barcelona (Spain) to re-design Li Long housing in Shanghai, and 1995 added the Warsaw Institute of Technology (Poland) for the ACSA/Dupont competition to design a Center for Cultural and Religious Studies in Japan. The 1996 topic was an international competition to design a monument located in Hong Kong to commemorate the return of Hong Kong to Chinese sovereignty in 1997. Communication was via e-mail, the WorldWide Web with limited attempts at VRML, and network video. Several teaching and research experiments conducted through these projects have demonstrated the viability and potential of using electronic, telecommunications, and videoconferencing technologies in collaborative design processes. Results of these VDS have been presented at conferences worldwide, explained in journal papers and published in Virtual Design Studio, edited by J. Wojtowicz, published by HKU Press.
series ACADIA
email
last changed 2022/06/07 07:51

_id 45e1
authors Kolarevic, Branko
year 1999
title Relations-Based Drawing
source III Congreso Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings] Montevideo (Uruguay) September 29th - October 1st 1999, pp. 121-125
summary The paper describes the use of a graphic system based on regulating lines and their geometric relations as a qualitatively different medium for shape delineation and dynamic drawing manipulation. It demonstrates how the proposed relations-based approach to design can benefit designers by expanding their ability to speculate about possibilities through dynamic manipulation of the drawing's relational structure. The relational description of shapes is introduced as an explicit formulation of a strategy to form generation and creative discovery. Design begins by first laying out the interrelated regulating lines - its organizing framework. Shapes are then constructed by delineating underlying and intersecting regulating lines. By allowing some lines to control positions and orientations of other lines through geometric relations and dependencies, designers can structure the behavior of the object being designed under future transformations. As design evolves, shapes depicting an evolving design concept can be manipulated and changed dynamically, thus permitting designers to efficiently explore many different options.
series SIGRADI
email
last changed 2016/03/10 09:54

_id dcb9
authors Kolarevic, Branko
year 2000
title Digital Architectures
doi https://doi.org/10.52842/conf.acadia.2000.251
source Eternity, Infinity and Virtuality in Architecture [Proceedings of the 22nd Annual Conference of the Association for Computer-Aided Design in Architecture / 1-880250-09-8] Washington D.C. 19-22 October 2000, pp. 251-256
summary This paper surveys different approaches in contemporary architectural design in which digital media is used not as a representational tool for visualization but as a generative tool for the derivation of form and its transformation. Such approaches are referred to as digital architectures – the computationally based processes of form origination and transformations. The paper examines the digital generative processes based on concepts such as topological space, motion dynamics, parametric design and genetic algorithms. It emphasizes the possibilities for the “finding of form,” which the emergence of various digitally based generative techniques seem to bring about.
series ACADIA
email
last changed 2022/06/07 07:51

_id cfd8
authors Kolarevic, Branko
year 2001
title Digital Fabrication Manufacturing Architecture in the Information Age
doi https://doi.org/10.52842/conf.acadia.2001.010
source ACADIA Quarterly, vol. 20, pp. 10-12
summary The basic premise of this graduate-level elective course, offered for the first time in the spring of 2001, is that the Information Age, like the Industrial Age before it, is challenging not only how we design buildings, but also how we manufacture and construct them. The guiding notion was that the generative and creative potential of digital media, together with manufacturing advances already attained in automotive, aerospace and shipbuilding industries, is opening up new dimensions in architectural design by allowing production and construction of very complex forms that were until recently very difficult and expensive to design, produce, and assemble using traditional construction technologies. The proposition was that the consequences of these changes are likely to be profound, as new digitally driven processes of design, fabrication and construction are increasingly challenging the historic relationship between architecture and its means of production.
series ACADIA
email
last changed 2022/06/07 07:51

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